CephaloClash by tetrapteryx 2024-05-02T05:47:49Z ♥ 1
Really nice game. Loved the music and ambiance. Bullet patterns are great and the hitbox is just about right (lenient but not overly so). Good job!
Foon → Ludum Dare Explorer → Users → José Bonilla
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Greedy Collector | compo | 135 | 3.21 | 3.32 | 2.66 | 3.66 | 3.27 | 3.59 | 2.27 | 3.25 | ||
| 2024 | 55 | Summoning | the eye | compo | 204 | 3.37 | 3.18 | 3.52 | 3.88 | 3.04 | 3.73 | 3.45 | 3.83 | ||
| 2023 | 54 | Limited Space | Claustroshooter | compo | 53 | 4.00 | 3.79 | 3.67 | 4.35 | 3.74 | 3.77 | 3.68 | |||
| 2023 | 53 | Delivery | Medieval Messenger | jam | 695 | 3.48 | 2.94 | 3.30 | 4.30 | 3.80 | 3.45 | 3.48 | |||
| 2022 | 51 | Every 10 seconds | Ev'ry's 10 Second Adventure! | compo | 30 | 4.05 | 3.79 | 3.92 | 3.79 | 3.53 | 3.50 | 3.48 | |||
| 2021 | 49 | Unstable | 10 minutes to instability | compo | 194 | 3.64 | 3.54 | 3.52 | 3.86 | 3.29 | 3.46 | 3.21 | 4.05 | ||
| 2021 | 48 | Deeper and deeper | Shiny Depths | compo | 401 | 3.52 | 3.32 | 2.62 | 3.93 | 3.25 | 3.24 | 2.19 | 3.20 | ||
| 2020 | 47 | Stuck in a loop | 12 Space Diamonds | jam | 1445 | 2.96 | 2.71 | 2.74 | 2.94 | 3.11 | 2.80 | 2.13 | 2.97 |
José Bonilla leaves an average of 32.9 feedback comments each event.
Really nice game. Loved the music and ambiance. Bullet patterns are great and the hitbox is just about right (lenient but not overly so). Good job!
Really nice graphics/animations. Concept is cool. The difficulty ramps up a bit too fast.
Simon Says with ghosts and nice dialog. Good job! The graphics are nice and the ambiance really cool.
Super nice aesthetic... Music would have been amazing
really cool game! color scheme reminds me of Zaxxon... Super simple but super fun. What's the green cat for?
I know the idea was to do it silently but this game needs background music. It's a very cool and immersive CYOA game concept.
a good concept, I liked the particles and the combinations.
Really, really great concept! Very addictive. I liked it a lot. I just didn't understand it at first, but after playing for a few times I got it. Tutorial would have been nice. Also some minor bugs here and there (score=-1, you can move after finishing, instructions on menu need the I button held not pressed etc.) but obviously not breaking. Congrats
I liked the game, very simple yet engaging. I didn't like the key bindings but otherwise really cool.
Tutorial really needed. Good job however, especially coming up with a nice board game concept in a compo game.
5 for innovation.
Really addictive game. Cool concept. I did not like that you have to keep down pressed a little bit before it mines, but then it repeats mining fast. However this is not really breaking. I like the aesthetic but would have preferred colored graphics. Anyway, good job
It's a nice idea for an RTS but I did not like the overall feeling of the game, I did not understand how to correctly direct troops.
The feel of this game is amazing. Very nice job.
Really, really cool! I love the mechanics. Super minimalistic and yet a nice concept - makes me think about Reversi. Cozy background music and tutorial would have been nice.
Really cool idea, simple but effective. Music is amazing and the animations are super polished.
Really good idea, I liked the game a lot... Obviously hope it had more content and funny Easter eggs, but nice idea. I didn't hear any music or sound?
Nice platformer, good idea for the mechanic. Liked the music and I think it's the first game I've played where you're a giraffe :)
Fantastic game, the best I've played. The level of polish is unreal.
Really nice. The ramp up for difficulty is very steep but overall really liked it. The music is fantastic. You should keep developing it.
Fireballs and other projectiles should be able to fly over gaps!
Amazing, polished Jam game. Beautiful. Keep developing it into a full product.
Nice game as always. I've enjoyed other games from you a bit more, but funny and inventive as always. Great job!
Cool idea especially for saving the jam at the last few hours. I agree with comments above, a rare spawn would make it much more worth it to keep clicking.
Interesting game, the art style is really nice and the music is simple but eerie. Nice idea to create a walkthrough, had to check it to finish the game. Congratulations
A good concept and good entry for a compo game. I liked the ideas, however it's not as intuitive to me. Also I feel the mouse dragging action feels weird (like with a bit of lag) and the animations might be a bit too slow. Also no music, I think a puzzler like this one would greatly benefit from some relaxing score. All in all I think you did a nice job.
Beautiful game, great idea, great execution. The music is eerie and amazing. Really nice job overall!
Fantastic. Really fantastic. It's so simple, yet it embodies the theme so well - the best I've seen. I'm not claustrophobic but the game REALLY starts giving you some of that feeling. Also the humorous chat messages are great. Really nice job. Obviously audio and more content would be amazing.
The twist at the end is super cool. I think I broke it since I managed to get to the left edge of the screen without falling.
Nice idea! It's fun to play and looks good. Really hard!
Nice idea, I like your implementation of collisions with the circle (check out my game for comparison). Simple concept, entertaining.
Beautiful game. Congratulations. My only suggestion would be to make the instructions a bit clearer or make a tutorial, even when the game is simple to understand. Good job!
Nice little game. The ship feels too slow for my taste. The filament looks fantastic! Good job with the different levels.
Interesting entry... not sure what to think about the acronym use, but I decided to take it as "funny" and got you higher Humor marks.
Good sokoban clone with a twist. I feel the difficulty curve could be better. R to restart would be great as well.
Nice game, good job especially for a compo submission. I think his game can be grown in many ways to be great. A tutorial would have been good, and as others have said, having the possibility to move ships would make it so much better.
Looks amazing, responsive controls. Nice idea.
Good job, I liked the game, nice job overall. The only thing I'd change is having a different control for moving than for rotating (move with left and rotate with right).
Enjoyable little game, congrats! Good scope for a 48-hour jam.
Couldn't play it, it says its in quarantine...
Beautiful story, we love you, keep it up.
Good game! Not my favorite by your standards, but that doesn't mean anything since all your games rule. I found some of the puzzles frustrating due to the fact the camera cannot be moved, I think it would have made it much less frustrating. I gave up on the last (?) section where you had to get the red ribbon spool and it's too tall. I figure you have to get to the small ledge and use the jumping part of the ribbon to propel, but just couldn't reach it. Great job overall.
Cool game, super innovative and great use of theme.
Fantastic game, wants you to play more and more. The juice when you hit the cubes is great, it reminds me of Fruit Ninja. Great balance between the cubes. HTML5 is hard to play because you can get the cursor outside of the play area and it messes up with the direction. This game on touch would be amazing. The voice-narrated combos are awesome. There's a small bug where, if you lose and there were still queued combo/kill sounds, they will keep playing on the leaderboard page. HOW ON EARTH did people reach such ridiculous scores?!?
Great job!
Super simple, well executed. I liked it. I think it's too hard to get perfect, but maybe when you actually do the reward is super high. The "one more round" kind of game.
Enjoyed playing this puzzle, I finished all levels. Nice use of theme. Relaxing music and audio would have been amazing. Good job!
I liked this game, a simple idea but well executed. More levels would be amazing, but ok for a compo game.
Really, really nice game. Beautiful graphics and super cool concept. Apart from an occasional bug where I got stuck, it's amazing. Music and more levels is the only thing it lacks.
Beautiful game, super moody and feels awesome. Loved the tutorial.
Great game, super fun, Undertale minigame clone. Great work, I enjoyed it. I didn't find a pause button. Thanks for sharing!
Super idea, the art style is really good. There are a few bugs but super polished. Good job on this jam game.
Great, great concept. Amazing stuff. I had some times where I'm sure I fulfilled the request but still lost (or got a partial). Not sure what I'm doing wrong or whether it's bugged. GJ!
Nice work, I liked the game, I think it's a simple idea but very fun to play. I did not find the void very challenging, especially from the first upgrades, and some of the orbs were confusing (I did not understand what they did, apart from a one that teleported me). Also the fact you can dig not only the block nearest to you but one ahead (i.e. two blocks down or right or up or down) makes it easier. Good job!
Screenshot 2023-10-02 231749.png image_2023-10-02_232113053.png
I loved the idea and feel of the game, Debussy really sets the mood. I too found the bugs limiting, fixing the bugs would have made for an awesome experience and a unique take on the game. Congrats
This game is bugged, can't seem to do anything. Sorry, I wanted to play but couldn't.
Very good compo entry. It's REALLY confusing at first (at least was for me), struggled with understanding I could move the thing that selects which package to move. Also confused with difference between Z and X until I remembered this was PICO-8 and thus it doesn't matter which one you use (I think). Obviously could be more polished but given that this was a Compo entry I'd say good game.
Great idea and could be a lot of fun if you fixed some stuff: 1) make it faster (or at least feel faster); 2) make very clear visual indications of where passengers are and their destination; 3) make the minimap bigger; 4) drifting would be cool. Congrats on submitting!
Great idea, fun game. Hard one! I think the controls could be improved, as well as the visual cues.
This is one of the best games I've played this jam. Simple, addictive, in line with the theme. Loved it. Wish it was clearer how much time left there is and/or funny (?) things happening to the ladies. Good job!
Good game, although I found the fact that individual effects are not visible (i.e. damage ideally should show per each card visually, etc. to make it clearer) and some graphical glitches especially on the deck select screen.
Good game, I loved how the poor pedestrians were tossed away when being crashed by a police car. I did not realize about the space key to deliver the hostages until I read the comment above.
Good idea, really slow-moving and definitely not theme-related.
Really nice idea, puzzle platformer. The movement is really floaty, and at times you get stuck... Also, it re-started instead of going to level 2 the first time I played. You should polish it post-jam, it's definitely got potential.
Definitely not my cup of tea, but well done.
Fantastic game. Best I've played this LD so far. Truly congratulations.
Hi, nice little game, gets the job done. Steering is very sensitive for me. I also felt like I was going slow when at full speed - not sure if more speed is required or an effect can help perceive it. Should have included some sfx. :)
Nice game, beautiful graphics. Really hard and unforgiving...
Nice idea, very simple gameplay (almost too much) but fun to play for a while. My pizza got stuck twice in the conveyor belt on the right. What are the green things?
Nice game, clear Will You Snail vibes. Thanks for making it, I had fun!
Great job, good clicker game! Not my kind of genre but nicely done. Thanks for using gooey!
Fantastic game, super fun. Simple rules lead to complex behaviors. Very well done. I would have rated 5/5, I just felt you didn't follow the theme. Other than that, amazing!
Good job! I enjoyed the game. My only thing would be that the mouse look is a bit weird at times (especially when turning), I had problems fine-controlling it, especially for "speedruns". Loved the leaderboard, I'm #1 in Mexico City.
Hi, this is a good concept and a good execution especially for a compo, I think you can polish it further. Also it's a nice form factor. I got a little confused about where bombs would drop when I pressed E.
Amazing game! Loved it. I did not find it to lag as others, I used the windows version. I really enjoyed the game, the idea is simple but very well thought and executed, the humor is great. Not sure why this game doesn't have more ratings. The only two things I would change are 1) get the camera zoom a bit wider (I think it's too close to the beautiful art) - or at least let us zoom in and out, and the music does not loop. Congrats to the three of you!
Hi, this is a cool game, very original. I like the mechanics. I might have skipped something in the instructions completely but I felt you really couldn't lose? Sorry if I misunderstood. This made the play not as interesting as others have found (I mostly placed gears and cards inlays, did not find much use for the other cards). UI could be improved a bit. Great job though, balancing this kind of game and especially in 48 hours is challenging.
