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Upwell
Upwell
By raogs
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 448 | 2.80 | 22 | |
| Fun | 377 | 2.87 | 22 | |
| Innovation | 370 | 2.84 | 21 | |
| Theme | 408 | 2.92 | 22 | |
| Graphics | 386 | 2.77 | 22 | |
| Audio | 319 | 2.70 | 22 | |
| Humor | 155 | 3.12 | 22 | |
| Mood | 381 | 2.72 | 22 | |
Comments
denifia
2018-12-03 19:22
I like downwell so I can see where you are going with this one :)
Here is some feedback: * Took me a while to figure out that pressing down would make me move upwards * Some of the platforms are really small and with the super fast moving enemies I couldn't make it past the 4th platform (after many attempts) * I like the upgrades you've added but think 5 might be a tad to many - I was overwhelmed when I started the game * I think slowing down the movement (player jump, enemy movement) would make it more fun
Good work in getting the game done in time!!
norb
2018-12-04 20:13
It's nice that you offered so many different settings to play the game. But I think it would have been enough to just play with a single one and instead enrich the gameplay itself a bit. Nevertheless I really enjoyed your game and the sound effects. Also the simple art style does a great job by conveying the humor of this game. But to be honest it is really hard for me to hurt a duck.
High score! 828! Nice game. Quack quack!
finnhax
2018-12-04 20:16
I like the different upgrades. It adds replayability trying out different upgrade-combinations. I should have read the comments though. Took quite some time to figure out the movement.
miracl
2018-12-04 20:18
I retried it a lot to try to improve, it's a fun game. it tooks me so much time to understand that you can't shoot horizontaly though
Fun game. great work. I remained stuck because i did not manage to jump on a platform. too high or perhaps i lost something in the mechanic. I pushed two times jump but it was not enough. I really appreciate the resolution of this game. grats
I like how many different upgrades there are.
It would be great if the controls displayed on the screen at the start of the level. I didn't realize I could shoot down until I started pressing a lot of buttons. I know that the controls are in an image in the description, but by the time the game loaded I already forgot about it. Besides that, I love the quacking sound when you jump. It really sets the mood. You made a solid game for the Compo!
As a big fan of Downwell I just had to try this one out. :) It's obvious that you drew a lot of inspiration from that game, which is really cool to see.
I will say though that starting out the game picking 5 different upgrades is a bit overwhelming. As a first-time player, since I didn't really know what the game looked like yet or how it controlled, all of my choices were made pretty arbitrarily. I wasn't given a chance to see my character's moveset evolved as I played, because I was learning everything for the first time. Perhaps having a tutorial level could help abate this frustration.
I will say that I did enjoy the silliness of this game though. :) The art style and sound effects really added to the charm (I don't know why everything is ducks, but I love it). Overall I'd say this was a pretty ambitious game, but you did an impressive job for developing it solo!