@los, @raomer, @adrupen, thanks for playing, glad you liked it! Keep at that High Score!
@kodiqi, thanks for your comment, we wanted to avoid making it __*too*__ similar to the original, so we focused more on a faster gameplay from the start, but I'm sure there are many variables to tweak to make it more interesting :smile:
@nikadra, Thanks for your extensive feedback, glad you enjoyed the game for the most part!
We didn't really have the time to work on our own music for this Jam (hence opting out of that category), but we'll give some thought into what mood we're trying to convey with the music for next time, it's a good point! We think the music has a good __*cave-like*__ feeling, but perhaps it's clashing a bit with the overall mood of the graphics like you say.
> __*The only thing I’m left wondering is whether or not you decided to followed the theme, and in that case what your thoughts were about how it was represented, because I wasn’t quite able to tell*__.
We had quite a hard time with the theme originally, trying to come up with a solid idea was very difficult! In the end, our main interpretation is the darkness before starting the run playing on the _nothing_ part of the theme, and the fact that it resets to the original state if you don't keep flapping. Hope that makes sense to you, but perhaps we could have been more clear in conveying the theme :slight_smile: