Achievement: Unlock all achievements by Pandalk 2025-10-08T21:32:36Z ♥ 2
Hehehehehehehehehehehee
Thanks for your creation! This was one of the funniest games I played yet!
Foon → Ludum Dare Explorer → Users → UniOwl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Stray Flare | jam | 424 | 3.57 | 3.10 | 3.07 | 4.04 | 4.19 | 3.63 | 2.46 | 3.94 | |
| 2025 | 58 | Collector | 👥 | Butterfly Gathering | jam | 247 | 3.69 | 3.02 | 3.32 | 4.30 | 4.32 | 3.42 | 2.06 | 3.83 | |
| 2025 | 57 | Depths | 👥 | Lone Digger | jam | 136 | 3.96 | 3.47 | 3.18 | 4.56 | 4.67 | 4.02 | 3.58 | 3.99 | |
| 2024 | 56 | Tiny Creatures | 👥 | Stolen Colors | jam | 140 | 4.01 | 3.85 | 4.20 | 3.63 | 4.40 | 3.69 | 2.98 | 3.91 | |
| 2024 | 55 | Summoning | 👥 | Circle of Life | jam | 192 | 3.96 | 3.65 | 3.89 | 4.55 | 4.31 | 3.45 | 2.94 | 3.66 | |
| 2023 | 53 | Delivery | 👥 | Souls Delivery | jam | 930 | 3.24 | 2.74 | 3.05 | 4.14 | 3.96 | 3.73 | 2.92 | 3.61 |
UniOwl leaves an average of 11.4 feedback comments each event.
Hehehehehehehehehehehee
Thanks for your creation! This was one of the funniest games I played yet!
I very liked the aesthetics of photographic background and hand painted foreground elements! About gameplay:
- I think the timer here is too harsh. Maybe the game doesn't need it at all, or it should be much slower. I don't know if there's enough time to read bubbles in Chinese, but in English there's a lot of text and for foreigners (for whom English is the second language) it can be quite challenging.
Anyway, thanks a lot for your game! I really liked reading the bubbles (whichever I had enough time to read) 👀
Very cool implementation of Scanner Sombre mechanic! Although, I accidentally died at 5/6 progress after a long time walking. It would be cool to have some kind of health or checkpoint system
I very liked the visual aesthetic, it was very atmospheric. Although, something I want to point:
1. Because of very dim lighting I had hard time to understand what even to do at first. My gear kept falling and I didn't see any obstacles. While this dark lighting and fog may be totally fine in itself as an introduction, maybe some text/pictogram hints would be very nice. And maybe simpler level? (e.g. without falling or/and without wall climbing so early)
2. Then, the collectables. I entered a menu, and. What to do with those things? I mean, game allows me to select them. So I thought "maybe I can interact with them somehow". But I didn't found a way, so my next thought was "oh, maybe they are pure cosmetics. that's ok, but a bit sad"
Overall, it was cool little platformer (and very beautiful aesthetically). I could see potential in it. Maybe more mechanics with gears, interactions with those collectables, etc. Thank you!
upd: I forgor to add. The sounds after collecting that big blue thing becomes annoying very quickly. But I liked the music a lot!
Actually very cool gameplay! It took me a bit of time to get used to falling hook mechanic (I thought I can control the angle, but no) Pretty good job!
Unfortunately I can't read and stumbled upon every bug you've mentioned on itch page. But there's a thing or two I can add:
Sometimes, I don't understand, why I can or cannot do some things in the level. For example, game allows me to try to go to map edge and leave - but then it says "you can't do that". I have an opportunity to beat that slime, but mc says "let's not do that" (and the slime doesn't want to attack me in return)
I think the game can become a lot more fun and interesting if that small things will be taken into account. For example, level layout is built in such a way that there are no slimes yet, or exit path is blocked, or smth else (hope you get the idea). Take everything here with a grain of salt of course, as I don't play JRPGs very often
Anyway, despite you used standart assets, there still was done pretty huge job (making of rpgs or strategies on a game jam scares me a lot ☠️)
Thanks for your game, keep it up (and try keeping scope on jams *small*, making the most fun out of the idea, rather than risking all the game on something very big)
Very well done! I really liked the atmosphere of mystery and danger, vocal-based puzzles (yet almost independent from any language), difference in presentation of locations and overall simplicity. Thaank you!
Very interesting puzzle platformer! Really liked the style and mix of 3d world and 2d side characters. One thing about the controls: I wish the camera was a bit higher, as for me it was too low. Also, exit from the game on Esc character is very inconvenient also, I accidentally lost my progress twice :( But thanks for your cool game!
I really liked the style, how it looks well together, how the lil peeps are running. Wall breaking effect in pixel art is a chiefs kiss! It took me some time to understand how to expand upon what I got at the start.
