Mindmaze by sigod 2019-10-13T18:00:15Z ♥ 2
I really like the core concept of this, the art-style and the light revealing mechanic is really cool.
I really want to like it all the way through, but at some point it becomes too similar, just harder, for me. I would have really liked to see the challenge evolve over the course of the game, instead of just making the mazes larger and larger without adding anything else.
This has a lot of potential, so please keep up the good work!
LD51 — Every 10 seconds (29)
Robotbotbot by alpharock6 2022-10-20T21:40:27Z ♥ 1
This is really well made! The mechanics are deceptively simple, but you've managed to make some really clever levels to really test the players planning and timing, without overloading with too much info and gameplay systems to interact with! We also had a concept where you program bots with actions, but you took it in a very different direction, and I think your puzzles are more successful! Really well done!
Floppy Fish by Pyspher9 2022-10-20T21:21:38Z ♥ 1
I winned! I like the cute sound effects and the graphics, it wasn't a very difficult game, mostly waiting for the parts to arrive, but a lot of the trash heaps were empty. Maybe something to do while waiting for the parts to appear would have been nice, using your acrobatics to do tricks perhaps!
Darkstar Sailor by darzu 2022-10-20T21:16:22Z ♥ 1
Pretty cool to have created your own engine with HTML5 support! Overall the game worked well, had a bug with the audio that started crackling after a while and then disappeared. The cannonballs should probably have started to arrive sooner after the first three like you said.
Groovy Gremlinz by XOREAXEAX 2022-10-20T21:10:15Z ♥ 1
Haha, this is strangely addictive! Had a nice little tune going at the end, very clever implementation!
Blink by JUSTCAMH 2022-10-15T15:34:01Z ♥ 1
Wow, yea, this was great. Got lost loads of times, but still knew I had to find the end, very cool concept and execution is almost flawless, very well done.
The way you tell the story with the QR codes is also ingenious, simply clever way to implement it (I imagine) somewhat easily while still standing out as unique.
To top it all off, the platforming is also great, loads of nice features to make it feel nice, and yea, just great overall. Thanks for your submission, very cool!
10 Second Transportation LLC by reinhpash 2022-10-15T15:03:16Z ♥ 3
The concept of an interdimensional travel agency is quite fun!
There's something about the camera and the environment that made me slightly nauseous while playing, it can be very individual of course, but something to keep in mind.
I think there needs to be some kind of grace period after shifting and reversing the timeline, as it is you can get hit immediately if you change reality just in front of an obstacle, and there's no way to know when to do it. Maybe your vehicle is non-corporeal for the first second after shifting, so you have time to react!
Good job overall!
Trash Planet by SleepyStudios 2022-10-15T14:54:34Z ♥ 1
The core loop could become quite interesting with more polish, I think at the moment the design of the levels don't feel great, mostly you're just waiting for the world to rotate so you physically can get to the exit, but there's no real puzzle in there. Ideally there should be an optimal path in each level, where all the various elements are incorporated, like the teleporters and the jump pads, but they don't feel like they have a big role to play in these levels.
Also encountered the crash in the web build on the 3rd or 4th level.
Perseverance by MrSamafu 2022-10-14T15:42:27Z ♥ 1
I really like this concept, we had some discussions about something similar at the start, but this is a really nice implementation, and nicely integrated with the theme, quite a good story for it!
Unfortunately I wasn't able to solve the keycode puzzle, I tried what other people wrote, but it never accepted my answer, there was a red light in the end, but it didn't do anything. Bit of a shame, but enjoyed solving the other puzzles!
I think once a room is solved it should be removed from the rotation, as it is you just end up cycling through the rooms. The fact that the teleporter can be manually activated is nice, but you could also just skip it, would be nicer for the player I think.
Nice job on the game!
The Show Must Go On! ๐ฅ by MEGA Marlon 2022-10-14T15:24:07Z ♥ 2
This is very cute, love the character design and art!
I didn't really understand what you had to do as a player until the later levels (I'm not actually sure I fully understood it at the end either). The first two levels felt like they played themselves, I didn't really have to do anything. Since there were no obstacles almost it was easy just to keep walking to the beat.
Once there were more obstacles I kinda understood that you had to get your blobs out of the way when they weren't needed (I think?) and that was quite challenging, in a way trying to plan out the movement of the first few instruments to maximize your chance of being able to follow the drummer.
Overall I think it has a lot of potential, nice job!
Dice Against Time by Rowdy3 2022-10-14T14:57:46Z ♥ 1
I don't want to call you daddy :(
This game has a lot of potential I think! The art and UI is really great, the music is nice, and the core concept is fun! Unfortunately I found it quite tricky in the beginning to be able to process. Maybe I was choosing the wrong helps from Father Time, but a lot of the challenges I just found myself not being able to complete any of the solutions with no way to reroll or anything, so there were a lot of just passing.
