Foon → Ludum Dare Explorer → Users → Magnat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Undead Survivor | jam | 177 | 3.98 | 3.89 | 3.53 | 4.34 | 4.30 | 4.12 | 3.46 | 3.79 |
Magnat leaves an average of 22.0 feedback comments each event.
LD55 — Summoning (22)
Dark World by Diadem Games 2024-04-27T23:44:06Z ♥ 0
I really like the concept, however it's a bit short, you should definitely add an infinite game mode where the map expend during the the game or something like this !
Mycelium Runner by suvi 2024-04-22T20:47:32Z ♥ 1
The game is not starting for me after pushing the start button :/ (on windows and on browser)
Type My Name by Danigabe 2024-04-17T09:13:48Z ♥ 4
Incredible art, very well done. Just a question, have you limited the framerate ? My GPU started running like crazy in the menu, this is tipically what happen when the framerate is not limited
DegeNerative Dungeon by A.Bond 2024-04-17T08:58:53Z ♥ 0
Hi, nice graphics and nice world generation. I also really liked the void effect when the curse happen.
I find the character too fast too quickly, making him a bit of a soap and made me run into traps so much time when I definitly tried to avoid them.
Also, while the world generation is cool, it take soo much time (since I died often, I felt it a lot), maybe you should try to accelerate it using some parallelization. Or, since you're using godot, if your world generation algorithm is made on GDScript, maybe try to make this algorithm in C++ using GDExtension, this would boost the generation by a lot
Circle of Life by UniOwl 2024-04-16T23:18:39Z ♥ 3
Really nice game here ! It would be cool to add the possibility to remove runes when you find after that they are not really well suited
Hexing Hour by CypherNat 2024-04-16T23:05:36Z ♥ 2
Very nice style, really liked the old screen filter, the music was awesome too ! The game is a bit too easy and take time to get challengin, it would benefit from accelerating the difficulty scale :)
Kitchen Nightmares by Landerack 2024-04-16T22:54:06Z ♥ 2
I really liked the esthetic, but I'm mad about the end of the game :(((
Shadows of the Devils by PatteDeCanaard 2024-04-16T22:27:25Z ♥ 0
this game is amazing, very cool graphics, I really liked your shaders, the music is very good (with it's slowing effects it's perfect) and gameplay is good.
Summoner Training Simulator by Brainbetter 2024-04-16T22:17:48Z ♥ 2
Nice puzzle game, but I would have liked more levels and one with way more elements to place
Siela by Gnum_ 2024-04-16T21:35:37Z ♥ 3
Nice low poly art, but I think the game would benefits a lot from adding some sort of monster that start chasing you to be in adequation with the mood. The bridge effect was really cool too.
MizWizWiz by Mirtol 2024-04-16T21:11:35Z ♥ 0
Summoning is not working :/ You should really lower the sound too it acted like a screamer to me when I started the game x))
Sheep Control by DmitryGalias 2024-04-16T20:58:52Z ♥ 1
Cute game, except for the sheep death sprite which made me unconfortable X_X Your environement would benefits a lot from a bit of animation to make your grass and tree wigle. But very nice art style !
Pictomancer by RobLaro 2024-04-16T20:51:25Z ♥ 2
Really beautiful game, the concept is so fun, I really like how smooth the hand reproduce my drawings. It look really polished, well done
Summoning for Dummies by erebrus 2024-04-16T19:41:17Z ♥ 3
Very beautiful, and the sound are also really cool ! the concept is fun, but I've had some trouble finding enought minion to sacrifice, also the music loop end after some times, which is a bit sad given its quality :(
Also, since you're using godot, you could easily make an export to html5 and uploading it to itch.io, making it easier for people to play it !
Ascension by Pigeonescu 2024-04-16T15:00:50Z ♥ 2
I really like game that try to take profit of the verticality ! The summoning hook concept is really cool, but I think it would be more satisfying if you could aim the hook with the mouse cursos instead of having to hold the mouse button. Also I noticied that you can totally interupt the hook velocity by pressing any movement key, although this allow a total control on the character movements, I think the hook could be more impactant if you kept his velocity by for exemple applying a second velocity attached to the hook on your player.
Ars Vocandi by abcdef65g 2024-04-16T14:18:29Z ♥ 1
Unfortunatly, can't manage to make it run in the browser :/ Maybe you should upload a desktop executable ?
Cultists on ICE by Pusheeneiro 2024-04-16T10:05:04Z ♥ 1
Fun idea ! I think the control may need to be adjusted a bit to make it less frustrating when you have to bring more than 1 summon behind the scull. Nice entry overall :)
Summoner's Chess by Matt Ravenhall 2024-04-16T09:58:32Z ♥ 1
I really like the mixing of Checkers and Chess ! Some board are really hard, but this is a bit compensated by the AI that sometime do some stupid move ahah nice entry overall :)
Summoning Thing by JCMonkey 2024-04-16T09:50:56Z ♥ 1
The game would benefits from having a controllable speed, I find it a bit to slow. Also you could add more cell by drawing more on the screen, here adding drawing don't do anything, mayve you could hide them ?
Speed Demons by Laniph 2024-04-16T09:44:52Z ♥ 2
The game feel is nice, I think allowing some lateral only movement would be a good add. I really liked the way you managed to generate the road.
The Generous Wizard by mariorod 2024-04-16T09:27:59Z ♥ 0
Nice idea well related to the theme ! The art is really cool and cute (too bad for the tiling effect which happened in the desktop executable for me with a 2k resolution) and the summoning scene is really nice. It would benefits from having some sort of changes on the map when you complete a quest, like having someone leave the screen or entering a house when you complete his quest. Also if you leave the summoning screen without deselecting your materials, they will remain forever selected (which then force you to reset the game)
Aldoria's King by Locke8 2024-04-16T08:43:23Z ♥ 6
This is a nice idea well suited for the jam theme ! The game would benefits from having some more visuel effects like when units hit eachothers, and some effect to show the summoning area. Alors the game would need to get a bit more balanced, at the third level I think I had an impossible patern (or I'm just bad)