FoonLudum Dare ExplorerLD55 → Summon & Chill

Summon & Chill

By flogram

View on ldjam.com

CategoryRankScoreCount
Overall4763.6524
Fun6513.3823
Innovation1253.9324
Theme7153.5024
Graphics10222.7224
Audio434.2524
Humor10321.9723
Mood1184.1124

Comments

ultrarat 2024-04-16 03:35

Very much "Games to lofi summon to". Word throwing physics felt responsive without feeling like a frantic pace, good job.

leoatopos 2024-04-16 15:11

A little hard to see the mouse spotlight. Like the mood

7uc4s 2024-04-16 15:12

love the music!

xakkar 2024-04-16 15:14

I like the music in this game)

erukolindo 2024-04-16 15:15

Simple idea, but well executed. I would say it's relaxing, but my wrist did get tired by the end.

thorpalsson 2024-04-16 15:16

Simple but enjoyable, also like the music and how it interacted with the game.

escyll 2024-04-16 15:17

What a wonderful game! Somehow I always fail on the word 'Et' though, it never drops down.

Really nice atmosphere.

lobbienjonsjii 2024-04-16 15:19

A simple, well executed concept. Incredible!

axodo 2024-04-16 15:21

Music is great! Concept is cool, and the mood is very nice :)

flogram 2024-04-16 15:41

@leoatopos Thanks for the feedback! I uploaded a new version with increased cursor contrast.

flogram 2024-04-18 13:59

@escyll Thanks! There seems to be a bug where sometimes some words get stuck somewhere. Sorry about that. I'll look into it.

sodoj 2024-04-18 16:28

This was a surprisingly chill experience. Not much I could add, other than maybe adding some kind of progression system, making the whole thing stand out more visually and mechanically. Maybe as incantation progresses, the background gets more wobbly or some words get smaller or darker and harder to catch. For what it is though, it's definitely a nice experience under the sea of games where you spill blood both of your enemies and the underlings you summon. Well done!

camd67 2024-04-19 01:46

So chill, and it feels like a pretty complete experience! I really liked how if you got a bunch of words lined up you got a big accent sound. That was super satisfying.

I do think a little visual / effect flair would be nice as the summoning progressed. Like some sort of gradual background gradient shift from black -> red.

helicule 2024-04-19 17:08

One of my favorite entries so far, really great and unique concept with a neat execution!

dams333 2024-04-19 18:18

Really cool experience, the physic is so satisfying. And the chill music is incredible, great work !

jk5000 2024-04-20 07:09

A simple and very relaxing puzzle game. Well done.

frederikja163 2024-04-20 16:17

Simple idea, great execution. A bit hard to play with touchpad, but thats not really a problem. I like the visuals, and the sounds. The game seems a bit familiar to my own, i like the direction too.

frango 2024-04-20 18:17

Loved the mood, the frantic gameplay and the unique concept. I really liked the "bounce" when a falling word touches the dragged one and when a word falls and happens a non-voluntary fill in the sentence the game feels like more easy apparently. Well done!

braktheman 2024-04-20 21:18

Simple concept with great vibes. Love the audio design. Couldn't actually finish it because the final word I needed wouldn't spawn? Incantation failed :(

Good job regardless! Congrats on finishing your first Ludum Dare! Keep making stuff!

krummsakura 2024-04-21 00:17

Waiting for the words to fall, strangely feels like tetris. When a simple “et” doesn't arrive at the time it is frustrating but when a line disappears, it feels great. Simple but best kind of simple. Great job.

cshep99 2024-04-21 12:42

such a simple idea! i love how the ambient music is affected by the words clearing!

jordan-neff 2024-04-22 02:30

This was a fun little surprise of a game. I didn't expect much at first to be honest, but found myself enjoying the simple yet enjoyable mechanic of finding and dragging the words to their respective places in the incantation. I think despite the limited scope you did a fine job of tying in the theme of summoning. The words I needed also always seemed to appear right when I needed them most, so well done on programming it so that unnecessary words weren't filling up all the space. Kudos!

ohfiddlediddle 2024-04-30 23:55

Damn what a vibe, very soothing, and a nice little experience. My only feedback is that it would be nice if a bit of the musical arrangement was tied to when the words got placed (not just completed, but when each word got placed). Sort of like how Tetris Effect does it (very hard in the scope of a game jam though obviously!).

Overall great work, keep it up! :)