FoonLudum Dare ExplorerUsers → Quasar47

Quasar47

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201944Your life is currencyEmpathyjam5893.402.803.063.223.563.933.78
201843Sacrifices must be madeSky Fortressjam6373.293.572.632.242.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Quasar47

LD43 — Sacrifices must be made

Scapegoat by aurel 2018-12-29T11:49:33Z

Pretty good job considered the short amount of time! But I see you've taken profit of the month to polish your work and I admire that :) You've put a lot efforts into the graphics and the sound design, that's usually something you rarely see on a Jam. I'm also glad to see you've chosen to keep the puzzles simplistic, I'm not really fond of scratching my head for hours in front of an enigma. What would have been great would have been to see the future landing point of the carrot before throwing it, but I know by experience that it takes a bit of time to implement, so I let it slip through. Good job!

The Orion Trail by Archimagus 2018-12-09T11:38:03Z

I'm honestly really surprised, in a good way. You guys have made a game I could reaplay just for the sake of seeing each possibility I could find. By the way, is the game beatable ? I could only make it halfway before running out of water.

I love atmosphere the music puts me in, I really feel like I'm in space and I'm responsible for leading my followers to extinction if I fail. The theme couldn't be more adapted to your game, you really knew how to make profit of it. I also like what you did with the planets. How did you make them ? Are these just spheres with a texture, or do they have a shader ? I need to know.

The game may be a bit too hard and too long, though. Either the pirates are way too powerful, or your ships are too weak. Also, your resources drain quite fast, and there were very few times where I could resplendish my water or my fuel. I think your game gave us way more fighters and people than needed, instead of mandatory resources like food or water that are given sparsely to us. Also, the friendly trader asks way too much fuel in exchange of resources, and knowing how long the trip is, I only bothered with him once.

With all that said, good job guys! I'm very impressed!

Final Flight of STS Recovery by masterkrepta 2018-12-09T21:07:47Z

It was a risky to make a physics-based game, but I'm glad you didn't gave up on the idea. That said, I think it was a bit too ambitious for a Jam, and the end result feels a bit unpolished : Enemies that sometimes have a rando m speed boost, your vehicle which tends to slide on slopes as if it was on ice...

Looking forward for future fixes, but as it is already, it's a pretty good job you've done given the idea you based your game upon.

Otto by nratcliff 2018-12-09T22:01:58Z

Really entertaining and addictive. I had some trouble at the beginning to add multiple parts to my glider, mostly because I don't know what some of them do. It would have been nice to add short descriptions to the parts to prevent that, eg: "The X part allows you to reduce air resistance by X percent", you see where I'm going. But apart from that, I didn't know such a simple game wouls have so much replay value, I really liked that.

Book of Fire by andre-606 2018-12-09T16:27:36Z

Unpolished, but apparently you ran into some issues while creating the game, so I can understand (I had not enough time either ;) )

I like the idea of sacrificing yourself to progress, but you're regularly forced to take damage when you're supposed to save your health for later. Before getting the Book of Fire, you're forced to ran into at least one trap. The fact that the jump button is the spacebar doesn't help either, it should have been mapped to the W or Up Arrow keys for more convenience. Also, the Book of Fire throws fireballs at you instead of the enemies. I don't know if it was intentional or not, I'll just assume it's a bug.

But in the end, you managed to get a game out in a shorter period of time than most other people here, so can only encourage you to get better next time ;)

God given gifts, taken by hunttis 2018-12-09T12:38:58Z

"Hoop Hop"... "Hop hop" Very neat platformer! It's a bit sad it doesn't fit perfectly the theme, espacially with a story about conflicting goals, but I really liked the basic graphics and the sound design. It reminds me of the old, short flash games I played when I was little. The music is a bit repetitive though, but the sound effects are magic. I also liked the overreacting faces during the dialogues, I can see you had a lot of fun making this game. It warms me to see that. Good job!

Hello operator. by cowa 2018-12-09T13:41:21Z

I'm really impressed with this one. Nice hommage to Papers Please, with very nice visuals to make this concept your own. It's pretty easy to win, in fact. The only thing I had to do was plugging every phone call I had into their respective destinations, and that's it. The game doesn't really punises you for helping one side or another. I really like the short dialogues in this one, it gives more life to the characters, even though they quickly become repetitive. But for a 72 hours game, this is perfectly acceptable. Once again, the main problem of this game is that the moral choices have no consequences on the character we're playing, it just builds a score meter.

In Papers Please for example, you had a family to take care of, and if they died, it was a Game over. Here, there is nobody to take care of, nor a cause the main character is willing to take part of. It would have given him a bit of a personality, or at least a reason why he is helping either the Resistance or the Propaganda. Still, a funny game with a sweet concept, good job!

Scapesheeps by gilborn 2018-12-09T13:21:50Z

Interesting concept that fits well in the theme, but it's hard to control both the lonely sheep and the group with the keyboard if you do not have a QWERTY keyboard. Also, when a sheep die, the wolf instantly chases the rest of the group and kills them in one hit. Maybe it would hae been easier if the wolf took some time to eat one ship, leaving the player much more time to avoid it and go to the next challenge.

