zimonitrome 2024-10-07 18:53
Not sure I've ever seen a MOBA before in LDJam. It's a bit frustrating to control but it's also very charming.
Foon → Ludum Dare Explorer → LD56 → Miba - Mini Battle Arena
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1000 | 2.91 | 19 | |
| Fun | 951 | 2.81 | 21 | |
| Innovation | 758 | 3.02 | 20 | |
| Theme | 718 | 3.44 | 21 | |
| Graphics | 953 | 2.41 | 20 | |
| Audio | 571 | 3.02 | 21 | |
| Humor | 751 | 2.63 | 21 | |
| Mood | 1007 | 2.66 | 20 |
Not sure I've ever seen a MOBA before in LDJam. It's a bit frustrating to control but it's also very charming.
I love the sound effects. My little blue guy was getting bullied into the AOE zone which I did not realize right away. Excellent foundation for a moba!
Never played a MOBA before but I enjoyed what I played! Cool magnifying glass effect, too!
This is so sweet and brings so many memories of me trying replicate "3 corridors" in StarCraft 1 map editor long time ago; I was not sure that all the towers are enemy towers and lost my initial army immediately; Was not able to recover from that, but I see how I can win this if I try it one more time; Also all the sounds are seems to be playing left ear only, could be a recording or export issue with the media files.
This is my first attempt:
https://youtu.be/cQfNMnd0Ph0
Nice job making something tough like this in such a short amount of time! I found the units kind of hard to control, but I still see the base of something really cool here. Nice work!
Nice game,very interesting plot!!!!Nice job!!!!
I was intrigued by the game, but I ran into a few issues. Initially, the game launched in a quarter of the screen, making it hard to click on both friendly and enemy units accurately. I also struggled to figure out the gameplay at first, clicking around aimlessly without clear direction, and by the time I understood, my towers were already destroyed.
While exploring the upgrades, the last option seemed the strongest, so I saved up for it. However, there’s a lack of visual feedback during attacks, which made it difficult to tell if my units were actually hitting the enemies. Additionally, a respawn timer for my monsters would be helpful to track the pace of the battle.
With some tweaks in these areas, the experience could become much more engaging!