Foon → Ludum Dare Explorer → Users → TsFreddie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Blind Jump | jam | 55 | 4.16 | 3.87 | 4.36 | 4.29 | 4.16 | 4.04 | 3.69 | ||
| 2021 | 49 | Unstable | 👥 | NuclearCell | jam | 1212 | 3.14 | 3.02 | 3.88 | 3.72 | 3.57 | 3.10 | 3.07 | ||
| 2019 | 44 | Your life is currency | Heart Containers | compo | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | AirC.A.T | compo | 202 | 3.62 | 3.62 | 3.39 | 4.06 | 3.86 | 3.41 | 3.10 | 3.30 | 81 | |
| 2014 | 29 | Beneath the Surface | Broken Heart | compo | 775 | 2.95 | 2.47 | 2.67 | 2.39 | 3.27 | 2.80 | 1.89 | 3.58 | 100 |
果断路过帮顶啊!
Okay, I got garbled here. Interesting game, saw it on weibo so come and vote. XD
I love that background music.
Can't open the link.
Simple, fun and snowy. I love it.
It is hard to control. The concept is great.
Quite challenging. I'm enjoying the music.
How mouse movement count towards a single button is an opinion differing from people to people. Other than that, it's still a pretty fun game.
Solid game. Control is a little bit hard to get used to. I personally think resetting velocity before double jump might be a good idea. (Or you intended to do that double jump, it is actually not that bad. It feels kinda like flying.)
It is pretty fun, and the art is not bad. really. (although the game over screen hurts my eyes.)
Love the music.
This would be so well if you make it in time for compo. Loved it.
I don't play chess nor do I have friends, but I was able to play with myself for a little bit. Very nice game.
The assets look really clean, I love the look of the game. Although I couldn't really grasp on the strategies other than be slow and conservative.
Maybe it is missing some incentive like a time limit or a shop for you to spend your points for upgrades.
Looks clean, sounds great, and it is fun. Although I couldn't figure out how to confirm my build for a little while. Then the game skips my build process after the 2nd wave entriely. I think moving left and right can confirm build but it wasn't very obvious and doesn't feel intuitive. Otherwise it is really good.
Art and music are impressive
Maybe network speed is too laggy? I think the screen is a little bit sluggish
The idea is pretty refreshing to stand out from the numerous "tetris with physics" games. The gameplay is really engaging. But I do wish I can see the block shape before I purchase it. Great game!
Love the meta. Although I thought I could get a dodge if I make a player_dodge.png which apparently isn't a thing. :laughing: Not sure if the sound effect is sparse or it is just missing despite the fact that the "option" menu having a sfx slider. Anyway, the game still feels surprisingly complete even though it is supposed to be "unstable". Would love to see a full game with this.
Very intuitive and simple game. I like that the abilities do feel distinct and have strategies to them.
Thought it was a mouse and keyboard game based on the screenshot, but the aim control chosen is actually a pretty good choice.
At first it seems like a shooter? Or is it? Or was it depends on what the player want to play? Then it kinda become a "make your own challenge" game.
Really good for a first game ever.
Oh hey, a towel defence game with RTS control. It doesn't look like one so it was a bit confusing, but once I realized it, the control is pretty intuitive.
The levels are challenging and generally fun. The timer seems to only start when you jump, which is a little bit confusing than a continuous timer. It seems like the game has coyote jump and buffered jump, although the buffered jump doesn't have the height of a normal jump which is weird. But assuming the jump system design is intentional, if the jump curve / gravity were to improve, the game can be a really good platformer. Good job.
Hi everyone, we really appreciate all the feedback and compliments. Just dropping by and say I tried to speedrun our own game. Here's the video if you want to check it out: https://www.youtube.com/watch?v=LlqK9gMpzAs
Also, special shout out to the streamers checking out our submission, please check the VODs out if you are interested and maybe submit your game for them to play as well, they are all lovely people:
* [ElysiaGriffin](https://www.twitch.tv/ElysiaGriffin) ([VOD](https://www.twitch.tv/videos/1608912292?t=0h44m15s)) * [badcop_](https://www.twitch.tv/badcop_) ([VOD](https://www.twitch.tv/videos/1608873755?t=04h33m59s)) (sadly the audio didn't made into the VOD) * [squuidly](https://www.twitch.tv/squuuidly) (VOD unavailable) * [kuviman](https://www.twitch.tv/kuviman) ([VOD](https://www.twitch.tv/videos/1609800340?t=02h16m46s)) * [Bob_fish](https://www.twitch.tv/bob_fish) ([VOD](https://www.twitch.tv/videos/1609825033?t=01h03m21s)) * [SirAeron](https://www.twitch.tv/SirAeron) ([VOD](https://www.twitch.tv/videos/1609897625?t=03h08m11s)) * [makscee](https://www.twitch.tv/makscee) ([VOD](https://www.twitch.tv/videos/1610818571?t=00h57m10s)) * [RookRules](https://www.twitch.tv/RookRules) ([VOD](https://www.twitch.tv/videos/1611003332?t=01h01m55s)) * [BinaryGleam](https://www.twitch.tv/binarygleam) (VOD unavailable) * [LittleDoctorGames](https://www.twitch.tv/LittleDoctorGames) ([VOD](https://www.twitch.tv/videos/1611441466?t=02h29m11s)) * [Feashrind](https://www.twitch.tv/Feashrind) ([VOD](https://www.twitch.tv/videos/1619177030?t=02h56m51s)) * [AlexGarbus](https://www.twitch.tv/AlexGarbus) ([VOD](https://www.twitch.tv/videos/1619668076?t=01h47m39s)) * [PomoTheDog](https://www.twitch.tv/pomothedog) ([VOD](https://www.twitch.tv/videos/1617971638?t=02h03m44s)) * [ColeSlawski](https://www.twitch.tv/coleslawski) ([VOD](https://shorturl.at/wzCK1)) * [YellowKamel](https://www.twitch.tv/yellowkamel) ([VOD](https://www.twitch.tv/videos/1618415398?t=02h19m55s)) * [HarryAlisavakis](https://www.twitch.tv/harryalisavakis) ([VOD](https://www.twitch.tv/videos/1613818025?t=02h51m38s)) * [Explosives101](https://www.twitch.tv/explosives101) ([VOD](https://www.twitch.tv/videos/1618182021?t=01h52m20s)) * [SomeCodingGuy](https://www.twitch.tv/somecodingguy) ([VOD](https://www.twitch.tv/videos/1621715519?t=01h17m30s))
**Again, thanks for all the support. It's been lovely.**
@jonah hi, just wanna make sure you know that F is fast forward. XD
@jag you got it friend. https://soundcloud.com/tsfreddie/sets/blind-jump-ost
It is probably not that exciting to listen to on their own tho. Well, maybe the second track could stand on its own, I'm personally not sure about the rest.
@jag Bandlab. I also made a post about music hacks for inexperienced (I am a programmer). https://ldjam.com/events/ludum-dare/51/blind-jump/how-to-hack-your-music-as-a-programmer
@otterfaelure Hi! Great feedback, we really appreciate it. Through submitting to streamers, we realize the reset button is actually rarely needed as well. If we were to make a full game or improve it post jam, we might put it in a pause menu instead of having a dedicated button at all.
We would like to hear your opinion about this potential change as well!
@daivyishere Thanks for playing! About the hard to recorrect thing, there was a half second input lock to prevent accidental rewrite of all your progress when the 10 second restart hits. We found this pretty annoying as well but it was kept as a quick fix to reduce later frustration (where you would likely to spam buttons at the end of the timeline).
We are planning on making the lock smarter and disengage the input lock when you manually restart if we were to make a full game or update the current one post jam.
Thanks for the feedback and the compliment as well, we really appreciate it. Feel free to let us know if you have other suggestions as well.
@josh6680 Hi, we ran out of time for full-length lead in tutorials, and it was a common complaint we are getting. The intended play style is not to blind playthrough the entire level. Rather to continuously correct your mistake until you reach the end of the level.
For example, for the first spike, you can run straight towards the spike and fail, hit Enter (instead of R), watch yourself ran towards the spike then hit D and Space at anytime during the replay to "correct" your jumps.
In the later levels you would try to keep as much your progress as you can and correct your mistake later in the progess bar gradually.
Hope this can help you enjoy the game a little bit more. We'll definitely be working on proper lead-in and tutorials in the future version.
Never thought dabbing would be hard.
Would love to see more movement options if there is a full game to come, like items that give you dodge and maybe melee. The slow pace keeps on for quite a while at the start (kinda like autoscroller), but otherwise very solid execution of making the control and levels to work together with the theme.
Took some time to grasp the meta against the AI player, but it was very enjoyable albeit the lacking of friends on my end.
The swinging action is really satisfying! Really simple idea well executed.
Ten seconds feels pretty tight given the level design. Quite challenging to pick up and play, but I can get used to it after a few game overs. Otherwise really solid execution on the control and gameplay loop.
Exceptionally cute and clean art style. The sound design is definitely a highlight. Platforming was simple but really fun. Really enjoyed the twist of the theme as well!
I actually don't have anything to say other than "I liked it", but it seems that you made me :)
Really fun and simple. If you are planning on making the full version still being pixelated 3d, I do happen have a couple of shader and camera tricks to make a pixel-art like visuals without all the edges go all shimmery. If you would like to see that, I can update some demos when I'm awake. Good luck on your full game!
Really simple but addictive gameplay. It gets really satisfying later in the game. I would love to see a replay feature where it just loops the last wave forever without spawning new enemies, alongwith the highscore. It would be so satisfying to watch your work at the end.
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