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The Generous Wizard
The Generous Wizard
By mariorod and Carmen Martin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1090 | 3.00 | 22 | |
| Fun | 1094 | 2.82 | 22 | |
| Innovation | 1096 | 2.70 | 22 | |
| Graphics | 759 | 3.47 | 22 | |
| Audio | 646 | 3.05 | 22 | |
Comments
~~Should really remove the html if it's so bugged... I loved the idea and the art but in WebGl once i open the tab menu i cannot close it.~~
I'm intelligent as a potato. In the menu you could move with keys and not with mouse. Sorry for the bad feedback. Replayed the game and really enjoyed, the menu feels a little strange to use but the game is very polishes. Nice entry!!
I have no idea how my guys managed to create a small rpg in such a short time! I loved the map and the "crafting" system.
It was a short but really fun experience! Great job, you guys!
The Idea for this game looks fun, however due to the outlining of the ingredients I wasn't able to actually summon anything as I couldn't see what I was selecting. The items where to big for my window. I like the sound and the retro graphics, but wish I actually got to summoning something. Keep up the good work!
Game has a nice and cosy atmosphere and fits the theme really well. The UI scaling, however, prevented me from playing properly. Hope you had fun making it!
The game is very nice. Works very well. The menu however was kind of jumbled and difficult to use.
Thanks for the play, it is appreciated
ziggy
2024-04-16 08:55
Sad to see there is a bug in the webgl version, where the ui is not scaling properly. However, the game itself is pretty good! I like the older game style you got and the summoning is very cool!
dekara
2024-04-16 08:59
Hey there,
neat game. I like the graphic style and the idea. But I do not like, that you need to always look in the menu for the ingridients and that you only can carry 8 it seems. Mouse Controls would have been nice for this too. Also I run into a bug, where he got Stuck summoning by the lady that needs to be young again. He cant move around the circle as he runs into the lady and just stops.
Cosy little summoning game. I like the idea and how it works. Managed to get couple of summons but then I coudln't find more ingredients. Also it feels a bit buggy or I couldn't figure out how to remove ingredients from the summoning list so you get stuck if you put the wrong ingredients there...
Good job!
allax
2024-04-16 09:06
I had a few problems, at some point items stop being picked up, maybe there is an inventory limitation but I couldn't find any information about it, and it's impossible to help all the residents, not enough resources for that, the core gameplay is pretty good, nice character stories, but the menu controls aren't very user friendly
jnur
2024-04-16 09:07
Didn't have problems with the UI like some others here (MacOS, Firefox, 4K screen), but I wasn't able to complete a summoning (went to the "old" lady, selected ingredients, animations play out until one mushroom, bucket and carrot are placed. Then it's stuck and nothing happens, no matter what I do.
Really cute idea and graphics! The idea of hearing a villager's woes and then having to guess what they need is fun. I was confused when I suddenly wasn't able to pick up ingredients anymore, took me a while to realize that the inventory is capped to eight items(?). It was also sometimes hard to distinguish between items you can pick up other stuff in the game world. From what I was able to see on my testing, the humor worked and the vibes were great!
dinoraz
2024-04-16 09:07
Very nice idea with good graphics and good world. Personally I would have liked better indication that my inventory was full. It was also a bit frustrating that throwing out an item gets rid of them permanently and there's no item respawning, so the game can easily become impossible to clear (if it is possible to clear?)
mariorod
2024-04-16 09:11
**The UI scaling issue has been hotfixed! Thank you for your feedback people :)**
dagunov
2024-04-16 09:13
I liked this game a lot! I just want to mention that web and win builds differ, and web version would be playable if viewport could be scaled.
Also, do the resources respawn? Didn't manage to complete all the quests)
magnat
2024-04-16 09:27
Nice idea well related to the theme ! The art is really cool and cute (too bad for the tiling effect which happened in the desktop executable for me with a 2k resolution) and the summoning scene is really nice. It would benefits from having some sort of changes on the map when you complete a quest, like having someone leave the screen or entering a house when you complete his quest. Also if you leave the summoning screen without deselecting your materials, they will remain forever selected (which then force you to reset the game)
Cute little game, and very nice music. Like the concept, but I couldn't actually figure out how to summon anything, so not much playing here
I wasn't able to finish it because I seemed to get stuck trying to complete the bee quest and my character wouldn't start the ritual after the pentagram was drawn. That being said, really enjoyed the vibe of the game and found what I played of it very fun!
Cool graphics, sound and the idea itself. Liked to walk around and combine different ingredients.