Wellslide by Alfred Clark 2023-10-05T17:25:54Z
I liked the graphics and sound, and being able to break the block after I *thought* I was trapped was very satisfying. Nice game!
Foon → Ludum Dare Explorer → Users → RossK
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | The Zummoning | jam | 1144 | 2.85 | 2.78 | 3.38 | 3.23 | |||
| 2023 | 54 | Limited Space | Don't Get Crushed! | jam | 607 | 3.52 | 3.55 | 3.63 | 3.81 | 3.09 | 3.19 |
I liked the graphics and sound, and being able to break the block after I *thought* I was trapped was very satisfying. Nice game!
Really cool, visually, and I like the idea of building on the gradually sinking island. It was never clear to me what the goal was, or victory condition, if there was one?
Super fun-- somehow both classic and fresh. Congrats on ~~winning the Ludum Dare~~ making a great game!
Interesting! Maybe it could benefit from a tutorial level, or a gradual ramp-up in complexity
This was cute and fun! I couldn't tell if the "hero" could eventually be defeated, or just delayed.
Even ON linux(debian 12), I had to install some libraries to get this going (libsdl2-mixer-2.0-0, libsdl2-ttf-2.0-0, libsdl2-image-2.0-0).
I like the art and music, but I was never sure if I was doing well or not. Maybe an interactive tutorial would have helped me understand what a successful round looks like.
Sames, I wasn't sure what I could do/should do.
Once I figured out the inventory and combat system, it was really fun-- good work!
I died. A lot! I like the visuals and the music, though
I had trouble making sense of where I was and where I could go, even after I reduced the mouse sensitivity, I was afraid to touch the mouse and mess up the camera.
I liked the puzzles! The FMV was surprising, but I didn't hate it.
First thought: hey, this is like a laser maze! Second thought: OMFG these lasers kill you!
Good idea, well executed.
I won on my second try, but I never _quite_ grasped why certain things were happening.
I couldn't figure out what I was supposed to be doing, besides clicking "Go" and choosing a thing. What were the consequences of that?
I got the same error as @flying-dog-fish when using Firefox, but it worked in Chrome
The controls took some getting used to for me-- something about using WASD along with space to jump, it was hard to get the hang of it. But I like the concept and the art!
I'm sorry for setting the book on fire!
The controls were tricky, but this was a cool idea, and a great application of the theme!
I like the idea here, I think the square/dials interface could be extended to other stories.
I like the art, and approach to storytelling! I did find myself a little confused at times, though-- I was never sure if the game was frozen, or if I just wasn't at an interactive part yet.
@marcodeevil some people have noted that it would be good to know what your progress was in a level-- if you could have known how close you were to the next level, would it have still felt long?
@fupi thanks for the feedback (and the picture!)
@pumpkinink Each "level" has four obstacles, that can appear in any rotation (0,90, 180, or 270), until you get to the fifth "endless" level that contains ALL of the obstacles
I've published a post-jam version that addresses some of the feedback I've gotten.
- @pumpkinink it turns out, one of the level 1 puzzles was in the rotation twice, so appearing much more often than it should have! (fixed) - @ategon to your points, I have improved the art (a bit...) and made it so that you can restart the game using the keyboard, instead of reaching for your mouse - @fupi There's no longer a safe spot at the bottom of the screen! - @papaver it DOES get a little faster as you go on, but perhaps not quickly enough. - @rusty2117 There are now points! - @braktheman @ampo not quite what you're suggesting, but the level now includes a decimal element, so you can gauge how far into the level you are. - @fabula-rasa I re-worked some of the collision shapes, I hope it helped
Neat little game! Perhaps having some sort of death animation would make the transition back to start less jarring.
This was a little tricky to play on a trackpad, but otherwise I really liked it!
Brutal!
I liked this-- though the "end turn" button seems unnecessary when you only take one action per turn (unless I misunderstood something!)
I was able to get this working through a geeky work-around on linux (download the zip, extract, from the terminal, cd into that directory and `python -m http.server` , and then opened up http://localhost:8000 in my browser.
As far as the actual game goes, I wasn't sure what to do, exactly. I jumped around, through the various portals, and nothing in particular happened.
Screenshot from 2023-10-03 18-36-35.png
Do you just have to watch it a while to see anything change?
I liked this a lot: the gameplay is interesting, and the art and sound are great
Tricky! I thought this was really interesting and enjoyable. Good work!
This one required more CPU/GPU than I could offer, so it didn't run well for me. Screenshots look cool, though.
The scrolling text went too slowly and too long for my taste, but I loved just about everything else. AI-assisted or not, that music goes hard!
Agree with much of the above-- you did a good job introducing the weather control mechanics, almost like the tutorial level of a lager game. There were times where the scepter got stuck in the background, but otherwise nice work.
I died a lot and had fun doing it!
I loved this-- stylish, fun, and I felt like a genius the first time I used the frog to get past an obstacle.
A took me a few tries to figure it out (I wasn't drawing the *right* kind of triangle), but once I got the hang of it, I liked everything about this game.
This was cute and fun!
I appreciate everyone's feedback! I've submitted an improved version to Godot Wild Jam, please consider checking it out! https://rosskarchner.itch.io/the-zummoning-redux
@vivid-hallucination yeah-- I think what I need to do is make it so that a creature advances forward after defeating an enemy, so the player would have that last space more often, and it wouldn't be available to spawn a new enemy.
After that, it might become too easy, so I'd have to add balance somehow.
Thanks, @rakowu - - you may enjoy the improved version at https://rosskarchner.itch.io/the-zummoning-redux
I got stuck after some number of the puzzles, but really enjoy the unique graphics and vibe. Good work!
Well done!
It took me a while to figure out that I was supposed to click on those moving things, and it didn't always seem to work. Fun idea, though!
I like the art (particularly the cards), but couldn't make much sense of what to do, even after reading your comment above.