I could maybe see this working better as a sort of Yahtzee game, where you can always re-roll dice and choose which ones to keep? In my mind it's frustrating coming to a new screen and having no viable option, so maybe having at least one action you can always take, even if it doesn't lead to anything, would lessen that.
Overall really nice job though, was fun!
Do it slowly by epeachyband 2022-10-14T14:45:56Z ♥ 2
Do it slowly is a really bad tip for how to play this game! I was kind of confused about the design of this, a lot of the levels seemed to have very distinct paths for the player to take, but in the end the clear way to do almost everything was to infinitely wall-jump your way to the button.
The physics are very slippery, making it frustrating to move around, for a game like this I think you really need to focus on getting the player controller right first, as it is at the core of the experience. Some smaller annoyances as well like starting a level facing the wrong way, not knowing why you died in a lot of cases, I assume lasers or missiles, but many times you just died facing a wall or something. Moving platforms were also quite broken, often I just slipped off instead of moving with them.
There's some potential here if you focus on making the core movement fun, good luck!
Trineko by SinaLIze 2022-10-14T14:33:54Z ♥ 0
This is a cute little game and a nice concept! I think the timer makes it a bit tricky to design and then also play the levels optimally, the added ability to transform manually after five seconds kind of highlights this issue and is a nice addition, but sometimes the order of the transformations is also the problem.
It might have been interesting if you could choose which of the other two cats you had to transform into, so you could strategize a bit more. As it is there are several spots where you are stuck for a full loop because you're just waiting for the correct cat to transform into, which is a bit unfortunate.
A lot of the puzzles are based on physics, but unfortunately the physics of pushing the blocks are quite frustrating, it's hard to measure how long you're gonna push the big block as the big cat for example. The bug of getting stuck in the wall is also very annoying, as it means you have to be really careful not to make a mistake, slowing down the gameplay even more.
Overall it's a nice foundation with a lot of potential, so good job either way!
Ruins of Resurrection by MorePixels 2022-10-14T14:22:54Z ♥ 1
This is a nice concept, we also discussed a similar approach at the initial brainstorming phase, kind of inspired by Minit, so it was nice to see it fleshed out, very nice job!
In general I think the implementation works well, but the interaction system is a bit frustrating since there is no highlight on when you can interact with an object, and the radius seems quite restrictive. I found myself standing on top of a teleporter mashing E at several times without actually using it, having to do a small side-step to actually get in range. Having some indicator that you are close enough, and perhaps also something telling you you had successfully interacted, like a sound effect or visual cue, would have been helpful. A few times I even teleported back having pressed E one time too many, which was a bit frustrating. Maybe the teleporter should be one way only, since there's no real reason to go back.
While the main loop works very well, getting you to the end after a few time loops, it would have been nice with an additional challenge, like going for some optional treasure, risking something by doing so. As it is there aren't any huge stakes, you can try as many times as you like, so if you're planning on doing more after the jam that could be an interesting direction!
For a single person during this short time it's a very impressive game though, so very well done, thanks for you submission!
Jump in the line by resacaGames 2022-10-08T16:58:48Z ♥ 1
This was a very relaxing experience, thank you for that! Kind of stands out among other games where the timer meant most of them were kind of stressful, but this was quite calming!
I wasn't sure there was anything specific to do, so I just kept climbing, but that was good enough for me!
Coronga Strike by elzeu 2022-10-07T16:37:17Z ♥ 1
This is a neat concept! I really like the flow of the game, going from defence to offence has this nice wave/pulse to it, there's a lot of potential! The AI feels very interesting when attacking you, kind of taking the closest route but not really. It makes it really interesting to weave in and out to avoid them
I think the main issue is that when it's your turn to attack, all the enemies scatter, and once you lose them it's really hard to find them again until it's their time to attack again. I feel like the enemies should probably have some more interesting and random movement when running away, but still staying fairly close to you, even if that doesn't make sense from a defensive point of view.
There's a lot that could be added to the game as a post-game project, like power-ups, different weapon types, a speed boost, different enemy types. Really cool game, great job overall!
Two More Minutes by burrowbling 2022-10-07T16:28:38Z ♥ 0
The graphics, audio and atmosphere is honestly great, really nailed it! The game is unfortunately a bit frustrating to play.
The fact that the camera always keeps the player on the left makes it very difficult to see anything when trying to go right, which you sometimes have to do. The collision is also a bit unforgiving, sometimes you do damage when jumping on the clocks, sometimes you take damage instead, so the hitboxes are not really clear.
It would also be great to be able to jump down from platforms, sometimes it was hard to kill enemies on a middle platform because you had to be careful not to jump through to the platform above, and there wasn't a lot of space to work with.
Great job with the submission either way, hope you will work on a post jam version!
Area 51 by Bdiaztobarra 2022-10-07T16:19:37Z ♥ 2
Nice concept with the alarm, gets very stressful trying to find a computer when the time is ticking down! My biggest gripe was the collision on the character, it was very easy to get stuck on the environment, which didn't help when you were trying to get to a computer to survive! Overall a really good job though!
Potion Commotion by hulien22 2022-10-07T16:11:10Z ♥ 3
This is a cool idea! Very stressful once a lot of orders are coming in, especially trying to organize your recipes! This must be the first game where I felt like 10 seconds wasn't *enough* of time, usually it's felt very long, but not this time! Managed to make some potions, but then I got overrun! This would be a really fun co-op game, kind of overcooked but potions, how about a post-jam project? ๐ Great job!
GRABOUL by mattguil 2022-10-07T15:58:21Z ♥ 2
The core concept is very nice! We had some gravity based ideas during our conception phase, but couldn't get it past that stage, but this is a good idea! Simple but creative. I wish there were more variety, after a while it kind of loses it's novelty, but definitely a good one to build on!
The character controller is a bit slippery, for a game like this I would definitely prefer a very tight control of the character, as the challenges are everywhere, but good job overall!
Shadow Seeker by Vivifx 2022-10-07T14:57:25Z ♥ 2
That is one ominous looking deity! Great atmosphere, really makes you want to hide! I like the extra chance with your personal shadow, maybe even a bit too powerful that it recharges immediately in shadow! Great job, you should all be proud!
Foodmnesia by naplz 2022-10-07T14:20:16Z ♥ 2
This is a fun idea, good job everyone! That's one slippery floor, it can be a bit frustrating getting stuck on the edge of the cashier part, but it adds to the challenge! As mentioned would have been fun to see the customer you were delivering to, and sometimes it was hard to see the highlight on the ingredients when it was spinning around, but overall solid experience!
Morning Coffee Hit by chybby 2022-10-07T14:13:50Z ♥ 0
Fun little concept, very stressy, must be just like being a barista! Managed to throw away the whipped cream after one correct order, I think I would be fired very quickly!
As others mentioned, a bit more accurate throwing would help, and maybe some interaction highlights, but very solid overall, great job!
ROAD TXTR by congusbongus 2022-10-07T14:07:01Z ♥ 3
That's a lot of fun, and difficult! just like real life! Good social commentary, don't text and drive folks! Even when the stakes are this low it's very panicky not being able to see the road, so this would be a good reminder to some!
For Greater Good by BayLock 2022-10-07T14:02:30Z ♥ 1
The graphics are really great, and the concept really works well! I especially like how you have to strategize when to use your divine aura to catch the most amount of babies with each use! Great job!
Little Scout 2 by Tex Killer 2022-10-07T13:46:01Z ♥ 1
A clever little (and big) concept, and very cool to be using a custom engine! Managed to explore most of the level I think, had a weird bug one session where the character was stuck as small, but fixed by restarting. Would be nice to see more levels!
Mochi Gang by MioMilo 2022-10-07T13:26:44Z ♥ 4
Art style is very nice, great job in such a short amount of time! I really like the gang, officially a Mochi-head!
The concept works quite nicely, I really like these types of *co-op with myself* games, although I think it's easy to waste full cycles if you do a single mistake, having to wait 10 seconds doing nothing isn't that fun. Maybe if you could select which character to swap to at the 10 second mark, when all three characters are present?
I also felt very punished having to restart the entire level every time I fell in the water, would be nice with either checkpoints, or just putting the player back on safe ground, since the levels are quite long because of the timer and switching characters.
Great job overall!
10 Seconds to Slime Freedom by NASH_MAKS 2022-10-07T12:57:54Z ♥ 1
This is a nice concept, could see it evolving into a fun stealth game with even more interactions, way to distract guards, etc. It was a bit difficult to avoid getting stuck, some kind of preview on how to interact with vents, doors, etc would be nice, I often found myself killing my host accidentally before the timer and getting stuck in a room. As previously mentioned it would be good with a level restart, but otherwise good job! Nice atmosphere to it!
Space Frontier by Ben Yazi 2022-10-07T12:50:48Z ♥ 1
The graphics are stunning, and I could see the gameplay loop working well when you understand all the different variables, but in the beginning it was kind of confusing how to build up your resources without losing them, and it was hard to follow where they went, why they were used up, so I didn't really accomplish any goal. With a proper tutorial I'm sure it would make it easier to get into! Either way, great job!
Ev'ry's 10 Second Adventure! by Josรฉ Bonilla 2022-10-07T12:39:10Z ♥ 1
This was fun to play! In order to rate it fairly I played the compo version, but it sounds like you've implemented fixes for the main gripes I had with the later levels, mainly not being able to trust that the same action would play out the same every time, which is really necessary when trying to adjust your action list. But very nice submission, very impressive to have a fleshed out tutorial in such a short time, great job!
I would have liked a different input method with hotkeys for the main directions, like using WASD or Keyboard, but it's a minor thing!
Our game also explored the concept of programmable actions, but you took it in a very different direction from us, so that was fun to see!