Noroi by Drauthius 2018-12-09T13:55:48Z

Very nice game! The sound design is a bit simple, but I like the low-poly graphics and the evolutive weapons. It's a bit sad that there isn't much else to your game; the goal is to survive as long as possible while slaying as many enemies as possible. I guess you were mainly focused on the graphics, rather than the gameplay, but I think it leaves a taste of unfinished to your project. I vould have loved to see what else you could have put into your game if we had more time for the jam ;)

A Blood God's Virgin Voyage by drprettypatty 2018-12-11T19:44:33Z

A pretty challenging game. I'm not quite used (nor good) at that kind of mechanic, so I couldn't beat it easily. I love the UI effects and the funny names these hearts have; the gameplay really ties with the theme here: Strengthening your creations and sacrificing them to let weaker ones continue their trip. I could see you puta lot of efforts into making this game, and in 72 hours only, this is a pretty good job you did there!

Salty Horde by gagapete 2018-12-09T22:17:30Z

Interesting game. The more you place towers, the more enemies you can get, but also the more health you lose. Trying to balance your health/tower ratio while avoiding enemies is a bit tough, but nothing impossible with a little training. Good job for a Game jam :)

The Cave God by pranjalbisht 2018-12-09T12:19:23Z

Pretty funny game, the Light God sure has some good lines. The music puts a relaxing atmosphere in your game, and joking about the theme of sacrifice was actually a pretty good idea. Although I prefer games with more gameplay, this one serves its purpose well. Good job!

Out of Frequency by Blizary 2018-12-09T15:34:17Z

I like the idea of using the theme of sacrifice as a mandatory element to progress further into space. The music and the sound effects really compliment the atmosphere of your game, and easily manage to show how truly big and cold space really is. There's something in this game that gives you the hope of maybe finally finding the new planet, only to find another lost satellite asking you to go farther away from Earth.

The controls are what you'd expect for a game like this about exploration of space. They are really fun to mess with, except that the thrusters don't push the player as far as it should. You only have 3 or 4 attempts to find another satellite to repair tour ship before being stuck. And I don't know why, but as soon as I come closer to a satellite, my ship kinda stays stuck to it, and the thrusters don't help me either, so I'm forced to restart the game again and again. In the end, I don't even know if there is another planet or not, I can't go far enough to see it.

But in the end, it's a solid game and I had a lot of fun with it, good job!

Blood God by Jacky2611 2018-12-09T16:42:57Z

The controls were a bit confusing at first (I thought pressing up would move the character forward, not up), but once I got used to it, it was quite fun. I like the idea of using yourself (your blood) as a weapon, and the graphics really nailed the medieval uviverse. The AIs are a bit tough, especially the archers who will constantly shoot you every second even when you're harvesting blood, and I died a few times because of them. But overall, it's a solid experience. Maybe nerf the archer's health a bit and it would be awesome. Good job!

Save the Sheep by Laien Pathfinder 2018-12-09T16:15:26Z

A bit hard to control. You need to drag your mouse over all entities you want to move, then right click on them and only then drag them to their new location. I think it would have been easier if the sheeps followed you automatically and you had only the dogs to place correctly. This way, progress would have been faster and less tedious.

With that said, the atmosphere is quite peaceful, and the core gameplay in itself is interesting. A bit short, but in 72 hours, hard to not make trade-offs, right ? Good job for what you've done, guys!

Pecto by rodel77 2018-12-09T16:02:27Z

Nice concept! The theme of sacrifice fits perfectly well here, with each card owning an advantage and a drawback. They're pretty fun and satisfying to use, especially the one that gives 5 more cards if you're lucky (or full of gems, if you know what I mean ;) ) but some of them cost a lot of gems to be upgraded. Thankfully, I didn't have to fight everyone to get new gems or cards. A problem however, is how slow the character is, and how narrow the FOV is. I easily lost track of where exactly I was after a few corridors. But still, that didn't take out much of my enjoyment.

Randomness is one of my guilty pleasures. It's never fair nor cruel, nor a good or a bad thing. It just exists, is extremely frustrating when you miss your chance, and extremely satisfying when you manage to pull off a boost or a extra item by pure luck. Your game hit a sensitive zone, so props for that :)

Super Robot Carl by Dosenhering 2018-12-09T21:21:45Z

It was a bit hard to land precisely on platforms when jumping, and the robots tend to slide on each other instead of sticking together like it should. But apart from that, it was a really neat platformer. I coud see you couldn't afford putting very complex puzzles into your game, but the difficulty is already acceptable. Good job!

Dungeout by Raveroth 2018-12-09T14:47:57Z

A bit hard and short, but enjoyable nonetheless. The graphics and the sound design really enhance the bundersome atmosphere and the claustrophobic feel of playing a lonely, weak character, wandering in the dark and trying to flee horrible monsters. It's a bit sad however, that there's not a lot going for it in terms of gameplay; the levels are a maze and you must get out of there, whitout any puzzles, or dialogues with NPCs, and I think that's a missed opportunity. But as I already said in other reviews, in 72 hours there's not much room for ambition :)

We Fight "Together"! by StratosKakalis 2018-12-11T20:42:07Z

As someone already stated in the comments, once you've found the perfect angle, the only goal is to run back and forth getting more soldiers. The physics-based destruction was also a good idea, I think it would perfectly fit into your game's humor.

Personnaly, the problems I has was that firstly, the soldiers still had their colliders active while being dragged into the castle, which means they often got stuck in the stairs and the roof when I was about to reach the next floor. I would also like to see the run button mapped to the second shift button, it would be practical for the poor unfortunate left-handed people like me, who still live under the tyranny of the despotic right-handed.

Also, an alternative button for the E key, for the same reason as above. The last problem is that, since you start in your castle's garden and you have to carry the soldiers inside, you always start with a disadvantage compared to the opponent, whose cannon is always locked on you and already inflicts damage to you before you've even fired your first hit.

With all that said, let's talk about the pros: I really enjoy the premice of this game, having to litteraly use your own people as cannon fodders to destroy the enemy ; even when you carry them, they stay in that T-pose completely ignoring you, adding even more wierdness to that ludcrous scene. For a game made in 72 hours, this is really not bad at all,considering you had to create every 3D model yourself, thing that I didn't do because I was too afraid on wasting crucial time on it and not enough in gameplay.

Now, if you've sat through my wall of text, I have only two words left : Good job ;)

The Lord's Shepherd by Sam Dower 2018-12-29T11:59:59Z

A bit complex for a Jam, I'd say. However, I'm glad you put so much efforts into something as risky as a management game. I encountered a bug however, where the panels used to buy lands and animals wouldn't dissapear no matter how many times I had to click on the screen. Also, the mouse click detection feels a bit unresponsive, like when I tried to add more lands to my farm for instance. But seeing how big this game is for a Jam, it's easily understandable that some bugs went under the radar. All and all, it's pretty great for what you've done, especially knowing you made all of your 3D assets. Good job!

Platformer.txt by Hugo kieffer 2018-12-11T20:18:31Z

Pretty addictive game. The mechanic, while not the most ergonomic, is really interesting in its implementation here. I'm a bit sad it's not longer, but in 72 hours, it's sometimes hard to do more with less. I really like the saving function to bypass some obstacles, and I'm glad you decided to keep the puzzles simple and accessible for everybody (I'm kinda noob in puzzles, so the only level I has trouble with was the one where I had to put the PlayerCollision.Txt file back in its folder as fast as possible).

The problem would be that the game does not tie much with the idea of sacrifice. Since you have a limited amount of available files per level from the get-go and you can swap easily between them, the trick is more about proceeding by elimination rather than really discarding files to get to the end. Sure, the jump is disabled in the last level, but maybe (just a suggestion) the game should delete itself some files, and you'd have to either recover them or recreate them yourself to continue, that would give the game more puzzles to challenge the player whie giving him a sense of pride for managing to trick the game into it's own... "Game" (pun not intented, yes I'm proud of it).

But as I already said, in 72 hours maybe I'm asking too much. I suggest you to not let that project go away and expand it to make a full-fledged game. Good luck, and good job!

Golden ticket to heaven by jac_B 2018-12-09T11:19:37Z

Pretty cool indeed! The art style, the music and the slow-paced gameplay make it wery peaceful and relaxing. This time, the theme really applies to the gameplay, but I had some problems with controlling the balloon. It is not really affected by gravity, which means if I press space only once, the balloon will keep going up without letting me a chance to make it go down again, except if I pick up items by chance. The hitbox is really small; in a few occasions, I missed a golden bar or a valuable item by only a few pixels, which is very infuriating. Also, you can spam the spacebar to go up infinitely, so it goes a bit against your idea of "the heavier you are, the harder it is". Still, a pretty funny and relaxing game, good job considering you only had half a day to do it :)

Forest Of Sacrifices by Verbante 2018-12-09T21:42:01Z

I couldn't beat it. I was stuck after I climbed the floating paltforms after the mountain of goats. Two platforms were blocking my way, and I couldn't figure out how to get past them. I tried to go in the other direction, but I found no other way to progress. Did I miss something?

Murder Hotel by edshotmachine 2018-12-09T20:16:05Z

A really funny game, great to pass time. I'm not a fan of clicker games usually, but the voice acting made me laugh and I tried to score as many kills as possible before the end of the week. The pace is a bit slow, but nonetheless, it's still enjoyable. Good job!

Wrath of The CubeKing by teo989 2018-12-09T21:27:02Z

I like the idea of being stuck in the dark, and the music compliments well the claustrophibic feeling I got while playing your game, but the level here is quite confusing. I kept being lost in the dark, unable to find my way through the maze, and when I did find another light to guide me, nothing happened. It would have been nice to add a tutorial about what to do, because I couldn't progress further.

Space Battle Zero by rumor 2018-12-09T10:23:46Z

Pretty cool game, I'm impressed by what you did with the camera angles in the main menu. I like the core concept of your game, albeit it's a bit short, and not quite interactive; all I had to do was wait for my weapons to charge and for my enemy to be in range for a guaranteed victory. But the atmosphere is very well set up, I would have wished though that the ambience reflected more the tension during the battles, if you can see what I mean. Maybe through the music, I don't know. But for 72 hours, I think I'm asking already a lot.

Dino Madness by _Kassjak_ 2018-12-09T10:33:10Z

I love that music. I makes me feel like there's something epic going on the screen, when all I'm doing is shooting dinosaurs ^^

With that said, i don't really get what I'm supposed to do, even though I've read the tutorial. From what I gathered, I'm supposed to kill the dinosaurs, but also the citizens to not keep them too numerous, but sparing some of them to not let the village die ? It's a bit tedious to do, espacialaly when you realize that no matter what, even if you only kill dinosaurs, your counter still decreases at an alarming rate. It would have been nice as well to add a visual effect to the wand, because the first times I shot with it I thought I was just missing my target or it was a bug. Anyway, good job regardless!

Ants by shiqichuan 2018-12-09T14:36:11Z

It was very hard for me to control the ants. The controls on the screen don't match what really happens to the ants when you press the correct button. In the end, I was stuck at the first level and I couldn't make the ants lift the ball to guide them to the next part of the level. It it something risky to let the physics control how the game should be played, and unfortunately, that didn't hit for me. The lack of music and any king of audio effect hits the nail in the coffin for me. I see you wanted to compose music for your game, but I think you should have taken some music on internet and quickly focus on the controls instead of that part.

Sky Fortress by Quasar47 2018-12-09T10:48:34Z

@kassjak Hey there, thank you for your comment. Yes, it was risky, but I had the idea in mind since the round 2 of the theme votng, and I was ready to adapt my game to most of other themes if I had to. But in the end, I'm wondering if it really was a good idea to make a multi game, considering the complications I ran through during the last day (bugs + school mind you, I worked harder that day than during any other day in my life...).

And yes, it was AIs, not other people. With only 72 hours, it would have been a bit too much for me, don't you think? ;)

@rumor Hey rumor, thank you for your comment. I'm sorry you couldn't enjoy the game at a steady 60 fps. I don't know why you have that problem, considering I tested my build before and I didn't have complex 3D models. I was going to add real characters instead of capsules (as well as many other features), but due to a lack of time, I had to stick with the stock assets. And... I'm a programmer, not (yet) a good 3D artist, it take ages for me to make even a remotely good teapot x)

I'm glad you liked the weapons though. I was inspired from Ratchet And Clank's arsenal, but in the end I could only pull out two relatively "good" or "fun" weapons, the green and the blue ones. Anyway, I left a review on your game as a reward for your kind review, good job what you did there ;)

Sky Fortress by Quasar47 2018-12-09T12:21:50Z

@neato Normally, the build should work on Windows, Mac and Linux. I don't have a Mac nor a Linux to test it, and I had some trouble building a WebGL version of my game. But still, the game should work for you if you have any of these three OS.

Sky Fortress by Quasar47 2018-12-09T13:02:33Z

@justcamh Hello there, and thank you for your feedback! I'm sorry you had a low framerate. Someone else noticed the same issue, but I can't figure out where that could come from. When I ran my tests (both on the editor and on the final build) the game ran at 60 fps as it should. Unfortunately, I have no clue where that could come from. Maybe the lighting system I used for this project ? I used a default system that may not be the most optimized for this, so that could explain the lag. About the UI, it is hidden by default and also when you pause. It is perfectly normal, I assumed people would just want to go back into action right after exiting the pause menu. It was just for a more immersive approach. Sorry if that confused you.

@neato I've just checked in my editor's settings right now and for some reason, Unity doesn't seem to allow support for Mac and Linux. Which is strange because it should, but it doesn't offer me the option to change the target platform to Mac or Linux, only for Windows. I'm sorry, I will change that in the game's description immediately.

Sky Fortress by Quasar47 2018-12-09T14:05:10Z

@neato Oh thank you, that's why it didn't want to build a WebGL version! Thank you for the feedback, I will try to add a Mac / Linux version then :)

@wan Thank you for your feedback! Yeah, I was inspired by Unreal Tournament and Ratchet and Clank for the weapons' gameplay. These games have the most amazing ways to kill enemies I've ever seen in a video game. I'm taking into account your feedback for the next Lundum Dare, and yes, I realize I haven't been smart enough with the colour system. It would have had a far better purpose if I used it for the weapons instead of just differentiating the players. The cursor system was a true problem for me, but due to a lack of time and knowledge, I simply couldn't implement a really effective aiming system. I could have, but I didn't want to implement something rushed that would have disturbed the players even more. But still.

