FoonLudum Dare ExplorerLD49 → Crazy Potion

Crazy Potion

By zapdos2

View on ldjam.com

CategoryRankScoreCount
Overall12583.0833
Fun7743.4033
Innovation12102.8533
Theme10423.2133
Humor10732.3828

Comments

a-i 2021-10-04 23:42

I really like the concept of random powers, keeps you on your toes. And all of them having various ranges brings some tactics into play. Pretty fun little game!

lelulagames 2021-10-05 02:15

I like the concept, and it works the way it is supposed to, but the randomness of the spells just gets too chaotic. I think if you had some sort of control over it, say pick two spells but you can't control which is working, or something like that, it might be better.

agameortwo 2021-10-05 02:26

Hard! The concept is good. My strategy was to ball up all the chasers and focus on the fireball throwers. Also I really loved the firepunch(?) spell. Felt great to use. One piece of feedback is that it would be nice to not have to restart the whole game on death.

tsfreddie 2021-10-05 04:22

Very intuitive and simple game. I like that the abilities do feel distinct and have strategies to them.

devez 2021-10-05 20:24

This got a bit hard at level 3, did not manage to get past that after a couple tries, cool simple game though!

ooyjian 2021-10-05 22:39

The mechanics are simple but really fun. UI is very clear and intuitive as well. Well done! (One thing I'd want is to know the directions of the fireballs before it got activated, or control them)

fabioecco 2021-10-06 01:09

Wow, I loved that, really simple mechanics and fits the theme so well. I would play more levels, keep working on it!

death-pups 2021-10-06 01:21

It was quit har it hard. You had a very interesting take on the theme

castoor 2021-10-06 06:42

Really nice idea with random spell casting ! ;D Level 3 and 4 are insanely hard x). I would love to manipulate the randomness and the spell rate. Nice one Gg !

cloudlunar 2021-10-06 06:44

The mechanism of random abilities is quite interesting. However, compared to the number of monsters, player abilities are triggered too slowly. It feels like a faster pace of the game might lead to a better experience in this game. Overall, a nice game~ Nice job

haise 2021-10-06 09:25

I agree with @cloudlunar that the game would benefit from having faster paced gameplay, but nevertheless I had fun playing it. Also maybe the healing hability could heal the player as well? I could've used the extra health for level 4 xD Good work!

zapdos2 2021-10-06 15:15

@haise Thanks for the comment! The healing ability DOES in fact heal the player as well, it's just a little hard to aim when moving around. I wanted to add a little aiming area to show where exactly abilities will hit, which would have helped a lot I think, but I ran out of time unfortunately. ;(

cookie-chr 2021-10-06 19:50

Died at level 2, evidently I'm not good at this, but I had great fun!

zanedd 2021-10-06 19:57

I think I've seen this idea done before by some of the winners of a different game jam (GMTK maybe?), but it's very well executed here! Difficult, but in a fun way that makes you want to try again.

greenxenith 2021-10-06 20:01

That boss fight was harder than expected :) Neat mechanic, fits the the theme well.

elmismopancho 2021-10-06 20:01

Fun concept. The problem with healing is I forgot how to use it during game, since it doesn't have feedback of the area that is going to heal. The space to skip levels, help to not have to retry the first levels, but a retry button would have been better.

oune 2021-10-06 20:06

For a second jam, it's a nice game. I agree with previous comments on the slow path of the game.

karsinis 2021-10-06 20:08

Thought the main game mechanic was interesting and unique. I think the quality of the game is great especially knowing it was made it such a short time! The levels are cool and I like the different enemies you included. I do think that the player should have some other way of interacting rather than just waiting for abilities to automatically be cast, maybe you can fight with a sword while you wait for your abilities to recharge. I felt like I was waiting a lot. Overall, very good job!

fractal 2021-10-06 20:12

Very interesting concept and very well done, I did pass all levels and it feels satisfying :)

the-enigma 2021-10-06 20:14

Congrats on completing your game. It is a neat idea, if you were to continue this I think it would benefit from reducing the timer and adding some additional element of strategy and adding more interesting AI for the melee guy. Its fun

stvnchng 2021-10-06 21:00

Congrats on the second submission! The idea of random unstable abilities activating is cool, and the gameplay is fun.

raphiell 2021-10-06 23:13

Yay I won! I feel that the random timers between moves made it hard to strategize much, and waiting 5 seconds for an attack was a bit long. Other than that I had a good time! Well done!

ma-in 2021-10-09 19:47

Simple and fun !!!