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(C)old Calls
(C)old Calls
By ordineu, jdeedubs, csuth17 and thedugnutt
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD60 | Ever |
|
| Overall | | | 18 | | | |
| Fun | | | 18 | | | |
| Innovation | | | 17 | | | |
| Theme | | | 18 | | | |
| Graphics | | | 18 | | | |
| Audio | | | 1 | | | |
| Humor | | | 17 | | | |
| Mood | | | 17 | | | |
Comments
What a great game! Artistically, I thought it was very well done, a lot of work clearly went into it! I loved the mechanic of dialing numbers on the rotary phone; it reminded me of when I used to use those kinds of phones, jajaj! Well done! xD
unpickel
2026-10-19 22:47 ♥ 2
5* everywhere i had a blast and it was so fun hahahaha
dracco-0n
2026-10-20 02:10 ♥ 1
love the idea and art style! Had a lot of fun playing it XD
tykki19
2026-10-20 09:09 ♥ 2
It felt like complete game as it has so much in it but I didn't really figure out how I would affect the outcome. I dialed numbers in and chilled with the music and I got forward from day to day. Enjoyed the premise and music but I would have needed more hand holding.
ordineu
2026-10-20 14:18 ♥ 1
@emaigualmc2-art @unpickel @dracco-0n Thanks for playing!
@tykki19 Thanks! We only barely squeezed in the tutorial at the end but with more time we could've added more of an in-game one... The whole rerolling only numbers passed means you get to selectively reroll until you get what you want, but we struggled to find time to improve how that was communicated. Anyhow, thanks for giving it a shot!
kanity
2026-10-20 19:44 ♥ 1
I'll be honest, I didn't understand at all what am I supposed to be striving for when dialing a number, but I did go through a few levels before failing xD
rotary.png
I wish I could restart a level... Is it possible? Or will I need to replay from the start? I tried clicking everywhere and everything (Continue is not working here) but it keeps me on my failure screen :')
The amount of digits in a phone number is very interesting to me! There is so many! 1 more than mobile numbers nowadays... and way more than numbers we used to have back when we used rotary phones! :) I still remember bright-red rotary phone we had. I liked playing with it xD I was very small back then. I thought it was very fun dialing the numbers on it! So I understood the mechanic in the game quickly (on how to dial) and it felt nostalgic and enjoyable.
Maybe I need to try and get higher numbers? But I only have a specific set of them and end up using them all anyway. Maybe I could try playing again if you give me a hint x) I am not even sure what some of the things are for (click threshold?..)
But I did manage to complete a few levels so I can at least write something about the game! xD I like the concept, the music you chose, very calming, and the process of dialing the numbers itself; I think the cards are interesting and I like how they look and the characters on them (not sure if I used them correctly or chose them wisely but oh well xD); and the visuals overall are pretty as always, I especially like the cigarette thingy! xD
eugenik
2026-10-21 02:25 ♥ 1
The premise of building a number to cut through the static is a really clever take on a roguelike. It feels like a fun, tense little strategic challenge, especially navigating the contact list to build the perfect combination.
The art style is absolutely incredible, and the level of detail is amazing (postage stamps as buttons?! What a brilliant idea!!!). Something about the UI and overall aesthetic gave me strong 'Papers, Please' vibes, in the best possible way. I don't know if it was the visuals, the animations, or the combination of everything, but it really worked!
I honestly think this game has incredible potential to become a successful indie title. I really hope you continue developing it, because I'd love to see it on Steam someday!
Wishing you all the best with the project. Absolutely fantastic game, congratulations! ❤️🎉
garaptic
2026-10-23 08:11 ♥ 1
That's a very interesting idea for a game! Didn't quite understood some stuff, but still it was fun to play! Great job :>
klengh
2026-10-23 14:09 ♥ 1
Took me bit to figure it out. I don't know why, but I didn't understand that score and signal were the same thing at first and I thought clicks were the "distance" the dialed digit is from the finger plate instead of its value. Because I liked the art and because it seemed from the comments like others had a different experience, I tried again, and I'm glad that I did.
It's a fun and relaxing game with some thinking required.
There are two things I noticed:
- I'm not sure whether it's intentional, but dialing zeros never seems to reroll any of the digits to their right - Having both Monotone Magpie and Syndrome kind of breaks the game
cold_calls.png
artemco
2026-10-25 15:52 ♥ 1
Love the art and the polish is super clean, but I had no idea what the goal was! I just went with the "click everything" method and tried connecting matching phone numbers to make them look pretty.
divarium
2026-10-25 16:40 ♥ 1
Interesting take on the balatro-like. It was a litle hard to understand at first, event with the tutorial. But the dificulty of the first round is low enouth for the player to test thing and understand. From there it was prety smooth. Great Job !
pimeko
2026-10-25 18:38 ♥ 1
Nice and pretty original gameplay! I also enjoyed that the menu uses the phone mechanic, nice little touch :)
Really clever idea for a roguelite. Had a good time trying to make a build that would take me a long way. I did notice that clicking the continue button when I lost the round didn't seem to do anything though and I sort of got stuck. Is there another way to exit back to the main menu and try again?
But with that aside I really enjoyed this one and it's a really great idea for a roguelike game, and perfect for the theme. Well done!
That was great, I had a bit of trouble picking it up but when I went an re-read the rules it all kind of clicked. This a funny idea, well executed - you should absolutely continue to polish this game!
jahuth
2026-10-26 15:33 ♥ 1
Really nice art and good interactions that make the paper cards and rotary phone feel nice! The only two things that felt a little out of place was the font of the numbers at the top (which would look nicer if it were similar to the ones on the phone) and the sounds when they are dialed/scored, which are a bit all over the place. But those are really minor things, this feels overall very nice and complete as a game! The contact card icons are great!
ivankapcov
2026-10-26 16:20 ♥ 1
A really fun game. I love rotary-dial phones.
neshtyak
2026-10-26 23:43 ♥ 1
ineteresting and well realized idea! it was pretty hard to understand the goal, but still satisfying and fun to dial numbers