FoonLudum Dare ExplorerUsers → Kurakurture

Kurakurture

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalCookie Signaljam1094.024.043.783.834.333.884.234.26
202557DepthsGleaming Depthsjam474.183.864.004.374.434.093.024.16
202456Tiny CreaturesFar From Fairiesjam5283.573.643.813.523.953.813.403.72
202455SummoningSummoner's Arenajam4943.643.783.162.593.973.503.543.47
202354Limited SpaceDuck And Raftjam3.503.002.504.004.003.004.50
202353DeliveryCheeky Cheesyjam4.004.003.505.004.00
202352HarvestThe Lord's Voicecompo2263.252.853.852.253.923.533.123.71
202250Delay the inevitableCensorcompo3133.433.103.663.213.893.273.323.66
202148Deeper and deeperNeed more deep: Donut covercompo6793.122.873.333.703.583.39

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kurakurture

LD48 — Deeper and deeper

Bioluminescence by loveapplegames 2021-04-26T21:28:45Z

Really good concept, and I think I will be nice dictator now. One thinkh need to improve - stackable megaphones. It looks bad, because it cant be real (yeah I said it about game). Another things are good! (except swordmen, they are imbalanced).

And yeah, I cant hear music or sound. Maybe it was my browser, but if not - it is bug.

Cursed Mansion Crawler by Btdyaya 2021-04-26T21:52:07Z

Uh, it was fight with colliders and input. Game needs more smooth and more comfortable input. Rooms and visual are amazing. I don't know for what I need a gun with grenades, because before third level I can't beat anybody. Level art and design very beautiful, and game feels very scary. Great job!

A Way Home by Daxic 2021-04-26T21:40:18Z

Amazing concept! Really like idea, when tetris blocks can make absolutely random way to the your goal. I don't use WASD and I think game can be more friendly without that mechanics. And last thing - camera. It was veeeery uncomfortable. Another things - 5 stars.

The little abnormality by airwaffle 2021-04-26T21:33:04Z

It was really weird, but I like it! Specially voices. I think it game can get high place on sound design rating!

Deeper to the Past by D.d 2021-04-26T22:02:50Z

I don't know how, but I spent here 10 minutes. It is not a game, but very nice concept. Great job!

Den Sweet Den... by Dannan2 2021-04-26T20:54:02Z

Nice job! Game is very easy. You can finish it, if you fall to random place on the screen. You need to put some negative blocks for more challenge.

Screenshot at Apr 26 23-53-36.png

LD50 — Delay the inevitable

chronis by torcado 2022-04-05T00:13:08Z

In this game nice all. I haven't word, because its just amazing. Bravo!

Exploding Clones by ikarus318 2022-04-06T00:20:52Z

Interesting concept with resizing. Like it. Game in general feel a little bit hardly, but it is good job!

Soul Dilemma by muriel 2022-04-06T09:50:34Z

That sounds incredible! Nice idea and great job. I want to say that policeman is a little bit stupid, but after the third day I change my mind)

Maybe visual can be more bright. I played on sunny day and it was hard. I think you can make games more colorful and night feel doesn't corrupt.

Great job!

NumberCatch by jesusnoseq 2022-04-06T10:05:37Z

Funny gameplay! Really like how to used number prediction on gameplay loop. Good job!

The king is dead, long live the king! by goudcode 2022-04-04T22:55:12Z

Game is really great. Mechanics are working as well. Graphics and sound are minimalistic, but nice too. Good job!

I see one problem - balance. After third king death I started to feel bored, because I can't buy upgrades. I got ~150 gold per run, but upgrades don't give much power to grow my income. I think orcs must drop gold depends on kings age.

Helly Belly by lootgrounds 2022-04-06T12:13:53Z

ely amazing! I like how you make a movement and main mechanic with shooting. Idea to make "walls" interactive with bullets is perfect. I feel that every shot what I made is positive for me. Balance is well and progression feels good.

The visual is minimal but nice for this concept. I like it all! It is a great job and Overall 5 stars in my opinion.

HONORED EXECUTION by Cope 2022-04-05T00:01:40Z

Graphic and sound is amazing! You can feel yourself as gladiator right now! Nice job!

But I have some troubles with weapon aiming - hand with sword feel hard, because you can't turning sword correct. You always have a angle between sword and hand.

Lokat's Revenge by Kaijiro 2022-04-04T22:32:46Z

That Lokat is too fast for me! Really fun game. I did not found no one bugs. Nice job and pet a Lokat from me ^^

Sundown by Rawb 2022-04-06T10:18:12Z

Nice game. Like graphic and gameplay. Great job!

But! Sometimes acseliration feels bad, because I have been stuck with obstacles.

Mechanic with wall climbing feel good, but we have not much vertical levels to ralize full potential.

Sandwich Drop by Renge 2022-04-05T14:11:32Z

Character design of Jimmy and Grandma just amazing. Gameplay and mechanics really enjoyable. Great job!

Snøball by Thooom 2022-04-06T10:01:50Z

What said @redoplus, I felt to first hole and my score stay growing up around 1800 (I think I was melted). After that game was restarted.

Sometimes plank spawned in vertical alignment and it makes me hard, because snowman's head fallen in the hole.

I think you should make controls with pan and planks more easier. For example, you can add some variety of planks for more accuracy (0 degrees и 90 degrees).

Last Stand by TheMightyTrout 2022-04-05T13:59:47Z

I found the easiest way to defend your castle! If you build a bunker around cannons, they will can't shoot to your castle.

And sometimes rotating is really uncomfortable. I think it will be better if you change rotating to constant angles. For example: if you click right button, your block around to 20 degrees. It will be help to build more accuracy buildings.

It is a fun concept! Good job!

Darkness behind the light by Seskon 2022-04-04T23:24:38Z

Nice job! I like epic and speed fell.

Some feedback: - Progress bars of fuel and repair status hardly read. It will be better with numbers on the progress bars - Iam not sure, that you need force close "drone phase", because it is really frustraiting

Here some bugs: - You can't restart game after star explosion - Sometimes mouse movement felt hard, because mouse can go ouside game window (gif attached)

spaceship.gif

To SLEEP or NOT to SLEEP by Terabyte 2022-04-04T22:01:28Z

Very nice. Realy like art and sounds.

I have some troubles with cilliders and static pressing of D. Moving sholud be automatic.

Delay by TaurusMachiner 2022-04-06T10:22:07Z

Без названия.jpeg

I am Inevitable! by Rajendra Khope 2022-04-06T00:22:10Z

You dont have urls for download.

TAB-BOT by Constantine Pallas 2022-04-06T09:07:42Z

I have crush when I trying to play piano.

Screenshot at Apr 06 12-07-23.png

One Percent Left by Phobos 2022-04-04T23:47:28Z

I like graphics and design of main character and enivorment. But gameplay is realy hard. I dont know why yuo guys cancel back muving, but it is hard to learn for player, because I see platformer, but I havent half of my mobility. I like charging ideas and hanging on the cables, but controls is really hard. I mean it is not "hardcore" or something about skill - it is about game feeling. Right click + left click can put your cable to charger, but why it is not one button? It can make game more friendly for users.

And I dont hear any music and sound. You have sound raiting too and I think it is incorrect.

udp. I see that left button is Q. When I played, I dont find it. Why left moving is "Q"? Why not "A"?

Delay the inevitable flood by IldenH 2022-04-05T14:18:15Z

Controls very hard and getting wood is not intuitive. I think the character should move to 8 directions, because 4 directions feels really uncomfortable.

But I like the concept and I think it can be better if you want. Nice job!

Time Bandit by Jason Pitchford 2022-04-04T23:10:10Z

Really nice for second jam! I have some feedback about gameplay: - Trees hitboxes is bad, because player canot see platforms on them - Demons is not dangerous. You need to jump and this threatment disapear - I think that demons will kill me, because they are red - Game is too long and gameplay dont have too much situations

I think alot of problems will solved if you give killzone to demons. It can make game harder, and can make interesting game situations.

Dawn of the Karen by BougieBirdie 2022-04-05T09:10:53Z

Nice job! I like to shoot Karens with non lethal weapons. It is fun and kind

Ancient Shooter by attentionadmin 2022-04-05T14:04:03Z

6bgstw.jpeg

Darko by Sodoj 2022-04-05T12:23:58Z

I really like it! I like the gameplay and the art style. The sound is good too.

I had 2 problems when I played it: - When you jump up after the store, you have a good chance of losing because you didn't see the platform. This can be solved after buying an extra jump, but it is so hard at the beginning. - The player has not seen the amount of HP, and when you want to buy something, you need to compare your hP progress bar. This is difficult. - Sometimes I feel some issues with aiming, but after a few runs it got better.

Great job and thanks for this experience!

Snowcastle Meltdown by Noiyy 2022-04-06T09:42:02Z

Idea is fun! Water and ice managment is hard, but interesting. Great job!

Kinderkaos by Gravityflip 2022-04-04T22:17:34Z

Idea is funny. I realy enjoyed, but I have alot of hungry death and I don't know how to feed children. I pressed Space bar near cookies (when I hold todler), but nothing happens.

Over Time by Azara 2022-04-04T22:27:29Z

Nice music, color pallete and art overall.

I have some bugs with worktables, because if you will try to "work" on the left/right side - you hear work sound without working. Hitboxes of tables is little frustraited, but I resigned to it.

Nice job!

LD52 — Harvest

Prawn Shop by Baconinvader 2023-01-28T14:29:19Z

The idea is very cool. I really enjoyed watching the of the small cute shrimps.

There's a bit of a problem with the tool inventory because it runs over the game screen. But it's easy to get used to.

