Great choice of aesthetic! The difficulty curve is also perfect, and introduces each puzzle element in a way where the player can tackle it with full knowledge, great job!
Cute graphics, and great idea. Only thing I would suggest is making the game over screen not wait as long before going back to the menu, it takes a few deaths to get the hang of the controls, but other than that, awesome entry!
A great piece of interactive fiction, and a very unique way to deliver your story, especially using so many AI generated assets, the world and "event" you built had a very eerie nature to it, made the more eerie by the slightly less than human look of the faces, and their slightly robotic voices, you gave me enough to get me hooked, but just enough so that I left with a delighted intrigue. Great job!!
I think the controls are actually pretty useable, I think it's more so a case of how to explain it to the player, other than that, incredible jam entry, super unique concept, beautiful art, and even though it has a single line of dialogue, it's one of the funniest I've seen all jam!
Incredible art style, can't believe this is a compo game! Only thing I would suggest, is making the cyan trigger be bigger than just the edge of the wheel, as when the people or the puff of smoke get in the way, it's really easy to miss your next click, which can be a tad jarring to the flow, other than that, a very well execute product. Good Job!
Always good to see a rhythm game that doesn't skimp on graphics, this game looks, sounds, and feels incredible, and leaves me wanted to experiment with drum patterns to unlock optimal strats. :)
Couldn't really figure out when the game properly started, but I guess that's a testament to how in-theme it is, so congrats on what must have been a headache to program, I commend you!! Also the background music is incredibly relaxing with the typing and clicking background.
Great Concept, A really good way of using artistic and story-telling ability to turn something like the game simon into a funny, wholesome, and engaging story!!
Everything about this game is super cute, even down to not being able to neglect any of the cute robots and leave them on the same square for too long. Also the 3 colour clone mechanic is very similar to my entry, and it's super cool to see we interpreted the theme in similar ways, good job!!
Other than a few bugs on the occasional run, this game is super fun and refined, and the art and sound design helps package it all into a very entertaining time!
Looks great, I like the way you've used coloured and varied lighting to enhance the looks of what could end up being very repetitive areas, due to the looping mechanics, the robotic voice that taunts/talks to you throughout is great for atmosphere as well!
Beautiful looking game, I'm in awe of the graphical detail you went to, things like the flashlight bouncing with the recoil, and the eerie way that colour works its magic in near pitch darkness. Also incredible having such a cinematic intro in a jam entry, good job everyone who worked on this game!
Looks and sounds very fun and happy, only thing I can suggest is making it a little clearer to the player that they can double jump, took a few deaths before I realised I could
Incredible interpretation of the theme, having two differing and perfectly countering styles of gameplay is awesome for both pacing and story. The game also looks, plays, and sounds incredible! Great Job :D
Super impressive being able to program such in depth interaction between the clones, I especially enjoy being able to cap myself in the back of the head hahah, only thing I could potentially suggest is making a little more clear when and how the player can progress to the next level, otherwise, incredible job :)
As someone else who interpreted the theme with clones of your past runs, I love this game, I already liked it when I thought it was just the ghosts following your movements, then when I realised that if you outlive them, they turn into turrets, a whole new level of tactics was available to me. The only thing I could recommend is taking some time to find good SFX to use, as they add game feel like nothing else, and I think it could especially heighten the sense of catharsis this game is so beautifully portraying! Would love to take about programming clones like this, and see how our methods differ!
Very polished infini-runner gameplay, and a fun history lesson at the same time! I really enjoyed using the year as your score, could definitely see this being my favourite game on the school computers back in the day. One thing I noticed is that once you reach the year 0, the positive pickups are only giving you a small amount of progress, whilst a single rat will send you back to ~4000 BC, and the constant swapping between graphically styles and player sprites can be a little jarring, either way, very fun game, nice voice over, and very impressive given the time constraints. :)
Looks great, focusing on looping through a single great looking dungeon room was a great way to find creativity, especially theme-relevant creativity, with the restrictions you have. Also have to give massive props to people who give the extra time to add sound to their game, it adds a whole level of game feel that's easy to forget about when you have developer tunnel vision. As for the bugs and general jank, I wouldn't say it stood out to me more than any other game jam, or any other full fledged indie project to be honest, so I think you're a little hard on yourself there, but a good amount of self-awareness and reflection does go a long way. Props to you and your cousin on your first collaboration together, I hope you continue to work with each other :)
Amazing to see an interesting new rhythm game in this day and age, even more amazing to know it was made for a jam! Massive props, I love seeing low colour dithering pixel art used to simulate vector graphics, an awesome, unique look :)
Super cool gameplay loop (pun intended I guess hahah) given more time to work on it, I think slowly introducing certain types of breaks to the player in the first minute or so of gameplay could do wonders in helping players keep their head above water, as it can be a tad overwhelming being dropped in with everything happening at once. Other than that, plays incredibly, looks clean and aesthetically pleasing, and doesn't ignore sound, which is something that tends to fall down the priority list during Jam Games. Good Job!! :)
LD47 — Stuck in a loop (53)
Link the Fire by MeowMeowLitClub 2020-10-08T22:09:09Z ♥ 1
Loved the look of this game, it worked well with the music to create a great atmosphere, good job!
Long dungeon by BorisFromMurmansk 2020-10-08T22:05:06Z ♥ 1
Super impressive making such streamlined squad-based mechanics for a jam entry, great job!
That NPC by wormius 2020-10-08T21:59:12Z ♥ 1
Great choice to have a dialogue tree that can loop back to different parts of the story!
Mike.cpp by shan.hsgames 2020-10-08T21:54:51Z ♥ 1
Great aesthetic choice, and a very unique combat mechanic!
Around by Feesh 2020-10-08T21:09:28Z ♥ 1
Great choice of aesthetic! The difficulty curve is also perfect, and introduces each puzzle element in a way where the player can tackle it with full knowledge, great job!
Set in Stone by Sn4pi 2020-10-08T21:00:53Z ♥ 3
This game looks and sounds great!! Love the minimalist HUD and the setting and background!
Glitch Lab by Sharked 2020-10-08T20:58:32Z ♥ 3
Cute graphics, and great idea. Only thing I would suggest is making the game over screen not wait as long before going back to the menu, it takes a few deaths to get the hang of the controls, but other than that, awesome entry!
Yes! by Dandala88 2020-10-08T20:51:36Z ♥ 0
Love the concept, heaps of potential, good job!
Light footsteps after the rain by Chocolat-Endive 2020-10-08T20:43:14Z ♥ 1
A great piece of interactive fiction, and a very unique way to deliver your story, especially using so many AI generated assets, the world and "event" you built had a very eerie nature to it, made the more eerie by the slightly less than human look of the faces, and their slightly robotic voices, you gave me enough to get me hooked, but just enough so that I left with a delighted intrigue. Great job!!
Ribbon by 100th_Coin 2020-10-08T20:34:11Z ♥ 2
I think the controls are actually pretty useable, I think it's more so a case of how to explain it to the player, other than that, incredible jam entry, super unique concept, beautiful art, and even though it has a single line of dialogue, it's one of the funniest I've seen all jam!
Slime Panic by AlariannGames 2020-10-07T21:21:47Z ♥ 2
Super cute art style! I also love the idea of setting an infini-runner around a single constant loop, super unique!!
The Loop by Enver Arco 2020-10-07T14:44:48Z ♥ 3
Really nice sound design, kept me entertained and calm the whole time I was solving the puzzles, great job!!
Looponaut by exopunk 2020-10-07T14:19:28Z ♥ 2
Having the player grow stronger and stronger after each loop is a great mechanic, Great Job!
LoopChan by Kaish 2020-10-07T14:08:46Z ♥ 3
One of the best looking games I've seen all stream, Loopchan is super cute!
Rad Boar Rewind by alexrose 2020-10-07T13:56:23Z ♥ 1
Great puzzles, and a great setting of world and character, can't wait to see what Rad Boar Rewind gets up to next!
Paper Planes by SamDemaine 2020-10-07T13:34:25Z ♥ 0
I could very easily get addicted to this! Don't you tempt me! I'll do it!
SNAKE SNAKE SNAKE by Sheepolution 2020-10-07T13:25:22Z ♥ 1
I got 20 points, I'm not the best, but damn I'm still good
Stuck in a loop-Puzzle Game by Tayfun 2020-10-07T13:02:38Z ♥ 1
Lots of potential for more complex puzzles given more time, great Jam entry!
Car Looper by Snotax 2020-10-07T12:55:28Z ♥ 1
Good to see a puzzle game with open solutions!
Resurrection by etrealjunior 2020-10-07T09:52:08Z ♥ 1
The hand drawn style looks really nice! Great Jam entry!!
Ludum War by oillen 2020-10-06T20:32:05Z ♥ 3
Very cool that you managed to get an rts system up and running in 72 hours. Also always nice to see a fellow gamer maker user, good job!
The final loop by IndieQuest 2020-10-06T20:25:15Z ♥ 1
Great use of a minimalist style, really helps sell the "last bastion of humanity" thing, great job!
Looped Fellas by BukkakeTears 2020-10-06T20:18:00Z ♥ 1
Incredible art style, can't believe this is a compo game! Only thing I would suggest, is making the cyan trigger be bigger than just the edge of the wheel, as when the people or the puff of smoke get in the way, it's really easy to miss your next click, which can be a tad jarring to the flow, other than that, a very well execute product. Good Job!
Mr. Cheeks Sweet Dreams by MrTroy 2020-10-06T20:12:56Z ♥ 3
Super cute game! I love the idea of a game being set within a hamsters nightmares!
Space Drummer by Guilloteam 2020-10-06T20:00:55Z ♥ 3
Always good to see a rhythm game that doesn't skimp on graphics, this game looks, sounds, and feels incredible, and leaves me wanted to experiment with drum patterns to unlock optimal strats. :)
Lights Out on Pluto by cad 2020-10-06T19:46:32Z ♥ 2
Great job at setting the scene of a scary space death, won't be hopping on any spaceships anytime soon!
DISTORT by SuperGamersGames 2020-10-06T19:29:38Z ♥ 1
Awesome visual theme, and very fun and interesting level design! Good job 😄
Beyond Death by Trypants 2020-10-06T19:14:50Z ♥ 7
One of, if not the best looking game I've seen on this jam, so incredible to see what teams can do in such a short amount of time
Planetary lunacy - a game about a satellite in space... by Jamie simpson 2020-10-06T18:47:31Z ♥ 1
Love the in-depth simulation of travelling in space, definitely going to continue observing space safely from the ground!
Hangin' Around by Nocity 2020-10-06T18:03:31Z ♥ 1
Extremely polished aesthetic, already well refined loop I would love to see realised into a full, even more polished product!
Etracyte by bentglasstube 2020-10-06T17:49:50Z ♥ 1
Great atmosphere, great to see such a refined custom engine in a jam game!
Loop's Way by Linetaru 2020-10-06T17:35:17Z ♥ 5
Loved it, glad to see such big teams working during a jam :)
Stuck in a Timeloop by Stefan B. 2020-10-06T17:04:05Z ♥ 2
Super pretty game, and I'm obviously a big fan of ghost loops hahah
LÖÖPS by Tamail 2020-10-06T17:00:08Z ♥ 1
Idle games are a rare sight in this jam, especially given the theme. Good Job!
Hyperloop hell by Aterlamia 2020-10-06T16:43:52Z ♥ 1
The art looks incredible, can't believe this is a compo entry!
iLoop - the 2D endless runner game of a robot stuck in a loop :) by melvinng 2020-10-06T16:30:41Z ♥ 1
Super cute graphics, and a relaxing loop that suits the theme of working an eternal job. Great first jam game!
WhileLoops by Ausstein 2020-10-06T11:02:14Z ♥ 1
Couldn't really figure out when the game properly started, but I guess that's a testament to how in-theme it is, so congrats on what must have been a headache to program, I commend you!! Also the background music is incredibly relaxing with the typing and clicking background.
Bjorn to Dance by Tomh 2020-10-06T10:58:17Z ♥ 2
Great Concept, A really good way of using artistic and story-telling ability to turn something like the game simon into a funny, wholesome, and engaging story!!
HONK II by Tricky_Fat_Cat 2020-10-06T10:51:22Z ♥ 1
This game is a masterclass in game feel, to be able to refine a jam project to be so aesthetically pleasing is a great accomplishment, good job :D
Co-Routine by MatchaFlavor 2020-10-06T10:42:58Z ♥ 1
Everything about this game is super cute, even down to not being able to neglect any of the cute robots and leave them on the same square for too long. Also the 3 colour clone mechanic is very similar to my entry, and it's super cool to see we interpreted the theme in similar ways, good job!!
The Witch's Tower by SparklyRainbows 2020-10-06T10:33:13Z ♥ 0
Other than a few bugs on the occasional run, this game is super fun and refined, and the art and sound design helps package it all into a very entertaining time!
The Facility by Feiko 2020-10-06T10:25:40Z ♥ 2
Looks great, I like the way you've used coloured and varied lighting to enhance the looks of what could end up being very repetitive areas, due to the looping mechanics, the robotic voice that taunts/talks to you throughout is great for atmosphere as well!
Hyperloop by very dark lord 2020-10-06T10:19:04Z ♥ 6
Beautiful looking game, I'm in awe of the graphical detail you went to, things like the flashlight bouncing with the recoil, and the eerie way that colour works its magic in near pitch darkness. Also incredible having such a cinematic intro in a jam entry, good job everyone who worked on this game!
Untiled Runner Game by WatermelonAndMe 2020-10-06T10:09:59Z ♥ 2
Looks and sounds very fun and happy, only thing I can suggest is making it a little clearer to the player that they can double jump, took a few deaths before I realised I could
Blind Faith by sohakes 2020-10-06T09:45:55Z ♥ 5
Incredible interpretation of the theme, having two differing and perfectly countering styles of gameplay is awesome for both pacing and story. The game also looks, plays, and sounds incredible! Great Job :D
Inter-Dimensional Monster Jumper by EvilScotsman 2020-10-06T09:35:35Z ♥ 1
Super impressive being able to program such in depth interaction between the clones, I especially enjoy being able to cap myself in the back of the head hahah, only thing I could potentially suggest is making a little more clear when and how the player can progress to the next level, otherwise, incredible job :)
One Hit Wonder by Azemut 2020-10-06T09:22:51Z ♥ 2
Super nice look to this game, and a very clever choice of theme interpretation, good job :)
Escape from the Ferris Wheel by Adam Jewell 2020-10-06T08:51:33Z ♥ 1
Good to see someone still rocking AGS! fun and colourful game, and a very literal take on the theme, I like it :)
Once More, Dear Friends by GibsS 2020-10-06T08:06:10Z ♥ 1
As someone else who interpreted the theme with clones of your past runs, I love this game, I already liked it when I thought it was just the ghosts following your movements, then when I realised that if you outlive them, they turn into turrets, a whole new level of tactics was available to me. The only thing I could recommend is taking some time to find good SFX to use, as they add game feel like nothing else, and I think it could especially heighten the sense of catharsis this game is so beautifully portraying! Would love to take about programming clones like this, and see how our methods differ!
Evolooption by WiseClock 2020-10-06T07:56:12Z ♥ 2
Very polished infini-runner gameplay, and a fun history lesson at the same time! I really enjoyed using the year as your score, could definitely see this being my favourite game on the school computers back in the day. One thing I noticed is that once you reach the year 0, the positive pickups are only giving you a small amount of progress, whilst a single rat will send you back to ~4000 BC, and the constant swapping between graphically styles and player sprites can be a little jarring, either way, very fun game, nice voice over, and very impressive given the time constraints. :)
GitGood Dungeon by Quoclon 2020-10-06T07:46:49Z ♥ 1
Looks great, focusing on looping through a single great looking dungeon room was a great way to find creativity, especially theme-relevant creativity, with the restrictions you have. Also have to give massive props to people who give the extra time to add sound to their game, it adds a whole level of game feel that's easy to forget about when you have developer tunnel vision. As for the bugs and general jank, I wouldn't say it stood out to me more than any other game jam, or any other full fledged indie project to be honest, so I think you're a little hard on yourself there, but a good amount of self-awareness and reflection does go a long way. Props to you and your cousin on your first collaboration together, I hope you continue to work with each other :)
Vibe Shard by AploveStudio 2020-10-06T07:36:34Z ♥ 2
Amazing to see an interesting new rhythm game in this day and age, even more amazing to know it was made for a jam! Massive props, I love seeing low colour dithering pixel art used to simulate vector graphics, an awesome, unique look :)
PRISON STATION O by xSooDx 2020-10-06T07:26:46Z ♥ 2
Super cool gameplay loop (pun intended I guess hahah) given more time to work on it, I think slowly introducing certain types of breaks to the player in the first minute or so of gameplay could do wonders in helping players keep their head above water, as it can be a tad overwhelming being dropped in with everything happening at once. Other than that, plays incredibly, looks clean and aesthetically pleasing, and doesn't ignore sound, which is something that tends to fall down the priority list during Jam Games. Good Job!! :)