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Sacrifice Management
Sacrifice Management
By aycan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 141 | 3.65 | 31 | |
| Fun | 194 | 3.39 | 31 | |
| Innovation | 111 | 3.56 | 31 | |
| Theme | 112 | 3.89 | 31 | |
| Graphics | 74 | 3.93 | 31 | |
| Audio | 137 | 3.35 | 29 | |
| Humor | 106 | 3.35 | 30 | |
| Mood | 144 | 3.44 | 29 | |
Comments
Interesting idea, I loved the graphics and music. The only issue I had is that I could not find real reasoning behind bonuses and penalties. For example, if a guy does not like dogs I expected him to like cats but I was wrong. Mouse did not like wheat and etc.
aycan
2018-12-03 07:11
@shulgaboy Thx for the first comment :) As you said, bonuses and penalties are random. For each level, they are created to provide at least one solution.
This was an addicting game! I scored a 20. The randomness created a nice variety.
It would have been nice to be able to mouse over items already in the pentagram to see their bonuses and penalties. I found myself moving things in and out of the pentagram just to see what exactly they loved and hated.
I really like the idea. Cute and simple. The only thing I found that was annoying was after items were placed in the altar, their hover menu was no longer available. Became more noticable as the levels went on.
Oh, your game is really cool:) I reached the 7th level and it is one of the best puzzle games i saw at this LD so far)
gevernus
2018-12-03 11:17
Lettering is very nice. I like that style
planschi
2018-12-03 12:57
Nice game! After the second try I understand it...but adding the tooltips when the items are in the pentagram on mouse over would be really helpful ^^
Those love triangles are too realistic.
cowa
2018-12-03 20:33
Nice little puzzle game. The graphics are awesome. The idea is original. Congrats! But I don't think the theme fit perfectly.
I really enjoyed the humor, starting from the mug and continuing throughout. Like, of course a dark altar would have a fire extinguisher; not having that would a fire code violation. Good use of the theme to inform your design! The game had a nice puzzley feel to it.
As someone else mentioned, the menus not being hoverable after you placed an item meant that the game felt harder than it should have been, which was frustrating. It would be helpful to include icons of the items that are loved and hated right in that menu too, along with red/green color. That would focus the game on the puzzle aspect rather than trying to decide if that sprite is an apple or some cherries :)
Nice job Aycan!
andrea
2018-12-04 16:45
Impressive! I loved everything about it, I'm just thinking there might be too many different sacrifices to get to know them and what they like/hate. It did make it more challenging, but it could have been more... gradual xD Well done!
Really enjoyed playing it, had a score of 14 :-)
kaleido
2018-12-04 17:45
So fun! Great job on the procedural generation. Funny too. Screw you Donald, everyone hates you!!
tpamir
2018-12-04 17:55
Great Mechanic! Loved it! Simple UI enhancements will make it perfect!
wevel
2018-12-04 22:25
Nice game, quite fun trying to find the best layout of sacrifice items. Might be nice to have a bit more time on some levels. Also maybe some other way to see what each item loves and hates without having to hover over items would be nice.