Oh, and the music is not mine it's from Ratchet : Deadlocked , "All aboard the Landstalker". About the textures and the shadows, let's say I kind of left it behind due to a lack of time. Thank you anyway, it helps me a lot!

Sky Fortress by Quasar47 2018-12-09T21:11:47Z

@shadoninja Hey there, thank you for your comment. Balancing weapons was a bit done as an afterthought, I didn't want to waste too much time on this and I kinda liked the idea of OP weapons for some reason. I've never played Quake nor Unreal Tournament, but I've seen let's plays on the latter and the weapons really struck me as a revelation. I used this game and Ratchet and Clank as sources of inspiration, these two franchises have the most hilarious and sick ways of killing your enemies I've never seen in a video game.

Sky Fortress by Quasar47 2018-12-11T19:09:41Z

@peachtreeoath Tank you for your kind reply! Yeah, I wanted more content too, but you know, with jams, time is your worst enemy x) Yes, the rocket has an homing ability once upgraded, which makes it a little bit too broken for the game, but since you're supposed to play against AIs for now, I don't think people would mind too much about that x)

Sky Fortress by Quasar47 2018-12-12T11:22:12Z

@smuhlaci Hi there, I'm sorry you couldn't play the Mac version. Since I don't have a Mac myself, I couldn't test it to see what went wrong. I'll remove it for now, and reupload it once I've figured out the issue. Thank you for your report.

2305 : New Generation by Azayiah 2018-12-09T10:55:44Z

Hello there,

I've downloaded your game and would like to test it, but the .exe throws me an error message : "Failed to load archive". Could you please help me fix it so that i can review your game ?

2305 : New Generation by Azayiah 2018-12-09T13:28:59Z

Interesting concept, but the execution not very pleasant. The game is extremely slow for everything, whether it is during dialogues, the tutorial, or even walking in the area. The idea of choices that matter is pretty neat though, and fits perfectly well with the theme; it reminds of a lot of similar games I played on my spare time when I was younger. But the fact that everything is slow slow kills the mood for me, especially with that music. It's not bad at all, but it doesn't fit well with the uneasy and fearful atmosphere you tried to create. I'd say you had a lot of ambition for this game, which I can only applaud, but in order to make a game in 72 hours, ambition won't help you in the slightest. I admire the efforts you put in the graphisms and visual effects though, nice job!

The last outpost by Istalri 2018-12-09T11:09:57Z

Hello there, pretty neat idea to make a tower defense game for the jam. Especially in my eyes, since I love that genre :)

Altough, there are some things that would need to be corrected. First of all, some enemies do not drop currency when they are killed by the turrets during the first wave, which means I ended up destroying my turrets in order to simply move them, whch is not very practical. I assume this fits to the theme, so I won't complain about that, but it would have been nive to have short tutorial panel in the Options to explain that.

Secondly, there are two bugs that I noticed. They are not game-breaking, but it was fun to watch. First, if you left click on a button to create a tower, and the left click again on the button, you will create a copy of your tower preview, with the glowing halos stacking on top of each other, which can't be moved at all not deleted. Secondly, if you move the camera to far away from the battlefield, you will simply exit the map. This not horrible, but with a few lines of code it could have been avoided.

That said, the game is quite fun and easy, and very generous on how much damage you can take. That's something I love, consdering most of tower defense games let the enemies inflict a lot of damage just to keep pressure on the player, which is not something you would like to experience in a strategy game. Overall, you did a great job :)

A Starving Monk by Bajtix 2018-12-09T20:34:52Z

Pretty nice for a runner! It's hard to avoid everything that runs into you, espacially the benches, which spawn very quickly one after another. The controls were quite akward to use at first, I was used to the simple A and D keys to move gradually the character instead of snapping it to a fixed position like you did in your game. But hey, you made a functional game and it's funny, so goob job!

Antidote by Mimi 2018-12-09T21:58:56Z

A bit short. Hard to tell much about this. I liked the idea of the potions incapacitating the player and changing the gameplay, but the poison doesn't let you enough time to do anything, let alone adapt to the seconday effecs of the potion. I can only repeat what masterkrepta said, but if I could make a suggestion to improve your game, maybe try to implement other mechanics, like platforming or something fast-paced like that, where the potion is used as a reward for completing the minigame and as a reason to play it instead of just being given to the player like that. This way, the player would be occupied enough to focus on the different sequences of the game and having fun, rather than worrying too much about the poison bar drcreasing. I hope I have been clear with my idea, but as far as Game Jams go, I know you may have had a lack of time to do something polished, so I'll let it slip

Watching by kristinamay 2018-12-11T20:00:18Z

Pretty interesting game, the only game of that king I've played on this Lundum Dare so far. A bit short, and I would have liked to see the theme being more personal to the character, that would have justified his action of killing that random guy. It's not clear why the "TV" is talking to you, nor what are its motivations, its goals, etc. I like the humor in this one, but it's sometimes unexpected and comes in situations which doesn't require it at all (eg: tke little ritual boold sacrifice, maybe putting it elsewhere would have been a better decision, but it's just my opinion).

