Proximity War by Ravenmages 2021-10-08T10:29:16Z ♥ 0
Oh hey, a towel defence game with RTS control. It doesn't look like one so it was a bit confusing, but once I realized it, the control is pretty intuitive.
Foon → Ludum Dare Explorer → Users → CNIAngel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Blind Jump | jam | 55 | 4.17 | 3.87 | 4.36 | 4.29 | 4.16 | 4.05 | 3.70 | |||
| 2021 | 49 | Unstable | 👥 | NuclearCell | jam | 1212 | 3.14 | 3.02 | 3.88 | 3.73 | 3.57 | 3.10 | 3.08 | |||
| 2019 | 44 | Your life is currency | Heart Containers | compo | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | AirC.A.T | compo | 202 | 3.62 | 3.62 | 3.39 | 4.06 | 3.86 | 3.41 | 3.10 | 3.30 | 81 | ||
| 2014 | 29 | Beneath the Surface | Broken Heart | compo | 775 | 2.95 | 2.47 | 2.67 | 2.39 | 3.27 | 2.80 | 1.89 | 3.58 | 100 |
CNIAngel leaves an average of 6.8 feedback comments each event.
Oh hey, a towel defence game with RTS control. It doesn't look like one so it was a bit confusing, but once I realized it, the control is pretty intuitive.
The levels are challenging and generally fun. The timer seems to only start when you jump, which is a little bit confusing than a continuous timer. It seems like the game has coyote jump and buffered jump, although the buffered jump doesn't have the height of a normal jump which is weird. But assuming the jump system design is intentional, if the jump curve / gravity were to improve, the game can be a really good platformer. Good job.
Love the meta. Although I thought I could get a dodge if I make a player_dodge.png which apparently isn't a thing. 😆 Not sure if the sound effect is sparse or it is just missing despite the fact that the "option" menu having a sfx slider. Anyway, the game still feels surprisingly complete even though it is supposed to be "unstable". Would love to see a full game with this.
The idea is pretty refreshing to stand out from the numerous "tetris with physics" games. The gameplay is really engaging. But I do wish I can see the block shape before I purchase it. Great game!
Looks clean, sounds great, and it is fun. Although I couldn't figure out how to confirm my build for a little while. Then the game skips my build process after the 2nd wave entriely. I think moving left and right can confirm build but it wasn't very obvious and doesn't feel intuitive. Otherwise it is really good.
Art and music are impressive
Maybe network speed is too laggy? I think the screen is a little bit sluggish
The assets look really clean, I love the look of the game. Although I couldn't really grasp on the strategies other than be slow and conservative.
Maybe it is missing some incentive like a time limit or a shop for you to spend your points for upgrades.
Thought it was a mouse and keyboard game based on the screenshot, but the aim control chosen is actually a pretty good choice.
At first it seems like a shooter? Or is it? Or was it depends on what the player want to play? Then it kinda become a "make your own challenge" game.
Really good for a first game ever.
Very intuitive and simple game. I like that the abilities do feel distinct and have strategies to them.
I don't play chess nor do I have friends, but I was able to play with myself for a little bit. Very nice game.
This would be so well if you make it in time for compo. Loved it.
Simple, fun and snowy. I love it.
Solid game. Control is a little bit hard to get used to. I personally think resetting velocity before double jump might be a good idea. (Or you intended to do that double jump, it is actually not that bad. It feels kinda like flying.)
It is pretty fun, and the art is not bad. really. (although the game over screen hurts my eyes.)
Love the music.
It is hard to control. The concept is great.
Quite challenging. I'm enjoying the music.
How mouse movement count towards a single button is an opinion differing from people to people. Other than that, it's still a pretty fun game.
果断路过帮顶啊!
Can't open the link.
I love that background music.
LD51 — Every 10 seconds (10)
Bearly Fishing by SakuH 2022-10-10T11:09:51Z ♥ 1
The swinging action is really satisfying! Really simple idea well executed.
Shutter Chaos by ColeSlaughter 2022-10-10T08:16:57Z ♥ 2
Never thought dabbing would be hard.
Robo-Clash 1999 by JHax 2022-10-09T21:30:03Z ♥ 1
Took some time to grasp the meta against the AI player, but it was very enjoyable albeit the lacking of friends on my end.
Switcheroo by Prologi 2022-10-09T21:22:28Z ♥ 1
Really fun and simple. If you are planning on making the full version still being pixelated 3d, I do happen have a couple of shader and camera tricks to make a pixel-art like visuals without all the edges go all shimmery. If you would like to see that, I can update some demos when I'm awake. Good luck on your full game!
Reboot by Astrydax 2022-10-09T10:00:29Z ♥ 1
屏幕截图 2022-10-09 180013.png Cool game!
Best LD Game Ever! by alks 2022-10-07T09:21:24Z ♥ 1
I actually don't have anything to say other than "I liked it", but it seems that you made me :)
Timeslime by asbjorn 2022-10-06T13:14:12Z ♥ 1
Really simple but addictive gameplay. It gets really satisfying later in the game. I would love to see a replay feature where it just loops the last wave forever without spawning new enemies, alongwith the highscore. It would be so satisfying to watch your work at the end.
屏幕截图 2022-10-06 211340.png
second interval by ty_ 2022-10-05T13:18:15Z ♥ 1
Exceptionally cute and clean art style. The sound design is definitely a highlight. Platforming was simple but really fun. Really enjoyed the twist of the theme as well!
Witch Contractor by alpacalypse 2022-10-04T17:04:27Z ♥ 4
Ten seconds feels pretty tight given the level design. Quite challenging to pick up and play, but I can get used to it after a few game overs. Otherwise really solid execution on the control and gameplay loop.
Gravity Crush by AndideBob 2022-10-04T12:35:30Z ♥ 1
Would love to see more movement options if there is a full game to come, like items that give you dodge and maybe melee. The slow pace keeps on for quite a while at the start (kinda like autoscroller), but otherwise very solid execution of making the control and levels to work together with the theme.