Foon → Ludum Dare Explorer → Users → Kaleido
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | overRUN | jam | 373 | 3.77 | 3.97 | 3.59 | 3.06 | 3.18 | 3.75 | 2.63 | 3.43 | |
| 2021 | 48 | Deeper and deeper | Research and Rescue | jam | 824 | 3.56 | 3.25 | 2.88 | 3.63 | 3.80 | 3.71 | 2.50 | 3.66 | |
| 2020 | 46 | Keep it alive | STEM | compo | 3.90 | 3.63 | 4.45 | 3.63 | 3.77 | 2.04 | 3.70 | |||
| 2019 | 44 | Your life is currency | Make Money | jam | 266 | 3.72 | 3.60 | 3.39 | 3.73 | 3.28 | 3.88 | 3.02 | 3.26 | |
| 2018 | 43 | Sacrifices must be made | The Gifts of Gaios | compo | 97 | 3.73 | 3.63 | 3.44 | 4.01 | 3.09 | 1.37 | 2.11 | 3.19 |
Incredible!!!
Unclear interface a bit, but interesting take. Seems very similar to this game from BTP game jam last month! https://evilartbunny.itch.io/little-lost-robots
So much fun!! I loved this mechanic. Brilliant to have the snow and grass tiles. Cute music and dialogue too.
This was really hard to understand! I know that was your goal but it made it a little too challenging for me personally. The mood was fantastic though considering this.
Still a little confused about how to play the game! I like the story and visuals.
Wow, incredible mood! Really made me think. Great job. I used to like apples. I still do, but I used to too.
Absolutely wonderful! Loved the audio. Great simple puzzles that hint at the possibilities if you continue with this game! Very polished.
So fun! Great job on the procedural generation. Funny too. Screw you Donald, everyone hates you!!
Great artwork and concept! I got so frustrated whenever I lost :( Good onboarding process too.
I had some trouble figuring out what to do in the game. But the idea is a good one. Great camera movement!
Good job! I struggled with figuring out how to land my punches. But the visuals were amazing!
Wonderful environment and a funny tone! I got lost outside of the bounds of space. Also I can't figure out how to pick up the fuel...
The story is dense but charming. I loved it. But try to explore ways to convey the story without a wall of text! Something in-game or more visual.
Thank you! You are able to beat the whole game if you sacrifice any ability. But flight and attack are both pretty important. I love the Reflex ability most. I had a whole folder of sound effects to put in but sadly ran out of time :(
I know exactly what you mean! There should be a little delay after falling off an edge where you can still jump. Thanks for the feedback!!
Thanks @ursagames! Loved the feedback on stream.
Excellent job!
I like the resilience to submit! It is very stressful to do this in 48 hours, and we all understand that here. So congrats on finishing a game! Good work on the audio.
This is hysterical, just played it on ElysiaGriffins stream. So fun and brings the stream together.
Wonderful game! Took me a bit to realize that I needed to move the characters on the ship around.
This is incredible!!! I absolutely loved it. Well done.
This is terrific for a compo game! I got into the game once I had my sword. The rhythm of the combat is fun. Attack and retreat!
Well done.
Cute sound effects. Could use some clarity work for what is what in the game. I didn't understand really what it meant to deposit/withdraw. I ended up just seeing "GAME OVER" a lot, but maybe I'm just bad haha. I also didn't realize for awhile that I was supposed to pick up the cash that each thing released when I killed it.
Nice job for a jam!
This is the best I've played so far! The audio was INCREDIBLE. I could listen to the level changing sound effect over and over. Very satisfying. Also brilliant mechanic. Terrific work.
Improve clarity of the throwing distance maybe? I'm not sure how to critique this. It is just great.
@team-on @nico-the-pro Unfortunately WebGL has issues with Unity's OpenURL functionality. Chrome blocks it and I think other browsers might as well?
Well done on the artwork! I am confused about the meaning of it as well, but I like the mood of it. Also the introduction text was only displayed for a moment and I couldn't read it fast enough.
I like the artwork and sounds! But the game needs a bit of clarity work. I got stuck when clicking on a snake to build first, because I didn't know that I had to start with a soul urn. And same thing when I built a lot of soul urns but didn't have enough to put anything in them. It would be good to be able to cancel a build/refund something! Because you can get stuck easily.
Lovely artwork!