Chop Crop & Drop by Simon Rahnasto 2023-01-15T22:55:04Z

Screenshot_2.png

I really enjoyed the game. The game looks polished and ready for further development.

Of the visible problems I can highlight: - The opening of the outfit and dice windows is done conveniently, but I wish I could always see these items on the screen - Artificial intelligence often behaves very stupid. The most effective tactic - just build a line of enemies at the water's edge and hit them with a spear - The health bar is not very informative. It has a lot of "visual noise".

Fall's Tome by pepnou 2023-01-28T16:50:34Z

good job!

Food Thievery Deluxe by Elmos Minion 2023-01-28T16:14:46Z

Nice work

The PIT by Wouter52 2023-01-15T23:09:04Z

The game is cool. The combination of tetris and plant management is very addictive.

Chronos: Harvest Time by Flaming Aardvark 2023-01-17T23:02:04Z

Screenshot_3.png

Nice job! It's a cool idea and the game feels very nice. The animations and art look good. Every swing of the scythe looks and feels nice.

A few things that could have been improved: - The difficulty level stops or doesn't grow fast enough. I think after 100 it no longer grows. You could create more plants in a level with each point. - Bonuses need to be marked and reduced their number. For example they could be special plants - tomatoes, peppers, etc.

Dream Reaper by Orhu 2023-01-17T23:21:18Z

Nice puzzle game! A most levels are made too long and movment somtimes feels slow. But still a great job!

Busy Farming by Pedryx 2023-01-28T16:15:07Z

Nice work

Garden of Eldritch Delights by autumnmnmn 2023-01-15T22:21:04Z

Multiplayer is played very well. There is a constant feeling that someone else's acolytes will steal your seed. I liked the graphics very much - the style is good.

Controls seemed a little awkward. The game is positioning itself as a "party game" and complex management is not necessary. You can just remove the inventory switch button and make one of the slots active always. Then the action button will always use the first of the items, and game dynamic will grow.

LD55 — Summoning

Demon Phone by BoxedMeatRevolution 2024-04-23T00:42:50Z

Caught a crash in my browser on mac. Everything was fine at first and I thought I was special (without crash, because I see warning). But the game crashed while I was puzzled pictures of a demon turtle on the board.

But that didn't stop me from enjoying the game! The idea is great. Really enjoyed the demons and their exploration on the board. They are of course heavily turned on their appearance, but who knows what demons are really like.

Suggestions: 1) The game drags on in the latter stages. I focused on assembling 3 pictures of each demon and then immediately trying to answer their questions. 3 pictures, personally, didn't seem like enough for me. I wish I had the option to take more pictures before talking to a demon. Also could have made the photo size larger - that way you could focus on the photos of different parts and gather the big picture first. Right now, some photos just don't make it clear what you've photographed at all. 2) The board is small for 5 demons. It would like to be expanded. And when you open a demon - his photo can either be removed or glued together for easy drag and drop.

Devotion - A fairytale by daandruff 2024-04-18T00:04:37Z

Overall five. Very good work!

Boiled Hell by Mortith 2024-05-01T14:39:32Z

The game is amazing! Very polished and interesting.

I like that the game has 2 phases of learning. First you don't remember anything and try to flip pages as fast as possible, and then you memorize and start building complex combinations very quickly, feeling like a real alchemist!

Good job!

A Grave Mistake by JUSTCAMH 2024-05-01T13:28:03Z

I'm not sure if this is normal, but after watching a beautiful world-destroying cinematic, I lost control of the character.

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Summoner Pest Control by Sheol 2024-05-01T13:43:05Z

Снимок экрана 2024-05-01 в 21.39.52.png

1 + 3 = win. It's enough to spam two buttons and run around to win.

But it was still a lot of fun! Everything explodes, sounds, bursts and looks very juicy.

It was very frustrating to run on WASD and hit 123. Tried arrows, but then it's awkward to aim with the mouse. Otherwise very good! Great work!

The Royal Writ by Save Sloth Studios 2024-05-01T14:22:21Z

That's beautiful! Great job! The music, the art, the gameplay are all top notch. There's nothing to add.

Vlesu by Danyclockworker 2024-05-01T13:59:56Z

The atmosphere is very cool. Love the combination of pixel art and 3D. I like the game design, as all objects in the dark are very easy to read.

Strange that the author didn't want to get sound scores. It is very good here.

Wrath of Elements by Artemy Zen 2024-05-01T14:30:46Z

It's very enjoyable to play. The art is done beautifully and clearly. All elements are well distinguishable. I like the animations.

I don't quite understand why it was necessary to make the character move by WASD, as I didn't notice any other mechanics except for collecting in the game. It would be cool to collect elements from the field automatically or by mouse click.

Also the change of elements is too fast in my opinion. The speed of the enemies is not so great to switch elements so quickly.

