FoonLudum Dare ExplorerUsers → Ethernal Tech

Ethernal Tech

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalSTAY ON AIRjam5633.382.813.314.403.691.873.15
202456Tiny CreaturesLeafkin Questjam3663.723.563.083.964.133.94
202353DeliveryPotion Deliveryjam8113.363.103.314.063.863.69
202251Every 10 secondsCurse of Satellajam5703.523.393.103.073.952.833.21
202149UnstableEtherlandsjam13353.002.692.322.673.883.09

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ethernal Tech

LD49 — Unstable

Portal Town Rescue by Archimagus 2021-10-07T00:41:58Z

The game looks amazing and conveys a lot of tranquility. Very good job: 3

The Alchemyst by zedutchgandalf 2021-10-07T00:36:12Z

I've been testing awesome games for a while and this is one more. I loved the game, the models, graphics, mechanics ... everything is 10. I had some error when pausing the game when the cauldron has exploded, but not important. Congratulations on the game you have made :)

Warp Engineer Simulator by Kichiguy 2021-10-07T00:17:22Z

Awesome game, I had a great time and I really enjoyed it. Great gaming experience: 3 And congratulations on the sounds and graphics, they have made me fall in love

Vintage SPACE Restaurant with AI by DGSpitzer 2021-10-05T01:10:39Z

Congratulations on the game you have made, it has incredible mechanics and it has been a very good gaming experience. The graphics and sounds transmit a lot of tranquility and makes you want to play for hours. I would love to get to see this game on consoles like the Switch, as it transmits a very good mood

Etherlands by Ethernal Tech 2021-10-06T23:46:15Z

@osh-studio @mrarc We have already fixed the bugs that were in the web version, if any more appear let me know and thank you very much for notifying us of this bug <3 (We have uploaded the same version in a zip file to avoid installing it, in case you want to try it: 3)

Etherlands by Ethernal Tech 2021-10-06T23:50:02Z

@ayced Thank you very much for helping to find a way to play with the black screen bug, I really appreciate your help <3

Etherlands by Ethernal Tech 2021-10-06T23:58:46Z

We are very sorry @nafe we have been trying to fix it and it seems that we have not succeeded. The game is not ready to be played from the web, but we added the option to make it more accessible. Thank you very much for your comment, this game reflects my dream of being able to create a game and I have seen it closer with this one and when I see your comments my eyes fill with tears, thank you very much to all of you seriously and sorry for the failure of the option Web. If you want to try it there is a desktop option, the zip file is the game in portable format. We hope that if you play it, you will enjoy this prototype <3

Etherlands by Ethernal Tech 2021-10-07T00:07:12Z

@jpgfg @zeta0134 Sorry for that mistake, we managed the spaceship as another type of entity and we missed making the restriction to build on it. It is already arranged and the table can only be placed behind the ship, but in a place accessible to its use and with the option to recover it. And sorry if this error has spoiled your gaming experience :(

Etherlands by Ethernal Tech 2021-10-07T00:19:53Z

@jpgfg We hope you enjoy it and we are sorry for the failures: ((

Etherlands by Ethernal Tech 2021-10-08T23:34:52Z

@joah-reason That gift was a sample of tests that I was doing when I first tried GMS2 with the free license, I have only uploaded 2 images of gm2, because I was only testing 2 weeks. So at the beginning of the jam, by giving us the option of using GMS2, I took advantage of resources that I had created in that test, but the 3 days of the jam I was creating systems such as world generation, the whole idea of the reactor, many recipes ... what I showed at that time were only proof of seeing what I could do. I perfectly understand that he missed or bothered him, but I have dedicated all the time of the jam to making a playable game and I have really put a lot of love and effort into it. I'm sorry if it bothered you that I reused resources from other tests, with the short time of the jam and wanting to show something decent, I had to make use of sprites already created and adapt certain mechanics.