Really enjoyed this game. Tension and mood are fantastic. Hated the squid! Finally made it alive:image_2022-10-07_210913043.png. Fantastic little game, congratulations on submitting this one!
Nice game, really good level design, good ideas. I felt the movement was a little clunky sometimes and the hitboxes are very unforgiving (both the green fireballs and the corners of the walls). I know you wanted to create a very hard game, but it feels unfair sometimes. Otherwise great game. I could not beat the second phase, rage-quit. :D GJ!
Love this implementation of mini games. The games really feel satisfying and polished (I loved the feel of the jiggle minigame). Nice graphics and mood. I'd love to see more minigames... The difficulty ramp up seemed balanced. Congratulations
Cool humorous game. Made me laugh. Congrats on taking such a simple and short concept into a nice little game.
Absolutely fantastic game. Congratulations for your humor and mechanic discovery. Super polished, amazing. Best game I've played this jam.
Fun little game, it's interesting to have such different spells randomly changing. I think there is opportunity for polish especially being a compo game, and you can work on those now. Good job submitting!
Nice idea, on the same philosophy as mine. Interesting stuff. I loved the music and I think it's a good implementation. The 10 second period, like other games, tends to make it a bit slow, but that's not your fault. Took me a few tries to understand that the commands are global (i.e. apply to all robots and not just the next one). Thanks and good job!
Beautiful game, with eerie mood (best mood I've seen in the jam so far). I struggled with the "move diagonally towards the wall" instructions, I had to watch @100th-coin 's playthrough to understand how it should be done. Nice audio.
Cool minigame game, I wish there was more variety! I liked the idea of drastically switching from something like a shoot 'em up to a butterfly catch. I'd recommend showing visual and audible alerts whenever the 10 seconds are about the expire. Good job!
Good idea, feels like Bloons on the color Game & Watch console :) I did not get the fact that the towers shoot every 10 seconds on my plays, I think it's a great idea (upped the Theme rating one star from the previous) but you should really describe it in the game description and/or the game itself. Congrats for submitting to compo.
Really nice game, super polished, nice mechanics, nice graphics. I just feel the theme was really forced in and that is being reflected a little bit in my grades, but otherwise super cool game. Love games with tutorials, although I felt the explanations were not as clear (I spent some time until I got the hang of it). Make a mobile version and I'll play it!
Extremely good and addictive, the art is beautiful and the bird is full of character! Great job. Give us more tracks! I stumbled upon the same bug mentioned above and also at some point the bird went off screen to the left. Super great job and especially for a compo.
Really nice idea. You should describe the controls in the game and in this page, I spent about 5 minutes trying to figure out how to play. Once I did (in case anyone's wondering, drag and drop the directions onto the plane you want to move) it was fun. I wanted to play more but I kept running out of directions. Good job.
This is the best game I've played so far. Can't compete against you :) The innovation is top notch, the audio is amazing (congrats for the acapella track), the humor is so good. I found the platforming devilishly hard (my speedrun time was 29 minutes, I've seen the above screenshots with 8 minutes times!!! I spent about 20 on the batteries level. I clearly suck at platforming). Also I was about to rage-quit, but the game's so good I neeeded to finish it, so I didn't. My sole complaint is I wish you could rotate the camera, sometimes the angles were weird. Really really nice. Kudos.
Good idea, seems fun, however I had problems playing it fully. I simply cannot get through the second wave, even in the tutorial... I think you are the one playing the guitar in the background, are you? Love that (I did something similar in my game). I feel the screenshake is a bit too much, although the shooting feels juicy. I do believe some balance is necessary as well as smoothing the difficulty curve and transitions. Nice job!
Nice concept, I think it's a fun game with potential for expansion. I finished it, I liked the level design (how you have to backtrack to get what you need). Congrats for submitting to compo!
I think many of us thought about (or read about) a minigame idea for this jam. However I think you've nailed the art and execution. I loved the game and the way all minigames have something special. Despite being simple, I think this is one of the games I've enjoyed the most so far. I was a bit surprised that you can't really lose, but at the same time it feels more relaxing. Great work, kudos!
I think the idea could work with more polish and time, but as it stands right now I think it's a bit buggy, somewhat bland and the UI is a bit finicky. I agree on clearer indicators of the orders and more visual flair to encourage to keep playing would be good. Congrats on submitting though!
I really liked this game, it's relaxing and fun. Congrats! With more polish on the visuals and less repetitive music, it would be amazing, even for mobile. I spent quite a lot of time and only discovered half of the recipes. I agree with others in that the 10 second mechanic feels a little bit "forced" - if you were to pursue and improve on this idea I would recommend you to eliminate the 10 second stuff and maybe rely on other means of getting time/knowledge/power (maybe with devices similar to an RTS). Good job!
The concept of this game is amazing, I really like it. It's kinda a mashup between a turn-based tower defense game and a deckbuilder, and I like that you have two resources to work with at all times. On the implementation side, I think the UI is the biggest hurdle of this game - it can get more work to make things much clearer. Also, some basic animation/effect when towers and enemies attack would add heaps towards the overall feel of the game. Surely with more time, a more complete and worked out version of this game would be amazing. Good job, keep it up!
Nice combination of a bomb survival game and Sokoban. Great idea for compo and good levels! I didn't find any instructions, but found it relatively easy to understand what's going on. Simple game but great job!
Loved the concept, a Vampirelike shoot em up! As discussed on the stream, I'd include an option to choose a permanent upgrade from a list of 2-3 available ones at the end of each level, to encourage replayability. Mechanic is great and the art style is not exactly my cup of tea, but I think it works. Music was a little bit repetitive. Mobile version would be awesome. Good job, especially for compo!
