FoonLudum Dare ExplorerUsers → MS ANNOTATION X

MS ANNOTATION X

Games

YearLDThemeGameDivisionRankOvFuInThGr
202047Stuck in a loopShunk Starkjam13563.073.262.012.342.67

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by MS ANNOTATION X

LD47 — Stuck in a loop

Aouf Run by shubart 2020-10-09T22:08:47Z

The game didn't work on my PC, sadly. I really want to play that game.

Aouf Run by shubart 2020-10-10T10:39:09Z

"Are you playing on a portable PC ?" Yes, I am! "which windows do you have ?" Windows 7 "would you mind running an opengl extension viewer ?" Sure, no problem!

Aouf Run by shubart 2020-10-10T12:50:35Z

I didn't know how to run it. So, I have to skip this game. Sorry for that.

BULLETS FROM THE PAST by Cambryx 2020-10-10T14:16:22Z

**Good game!**

**Here is my feedback:**

**What I liked?** - I liked the main menu and the visuals. - The UI looks very nice. - I liked the tutorial. - I liked only shooting, and when a new tower come out SFX. - Very nice music. - I really liked the music changing to a new one, when the time rewinds. - I liked menus transitions. - I really liked how you presented, player health, and round timer. - I liked the UI on the Ground. - I enjoyed the mechanics and the gameplay of the game.

**What I disliked?** - The player is moving too slow. - The bullet is moving too slow. - Button navigation is not set to none. (The highlighted colour It keeps visualized after pressing the button) - I played a bit, then I went to brush my teeth when I came back I saw this: [1] "Good job!" Seriously?! - The SFX are noisy. (The SFX that I liked doesn't count) - Bullet colliding with the wall SFX. - The camera shake. - The music feels it is unfinished. - The music takes too long to restart.

**Bugs:** - I can walk over the towers. - The music only restarts if the time rewinds

**Suggestions:** - Maybe, I should be able to pause the game, or to go to the main menu. - Maybe, the ability to restart the game. - Maybe, show that the enemy is taking damage. - Maybe, can interact with past self, or with past towers. - Play a SFX when the player gets destroyed.

--

**Sorry for the critical feedback.**

--

Endnotes:

[1]

2020-10-10 14_30_33-Bullets from the past by cambryx.png

Bonus one

2020-10-10 15_03_49-Bullets from the past by cambryx.png

Loopy Loops by ded 2020-10-06T16:05:44Z

Good game! Here is my feedback:

- I liked the 2D sprites on a 3D environment. - I liked the SFX. - I liked the mechanics, and the gameplay of the game!

---

- Add a main menu.

Bust-a-Loop by PeachTreeOath 2020-10-11T11:08:34Z

The game didn't work for me, sadly. I really want to play it.

Just Again by zeu31 2020-10-07T14:27:31Z

Good game!

Here is my feedback:

- I liked the mechanics and the gameplay of the game. - I liked the camera shake. - I liked the SFX.

---

- Maybe add a main menu. - When you collide with spikes, clone self doesn't do what you did. - While the red blobs are clone self. I suggest to have the same colour and face, as the main character with low transparency on them. - The main goal of the game/ the thing that I should do is a bit weird.

---

- I suggest adding a scoring system.

Serious Ham by Saurabh 2020-10-18T19:06:14Z

**Fine game! It needs some improvements.**

Here is my feedback:

**What I liked?** - Good music and SFX. - Nice camera shake. - Good mechanics. - Nice particle effects.

**What I disliked?** - I didn't like visuals. - Buttons navigation is not set to none. (After pressing a button its highlighted colour still can be visualized) - Buttons's highlighted and pressed colour. It feels off with the buttons's colour. - Game logo's text colour, doesn't feel right with its background. - Instructions's content text is hard to read. - Instructions's background. (The purple background, no need for it) - No need for the difficulty selection/selector, while there is only one difficulty. - The font. - The hamster wheel is turning left/ right too fast. - The hamster wheel is falling from a far way. - After destroying an enemy it goes upward too far, then it falls. It is unrealistic. - Enemies that has gun, their bullet is too small. - Jumping. No need for it. - Jumping SFX. - Didn't enjoy the gameplay.

**Bugs:** - When I smash the spheres, I see ragdoll body with death animation. - Sometimes, jumping SFX doesn't play when I press the space-bar to jump.

**Suggestions:** - Maybe, include some screenshots on the game page. - Maybe, smooth a little bit the camera movements.

---

**Sorry for the critical feedback.**

--

POKKO by gord10ahmet 2020-10-14T18:00:34Z

**Good game! Fun and challenging!**

**Here is my feedback:**

**What I liked?** - I liked the main menu. - The visuals look nice. - I liked the music. - I liked the SFX. - I liked the transitions. - I liked the level design. - I enjoyed the mechanics and the gameplay of the game. - I liked the player feedback.

**What I disliked?** - Jumping SFX sounds a bit disruptive/ annoying.

**Bugs:**

- ~~- Level 5, clone self doesn't go to the wall that is next to the canvas, if you did. Instead he stops here [1] (I think this is a bug)~~ (No, it is not a bug, at that time I didn't understand the mechanics well)

- You can't jump from the top of clone self if, he is jumping.

**Suggestions:** - Maybe, display current and max level. - Maybe, if I skipped the level don't display "Success", instead of that display something like "Level Skipped", or something alike.

----

**No critical subjects were found! (I think!)**

---

**Endnotes**

[1]

2020-10-14 18_39_02-POKKO by Ahmet Kamil Keleş.png

Twisted Citadel by Mors 2020-10-06T19:25:38Z

Very good, well polished, and so challenging game! Here is my feedback:

- I liked the main menu. - Player movements and jumping are too smooth! - I liked the visuals. - I liked the music and the SFX. - I liked the player feedback. - I liked the mechanics and the gameplay of the game.

---

- The number that is showing up after being alive. It's mysterious. If it is for showing me how many times died, write that.

----

- If the enemies interact with each other, it will be a nice thing. - While the game is only controllable with the keyboard, I suggest to hide the cursor.

Lasso'em up! by honey 2020-10-19T12:02:15Z

**Good game!**

**Here is my feedback:**

**What I liked?** - I liked the visuals. - I liked the mechanics and the gameplay of the game.

**What I disliked?** - No interactive tutorial. - When I click the left or right arrow, the horse turns 180 degrees, while the house is not moving. (Same thing for the Up, and Down arrows) - The cows escape only to the walls. - The cows move, only if I am aiming them.

**Bugs:** - I can walk over the cows. - Sometimes the cows can move over the walls, and run away to the other side.

**Suggestions** - Maybe, add a main menu. - Maybe, make the cows moving by themselves. - Maybe, add music/SFX.

MonkeyVM by abvadabra 2020-10-09T15:21:04Z

**Very challenging puzzle game! Well polished!**

**Here is my feedback:**

**What I liked?** - Nice music. - I liked the level selection. - Nice console. - I liked the visuals. - Excellent level design. - I enjoyed the mechanics and the gameplay of the game.

---

**What I disliked?** - Didn't like it when it shows "..." when you remove the instructions, instead of nothing.

**To fix:** - When you drag a method by mouse to the while loop, moving it doesn't feel right. [1] - After finishing a level, the "Next Level" button navigation is not set to none. - Maybe, I should able to replace an instruction, after placing a new one over it. - If the highlighted instructions is the current instruction, so, it is incorrect, but if it is for showing what will be played next, so, it is correct.

---

**Suggestion:** - Add a main menu. - Maybe give runtime errors. - Maybe, show until the player tries to edit. - Maybe give feedback, by SFX. - Maybe if I tried to edit the console at runtime, highlight the instruction with red then unhighlight it.

---

Endnotes:

[1]

2020-10-09 17_16_41-MonkeyVM.png

GLITCH LOOP by ZakAmana 2020-10-07T19:54:25Z

The game didn't work for me on my browser, sadly. I really want to play this game. I will try it to run it on unity using the source code. I will give feedback and rate the game if it works.

GLITCH LOOP by ZakAmana 2020-10-07T20:15:29Z

@zakamana My browser is Google Chrome.

"I’m building a standalone for you right now. Are you on Mac or PC?" That's awesome, thank you so much! I am on PC.

GLITCH LOOP by ZakAmana 2020-10-07T20:26:59Z

@zakamana "I’ve just added the Windows build link above." Awesome, thank you so much!

"Let me know if you encounter any issue :)" Yes, sure!

"I’m sorry the browser version isn’t working" No need to be sorry, it is not you fault!

"Have fun playing!" I will do! Thank you!

GLITCH LOOP by ZakAmana 2020-10-07T22:00:11Z

**Excellent game! It is fun and challenging!**

**Here is my feedback:**

**What do I like?** - The main menu. - I liked the level selection screen. - I liked the music. - I liked the SFX. - I liked the visuals. - I liked the timers. - I liked after pressing "Esc" while playing the game, when it asks if you sure you want to go to level selection, and it pauses the game at the same time. (You can pause the game, without going back to the level selection) (I hope you got what I said) - I enjoyed the mechanics and the gameplay of the game.

---

**What don't I like?**

- Didn't like it when it shows the last time record, and not the best time. - The game keeps playing on the background, after finishing the level.

---

**Bugs:** - I found a bug on level 1 - 7, the blue door closes on the player. - Level 1 - 6 ends before I get to the clock.

---

**Suggestions:** - The player goes/walks by itself to the next level on the level selection screen. - After pressing "Esc" for going back to the level selection, animate pressing the buttons.

The Ring Of Happiness by JulienLussiez 2020-10-08T13:48:42Z

**Good game! Well polished!**

**Here is my feedback:**

**What I liked?** - I liked the music. - I liked the SFX. - I liked the visuals. - I liked clicking the buttons's animation. Even it feels a bit off. - I enjoyed a bit the quest.

---

**Bugs:** - After clicking "Thanks for playing", I return to my previous chapter. (It is a bug I think) [1]

--

No critical things were found!

---

Endnotes:

[1]

2020-10-08 14_00_52-The Ring of Happiness by Julien Lussiez.png

LoopChan by Kaish 2020-10-08T22:42:47Z

**Excellent game! Very well polished and fun game! My favourite Ludum Dare 47 game currently!**

**What I liked?** - I really liked the main menu. - I liked the level selection. - I enjoyed the mechanics and the gameplay of the game. - I liked the level design. - I liked the visuals. - I liked the invisible/ unnoticeable tutorials. - I liked how you introduced new mechanics to the levels. - I liked the music and the SFX.

---

**What I disliked?** - Start button text's colour after pressing the button. It feels off.

---

**Bugs/ glitches:** - The hydraulic push the left body part of the player down, after getting destroyed. (It is a glitch; I think) [1]

---

**No critical things were found! (I think!)**

---

**Endnotes:**

[1]

LoopChan_Bug.png

Songwriter's Block by Samuel Hollywood-Summers 2020-10-10T21:10:05Z

Acceptable entry! It made me feel dizzy.

What I liked? - Nice music. - The visuals look fine.

What I disliked? - I can't restart the game by pressing "R". - I didn't enjoy playing.

Bugs: - The ball slows down. - The guitar has a buggy collision with the walls. - The ball keeps rotating on its place. - Only restart the game if it goes all the way down.

Suggestions - Maybe, animate "Press Start to continue". - Make the ability to restart the game by pressing "R".

you are dead by noahw 2020-10-07T14:06:08Z

The web version of the game doesn't work for me.

Amusement Shark by No Grapes Games 2020-10-10T16:41:44Z

**Good game! Fun and very challenging! (This was pretty hard for me)**

**Here is my feedback:**

**What I liked?** - Nice main menu. - Nice art. - I liked the music. - I liked the story. - Nice SFX. - I liked it when the timer starts, only if I start moving. - I liked the level design. - Good transitions. - I enjoyed the mechanics and the gameplay of the game.

**What I disliked?** - I saw what you did there! [1]

**Bugs:** - If you collided with the wall while the scream, your hearts doesn't get decreased. - If I am not wrong, the game doesn't start, when I press Enter.

**Suggestions:** - Display the max level. - Hide/disable the cursor/mouse on the game.

--

No critical things were found. I think!

--

Endnotes:

[1]

2020-10-10 17_26_15-Amusement Shark by YoukaiCountry.png

Rock Slide by FallingFlatStudios 2020-10-08T12:33:29Z

**Good game!**

**Here is my feedback:**

**What I liked?** - Nice main menu. - Good visuals. - Good mechanics, and gameplay. - I liked the particles effect. - The background music. - Amount of increased score popup.

---

**What I disliked?** - I can let the rock move by itself from the beginning and increase my score. - If the game is blurred, didn't like the blur. - Too much post-processing - The SFX are a bit high.

---

**Bugs:** - The rock stops moving here. Moving up inaccessible. [1] - Sometimes the rock glitches when it is falling.

---

**Suggestions:** - Ability to reload the game. - Camera shake.

Endnotes:

[1]

2020-10-08 13_06_39-Rock Slide by FallingFlatStudios.png

Caterpillar Dissent: Deliverance by Skleembof 2020-10-09T21:27:40Z

**Good game!**

**Here is my feedback:**

**What I liked?** - I liked the music. (It made me smiling) - I liked the mechanics. - I liked the art a bit.

**What I disliked?** - The music is high. - The game had me a weird feeling. - The gameplay. - The insect is moving too slow.

---

**Bugs:** - The insect can walk over the water. (I will consider this as an ice) - Can trigger the rocks. (It doesn't get eaten)

**Suggestions:** - Maybe, smooth a bit the camera movements/rotation. - Add a main menu.

---

***Ps** The WebGL version of the game didn't work for me.

***Ps** The yellow text on the white/grey background on your game page it is hard to read.

Home Alone by Renge 2020-10-10T15:40:57Z

**Nice entry!**

**Here is my feedback:**

**What I liked?** - I liked player's movements animation (It feels off, but it made me laugh) - I liked SFX. - I enjoyed the mechanics and the gameplay a bit.

**What I disliked?** - Didn't like the graphics. - The player takes a bit long time on the jump. - The white boxes have low-quality pixels.

**To Fix:** - Level 1 when you got destroyed by the spike, the camera kind of snaps there. - Can't walk here from the beginning. (I need to jump) [1] - The collider on this white box, is kind of big. (Level 2) [2] - Can't walk here, and can't walk and jump at the same time. [3]

**Suggestions:** - I think no need for rest button, you can make it "R" to restart, and it will do the job. - Add a main menu. - Maybe, make the door key moving up and down when you find it, for some game juice. - Draw on a small canvas size when you draw pixel art for now. - Maybe, add jumping/walking SFX. - Maybe, add jumping animation.

----

Sorry for the critical feedback!

----

**Endnotes:**

[1]

2020-10-10 15_39_57-Home Alone (Ludum Dare 47) by Renge Games.png

[2]

2020-10-10 15_35_30-Home Alone (Ludum Dare 47) by Renge Games.png

[3]

2020-10-10 15_32_19-Home Alone (Ludum Dare 47) by Renge Games.png

One Slicing Minute by Edalbung 2020-10-07T17:54:23Z

**Nice game!**

**Here is my feedback:**

**What do I like?** - I liked the mechanics of the game. - Nice SFX, and music. - I liked the visuals. (The sky not included)

---

**What don't I like?** - The title screen is a bit messy. - Didn't like the font. - Controlling the camera. I feel it is a bit off. - The player moves very slow. - I think the player should be in the centre of the screen. [1] - Didn't like the sky visually. Also, It is moving too fast. - Enemy that is walking's animation is a bit snappy. - 4 lines of enemies, that's a lot. - I didn't enjoy the gameplay.

---

**Suggestions:** - "Press any key on your keyboard..." I suggest to limit it to "Press Enter or Start to continue", or something like that. - I suggest to animate the text on the suggestion above.

---

**Sorry for the critical feedback.**

---

**End Notes:**

[1]

2020-10-07 18_28_04-OneSlicingMinute.png

Infinty Loop by MrSamafu 2020-10-06T11:38:02Z

Good game! Here is my feedback:

- Credit's text is blurred. - It takes a bit long time to show the credits. - Narattor console, I think I should be able to reply or something, but I can't reply, there are no options. - I found it a bit distracted to play and read at the same time. - The SFX are too high. - I liked the level design. - I liked the mechanics, and the gameplay of the game.

Machine Learning by Merpui 2020-10-09T20:44:36Z

**At the end I understood! Excellent game! It is the most humorous game that I played on LD 47 currently!**

Here is my feedback:

What I liked? - I liked the SFX. - I liked the typewriter effect. - I enjoyed the humour of the game. - I liked the story. - Decent art. - I liked the animations. - I liked the gameplay and the mechanics of the game.

What I disliked? - Didn't like the font. Sometimes it is hard to read.

Bugs: - I think I should be able to answer the questions, but I can't.

Suggestions: - Add a main menu. - Maybe, add an end screen.

---

No critical things were found! (I think!)

Skicret Agent by SachaWitto 2020-10-10T18:52:06Z

**Good game! So original, and fun!**

**What I liked?** - I liked the title screen. Don't forget to fix "skey". [1] - I liked the music, and the SFX. - I liked the visuals. - I liked camera movements/rotation. It is smooth, I guess. - I really liked the mechanics and the gameplay of the game.

**What I disliked?** - The player is moving too slow. - Press any key to start mission on the title screen. I want only the game to start if I pressed space or enter. - I can't pause the game. - No interactive tutorial. - The bullet is too big. - The bullet it doesn't look like it came from the gun. - Didn't like the red line behind the bullet. - Yellow text on ~white background is hard to read. [2] - I can't move forward or backwards. So, don't write Arrow key to move. Only write buttons that I can click.

**Bugs/to fix:** - Title screen "Press any skey to start mission." [1] - The skybox colour is changing after pressing "R".

**Suggestions:** - Add a pause menu and unhide the cursor after pausing the game. - Maybe reset cursor/crosshair position when the game rewinds. - Maybe, rewind the game a bit early. Or make a button to do that.

---

Sorry for the critical feedback.

---

**- I saw "Recording User...", I think you are recording players playing, and you didn't say that. (There is nothing says that you will do that, from the start of the game.) (You could be punished for doing that, I think)**

---

**Endnotes:**

[1]

2020-10-10 18_03_43-Skicret Agent.png

[2]

2020-10-10 19_34_17-Skicret Agent.png

Shunk Stark by MS ANNOTATION X 2020-10-06T11:15:31Z

@mrsamafu I am glad you had fun playing the game! Thank you for playing!

Shunk Stark by MS ANNOTATION X 2020-10-06T13:04:36Z

@ian-booms @tristan10cats Thank you for your feedback! I appreciate it!

Shunk Stark by MS ANNOTATION X 2020-10-06T15:55:29Z

@spyranteros Nice to hear that! Thank you for playing!

Shunk Stark by MS ANNOTATION X 2020-10-06T19:52:41Z

@merpui Happy to hear that! Thank you for playing!

Shunk Stark by MS ANNOTATION X 2020-10-06T20:45:19Z

@skleembof I am glad you had fun playing the game! Thank you for playing!

---

"The music was great too…for a while then I had to mute it so I could concentrate on the last level lol." I do see people find the last level a bit hard, to be honest, the level is a bit difficult for me too!

Shunk Stark by MS ANNOTATION X 2020-10-07T13:41:10Z

@shubart Thank you for your feedback!

Shunk Stark by MS ANNOTATION X 2020-10-07T14:31:51Z

@recyx I am glad you enjoyed the game! Thank you for the nice words!

Shunk Stark by MS ANNOTATION X 2020-10-07T18:42:01Z

*Deleted Post*

Shunk Stark by MS ANNOTATION X 2020-10-07T18:43:07Z

@zeu31 Thank you for your feedback!

Shunk Stark by MS ANNOTATION X 2020-10-08T15:13:33Z

@samuel-hollywood-summers Sorry for the difficulty of the last level. It is normal to be hard, because it is the final one! To win the last level you need to time your jump perfectly! Thanks for your feedback!

Shunk Stark by MS ANNOTATION X 2020-10-08T16:26:54Z

@krg If the critical ones are welcomed too, for sure I will do.

Shunk Stark by MS ANNOTATION X 2020-10-08T23:10:57Z

*Deleted Post*

Shunk Stark by MS ANNOTATION X 2020-10-09T09:08:38Z

@peachtreeoath Thank you for your report I will fix this issue today. Yes, you are missing the HUD; And you shouldn't see the gap on the right and the left. Can I know the aspect ratio of your monitor?

Shunk Stark by MS ANNOTATION X 2020-10-09T12:05:27Z

@peachtreeoath I think the problem solved! Try the game and let me know if it works as it should be, so, I can build to the other platforms. The game should work for you as 1920 x 1080 resolution. Game link: https://ms-annotation-x.itch.io/shunk-stark (I updated for only Windows x64, if you are using a different platform or your Windows is x86 let me know) Have fun!

***Edit** Make sure to download "Shunk Stark x V1.0.1 (Beta).rar", and not version V1.0 of the game.

Shunk Stark by MS ANNOTATION X 2020-10-09T14:37:20Z

@peachtreeoath I am glad the game works now for you as it should be! Thank you for playing and for your feedback!

Shunk Stark by MS ANNOTATION X 2020-10-10T10:49:58Z

@arad-hamidsamiee Thank you for playing!

"I didn’t really get the “stuck in a loop” theme from it" The game matches the theme by replaying the level. The game restarts/you will replay the level, when the timer reaches zero, your hearts reaches zero, you fall down, or if you restarted the level manually.

---

@barravelbzh Thank you for playing!

"out of subject i might say" If you mean it doesn't match the theme, I don't think you are correct.

Flooper by Shigi 2020-10-06T18:07:10Z

Good game! I enjoyed playing this game! Here is my feedback:

- I liked the SFX. - I liked the mechincs of the game, and the gameplay.

---

- The Web version of the game doesn't work for me. - The Instructions become invisible too fast. - The timer goes under zero.

---

- Display current level on the HUD.

Nailed it by Krg 2020-10-08T18:36:38Z

**Good game! It needs some improvements.**

**What I liked?** - Nice main menu. - I liked the music. - I liked the mechanics. - Nice puzzles. - Liked the lights.

----

**What I disliked?** - I didn't like the about menu it feels off. - Didn't like buttons pressed colour. - Didn't like the visuals. It feels that there is something wrong. - Didn't like the tutorial. - When the timer starts, while the tutorial instructions still in progress. - There is no hold button to jump higher. - When you move left, or you are facing left, the gun doesn't face the cursor. - The player takes a bit long time on the jump. - I think no need for the jumping particle effect.

---

**To Fix:** - Game's text is on the top of the pause menu. - Can rotate player hand after pausing the game. - Colliders are too big on level two.

---

**Suggestions:** - If the number on the bottom corner is for ammo, write next to it ammo or something. - Ability to reload the level after pressing "R". - Ammo text only shows it if the player has a gun. - Add mass to the boxes. - Use one single font family. - Use flat graphics on your game. - In loop two, instead of having the player falling, I suggest to have it on the top of one of the platforms.

---

**Sorry for some critical feedback.**

Orbital Roaming by Sidonie_Go 2020-10-06T12:05:07Z

Nice game! Here is my feedback:

- I liked the music. - I liked the SFX. - I liked the main menu. - I liked the visuals. - I liked the mechanics of the game. ------------------------------------------------------------------------------------------------ - Levels menu/ selector is not scaling with screen size. [1]

- If there is something that shows where I am aiming, it will be a great thing. - Check the windows box on your game's upload, on itch.io. So, I can install the game, and play it using the itch.io app. [2]

Endnotes ScreenShots:

[1]

2020-10-06 12_50_33-Orbital Roaming.png

[2]

2020-10-06 12_44_50-Edit project - itch.io.png

Dead Loop by Tom_A 2020-10-07T16:12:39Z

**Good game! Very challenging!**

Here is my feedback:

**What do I like?** - I liked the title screen. - I liked the tutorial of the game. - Nice SFX, and music. - I really liked the computer end. (Unexpected!)

---

**What don't I like?** - The music is too high.

---

**Suggestions:** - Maybe have a required number of collecting the Samples. - Maybe add a timer. If the player doesn't meet the required number of the collected samples (Suggestion 1), and the timer ends, the level restarts.

GHOST FROM JAIL by Gilad Bar Ilan 2020-10-10T20:22:04Z

**Good game!**

**Here is my feedback:**

**What I liked?** - I liked the music. - Nice graphics. - I liked the gameplay.

**What I disliked?** - The description of the game is too long. - The sprites have a very little low-resolution white outline. - The default colour of the text. - No need for home icon. You can make "Esc" for going back to the main menu. - The bullet is too big, and doesn't look very good.

**Suggestions:** - Maybe, summarise the description of the game. - Maybe, start the game only if the player started moving. - Maybe, add shooting SFX. - Maybe, change the default text colour to black.

---

**Sorry for the critical feedback.**

Resurrection by etrealjunior 2020-10-07T11:20:55Z

Very good game! I enjoyed it!

Here is my feedback:

- I liked the title screen. - I liked the SFX and the music. - I liked the visuals and the 1-bit colour pallet. - I liked the gameplay and the mechanics of the game. - I liked how the story is being told by the visuals.

---

- If I stayed at my place at the start of the first game, I can avoid all the birds.

- Didn't like the player feedback, when the player dies.

- Second game player's animations are smooth, but jumping animation is a bit snappy. - The third game bird's animations are too snappy

- If the main character is potato. Potato doesn't become a tree. Potato doesn't be pick up from a tree. I think fresh potato has heavyweight for the birds, so they can't carry it.

---

Sorry for the bit of critical feedback.

30 Seconds to Die by Kharath 2020-10-06T12:54:09Z

Good game! It is so addictive and challenging! Here is my feedback:

- I liked the main menu and the transition between menus. - I liked the mechanics of the game. - I liked the gameplay of the game. - I didn't like aiming with the arrow keys. It is not accurate.

-------------------------------------------- - Instructions's text is a bit hard to read. - Display current ammo, because when I run out of ammo, I can't know that. - Spalsh screen's background colour, change the colour of it to your logo's background colour. [1]

Endnote screenshots:

[1]

2020-10-06 13_26_59-30 Seconds to Die by nelsoft.png

Bean Up! by TheGamer 2020-10-16T18:09:11Z

**Good game!**

**Here is my feedback:**

**What I liked?** - I liked the SFX and the music. - I liked the door animation/transition. - I liked the visuals. - I liked the level design. - I liked it when you were editing the same level every time. - I enjoyed the gameplay.

**What I disliked?** - The main menu's buttons going back and forth, doesn't look good. - The SFX and the music are too high. - [W]/ [S] and the arrows on the main menu. [1] - FullScreen - َAlmost. [2] - Credits header text looks off. [3] - The player is taking a long time on the jump. - Player particle effect is a bit overkill. It doesn't look good too. - What is this?! No needed for it. [4] - What did you add to the level text. [5]

**Suggestion:** - The ability to select the buttons with the arrow keys. - Maybe, display the submit button on the main menu. - Maybe, move the credits content text to the right a bit. - Hide the cursor. While the game is only controllable with the keyboard. - I suggest you to make the game name to go up and down, instead of moving main menu buttons. - The ability to control the player with arrows. Not every person uses WASD keyboard/ QWERTY layout. - Maybe, on the player movements tutorial make the player can't jump. - Maybe, when I enter the exit door have a one second of delay to notice what happened, something apply it when I got destroyed. - Maybe, display current and max level. - Maybe, make the turret starts shooting until I touch the ground. - Maybe, add the ability to mute audio, to fullscreen, or to switch to windowed, while playing. - Maybe, make the turret can't shoot here. [6] - Maybe, write just Exit/ Quit, or anything like that on the pause menu.

---

Sorry for the critical feedback.

---

**Endnotes:**

[1]

2020-10-16 19_01_47-Bean Up!.png

[2]

2020-10-16 17_23_36-Bean Up!.png

[3]

2020-10-16 17_47_23-Bean Up!.png

[4]

2020-10-16 18_28_57-Bean Up!.png

[5]

2020-10-16 18_10_26-Bean Up!.png

2020-10-16 18_07_07-Bean Up!.png

[6]

2020-10-16 18_24_23-Bean Up!.png

---

**Ps** The current links colour on the grey background is hard to read.

Project R.O.O.M by Arad HamidSamiee 2020-10-09T18:59:16Z

**Good game! - Didn't finish playing the game.**

**Here is my feedback:**

**What I liked?** - The main menu. Decent! - I liked the mechanics. - Nice SFX. - I liked the visuals.

**What I disliked?** - The cursor. It doesn't look good vertically. - The SFX when moving over the red or green cube. - Is this how the main menu should be? It is off. [1] - It shows [LETTER(S)] above the question I thought they are buttons to click at first. - I didn't enjoy playing.

---

(Stopped playing when I saw the question that asks if there is someone else on the room, because I am sure I will have a nightmare if I continued)

I don't play horror games, but with somehow didn't read the tags.

--

Sorry for the unfinished feedback.

--

**Endnotes:**

[1]

2020-10-09 18_55_03-Ludum Dare 47 (DEBUG).png

Slime Panic by AlariannGames 2020-10-06T16:27:32Z

Good game! Very nice visuals! Well polished! Here is my feedback:

- I really like the title screen, and the pause menu. - I liked the music and SFX. - I liked how score and high score is being presented. - I liked the visuals of the game. - I liked the mechanics and the gameplay of the game.

---

No critical things were found!

Collateral Damage by Michael Parrish 2020-10-08T14:35:46Z

**Good game! It is fun and well-polished!**

**Here is my feedback:**

**What I liked?** - I liked the SFX. - I liked the player feedback. - I liked the visuals. - I liked the mechanics and the gameplay of the game.

---

**What I disliked?** - The game taking control of the spaceship's movements. - The balance between the aliens quantity and the earth's health.

---

**Suggestions:** - Ability to reload the game. - Maybe change the َAtmosphere's colour to red gradually, as the earth's health get decreased. - Maybe destroy the earth, if the earth's health bar is empty. - Increase the earth's health.

***Edit:** I just noticed that I can change the direction of the spaceship.

Rogue Loop by Azuryanz 2020-10-06T17:36:59Z

I don't really understand the game, and what to do.

---

- I liked the visuals. - I liked people that are falling. They look a bit funny.

----

- There is no tutorial or instruction that shows me how to play the game. - The Magical bubbles, I guess, is taking too long to reload. - Time between every spawn is taking a bit long time. - I don't know why the rectangles are going left-right, and what they do. - I don't know what the square that is on the down centre is for. - When you shoot people they slow down, that's all.

---

Sorry for the critical feedback.