Not Enough Spaces by mmason 2023-10-03T13:16:33Z
Interesting spin on the theme and very relaxing. Original concept but still feels familiar enough to keep me engaged.
Foon → Ludum Dare Explorer → Users → braktheman
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | McFoley's | jam | 646 | 3.23 | 3.32 | 3.01 | 2.93 | 2.64 | 3.39 | 3.82 | 2.94 | |
| 2025 | 57 | Depths | Dante's Mini-Golf | jam | 741 | 3.06 | 3.07 | 2.80 | 3.70 | 2.68 | 2.67 | 3.39 | 3.15 | |
| 2024 | 55 | Summoning | Party Wizard | jam | 900 | 3.27 | 3.25 | 2.70 | 3.67 | 3.16 | 2.77 | 3.98 | 3.38 | |
| 2023 | 54 | Limited Space | Clogged Tube | jam | 898 | 3.17 | 2.89 | 3.31 | 3.96 | 2.78 | 2.87 | 3.38 | 3.11 |
Interesting spin on the theme and very relaxing. Original concept but still feels familiar enough to keep me engaged.
You did a really good job of taking a concept that could have been repetitive and you added a good amount of variety and smart difficulty progression. Well executed and feels good to control.
This is absolutely brilliant. I honestly have no notes for you all. It's goofy, it's smart, it's extremely creative and fits the theme in an outside of the box way. Everything works as you would expect. The controls can get tedious managing overlapping sheets of paper, but I think that's necessary for the type of game it is and also spins in to the theme of working with limited space.
You should be really proud of this and I think the concept could easily be expanded if you decide to continue working on it.
As for the commenters, if anyone gets a perfect score on this game you should automatically be put in to Mensa.
Really addictive game. Looks great, feels responsive, love that it flat out works as an NES game. The mashup of genres works surprisingly well. Fantastic job.
Came for the food, stayed for the inspirational quotes. I did not save any money on my trip to the buffet, but alas I am sated. Really liked how you put the controls on the table and made it part of the ambience - it's a really creative solution. Ran in to a few small physics issues but it was nothing major enough that it hurt my experience.
Fun game and an interesting take on the theme I haven't seen yet. Would play again. Keep up the great work!
Today I learned that my poor brain can not handle doing 8 inputs at once and then figuring out which one to drop at any given time. Cute little game! Simple but effective.
The way the solutions work in this game feel very innovative. I can't really compare it to any puzzle game I've played before. It's a great concept with excellent execution.
Creative use of the theme and good atmosphere. Morse code detection works well. Did take me a little while to notice the sheet of paper on the table even though you did your best to highlight it. If I ended up in a Saw inspired trap room I would probably die.
Creative concept. Cohesive full package design from art to music. A little bit on the buggy side and had to restart a few times due to the hand and candy disappearing, but understandable bugs considering the time constraint. Physics can be such a nightmare to deal with. Nice and helpful tutorialization on the pregame splash screen. Good job all around.
I really like the concept of a dynamic story that changes depending on how you packed your bag. Creative use of storytelling that fits the theme in a unique way.
Really enjoyed the visuals. They had a nice consistent style to them. The visual thumbnail of the hand drawn fists stuck out enough to make me click it over the games around it. Good tension too making sure not to get caught.
The highlight of this game had to be the audio design though. Very well done and I loved that everything made a different noise when you hit it.
The only issue I ran in to was I would instinctively hold ctrl to crouch (though I did appreciate it was a toggle and not a hold) and holding ctrl while hitting most of the WASD keys would cause shortcuts to trigger - in Chrome S would try to save the page, D would bookmark the game, and W would just flat out close the window. I got myself in to trouble a few times this way and had to restart the game. This might just be a me problem but I'm guessing someone else out there probably has that hardwired instinct to hold ctrl while walking around when crouching is necessary.
Great work still. Really nice game.
I played this while I was eating lunch and it was very immersive!
Seriously though, game looks great. Camera is a bit wonky at times but the concept was unique. Keep up the good work!
The combination of the concept and the sound design made this game a fun experience. Very funny! I think being able to free draw letters could really bring this concept to a whole new level, but I think the team did a fantastic job with the theme in the allotted time.
This is a really cool idea and pretty fun to play. Not all the sections feel equal in difficulty but that's ok given the random ordering nature of the generation.
Now this is what we call true innovation
The puzzle design mechanics are very smart and the forcing of using the pickups in order is pretty unique. While responsive, I do wish the platforming was a bit more polished, but I think the challenging platforming is fitting for this type of game. Still, I ended up tapping out before the end because my platforming skills just aren't where they used to be. The concept definitely has some promise. Keep up the good work!
Relaxing game. Nice to have the scoring mechanics for people shooting for high scores, but I personally just liked the dopamine hit of watching the little green plus symbols whenever I placed a tile.
A few notes - first of all, something about this concept and the variety within it made this one of my favorite games I've played so far in this jam. It's really relaxing and strategic at the same time.
Unfortunately the bugs got the best of me and I couldn't make it to the end after a few attempts. Might just be a little bit of overscoping with how many neat concepts you put in, but I don't necessarily think you made the wrong decision. The game is compelling because of the different stages all working together so getting that all working before crushing the bugs makes sense to me.
Third, I learned that I would run an absolutely terrible moving service because every single I time I forgot to open the truck door and ended up throwing the first box into the side of the truck and letting it fall to the ground which is very funny. The inflation week to week also added to the comedy for me and felt like some amusing commentary as I lost money on the job week after week.
Even though I did not end up seeing it through, I actually really liked this game and I hope down the road you can iron out the bugs because I do think it's very fun. Bugs aside, I think it's impressive work for a solo dev in such a short period. Excellent work.
Great use of theme and fun addictive gameplay kept me doing more runs. Having the score linked to moving instead of time was a good call - adds incentive to not just sit idle. Glad you had the tutorial in there because I would have presumed the orbs were obstacles otherwise.
Excellent arcade gameplay with an addictive one more run mentality. I am a stickler for this style of game and I think the bright color visuals and especially the tunnels while holding down the boost really make you feel the sense of speed. The spinning of the ship when you course correct left or right is a great touch. Good amount of variety in the random chunks also - feels fairly balanced which sometimes procedurally generated games miss the mark on.
Enjoy the puzzle design and the rotation mechanic - very clever solutions. Also had some issues with the controls and picking up relays when I meant to connect wires. I think the foundations are a lot of fun here and the concept has some potential! Good job!
Very fun and amusing game - a few levels did get a little frustrating particularly trying to get Max to touch the cat but it comes with the territory of a quirky physics based game. I really appreciated the ability to skip levels so I could see through the rest of the game. Was also a pleasant surprise that the game had a running narrative. Absolutely loved the humor and the cozy voice over - laughed out loud at the stick person body pillow having two sides.
We heard you like limited spaces so we put limited spaces inside your limited spaces! Nice chill game experience. Everything seems to work as advertised and putting sublevels within the levels helps to set it apart from other organization games. Nice work.
Thank you everyone for providing feedback! I am still pretty early in the stages of learning all aspects of game creation as a hobby and have a lot of growth ahead of me so hearing all and any feedback helps a lot. Learned a lot of valuable lessons from this jam!
@nilan The original pitch was having a lot of other types of riders and overscoping/inexperience caused me to have to cut a lot of features that would have added to the variety. I also feel like it’s missing something especially in the earlier sections. Lessons learned for next time! I still did manage to sneak in a rare spawn to have some fun with it. Thanks for the feedback it’s really valuable to me!
Also thanks to everyone else that has played the game and left comments. The feedback helps me a lot on the next project. I’ve been doing my best to try out all of your games as well. Really enjoying my first ever jam experience - its been a lot of fun.
@verttixpertti I completely agree and the game should have started or at least quickly gotten to a movement phase early on. I ended up hearing this from a few playtesters and it always leads to confusion on if the game is even working properly when it sits at 0 for so long. Thank you for the feedback!
Fun platformer! I enjoyed the variety of being able to choose different abilities and combinations and some levels allowing more than one way to clear. Music was fun! Great job!
Game always keeps you on your toes. Simple concept but works very well. I am surprised how much the music adds suspense to the concept. I do also agree that adding some checkpointing between levels might encourage people to continue playing through some of the more difficult levels, but really that just depends on your intentions and if you want people to reach some sort of ending or just want it to be an endless "how far can you get" kind of experience. Keep up the good work!
I'll echo what many others are saying and say the first minigame was fun and the platforming bits while functional just felt slightly off. Really cool atmosphere and look to the game. The eerie ambiance was a great touch.
On the technical side, I did occasionally have some pretty major frame issues on my hardware in the museum portion.
This is how you do it. Controls feel great, mechanics all work, clever puzzle design. Really like how the difficulty is pretty chill and relaxed for the standard puzzles and the B-sides really make you think. I think this could easily become a full game and I would play it all.
Really like the idea of combining items in a Sokoban-like game. Feels good and some fun puzzle design. Great job!
The visuals are striking and the game itself is a great use of the theme. Makes it stand out from other platformers and forces me to learn a new control scheme with all the rotating with makes it feel more original.
The one note I have is I didn't love the feel of the shooting following the mouse cursor, but I do understand why it needs to be that way. Might have worked better for me if I could also click to fire.
The readme file was very funny and a great touch. I love the concept of a cursed install.
In the end, I think the originality is really what I took from this the most and you absolutely nailed it. Very creative!
The platforming feels great and responsive. Having the entire game on screen at once is a little bit intimidating, but also helps the game to stand out. Really enjoyed it. Great job.
I always appreciate a good idle game. It's a nice framework and I'll be interested to see where it goes from here. My only complaints are probably things you know based on the description - animations, enemy varieties, etc.
Had fun playing and good luck with the progress to it!
I felt so smart when I figured out how to beat the final boss! Really fun engine. Summoning blocks to cross the fluid pits was a little cumbersome but other than that no notes. Great audio, great gameplay, fun energy, nice atmosphere. Feels pretty polished for a compo game especially!
The falling animation was making me crack up. Nice job on finishing your first Godot project! Obviously the game is a bit short, but I think you have a nice framework here. Things seem to work as intended which is a great start.
Congratulations and keep making stuff!
Felt pretty good to me! Nice little contained story and the gun mechanics feel pretty good for the time frame it was made in. Voice acting was spot on too. Nice job!
I got jump scared by the text to text and I loved it. This game proves that my typing accuracy is lacking but I had fun writing the incantations.
Nice job and a real unique take.
I had a great time summoning the burger monsters! Creative use of ingredients for sure. A little bit of clipping issues with the ingredients left me slightly confused, but really only minor issues.
Keep up the good work.
Great spin on the roguelite genre. The computer AI didn't seem too smart, but that's ok because I'm terrible at chess. Some of the abilities maybe felt a bit overpowered but it just helped me build up my confidence. I had a lot of fun playing it.
Great work.
Mechanics and engine are solid. Fun puzzle game that I enjoyed playing. While the puzzles were too easy, I think a few of them had pretty clever layouts. Definitely something there that you could add to if you wanted to make it a bigger project!
It took me a few games to understand what I was doing fully but it's a really creative take on the jam! Eventually won a round and felt accomplished. Wahoo!
Excellent job!
I have learned that this game is adorable and I have also learned that I am terrible at stacking cats.
Really great concept and fun game! The whole vibe of it is so very good. Really liked that you chose to introduce each cat the first time you play it. It's a really nice touch.
I usually try to leave some kind of critical/improvement ideas on these comments, but I have no notes this time around. I really just thought this was great all around. It was one of the better games I've played thus far.
If you ever decide to add the mechanics you ran out of time for, I'm in.
Nice art style and creative puzzles. Controls were a bit tough for me and I definitely fell downwards in to previous checkpoint flags a few times but I kept playing for the enthusiastic VO and humor. Really enjoyed the writing and the easter egg when I trapped myself in a box was a nice touch.
Voice acting really brought it all together also love that you have a Dreamcast build of this. Nice job.
Really creative mechanic having to level up between each round in the limited time. The game could always use some more enemy variety but I played more rounds of this than most games I've played and I think that's a good sign!
Something really good here! Great work!
I like that you can punch projectiles to parry them in to enemies. Good variety of enemies - some levels felt harder than others.
Did find a few bugs - somewhere around level 4 I stopped being able to throw projectiles. I also ended up dying on the final level and when I clicked Begin it just gave me the You Escaped screen.
Still a good framework and I liked the concept of throwing punches with the mouse while walking around with WASD.
Nice job. Keep on making stuff!
Good vibes from a nice chunky pixel game. Action was frantic but never felt overwhelming which is a good balance. I had some issues sometimes delivering orders from certain angles, but it never held me back. Great job!
I never can get very far in these kind of games just because my brain never really fully grasps the control but I appreciate the dedication put in. I'm glad you put a video in the comments it helps me to see the stuff I couldn't see myself. Great job making an engine that works pretty well and I like that it infinitely loops.
Keep up the good work!
This is a really clever concept. The engine works and replicating the bird sounds has a nice ambient feel to it. Perfect game for mobile.
Great work!
Distinctive style and feels pretty polished to me for a jam game. Excellent UI. Nice work!
I absolutely love the animation for the wizard and the gameplay is fun. Only small criticism I have is that sometimes when I get a run going I wish I had a few lives or an end screen where I could see my final score and take a little breather before the game restarts, but overall I think it's a fun concept and I enjoyed doing multiple runs of it!
Great job!
Never been so scared to be chased since Ski-Free. Nice atmosphere and very effective 1 bit graphics. I didn't make it too far in but I had fun. Keep up the good work!
Yesss! I thought this was a lot of fun. Loved the pig names and seeing what they looked like as they upgrade. As a concept, it was a lot more engaging than most tower defense games to me.
A few of the levels could maybe be balanced a little better, but I had no problem reaching the end (mostly) intact.
Great job to the team! Keep up the good work!
Took me a few minutes to understand but once I did it works well for me. Like the added strategy of having to fly between the elevators. Controls felt a little cumbersome at times but I don't really have any suggestions to make them less. Impressed how many different levels you had. Really enjoyed playing it! Great job!
Definitely hurt my brain in a good way. This game feels like it took some wizardry to make work. Nailed it!
I would play more levels of this! I thought the puzzles were cleverly designed and I like that timing is such a critical part of it. The simple and minimalistic design works for it. Great little game and I hope you expand on it down the road!
Loving the gameplay loop. Combat is extremely difficult but addictive so I didn't mind continuing to throw lives at it. Great style too.
I thought the art style was fantastic and it was a nice coherent story. Funny and lighthearted. Found a few animation bugs such as the walk animation playing during dialogue but they didn't take away from my enjoyment at all. Excellent work!
I don't want to serve this man at all!
Fun concept and audio design. Creative use of the theme. Game broke a bit in fullscreen mode on a 4K monitor and could use a little polish around the edges but that just comes with the jam territory sometimes.
Congrats on finishing your first team jam!
Fun game loved the vibes and some of the puzzle felt well crafted. Ended up falling off the platform during the end credits and plummeting to my doom but no regrets.
Nice job.
Mavis Beacon trained me for this very moment. Unique and original concept and challenging even on the easiest difficulty.
Did see a few small bugs where when restarting the game the cash meter at the top didn't reset and I believe there was once it left me off on the day I had lost on previously.
Really like that you found the time to do a video tutorial. Definitely helped me understand how the different creatures worked without having to just trial and error it.
Keep up the good work!
Wasn't expecting the requested burnt items on the third day - funny stuff! Good spin on the classic Tapper format. Enjoyed the game!
Good amount of items and combinations to play around with. I think the game feels pretty good! I was feeling invincible and my hubris eventually got the best of me as I flew too close to the sun picking up too many minus max HP upgrades. Nailed the Isaac aesthetic too.
Really fun!
Good framework here. Didn't immediately understand the mechanics but eventually I figured it out. Did once accidentally end up on the outside of the map - not exactly sure how that happened - maybe a wall just didn't load properly?
Still, it's a good start. Keep up the good work.
Music mechanics work great! Felt pretty good and the timing felt responsive for a rhythm game. Nice story, good music, just a game that works on many levels.
Only criticism I would have is sometimes the charting felt like I wasn't playing the actual music. Would have been a little nicer if repeated notes lined up on the same arrows but I know that's a bit challenging when dealing with only 4 lanes.
Overall I had fun and the team did a fantastic job. Congratulations!
Wow moving while drawing complex shapes is surprisingly hard. I've always been a huge Geometry Wars fan and this gives off similar vibes even though it's a completely different concept.
Really fun game and I enjoyed playing it a whole lot. Every once in a while the shape recognition wouldn't pick up what I was trying to draw but I think that's more of a me problem than anything.
Great job!
I got through the game! It did a number on my wrist, but I did it! Pretty fun time. No regrets. Would love to see a version of this just go on endlessly with ramping up waves and just watching my summon levels increase and automate.
Nice job!
@cody-holt it just kind of started working an hour ago! I don't know what was going on earlier but I'm glad it resolved itself.
Well crafted puzzles, good vibes, nice sound design. Couldn't quite finish it had to tap out at stage 17 but I really appreciated the difficulty curve even though I didn't complete the game.
Only small criticisms would be some sort of way to undo previous moves (unless there was one I just couldn't find) and making it easier to differentiate the circles for cats and dogs. These are just small nitpicks though. The game was fantastic.
It felt like a real unique and interesting game to me! Congrats on what you did here. I was pretty lost the first few attempts but then I started completing some summons. Loved the audio and the atmosphere.
Great job to the whole family!
Was always fun seeing which upgrades would show up next. It took me four minutes to get the elevator down so I feel like a rookie compared to some of the other times, but as a fan of idlers this one checked a lot of boxes for me. Great work! Keep it up!
Fun game. Really cute world and characters. Almost got stuck because one of the boxes on the floor was blocking the bottom shelf of the corner bookshelf but I eventually got it pushed out of the way enough to interact with the items.
Really liked when the items came to life.
Fun playthrough. Thank you for making it and keep on creating!
Nice framework you have started here. Took me a few rounds to kind of understand what I was doing, but once I did it seems like it has potential to be a pretty addicting concept. Keep developing and congrats on accomplishing what you have so far. Good work!
Took me a few rounds to understand the holding down mechanic, but once I got it I understood the game. I liked the unique way of letting me spawn the sweets at the rate I want. Nice story, nice music, had fun playing the game!
Great job!
Nice arcade game - feels very hectic at times which works in its favor. Had fun playing - keep up the good work!
This game clicked for me and seems like it could be really addictive. I don't think I'm smart enough to get a high score but you really did a great job on this one. Probably one of the few games I play this jam that I might actually come back to in my free time.
Simple concept with great vibes. Love the audio design. Couldn't actually finish it because the final word I needed wouldn't spawn? Incantation failed :(
Good job regardless! Congrats on finishing your first Ludum Dare! Keep making stuff!
I think I liked the concept better than the game itself as I kept trying to move faster than the game would allow - but I will say I found the unique blend of art styles to really be the strong suit here. Congrats on completing your first jam and here's to many more!
These puzzles are designed so well! Had a great time and took a while to finish, but I made it through! Nice cohesive style and fun to play. Would play more levels.
Such a fun concept and game! Really enjoyed playing it. Drawing feels good, art is great, love it all. Fantastic!
Love the style and art! The combat is varied but I did find some bugs with the targets and bombs colliding and the targets bouncing off screen before my reflexes could kick in.
The combat was at times a bit hard for me - still really enjoyed what I did play through! Very creative!
Played through it on Fusion and worked like a charm minus some major slowdown when things get crazy towards the end.
Love the extra effort of making a game for an unconventional platform. Audio and visuals both feel proper for the time period too.
Glad Goodzilla could bring some good to the world. Really great entry, team!
I think this might be my favorite thing I've played so far in the jam! Really fun tight experience. Great use of theme, mood, the visuals, the humor, every aspect of it works for me.
Very good!
A lot of games with the "roguelite deckbuilder" feel to them out there but you all found an interesting and unique take on it. Really enjoy word games and wish more people would take a chance on making them.
I think some small tweaks could be done here or there and it would take me a few runs to really start putting to memory what the builds are fully capable of, but I think this is a fantastic start! Just works and feels good and is cohesive as an entire game.
Great job team! Please keep making stuff like this!
I can't tell if I'm smarter or not after playing this, but I successfully clicked on a lot of big words I can't pronounce so maybe I am a philosopher now?
Great job love the vaporwave vibes!
The poor rats all come to granny's purse and never escape.
Beautiful art, great humor, working mechanics, good level progression for difficulty. Seems like a hit to me!
Fantastic work!
I wonder if this is what it's like to be Mary Poppins.
Really fun game, cool style, great audio, clever gameplay.
Now I'm a little bit concerned about the purse defense systems these days.
Keep making stuff like this it rules!
Very unique play on pool! Visual effects are fun, gameplay is satisfying once it all clicks.
Only thing for me is I struggled to tell the color difference between the 3 and 7 balls. Maybe that doesn't really matter too much with the way the game progresses with depths, but on one occasion I did knock off a ball thinking it was one and it ended up being the other.
Very cool game. Keep making stuff like this!
Simple and quick puzzle game with a distinctive art style.
Other than the UI scaling for fullscreen/4K monitors everything seems to work great.
Nice job!
I really like the concept and the mood is unmatched.
The minimalism paid off.
Fantastic job.
PS I only made it through 40m maybe I need some training
Sure do love a fake operating system in a game! Absolutely devious. Well done.
Very clever game and felt polished.
Seems like a fine first project! I liked replaying it a few times to see what the best amount of worm steps left I could get. A random level generator or a handful of stages that get harder as you go could be really neat.
Reminds me of some of the edutainment games of the 90s.
Great job and keep making things!
Great job all around! I love when games can be familiar but still make me think in new ways of how to progress. Would be nice if the game onboarded with a tutorial a bit, but I figured it out with some time. Love the risk vs reward aspect. One of the best games I've played this jam!
Congrats!
Thank you so much for giving me the heads up there was no jump scares and yet I still felt on edge the whole time. Fantastic atmosphere and really liked the audio most of all!
The puzzles were really hard for me and I had to use some of the hints but I kind of prefer that to easy puzzles I can just blow through quickly.
Every time I do a LD jam I make an effort to play these FMV games.
No specific feedback other than to say keep being yourself, team! I can tell you're having a lot of fun and it really invokes that 90s era of FMV games.
I'm obsessed with the twinkle noise when you hover. Didn't realize until a few runs in that you need to go straight down with the ale to keep drinking it but once I understood I think this is a really good one more run kind of game.
Simple concept, but it works due to the risk vs reward of saving the meter or holding it down longer to get to a safer place.
Got one killer run down to 9250!
Good work everybody!
Fantastic job! Really liked playing it. Way more different mechanics in here than I was expecting, but that's not a bad thing. The music charts felt a bit disconnected from the music and coming from a DDR background it was tough for me to not see the right column as the right arrow on the more frantic songs, but overall it was still playable for me. The music was also great!
This seems like a lot of work for one weekend I think you all did a stellar job. Keep up the great work!
My reading comprehension is apparently bad because I didn't realize for the longest time there was a double jump. Once I got the hang of it I had a lot of fun. Got in the top 10 but I can't hang with your score. I challenge everyone else to knock me down to page two.
Only complaint is I'll second that the a few times the random generation felt like I was put in impossible scenarios. Also the music jump scared me the first time which is kind of funny.
It's fun though! Definitely had the one more run feel.
Took me a few tries to get through the opening section but when I did I became unstoppable!!
Great job!
Enjoy the style and look of the game but like many others the tongue broke, kind of fixed itself, and then broke again. I do think there is a good game concept in here but without the tongue I was just digging up a world to build more ants.
Could feel the personality with the ants dialogue too.
Nice creative use of the theme. Good tongue animation!
You keep me hooked to the very end! Progression system really kept me engaged and by the time I was done I felt very skilled at the swinging dodges.
Really nailed every category on this one. Great entry!
Craziest name for a game I've played thus far!
Fun concept - like that some of the ants can fight back. The trail of goo left by the tongue for a bit after it retracts is a really nice visual touch.
It didn't detract from my experience but on occasion I felt like the controls were getting away from me and the tongue would go further than intended, but that's just life sometimes. Tongues are a mystery of the world.
Great work team! Hope to see more from you in the future!