Unfortunately the game doesn't run... :/
Great game!! I agree that the balancing of it is a little off, but this is a nice twist on tower defense. I had a lot of fun here. Excellent work!!
Strange sound effects haha. Interesting idea. Somewhat fitting of the jam! I like the walking animation. Attack animatioun could use a little work.
Good solo entry!
Grim theme! The controls were unusual but I liked it. I liked the sound tool. Doesn't seem like you put ratings available for it (maybe you didnt make it?) but in any case, I liked your taste of music. Nice job!
I made $6000! Wow this got hectic very quickly. Cute and stressful. Those omigas poop so much. Great entry!
Well done! This is great artwork, music, sound effects, etc. Great entry. Nothing critical to say!
I like the theme! A little onboarding/tutorial would help a bit. But I figured it out fine. Good job on a 3D entry. Congrats!
( Neutrophils are a type of leukocyte by the way ;) )
Nice atmosphere (wink). Congrats.
Clever mechanic for the breathing. Congrats!
Nice job! I was a fan of the audio a lot. It sounded like you made the guitar yourself? Loved that touch. This game felt very personal and emotional. Very clean entry.
Congrats!
@mharring That was the original plan! I even had some cloaking mechanics prototyped, where you could drop aggro to recharge. But alas time... Thanks for playing my game and for the feedback!
@enderr42 Ah yes should have made it feel like mowing down the little guys. And for the larger ones I agree that some weapon spread would have been nice.
@nocymer always have had trouble with performance... :/ perhaps it's just the WebGL dealing with all of it.
Brilliant. This has fit the theme so well. I think the mechanics work quite well together to support it.
Congrats!
So good! Great entry. Congrats. Would have helped if the $$ updated in real time.
Nice sprites! I found it confusing to understand the goal/context of the game, and what could/could not be interacted with. It would be helpful if the environment can indicate what can be picked up/chopped. E.g. I was stuck in the first area for quite a while until I found a bush that I could cut. But one next to it that looked identical could not be cut. Those expectations are important to set up.
The music was great, and again, loved the aesthetic.
Congrats!
Gorgeous. Audio was incredible. Fit SO well with the artstyle. The gameplay was very simple but enjoyable, especially because of how reactive the sounds were to actions.
Terrific job!
Could have used a bit more explanation in the game as to what was going on! But I really thought that this fit the theme well. Really felt like I was fighting an uphill battle against an inevitable end.
Hard game, but liked this a lot! Great job. Nice story and mood.
@herryfabien @proxy-games Thank you for the feedback! This idea came to mind from the theme as an unending hoarde of zombies that would inevitably take over the city. Your job is to hold them back for long enough to get the citizens out safely via the (slow) boat.
@koolruz Thank you! This is likely a bug -- the zombies cannot see units on buildings but can (incorrectly) see the units across the river. So they try to get close to them. I'll issue a hotfix for that. FYI to get out of this state, you can send one of the civilians onto the ground briefly, which will pull the zombies away from the dock long enough to get some units on the ground. Then just put a couple soldiers on rooftops.
Thanks for the very useful feedback!
@snory good idea! should have done that, but wasn't enough time.
Zombies use agent-based movement: - avoid nearby zombies - move towards soldiers/civilians in line-of-sight - move away from walls - move along unblocked cardinal direction that decrease distance towards closest soldier on island not in line of sight (simulating "smell")
Soldiers and civilians use standard A-star pathfinding with waypoint pruning (i.e. after path is found, remove redundant waypoints that have line-of-sight)
I like this style and mood! Pretty visuals. A little more clarity in what is going on (i.e. a guided "tutorial") would help, but maybe that's just me. Took me a bit to understand what was going on. Info text went really fast and was hard to read.
Great visuals and FX. Also liked the music and mood. Great entry!
Cute and simple. Nice job.
This was AWESOME. Really well done. A little unclear at the beginning (I was trying to slash and dash but didn't realize that I had to look at enemies). And sometimes there were no enemies for me to reach. But really really well done. This is probably my favorite so far. What great style.
I like this one! Always wished that there were more minigame-style entries in prior LD. This is great. A little more UI feedback would be nice (unclear what my goal is for the minigames and what I can/can't interact with). But great job.
Clever! I was expecting a few climate change related games, but this is the first one that I've really enjoyed. Could have used some SFX, but the visuals were great. Nice work on the clarity and feedback for what was going on.