FoonLudum Dare ExplorerUsers → enderr42

enderr42

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsAttemptjam10243.042.953.102.893.043.093.13
202148Deeper and deeperMonkey Businessjam12643.313.263.232.862.972.523.162.75
202047Stuck in a loopDespaircompo2323.553.073.573.553.653.422.803.57
202046Keep it aliveThe Causecompo3473.603.363.583.603.183.473.63
201945Start with nothingEmergency Procedurescompo4802.682.503.542.883.522.502.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by enderr42

LD45 — Start with nothing

Behaviour Engineer by pschichtel 2019-10-08T10:53:08Z

UPDATE nevermind, got it. very cool so far

Really need some kind of manual. Id like to play it but cant seem to understand how)

Bless by Fatsheep 2019-10-10T21:02:38Z

Nice work! I like the idea, and the level design was very cool. The sound effects are awesome in their simplicity)

One issue - once i got stuck because the camera was blocked by a highrise building, couldnt click anywhere to move the character

Ürsoup by J0ye 2019-10-10T21:15:25Z

Very good, very moody. I like the design thought that went into this. Could use a more rewarding ending though

VaultSmith by DigitalLimestone 2019-10-19T22:17:39Z

I loved the visuals and very much liked the music stuff (would have been nice to have volume settings btw :) )

Gameplay needs balancing though. More frequently used resources should drop more often, as in "Wood vs Lava". The thing i missed most was some clarity about resource collection - graphically or otherwise, so that player can understand how to get what, and when to expect it. Even if the resources are absolutely random it adds a lot of "involvement"

Overall - very good. I enjoyed it for a lot of time)

Warp Trash Flotilla by GoogleFrog 2019-10-08T01:43:10Z

Love the idea, 100% would play as a commercial title

The thing i would like is a key to reassign ...assigned keys...if that makes sence. But assembling future modules with an eye for countering your mistakes adds another level to the game, so it works.

Overall - awesome. love it.

Symposium by Alan123 2019-10-09T15:23:17Z

This is sooo coool, i almost started tripping out myself over the keyboard

Emergency Procedures by enderr42 2019-10-08T12:16:02Z

Fixed the html issues, thanks! Didnt realise it was a problem on lower resolutions

Emergency Procedures by enderr42 2019-10-10T21:43:41Z

@fractal sorry, there were supposed to be audio clues :(

It takes 5 seconds to depressurize, then some time to "fill" the battery

LD46 — Keep it alive

Motobot Defender by pkenney 2020-04-21T14:45:06Z

I ride a bike IRL and the game looks pretty realistic ;) Really good for a first 3D. Keep it up!

Starship to Lethe by nk_x_x 2020-04-24T00:28:35Z

Yeah, the controls took some time getting used to. Otherwise - i admire your ability to make something this beautiful (in both graphics and mood\experience) in such a short time with the scope that you set for yourself. The style really hit the right spot for me and i just spent an ungodly amount of time enjoying the experience. Hat's off to you.

Golden Flower by BumDag 2020-04-21T14:42:03Z

I wished for more recipes and a win screen, but its a very nice job overall:)

Porco Grosso by mirsakka 2020-04-21T14:38:56Z

Pig smash stuff! I shall upvote it very much! omg i had FUN

Porco Grosso by mirsakka 2020-04-21T14:38:56Z

*accidental double post*

The Cause by enderr42 2020-04-21T14:30:03Z

Thank you all for your comments, it means a lot to me :)

@bumdag i just had to after the voting anxiety i got:)

@fpixel It was thrown together like 15 minutes before submission, and i used blur to mask my crappy handwriting and drawing

@peto184 I had to cut some of the systems, like a report on your progress and random events (GVRNMNT responses and your followers doing stuff by themselves)

@dante2001 Thx, I actually see myself working on it more after some time. Maybe smth will come of it.

