Who Let The Dog Out by TimBeaudet 2019-10-09T00:56:23Z
That's basically a game every programmer wants to create :D
My only dislike is that you cannot cycle through command history.
Foon → Ludum Dare Explorer → Users → sigod
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Ember Story | jam | 1745 | 3.26 | 2.31 | 3.00 | 3.73 | 3.89 | 3.89 | 2.28 | 3.77 |
| 2019 | 45 | Start with nothing | 👥 | Mindmaze | jam | 644 | 3.36 | 2.71 | 2.98 | 3.33 | 3.40 | 3.67 | 3.84 |
That's basically a game every programmer wants to create :D
My only dislike is that you cannot cycle through command history.
I couldn't figure out how to create child nodes. Maybe something's broken?
This game is incredible.
Really atmospheric. Sounds are awesome.
Mechanics are interesting, but a big easy, at least in Dijstra chapter. Really cute graphics. Only lower the volume of the music next time.
I've managed to place flower on top of another flower by clicking on it when the flower was damaged by red thingy.
I like the concept of the game. Nicely done.
Also, I found it really funny that the archive is named as Blossoming Windows :D
This game has a potential. I really liked mini-hacking games.
Controls are a little bit uncomftable. Especially in platformer mode. And especially for jumping.
P.S. Please, use ZIP instead of RAR.
@fusionnist, I first heard it from streamers. Basically: RAR requires separate program, when support for ZIP is built-in.
Interesting concept. But it's a bit too hard with current controls.
itch.io says 404.
Wonderful game. I really like the graphics. And the idea is really interesting.
I enjoyed this game quite a bit. Really good entry.
I bought Mitosis without any slot to put it in. Which blocked any further upgrades.
The link is broken.
Really nice little game. And really awesome music. The game was a bit hard for me, but I figured a way to cheat :D
Doesn't start, says a bunch of DLLs are missing.
@nikolay-zapolnov Rust is great, I like it a lot. I'm not very experienced with it, especially with Borrow Checker. But I had almost no problems while working on this game, that's probably due to ggez (game framework that I used) having a good architecture.
Overall, Rust is a bit slower to write than other languages. So, for prototyping it isn't as good. But if it compiles -- it works (most of the time). I'll continue to use Rust for any future projects including future Ludum Dares :)
I won! :D Cute idea. Expected skeleton to actually get flesh on its bones, but that would've been a horrible site, wouldn't it?
Cute graphics. Enemies that just walk towards player (with the same speed as player's) are annoying.
It crashes for me:
``` org.newdawn.slick.SlickException: Failed to load sound: res/audio/ambience.wav at org.newdawn.slick.Music.
Clicking also doesn't work. Tried running it from console to just see the logs.
Tried to run it from the desktop. Unfortunately, it still doesn't work.
It's okay, I'm not complaining. Maybe you have game resources somewhere where the game expects to find them? Try removing the resources.
On my screen (5120x1440), I cannot even see "to do" UI. That's what I managed to build blindly: Screenshot 2020-04-22 01.51.32_tiny.png (The screenshot is downscaled because of the site's limits.)
Requested by a friend: It would be cool if most tiles had restrictions on how they have to be placed related to other tiles.
@yazara Thank you.
My score: Screenshot 2020-04-23 00.28.18_tiny.png It doesn't get hard enough over time. I had to corner myself to fail.
Thank you for windowed mode and alt+enter support!
Looks interesting, but I cannot figure out how to play.
Please, add support for windowed mode. My screen is 5120x1440... cannot understand what's going on. After pressing "Get Wave Results" I can only see the button "Quit".
For some reason it starts my VR on the game start.
The game is way too long for the jam, but the story kept me in its grips. I got alchemist end.
@cirnomouto, thank you for pointing this out. I've updated the game. Now it should use less than 200 mb.
Calling `play_later()` for every sound on every frame wasn't correct thing to do...
@torh Hi. Thank you. I've added it to indiexpo: https://www.indiexpo.net/en/games/ember-story
For me SPACE keep scrolling down the page.
Damn. Wanted to play again after seeing WormholeGames's screenshot, but now the game doesn't start :( It might be something to do with screen size and the fact that I'm running DisplayFusion.
Nice overall. I enjoyed it. Only I didn't understand how to build more drills and had to sit and wait for resources to spawn.. and got overwhelmed.
Cannot play on 5120x1440 screen. There must be some buttons on the screen that I don't see and cannot press.
@blacked 4K is 4096x2160. 5120x1440 is just a super ultra-wide (32:9 aspect ratio). Check a comparison here: https://en.wikipedia.org/wiki/4K_resolution
Enemies were kind and picked up health packs for me. :)
@redsponge > After some messing around I found out that you can water using C and pass the first level, but I do not know what to do next.
I've figured it out: you can refill while standing near a "terminal" by pressing R.
Interesting game.
Starting screen is kind of annoying, I had to sit thought it several times. And for some reason walking to the right doesn't work.
On a side note: I saw your art on Instagram. Are you sure the game is qualified for the compo?
@mister-morris-games That confused the hell out of my friend (who's your follower). :laughing:
> And for some reason walking to the right doesn’t work.
I figured it out - it's because I have Vimium extension installed.
Really nice game. Only can you add support for wide screens? Like 5120x1440. For example (downscaled): Screenshot 2020-04-26 02.26.12.png
For some reason, all screenshot of a normal gameplay look like this.
@wallaby, I'm not sure... Here, check out the video: https://youtu.be/AucsCglTxQ8 (Ignore the lag - it's just how OBS recorded it. I haven't tried recording at this resolution before.)
Edit: Overall, screen movement feels very slippery and unpleasant.
@wallaby 1. Add support for Windowed mode. The general convention is to allow toggling FullScreen/Windowed mode with Alt+Enter. Forcing FullScreen on people is not nice - I've learned it with my game on the previous LD :D 2. Somewhere in the code, you're making assumptions about resolution/aspect ratio/etc. Or maybe Godot does it. Either way, you need to make it dynamic.
@wallaby I tried the first and the latest version. The screenshot and video are of the latest version.
@wallaby Works much better :thumbsup: Now only dynamically adjust visible area instead of just showing black borders on the sides. And it would be perfect. :smiley: