I liked your game. Firing this weapon feels great to me! I didn't go all the down the time line, I don't know what would be at the end haha. Some possible improvements: - the character movement seemed a lot jittery to me, not sure if that happens to everyone, but it may be because the movement or the camera is not synched with the physics processing? I had this issue too on my games, but with a different engine so not sure - add some visual/audio feedback when getting hit by an enemy and losing life - I don't know if that was the point but I felt a bit lost jumping around like that without knowing where I'm going. I am pretty bad with orientation maybe that why haha. Adding a minimap could help understand where we land after teleporting (the unexplored areas can stay darkened with fog of war) Anyway, good job!