@pkenney The thing is - the "buff" violet cards are adding effects on turn change, so you need to have both active to balance the cost out. some of the mechanics with the zero cost are broken a little and it makes them more OP. And the hope=100 condition is only the first half of the game,the next one evolves around getting to a certain number of one type of followers, which in turn triggers one of the two respective "win" conditions (cards) spawning. I really failed to communicate that clearly, it's the bottom text in the tutorial note on the beginning =(

@zenandanna lol they say that our creative output is fueled by our supressed desires :) **(i'm just joking for any policemen reading)** i'll be sure to poke you if i will be updating it at some point)

Lively Inn by Svetoslav Godzhev 2020-04-21T14:37:27Z

That was cool, i even made inkeeper sounds wile i was playing. Pretty sure my gf thinks i've gone crazy in 48 hours

Keep Town Alive by peto184 2020-04-21T16:51:22Z

As i tried to reach a neighbourhood of 5 infected houses that was spreading disease at an alarming rate, fighting through piles of corpses on the street and trying desperately to conserve the last of my disinfectant (the factory that made it closed some time ago due to workers dying out), i realised - Turn 15, will be the end. the end of everything.

Grim, macabre and daunting. I like it. Great job)

The only problem i had - a house spawned beneath the disinfectant level and i missed it constantly.

Keep the cube alive by Dante2001 2020-04-21T14:43:25Z

I got an old arcade vibe while playing, great stuff!)

Firekeeper by Minrato2 2020-04-23T23:49:01Z

Very good. I liked the art and absolutely loved the mood the piano loop adds. The thing that bothered me the most - my torch only ignited when i stepped out of the fire light's radius. Overall - great job.

The Dark Cave by Tom Stephenson 2020-04-21T16:54:20Z

THAT IS COOL Did i see procedural animation on the spider? THAT IS SOO COOL

Henry and Alan by TheDoctorOfTime 2020-04-24T13:53:16Z

Nice guitar, nice simple game loop. I think i was supposed to be chilling, but i went "aaargh" quite often. Good job.

LD47 — Stuck in a loop

Endless Orbits by Wevel 2020-10-08T13:39:20Z

OK, i see simulations - especially physics, i upvote. Graphics-wise the background is kinda mesmerising. I do not know what to tell you about the "toy" except that we need more stuff like this) I also will be looking at the source for research purposes(if you dont mind), bc i had an itch to do something with n-body physics for a long time.

That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine by alaah 2020-10-09T19:30:54Z

I vote for hand-drawn existential horrors and avengers-style weather effects. Mighty impressive.

Anomaly 47 by PhilStrahl 2020-10-07T14:06:06Z

You aced the hand-drawn art, and i really liked the soundtrack. Got stuck a few times between colliders, but escaped!

Also. There are 4 crew. But i found 4 bodies + the player. Something the game's not telling me still )

Populatio by FabDynamic 2020-10-08T15:48:31Z

Nice chill clicker, and i enjoyed the pod's motion physics) Couldnt quite figure out the mechanics for gravity so the game felt a little un-deterministic at times; Overall - great job!

Planet Hopper by Suchista 2020-10-08T13:20:37Z

Nice one, i've had fun, i'd love volume controls though. The flying mechanic is well made and planets zooming around reveal a level of stress i did not know ive had this morning)

Despair by enderr42 2020-10-05T15:39:52Z

@flopo @namidasai thanks guys, sadly i found those issues 2 minutes before deadline in build :(. I think it covers "gamebreaking" though, so ill keep digging

Despair by enderr42 2020-10-05T20:22:15Z

[UPD] Ship gauges and sound in web should be working now. Everything less is unfair to fix after submission IMO.

Despair by enderr42 2020-10-06T01:37:59Z

@josh-roby it was heavily inspired by a recent rewatch of Alien :) And yes, you have come to witness the artificial not-so-intelligence, sorry :(

Despair by enderr42 2020-10-07T15:20:48Z

@ditam OMG i forgot to remove the "godmode" flag before last build, im so sorry. Updating now Will also look into other stuff you mentioned, thx a lot

thx everybody for playing, glad you enjoyed it, bugged as it is

One Day at a Time by PerfectSquare 2020-10-09T12:25:01Z

I really need to go pet a cat right now.

Fear Of Gears by dev_dwarf 2020-10-07T14:26:06Z

This is great, much more than i expected, really. Spent some time, had lots of fun. The ticking clock+soundtrack really add to the game, so hat off to the sound designer!

for egg in basket by indivicivet 2020-10-08T13:25:48Z

frantic egg clicking ftw! Graphics are just enough, same with sounds, and a nice task progression (which gates rage-inducing after a while). I vote yes)

Shadowbox by MatchaMaze 2020-10-09T12:20:10Z

Loved the dawn of the first morning - when the sun came up there was a lush forest in place of a bare loop i walked just minutes before. Very atmospheric, really enjoyed the music. Have my upvote.