Etherlands by Ethernal Tech 2021-10-10T15:07:24Z

@felixwentzel We are really sorry for the bug, we hope you were able to enjoy the game despite that. Thank you very much for reporting the bug, we will fix it as soon as possible :( In the future we plan to add missions so that the game has a learning progress, but with the time of the jam we focus on a better game experience. I hope you were able to play it well: 3

Unstable Cubes by Lenan 2021-10-08T20:28:24Z

I had a great time, although at first it was a little difficult for me to understand the controls (being a jam I fully understand), I have been fascinated by the way of combining gravity physics. Very good job :3

Earthquake City Builder by JM Studio 2021-10-07T00:32:05Z

I can only say MASTER PIECE, awesome game, no words seriously. This I do not expect to see here, this I hope to see in the switch. Congratulations seriously <3

Emily vs the Unstable Creatures by JPatchZ 2021-10-12T00:45:37Z

Wow, the game is impressive, the graphics are super cute and the animations of instability of the enemies are wonderful. : 3 I loved it

Tower of unlife by bigassopper 2021-10-09T01:38:32Z

Impressive graphics, I really loved it: 3 congratulations

Destructo by JPGFG 2021-10-07T00:51:21Z

WOW I loved the isometric pixelart style. I've had a great time at this TBS and I've been wanting to see more updates or more of your creations, congratulations :3

Destructo by JPGFG 2021-10-07T02:01:41Z

@jpgfg its time-base-strategy I think it is a genre that defines the game quite a bit, in my opinion :sweat_smile:

Fragments of Memory by SunnyRx 2021-10-10T15:55:21Z

Impressive game, the physics mechanics are a delight and the game experience 10/10. I hope I can play it on a platform like the switch, because it gives me many sensations of a game to play quietly in bed. congratulations, it's a masterpiece: 3

LD51 — Every 10 seconds

Curse of Satella by Ethernal Tech 2022-10-04T01:28:11Z

@coolgunxdd Every 10 seconds you lose a heart to the curse. I'm sorry that it's not very clear in the game. I have added a little information on the page in case there is any doubt, but thank you very much for the feedback

Curse of Satella by Ethernal Tech 2022-10-04T01:31:07Z

@julialalart hahaha I understand perfectly, I have not been able to develop the story as much as I would have liked and that also makes the theme of the 10s not well appreciated, but I hope you have enjoyed it (despite the lack of balance and the difficulty curve so strange) and thanks for the feedback :)

LD53 — Delivery

Skate or Die by Don Fouts 2023-05-17T19:52:26Z

Awesome graphics, good gameplay, very good game! 10/10!!

Sky Drop by HagamosVideojuegos 2023-05-02T21:01:46Z

Wow el estilo lowpoly que habéis logrado, está muy trabajado. Las mecánicas de entrega y defender el globo son entretenidas. Al principio los controles son un poco liosos, pero en nada te acostumbras y se disfruta de la experiencia! Enhorabuena por el juego!!

Bulkheads by OrdiNeu 2023-05-02T20:08:41Z

Nice retro game!!

Delivery Expedition by filgreen3 2023-05-03T15:54:15Z

very good graphics and level design!! Congratulations!

Potion Delivery by Ethernal Tech 2023-05-02T10:43:49Z

@jward Sorry... I forgot to make the itch.io page visible... it's already available!! I hope you enjoy it and again, sorry for the inconvenience

Potion Delivery by Ethernal Tech 2023-05-02T18:09:04Z

@riley9 Yeess, in 1 hour I will upload 😌 I hope you like it!

Potion Delivery by Ethernal Tech 2023-05-02T20:42:55Z

@obittner ohhh sorry, I forgot to translate some line :(( ... now I'm uploading a version with everything translated and a little more balanced the collection of roots and leaves (the respawn time). Thank you very much for notifying :) and I hope the failures have not been a bother

Potion Delivery by Ethernal Tech 2023-05-02T21:05:35Z

@francis At the moment the coins work a bit like the score of the game, I would have loved to be able to introduce progression systems, unlocking potions and giving the coins a use, but the lack of time and problems that arose in the jam have made it difficult for me to add more content... A book with the recipes to see how each potion was made would have been a great help (although I will release an update soon with more content outside of the jam!) But thank you very much for the feedback and I hope that the experience playing has been satisfactory and relaxing.

Potion Delivery by Ethernal Tech 2023-05-03T00:13:57Z

@rezioz Yeah, I love cozy games and I wanted to make one for a Jam hehe! The map tiles come from a free repository that appears without an author/anonymous author... otherwise I would mention him. But thanks for the warning. All the designs have been made by me during the Jam, except the magician NPC that I did a while ago.

Potion Delivery by Ethernal Tech 2023-05-03T16:36:59Z

@pauvictor Sorry if these problems have spoiled your experience, in a couple of hours I will upload an updated version slightly changing the wait times. I also fixed the interacting thing in that version. Sorry for the bugs :(( Thank you very much for playing it and I hope it was a pleasant experience!

Potion Delivery by Ethernal Tech 2023-05-04T12:16:08Z

@technoporg I'm glad that the game has transmitted that feeling to you, my idea is to move through cozy games and I'm glad to feel that people like the idea, thank you very much :) <3 You're right, an option to change the keys would have been very good to provide more accessibility... When I update the project I'll keep it in mind and for future Jams!!

Stacked Up! by MashUpGames 2023-05-02T20:16:28Z

I loved the puzzle mechanics, the game is very ingenious and the graphics are wonderful!! Very good game, congratulations!

Cat Delivery by Nathramn 2023-05-02T23:04:03Z

I love the sounds!! Very good game

Planet Xpress by Retrific 2023-05-02T22:48:18Z

The only problem is the lack of information/tutorial. Apart from a tutorial, some feedback to locate the deliveries on the planets... Except that, the mechanics of flight, gravity, screen rotation... is great. But it is a masterpiece! I hope you continue to add content, because the game has a lot of potential if you keep it on the right track. Congratulations!!

Irresponsible deliveries by Rezioz 2023-05-02T22:54:11Z

I don't know if I'm the only one who has felt playing GTA... I loved driving and... well, I'm not going to say what happened to people hahaha. Very good game!

Congo Premiere by Slightly Ajar 2023-05-02T20:54:59Z

Wow very good game, quite nice controls and overall quite fun!!

Sunset Delivery by nobiy 2023-05-02T22:17:53Z

I loved it, really. I have to say that for a large part of the game I have been dodging cars just for fun, because of how satisfying it was to drive. The graphic section is marvelous, very retro, which makes me imagine myself in the arcade playing it... I loved it!

Corgi Cargo Combat by Zerfalex 2023-05-02T22:34:03Z

An incredible game, very funny the mechanics of pissing in the packages. A very innovative use of the theme! Congratulations

Paper Drone by KULICH 2023-05-02T20:39:16Z

The idea of ​​the game is quite good! There is a problem that makes it quite unfair and that is that sometimes enemies come without leaving any gap to pass, forcing you to collide with them and 'lose life'... Other than that, the flight mechanics are very nice and as a casual game it's fun!!

Equilibrium. Delivery of emotions by abi.code16 2023-05-03T16:54:13Z

Mecánicas de juego agradables, buena jugabilidad y muy agradable jugarlo!

Lo único 'malo' que encuentro, es la falta de un tutorial, aunque en cuanto repartes 2 emociones, entiendes a la perfección el funcionamiento! El ambiente mágico que trasmite esta muy logrado y los diseños son muy agradables!! Enhorabuena, está entre mis favoritos de esta Jam!!

LD56 — Tiny Creatures

Silk & Snare by MartensCedric 2024-10-10T20:44:32Z

I really, really hate spiders, but I have to say I actually enjoyed your game quite a bit! The way the web forms is super satisfying (I may have spent way too much time clicking randomly just to see what shapes I could make, haha).

Honestly, great game! Loved it! <3 :))

Survive The Night by Dan Davis 2024-10-11T17:14:45Z

I really enjoyed the visuals and the overall vibe. However, the combat felt a bit underwhelming. Adding some knockback for enemies and more impact to the sword strikes would make the experience much more satisfying. Despite that, it's a solid entry with great potential! Keep up the great work! :))

Leafkin Quest by Ethernal Tech 2024-10-08T17:35:23Z

@bobap Thank you so much, really! <3

I've just added the portable format option. I usually export it as an installer, and I had forgotten about it, so thanks for the feedback.

Regarding the game, there’s still a lack of feedback when leveling up. I couldn't polish everything as much as I wanted, but I'll make a note of it and upload an update once the JAM is over (so that what is played now remains just for the JAM).

Leafkin Quest by Ethernal Tech 2024-10-08T17:38:32Z

@mitsukoy Thank you so much, I'm really happy that you liked it! You're right, there’s a lack of feedback when completing tasks. I didn’t have enough time to implement everything I wanted, but I’ll keep it in mind for a future update. And regarding the controls, I’ll try to provide more visual information, as well as for the abilities. Thanks for your feedback!

Leafkin Quest by Ethernal Tech 2024-10-08T17:39:36Z

@sirblazealot Thank you so much! I'm really happy that you enjoyed the game and its art style. I'm also glad that you found the gameplay fun. Thanks for giving it a try!

Leafkin Quest by Ethernal Tech 2024-10-09T15:36:39Z

@ronn-fever Thank you so much! Haha, you're absolutely right, it wouldn’t be a game jam without having to cut a bunch of things before the deadline. But there’s always the next jam!

Leafkin Quest by Ethernal Tech 2024-10-09T15:39:59Z

@oren-hope I'm really glad you liked the art style! You're right about the Q spell; it's not quite balanced. I wanted it to be useful for hitting multiple enemies, but it's true that you have to be very close to make the most of it. I've uploaded a small patch with balance adjustments so that people trying it out don't experience those disadvantages. Thanks for the feedback!

Leafkin Quest by Ethernal Tech 2024-10-09T15:43:18Z

@inre-dan Thank you so much! I'm glad you think it's a cute game. As for exporting it to the web, I don't see it being feasible at the moment, but I will try to do it in future jams!

Leafkin Quest by Ethernal Tech 2024-10-09T15:45:20Z

@lllarso Thank you so much for your feedback! I understand your comments about the magic attack (left click). I recognize that it can feel a bit weak and tedious to click every time; I will consider implementing an option to attack by holding the left click in the future. Thank you for playing and for your kind words!

Leafkin Quest by Ethernal Tech 2024-10-09T15:48:32Z

@djidanebe Thank you so much for your feedback! I'm glad you enjoyed the game and its graphics style. I understand your point about the enemies' aggressiveness, and you're absolutely right. Due to the time constraints of the jam, I designed their behavior to be very basic. In the future, I would like to approach it more like a 'maze,' where enemies only track you when you're close by. I'll keep that in mind, and once the jam is over, I'll get to work on it! ;) Thanks for your suggestions!

Leafkin Quest by Ethernal Tech 2024-10-10T20:27:02Z

@reecemungus I'm so happy to hear that you enjoyed it so much and were left wanting more. I hope I can find the time to develop it further and see where it goes! Thank you so much, really <3

Leafkin Quest by Ethernal Tech 2024-10-10T20:29:45Z

@firellon For the jam, I only created the mission of collecting 4 leaves, but you can keep playing beyond that since the dungeons are generated infinitely, and their difficulty increases with the number of leaves you collect (up to a certain limit, haha). As for the enemies, they definitely need more development and mechanics so it's not just about spamming one attack... You’ll see more in future versions ;)

Leafkin Quest by Ethernal Tech 2024-10-13T15:56:39Z

@cliva Thank you so much for the kind words!🥺 I’m really glad you enjoyed the game and saw its potential.

Regarding the weapon, you’re absolutely right, if I continue developing the game, I’d love to add more variety and make them feel more impactful, possibly with on-hit effects or other improvements. As for the background sounds, I completely forgot to include them! But I’m really excited to keep working on the game and add ambient sounds to enhance the experience.

Thanks again for the feedback!<3

Leafkin Quest by Ethernal Tech 2024-10-13T16:01:49Z

@motoIlyuha Thank you so much! It means a lot to hear that you played that much and enjoyed the game. As for the weaker points, you’re absolutely right. The lack of music and a store were mainly due to time constraints (Ludum Dare really pushes those limits!), but if I continue with the game, both of those are definitely on my list of things to address ;)) I’d love to add a shop system so those coins actually have a use, and I agree that music would help set the tone even better. I really appreciate the feedback and encouragement!!<3

Leafkin Quest by Ethernal Tech 2024-10-13T16:05:55Z

@desibragg Thank you! I’m glad you liked the art and the interactions with the characters!

I have to say, the other controls are shown on the screen, but I totally forgot to include the dash in there 😅. Glad you discovered it and enjoyed the game more after that!

Thanks for the feedback!🥺

Small Sands by zimny11 2024-10-10T20:53:16Z

What a charming game! I loved figuring out the mechanics on my own; it added a nice sense of mystery. 🌟 The animations are delightful, and I appreciate the old-school art style.

Overall, fantastic effort in such a short time! Keep it up! ❤️

VERMIN Tiny Creatures by Kevin Meissner 2024-10-10T20:50:24Z

I do wish it was a bit harder, but overall, I really enjoyed it! The visuals are fantastic, especially when the rats transform into a giant rat—such a satisfying moment!

Great job on creating something so enjoyable. Keep up the amazing work! :))

Goops by Arsvarg 2024-10-10T20:48:11Z

Your game is super cute and fun! 😊 The art style is absolutely charming, and the music fits the mood perfectly. The puzzles had just the right amount of challenge, and those little creatures are so adorable (especially their funny twerking, haha!)

Great job on creating something so polished, this could easily be expanded into a larger game with more levels. Loved it! :))

Secret Shroom by skbadger 2024-10-10T20:51:51Z

This is a really charming puzzle platformer! I loved how each new mechanic, like the speed boosts and extra-long purple mushrooms, kept surprising me. 🎮 The art is beautiful, and the music and sound effects fit perfectly with the gameplay.

While some of the later levels were pretty tricky, they were definitely fun to figure out! Overall, fantastic job, your hard work really shows! Keep it up! 😊

Candy Quest by Lautaro Q 2024-10-10T20:44:02Z

The art style in your game is absolutely adorable and fits the Halloween vibe perfectly! 🎃 I loved the attention to detail, especially in the visuals and dialogue, which really added to the overall charm. The atmosphere is both cute and spooky, which made the experience even more enjoyable.

Great job on creating something so polished in such a short amount of time! :))

Cordyception by Rakthalekk 2024-10-11T17:09:57Z

I loved the cute little creatures in the game, the art style is fantastic! :)) The aesthetic is super charming! Great work overall!! <3

Fleaes by captainzo 2024-10-10T20:55:18Z

What a cute game! It was so relaxing to play, and I really enjoyed it! Great job to the team! 🎉

The assets are adorable, and the atmosphere is lovely. I appreciate the unique concept of building a bridge with fleas! 🐜✨

Overall, fantastic effort! Keep it up! ❤️

Night of Yurei by Mathkarma 2024-10-11T17:40:14Z

What a thrilling experience! The atmosphere in the haunted cemetery is so immersive, i love it. I found the controls a bit tricky at first, especially with the ZQSD layout, but I appreciate that you’re working on optimization. Overall, it’s a fantastic entry with great potential! Great job, team! 👻🕷️

Tiny Rescue by LilieBagage 2024-10-11T17:33:56Z

What a charming game! The art is absolutely lovely and really adds to the overall relaxing experience. I loved the cute characters and the unique visuals, they really brought a smile to my face! The voice acting is top-notch, making the game feel even more immersive. I appreciate the fun mechanics, though I did find some parts a bit tricky. Overall, this game is wonderfully polished and filled with personality. Great job to the entire team! Can’t wait to see what you create next! :))

Tiny Fate - Lost Ruins by sketchbookbug 2024-10-11T17:31:37Z

This game is really beautiful! The atmosphere and audio work together perfectly to create a lovely experience. The visuals are charming, and while some of the controls were a bit tricky, it didn’t take away from the fun. Overall, a great entry with a lot of heart. Keep up the amazing work! :))

DRONE BRIGADE by Gaalsien 2024-10-10T20:47:04Z

The visuals are impressive, especially knowing all of it was made in just 72 hours. The resource management and bot mechanics add a fun challenge to the gameplay. I did find it a bit tough at times, but that made completing levels even more satisfying!

Amazing job on this project, especially for such a short time frame! :))

Rattalion by MaybeitsMir 2024-10-11T17:50:41Z

Loved the unique rhythm-based gameplay! Controlling rats to the beat was a clever and fun mechanic. The medieval art style really added to the experience! Great job, looking forward to seeing more! 🐀🎶

LD59 — Signal

Signal Towers by GanonsSpirit 2026-04-25T19:04:57Z

Pretty fun overall, although a few more levels would have been great It has a lot of potential if it gets expanded further, especially with more types of towers and different effects to add more variety and depth

Last Known Position by skiddings 2026-04-27T01:41:18Z

great idea!! love it the effects

Signal from the Stars by kassanu 2026-04-26T11:26:24Z

Really nice project! I had a lot of fun playing it and found it very enjoyable. You’re right, we ended up with somewhat similar ideas, but I think your execution, atmosphere, and overall result are really strong, great job! I really enjoyed it! :smile:

Cadence of Glob by Orjan 2026-04-26T01:50:17Z

Visually impressive, amazing work! Really great game, congratulations!!

STAY ON AIR by Ethernal Tech 2026-04-21T00:49:08Z

@fabelay It’s already up and running on the web now! You can play it directly in your browser. Hope you enjoy it and thanks for checking it out! :smile:

STAY ON AIR by Ethernal Tech 2026-04-21T10:41:43Z

@igorekkedziorek Thanks a lot for playing!!, and I’m sorry it wasn’t a great experience. I’ve just uploaded some balance adjustments (there’s now a bit more time in the first rounds, and slightly more in the others too). I’ll also add some tips to the description to help out.

I know the game can feel a bit complex and not always very clear.

Tip: When you move the node sliders, it affects stability. Power is the most important factor — try to keep it as high as possible. Frequency only matters in certain power ranges, so it’s usually less important.

STAY ON AIR by Ethernal Tech 2026-04-21T10:43:27Z

@max-corke Thank you so much!! I’ve just pushed some timing tweaks... I think you’re absolutely right. After testing it over and over, I kind of lost track of how it feels for a fresh player.

Really appreciate the feedback, it means a lot!

STAY ON AIR by Ethernal Tech 2026-04-23T21:49:31Z

@vinnnie Thanks a lot for the feedback, really glad you enjoyed the music and got the hang of the stability system!

And you’re absolutely right about the UI... there are 3 maps, and in 2 of them the left panel ends up covering the leftmost nodes. It does break the flow a bit since you have to keep closing the panel instead of leaving it open.

In hindsight, I probably should have kept the panel always visible and separated from the map, like two independent sections.

Really appreciate the feedback!! it helps a lot, even for future projects!! :smile:

STAY ON AIR by Ethernal Tech 2026-04-23T21:51:14Z

@krawa Thanks a lot! Really glad you liked the idea and the music 🙂 Totally fair on the clarity — the stability system can be a bit confusing at first.

Really appreciate the feedback! 👍

STAY ON AIR by Ethernal Tech 2026-04-23T21:54:16Z

@duudel Thanks a lot for the kind words, really appreciate it!

And yeah, that’s totally fair. The game can be quite hard to grasp at first, and I agree it would really benefit from a more complete tutorial (jam time constraints hit hard there 😅).

Thanks again for the thoughtful feedback, it really helps a lot! 👍

STAY ON AIR by Ethernal Tech 2026-04-23T21:59:26Z

@fabelay Thanks a lot for playing, and wow 600 is an awesome score!!

Really glad you enjoyed the music and SFX, that means a lot 🙂

Just to clarify on the maps: they aren’t procedurally generated. I actually built 3 different handcrafted maps, and they’re selected randomly each run. One of them is excluded from the tutorial phase since it’s slightly more complex, so early runs should feel a bit more controlled.

It’s also great to hear that moment when things “clicked” with the signal values, that feedback about clarity is really helpful.

Your point about the scoring is very interesting too. Right now it’s a flat reward per station, but tying it more directly to signal quality (like rewarding closer to 1.00) could definitely add a better risk/reward balance between optimizing and progressing.

And yeah, the overlay issue is a known one, it can interrupt interaction even if it’s fixable by closing it first, so I agree it could be improved.

Thanks again for the detailed feedback, really appreciate it! 🙌

STAY ON AIR by Ethernal Tech 2026-04-25T13:21:28Z

@pastmoments Thanks a lot, really glad you enjoyed the concept, music, and visuals!

