FoonLudum Dare ExplorerLD45 → Behaviour Engineer

Behaviour Engineer

By faithcaio and pschichtel

View on ldjam.com

CategoryRankScoreCount
Overall3.1111
Fun2.6611
Innovation3.7211
Theme3.0511
Graphics2.9411

Comments

philarmon 2019-10-08 10:40

Gave it a few tries but still didn't understoord how to play :) But I like this data and behaviour driven approach

scidev 2019-10-08 10:46

Not working. I opened up inspect element console and it says there are syntax errors. I cannot run the game. Pls fix.

nj-vs-valhalla 2019-10-08 10:52

it's a fun concept but I was unable to make it work in any meaningful way. It's unclear that I should click on the screen to yield specimen and it's unclear how it's controlled by its «program». also I think there are just too much abilities without any hierarchy and it's extremely confusing how do they work.

enderr42 2019-10-08 10:53

UPDATE nevermind, got it. very cool so far

Really need some kind of manual. Id like to play it but cant seem to understand how)

toc 2019-10-08 10:55

I understand the basic commands, but the child nodes were beyond me. Maybe a bit more explanation would help. Otherwise, a very nice idea for a game.

pythooonuser 2019-10-08 11:06

A very nice execution of genetic algorithms etc. Instead of a computer adjusting parameters it is the player that needs to tweak the behavior. Having these child nodes you can come up with pretty advanced behaviors. My dots unfortunately mostly died because of insufficient food :)

sigod 2019-10-08 11:11

I couldn't figure out how to create child nodes. Maybe something's broken?

faithcaio 2019-10-08 12:42

@sigod Child nodes only exist for: - Sequence - Parallel - Selector - Repeat - Not - Interupt

When a child node is mandatory the plus icon is always visible. Just drag a behaviour onto it. For Sequences etc. additional plus icons appear when you hover over its box.

@pythooonuser I added a cheat link that has the tree as seen in the screenshot. You can play with that (but don't start with nothing anymore)

@toc I added some explanation. Hope that helps.

@nj-vs-valhalla I changed the order of the behaviours in the side panel to make a bit more sense. We would have liked to visibly put them in different categories like - Perception - Movements - Actions - Meta

but there was no time left.

emma-b 2019-10-10 12:11

I really like the concept, it's remind me a of the board game Evolution (add caracteristic to eat more, kill more, grow more)

dudum-lare 2019-10-26 10:32

I like the looks and overall feel of this game, reminds me a bit of plague inc!