Cat Summoner by Tod Semple 2024-05-01T13:23:19Z

Снимок экрана 2024-05-01 в 21.15.47.png

A very cool reimagining of vampires! Love the balance of almost all abilities and the increasing complexity of the game in the process. The sound design suits the game well. Really liked that you can play with one hand.

Not very comfortable that the cat is constantly moving down. It makes the game a little uncomfortable. If it didn't move down it would be better. Also didn't quite understand the green cat. He seemed useless and slow to me.

Rain Summon by Alexandru Barbanoua 2024-05-01T14:17:13Z

The graphics look cool. Really like the environment.

Ballad of Lead Shroud by KrummSakura 2024-04-23T01:16:57Z

Very cool and intense! The narrative builds up nicely and everything that happens is clearly readable from the setting. The music keeps you in suspense until the very end.

A few times I mistakenly skipped the monologue when I clicked on the E. It seems like it would have been better to rewind the text on the button first and then close it. Because the player tries to press the button everywhere, and the monologues appear too abruptly, giving the opportunity to skip them. You could also do a little protection against - make it impossible to skip a monologue for the first 2 seconds after it appears.

Also, at the end it's unclear when the band is speaking. Before the "reunion" the player always sees text of the same color and associates it with himself. This could be solved, for example, with a different font color. That is, when the group members speak - their font color looks like their clothes or something like that. You can also highlight the words of the group with sounds - when the player's monologue appears "sigh", and when the group's monologue appears "infernal laughter" or something like that.

Wizard Battle by Hylazu 2024-05-01T13:53:14Z

That's a cool idea. Really like the combat phases and in theory it could be really cool if during the game you had to choose allies based on your opponents choices. But it didn't work in my case.

I just spammed cards and won. It was fun to watch, but there was no challenge.

The art is really cool! The simplicity is very appealing and everything reads well.

LD56 — Tiny Creatures

A Taste for Nuts by M2tias 2024-10-18T21:34:15Z

I really enjoyed the game, but there were a few issues that negatively affected the experience. When I played in full screen mode, the UI was very small, making it difficult to navigate and progress. Additionally, the visual glitch of the mouse merging into one was confusing and frustrating. Sometimes I could see berries dripping on the right and they were somewhere off screen.

One major inconvenience was the reserved inventory for one type of item. It was annoying when they were hungry and I wanted to feed them berries, but they had already picked up a small acorn and couldn't eat. If the mice had been allowed more flexibility in choosing items, the game would have been smoother.

Despite these flaws, the core gameplay is fun and addictive!

I liked the flavor of the nuts!(hehe)

Evolve by oller125 2024-10-22T23:19:32Z

I really love the idea—it reminded me of the "Cell" stage in Spore! However, the DNA accumulation at the start feels a bit slow. Adding another type of microbe to help players reach the first upgrade would improve the early game pace. That said, once you get the first upgrade, the balance and progression feel great!

I didn’t like the two spikes as much; they felt less useful compared to just one. The controls are smooth, though, and the constant energy shortage keeps the game tense and exciting throughout.

Overall, it’s an engaging experience with just a few minor adjustments needed!Снимок экрана 2024-10-23 в 02.18.45.png

Foxy Forage by Beelzeboss 2024-10-23T00:58:34Z

The bears are really fierce! However, I found the controls a bit frustrating when moving in four directions due to the angled camera. I lost several times simply because I got confused about which way to walk and ended up right in the bears' grasp.

Additionally, it’s unclear that the storage only counts fruits in one specific cell. Fruits in the upper cell aren’t counted, and that was confusing.

With a clearer layout and more intuitive controls, the game could be a lot more enjoyable!

Flea Patrol by Sviborg 2024-10-18T20:46:35Z

The music and visual style are absolutely stunning! I also loved the feeling of bouncing around like a flea—it added a lot of charm and fun to the game.

However, the unresponsive controls took away from the experience a bit. Instead of focusing on the level design, I found myself fighting with the jumps, which was a bit frustrating. Fixing this issue would make the game so much more enjoyable.

Overall, it’s a really fun concept, and with more responsive controls, it could be fantastic!

Ratsaurant Rush by Lone_Wolf 2024-10-18T13:49:18Z

I really enjoyed playing this game! The idea of incorporating Ratatouille is fantastic and adds a unique charm. However, it wasn’t immediately clear that I needed to gather the rats to start cooking, which caused a bit of confusion.

After optimizing the rats, the gameplay started to feel a bit repetitive, and I think it would benefit from added complexity at that point. The musical effects are good, though they become repetitive during longer sessions.

Overall, it's a fun experience

Crab Game 3: Shell on Earth by crispybacon 2024-10-18T21:45:05Z

I loved the atmosphere of the game, especially the music, which set a great tone without being intrusive. However, I spent a lot of time trying to figure out how to pass a jar of pickles, but I was never able to do so. Because of this, I wasn't able to fully explore all parts of the game.

The graphics were also a little hard to read at first, as all the cucumbers visually blended into each other. It would have been helpful if they had clearer color distinctions to make things easier to understand.

