Stray by NikolaiM 2019-10-12T23:30:15Z
Thank you all for the feedback and constructive criticism.
@alexfsmirnov The game was not going to be a linear game, but we ran short of time (as you can see the keys not being used at the end).
@chaotikza We had an idea (lore) for every character and item in the game, but again we just ran short of time.
In-brief: The warehouse guy has some pest problems and he's really hungry; the merchant was really bored and you can't do much in a prison-like place. The player also had health points, money, %warmth/cold as you can see in the UI of the game, but due to the late start of development we had to cut some of the mechanics that we were going to implement (some of them were almost fully implemented).