Atmosphere and vibes were good though I think the platforming was a little hard for me personally - though I did manage to get through it.
Really liked the layering of the previous stages in the background - gives a good sense of depth (how apt!).
Thank you for making a short tutorial intro so the player knows they can double jump.
Great job, team!
This one took me by surprise! Really cool presentation and the way the game progressed was not at all what I was expecting. Loved the audio changes and the way the case changed randomly within the words. This game definitely invokes some vibes!
Great job!
Character feels good, addictive one more run kind of gameplay, good balance of being challenging yet not too difficult early on.
Great work!
@tugaryn thanks for playing anyway! The game is premised around difficulty and challenge and frustration which I know is not great for the jam feedback process. I only know of three confirmed finishes thus far. It’s a shame most people won’t see more than 30-50% of the content but I knew that going in!
@pickens-inc thank you for noting the music! It’s something I was really proud of that most people probably won’t notice. It isn’t a pleasant soundtrack and I added the mute button for that exact reason, but every floor more or less adds instruments.
Unfortunately it was majorly compromised and had to be changed for the HTML5 version but in the editor itself it seamlessly fades from one track to the next and I had a fun time coding that. Never tried it before! It was a lot easier than I expected!
@stronf congrats I think you are the fourth confirmed finish that I know of! I figured I'd give people a break at the end because the original sketch I had was just not going to happen in time and I think in original design the people would have rioted. It was tempting to pull a bridge break I will say.
@silkworm-sweatshop thats good progress! The original plans did have moving cardboard cutouts of enemies, sand traps, and blowing fans on timers, but just didn’t get around to it!
I'm so hungry that I'd probably still eat the wet burger.
Great job on the game! I made it to the bottom of the ocean. Thought the difficulty progression as you go made logical sense and felt good.
I'm a simple man I see a Wario-ware inspired game I click it.
Great art style and concept. It just has that surreal dream feel that makes it all come together.
Some level time windows could use minor tweaks, but it supposed to feel frenetic so I get it!
Great job! Keep making cool stuff like this!
This is really addictive. It's like the bonus levels from Sonic the Hedgehog 2... except a bit more fun!
The visuals are very distinctive and work together well. The sound design is absolutely incredible from the sounds of the board to the swooshes of obstacles and the satisfying thwap when you hit an object. Love the arcade feel of the near misses. Levels seems to increase in difficulty as you progress and the ramp up feels nice.
I really don't have any notes on this one, I think you all did a fantastic job!
Sometimes I feel like this is how I sleep at night when I wake up limbs bent at all angles in ball form.
The concept is pretty great, honestly. Love unconventional games and I think this is a unique take on the theme.
Great job, team!
Here's my positives:
- You've made swimming feel better than some modern platformers - The 3D makes this game pop out - I love the built in tutorial into the world - I love the arrows that prevent you from trying to go back up when grabbing the ring - I love that all the enemies rhythmically expand at the same time - I like that instead of having an HP bar each mistake just makes the timer decrease faster - I also like that this damage is repaired at every refill station
Here's my concerns/questions: - Did the toilet diver shrink or do they just have a gigantic toilet? - Am I entering one toilet and exiting another? What is this plumbing situation all about? - Do the toilet diver and his significant other eat spiky balls for dinner?
I actually enjoyed this a lot! Really funny, everything just works. Had a good time. Keep making stuff!
Got it finished but had to try twice whoops! If I didn't like the game probably would have given up on the first failure but I liked it enough that I redid all the solutions to see it through.
Really clever puzzle designs and has a clean OS look to it. Great job! Congrats on finishing your first Ludum Dare!
@playrea I think all the solutions are very fair! I just didn't notice that I could browse backwards to the folders until it was too late. One of your previous comments helped me figure out that I needed to when I also got stuck on the radio puzzle for a solid six minutes of futzing therefore burning almost all of my allotted time. The puzzle design and structure is actually very good especially creating it all in such a short time period.
Really liked the parallax backgrounds and the 3d on the blocks - especially when falling from a shop to the next session.
I got pummeled fairly quickly by the lava - somewhere around the 3rd wave, but the game itself is an interesting concept of mining fast. Builds good tension! I like that the first round doesn't have anything chasing you to teach you how to play before it starts coming for you.
Nice job, team!
I like the hammer animation and the metal garb/soundtrack! Game could use a little bit more variety, but it's a jam game so I think it accomplished what it was going for!
Great visuals and music and the advantage to being smaller scope is I didn't run in to any bugs. Had to try until I got all perfects and I still didn't match some of the other scores above. My birdhouse is still beautiful though and I love it.
Great job, team!
Nice job! Thematically works for me, procedural generation seems to be doing its job, and the concept of literally paying for bogeys is something I haven't seen before.
Might be nice with the randomly generated levels to be able to see a bigger picture of the map or have some sort of roaming camera mode, but only so much you can do in 48 hours.
Hope to see more stuff from you down the road! Keep up the good work.
Props for a very unique entry! Mechanics work and feeling out the power meter felt better the more attempts I did. I do agree that it might be a bit overtuned, but I also wasn't good enough to make it very many rounds so maybe that throw feel changes as the game progresses.
It's a satisfying throw nonetheless. The concept of a quarterback with bad depth perception is pretty funny too.
Visuals and audio feel cohesive (though the hike audio breaks up in the HTML5 version for whatever reason... HTML5 and audio never really get along in my experience).
Congrats on finishing your Ludum Dare - and the compo even! You did a great job!
It took me quite a while to make it through, but I think there are some good bones (no pun intended) on the concept for this one!
The level design was pretty good. When I saw the look I was expecting an action platformer and was pretty surprised to find out its more of a puzzle game.
Don't think I can add any new feedback to the comments. Finding a way to teach the mechanics one by one would probably be a great route to go. There was something fun about being thrown in the deep end and just figuring it out though.
Great job and congrats on finishing!
I play a lot of idle games in my spare time and I think there are a lot of good concepts at play that need a little bit of tweaking.
My biggest gripe was when a bar went fast enough that it was solid it felt like any additional units or using a joker didn't actually help to increase the speed at all. I'm assuming everything is capped at some point for speed unless I'm missing something.
The lack of audio and the AI art are kind of sticking points with me too but I understand some things are just in the territory with the time crunch.
Don't get me wrong, I had fun with it though! I really like the concept of a stage/wave based idle game and it has potential!
(I also just want to say after playing through all the stages I personally think it fits in with the depths theme more than you're getting credit for.)
Cool vibes, especially loved the aesthetic and the audio at the climax!
Great job!
These phones are the bane of my existence, but that's what happens when you hoard them!
Good take on the theme and a cohesive game experience. Great job.
Wow that was actually quite a bit of fun. Would love to see it expanded on with more upgrades! It has a retro feel but the mechanics feel a bit more modern.
Also it is maybe the loudest game known to man when the dynamite and drill are capped out.
Really fun though! There's something satisfying about mindlessly collecting gold.
This is brilliant and I'm not smart enough to get very far. Really messes with my brain in the best way possible.
Very very cool! Keep making stuff like this!
What an absolute delight. One of the best games I've seen this jam. Everything from the art to the polish.
Great job, team!
Yup this is a good one. Great job! Really like the puzzle aspects with connecting the cables. Feels polished, has great vibes. Absolutely fantastic!
I also could not figure out how to get more than 7 of the feathers. Alas. Seems like I'm not alone based on some of the ending screenshots in the comments.
Very impressive how much you crammed in here in such a short time. Fun idler. Played it until my computer just couldn't handle the bee swarms anymore (after about an hour of progress)!
Great job, team!
Fun idea for a game. Nice sea vibes. Enjoyed how the music seemed to ramp up as the timer ticked down.
First level went pretty well but started struggling a bit when the letters were introduced. The scrolling of the list definitely slowed me down a bit and I was trying to figure out what words I needed to spell out and which ones were already established as an existing code.
Some good bones here though! Had a good time! Nice job!
That's the good stuff right there. No notes.
Very impressive making so many different solutions using limited interaction points. Really enjoyed it!
Fun little puzzle game feels like a modernized Chip's Challenge a bit. Great use of theme.
It's my fault for not reading the full instructions first, but it took me a while to realize I had to interact with the doors to get the matching waves so for a while I thought it was just an experimentation game.
Once I got that down the puzzles started flowing and got through it in relatively quick time.
Good level design and could be a fun concept to expand on.
Well done, team!
Even with a cheat sheet this game is extremely difficult!
I feel like I learned something today both about flag semaphore (I can remember a few letters without the chart now!) and about myself (I panic hard when a word has 7+ letters).
After about fifteen minutes my best score was a four. A lot of my successes were from figuring out a handful of letters throughout the word and then trying to fill in the rest. I could use some work!
Fun little educational tool. Would be good to have the answer after a failure just to know where it all went wrong.
This is so so good you all really nailed it. Excellent humor, fun mechanics, feels cohesive and polished.
You should be really proud of this entry!
Great work, team!
I don't know if I should feel remorse for all the grandmas I just helped scam, but here we are!
Great game everything just seemingly worked. Played it through to buying all the upgrades. Visually looks very nice and polished for a jam game. Wire physics are on point.
Fantastic job to the whole team!
Having played a few different switchboard games this jam, I really appreciated the unique take you had making a game that wasn't based around fast-paced plugging in of cables. The puzzle aspect was a nice touch of having to find the right person to connect the calls to.
Audio was very satisfying with the clicks and page turns.
I did run in to some bugs such as in one run the computer just stopped connecting and giving me the information and just having general issues with plugging in the cables. Starting a new game helped solve the problems I was running in to at least. Not sure if I was doing something wrong or just had some bad luck.
Still enjoyed the game regardless. Fantastic job especially as a solo project. Well done!
I'll just end up mirroring what a lot of others already said but I enjoyed the full package of the art and music. Fun character design too.
I struggled to efficiently play and got stuck on the second level unable to make the happiness meter move. Still had a good time and think there are some good bones on this game!
Great job to the team!
Once you get to the future the difficulty really starts to pick up. Super fun game, mechanics worked well for me and I did make it all the way through in the browser version.
That first song about the Cableman is such a banger and the beat switchup in the future world is a nice touch.
Really great bones on this one and a fun game!
Everybody did a fantastic job!
We love a good fidgety dab button. Really fun and nostalgic game. Loved the music and the vibes.
Did have a few times on the later stages where eggs seemed to spawn very frequently early on and then none spawned for the second half of the stage - not sure if that was just bad luck or a bug.
Great work! Had a fun time!
Really love the UI and mood of this one from the music to the graphics everything fit together.
It's a very polished feeling game for a jam. Cleverly crafted story.
Excellent work, team!
Appreciate the vibes. Love a good moody-lit dungeon. Voice acting was also a great touch. Love the growling of the mimics on the sensor.
Thank you for giving all the items little interactions. Loved clicking the horn/duck whenever I felt fidgety.
Fantastic humor!
My browser did come very close to crashing when I used the popper not sure if that was just an HTML5 quirk or what.
Great job, team!
Good concept for a game and funny to boot! Had a lot of fun playing this one and could see it iterated into something even wilder.
Eventually I ran in to a few issues being that sometimes rulesets would overlap with each other leaving me unsure what took precedent and once enough rules got added the subtitles covered the last rule making it near impossible to read anymore. Small issues in what I thought was a very enjoyable game.
Keep up the great work! Make more stuff like this - love experimental games!
Really interesting take on picross. The inversion rules broke my brain a bit. There's definitely some interesting concepts at play here that could be explored.
As a bit of a nonogram junky, it's nice to have a fresh way to look at it and I had a lot of fun playing through this. Smart puzzle designs.
Would have loved the ability to recolor certain tiles or lock in rows as complete while I experiment on others but that's just nitpicking wishful thinking in a jam setting.
Game feels really polished for being made in three days.
Great entry! Good job, team!
Simple concept that works well. Good humor, nice game feel. Great to see a bit of progression in difficulty (at least felt that way to me) as the game went on.
Well done, team!
Took me a little bit to even notice there's land I need to avoid ...whoops!
Once that clicked, the game became very satisfying. Enjoyed playing it!
Great mood and atmosphere, fun gameplay, good progression of difficulty.
Excellent job, team!
Had fun with it! Visuals feel cohesive, lots of mechanics for a jam game. Was a bit difficult for me (who is notoriously bad at video games) so I appreciate having the option to skip levels to see more of the mechanics. I still tried my best!
Nice work, team.
Very clever puzzle design. Would have enjoyed some random generation to it but I understand it's a jam game so time was probably tight.
Fantastic work to the team I would play more of this!
Tremendous presentation! Took me back to playing 3-D Dinosaur Adventure long ago. Definitely had a "he's right behind me, isn't he" moment when I turned around and the dinosaur was just on top of me.
Controls are tough but I think that's part of what makes it so unique. Having different layers of visual and audio based on signal strength was a good call. The nature of the game made me not put the points in sound very often so I feel like I missed out on some levels of the vibes, but even the low level audio is a vibe in itself.
This is great and something to be proud of!
Fantastic work, team!
Nice job! Good atmosphere with a really satisfying computer feel, I love a nice clicky computer station in games. Everything seemed to work as intended.
Only note is once I unlocked the cat cursor I desperately wanted to change back from it and couldn't find a way.
Enjoyed playing the game regardless.
Good work, team!
That was a great coordination exercise! Gets challenging after a while. Really enjoyed. Solid rhythm game that felt like it worked pretty well. Great visuals and felt polished for a jam game.
Nice work to the whole team!
What an art style! Great job!
Conceptually this is one of my favorite games I've played so far this jam. The puzzle mechanic to the platforming is on theme and satisfying.
The vibes are fantastic. Music and color palette sets the mood very well and the quick story bits felt like they added to the experience. Love that the talking on the phone did not interrupt gameplay or get distracting.
I did find myself getting some slight frustration around the level design when needing to wait for the moving platform after the second(?) checkpoint whenever I respawned, but for a solo jam game I think this is an entry you should be really proud of.
Excellent work! Keep making things like this!
Took a few tries to get my bearings but this is a really unique game!
I had fun with it and just a neat entry. Confident I won't play anything else like this for the rest of the jam and that's complementary.
Great job! Keep making things!
Had a lot of fun with it. I think the mood and style is great. Game has a real nice computer terminal feel.
I'll parrot a lot of what other people are saying and say I had a lot of issues with the font. Was getting 1s and 7s mixed up and really struggled with figuring out what a dot/dash/space was when it came to those buttons for the morse code section.
Ultimately, it's a minor issue in what I felt was an interesting concept that built upon itself as the game went on.
Really good for a solo jam entry. Congrats on finishing your first Ludum Dare! You should be proud of this! Keep making cool stuff!