The auto-scrolling makes it very comfortable to navigate. I didn't realize you could click on previous choices to display alternatives pieces of story, so I has stuck like ten minutes on the scene with the japanese cartoon with getting how to progress, but I eventually did.

A minor problem however is the color of the interactable text when the background itseld changes color. The dark blue on the black background makes it really hard to read, maybe changing the color to red would have been softer on the eye (and give more of an uneasy feeling, if you see what I mean).

Other than that, it's a pretty good experience, I really like the silence intalled during the scenes with the TV, but maybe more static noises would have been welcomes. Good contrast with the happy and cheerful music. Good job, and sorry for my little wall of text!

LD44 — Your life is currency

remnant. by screamrawr 2019-05-07T19:13:05Z

Nice game, with a really good ambient and impressive graphics for a jam. Nice job :)

THE SAVER by Gao Ming 2019-05-02T17:49:41Z

I really like the cel shading on this one. It's a bit hard to choose on time which civilians save, since you character is really slow and you don't have much time thinking before the comets arrive. Also, I don't really see the link with theme ; all I see is you have to sacrifice some civilians to make as much money as possible. It confuses me a bit, since you (the player, the character) do not loose anything :/

Great job nonetheless, I reeally like the particle effects on the comets ;)

Return of the Roguelike by Azargaz 2019-05-02T17:23:06Z

Wow it's a really pretty game in my opinion, and the controls are fluid ! i find it funny to see the enemies keep jumping at you like hungry sharks tho. I only have a few complaints :

First, you can only hit an enemy that is clearly in front of you. If your character overlap him, he can still hit you but you can't, which is quite unfair. Secondly, I have trouble understanding what the blood fountains actually do. Do they give power-ups in exchange of health ? Also, how do you replendish you health ? I saw a bunch of boxes and jars before the boss' room, but I couldn't interact with them, so I just jumped straight ahead trying to avoid everyone, just to see what happens.

Great job though, I really like the art style ;)

The Day Of The Chosen by sahoskins1 2019-05-02T20:14:03Z

Pretty funny game in a way, it's a bit sad there's no audio whatsoever to back up the mood of the game. Also, I don't really see the connection with the theme of the game, except maybe the Devil dollars, but I'm a bit confused : You gain these by killing monsters, and by doing so you loose some health, but you're never really endangered by this and there's not really any gameplay mechanic that revolves around recovering or loosing your health, which is a missed opportunity imo.

But hey, that's still a pretty nice job you did there ! Looking forward to the next one, I played the lst one not so long ago and it was great :)

The Ultimate Frontier by multiplexor 2019-05-02T20:39:50Z

Nice job, I really love the intro and the music :) The game is pretty easy to learn, and I love the fact that you can upgrade your character instead of blindly trade health for more raw power. I ended up killing myself with a grande because I wanted to test them, but whatever :p

HoldTheButton by Zitao YE 2019-05-02T17:56:10Z

Well, that was weird x)

I don't really understand what are the outcomes of the game. I assume it's unfinished, since you left a message in it saying you needed some adjustments. But hey, great job nonetheless ;)

Developer Story by KonH 2019-05-02T19:24:27Z

Nice game, pretty stressing when you think about it :p Yeah, the life of a game dev isn't easy, but hey, at least we won't give up :)

I like the simple interface, it really puts forward the smooth animations and the story. I wish there was some audio to back up the game, even some simple sound effect when you click on a button for example. But apart from this minor complaint, nice hob ;)

Idle Idol by Daniel Moreno 2019-05-02T19:31:53Z

Nice job, and really nice graphics ! I find the game quite easy compared to other jam submissions, which is a pretty nice change of pace. The fact that I have to keep spamming the mouse isn't really great though, it's a bit tedious ; only holding the button would be enough. Really nice job, I'm looking forward to your future submissions ;)

WE:FX ミンナガFX by junt74 2019-05-02T17:12:40Z

I like the idea behind it. The fact that you can cumulate many shipe at once is really cool, but to push the idea even further, I think you should get rid of the timer, and let the player fight enemies until he doesn't have any health left. Also, you game should spawn way more enemies, to make the game more challenging, because it gets a bit boring after a while.

It was a bit overwheling for me at first, trying to understand what each mechanic does, but in the end, it was a pretty cool experience. Great job ;)

Greenback by Finn Truman 2019-05-02T18:48:27Z

Nice game, it was realy funny to read the dialogues x) I had a bit of trouble adjusting to the controls though, snce they're only adapted for the right-handed. Hence, I had a lot of trouble getting past simple paltform sections at the beginning. I really like the art style, and I'm impressed to see you implemented a dialogue system, given the time we had for the jam. Nice job guys ;)

Scientific Research is Gambling with You Life by junjunlowpoly 2019-05-02T18:14:32Z

Some of the hypothesis are pretty funny, but it's hard to see where the game is trying to take us, narratively speaking. The board is very large, and ou need multiple matches to see what each tile does. It's also a bit hard to balance each of my decisions, since I don't know precisely why fame or my publishings matter.

Maybe a tutorial level, or some indications before the game would help, but apart from that, it was audacious to create a monopoly game for a jam. Great job !

Life Merchant by Webox 2019-05-07T18:47:09Z

Oh I see, the kind of game that revolves around pushing things in the right order, but also accomplish certain events in a specific order to go through a level. I reaaly like the idea, and I think it has a lot of potential. A bit too tiring after a while, because if you don't anticipate beforehand what you're going to do, you have to restart the level all over again. But hey, it's short and that's welcomed. I really like the art style too. Nice job :)

Odd Jobs on a Day in Summer by spudboy 2019-04-30T08:34:12Z

Poor cow... I wanted to report the cook to the policeman so that he could rot in jail x)

Escape from the Mint by clue 2019-05-12T19:32:47Z

Nice idea, pretty innovative so far. I couldn't get past the 40 cents door though. I tried to jump above it by stacking the coins on top of each other but it didn't work. meh. Nice job though, I would like to see an extended version of it :)

Life and Death by thetatautau 2019-05-02T20:57:00Z

Nice job. I love the music and the art style you chose for this game. A bit too challenging for my taste (I'm not really a puzzle platformer guy ^^), but it's a pretty solid experience ;)

One More Drop by ZAX 2019-05-02T18:34:12Z

Pretty nice game, I love the graphics (the sound and particles effects as well ^^). You managed to keep things simple, and it worked. The only thing is the characcter's normal speed and the countdown of each wave is a bit too slow / long. I think it would be more challenging and enthralling if you just let waves either pack on top of each other, or trigger them as soon as the previous one was ended.

Great job guys :)

No more Chicken by PaulLyaudet 2019-05-02T20:05:08Z

Magnificent, a game that would make Peta proud xD

This is by far the best game I've tested for this jam. I love the visual and sound effects you used to highlight the dark humour of your game. Even tough the graphics are pretty simple, you managed to turn that at your advantage with the chara design the most ridiculous yet funny I've seen in a while.

Just one problem though : There's no invincibility frame when you gat hit by an enemy, which means if you're surrounded by chicken tenders, you're pretty much done for. Apart from that, that's an amazing job, dude. Glad to see games like this one stand out of the rest of the jam ;)

Blob World by Sir. Syko 2019-05-02T19:18:15Z

A pretty interesting game with cute graphics, but I wish it was easier at the beginning. You only have so little health at the start, and if you spawn too many attackers you're pretty much done for. It's a neat mechanic to be able to split yourself though, it can lead to interesting twists in the gameplay. There's no audio though, which penalizes a bit your game, but apart from that, it's a devent job what you did her :)

Bot escape by Corbak 2019-05-02T19:12:02Z

Pretty chill game, and the music really fits to it. the puzzles are not too head-wrecking and I like the fact that you can keep some of your momentum to save some fuel between plugs. With that said, the link between life and currency is not really the best example here : I think (in my opinion) that trading life for fuel shouldn't be mandatory, and should be something that helps you clear your goals in exchange of a handicap, rather than something than inevitably slows down your progression and force you to refill your fuel meter.

But that's just a little complaint from me, and apart from that, that's a pretty clean job ;)

PANDEMONIUM: A Card Game by Borys 2019-05-02T20:28:49Z

One word : Dope. Hopefully you don't mind if I keep this game a little longer on my PC ? I want to play it on my spare time.

Sincerely, this was great. It's a bit sad there's not a lot of strategy to it, since the amount of cards is quite limited, but damn it was fun to play, pretty, and the music really enhances the atmosphere of dread and helplessness. Okay, maybe not that far, since you can win pretty easily, but man, this is one of the best games I've played for this jam. Looking forward for you next jam ;)

Love Your Heart by teo989 2019-05-08T19:29:58Z

Cool game, I really like what you did with the background and the cubes :) I'm always fond of simplistic graphics. Nice job.

Bet Your Life by Star Garden 2019-05-02T17:31:38Z

Interesting way of dealing with the life system, it's such an obvious, yet unique way ; basically just betting your lives is something so simple I never imagined a gameplay mechanic around this.

I really like the art style, and the controls are fluid. Just please change either the jump button or the dash button on the keyboard ; having to stretch my hand to reach both keys at the same time is not practical at all, especially in a game requiring good reflexes like this one.

With that said, good job guys ;)

Empathy by Quasar47 2019-05-02T17:03:12Z

@victorcrafty @junt74 Thanks guys !

Empathy by Quasar47 2019-05-02T18:19:59Z

@kai Thanks for the feedback! Yeah, what you said is entirely true. As I said, it was clearly a walking simulator. I couldn't find many idead for the jam given the theme (only 2) so I had to make a choice (the second idea is more for a personal game).

