connorthompson 2020-10-05 06:21
really great animation and artwork! really enjoyed this
Foon → Ludum Dare Explorer → LD47 → GitGood Dungeon
By quoclon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1185 | 3.22 | 33 | |
| Fun | 999 | 3.18 | 32 | |
| Innovation | 1453 | 2.61 | 32 | |
| Theme | 1267 | 3.10 | 32 | |
| Graphics | 1 | |||
| Audio | 1 | |||
| Humor | 1 | |||
| Mood | 668 | 3.50 | 31 |
really great animation and artwork! really enjoyed this
i love them
Good job doing this game! I think it's a simple, fun game. I made it to loop 4. I noticed some of the small bugs you've already talked about, but nothing too bad. It's fun to play.
Fun stuff! loved the art
As it’s made in unity, you should install the webgl component and upload it for web. It will allow more people to play it, so people with a mac that are interested can vote on your game. :)
The sprites and their animation is great! good job! I wish there was music to add to the feels of the game. I haven't seen any bugs while playing. Managed to reach level 5 but I died before the end
The character art & animation, as well as the art overall, is absolutely fantastic. Sounds were passable, though nothing great (which is super-forgivable given Ludum Dare time constraints - goodness knows I've skipped sound design a good few jams now), and the overall gameplay felt a bit rough around the edges - even with the roll ability, and the ability to hit things whilst mid-move, combat ultimately usually came down to who died first & if attrition would kill me before the enemies were all gone.
The ability to swing towards wherever your mouse pointer is, with a little bit more speed, would probably resolve that - knowing when and how to dodge, then counterattacking the right moment, would make for a nice bit of extra engagement and let the dodge & dodge-attack abilities shine more.
Still, this is a solid entry, and congrats to you & your cousin for both making a whole game, *and* tackling Git while you were at it!
I enjoyed reading through your Mini-Post-Mortem, great job finishing your game! This was a fun little game, the difficulty definitely ramps up quickly! :sweat_smile:
Looks great, focusing on looping through a single great looking dungeon room was a great way to find creativity, especially theme-relevant creativity, with the restrictions you have. Also have to give massive props to people who give the extra time to add sound to their game, it adds a whole level of game feel that's easy to forget about when you have developer tunnel vision. As for the bugs and general jank, I wouldn't say it stood out to me more than any other game jam, or any other full fledged indie project to be honest, so I think you're a little hard on yourself there, but a good amount of self-awareness and reflection does go a long way. Props to you and your cousin on your first collaboration together, I hope you continue to work with each other :)
beatiful sprites!
I really liked you game. Good job guys :)
Great dodge roll and skeleton animations indeed !
Really cool MC animations.
Hilarious take on the theme!
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I love the feel of the game, movement feels good and pulling off the jump attack is nice. The only bug I was able to find was that the roll doesn't go off if your standing still, but it doesn't really effect anything. The only thing I would add is music, but that's about it. Overall great job.
Really nice animations! I like the character design.
It feels odd to me that attack is on mouse when the position of the mouse doesn't matter. Carving through the hordes of skeletons was fun, but I didn't feel very much agency in the outcome of those fights - it seemed like the best strategy was to just mash and rush them. The storm of projectiles, however, helped in that regard. I think the game would feel better if your normal attacks moved you forward. The moment when I first saw the dungeon just filled with purple skeletons was pretty good. I was a bit surprised when I cleared the game in one attempt - I was honestly expecting endless procedurally-generated levels, but nope. Good job, and may the git gods not curse you next time.
I tended to hit enemies going vertically, which didn't seem to work, which bothered me a bit. Also, as pointed above, the mouse controls seems to be pointless, and maybe full keyboard binding would prevent me from trying to hit enemies above or below me :)
Apart from that, it is a solid work!
the game mechanics were solid but it started to feel the same. but i guess that was part of the theme. :) thanks for making the game.
Really like the art, the animations look like the artist knows what they are doing. I think the concept you guys had was good for the jam, a nice combination of hack and slash and bullet hell in the level. I think you guys keeping to a simplistic set of mechanics (slash/dodging) was a good idea. I think though hitting things/getting hit didn't feel satisfying enough to really go for the impact the art was displaying. Things like knockback, screen shake, time freeze are all relatively easy additions to a hack and slash to make it feel like each hit has its weight behind it. Also for the dodge I think it would have been a good idea add invincibility frames (or make it longer if there was any), I think it fits the games style. Good job on submitting and with some more polish this could be really good!
Nice game. I made it to level 5, but then I died before the end.
The graphics are very good. I didn't see any bugs. The sound when hit is a little weird. And a background music would be nice.
Good job.
Nice sprites and solid gameplay! Cool game!