@yubs @baldurs Thanks for your feedback, really glad you enjoyed the game!
@flying-dog-fish I'm glad you enjoyed it! Sorry about the sound, I realised too late that it was only clearly audible to me because I was playing it through my headphones. When I tried it through my speakers after the deadline I suddenly realised how quiet it was, I'll have to make sure to start adding audio earlier next year.
@stratcat66 @red @pro4 @keeta @tosmaster @beeb-gamecodecompany @0x-void-x0 Thanks for your comments about the ending. I wanted to build a growing sense of dread and anticipation and then go for an anti-climax by discovering the bot you've been 'building' this whole time is... that. One of the earliest versions of a chatbot, and certainly not intelligent. I tried to make it a moment of confusion, then relief, but emptiness too (which I think was influenced by some narrative games I've been playing lately.)
That being said, I do kind of wish I had found a way to have the answers affect the bot a bit more, even if it was just giving it a slightly different personality/way to say the lines. I think if I were to expand this into a full game this would just be the opening, then maybe it would continue with you exploring the island in a way that properly used your answers to craft a more engaging narrative.
I'd really love to do more with this idea since I feel like I haven't really finished with it yet, there's still more to explore and try, but this was a great learning experience for me.