FoonLudum Dare ExplorerLD43 → Scapesheeps

Scapesheeps

By gilborn

View on ldjam.com

CategoryRankScoreCount
Overall4053.5521
Fun3073.5221
Innovation973.8121
Theme594.2520
Graphics7273.0721
Audio2403.5521
Humor1383.7121
Mood3283.5521

Comments

hungryghost 2018-12-03 17:40

That was... surreal. Good idea though - the needs of the many outweigh the needs of the few, or the one. Definitely sort out that kill screen though. Also, 5 stars for the audio, obviously.

hangacs 2018-12-04 09:40

Quite funny game. At last the bad wolf stuck in woods and my sheep burned themselves to ashes.

keksa 2018-12-04 19:40

I absolutely loved this game! What a great idea!

It is pretty hard to control and my keyboard could not handle that many keys pressed at once, however I do have a controller, so it was not a problem in the end (thank you for including that option).

The one thing that I think needs more polishing are the wall collisions. I would like to have ability to slide across the walls, it's really hard to coordinate the movements as it's now, so this could probably help a bit.

Overall really nice, I had loads of fun, congratulations on finishing!

archimagus 2018-12-05 03:14

Spot on with the theme. Also the controls where quite interesting, if hard to master. I had to turn my sound off. That wolf howl was just too much. A pretty solid game over all.

kobeb 2018-12-07 18:20

amazing idea! Got the theme really well and i like the gameplay

matank 2018-12-08 10:25

Awesome take on the theme!! I love how you included many different gameplay elements (the fire, the wolf, the seesaw) and ways for them to interact. Had a lot of fun playing through it. The controls were difficult (controlling both the sacrifice and the flock) but I guess that was intentional and it was frustrating in a fun way :)

quasar47 2018-12-09 13:21

Interesting concept that fits well in the theme, but it's hard to control both the lonely sheep and the group with the keyboard if you do not have a QWERTY keyboard. Also, when a sheep die, the wolf instantly chases the rest of the group and kills them in one hit. Maybe it would hae been easier if the wolf took some time to eat one ship, leaving the player much more time to avoid it and go to the next challenge.

carbonara 2018-12-09 17:34

Realy nice theme usage, funny sound for sure ahah.

Interesting gameplay mechanics, maybe the controls doesnt fit them at their maximum potential? I think a RTS style control may be better if you still count the flak at one unit obviously.

Nice job dude! I realy enjoyed it.

mimi 2018-12-09 18:41

Sheep's on fire, yo. Very nice game. It was quite challenging to try to control two units at the same time, I liked it. Maybe it could use a bit more background texture to prevent mini golf-field-like appearance.

mordokay 2018-12-10 17:40

What I love about this game is the difficulty in controlling different groups of sheep. As a Starcraft player I know how difficult this is to do :P

Sounds are hilarious and add a lot to the mood of the game.

One small balance change: Make the single sheep move a little faster. It seems like she has no way to escape the wolf. Player should be able (if he has enough skill) to move away from the wolf.

One BIG change (easy to do on Unity) : Use path finding (A* search algorithm) so wolf can move around obstacles and keep going after the sheep. During the game I just needed to keep the wolf stuck on one place and after that I could go wherever I wanted with no worries :P

Overall: Very cool game and idea ... fun to play and you feel you are getting better after a couple of tries.

tinymushroom 2018-12-16 18:33

As soon as I heard the wolf howl the first time, I realized: Oh no. Stuff is about to go down and these little sheepies aren't safe.

Although @mordokay suggested you to make the single sheep move a little faster, I actually like the reality that the wolf can catch up to you no matter what. That restriction forces the player to think more strategically.

If the wolf is easy to outsmart (can't see around walls) and you don't have time/want to do smarter pathfinding, an easy fix would be to scatter a few wolves around the level.

P.S. love the name