And yeah, you’re totally right, a more differentiated behavior between sliders and clearer visual clues would definitely help make the system feel less like trial and error.

A chill/free mode is also a great idea. It’s one of those things that just doesn’t cross your mind during the jam rush, but I’ll definitely keep it in mind for the future.

Thanks again for the feedback, really appreciate it! 👍

STAY ON AIR by Ethernal Tech 2026-04-25T23:11:40Z

@captandrey Thanks a lot! Really glad you enjoyed it 🙂 There isn’t a fixed “ending” as such, it’s more of an arcade-style experience. When you fail 3 times, you get a game over screen with stats showing how many transmissions you completed and your final score. Really appreciate you playing and taking the time to give feedback! 👍

STAY ON AIR by Ethernal Tech 2026-04-26T11:29:04Z

@kassanu Thanks a lot! Really glad you liked it! Yeah, I can see we had a similar idea, it’s always fun to see different takes on it! Totally agree on the progression, adding more variety with towers/nodes and scaling things up would definitely make it more interesting. Thanks again for playing and for the feedback, really appreciate it! :smile:

STAY ON AIR by Ethernal Tech 2026-04-26T11:32:38Z

@sinemual Appreciate it a lot! Happy to hear you liked it! And yeah, you’re absolutely right, the time progress indicator doesn’t stand out enough against the background. That’s definitely something I missed in the rush of the jam.

Thanks for taking the time to share your thoughts, it really helps!!

STAY ON AIR by Ethernal Tech 2026-04-27T01:48:50Z

@skiddings Thanks, I’m really happy you enjoyed it!

And yeah, that’s very fair feedback. The system can feel a bit like trial and error at first, especially with multiple parameters interacting and those local maxima you mentioned. It’s something I’d definitely like to make clearer and more readable.

About the maps: they’re not procedurally generated, there are actually 3 handcrafted maps that get selected randomly. With the jam time constraints, doing proper procedural generation felt a bit out of scope.

As for AI, I mainly used GitHub Copilot for small code suggestions and speeding things up here and there, but the design and implementation were done manually.

Really appreciate you taking the time to write such detailed feedback!

STAY ON AIR by Ethernal Tech 2026-04-27T01:50:13Z

@sam-gorman Thanks a lot for the detailed feedback, really appreciate you taking the time!

Glad to hear the presentation, audio, and tutorial worked well for you, that means a lot 🙂

Just to clarify on the maps: they’re not procedurally generated, I built a few handcrafted ones and they’re selected randomly each run.

And yeah, your gameplay feedback is totally fair. The system right now can feel a bit like just pushing values up rather than really engaging with the signal itself. I originally wanted the waveforms and parameters to play a more “readable” role in solving things, but I didn’t fully get there within the jam time.

I really like your idea about redirecting signals or adding more decision-making to the process, that kind of layer would definitely make it more interesting beyond just tuning values.

Thanks again for the thoughtful comments, it’s super helpful!!

STAY ON AIR by Ethernal Tech 2026-04-27T01:51:30Z

@furano Thanks a lot, really happy to hear the tutorial worked well for you! That was something I wanted to get right, especially during a jam :smile:

And yeah, both points are totally fair. Adding more tower types would definitely help bring more variety and depth, but as you said, time was a big constraint there. The local vs global maximum is also a really good observation, right now it’s not very well communicated, and I can see how that can be confusing. Some kind of clearer feedback or hinting system would definitely improve that. Appreciate the feedback a lot!!

STAY ON AIR by Ethernal Tech 2026-05-01T12:35:10Z

@tailchaser Hahaha, thank you so much!! I think that might be one of the best comments I could have received 😄 Really happy to hear you had fun with it, even if the time limit was a bit brutal. Glad the tutorial helped too!!

I Had No Signal! by fabelay 2026-04-21T11:04:40Z

The atmosphere is incredible!!! it kept me tense the whole time. Although I never actually saw the monster haha.

If I had to point out one thing, at first I thought the battery percentage was the signal quality, so I drained it almost immediately in my first run haha.

