Zeus Needs Omelettes by rjhelms 2018-12-16T23:47:20Z ♥ 1
A quirky, funny game! The kazoo background music paired well with the art style. You have a nice aesthetic going on. I love how the king looks perpetually stressed out/panicked.
One small thing: I would suggest a different sound effect for throwing an egg into the pan. It has a negative connotation to it, and along with the cracked egg animation, I had the feeling that I was putting the egg in the pan incorrectly. Only after I stared closely at Zeus's bar going up did I know that I was doing the right thing. I think a more "positive" sound effect, or just a sizzling pan sound effect, may be a little more appropriate in case anyone else got confused like me.
LD44 — Your life is currency (11)
HeartsLost by HyperSquid Studios 2019-05-19T22:31:49Z ♥ 1
I loved the little hearts that shot out of the weapon. A little level design would have gone a long way here since your game already has a good core.
It doesn't seem that your game has a win state. As the creator this detail may not feel as important, but as a player it is critical in order to feel accomplished.
With All My Heart by Elemental Zeal Game Studios 2019-05-19T13:23:17Z ♥ 2
Just wanted to mention a small bug, my life went up after I died. This is a pretty game! I didn't think about a tower defense for the game.
The Insured Man by rplnt 2019-05-18T18:31:51Z ♥ 1
It's cool that you have to get hit by a car in order to start shooting. However, this wasn't obvious--a little tutorial would have gone a long way here. The cars and civilians walking around the map was great.
I think it would have been more clear if there were audio cues that indicated killing civilians was bad, or if the enemies had a more distinct sprite from civilians, that might have helped too (I only shot civilians for a while).
The Great Unicorn Migration (HTML5) by David Greene 2019-05-18T18:24:27Z ♥ 1
This is the most charming game I have played in LD44. Well done team
Blood Money by Imphenzia 2019-05-18T17:11:12Z ♥ 1
Good music for such a short time! I almost didn't rate you for audio because I assumed it was released under creative commons. Interesting take on the theme, too--I like the contrast between rushing to get the hearts, and remembering to wait patiently to get the power ups.
Grim Deeper by FalseBracket 2019-05-02T01:00:29Z ♥ 1
Very streamlined feel walking up with the tutorial text breadcrumbed at just the moments where you need it. The trees on the sides and the black particles across the screen add a lot to setting the mood.
Whenever I attacked the first enemy, the character would get stuck in the middle of it and I couldn't move or die. There was pretty bad framerate on my machine, which might have been why.
Limberman by krasse 2019-05-02T00:45:09Z ♥ 3
The fast transition between rooms was **very** satisfying. I felt powerful running into unknown rooms with guns blazing! I agree with another commenter though, the player probably starts too powerful with 2 guns (although that's fun)! The machine gun was a lot of fun to use. I also laughed at the character when I sold one of his legs and he was hobbling around. Since health can't be regened, it would have been nice if selling limbs gave more health.
Force of Nature by Griddolini 2019-05-02T00:28:32Z ♥ 2
I wasn't able to make the forest energy % go up and a wave never started. I tried planting trees everywhere, including on top of the saplings that randomly appeared (but I don't know if that was the right thing). Some tutorial-like cues in the beginning would go a long way on getting the player up to speed.
I love the background music for the title screen! I wish it continued to play on the controls screen and the story screen.
EDIT: I saw your note in the description to press spacebar by a sapling and was able to play. It felt like the framerate was a little low.
Soul Search by SoerenBachNielsen 2019-05-02T00:14:48Z ♥ 1
Awesome use of environmental storytelling. For such a small game, Gregg's life felt big. It felt real. I loved your use of different sprites to show what stage of life he was in. I was a big confused about the sound effect at the end of the last memory--it sounded like a gunshot. Beautiful game, though. I'm going to share this with my non-LD friends.
Blood Money by Dom Harris 2019-05-01T23:57:41Z ♥ 3
I lost it when I saw post-jam title screen says "Now with more bugs!" I played on Linux and unfortunately didn't hear any audio (both jam and post-jam builds). This might be a bug, or maybe it's just my machine, since other commentors said they could hear it. If there is a fix for this, let me know so I can rate you for audio.
It was absolutely terrifying to be lost in the maze and see a skeleton on the floor and wonder "did I already kill it? Is it going to get back up?" When I first saw the giant skeleton at the end of the first level I screamed and my cat jumped off my lap. What a pleasant experience!
I think it would have made a big difference if the visual for shooting a gun was more obvious. When I was close to the skellies I didn't even see any bullets, and wasn't sure if I was actually shooting (again, no audio cues). It was also jarring to see my hand clip through the walls.
Also please reuse that skeleton dance on a boss fight.
Wheel Keeps Turning by UncannyDice 2019-05-01T23:31:26Z ♥ 0
I really liked the delayed jump (whether it was intentional or not). It was enjoyable to plan out where I would die next to get closer to the goal. Even though the level was simple, the solution wasn't straightforward since the character's jump height is limited and I had to restart a couple of times. Both of these things required more thoughtful movement which, after being expanded upon, could make an addictive puzzle platformer.
I second @john-snyder's idea of a reload button--that would go a long way with extending play time/player retention.
I noticed some odd collision vibrating on the top left platform if you go to the far left of the screen.
Also, the audio for dying was super charming. It encouraged me to "give it another go".