@DaragonGames thanks for the feedback! As for your concerns:
* Finding items isn't supposed to pick them up (there's a "take" command for that). I definitely concede that I did not communicate it well, but this was an intentional design choice for two reasons: first, to force strategic risk/reward decisions of do I spend the time to pick up everything vs do I keep moving away from the fire, etc. Second, to keep exploring meaningful as a mechanic in the middle and late game, or else every item on the map would be taken within a few turns.
* The music loop stopping is a bug I just keep forgetting to fix. Thanks for the reminder! It should be simple, I'll have it done in the next update.
* Unreadable button(s), presumably at the bottom right of the screen, are (I think?) fixed in the latest update. If not, could you give some details as to what you see and what screen resolution you have?
* Eating is tested and working correctly as a mechanic, I'm just still getting the balancing right on food availability.