Fire Festival by commanderstitch 2024-04-16T10:49:17Z
An absolute fever dream. I love it, lol.
Foon → Ludum Dare Explorer → Users → lobbienjonsjii
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Miba - Mini Battle Arena | jam | 1000 | 2.91 | 2.81 | 3.02 | 3.44 | 2.41 | 3.02 | 2.63 | 2.66 | |
| 2024 | 55 | Summoning | Crummonir | jam | 738 | 3.43 | 3.37 | 3.56 | 3.52 | 3.23 |
An absolute fever dream. I love it, lol.
Oh this is very cute! I was a bit lost in the beginning, but managed to appease the goddess on my second attempt. It would be cool to have some sort of incentive for offering a larger variety of produce.
Impressive graphics, fun gameplay and a creative take on the theme. Unfortunately it is a little laggy.
The game looks incredible! The gameplay feels great too. The games pace made it impossible for me to read the text that sometimes pops up (I believe they were different weapon pick ups?).
This one had me hooked and curious about the mysteries behind the games setting. I enjoyed the puzzles a lot! Traversing the map was a little tideous.
Terrifying. I am never touching a penguin again after this one. Good job.
Super impressive entry, that I'd love to see developed further! For some more strategic depth it would nice to see the enemy moves before deciding which dice to keep and which to reroll. It could innovate a little more on established dice builder concepts, to stand out amnong other games in the genre.
That is one rad wizard. I wish I could rate this, it is a great game!
That is certainly a unique way to interpret the game jams theme :laughing:.
A creative concept, executed with a cute aesthetic and humor. The gameplay loop is a little repetitive, especially in the beginning, maybe having the ingredients spawn in different locations could help, by presenting more of a challenge when planning a route through the kitchen. The rolling mechanic felt great but the crammed environment makes it less satisfying than it could have been.
I might doing something wrong or just bad cps, but while the game has a very well done resource system, my hand hurts from all the clicking I had to do. The enemies are easily overwhelmed when seperate but become brutal when clumping together as a group. This adds some depth to the decision making in the tower defense aspect, however due the lack of control over the AIs decision making, this can result in some frustrating scenarios. Regardless of that, I could see myself really enjoying this game if the clicking requirements were a little less demanding.
A cute little bullet hell! I would have like a visual indicator to know whether or not I am in summoning mode.
I love the the concept and chill vibes of the game. The movement is challenging and took some getting used to. It is a little annoying when Bumper gets stuck in a corner or out of camera though.
A simple, well executed concept. Incredible!
I love all the ominous ingredients as well as the bizarre requests by the customers. The graphics were fantastic! The process of summoning the ingredients was a little annoying, with the scroll obscuring the ingredient below.
The controls were a bit awkward, but the game was hilarious and the music was great. I got the sandwhich after a few tries.
A cute little game! I had a hard time with the veggies having a mind of their own. So far I have not gotten past the second level.