Hi! I'll be honest, at the start I thought it was a very easy game, but after playing it I had fun! Very simple graphics and kinda repetitive sounds, but in the end it all adds up to a fun game. I kept trying and trying to pass level 4 (I think) but couldn't. Maybe I misunderstood the game mechanic, I thought when you pressed the button the gate immediately opened (at least it was that way on the previous levels, but the gate would not open until I came all the way back down and then up again, leaving me with very limited time. I think if you developed it further (even keeping the art style) it would be an amazing game to play - even on mobile. Good job!
Hi, I enjoyed playing your compo game - nice idea for a stacker with 10 second hazards. I wish it was shorter than 6mins and the sounds are a bit jarring and too loud. Also I wish I could use the DOWN key to speed up the piece fall, like Tetris. Simple but nice art, good execution. I hate the raining snakes! I was at 45 meters and a green snake caused my tower to fall horribly, I couldn't recover and ended at 25 meters. Good job!
Nice jam game! The art is absolutely top notch (congrats to Signe) and the music is good as well. The game itself is fun albeit simplistic - more content and things, and/or difficulty levels, would be amazing. Congrats for submitting this game!
This game is fantastic! I loved the concept, the gameplay and the graphics. I really enjoyed it. I agree on the balancing. One comment: if you modify stuff, even if they are small bug fixes or UX improvements, you should disclose it and list it on this page. Thanks! Good job!
Very creative story! I liked the game and the notifications are awesome. I wish there were more minigames to keep the game varied, and some music would have been nice as well. One little issue I found: when you get influenced, the player keeps walking in the direction it is going without user input.
Hi, I think this a great concept for a full game. I enjoyed it. My main concern is that instructions were not clear. I was about to submit my rating when I read in other comments that you could **merge numbers**! So once I read this, I played again and I obviously found it much more enjoyable. You should really work on this - you don't even need to modify the game, you can just update this page (like, right now!) and it will greatly help you with ratings.
Two issues I found: 1) I somehow managed to drag a tile out of the playing area, this should not be allowed; image_2022-10-04_095629541.png
2) I managed to get a 3 on a tile somehow - this should not be allowed, right, being powers of two? Sorry I don't have a screenshot for that one!
Also, let us skip the intro/voiceover. I found it a bit annoying that you couldn't skip it, and the sound had way too much reverb effect, I couldn't understand some of the words.
Best!
Hey, good little game, I enjoyed playing it. I remembered 16 items before losing. Obviously you used the 10-second limitation, but it feels a bit slow to wait for 10 seconds and then another 10 seconds to finish - perhaps if you got immediate feedback when choosing the new object instead of having to wait another 10 seconds, it would be better. I did not see a "life" indicator (but I might had missed it). I think it's a creative take on the theme and a good submission as a concept. I noticed the time got a bit out of sync, although I couldn't pin down exactly what caused the issue (but time at the start and end should be multiples of 10, right? could it be the additional time it takes to display "Correct" message?) Also, the camera rotation is a bit slow, albeit I only needed to do it once at the beginning (I used the top-down view) and did not find use to rotate it again. A leaderboard would be amazing to encourage competition with other people. Congrats!
Really fun simple game @chevre, especially for a compo. Simple concept and mechanics, but I enjoyed it! I finished it (I wonder if you have to time both guys to stand on the tombstone at the same time - if so, I got lucky!). My only criticism would be that the collisions might be a little unforgiving on some of the corners, so when you jump/double jump and manage to hit a corner, it bumps you to the other direction, making it a bit frustrating. More levels would also be appreciated. Overall fun game, nice job and thanks again for playing mine!
Hi @chaseplays, congrats for submitting to compo and with a custom engine! I enjoyed playing your game, the concept is dead simple but fun. For a small, no-nonsense game like this with very simple graphics, I think execution is critical and the game is well executed. I wish you had to time the sword swoop instead of just pointing at the enemy, but that's just me. The only thing I noticed is that sometimes enemies can spawn directly over you (especially in higher waves with more density) - you want to prevent that if possible. Also, the slimes jumping at you are a bit confusing, even though the timeline above clearly shows what's happening on the 10-second loop. I reached a score of 73 in 3 plays. Good job!
Technically speaking, cool idea and nice execution! Also fun to try it out.
I loved the art, the concept (really innovative) and I loved the audio, except moving objects seem to trigger a sound loop that eventually ends up cancelling the sound effects (not the music) on OperaGX. Other than that really good one!
Amazing game! I absolutely loved the concept. You can polish it a lot and work on several pieces (shorter/longer notes, I can even think of co-op to play chords!) and you could release it. Great job! I'd change the controls for a more standard scheme.
Great humor and graphics! I loved the environment. I'd like to see a bit of more sound variation. Good job!
I liked this game, the premise is simple and the difficulty ramps up. I couldn't get past level 5. I enjoyed it. It took me two tries to understand there was a timer, I'd put that a little bit bigger. Congrats!
Great compo entry, a bit unbalanced but fun to play nonetheless. I enjoyed it but lost easily after more boats came and oil drilling platforms were set up. Also nice environmental message, earned you greater mood points.
Super cool (pun intended). Congrats, amazing job.
Nice game, I liked it a lot... I wonder if you brainstormed/developed your idea for the 'Delivery' theme, but when 'Unstable' came out, you decided to adapt it. In any case, it's a good game, congrats.
Nice game. I enjoyed playing it. I don't feel it's a valid take on the theme (you could argue the same for almost any other game), but other than that it's good, congrats.
Great great game. 19 passengers made it safely and I landed right in the middle of the runway. Simple mechanics, amazing graphics and ambiance. Game crashed right after I was congratulated by the pilot. Overall really nice.
Nice casual game for a jam, keep it up.
Really interesting game. I didn't manage to beat all levels (I was stuck on the level with the really big gap, couldn't jump high enough even when getting to the top of the ledge). Fun game, solid mechanics. I did not like that you can't really full screen and I kept clicking outside of the window (even on scale 3). I also did not link it much with the theme. Notwithstanding, I really enjoyed playing it. Great job!
Super interesting game you came up with, especially with this theme :) Really well put together and fun to play, also nice that you didn't have to super stretch yourself to make it, as told in the stream. Kudos!