What I did not get is: - What I have to do with the obelisks? (I found three of them, there was no more around) - I suppose that expensive thingy does not have its functionality for now? - What dancing actually give for those guys? (from gameplay point of view) - Is there any interaction with vines or those purple things is planned?
As far as I got, there is no ending yet?
Overall it already was fun to play. Please tag me if you will release postjam version, I would defenitely give it a try!
Cool swimming mechanics! Three notes on it:
1. its very easy to lose control of it if I use one arm too many times. 2. i got stuck a bit (but managed to get out last second). 3. I swam out of the ocean to the air (that was a bit funny).
For some reason, [Space] does not work if I want to restart a game (I had to reload the page).
Keep up a good work!
I really liked how scanning looks. Also, minor details like bubbles and fish are cool.
I did not got what I have to do at first. After stranding for a while I noticed "?" on radar, and after that I found all the items pretty quickly.
As for technical problems I stumbled upon, for some reason, game was a little bit laggy sometimes and when I accidentally switched tabs, my mouse did not disappeared when I returned so ship controls were a bit restricted. I fixed it when opened and closed upgrade window.
Not bad though! Don't forget to rate others people games if you want to get more ratings from other people
I went bankrupt on the day 6 after I hired 30 beetles in one day 💀 Well I guess beetle business isn't my strength. On the 2nd try I survived a bit longer though.
After about two weeks my progression was stuck a bit like so: 1. day N: I get lots of money for trading. 2. day N + 1: I lost almost all of it because of griefing (doesn't matter how much protection I have, defenders just sometimes run after single target while other bad guys ruining my deals!!!). 3. day N + 2: same as N.
And after unfortunate attack I couldn't recover. Eventually, I got to the income limit? Beecause my worker beetles were waiting in queues trying to make a deal. Or this is because of high expences.
That's a pity I can't fire someone, such unrealistic for a capitalism game! /joking Music is great, really liked it!!
Well done team!
IS THAT HATSUNE MIKU???
Very cool gameplay, I liked it. Also cool theme fading in-between rounds. I will add a couple of notes as well: - While I understood health and attack icons, there's no information on quantity of minions within a card. Hard to tell what is more useful based just on those two stats. - Some of the units will spawn ahead and some just near the white square. With that it is hard to defend it because those far ahead will ignore attackers. - Idk how did you managed to pick each new card (plain random pick or smth else). While it is not neccesarily bad, it would be nice to feel more "fair" picks. For example, playing with weights or using some techniques like shuffle bag. There was a moment where I got almost every time cats only but soon after I got two Miku cards. - Miku card is almost too OP. But not because it has a lot of damage and health. It beats every enemy 1v1, because they just can't attack because of Miku's high range. - Also because of that mix of styles, white squares are looking like blank sprites to me tbh. Just an observation idk. - For some reason, Web version on ldjam.com failed to load on my browser (Arc, chromium-based browser). Itch is just fine. I had troubles with ldjam site myself.
Very well done anyway! Great entry!
Such a cool game! I wish it will get more ratings soon. I really liked cel-shaded style (but the queen in the end screen is somehow not affect by it). Sometimes my game would build ropes up to 4 meters on very high walls (near the end where there are 5 block wall). And sometimes it doesn't want to build bridges across gaps (where I meet overhangs or some other obstacles at the same time). Overall it is very well done entry especially for one person! I liked the game very much!
humm, yummy-yummy! It was indeed very funny and unexpected to see a game about my favourite chief Ogron Gramsay! Let him cook!
I really liked the mood and simplicity of the visuals! Gameplay is very simple yet relaxing. Thank you!
Cool and simple game! I managed to jump of a map using walljumping :p
Incredible! Boss at the end almost got me ngl. I like games where player can somehow express himself with constructing its own creature or arranging items etc. Thanks a lot! Keep it up!
Very nice for the first entry and congrats! Great to see that everything from models to music were made by you. Despite the fact that gameplay is somewhat simple you managed to make a complete game without any major issues and cutoffs. Well done!
Very nice and original game! I had some issues with sprite rendering order (my ink creatures started flickering at some point with each other and the carpets) but that's fine. Controls vere a bit hard at start (too heavy for me) but I got used to it. Thanks a lot!
Neat art and nice sound design! Gameplay is very rapid at first, but then I figured out how to survive a bit longer. At some point I've got a bug where I can't place creature on the tower because it toggles upgrade button instead :( Also would be great to show score at the end screen so I can know how long did I survive. Thank you!
Cool rock-paper-scissors interpretation! The ability to use the same level character is nice, because remembering every counter-picks is kinda hard. Also addition of explanation on how to play the game would be nice. Although lack of animations and sound effects really affect game feel in a bad way. Hope to see good games from y'all in the future, thanks for your hard work!
