FoonLudum Dare ExplorerLD54 → floating rock in space

floating rock in space

By indivicivet

View on ldjam.com

CategoryRankScoreCount
Overall3023.1022
Fun3062.9222
Innovation3002.9222
Theme1293.8722
Graphics2033.4022
Audio2242.9721
Humor2621.9617
Mood2543.0521

Comments

paroxysmal 2023-10-02 00:10

Like the graphics and good gameplay with the levels closing in.

googlypoo 2023-10-02 22:40

I like the music and audio, and I think it's thematic, too. If anything the space limits TOO quickly for me :sweat_smile:

I had an odd moment where I couldn't tell if I was doing damage to the larger rocks. I think they just have a lot of health.

greynovembergames 2023-10-03 22:55

I got 18! It's a little difficult but pretty fun.

rossk 2023-10-03 22:56

I died. A lot! I like the visuals and the music, though

littlebear 2023-10-04 10:32

It was fun, the black and white GFX was different but cool, the pace is fat and fun. It keeps to the theme very well. Thanks for making it :).

simoncarter 2023-10-04 16:59

Got to 7 by hiding in a corner and mindlessly shooting to the spawner. I liked the artstyle, the audio fitted well with it.

Theme is definitively here

indivicivet 2023-10-04 17:34

thanks for the comments everyone ^__^ I'm really glad the theme seems to hit since I struggled a lot figuring out how I'd try to deliver on it! :)

ludumdare54_creator_score_to_beat.png

creator's score to beat, by the way (43)

stvup 2023-10-05 17:24

Nice work! Hadn't played anything recently with this unique visuals. Fits the theme.

ttkayttis 2023-10-05 17:24

Fits the theme nicely. I like the stripped down aesthetics with fitting soundtrack, kinda made me feel some end struggle at the end of the world, with the world closing in. Gameplay wise i would liked more depth on the spawning and playing around the map.

ellaris 2023-10-05 19:48

Zrzut ekranu 2023-10-05 214021.png I forgot I had darkmode color inverter extension on :p - interesting idea, but the enemies clip to the walls a bit, maybe let them mine the walls slowly and don't cover the spawner. - I like how the level closing in seemed like a bad thing, but it was a blessing in disguise since you could just kite and farm enemies.

sudocoffee 2023-10-05 20:00

The visuals are very cool. The game-play is a bit wonky and really punishing if you manage to let them close in. But it was fun trying to figure out a good strategy. Ended up making a corridor around all four edges so I could keep them trapped in the center and let them out a little at a time.

Beat your score :)

047.png

Edit: but @ellaris did way better xD

ddolgov 2023-10-05 21:18

Magnificent art style Got 46

indivicivet 2023-10-05 22:50

@ellaris wow, awesome score! I revisited and got 50 but have no idea how you got to 78 :)) the "enemies mine the walls slowly" idea is a really cool one, I hadn't thought of that at all.

I was aware of wall clipping/spawner coverage during development, but thought the "let the spawner get covered and farm out strategy" wasn't that strong since you end up with a huge group of them at once. but maybe I was just bad during playtesting! I also struggled a bit to tweak the pathfinding and collisions since it's my first time doing something like this in godot ^^

the enemy pathfinding seems "incorrect" even with a nominally correct navmesh, so I think there's some extra care needed (probably moving it away from the boundaries, but I didn't have that much time to tweak it since I only actually figured out how the navigation server works quite late in the jam)

cheesepencil 2023-10-06 18:47

I got 14 points! My first round I didn't understand that the little guys were bad, I thought they were my little pals following me around the grid...

Fun and frantic!

tankou 2023-10-06 20:34

Nice take on the topic. I like the style!

mickey-sanchez 2023-10-07 23:34

i like the overall vibes. i think there's something about the "enemies" not reacting to your shots that lowers the feels for me. good work!

hakro 2023-10-08 19:14

I like the mood and the art style. The idea is also quite unique, bonus points for that. To bad there isn't more gameplay, it would have been nice to have a bit more variations;

Nice entry overall. GG.