Catch the Higgs boson by Obi One 2020-10-09T12:34:23Z

Very nice puzzle concept) I'm guessing your first time in unity? If so - very good. Keep at it!

LD48 — Deeper and deeper

Worm Go Down by DragonZBW 2021-05-11T21:25:42Z

I loved the tail animation, and the game feels very...simple, but _done_, you know. Great job.

Deep Blue by Jiri Hysek 2021-04-27T21:55:25Z

That first shark attack..... The atmosphere in this is awesome, great job!

A Journey Down by RedHermit 2021-04-28T20:57:21Z

Yes, this is stirring some emotions, but i can't quite place them. (which is what games are supposed to do, make us feel stuff). And I'd love to take a peek at the animation code:) Top audio, Top mood. Good job!

Category Purgatory by Hedgy 2021-04-28T15:34:32Z

Hah > 3000 on europe, 200 on USA :| I feel like i'm in a clerk heaven. Nice one.

Also if clicking "back" on lowest depth, post-processing still applies

Wisdom of the Ancients by Frank Gevaerts 2021-04-28T16:57:35Z

Nice one. Some flashbacks clearly were had while playing.

Also, I'd not dismiss large wooden cube with GOLD on it so easy ;)

Storyteller by Fadex 2021-05-11T21:31:46Z

The presentation is great, very well made. It's not my genre per se, but i enjoyed the mood it brought. Very good job.

Research and Rescue by Kaleido 2021-04-29T01:19:53Z

Very well done, I can see it going places post-jam.

I very much liked the mood and the style you were going with, but if it was me i'd balance out some enemies: i'd have given the little guys less HP but have more of them, that way it would feel more satisfying to clear them out; The big one fires a line at the players position (old one) so it's easy to evade, I'd have done "leading" the player, but more random spread for bullets.

Overall, it's a great submission, good job!

Extreme Deep Sea Fishing! by Sbug 2021-04-29T01:45:52Z

Saw this on twitter, had do play it. I think this is the most fun i had on LD yet :)

The loop feels great, upgrades and mechanics are polished and feel finished, sure the audio would do an extra mile, but, hey, compo)

Take my upvote)

Monkey Business by enderr42 2021-04-27T18:52:56Z

@incd021 Hey thx) I never added the highlights for things you can click :(

Ah well, the truck seems to be driven by a monkey. Maybe he's stuck and can't get out?)

Monkey Business by enderr42 2021-04-28T20:59:35Z

@malfeasance Mmm, bananas)

@landosystems Yes, that was...khm...intentional :)

Thx for playing guys)

Monkey Business by enderr42 2021-05-11T15:40:47Z

First of all, thanks everybody for playing, sorry it took me some time to respond.

@zerocomms yes, monkoids are on the todo list)

@breadstick The pivot from high ActionPerMinute frenzy strategy to idle-ish base-builder was unintended, but surprisingly it worked out ok. I'm really bad at scoping, so it's missing a lot of features and decision-making it should have to be, you know, a game)

@general Дякую) The tutorial is kind of thrown together on top of the notification system :( And thx for the video, this kind of feedback is best kind of feedback

@paulloz *minion voice* bananaaaaa! Thx, will do)

@vicco Heavily inspired by Factorio and Rimworld, yes :) Sorry you've had bad experience, it does require a loooot of polish to be fully enjoyable, and i kinda understand now that this genre is not the best for gamejams :)

@yngvarr Glad you liked it, balance-wise i had to make do with _guesstimates_ in the time that i had, and the core loops sure needs debugging and polish, but...jams) Also thanks a lot for the video, it helps a ton.

@commanderstitch again, balance was mostly guesstimates, but i did put the low initial fuel-to-banana ratio to get the player to learn about upgrades early. Also there is one bug left intentionally to help with moneymaking, but nobody seems to have found it) The one you encountered required a lot of rework of the truck "AI" to fix after the deadline because The "AI" is an early prototype that i did not have time to revisit and so accumulated a TON of technical debt to the end of the jam :( so i decided not to publish the fix. Glad you had fun)

@frank-gevaerts Yes, technical debt sucks :( thx for the feedback and glad you liked it as it is!:)

@deathstorm Thx, those 72 were some painful hours) I just saw that you played it on stream, that's so cool) Gave me a little anxiety though :)

Monkey Business by enderr42 2021-05-13T21:10:45Z

@someone @frank-gevaerts Huh, i'm getting a lot of feedback about the mouse zoom, i actually felt as though it's the logical way to go: since you have a "god-like" perspective on things you move the view closer to yourself or farther away. I guess i never paid attention on how that's done "traditionally"

Also on the other stuff: - The panning was originaly binded to MMB, but i discovered that HTML5 tries to pan the page when you hold MMB so i rebinded it at the last second (nasty WebGL, nasty) - And you discovered the two upgrade buttons that are supposed to turn off but do not because of panicked coding and me failing to write stuff down :( - Ye, the action menu was supposed to be "context" and appearing near the mouse cursor but i got a bug in RectTransform stuff and left it for the last moment and....ding-ding deadline :\

And lastly the loading race-conditions are a result of the big architectural piece of crap that is the Truck, that's the ultimate bane of this game as of now :(

That automation idea is actually something ive been thinking about for the post-jam version, nice one:)

Thx for playing and great feedback, and sorry it was....what it was)

Monkey Business by enderr42 2021-05-18T18:51:45Z

@someone Ha. That's what i get for doing dumb random maps)

The Bothnia Trench by Milestone Games 2021-04-27T21:40:34Z

*Chanting* Abyss! Abyss! Abyss! Also how do all that fish live in all this caffeinated water, i wonder

Mycelisation by bereg 2021-05-11T22:05:14Z

The graphics and sound design are solid, beautiful, "not-a-jam" level. This is a tremendous job done in 72. Gameplay feels nice and casual, maybe a bit too easy. I could really use a Civilization style "end turn when all units moved" option though. Great job overall!

Descent into tyranny by duo-afgebeld 2021-05-11T21:38:28Z

Yes, pathfinding could use some love. But i had fun overall. Also i notice a custom engine so that's an upvote!

LD51 — Every 10 seconds

Radar by bbaf 2022-10-05T22:42:38Z

Panel art is great, the atmosphere is there, i think you have something. Maybe continue to make it into something bigger?

Day and Night by LadyMistLeaf 2022-10-05T20:44:37Z

The concept (conditional visibility) is really cool, i'd love to see it pursued further. And, It's a game!)

KAIROS, Battle for Seconds by Paul Giovannini 2022-10-05T20:16:34Z

Yeah, i love it when people go above and beyond on jams like you guys did. This is by far the best i've seen yet, and it's definetly going into my favourites, to play later. The only thing confusing at first was the + and - mechanic, didn't understand it until the 3rd or 4rth time (i think). Hat is off. Great work.

If you plan a post-jam version, i would consider contoller support, i think the game absolutely asks for it.

Attempt by enderr42 2022-10-04T19:43:26Z

@kostya Thanks, already caught and fixed)

Attempt by enderr42 2022-10-04T19:43:51Z

@Fedir <3 thx

Battle of Nephthys by Milestone Games 2022-10-05T23:01:13Z

OOOh i Love jam strategy games, rare jewels that stand out in a sea of platformers and action flicks) The only complaint i have is that the fighters alwasy stack up on one pos, a little inconvenient. Great one.

Fall Girl by civmaniac 2022-10-07T02:03:07Z

Dissapointed no flower pot ever hit a drone as in real life. As much as i'm indifferent to platformers, this was great fun!)

Also please normalise babusya-yellow bucket interaction

Imminent by T90. 2022-10-04T18:51:14Z

your "alternative" is rotting in our fields and polluting the air

Squirrel Time by Finn Pickart 2022-10-05T16:31:26Z

Those foxes are bruuutal. Gread job overall)

Helloween Survivors by MerlinPerlin 2022-10-04T22:54:38Z

Nice experience, well made and well polished. I didnt realise ther was autofire at first and imagined i controlled my aim)