Beautiful game. Amazing job for a compo game. I managed to get 19 survivors. One of the best games played so far. Congrats!
Very simple but really fun game. Amazing work. Clever idea.
Nice game! Congrats for the concept. Cute art. I wish my Windows 95 machine back then was this fast!
Super hilarious. Amazing job, really innovative, really cool. Max grade for humor and innovation! Congratulations on having this amazing idea.
Really fun game, great idea with the mechanics. I couldn't get past level 6. The cam is a little bit sensitive, but other than that nice execution.
Hi, while I think the version submitted to the compo is a bit rough, I think the idea is neat and your game has a lot of potential to grow into a full game, keep working on it. Congrats on submitting a playable game to compo, always a win no matter what!
I also made a game inspired by KTNE, if you want to check it out :)
It's an interesting little game with casual mechanics. I'd love to see some score, combos and/or other incentives to keep playing. Nicely done.
Simple but fun game! I escaped my way to greener pastures successfully.
Very nice game overall! My kid loved it. It's a unique puzzle platformer and the drawings are very good. I never got to understand what the green slider actually does, we reached the final level without ever using it. Congrats
Hi, congrats on your project! As said by other commenters I feel unnecessary that you need to install drivers for it to work, plus the screen was drawn at the top left corner of the monitor, effectively giving me half the view. Music and graphics are nice.
Hey! Great game! Very similar in idea to mine (check it out if you can) and nice ambiance. I was able to finish it. Congrats!
Good job trying to make a compo game! I think you can build upon this experience to get a more cohesive product in the next jam :)
Hi and congrats for your first jam game! It's a fun little game, but I think you can build upon it a lot and introduce a little bit more variety. Regards!
Hi, congrats on your game! I think it's a fun little game, especially for younger audiences. I do think it's not as fun as it could be and a bit simple, but overall good job!
Really nice game, I love the 3d graphics. I agree with previous comments regarding physics, I never made it past the first downhill road. I love creating difficult games as apparently you do, but I've normally received more negative than positive feedback, so I guess this is me saying both you and me to make them a little bit easier :) Great job!
Amazing game! Really fun to play, I "speed-run"'d it in 39', lol. I wish the character moved faster and the jump were less floaty, I also encountered a bug where all barrels bouncing on a corner of a girdle would be stuck there forever. Overall amazing.
I couldn't play it (I opened with itch Desktop app) so I did not rate it.
Good entry. The atmosphere/mood is nice as well as the graphics. The lore is cool. I couldn't finish it. I think the UI could be a little more polished, but obviously the time constraint for the compo is restrictive. Good work!
This is a gorgeous experience, the graphics and mood earn top marks. Beautiful, beautiful game. I felt it just a tad slow and I think increasing this just a little bit would improve the overall game experience even more. Congrats, especially for compo!
This game is really well done. A bit complex for my own taste, but interesting. Good job, especially for a compo game. Obviously with a game this ambitious has a lot of opportunities for polish. You can work on those later and evolve this into an amazing game! Keep it up!
As a fellow compo-er and programmer of a VERY similar game than yours (my game is a strategic take on this exact same situation and mechanics, yours is the action-packed take) I *loved* your game (also, fellow game engine programmer - mine is in GMS2 as well). It's the most fun I've personally had this LD48, and there are some very good games out there. I'm amazed at the polish on this. This is beautiful. Congratulations on pulling this off!
I tried four times to finish it without success. The last try I managed to get enough money to buy the last upgrade, but couldn't make it on time to the surface before the volcano exploded. Really enjoyable game.
Congratulations on submitting your compo game! I agree with comments above in the sense that the main thing lacking is motivation to keep playing and exploring. The enemies are passive and do not pose a threat and you can basically keep expanding forever. You can work on improving this to make a much more interesting and balanced game.
Nice puzzle game, simple but well executed. I think you have room to polish it as it is a bit rough around the edges. Keep it up!
Amazing game, very creative, super humorous. Actual game mechanics need more polish (e.g. jumps are floaty, collisions etc.) but great job.
Hi, I enjoyed the game! The graphics are really cool in a retro, PICO-8 way. The idea is good. I felt the wall "grab" mechanic is a bit odd but it's not bad enough to not enjoy it or be able to play it. The audio is great. You can expand this and improve it into a full-fledged game.
Amazing game. Simple, but really nice at the same time. The painting mechanic is so cool, I wish there was more things to do with it (such as invisible enemies or items that become visible if you paint them, etc.). I loved the idea. I would improve sound/music and also tweak the movement a little bit (i.e. there's a little bit of inertia when you stop moving that I think is irrelevant for this game and needlessly makes you die in spikes etc.) Overall great job!
Good game, I think it's a nice semi-casual puzzle game, it could be improved and released on mobile. It is a bit rough and could be polished way more with more sound, music, particle effects etc. but it's a great little concept for a future game.
A nice interpretation of the theme (great job there) and good game. My main gripe with this is the speed of text, it's way too slow and there's no way to skip it. I agree with other comments in that the camera should move independently of the text selection. Good job.
Hi, the graphics are beautiful, especially the bloom and lighting effects. I did not find it particularly fun to play, mainly because it's a little bit bland, but I think you can develop it further. Congrats for submitting it.
The best game I've played of the Jam (not Compo). I feel the controls can be smoother and I don't like I can't jump with W, but other than that the physics, graphics and everything else is amazing. Congrats!
Beautiful, beautiful game. Amazing!!! Really well executed and polished, especially for a compo.
Nice concept. Two player coop seems much more fun than playing alone. Music and sound can be improved, but apart from that it's minimalistic.
Very simple game, pretty fun. Nicely executed for compo.
Beautiful, beautiful game. Impressive. I haven't reached Eden yet, I reached ending B and C. But it's amazing! My only feedback would be to improve the instructions/tutorial a little bit. Amazing!
The graphics are beautiful. The game does feel slow (movement itself and the floaty jumps) and there are some killing bugs (I managed to get stuck twice into a platform). If you fix the bugs and improve movement you might have a nice platformer concept to work on, that could become something much better in the near future! Keep it up.
An amazing idea and well executed, the rhythm game combined with the binary tree is one of the cleverest of the compo. I love it. If you improve graphics and audio a little bit and introduce a little bit more variety you could very well publish that game into the mobile store. I'd play it for sure. Congrats!
Omg the humor in this one is amazing! This is the best humor I've played this LD, and the voice over just makes it better. The puzzle game itself is good as well, I think you can expand it. Good job especially for a compo!
It's a good game concept, I think you can improve it by making sure the player has an objective and more things to do (fetch x, destroy y, refuel etc.). The graphics look nice. Overall your compo effort is very good. Keep it up!
Beautiful, beautiful game, amazing stealth mechanics. I love the way you let users use corpses. Everything is amazing, easily one of the best games I've played this LD edition, even though this edition I've seen really amazing games already!
Beautiful game and graphics, I love the physics of rock throwing. I didn't get the balloon part - since there's no fall damage and I managed to fall, I just kept going until I got the egg and started to use the jetpack to go back (unfortunately I died to lava). I think the keyboard controls are not very comfortable, I'd rather use W to go up/jetpack and mouse to kick, I wish there was a way to remap them. Amazing game nonetheless, great job!
Beautiful game, as others said it's very polished. The only thing I would fix is the hitboxes which are a bit too strict. Other than that, great job!
Hey, nice work on this one! Too bad you ran out of time, I can see this benefiting from many additional hours of grinding to expand the story and levels, fix the inconsistent game design elements and producing something more playable. The graphic style is great and the mood too. Keep working on it, I'd love to play it once it's more advanced :)
Nice art and game! I probably suck at it, since I did not manage to win, but I loved the controls. I think it's polished for a compo game. I loved the theme and I agree with others in that you can make it even more terrifying by making the ambiance darker. I did not like that you throw anything at the wolf (not just rocks) and hence you have to go pick up more berries if you get attacked. My only other criticism is the problem with Opera GX/Chrome and HTML5 not loading. Great job overall!
Hi, I could not play your game, the HTML5 build looks broken (probably server error). I did not rate it obviously, just so you know. If you can fix it, I will play it for sure.
Beautiful game. You can expand this into a full fledged release. The pixel particle effects and graphics are amazing. I would tweak the jumps (they're kind of floaty, they don't make much difference but they will feel better) and improve the controls (I did not like the keyboard mapping you have, I did not try the controller but I guess it's better - you should let them be remapped). This is impressive for a compo game. Congratulations!
Hi thanks for your game. It's nice. I really wish it was a little bit more rewarding at the start, either I had bad luck or I didn't really see much reward from the first runs. I like the idea, but I think you need to keep polishing it. Congrats for submitting to compo, though!
Hi, first of all, congratulations on submitting a game for LD! This is a huge achievement on itself. I think you have a nice idea of a game and a cool concept. You need to work to refine and polish it. I'd work on improving the controls: the horizontal movement has too much acceleration (you don't need it), the jumps do not feel good and the player gets stuck into walls (work on the collisions). After you've improved that, you can work towards having more stuff to do. If you commit to it and keep working on it you will have a great game! Keep it up!
The game is amazing, I loved the mood of it. I finished collecting everything. I wish there was something else to do, also after I collected everything and docked, it only showed like a "vault" with all the stuff and would not let me do anything (apparently the game has the win condition programmed but no actions or text appear there). Brilliant game though, you could expand this into a purchase worthy game if you add more variation, things to do, hazards, etc. Congrats
Congratulations for your first jam game, you should be proud of submitting, especially for compo. Keep working and improving your programming and art skills and I'm sure you'll do progressively better (I can tell from experience). Regards!
Good game, it's very polished, especially for a solo jam game. You are a talented artist. Should make a fine mobile game as well.
Hi and congrats for submitting for the compo! I think the main issue I have with it is that it's really hard to find the fuel. The concept is good and you can grow it, just a bit rough for a game jam. I would suggest you make an easier game for next jams.
It's a good little game, the "Nooo!" sound is hilarious. You could easily improve this game heaps off-jam, introducing so many more features and stuff. The weapon and movement is overpowered - I won easily by keeping space held and zigzagging from left to right, while staying at the very top of the window. It also obviously does not feel as polished and especially since you're learning a new engine. But you have a very good strating MVP to improve on. Congratulations on finishing and submitting!
Beautiful experience and story. Obviously it's just a visual novel, so not much fun really from a gameplay perspective, but amazing graphics. I agree with previous messages in that further interactivity would be much appreciated. Congratulations.
Beautiful, beautiful game. Your pixel art skills are rad. Fun as well. I found two unexpected behaviors (I got stuck with the sub in the bed of the ocean once, and the bad guys do not swim on the canals but rather can seemingly go through walls). I think with more polish this can be a fully released game. Congrats!
Hi, a difficult game indeed! Nice graphics and animations. I would make the hitboxes a little bit more lenient, but other than that it's a great concept that could well be extended into a full game. Congrats!
Very nice concept, well executed! Nice way of using a generated maze.
An excellent game vimlark! Great job. I love your art style. I liked the movement mechanics as well. I think you should add more levels, but it's really polished. Congratulations!
Hi, I loved this puzzle game! Reminds me of a board game called Hacker. Nicely done, For some reason the audio was not playing on my machine. Good job!
Very nice art! Unfortunately I couldn't do anything other than trap the first bad guy into a hole I dug, I didn't find a way a advance to the other rooms to search for the keys. Thanks!
Good game! The graphics and mood were really beautiful, the audio was good as well. I didn't find a way to "win", maybe I didn't play enough, but I had so many moods already. Obviously in game instructions/tutorial would be great, but for a jam game it's fine. Congrats!
Hilarious little game! I played it thrice, I was once "So Deep" and the other two were bad poems, apparently. Nice take on the theme. Good job :)
My favorite game of the game. This is beautiful. Amazing! Good job!