Overall, the game has a lot of potential, but a few tweaks could improve the clarity and playability of the game!

Snail Trivia Race by GameDevTraum 2024-10-18T21:13:50Z

I would like to report that I learned a lot of new things today! The graphics and sound of the game are really impressive, creating a visual and aural delight. The simple idea and concept works well, making it easy to immerse yourself in and understand the gameplay.

Overall, this is a solid, well executed game that lives up to its core concept!

Catacombs by Soul Grinder 2024-10-18T14:31:53Z

I had a lot of fun with this game! The idea of catching mice is absurd in the best way, and the ghost fear mechanic adds a nice touch of tension.

However, the music was a bit loud, and volume sliders would help. Catching mice was tricky—felt like the collider was too small. The door placement was a bit awkward too.

It would also be nice to find health items or ways to fight the ghosts. Despite these small issues, the game’s creativity really shines!

Ant save the Queen by brainles etertainment 2024-10-23T00:41:34Z

The game is enjoyable, but in full-screen mode, the text becomes too small to read comfortably. While I was off exploring, I didn’t notice that my queen had been surrounded by enemies—though surprisingly, they didn’t attack her.

It’s also unclear that walls are meant to be harvested, as they just look like obstacles rather than resources.

Human Body Fighter by Alex Duh 2024-10-22T23:02:56Z

The idea of using an X-ray is really clever! I wasn’t entirely sure what to do with the corpses, so I ended up blowing them up since the bombs didn’t seem to deal much damage.

Exploring the human body was fascinating, but it felt like the virus scanner wasn’t working correctly. I kept pressing space, but the viruses on the right hand weren’t detected and eventually grew to human size.

Overall, it's a fun and inventive concept, but fixing the scanner and providing more clarity with the mechanics would make it even better!

Ladybird Samurai by ellaris 2024-10-22T23:59:14Z

The game has some satisfying moments, especially when enemies fall one after another—it feels great! However, it wasn’t immediately clear that you can chain hits by holding down the spacebar. After landing the first hit, I often struggled to follow up with the next, even though I believe I should be able to perform three hits in a row.

The attack range is also hard to gauge, and it would be helpful to have some sort of visual indicator for it.

Overall, the combat is fun, but clearer mechanics and visual cues would make it much smoother and more intuitive!

Miba - Mini Battle Arena by lobbienjonsjii 2024-10-18T14:56:11Z

I was intrigued by the game, but I ran into a few issues. Initially, the game launched in a quarter of the screen, making it hard to click on both friendly and enemy units accurately. I also struggled to figure out the gameplay at first, clicking around aimlessly without clear direction, and by the time I understood, my towers were already destroyed.

While exploring the upgrades, the last option seemed the strongest, so I saved up for it. However, there’s a lack of visual feedback during attacks, which made it difficult to tell if my units were actually hitting the enemies. Additionally, a respawn timer for my monsters would be helpful to track the pace of the battle.

With some tweaks in these areas, the experience could become much more engaging!

Dice Killer by WildCodePlay 2024-10-18T20:51:36Z

The game’s graphics and sound are fantastic, and I really enjoyed the unique gameplay. Combining aiming with dice mechanics is something I’ve never seen before—very creative!

However, I found myself struggling more with my own sense of timing rather than with the game itself. A timer for the next "turn" might help improve the flow and make the experience smoother.

Overall, it's a clever and visually appealing game, just a bit more structure around timing would make it even better!

Bunker Ant by Codmen4000 2024-10-18T21:02:23Z

The narrative of the location is beautifully conveyed, and it really draws you in—I wanted to explore every corner. However, when I tried playing on a laptop with a touchpad, the sensitivity was too high, making it difficult to aim at food accurately.

Adding more levels would definitely make the experience even more enjoyable and engaging. Overall, it's a great game with room for a few adjustments!

Gnomageddon by Shasaur 2024-10-22T22:51:50Z

The graphics and camera angles are well done, and the music is lively and fun. It's interesting to watch the battles unfold, but I found it really unclear what to click on during the game.

It would benefit from a start menu, a tutorial, and some in-game hints to help guide the player. Adding these elements would make the experience much smoother and more engaging.

Overall, there's a lot of potential, but a bit more structure would go a long way!

Betsy's Dreamhive by Hauntogogue 2024-10-22T23:44:37Z

The concept of the game is great, and the house has a creepy atmosphere, which works well for the horror theme.

However, I noticed that right-clicking doesn't allow you to finish the dialogue and read it comfortably—it skips it entirely. I had to restart to catch the story.

The start dialogue was long but interesting, though the tutorial’s pacing didn’t match it, making it easy to miss important instructions.

Also, there wasn’t enough feedback when hitting enemies, and it was unclear how much health they had left.

As for progression, I wasn’t sure if the game ends after reaching the second floor. I couldn’t find a way forward, and there weren’t any clues to help.

Despite these issues, the horror design is well done, and the bug enemies are visually impressive! With more feedback during combat and clearer progression cues, it could be a much more immersive experience.

A Tale of Pink Kittens by Danila Lihotin 2024-10-18T20:58:31Z

I really enjoyed the music and the sense of a whimsical adventure—it gave the game a fun, lighthearted vibe. However, I was quickly overwhelmed by three goblins in the underworld, which felt a bit unbalanced. Adjusting the difficulty could help make the experience more enjoyable.

Overall, the atmosphere is great, but the balance could use some tweaking to keep things fun and fair!

Changeling by library-rat 2024-10-22T23:26:40Z

The idea is pretty cool! However, the physics can be a bit unpredictable at times—I got stuck in the coin store a few times, which was frustrating. It also took me a while to figure out how the coin exchange system worked. I initially tried to place a coin and split it, but it wasn’t intuitive.

It would be great to have speed upgrades and other improvements to make the gameplay smoother and more dynamic.

Overall, it’s fun, but adding a few more upgrades and refining the mechanics would really enhance the experience!

Fishfestation by ProstoCupOfTea 2024-10-23T00:21:39Z

The game’s art is fantastic and really enhances the fun atmosphere, even with all the destruction and chaos—it’s a great balance! However, after breaking down the walls, I wanted to climb into the house, but a ledge from the foundation blocked me. It feels odd that the monsters still need to use doors when there’s already an opening.

That said, the progression of difficulty and levels is well-designed, keeping things challenging but enjoyable.

Overall, it’s a lot of fun, but allowing more freedom for movement after destruction would make it even better!

LD57 — Depths

Shleep by Rongo Matane 2025-04-18T14:35:10Z

You've done an excellent job, and the result is really good! Everything is very polished — I simply have nothing to add. Everything is perfect, and it's a complete experience. Even the doll that misleads is perceived well and fits organically into the game. Perhaps you could add a few more stones and occasionally destroy them for additional variety. It would also be interesting to move objects using nightmares or other sudden events.

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Coin Grind by jester1454 2025-04-09T20:35:54Z

You've done an excellent job, and the result is really good! The music fits well with the game, although it's a bit short, and the looping is quite noticeable – the musical track could have been longer.

The presence of a save system was a pleasant surprise! It's very convenient; I was able to return to the game after work and continue from the same place without starting over. Even if it's not necessary for a game jam, such a feature definitely improves the gaming experience.

The tutorial is implemented very well and informatively, without unnecessary details.

There's a lack of visual or audio feedback when taking damage from enemies – health loss doesn't feel impactful enough. Perhaps placing a health indicator directly above the player would provide better vis ibility.

The sound effects are generally good, but some of them stand out from the overall picture. There's a noticeable imbalance between the background music and the shooting/enemy hit sounds. However, the jumping, falling, and coin collection sounds blend in harmoniously.

When breaking blocks, there's a lack of visual and audio "juiciness." Since this is a core gameplay element, more impactful destruction could make the process more satisfying and motivate the player to break blocks for the sake of the process itself, not just for collecting coins.

The pickaxe is overpowered compared to other tools. After accumulating enough coins, there's no need to use other tools. It would be more interesting if there were blocks in the game that could only be destroyed by a specific type of tool.

The monster-spawning blocks evoke negative emotions as their appearance is impossible to predict. It would be better to mark such blocks with special indicators, as is done with other game objects.

The game was definitely created by true professionals and handsome sexy fellows. It's a shame I don't know them personally.

Granny's Gotcha by Joscco 2025-04-09T21:34:11Z

You've done an excellent job, and the result is really good! The graphics are very cool, the feedback on clicks and the music – everything is wonderfully selected.

There was a moment when I was afraid I would miss the dialogue because it said "skip." But it turned out that this was just a way to advance the dialogue further. And then it started moving on its own – it seems there was some kind of bug.

The grandmother's hands are made simply gorgeously. In general, I did think that grandmothers have such hands, although I didn't expect to see a broken cigarette with grandma. However, what about the cigarette – I definitely didn't expect to see a dead rat there. It was very funny and amusing.

Perhaps I would add a little more feedback on interactions and sounds for the moment when grandma picks something up. This is really lacking now because all the rest of the goat atmosphere implies that it should be very cute and pleasant. But the main pillar of mechanics, that is, the moment when you take something in your hand – it feels quite empty.

Fake ID? Grandma, seriously? I really like how the balance is done – it's very high quality. It's clear that the levels nicely follow each other and gradually expand grandma's bag. Grandma, a tampon, seriously? How old are you? Granny, another ID along with a dead bird? Good thing at least the cockroach isn't alive.

Overall, I really enjoyed the game. It's wonderful, and generally a super game, great work!

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Party Crasher by gamebuilder 2025-04-10T20:32:58Z

You've done an excellent job, and the result is really good! The music is quite loud, which can be distracting at times. I liked how the monsters and the main heroine are drawn – it's clear that effort and care were put into this.