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Very clever theme interpretation! Was a bit frustrated at the start (because english is not my first language), but with trial and error I managed to complete the game. Liked the art a lot and enjoyed the puzzles, despite that it was a bit hard in some places. Great job!
I very liked minimalistic approach to this pixel art which with the addition to some effects (smoke, color changing and creature swinging) makes the game overall very atmospheric. After the talk with "it?" screen went completely black and I'm not sure if this is intentional or not? Bell sounds also amazing. Unlike many other entries this one teached me not with text and it was very intuitive. Thanks very much!
Woah! That's an incredible work for just one person! I very appreciate your programmer art, I am myself can't draw very well xD The game reminded me of Slay the Spire, which I didn't played, but saw one time on my friend's computer, so I'm glad that I met deckbuilder roguelike genre in this entry!
Sadly, there's no sound, but it's may be too much for just one person. Also, enemies before boss were kinda easy for me, but the boss insta-killed me which was a total surprise!
Thank you for your game, you did a very great job!
The first game I met who took similar approach as our entry! Summoning creatures whose characteristics are based on what you place on a circle is indeed very interesting and fun to play! Although our game took more simpler approach based on primitive stats like HP and ATK values. Very good one and it has so much potential! Didn't noticed at first what each item does. Also I suppose position of item doesn't matter for summoned monster? Would be great to see some bonus slots or something each time you summon.
3D pixel art game is great also! Thanks for your hard work!
Very good gameplay idea with drawing constellations and sygils for summoning! One problem though: circles in corners are too small and close: it's hard to draw the symbols without crossing the wrong circle :( besides that, I also enjoyed very much your pixel art style with dithering and other cool details!
Also, ">:(" and ":(" in intro dialogue made me laugh a bit, that was good.
cool minigame for memory training, reminds me about Rubik's cube a bit! Although I was struggling at start, it's quite hard to understand what to do without text! Good job though!
Very cool idea! Also liked the gameplay and variety of spells. One of the problems that probably were mentioned (also I said about it on the stream where I saw your game) is broken camera movement when you change gravity orientation. Also I struggled a bit with box physics that were clipping inside walls. But I already knew about some of the problems and completed the game without any issues. The gameplay has some potential!
P.S. Lack of audio is kinda sad(
Spasibo za igru!
Very cool voxel graphics! Also I liked animations like wind applied to the hat, nice little detail.
I enjoyed voice acting very much! Was surprised when I heard it. VAs did a great job! Thanks for the game.
About the gameplay: thats a pity that I couldn't throw skeletons from the platform :( I wish there were no invisible walls...
Simple yet nice game with cute style. Didn't get whether or not the game is infinite. Wasn't enough some kind of kind of progression, maybe (levels at least). Good job though!
Cool concept and aesthetics! One thing about bonuses: the appeared only once. Also, I didn't get what HEALS20 summary does. Thanks for your game though!
I liked the style of the game! Although, I didn't quite get the gameplay. Monsters just wandering around around the start and do nothing. Also, mouse controls are a little bit off. If you press at left-bottom side of the tile, it will point at adjacent tile instead of the one I clicked.
It would be cool if mining feature were more stricted. For example, limit the distance based on player or make player mine by hand. As for now, I can spam-click and dig the whole map in two minutes. Thanks for your game though!
P.S.: To get more rates you should play some random games on this site and leave feedback so others can see your page more often
Very interesting concept! Although the grimoire is a bit hard to read. Also it felt to me a bit slow when I press buttons (I had to wait for animation to complete). But I liked the gameplay anyway, the most interesting of "keyboard sequence summoning" mechanics I found so far in this jam
Didn't quite understood what my goal is. One of the creatures eventually said Earth's address but nothing happened. Also for me order of the messages seemed pretty random so I messed up correct message several times. It's a good concept and some clarification in the game of my goal or progress would be great! Thanks for the game!
Woah! Very funny game with very sexy skeletons that just 💀💀💀 This is the one where I liked both graphics and audio VERY MUCH! OST is a banger, art is cool and sweet! Gameplay is simple though. But you did a great job anyway!
Very cool game! Liked the visual effects and comic-like style. Puzzles are very amusing. Thank you!
Very nice game! Saw the game with similar summon mechanic earlier, but nevetherless it was fun to play! Liked different goblins with their abilities. The only thing that catched my ear is repeating sounds when goblins spawn. Thank you!
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One of the best games from jam I've played so far. I am a big fan of this kind of art, like it very much! All we needed is the ability to play as aliens and destroy some pixel buildings.
Could destroy the whole city though, it became almost impossible at the end, where I lost all my units and hordes of army just smashed me to the ground, haha
Very good art here! Also, summon mechanic is very good and simple. Thank you for your hard work!
Great art! Also I liked summoning mechanic. Although I found it difficult to guess items based on some descriptions (or I messed the order in which I need to summon monsters). At first I thought that rhombuses are just rotated squares, but it was just other item xD
Very cool visual aesthetics! Also, I very LIKED the drawing mechanic, it works very well and makes the player to stay in the game! Two thought about what I didn't like: 1. In later parts of the game book price is very high. But when you spend 900+ souls, you have a chance to get the simplest book and you have to wait two or so minutes to buy another one :( 2. Summon process is very long to wait :( It would be great to see multiple summons, but less in time for each.
Thank you for your hard work on the game!
Congrats on your first Godot game! Glad to hear that failure with the first idea didn't scared you away from further participation. I liked the aesthetics and this simple programmer art, I see some beauty in such kind of artworks.
Gameplay is quite simple yet playable. I read the message about good and bad ghosts and thought at first that I don't need to kill good ghosts, but game didn't let me complete the wave :(
I wish music theme were a bit longer, it has a lot of repetition when playing for some time :(
But keep going! You did a great job!
Astonishing high-poly art! 3D-artist did a great job! Also I very liked how you made a tutorial in game. It would be great if there were some carving mechanics based on something other than just remembering 3 options. It's such a pity that Eternal mode is lost on reload. Sound of the trash can is hurting my ears BTW :( Not bad anyway
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Cool and simple gameplay with RTS-like unit control. I very like chosen color palette! Didn't quite understood difference between two "circle-like" skills (also, fireball can clip through target if mage is too close). Thank you for your hard work anyway!
Unfortunatelly didn't quite get how to progress in game. I could only find start key and mandragor. Every door is locked. Big door is non-interactable. Probably I am missing something but I can't interact with anything else... What should I do?
Very cool office aesthetics! It's incredible that you have made a game in custom engine!
At first I didn't quite get how to defend myself. I tried clicking and thought that units will spawn eventually but they just ran out of the window. Then I read description and got it. Also I encountered funny bug where you can drag your unit (don't place it) and it will attack enemies and basically move everywhere at the same time.
Good job anyway! Keep going!
LD59 — Signal (7)
Radio Galaxy by Skyeward 2026-04-23T12:58:35Z ♥ 1
Got stuck in purple planet, got me a while to complete it. Only at the end I understood that I can, in some way, rotate satellites (I forgor I was on spheres all the time 💀). Really liked appearance of these procedural planets (especially, planets with rings)
Sound was a little bit disturbing, and maybe I expected more radio/music from it? maybe some old timey looped songs when I correctly established signal on a planet (more % = less noise for example)
But overall it was fun playing this game. Thanks!
ANALOG TUNE OVERRIDE by Arryos 2026-04-23T12:15:55Z ♥ 3
Very interesting interpretation of "signal" theme. Two(three) things to consider in future jams: 1. Diagonal controls are not very intuitive, got me some time to learn them 2. The game remembers "straight" controls (up/down/left/right), but forgots diagonal ones when I stop 3. Mouse control with scroll only may be not the one solution. As for me, my scroll wheel is kinda broken, so maybe additional alternative using keyboard (arrows up/down) would be good? not as a replacement, but an addition.
Signals in Distress by TheKimeo 2026-04-23T12:05:28Z ♥ 4
Soundtrack is absolute banger, also liked the mechanic of combining colors. Somehow I forgor that overlapping emitters combine their signals, took me a while to complete some levels, but managed to get over it (with help of hints). overall pretty good entry!
Elder signals by Hexela 2026-04-22T21:41:48Z ♥ 2
If I could rate 6 on humor.... Funny + cool + atmospheric + vibe + W + have a nice day! Hope *Кошечка* will like my treats
ENIGMAUS by yodak 2026-04-22T21:34:58Z ♥ 1
very funny and cool game! i liked that beep boop bop soundtrack, references to some popular songs (another cheese bites the crust etc). didn't get mechanic at first (maybe because of controls), but understood it after a while. good entry!
Alien Broadcast by Hideyzzz 2026-04-22T19:53:35Z ♥ 1
I really liked laugh at the end of the game and visual clues above the aliens. Also Too much text at the start. Congrats with your first solo jam!
Final Caw by Allen Antoine 2026-04-22T18:03:24Z ♥ 1
Cool space atmosphere, a reminder of a danger of unknown deep space. Got a few bugs: invisible cursor (managed to start a game via Tab + Enter), accidentally left map borders and died xd. Also it's probably better to restart the game rather than force quit. Also it's cool that you've managed to draw that much different characters!