About the sprites, there was a glitch at the import that I couldn't figure out how to fix. They definitely didn't look like that when I made them, so of course, I understand why it was confusing.

I'm also dissapointed with my performance of this month, but meh. It's a jam, I made this game mostly to test my pixel art skills, since coding this game didn't really interest me. I still had a lot of fun making it, nonetheless.

But hey, it just means I'll do better next time ;)

Empathy by Quasar47 2019-05-02T18:22:40Z

@noahw Thanks for the feedback ! Sorry about the Mac version, I really couldn't test it to fix any potential bugs. And yes, I know the pacing is really slow at times and fast when it shouldn't, but I mainly made this game to test my pixel art skills, and didn't really bother with the rest. Glad you liked it though, I'll do better next time :)

Empathy by Quasar47 2019-05-02T18:24:17Z

@a-coltzz Thanks for the feedback ! Yeah, I know the pacing is really slow at times, but I mainly made this game to test my pixel art skills, and didn’t really bother with the rest. I don't know where your full-screen issue comes from though, I tested it on Windows and it worked just fine on windowed mode. Thanks again, I'll be sure to check your game :)

Empathy by Quasar47 2019-05-02T19:33:38Z

@multiplexor Thank you for your feedback ! Yeah, some people already pointed out that mistake, but thank you anyway ;) Looking forward to test your game!

Aipi The Little Fire by Rikun 2019-05-02T19:00:36Z

Cute game. It's a bit hard to understand how to get past a few shots, though. Your health goes down after each hit, and it seems to me there's not way to recover it. Also, a few lines explaining how the game works would be welcomed. But apart from that, I applaud the effort. Nice job!

It can only hurt by Harksa 2019-05-02T17:38:08Z

Really addictive, I love game like this one. The graphics are simple, but I don't really mind (and I can't really do better ;p ).

The upgrades are meaningful, and don't feel badly balanced. I tried to go full damage with little care are for my speed nor my health, but I quickly regretted it :p

I think I'm gonna keep your game on my PC for a little while. It's just so much fun, I would like to see additional stats or cards being added to the game, with more enemies. Great job ;)

UnderBreak by MlleAB 2019-05-07T19:35:38Z

Interesting game. I really liked the graphics and the artwork for the demons ; and the sound effects aren't bad at all, but there a a few problems :

First, the text is hard to read. It's small and the characters are hard to recognize. At the third level, I just straight up picked a random demon and clicked on accept without reading what the effect did, my eyes hurt too much. Second, it seems there's a bug that makes your character move backwards if you stop moving for a while. At first it wasn't a problem, but in the last level with a ton of enemies it was really hard to aim.

But apart from that, your team did a great job for the jam, I'm impressed by all the 3D models you could pop out in such a short timer. Great job ;)

Lemuria by noahw 2019-05-02T18:56:30Z

A game with a lot of potential, and for a first game on Unity, that's pretty impressive :) Your game just lacks a real goal tied with you mechanics of creating landmass, and more mechanics to play around with. Apart from that, grat job !

About Ten Years by OddSocks 2019-05-07T18:38:02Z

Pretty good pixel art graphics. I love the cynical humour of the Death, and I really adored the allusion to the trash bag at the end of the game. A little bit tiring after a while, especially when you have to go through the labyrinth or when you play the old man. But apart from that, it was really funny to play, great job ;)

Acculting by Regoradin 2019-04-30T08:20:12Z

Maybe I'm dumb, but I couldn't figure out why none of the buttons refused to work. I could only have 10 followers, and my age kept increasing no matter how many times I pressed the Sell or Buy buttons. I really like the graph, though.

This Game Blows by fibonacci1321 2019-05-02T17:45:01Z

Not bad for your first entry, but the robot is way too slow to be effective. You're basically hoping for the wind to keep blowing on the same windmill, and the recovery rate doesn't last long enough for me to wait for another gust without dying. Unless I'm missing a mechanic, but increasing my healthbar didn't help me in the slightest. Instead, I just emptied it when I didn't want to.

But hey, great job nonetheless, it's always cool to see new ideas. Your mechanic has some potential, but I can't figure out how to exploit it :/

NecroBlood by Little Valhalla 2019-05-08T19:38:00Z

Hey there, nice game you made here :) Impossible for me after the wave of the golden knights, but I really liked it. The gauge for your resources doesn't go up fast enough to let you swarm the field with your soldiers, and compared to the enemy side, I could only have like 10 soldiers at the same time while playing cautiously.

I really like the art style, and I wish you added some music and sound effects to back up the game. But apart from that, great job ;)

☐​☐☐☐☐ : an experimental narrative ​ by Lapersila 2019-05-07T19:23:15Z

This game is very unique, I can't remember having seen something like that for a while. With that said, I don't really see the connection with the theme ; there's a meter for your age, but no matter what I do, I end up at age 30 with the same result, my friend leaving for no apparent reason. I can't figure out what I'm doing wrong, but anyway, I applaud the idea, it's very innovative. Nice job ;)