seurimas
2020-10-06 02:26
This might happen because of outdated drivers. I couldn't make a DirectX build, and Vulkan has only been around for 4 years. So, if your drivers are a few years old, that might be the cause.
What an experience. Game is weird and has that carnival game feel. Not sure if there's an end-game as collecting enough notes to fill the gauge resets it. Music/Sfx was a bit too loud. Good work! (Also, this game can be compiled and run on Linux.)
It was somewhat difficult to figure out what to do. At first it seemed like I got marked down for collecting notes in the wrong order, but eventually I figured it out. However, it took me until late in the game to really connect the dots that "completing the song's scale" also implies that the obstacles will only fall on the spaces where notes will spawn.
I thought it was unnecessarily mean to send the player back to the beginning upon losing. It ended up not being a huge problem because the game isn't too hard--but when I first encountered that after dying on the second level I felt like "ugh, I don't want to have to do this again, if I get to level 3 or whatever."
When multiple obstacles fall in one column, it becomes difficult to tell where the shadows are sometimes--perhaps a color differentiation would help. However, I suppose part of the strategy might be to learn the patterns, either by watching the top of the screen or by ear. Really, I guess this just depends what you want there.
Sometimes the gap between the obstacles was exceptionally short, to the point where it didn't seem like I would be able to walk on the square safely--but then once the gap between obstacles became longer, the note objects that I needed to collect would usually have despawned. I don't know if I just got unfortunate RNG or if this is an intended effect--so I guess just making the intention here clearer would be good.
I really like the graphics on the platforms wiggling around. And I like the sound effects of the platforms and the jumping around. And the game is surprisingly fun once you actually figure it out. Trying to decide whether to rush in for a risky grab, and running in fear from a bunch of obstacles right over your head--it has a nice pace and energy.
So yeah. Hard to learn, but nice once you do. I hope some of my specific feedback with respect to gameplay was helpful. :smile: