victor-hallock 2020-10-06 06:21
Great job! I'll be playing more of this later!
Foon → Ludum Dare Explorer → LD47 → LoopChan
By kaish, euler-moises and fiwon123
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 178 | 4.00 | 118 | |
| Fun | 326 | 3.75 | 118 | |
| Innovation | 103 | 4.06 | 119 | |
| Theme | 427 | 3.93 | 119 | |
| Graphics | 212 | 4.23 | 121 | |
| Audio | 217 | 3.87 | 120 | |
| Humor | 318 | 3.47 | 106 | |
| Mood | 360 | 3.81 | 115 |
Great job! I'll be playing more of this later!
I really liked the art but for some reason I wasn't getting any audio on my end, probably just something Im doing wrong
A small decent game with a neat idea. However, it's not very obvious that you must press space in tact of music, and some sounds which indicating a certain action sounds not well, as they can be considered random ones.
Amazing! I really love your simplistic game design. Casual and still could be hard to remember. Truly a project worth of continuing. Also graphics were appealing. Good work!
Pretty good game but I feel like it'd be a bit better if the drums always played on the downbeat
This is a really cool concept. I only wish there was a way to see what was coming, other than going through a whole bunch of trial and error until you heard the song for each level a few times. Other than that this game is great. The ideas for the movements you had are awesome and the artstyle nicely compliments everything nicely.
Very innovated. Kinda hard for me. Maybe my brain is too small.
This game is really good! Love the idea. So far, nothing like it. I wish there was a way to see the music score (if there was, I missed it). Really love the game
Nice interpretation of the theme. I like the level design. It compliments the main mechanic. Took me a while to get what was going on.
Its very clever when you jump with sound, thats good pal !
Cool mechanic and solid level design. Fits the theme really well. The bot is cute. Nice game!
incredible game! very nostalgic graphics!
Very cool concept! The artwork has a lot of personality. As a musician, the semi-arbitrary timings of the kick and snare made it hard to lock into the rhythm of each level and I found myself losing because the drums were in a different time signature or in a strange pattern. I think if it was telegraphed what the pattern was it would be easier to get in the groove. Also, the simple one button control scheme is very clever
Cubot is really cute!
Great game! Looking forward to sequel.
Great game. The rythm is hard to get. The level design is quite clean, good job.
Cool idea and fun game! Would have liked to see the beat concept more clearly defined. The jumps being automatic, and the moving being optional, but still tied to the music, did not really make sense to me. It felt kind of arbitrary as I was expecting everything to be tied to the beat in the same way.
i liked the game a lot, it had the right balance of challenge and ease. Maybe one thing it was missing was a visualizer for the loop, i know the idea was to remember the loop cycle but it would helpful for timing to visualize it
Great job! I love these rhythm based games and I like the moving of the conveyor built to the music as well as the beautiful pixel art.
I enjoyed playing this a lot! The graphics are great and the music is quite fun. I found some of the snare hits not very intuitive which made the game more difficult which could be positive or negative however you intended. I enjoyed the introduction of the different elements of the level design and thought that was really well done.
I really liked it! I definitely fell in a LOT of traps you guys had set! :P Great job!
That's an adorable art style! Great job.
Very cute art in this game. I loved the premise. I found the rhythms hard to follow at times, but love it as a game idea. :heart: Well done!
this is a fun puzzle game with cool mechanics. my only criticism would be that i wish there was some kind of indicator of when there was about to be a snare/cymbal/etcetera. overall i still really liked the game and concept, good work!
Very fun game, the problem I had with it was that it didn't clearly say what the controls were and I couldn't figure out how till after I read it outside of the game. Other than that it was very enjoyable!
The movement didn't feel particularly rhythmic compared to the jumping - but I thoroughly enjoyed the game. Level design and presentation was spot on - great stuff!
very cute!! the art and sounds were great from the start, but lying-down LoopChan really sold it to me. this might be the first time I've really appreciated a LD game character -- make it a full blown game so you can make merch for her! ^_~
I had a lot of fun with it, the gameplay idea is super neat and fits really well with the theme. one small criticism is that the conveyor belt could feel more very conveyor-y (graphics and maybe sfx wise), because that's kind of important for the theme :P
it also took me until around level 8 or 9 until I realized that you can move the conveyor any time during the beat (not just at the start of the beat), which makes all of the segments where you only have one obstacle at a time (which is a lot of them) kinda trivial.
I found the later levels started getting kind of boring; it seems like the difficulty came just from the introduction of more movements and the fact you have to memorize longer, more complicated loops. I think by that point it loses it's musicality, and becomes more tedious than fun. it's no longer "oh hey, this is a funky time signature and the rhythm goes SHSHSSH!", it's just "okay, I know I need AB. there's an AB after a C, and there are two Cs in between the AB, so I have to count two Cs after I see an AB, then go".
I think I would've preferred a slower introduction of more different moves, and more of a consistent rhythm based on the fundamental moves. the difficulty could be ramped up in other ways, like a faster tempo, longer sequences of moves you have to match, etc. maybe even some form of time pressure, although I guess that's not the style you guys like, and it'd add more mechanical baggage to the game.
either way, this is a great entry! ^__^ solid overall, and particular props for the very cute character and having a super tight interpretation of "stuck in a loop" that actually makes for fun gameplay
I really liked this game! As I said on my stream, my only complaint is that the beats get pretty long and there's sometimes a lot of waiting for the right moment. But getting to the end of the levels was pretty satisfying. Great job on this!
One of the best looking games I've seen all stream, Loopchan is super cute!
Really cool! I don't think I've played a rhythm/platformer game quite like this. Graphics are superb, and audio perfectly matches it. Controls were a bit wonky for me, and I couldn't grasp the beat loops in a lot of levels. But when the controls worked and the loop was short and solid, it was a great experience. Thanks!
This is adorable!
I thought it was called loopchad, you missed an opportunity there. The graphics are really cool too!
I couldn't really figure out the beat or the mechanics.
The art was quite nice, and i liked the character moving to the rythm of the music, the part i like the most was that the music never got too annoying after listening to it a lot.
everthing is perfect especially the rhythm ,i love it
I loved this game. I guess we are stuck in a music loop. Loved the artwork. Initially it was hard to know the camera killed enemies. Eventually I figured out the uses for things and it was nice how you introduced one new mechanic each time.
Really nice game!
The art is incredible :robot: The mechanic is simple, original, and the puzzles are well designed.
I had a bit of trouble understanding when I could move forward or not. Sometimes, the music loop seems to not offer enough memorable parts and is quite hard to remember.
Thanks for the game I had fun 💕
This is absolutely one of my favorites! I loved the art, the music, the mechanics... The character is so cute... There's nothing wrong with this game. If I really had to say something bad about it - I wish there was more!
I enjoyed playing this one on stream! Maybe the difficulty ramps up a little too quickly, but I really liked the execution.
Graphics are very good, controls feels a bit funky, good entry.
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on 10/7. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://tinyurl.com/yy4oycvv
great job! played it on stream with my kids and we had a blast!
So sad I coundt finish this one, I was having a good time with it! Thanks for submitting it! - PomoTheDog
Nice game, I like the idea.. it is quite hard sometimes..Good job
Super solid entry! The art is simple and soooo cute! The lil robot is just adorable <3 I love the idea of moving in rythm and learning patterns: it's simple to understand, it's fun and it makes you want to retry when you messed up! The progressive difficulty and complexity of the rythm is very well done too. Balancing is almost perfect from what I've seen (didn't do all the levels). I also love the fact that you can see how many levels there are in total, gives you incentive to go further! Very well done, it's a simple yet very polished and fun game!
Very cool entry! I loved the concept, and in the later level, figuring out the rythm kept me busy :laughing: the simplistic art is also very on point.
Great game and really nice beats!
I thought it fit the theme very well, the music was made very well in the sense that it wasn't hard to tell when you were able to move and I knew when I would jump which is good.
Pretty nice game! I really love the art style of. And the core gameplay was very solid. Thank you for your entry =)
Really nice concept ! I also wanted at some point to make a game exploiting a music loop, but didn't find any idea. Yours works really well. And Loop-Chan is cute
Really cute art and interesting concept! Took me a little while to understand what was going on but once it clicked it was quite fun.
Loved the game, it took me a little while to figure out how to play it. But when I found out I had a lot of fun. The graphics are very cute and the levels are nice and short to keep the attention. Well done!
**Excellent game! Very well polished and fun game! My favourite Ludum Dare 47 game currently!**
**What I liked?** - I really liked the main menu. - I liked the level selection. - I enjoyed the mechanics and the gameplay of the game. - I liked the level design. - I liked the visuals. - I liked the invisible/ unnoticeable tutorials. - I liked how you introduced new mechanics to the levels. - I liked the music and the SFX.
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**What I disliked?** - Start button text's colour after pressing the button. It feels off.
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**Bugs/ glitches:** - The hydraulic push the left body part of the player down, after getting destroyed. (It is a glitch; I think) [1]
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**No critical things were found! (I think!)**
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**Endnotes:**
[1]
LoopChan_Bug.png
Very cool, great visuals and sound. Gets tricky when you have to memorise longer rhythms!
Very cool, great visuals and great beats.
Nice game. Rhythm/puzzle isn't a combination I expected. I found the timing of the rhythm aspect was a bit sensitive; it might just be that my computer was busy and interfering with input timing but the effect was pretty frustrating in that I couldn't always control things like I wanted to. I don't know if making the input timing less sensitive on the game end would work to compensate.
I think the earlier levels were timed such that it was exactly one input per beat which actually misled me into thinking that was always going to be the case and made me struggle with later levels where I had to skip some beats. It might be possible to design some of the earlier levels in a way that helps the player develop the correct expectations right away.
Very good graphics and gameplay are fun to play.
I had exact same problem with 'beat-to-gameplay-rythm' as @marcmagus. I thought that I should be very tight with my movement to the nice and soft beat and should always push forward in the beat rythm, but eventually had to stop moveing to understand that it's the player moving to the 'beat' rather than my controls should.
I love the visual/audio execution which is spot-on for this game. I found the overall mood to be happy and didn't care much about destroying myself few times on the boxes :)
Job well done guys!
I love the graphics and the music. The main robot is so freaking cute! I had some trouble getting the controls at first with the rhythm but I eventually got a hold of it. Great job :)
Eu curti muito seu jogo, fico surpreso como vc se torna uma maquina de criações constante, e o melhor que sempre estão surgindo ideias bem humoradas e divertidas, encontrei uns flicks e umas colisões inesperadas no jogo, mas nada que atrapalhe a jogabilidade, a parte ritmica é muito boa, afinal audio sempre esta em destaque em seus projetos, parabéns a equipe "trabalho dado, trabalho bem executado".
Eyy, love to see Euler's LD submissions! They always have something interesting and unique going on with sound-based mechanics, and this one is no exception. Thanks for the game!
Damn, that's sweet! Loved the idea for the theme, and the art is definitely crisp. Looking forward to more!
Nice! A great take on the theme that's also fun. My only feedback is that the font was a little hard to read, and it would be great to automatically go to the next level after completing one (instead of going to the level select screen each time). Great job!
ROOOOOOOOOOOOOOOAR EULEEEEEEEEEEEEER. MAKING ME MEMORISE 14 DIGITS
this game would've benefitted from like.. a top bar at the top that shows you what actions are coming up along with like the bars and beats or something or the time signature. That would've made it from an annoying rage game to a fair game that's pretty cool. At the end I was essentially just counting like a child, there was no way to memorise 14 beats.
Good job anyway, it was fun. Your games are getting better every time.
Very cool, but figuring out what to do was pretty hard for me
Overall - a really fun game. I enjoyed and beat all but the last 2 levels. The graphics are really cute. The gameplay is interesting and inovative. I honestly haven't seen something similar here. On occasions it seem to let me pass at a wrong time (e.g. jumped at an overhead block but didn't kill me). And the 14th level contained too much waiting for my taste. I understand that this is done, so I can see the sequence before going, so maybe it is just me. But anyway - great game!
this game makes me say...YES!
[Thanks for comin' to hang out in the stream last night!](https://www.twitch.tv/videos/766889390?t=02h10m58s) :slight_smile: Sorry we went on so many tangents, your patience was both admirable and appreciated!
I liked the premise of this game quite a bit! I think if the controls were tightened up a bit, this could make for a really neat mobile game, since there's only one button to contend with. Nice job!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=6h23m14s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
This was a nice little game, Right now it feels very random. What I'd do is put the action list somewhere on the screen so that the player can anticipate their moves.
This was a fun spin on rhythm games + platformer games. Reminds me of when I was in first grade and played Mario Teaches Typing, which was not a platformer but you would type letters and do the platformer things if you typed the right letter. So as far as rhythm games go - this was not satisfying to match the rhythm for each beat because I didn't know when to hit the space bar. It was satisfying to learn the "song" of each level, and figuring out how to beat the current challenge. The characters and art was unique, cute, funny, and very clearly telegraphed what I needed to do (except for the spacebar timing). The amount of levels, and the difficulty curve felt perfect. You really taught me how to play in the first few levels, and got me into doing the complicated stuff of the last levels in a way that flowed well. I was always challenged, and interested.
The music felt a bit repetitive, which is a bit of a surprise for a rhythm game. Maybe you should have played a bit more with the bass, and varied the chords a bit for different levels. Or muting some instruments some times, to make a longer loop that doesn't drill into your brain as consistently. Regardless of that, it was actually a cute and memorable song, and I enjoyed the game very much. Thank you for the game :)
interesting idea.
Typically i'm not good at puzzles but i've finished more than half levels here. Great! Love your combo of gameplay and music.
I liked the challenging level design which really tested my skills. I also found the game's graphics and audio to be very polished and elegant. However, I feel like the game should explain more regarding how to play more than just the controls as I initially experienced some confusion on certain aspects of the gameplay.
Super cute game, thank you for submitting to our stream!!
Thanks for submiting really fun!
Very nice game, the concept is great, even if sometimes when pressing in rythm the belt doesn't move as expected, and last levels tend to be a bit too hard, great work overall
Hey Euler, thanks for stopping by the stream-- the VOD of me playing your game is posted here:
https://www.twitch.tv/videos/776175463
Cute game, I enjoyed it even with my terrible sense of rhythm.
Really very cute and nice game. The way music has been used is nice. The art is too good.
Thanks for submitting your game to my livestream I had a blast playing it. The little robot is so cute!
The VOD is [available here](https://www.twitch.tv/videos/778368994) if you want to watch it again. Great job!
Solid game! Very aesthetically pleasing. The music kind of sounded like the notes didn't agree but it was still fitting. I loved how the robot goes through the different phases, especially when he flops down on the floor. Great submission!
Fun but rage inducing game