Stuck in a while(true) by Neowedge 2020-10-15T21:48:09Z ♥ 1
the whole graphics and concept seem very cute! although I can't seem to actually play, because I don't see anything other than the background, messages and some explosions (which are probably my invisible player getting hit by invisible things) ^^ playing on the web HTML5 version
LD54 — Limited Space (17)
BoxBox by ilijabc 2023-10-06T16:07:53Z ♥ 2
I was a bit confused how it worked -- I saw you could move boxes to inside other boxes, but the first time I moved a box it was to the "delete box" slot, which told me "empty boxes only", so I thought you can only nest empty boxes, which of course is useless... I hadn't realized it was specifically for that slot. maybe a text label would help.
I got to 80 then my brain hurt so I stopped :D
good: - cool concept, simple to understand (once you actually see what's going on) but incredibly difficult to play - fits the theme very well
bad: - hurt my brain (this was probably what you were going for tbh) - too many letters/numbers to remember. the ideal would be to have lots of visually distinctive things (letter + shape + icon combo kinda thing), but I guess that takes time to do in a jam. maybe if everything was two characters rather than 3 that'd help? (and that wouldn't take added time)
Limited Space Travel by TasakaSama 2023-10-06T15:54:35Z ♥ 1
>The images of planets, monsters, are not mine
does this not break the rules for the compo? (of course it's fine for the "Jam" category)
If I Fits, I Sits! by cheesepencil 2023-10-06T15:44:58Z ♥ 1
1201 on my first play because I was way too aggressive on a tiny box...
good: - simple, fun concept - good delivery on the theme - nice polish with menu, consistent art style, sfx
bad: - maybe a bit too simple? I don't have any suggestions for what to do with the core gameplay mechanic to add more interest though. :/ I guess it being a score attack makes it replayable, it probably gets harder after the point where I died like a n00b - no bgm
Limited card space by Zirrrus 2023-10-06T10:58:45Z ♥ 1
good: - interesting mechanics, seems like there's a fair bit of gameplay complexity for a short game - it's cool that you made the card design modular/file based! not sure if you'll do any followup here though :)
bad: - the icons for different parts of the turn aren't 100% intuitive, the first play or two is a bit confusing. I think having text (+ icon) would be much clearer; maybe also colour coding? - graphics are a bit minimal/plain; maybe just more of a background etc could help
Deadlinez by mickey-sanchez 2023-10-06T00:10:57Z ♥ 2
I played until I'd filled all of my cards and hence can calculate my score:
deadlinez_screenshot1.png deadlinez_screenshot2.png
I'm gaining 68 per turn, so need another 41 turns after day 74 (60 work days left in final quest). so final score = day 115 :)
good: - really nice game concept; (reasonably) simple rules and mechanics but that requires some thought about risk taking and strategy. I haven't played Mystic Vale but this game makes me want to -- seems like you've distilled the "positional card upgrade" idea well. - pretty good completeness/polish; in particular it's really impressive that you've got quite nice pixel art (cursor shadow!!), animations for everything, music & sfx, and (partial) in-game explanations for things.
bad: - the game becomes horribly clunky once you're "safe" and chipping at the longer missions. getting through the 5000 in 100 was 99% just button pressing and waiting. I think a quick post-jam bandaid for this would just be massively ramping up the animation speed between days 10 and 20 or so (like, 10x faster please ^^). a "how many stars you gained this turn" indicator would be really good for mid to late game. an "auto-play cards" button might also be nice; to make it early-game friendly, it could be "auto-play cards until 3 busts". also, a bust counter would be great, esp if it included the greens in the max count; e.g. 2/5 if you have 2 busts but one ":)". - the strategy also has a pretty big discontinuity. it seems like early-game you're somewhat desperate for stars and very cautious about busts (both in terms of deckbuilding and in choosing whether to continue dealing cards or not), since that's how you lose earlygame, while also wanting to hit a few upgrades to be sustainable and gain enough stars in the later levels. but once you're past that: busts, smiles and upgrades all become irrelevant and you're purely looking for rows that add 3 stars. maybe you could take inspiration from e.g. Slay the Spire here, and on later levels occasionally add in new cards to your deck with several busts, that would encourage you to pick up more ":)", and reduce the solitaire aspect of "play all your cards" by making sequences that involve busting possible again.
at first, I didn't really see how it related to the theme, but that became clear later in the game where it's all about making sure every slot is a star. so, if you wanted to be thematic, you could keep that in mind for any lategame tweaks (but if you're doing post-jam stuff, who cares about the theme? ^^)
anyway, great work!
Profits in Proportion by don.shinski 2023-10-05T15:54:23Z ♥ 1
good: - funny, unique concept - good replayability by having a bunch of paintings, and it'd be fun to play with friends
bad: - sound; lack of bgm but also feels a bit unsatisfying not having any painting sound as you swipe around - graphics aren't individually terrible, but the art style isn't particularly consistent (even ignoring the original paintings and pixel paintings, because matching both of those simultaneously would be hard!)
Spaced out by Marcus Otterstrom 2023-10-05T15:42:47Z ♥ 1
best score: 8420 (not great I think) :D
good: - nice concept and a fun double-meaning take on the theme! - the slow as you spin is a nice touch and helps make the difficulty feel fair
bad: - gameplay mechanics are a bit unclear without explanation; in particular how damage works, and direct hits for more space recharges - the time pause between finishing the game and being able to restart felt long enough that it broke my focus. since you're pressing space a lot I understand the delay so you don't restart by accident, but maybe you could allow r for restart?
A Parking Story by Gao Ming 2023-10-05T15:32:22Z ♥ 3
I didn't play the whole way through, gave up after a few trees levels.
good: - nice graphics; the art style is simple but very polished and creates a great atmosphere - mechanics are well tuned and have good feel (the lights and engine sounds really help)
cons: - I think it's very hard to make this concept work and not be frustrating! it was one of my early ideas, tbh I imagine a fair number of other people's too, and a big reason I didn't go for it was that I didn't think I could make it fun. regardless I think this was a really good effort and better than anything I would've done - no music 🤷
Astro's Ladder by alec 2023-10-05T10:35:43Z ♥ 1
I got stuck on "put your hands up", skill issue!
good: - very interesting and unique gameplay - great graphics and music; especially clear style for the art and it's all really polished, especially for a game jam
bad: - possible to get stuck on ladders you've hoisted up - physics/controls feel a bit janky/unintuitive (but I guess that's part of learning the game, and sort of fun, so maybe this isn't a real criticism)
CAVE by InitialPosition 2023-10-03T22:40:19Z ♥ 1
good: - nice level graphics - quite tricky but doable, nice difficulty balance
bad: - controls are a bit awkward (up+down for dropping through platforms is odd, and I naturally rebound to WASD because at the start it didn't tell me there would be something on the 1 key ;__;) - the unique mechanic felt a bit under-utilized and sometimes cheesable (e.g. by using the respawns and going before the turrets fire on one level)
Limited Heart by Dennis Magnusson 2023-10-03T22:11:57Z ♥ 1
this isn't a game, it's an experience
maybe it _helps_ that the audio is desynced (but that might be a bug)
good: - cutscenes/acting - "limited space in your heart" is an interesting thematic delivery
bad: - the gameplay is not that exciting (although each puzzle isn't awful) - my name is not David
Sheep Birder by ellaris 2023-10-03T22:01:47Z ♥ 1
good: - very unique and interesting mechanics/control scheme! there are definitely things to practice here - lots of systems/gameplay (upgrades, slimes, scarecrows) implemented
bad: - sound/music isn't _bad_ but doesn't really seem to affect the atmosphere of the game at all; it's not relaxed, tense, energetic, or highly thematic? pushing the music in one direction would've been great, and some bird/sheep noises would've gone a long way - doesn't evoke the theme imo
Space Phantasy XIV - Disc 5 by Frogravity 2023-10-03T21:47:50Z ♥ 1
wow! I've been going through games and leaving a mix of +ve/-ve feedback and rating. but I need to come back to this one and play it more!
The End Is Near by w1nded_blues 2023-10-03T21:40:33Z ♥ 0
what's wrong with this solution to an early level? :S endisnear_screenshot.png
good: - very pretty hand drawn aesthetic - seems like there are interesting gameplay concepts with the convert/sleep/destroy rock-paper-scissors mechanics, I didn't get very far but I can imagine quite tricky puzzles from these simple ideas
bad: - the hand drawn nature, especially for the upper boundaries of the "home" zones, makes the gameplay quite hard to read (can't tell if you're out of the zone or your solution failed otherwise somehow) - no hotkey for check (or if there is, tell us please ^^)
Limited Strays by Kathoffel 2023-10-03T21:32:01Z ♥ 1
how do I play this? do I need a certain version of godot installed?
wild maid by thyoi 2023-10-03T21:30:23Z ♥ 0
would like to try your game but ran into var _function:FuncRef could not find FuncRef in current scope in DelayEvent.gd I'm guessing this is just because I've tried cloning your repo and I'm using a different godot version? I'll check it out once you sort out your builds! xx
Chicken Escape by 1Mo 2023-10-03T21:27:32Z ♥ 0
install instructions (easy for me to do this because I know python, but for anyone who doesn't): install python (e.g. 3.9) python -m pip install pygame python -m pip install particlepy python main.py
good: - fun enough that I played a few times trying to improve my score - the music added to the tension!
bad: - hitboxes are a bit janky - unclear why the hitbox is so far from the visible sprite? - no install/gameplay instructions (I think you can update this after the end of the compo, so I suggest you do so!); space is boost btw
my best score over 5 or so attempts: 2407