Hi, congratulations for your game! Is is very well made and it is certainly challenging. It is disorienting, but this is the intention. I would improve the handholding and include a tutorial for the post-jam version. Best regards!
Hi, nice graphics and mood. However the controls were really floaty and not very responsive. I think if you improve on those the game will be so much better. Regards!
Nice job, very clean aesthetic! it sure wasn't easy. Pretty innovative. I would love to be able to zoom in and out. Good job!
Nice game, innovative! I wish I got to the end, but the "click to live" was so slow. I guess it's ironic because life passes by so fast. Nice job and good luck!
Nice game! I really liked the art style and mood. I think it lacks some polish but obviously this is expected for a jam game. As others said I think you can push this further and improve it so much. Good luck!
Beautiful game, about a very serious issue. By far the most visually appealing game I've played in the jam so far. Kudos! I found the music level too low and the sounds level too high, but otherwise great job! Obviosuly more story would have been amazing.
Really nice tower defense game with a variation. I didn't like the sounds (the AAAAA sound from the ships is especially annoying) but otherwise it's really fun. I noticed a bug where I finished wave 1 (text appeared saying wave 2 was starting) but then it said I lost because I did not jam the comms; however, the jammer says it jams all signals from ships wave 2 and below. Anyway, good job! Good luck!
Solid game. Great job guys! Only complaint is the screenshake, I think it's exaggerated. Nice entry, best of luck!
Good job! A tutorial would be good, but after grasping it it's fine. I liked it! Good luck!
Good idea but I think it's a bit complex. Controls feel a little bit unresponsive. Nice graphics and voice acting! Good luck!
This is my favorite game of the jam, bar none. Perfect score. Really, congratulations on the game. The only thing I'd change is collisions in the boss battle, but not a problem since it was easy (I lost twice before beating it). Great job, congratulations!
Good job on this one. I think the controls are a bit floaty/glitchy at times. Nice idea about the loop. Good luck!
Interesting game. A bit intimidating with all the different characters having different mechanics, but it's interesting. Good job.
Impressive game. I did not particularly like the graphics, but apart from that, it's obviously a very well made game. Also thanks for playing my game on your stream (however bad). Good luck!
Excellent game! I love adventure + puzzle games like this. It has a Lucasarts vibe. I love it. The only thing I would improve (considering this is for a jam) is the camera rotation thing, it felt a bit uncomfortable. Great job! Also thanks for playing my game in your stream. Good luck!
I loved your game! Amazing. I finished it. Kudos! One of my favorite games so far. Only think I would do is speed up the walk a little so you can progress faster between rooms. Also thanks for playing my game on your stream. Best of luck!
Good puzzle game idea! However it is hard to understand the perspective and move to where you want to go and grab the object. I managed to reach level 4, however I did levels 2 and 3 just by placing the ball in the windmill without using the arrow stuff. Not sure if this was intended or there is something going on. Good luck!
Very unique game! I think it's missing a tutorial or small explanation at the beginning. If you could work on the game a lot more and polish it, I think you could easily sell it. Best of luck!
Awesome game. I loved the humor and the game itself is really good. Best game I've played so far in the jam. Great job!
Really fun game. I really enjoyed it. You should polish it a little bit more overall and publish an updated version post-jam. Good luck!
Hey, it was a good simple game, but fun. Hard, too! I'm now 81 in the world, lol. Good job, I felt the turns in the corners were really slow, maybe you could accelerate that. Good job!
Hi, I played your game. The intro was impressive. I felt the controls were a bit hard (maybe because of the camera angles?) Still I managed to defeat the boss, which was a bit buggy itself. Overall nice job. Good luck!
Nice idea and good execution! I felt an actual goal was missing, such as max time spent with a leaderboard, or points or collectibles. Good luck!
Congratulations on the game! I really liked it, minimalistic but very well executed. I found the jump a little bit hard to control, but other than that I liked it.
I could not play it either. Sorry. If you correct it, let me know and I'll play and re-rate.
Hi and good try. It's really hard to actually complete a game in a jam. Your game does have some issues and this will probably mean a lower rating than you would hope, but surely you learned a lot and you will most likely improve for the next jam. Good luck!
Excellent game - great execution. Very original. Nice graphics! Thumbs up.
Nice idea, as you said, mixing platforming with rythmic play. With more time you could really improve this, especially the controls (I found them a little bit unresponsive) and obviously improve the music (as said on the humorous description) and graphics. Good job!
Good job doing this game! I think it's a simple, fun game. I made it to loop 4. I noticed some of the small bugs you've already talked about, but nothing too bad. It's fun to play.
Hey, nice game! I liked the idea very much, especially the Humor. I think it's innovative. I would fix those bugs (the mimics pushed me out of the dungeon and I couldn't come back) but overall it is a solid concept. Congrats!
Nice game, fun to play! A bit simplistic but well executed. Also nice use of the theme. Good job.
LD58 — Collector (32)
Stamp Collector by grid96 2025-10-24T01:32:50Z ♥ 1
Really nice idea. Super cool. My only criticism would be it's a bit cramped, maybe accessing the album via a menu and having a way to dispose and recall the postcards would be better.
City Bike by gonutz 2025-10-12T23:24:48Z ♥ 1
NIce use of theme, although very simple game. My piano fingers are now well-trained for some long [trill](
Death or Taxes by atsh 2025-10-12T23:20:12Z ♥ 1
Nice game, managed to get 2,861 coins. I wanted to calculate the different variations between market trade tax, income tax, market imports etc. but I ended up just increasing market import tax and a couple of market trade. I was able to camp the villagers at the market so it wasn't too complicated to get the 2,500, although I did find it to be well balanced. Kudos for submitting a well-rounded entry to Compo.
Curious if the king was you and you were originally overscoping? :D
Coin Collector by jk5000 2025-10-12T23:09:01Z ♥ 1
One of the most rage-inducing games I've played in a long time. Sometimes some of us try to do too much in a jam, this is a good example of how to keep it simple and yet engaging. The unique voice-overs per each coin are fantastic, congratulations.
