FoonLudum Dare ExplorerLD41 → The Mad King's Tournament

The Mad King's Tournament

By zanedd and

View on ldjam.com

CategoryRankScoreCount
Overall2.8015
Fun2.4215
Innovation2.3015
Theme3.0015
Graphics2.4215
Audio2.6313
Humor2.4215
Mood2.7315

Comments

august1413 2018-04-24 19:48

Now me being a seasoned english gentleman would like to commend thine english for its divine accuracy. Now to the video game. I personally love the graphics, since they really fit to the genre this game is from, the game was really fun, there are just certain features that are obviously missing, that i would love to see in the future. I cant wait to play the updated versions and really want to see this game be complete!

2018-04-24 20:10

Really nice game! It's a shame I can't rate just yet, but when I can i'm definetely giving you a good score. The music was very nice but made me step out of my chair a few times XD Also, I was wondering if it was by design that the title screen theme is in mono while the rest is stereo? Like August1413 said, the graphics are exactly what they should be for this genre and you can even see some information on the map without having to explore it. Anyway, great job and I look forward to playing more of your games!

zanedd 2018-04-24 20:38

Thanks, y'all!

@August1413 I'll be crazy busy with schoolwork for the next few days, but I plan to make an updated version with some better AI, more fleshed-out combat, and general bugfixes next weekend! About to play and rate your game!

@Nyriswar That was not by design on my end, at least. To be honest, my buddy made all the audio and I rushed to throw as much of it as I could into the project with 20 minutes left, haha. I may have inadvertently changed some setting or something, or he could have done it that way. I have no idea. I don't see a game listed on your profile, but if you're part of a team or something, send me the link and I'll play yours!

evil-brain 2018-04-24 21:20

Audio was not working for me? Otherwise very silly and fun idea, and a super great take on the theme! I hope you continue to develop this, there are some very fun ideas here :)

2018-04-24 22:05

@ZaneDD sorry, I couldn't be part of this LD since I work during weekends now... but once I change my schedule, I'll try to participate for sure.

zanedd 2018-04-25 00:13

@Evil Brain are you on PC or Mac? I haven't personally tested the Mac build because I don't have one, but I haven't encountered any sound issues on PC. Are you hearing any sound at all, or just silence?

theamazingb 2018-04-25 19:06

I dig it. It reminds me of the text adventure games I played as a kid. Feel free to check out our first entry https://ldjam.com/events/ludum-dare/41/infinite-typer

ripter 2018-04-26 02:13

nice retro style. I like the map in the corner.

lost-dutchman-software 2018-04-26 02:49

This would be really cool with multiplayer!

zanedd 2018-04-26 17:58

@Ripter thanks!

@lost-dutchman-software I'd love to, but I don't know anything about implementing multiplayer or networking at the moment. I could do it eventually, but I have some other projects I'd like to work on instead. But I do plan to flesh out some mechanics (and the AI) before moving on from this one!

themonsterfromthedeep 2018-04-30 23:16

It took quite a bit of kludging to get this game to fit on my screen, as Godot apparently tells Windows that it is DPI-aware...

In any case, I had fun. Multiple times I failed to pick up something because the "You found a [blank]!" text tricked me into thinking I had picked up something.

It seems like there wasn't really enough food -- I only found one in both my playthroughs -- I died of hunger the first time and won the second time.

Something that would be really neat is autocomplete for the command window, especially because typing out things like "Male Orc" is kind of painful.

macdoom 2018-05-06 21:03

Game looks super interesting. Unfortunately I could managed to arrange the window to see all the screen. Part of the left and upper side just goes out of the screen and could't find a way to center it or move it. Also in the main menu the "exit" option was hindered by the botom of the window. If you add a fullscreen mode or some way to correct this please notice me.

daragongames 2018-05-13 19:53

This game confuses me. Here are something that are probably not working right: Finding items and then not possessing them, music loops stops and there is a unreadable button. Without the possibility of eating I was just starving to death. Nevertheless good Game.

zanedd 2018-05-14 02:04

@DaragonGames thanks for the feedback! As for your concerns:

* Finding items isn't supposed to pick them up (there's a "take" command for that). I definitely concede that I did not communicate it well, but this was an intentional design choice for two reasons: first, to force strategic risk/reward decisions of do I spend the time to pick up everything vs do I keep moving away from the fire, etc. Second, to keep exploring meaningful as a mechanic in the middle and late game, or else every item on the map would be taken within a few turns.

* The music loop stopping is a bug I just keep forgetting to fix. Thanks for the reminder! It should be simple, I'll have it done in the next update.

* Unreadable button(s), presumably at the bottom right of the screen, are (I think?) fixed in the latest update. If not, could you give some details as to what you see and what screen resolution you have?

* Eating is tested and working correctly as a mechanic, I'm just still getting the balancing right on food availability.