Combiner42 by David Wildemann 2018-08-14T16:46:07Z
Thanks a lot for the feedback:D the theme is a lot more pronounced in the multiplayer stages, but the singleplayer could also have used more of it ^^
Foon → Ludum Dare Explorer → Users → David Wildemann
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Get Money, You Die! | jam | 745 | 3.25 | 3.22 | 2.55 | 3.27 | 3.19 | 2.75 | |
| 2018 | 42 | Running out of space | 👥 | Combiner42 | jam | 3.00 | 2.85 | 3.35 | 2.57 | 2.57 | 3.08 |
Thanks a lot for the feedback:D the theme is a lot more pronounced in the multiplayer stages, but the singleplayer could also have used more of it ^^
@spirits , thank you for your feedback :blush: just checked, seems to work for me in web. Did you play the windows build? The menu controls are a bit janky, as you have to select with wasd and confirm with left-click, might be that?
Loved the introductory flavour text :smiley: The sword fighting by cursor movement is a super interesting mechanic, that you should explore more! Could be cool to support more nuanced movements of the mouse, not just the rotation of the sword around the character, if you want to take this concept further. Poking, parrying, etc, would really be interesting. The doubble daggers tho, felt bad, honestly, they lessened the need to aim your sword, making it seem like the best strategy would be to just shake the mouse ^^. Cool game, with a neat twist on the upgrades, and a really interessting fighting mechanic. Thanks for sharing!
Interessting plattformer concept with the moving platforms, there is definetly some skill required there already. Maybe polish the game feel a bit more.
Wow, poor Gary