Trade Up! by Pincushion 2025-10-12T23:02:17Z ♥ 1
GJ with the game, interesting trade mechanics, and providing different difficulty levels. I would have painted the clubs and spades black to better differentiate them. Nice compo submission
STAVROS by designernap 2025-10-12T22:53:40Z ♥ 0
Impressive atmosphere and sound design. I couldn't finish the game but really enjoyed it. Kudos.
I Want Your Teeth by OddballDave 2025-10-12T22:41:49Z ♥ 2
Cool game but as others have said too difficult. At least let us restart at the highest level achieved - I took some 30 tries to get to level 2, then immediately died. Nice drawings and congrats for submitting.
Overdraft Charles by Yvanor 2025-10-12T03:03:31Z ♥ 1
Very well well-rounded game, nice tutorial, cool mechanics, really well done.
I don't care who the IRS sends by BlueDandelion 2025-10-12T02:57:28Z ♥ 1
Amazing incremental + TD mashup. Love the collectible item variety. Could be further expanded into a full release. Good job!!
La kolektanto by island-jam-2-group-3 2025-10-12T02:50:13Z ♥ 1
Fun base loop, needs more development and depth, but could be expanded into a quite addictive little game. Good job submitting for Compo.
Slot of Death by wolderado 2025-10-12T02:43:00Z ♥ 1
Good job, I really like the Death model. Nice atmosphere.
Snake Tale by Akuta Zehy 2025-10-11T14:48:34Z ♥ 1
Nice classic game with a twist. GJ submitting for compo.
Marbles' Counter by Infernaton 2025-10-11T14:37:41Z ♥ 1
This is the kind of quick game that has a very simple premise, but with more polish and variation you can even have a game you can distribute and sell for mobile. Good job submitting for the compo, try adding just a tiny more (a simple music and some particle effects) and perhaps a high score.
Taxbear of Haybrunn by spacecadet 2025-10-11T14:26:49Z ♥ 1
Nice little game, love the bear! I agree with the comment that states more depth would be great, but being a fellow compo game maker I know how hard that is! Good job
Fume: The PC Gaming Simulator by alaah 2025-10-11T14:23:42Z ♥ 0
So innovative and humoristic!!! Amazing stuff. I wasn't able to complete the collection just like in real life...
Tax Collector by ellaris 2025-10-10T14:53:11Z ♥ 1
Nice game!!! Loved the idea and creative use of theme. Good compo submission!
Claw & Collect by d-demetori 2025-10-10T14:18:07Z ♥ 0
Nice game idea and good execution, loved the graphics and the powerups. Loved the collected balls bouncing around. Cozy. Definitely fairer than real claw machines :D Good job especially for a compo!
Crumbs by leparlon 2025-10-10T14:11:17Z ♥ 2
Hehehee. Very short game, nice humor, but above all great use of the theme. Nice little compo submission.
Heart Collector by khaotom 2025-10-10T14:08:19Z ♥ 1
Cozy game, I found myself playing it more than I rationally would. Nice ambiance and music. Would be cool to have some achievements or different colored hearts that would encourage you to keep playing. Kudos!
Lepidopterology Extreme by mahalis 2025-10-10T14:00:44Z ♥ 1
Nice game, lovely animations. I don't like it when the butterflies leave, but I guess that's expected :D GJ submitting for compo
Grave Situation by BangKerpow 2025-10-10T04:19:02Z ♥ 1
Nice fusion between TD and shooter! I think it's well balanced and the idea of collecting powers out of the enemies to upgrade the towers is cool. Kudos.
Tiles Collector by dhim 2025-10-10T04:15:11Z ♥ 0
Interesting puzzle game! The written explanations were too complex but the mechanic is so simple yet so engaging. Cool you managed to get sandbox mode and tutorial in for a fellow compo game. Not a fan of the UI but it's well done. Good job!
Cut to Pieces by Sheepolution 2025-10-10T04:10:16Z ♥ 3
This is absolutely gorgeous and original. Amazing game. I was fired though, I couldn't get the cowboy one right. Congratulations
Talla and the Tomb of the Takers by ryusui 2025-10-10T03:55:52Z ♥ 1
I'm not going to lie, this game is a bit weird, but good job creating an atmospheric game and submitting! Font is awful, recommend changing it.
Hop, Skip, Jump by Jeremy Ryan 2025-10-08T04:03:18Z ♥ 1
Super amazing job, you are mental to do this in 5 hours. Kudos.
Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-08T03:55:30Z ♥ 1
Amazing game as always. The level of polish you achieve is unreal. Unfortunately for me I had a bug in the Canal street door, I could not use the keycard to open it no matter what. This was the Windows version. Huge congrats!
Out Of Energy by Custodi 2025-10-08T03:38:08Z ♥ 1
Nice little game, congrats on submitting!
1 of 8,031,810,176 by torte478 2025-10-08T03:32:12Z ♥ 1
OMG. Beautiful little game. Kudos. I had a very long day at the office and your game just got me a good laugh and enjoyable time. Really innovative idea. Congrats!
Catorus by TopperVideoGames 2025-10-08T03:23:38Z ♥ 1
Very interesting take, nice graphics and ambiance. A bit simple. I would have made the radius of the planet bigger, also it's a tad frustrating to not be able to move back.
Grand Collector by Alex Mulkerrin 2025-10-07T03:40:11Z ♥ 1
Nice little game, I finished it in 3 min 24 seconds. Loved your art. It's so simple yet fun to play. Loved when you move with the ship :) Good work
Petals by AppoxGames 2025-10-07T03:34:35Z ♥ 1
This is a nice laid-back experience. The sound is amazing, although I got a jumpscare the first time a rock broke :D I didn't find it particularly engaging for long play, maybe it could use a little bit more variety in the color palette - although it is atmospheric. Good job.
Predincament by Threeli 2025-10-07T03:30:25Z ♥ 1
A nice, relaxing mini game with lovely pixel art and vibe. Kudos.