It's not entirely obvious where the monster colliders begin or end and how to avoid them altogether. I just went straight through, and I think this is a perfectly normal strategy. It wasn't completely clear what to do with the dark segment – I couldn't find the controls, just walked a long time into the darkness and eventually died. There's a real need for highlighting objects that you can interact with, and information about what, for example, viewing does. I tried to kill a monster by interacting with it, but it wouldn't die.

A rather strange situation occurs if you press and hold the right arrow, although this is the first thing you want to do because it seems like a platformer. But in fact, it's a "survival" game. It gets very tiresome to constantly press right. Perhaps it would be better if the heroine walked forward automatically, and we just had to interact with the world by changing the direction of walking, or interact with objects near which she finds herself. In any case, great work!

Home Deep Home by YogurtTheHorse 2025-04-09T21:19:53Z

You've done an excellent job, and the result is really good! The graphics are beautiful, and the implementation of territory expansion and character animations is especially impressive.

At first, it wasn't entirely clear what to do in the game. I had to poke around everywhere until I realized I needed to click on the characters (I didn't read the instructions – I started playing right away). Sometimes you miss when clicking on characters – perhaps a pause or an enlarged collider could fix the situation. There's also a lack of feedback about successfully sending a character to work: after tapping, it's unclear whether someone has already run there or not. For comparison, the indication for expanding boundaries is done excellently.

It's very inconvenient that characters run away after work – these good-for-nothings are always drawn to dancing. Maybe they need a chain? No matter how many houses I built, the number of characters didn't increase. In the end, I was still left with my 5 characters. I tried sending them to houses, sending them to one house in pairs, building houses nearby... Nothing helped – they simply don't want to reproduce.

I built on many cells but never understood the goal of the game. Research doesn't give anything, the memorial with a broken piece of stone pizza didn't help. And the expensive thing without a price (50 + 50) didn't give anything, even though I saved up for it three times. I hope my little slaves were very happy while kicking this strange spiky thing. It doesn't remove the purple corruption, doesn't kill my little slaves, and doesn't kill monsters. What is it for?

I would continue playing further because at this point I thought that they simply didn't have time to implement everything that was planned in the game. But in any case, being in this little world was pleasant. Thank you!

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Swim by Gossian 2025-04-10T20:26:20Z

You've done an excellent job, and the result is really good! The concept of objects from which you can swim is very interesting. Right from the start, when the character falls into the water, it immediately becomes fun. The character mostly looks great, although there are a few bugs with the animation when we start running on white blocks.

Sometimes there's not enough jump power to build your strategy, which leads to unpleasant moments when you fall down. You want more impact from jumping or, perhaps, more jump power. It's unpleasant to start over after such moments because it feels like the game was unfair to you. Perhaps some mechanic like sprint would save the situation.

I would like to expand the screen more because sometimes you simply don't understand where to go. Because of this, you have to just jump forward at random and hope that you'll land somewhere. Large segments where you need to swim right or down also put you in a bit of a stupor. Perhaps some arrow showing the direction would help here. I reached the end, but the ending was unexpected.

Dark Ness by Soul Grinder 2025-04-10T20:40:25Z

You've done an excellent job, and the result is really good! It's a very amusing idea. The musical arrangement is amazing, and I also really liked the voice acting. The mini-games with photography and fishing turned out to be interesting and add variety to the gameplay.

A strange "bird" constantly appears in the camera, which isn't voiced in any way, but I think it's just some bird I didn't know about. Simply its presence already creates anxiety, which works well for the game's atmosphere.

Fishing lacks a bit of impact because, honestly, it should be more tense. You can press the spacebar many times, which causes a loss of focus concentration. If I were constantly focused and pressed, for example, as in Stardew Valley, at the right moment, it would have scared me even more, especially when I caught the last fish.

From Oblivion by Norah 2025-04-10T20:19:06Z

You've done an excellent job, and the result is really good! The menu welcomes you with quality animations of water or something similar. Leaving the ward, we see a huge level that invites exploration. The primitives complementing the level weren't initially perceived as primitives – turns out that's intentional.

It's great that the game has voice acting. I really liked the Level Design. The game design hints are effective – it's immediately clear what to interact with. I wanted to run, pressed Shift and immediately ran, so adding sprint is very useful. The game immerses you in a sad atmosphere, but the design feels kind. The story and narrative are excellent.

I found a bug – you can go behind one of the walls and fall down. It's unclear if this is intended. I tried to return, but there were invisible walls everywhere, so I started over. I hoped for an ending after revealing all the faces, but from the description I understood there wouldn't be one. It was fun to search for objects and connect them with people in the ward.

Down Under by TheLastSlowpoke 2025-04-23T10:15:42Z

Снимок экрана 2025-04-23 в 13.12.59.png

Got him!

Very fun game, but lacks music. I wanted to give (reluctantly) one star for the music already, but the music vote was disabled.

Such a bad deed I compensated with five stars for the other categories. Great job!

Home is where hell is by Anderson Job Loeffler 2025-04-10T20:09:07Z

The graphics are cool. The music is also quite addictive. I really liked that you can play with one hand. I had to learn the whole road to Hell, of course, but the theme is beautifully implemented. There are a couple of unpleasant moments in the level design. Because of this, sometimes losing feels like it's not the player's fault but the level design's. It was a surprise that the level is so small. It seems like it could have been made ten times bigger with checkpoints and such. In any case, very cool.

Depth of Moments by Lev Ramburg 2025-04-10T20:53:29Z

You've done an excellent job, and the result is really good! The Art Direction is simply gorgeous – it's absolutely amazing! Everything moves, everything can be touched, everything looks alive. The characters feel real and full of life.

Like some people before me, I also got stuck in the backpack. But later (after some restarts) I realized that you need to swipe items from the backpack – this is absolutely not obvious and could have been better explained in the game.

In the end, I managed to win the girl's heart. When I lit the last match, I was completely thrilled! Great work, fantastic result!

LD59 — Signal

Cookie Signal by Kurakurture 2026-04-21T12:54:49Z

@guydesu write your score to game page. For history wof

Cookie Signal by Kurakurture 2026-04-21T15:11:21Z

@fabelay OH MY WOOF! That’s a lot of cookies! Your name has been added!

Cookie Signal by Kurakurture 2026-04-23T09:01:53Z

@janku has been added!

Cookie Signal by Kurakurture 2026-04-24T12:13:22Z

@toshiy has been added!

This is not my idea.

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To walk on Strange Roads? by alyd asmar 2026-04-21T11:52:34Z

The game features really appealing visuals, with beautiful backgrounds that are genuinely enjoyable to look at and explore. However, I struggled to understand the meaning of the symbols that represent the in-game language, which is supposed to guide you in delivering packages. Instead of learning or interpreting them, I ended up brute-forcing the process by wandering around and trying every possible option. I’d also like to highlight that the item search mechanic, which relies on sound cues and pixel hunting, didn’t feel very engaging. It’s often unclear what exactly you’re looking for or where it might be. If objects were more visually distinct or slightly highlighted against the background, it would make the experience much clearer and more satisfying. Overall, the game looks great and has a very appealing presentation, making it a visually charming and enjoyable experience.

Tune by DeathandRepublic 2026-04-21T11:35:39Z

I spent quite a while trying to understand what I was supposed to do, but it really feels like there’s a bug. The red stone clearly indicates that it should respond to red signals, yet no matter how many red signals I shoot at it, it doesn’t move at all. Strangely, those same red signals seem to activate the yellow stone instead, which is confusing and breaks the logic of the puzzle.

As a result, I’m stuck in the very first tutorial area because I can’t move forward without shifting the wall. This blocks any further progress and makes it impossible to properly engage with the game.

That said, the sound design and visuals are quite приятные and create a nice atmosphere. I’d really like to give the game another try once this issue is resolved or with some guidance. Overall, it feels like a solid and promising experience. Снимок экрана — 2026-04-21 в 14.35.13.png

MAYDAY by Viktor Kovachev 2026-04-23T19:13:05Z

I really enjoyed playing this game, it’s a fantastic example of the metroidbrainia genre!

The guy in the suit alone is an easy five stars for humor. The game is very charming and engaging, with a strong sense of the unknown, and every new point of interest feels exciting to discover. The characters are drawn beautifully and really add to the overall style.

Some moments can feel a bit unfair without prior knowledge though. For example, the mermaids were confusing at first. I expected them to sing, but instead they just repeat words, and it took me a few tries to realize I shouldn’t listen to them.

There’s also a small issue with color indication. It works well overall, but one red marker overlaps with the general enemy color, and since the captain is also red, I almost couldn’t see him on the map.

The balance is excellent. Progression feels smooth, with steady upgrades to shotgun power, health, and speed. I really liked how new threats like anglers and tentacles are introduced over time.

However, anglers and sharks look dangerous at first, but don’t react if you shoot them from a distance. They just kind of stay in place, which feels a bit off. It would be much more fun if they actually started hunting the player.

The final boss is too noisy and a bit too easy. Maybe some strong music instead of the current sound effects would make the fight feel more epic. After dealing with sharks and anglers, beating the boss on the first try felt a bit underwhelming.

About visibility and screen framing, I’d prefer to better see that everything around is darkness. Right now the view feels a bit frustrating and tense, not always in a good way, even if it adds some atmosphere.

The mix of 2D and 3D is really well done. At first I even thought the boat was fully 3D. The rocks and environment look great, and the particle effects and sound design support the atmosphere nicely. The moments of silence work especially well for immersion.Снимок экрана 2026-04-23 в 21.57.25.png