paroxysmal 2023-10-02 00:10
Like the graphics and good gameplay with the levels closing in.
Foon → Ludum Dare Explorer → LD54 → floating rock in space
By indivicivet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 302 | 3.10 | 22 | |
| Fun | 306 | 2.92 | 22 | |
| Innovation | 300 | 2.92 | 22 | |
| Theme | 129 | 3.87 | 22 | |
| Graphics | 203 | 3.40 | 22 | |
| Audio | 224 | 2.97 | 21 | |
| Humor | 262 | 1.96 | 17 | |
| Mood | 254 | 3.05 | 21 |
Like the graphics and good gameplay with the levels closing in.
I like the music and audio, and I think it's thematic, too. If anything the space limits TOO quickly for me :sweat_smile:
I had an odd moment where I couldn't tell if I was doing damage to the larger rocks. I think they just have a lot of health.
I got 18! It's a little difficult but pretty fun.
I died. A lot! I like the visuals and the music, though
It was fun, the black and white GFX was different but cool, the pace is fat and fun. It keeps to the theme very well. Thanks for making it :).
Got to 7 by hiding in a corner and mindlessly shooting to the spawner. I liked the artstyle, the audio fitted well with it.
Theme is definitively here
thanks for the comments everyone ^__^ I'm really glad the theme seems to hit since I struggled a lot figuring out how I'd try to deliver on it! :)
ludumdare54_creator_score_to_beat.png
creator's score to beat, by the way (43)
Nice work! Hadn't played anything recently with this unique visuals. Fits the theme.
Fits the theme nicely. I like the stripped down aesthetics with fitting soundtrack, kinda made me feel some end struggle at the end of the world, with the world closing in. Gameplay wise i would liked more depth on the spawning and playing around the map.
Zrzut ekranu 2023-10-05 214021.png I forgot I had darkmode color inverter extension on :p - interesting idea, but the enemies clip to the walls a bit, maybe let them mine the walls slowly and don't cover the spawner. - I like how the level closing in seemed like a bad thing, but it was a blessing in disguise since you could just kite and farm enemies.
The visuals are very cool. The game-play is a bit wonky and really punishing if you manage to let them close in. But it was fun trying to figure out a good strategy. Ended up making a corridor around all four edges so I could keep them trapped in the center and let them out a little at a time.
Beat your score :)
047.png
Edit: but @ellaris did way better xD
Magnificent art style Got 46
@ellaris wow, awesome score! I revisited and got 50 but have no idea how you got to 78 :)) the "enemies mine the walls slowly" idea is a really cool one, I hadn't thought of that at all.
I was aware of wall clipping/spawner coverage during development, but thought the "let the spawner get covered and farm out strategy" wasn't that strong since you end up with a huge group of them at once. but maybe I was just bad during playtesting! I also struggled a bit to tweak the pathfinding and collisions since it's my first time doing something like this in godot ^^
the enemy pathfinding seems "incorrect" even with a nominally correct navmesh, so I think there's some extra care needed (probably moving it away from the boundaries, but I didn't have that much time to tweak it since I only actually figured out how the navigation server works quite late in the jam)
I got 14 points! My first round I didn't understand that the little guys were bad, I thought they were my little pals following me around the grid...
Fun and frantic!
Nice take on the topic. I like the style!
i like the overall vibes. i think there's something about the "enemies" not reacting to your shots that lowers the feels for me. good work!
I like the mood and the art style. The idea is also quite unique, bonus points for that. To bad there isn't more gameplay, it would have been nice to have a bit more variations;
Nice entry overall. GG.