Foon → Ludum Dare Explorer → LD56 → Miba - Mini Battle Arena

Miba - Mini Battle Arena

By lobbienjonsjii

Percentile
CategoryRankScoreCountLD56Ever
Overall10002.91198.621.8
Fun9512.822112.827.3
Innovation7583.032029.741.8
Theme7183.452134.449.0
Graphics9532.42201.99.8
Audio5713.032118.540.5
Humor7512.632120.840.3
Mood10072.67205.216.9

Comments

zimonitrome 2024-10-07 18:53 ♥ 0

Not sure I've ever seen a MOBA before in LDJam. It's a bit frustrating to control but it's also very charming.

jadith 2024-10-07 22:10 ♥ 0

I love the sound effects. My little blue guy was getting bullied into the AOE zone which I did not realize right away. Excellent foundation for a moba!

a-priori 2024-10-08 01:15 ♥ 0

Never played a MOBA before but I enjoyed what I played! Cool magnifying glass effect, too!

icxon 2024-10-09 20:17 ♥ 0

This is so sweet and brings so many memories of me trying replicate "3 corridors" in StarCraft 1 map editor long time ago; I was not sure that all the towers are enemy towers and lost my initial army immediately; Was not able to recover from that, but I see how I can win this if I try it one more time; Also all the sounds are seems to be playing left ear only, could be a recording or export issue with the media files.

This is my first attempt:

https://youtu.be/cQfNMnd0Ph0

oysterhey 2024-10-14 14:02 ♥ 0

Nice job making something tough like this in such a short amount of time! I found the units kind of hard to control, but I still see the base of something really cool here. Nice work!

exa 2024-10-15 07:19 ♥ 0

Nice game,very interesting plot!!!!Nice job!!!!

kurakurture 2024-10-18 14:56 ♥ 1

I was intrigued by the game, but I ran into a few issues. Initially, the game launched in a quarter of the screen, making it hard to click on both friendly and enemy units accurately. I also struggled to figure out the gameplay at first, clicking around aimlessly without clear direction, and by the time I understood, my towers were already destroyed.

While exploring the upgrades, the last option seemed the strongest, so I saved up for it. However, there’s a lack of visual feedback during attacks, which made it difficult to tell if my units were actually hitting the enemies. Additionally, a respawn timer for my monsters would be helpful to track the pace of the battle.

With some tweaks in these areas, the experience could become much more engaging!