Other than that, the experience was really great!! :smile:

Lightning's Sideline by YukimiItsuka 2026-04-26T01:53:10Z

Visually beautiful and super adorable!! I love the design, it’s way too cute!! 😄

Radio Free Earth by ditam 2026-04-25T13:19:40Z

Really nice game, I had a fun and relaxing experience with it!

The core idea of building a radio network across space is very cool, and it feels great to see your coverage and income grow over time. The atmosphere and music also add a lot to that cozy feeling.

If I had to point out something, I think a bit more clarity/feedback in the UI would help a lot, especially to better understand what actions are successful (like relays or bribes) and how they affect the network.

But overall, great job — really enjoyable experience!

Meowta Force by Yucong 2026-04-27T01:33:59Z

pretty black cat :cat2:

Signals in Distress by TheKimeo 2026-04-25T13:24:58Z

Really impressive entry, especially the amount of content you managed to include!

The color-mixing + tower defense mechanic is very clever and the tutorial is super well done. Great visuals and audio too.

A speed-up option during waves could help pacing a bit, but overall fantastic work, feels like a full game already! :smile:

Fire Support Survivors by Zamizmi 2026-04-25T18:32:49Z

Visually impressive, the art and atmosphere are excellent!!

In terms of gameplay, it felt really interesting and quite unique. I really liked the idea of using the panel and reacting through patterns, it’s a pretty innovative mechanic.

I always appreciate games that try something outside the usual formulas like this.

10/10 👍

Search of the Signal by duudel 2026-04-25T13:27:31Z

Really interesting concept and a very unique atmosphere — the art style is beautiful and fits the theme really well.

I have to agree with others that the scanner is a bit hard to understand at first. It took me a while to figure out what I was looking for and how to properly interpret it. Some clearer visual/audio feedback or guidance would probably help a lot there.

Movement also felt a bit slow at times, especially considering the size of the world, which can make exploration feel a bit tedious.

That said, I really like the idea and the overall vibe, it’s a very original take on the theme. With a bit more clarity and pacing tweaks, it could be a really strong experience. Great job!! :smile:

Mission: Stop Transmission by ZedGame 2026-04-21T10:54:17Z

A completely unexpected gem!! The visuals are beautiful, and the variety of minigames is really fun (except for Packet Router… that brought back some traumatic memories hahaha :cry:)

The aesthetic is a 10/10, sound design is great, and the minigames are engaging while still being easy to understand

Congratulations, this is a wonderful game!!

Pulse Advance by DazyLude 2026-05-01T12:51:15Z

Visually stunning!!! Really fun to play as well :smile: Honestly, this project has HUGE potential. I genuinely hope you continue developing it! I don’t know if you have any kind of studio/social media account to follow the project, but I’d definitely love to keep up with future progress if you continue it. A real gem, without a doubt. Congratulations, amazing work!!!

Through the Dark Forest by tweekus 2026-04-25T13:32:20Z

Really nice concept and beautiful pixel art!!! Loved it, great job!

5G Crash by krawa 2026-04-25T13:29:55Z

Visually this is absolutely stunning, the sprite design is a solid 10/10!

The animations are full of personality and really bring the characters to life, and the overall art direction is just fantastic. It all works together really well with the humor and the vibe of the game.

Gameplay-wise it’s also very fun and easy to get into, with a satisfying loop and a lot of charm.

If anything, a bit more clarity on upgrades could help, but honestly the presentation alone makes this stand out a lot.

Amazing work!!! :smile:

Signal Nest (Done) by MuzzLove 2026-04-25T18:09:17Z

Really cool idea! I liked how it mixes planning and reaction, it feels pretty unique having to build the signal path while also dealing with threats in real time. The atmosphere and visuals are also really strong and give it a nice vibe.

It took me a bit to understand what each node type did (especially circles vs squares), but once it clicked it became a lot more intuitive and fun.

I also ran into a moment where I wasn’t fully sure why I couldn’t place something / hit a limit, so a bit more feedback there would help a lot.

Overall though, really interesting concept with a lot of potential. Nice work!! 👍

Windward by oasiss 2026-04-26T01:51:55Z

Beautiful art and great atmosphere! Nice work!! :smile: