FoonLudum Dare ExplorerLD47 → GitGood Dungeon

GitGood Dungeon

By quoclon

View on ldjam.com

CategoryRankScoreCount
Overall11853.2233
Fun9993.1832
Innovation14532.6132
Theme12673.1032
Graphics1
Audio1
Humor1
Mood6683.5031

Comments

connorthompson 2020-10-05 06:21

really great animation and artwork! really enjoyed this

mg-beatz 2020-10-05 12:01

i love them

jose-bonilla 2020-10-06 03:26

Good job doing this game! I think it's a simple, fun game. I made it to loop 4. I noticed some of the small bugs you've already talked about, but nothing too bad. It's fun to play.

holtzzy223 2020-10-06 03:38

Fun stuff! loved the art

snowinn 2020-10-06 04:05

As it’s made in unity, you should install the webgl component and upload it for web. It will allow more people to play it, so people with a mac that are interested can vote on your game. :)

grizzliusmaximus 2020-10-06 04:17

The sprites and their animation is great! good job! I wish there was music to add to the feels of the game. I haven't seen any bugs while playing. Managed to reach level 5 but I died before the end

cliffracerx 2020-10-06 04:23

The character art & animation, as well as the art overall, is absolutely fantastic. Sounds were passable, though nothing great (which is super-forgivable given Ludum Dare time constraints - goodness knows I've skipped sound design a good few jams now), and the overall gameplay felt a bit rough around the edges - even with the roll ability, and the ability to hit things whilst mid-move, combat ultimately usually came down to who died first & if attrition would kill me before the enemies were all gone.

The ability to swing towards wherever your mouse pointer is, with a little bit more speed, would probably resolve that - knowing when and how to dodge, then counterattacking the right moment, would make for a nice bit of extra engagement and let the dodge & dodge-attack abilities shine more.

Still, this is a solid entry, and congrats to you & your cousin for both making a whole game, *and* tackling Git while you were at it!

doctormozart 2020-10-06 05:06

I enjoyed reading through your Mini-Post-Mortem, great job finishing your game! This was a fun little game, the difficulty definitely ramps up quickly! :sweat_smile:

darcytimms 2020-10-06 07:46

Looks great, focusing on looping through a single great looking dungeon room was a great way to find creativity, especially theme-relevant creativity, with the restrictions you have. Also have to give massive props to people who give the extra time to add sound to their game, it adds a whole level of game feel that's easy to forget about when you have developer tunnel vision. As for the bugs and general jank, I wouldn't say it stood out to me more than any other game jam, or any other full fledged indie project to be honest, so I think you're a little hard on yourself there, but a good amount of self-awareness and reflection does go a long way. Props to you and your cousin on your first collaboration together, I hope you continue to work with each other :)

adriankrawczyk 2020-10-06 09:44

beatiful sprites!

karin-g 2020-10-06 09:53

I really liked you game. Good job guys :)

rysae 2020-10-06 09:54

Great dodge roll and skeleton animations indeed !

mamon 2020-10-06 10:07

Really cool MC animations.

eugenik 2020-10-07 05:58

Hilarious take on the theme!

etrealjunior 2020-10-07 10:29

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

ryan-hallmann 2020-10-07 12:07

I love the feel of the game, movement feels good and pulling off the jump attack is nice. The only bug I was able to find was that the roll doesn't go off if your standing still, but it doesn't really effect anything. The only thing I would add is music, but that's about it. Overall great job.

marbles 2020-10-07 12:19

Really nice animations! I like the character design.

piscythe 2020-10-08 04:08

It feels odd to me that attack is on mouse when the position of the mouse doesn't matter. Carving through the hordes of skeletons was fun, but I didn't feel very much agency in the outcome of those fights - it seemed like the best strategy was to just mash and rush them. The storm of projectiles, however, helped in that regard. I think the game would feel better if your normal attacks moved you forward. The moment when I first saw the dungeon just filled with purple skeletons was pretty good. I was a bit surprised when I cleared the game in one attempt - I was honestly expecting endless procedurally-generated levels, but nope. Good job, and may the git gods not curse you next time.

honey 2020-10-09 11:33

I tended to hit enemies going vertically, which didn't seem to work, which bothered me a bit. Also, as pointed above, the mouse controls seems to be pointless, and maybe full keyboard binding would prevent me from trying to hit enemies above or below me :)

Apart from that, it is a solid work!

paulhocker 2020-10-11 04:11

the game mechanics were solid but it started to feel the same. but i guess that was part of the theme. :) thanks for making the game.

overlook-studios 2020-10-11 16:02

Really like the art, the animations look like the artist knows what they are doing. I think the concept you guys had was good for the jam, a nice combination of hack and slash and bullet hell in the level. I think you guys keeping to a simplistic set of mechanics (slash/dodging) was a good idea. I think though hitting things/getting hit didn't feel satisfying enough to really go for the impact the art was displaying. Things like knockback, screen shake, time freeze are all relatively easy additions to a hack and slash to make it feel like each hit has its weight behind it. Also for the dodge I think it would have been a good idea add invincibility frames (or make it longer if there was any), I think it fits the games style. Good job on submitting and with some more polish this could be really good!

guimoliveira 2020-10-16 19:00

Nice game. I made it to level 5, but then I died before the end.

The graphics are very good. I didn't see any bugs. The sound when hit is a little weird. And a background music would be nice.

Good job.

bitofgold 2020-10-26 11:49

Nice sprites and solid gameplay! Cool game!