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keepee

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2021 48 Deeper and deeper Infinity Dive compo Innovation 4.65

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperInfinity Divecompo74.354.134.654.633.783.924.13
201534Two Button Controls / GrowingSnekklrcompo3003.473.484.003.953.333.212.7568

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Comments by keepee

LD34 — Two Button Controls / Growing

Snekklr by keepee 2015-12-14T20:36:00

Thanks for the nice comments.

@Knowledge I was in a hurry to finish and there's a lot more to fix and add to this. I will definitely be continuing to dev this. I'll update the itch.io page in a week or so after the comp is over.

@Os_Reboot The AI is not really AI at all. It just randomly changes it's left/right input as if its a player pressing those keys. (lol)

Snekklr by keepee 2015-12-15T05:06:00

@jeroenwimmers, thanks for the indepth comment

You're kinda right, the red muscles were not planned. The box2d physics joints I found to be buggy and limiting, so I decided to make my own. The muscles started off as debug markers so I could make sure my own joints were working, but they looked cool so I made em look like muscles.
https://dl.dropboxusercontent.com/s/p8zb8v8j6nyric5/2015-12-12_15-03-05.mp4?raw=1

>I also wonder if you should keep the 2 button presses for the munch then.

That's what I'm thinking too.. extra buttons will make it easier to control, but I really value local multiplayer. Having as little controls as possible makes it easier for 2 people to use the same keyboard without keys conflicting.

hARBOuR by Aurel Bílý 2015-12-14T06:46:00

you have a really nice little style with this, gameplay is just too plain though

SEED by sputnik 2015-12-14T21:17:00

nice looking game but some platforms are a little hard to read. Transitions could be quicker for picking up/dropping/rebooting. i gave you high on graphics but low on innovation because the gameplay isn't interesting. Nice trees though, are you using constructs canvas/paster plugin for that?

Crusader Climber Quest 64 by SSJMetroid 2015-12-15T04:53:00

pretty fun, love how you can get super quick at it. Couldn't get to the top though

Brobots by brainstorm 2015-12-14T21:41:00

seemed like a decent simple puzzle game, but the colours are just too garish, you need to reduce saturation and improve the contrast between back/foreground

One Man Spaceship by MrDave 2015-12-14T15:55:00

This is pretty good idea, having inertia on the gearstick movement would make it feel more frantic, and less of a chore to go from top to bottom.

TWO FINGER TRACK STAR by LuckyCassette 2015-12-15T02:06:00

I was really expecting it to be left + right to sprint and then slam both to jump.. that makes more sense I think. Neat little game though, simple but coherent.

Zunus by Jonathan Whiting 2015-12-14T22:01:00

good stuff, probably the best i've played so far. my only crit is that the single pixel spacing on the text combined with all caps makes it not easy on the eyes to read.

Catch the White Rabbit! by danieldsj 2015-12-14T06:23:00

the idea has potential. i wonder if it can be made to feel right with physics.. at the moment you can just kinda mash up and down to stay above lava.

2 Roll by lawendt 2015-12-15T04:49:00

Pretty good idea actually. I thought the trap doors were random at first before I realized it was linked to the left/right keys. Once I got the hang of it, it felt like I could play indefinitely though, is there any difficulty increasing?
The doors should stand out from the background more

1minuteBaby by jeroenwimmers 2015-12-15T05:10:00

Simple but really nice actually. A little interactive animation. When the colours kinda inverted to go inside the baby it looked really neat. Good job.