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A Blood God's Virgin Voyage
A Blood God's Virgin Voyage
By drprettypatty and hmhuhoh
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.13 | 13 | |
| Fun | | 3.13 | 13 | |
| Innovation | | 3.36 | 13 | |
| Theme | | 3.36 | 13 | |
| Graphics | | 2.90 | 13 | |
| Audio | | 3.22 | 13 | |
| Humor | | 2.81 | 13 | |
| Mood | | 3.18 | 13 | |
Comments
chaosed0
2018-12-06 03:14
Some criticism, hopefully constructive:
1. With all actions taking place in the UI, it's difficult to feel engaged. For example, when choosing characters, instead of picking from a list in the UI, it'd be nicer to pick from the character sprites themselves. Even simply moving the menu closer to where the action is happening may have helped. 3. The character art and randomly-generated names, while delightful, contrasted poorly with the music and the rest of the art and ended up detracting from the overall mood. 2. The game is a bit static. After understanding the mechanics, I felt that I knew exactly what I had to do - it was only a matter of time before I won.
The mechanics themselves, however, were very intuitive - I didn't have to read the help or the description once. I even intuited the win condition correctly. Additionally, the game functions well. I didn't notice any breaking bugs. Well done!
uinelj
2018-12-07 17:03
The gameplay seems well thought, and even tough I couldn't succeed at beating the game, I understood why. Interesting music too. I think you could have added more personnality to your characters, by giving them a different sprite. Nice one tho :) !
quasar47
2018-12-11 19:44
A pretty challenging game. I'm not quite used (nor good) at that kind of mechanic, so I couldn't beat it easily. I love the UI effects and the funny names these hearts have; the gameplay really ties with the theme here: Strengthening your creations and sacrificing them to let weaker ones continue their trip. I could see you puta lot of efforts into making this game, and in 72 hours only, this is a pretty good job you did there!
syrok
2018-12-11 19:56
It looks like a well thought out puzzle, I like these things. The gods look a little ridiculous. Music comes to what happens in the game) So to say, good luck in the next projects.
The mechanic themselves are well thought, and it is indeed quite playable - but long pauses during the game tend to destroy the pace of the game.
Good job!
drekler
2018-12-12 01:16
Great job with the sacrifice puzzler! I really enjoyed the concept and the mood of the game. It was really engaging, especially toward the beginning. I do wish that there were some additional mechanics or nuance after learning the basics. After I had those down, it felt a bit like rotating objects through the scene.
The ending was also a little anticlimatic. I was hoping for a large altar or sacrifical chamber at the end. I would be interested to see this expanded with finished art assets and expanded gameplay mechanics.
The concept of this game seem very thought out! I really like the vibe of this game and the mechanic is pretty cool. Good job!
Thanks for the comments everyone! @drekler, re: "I was hoping for a large altar or sacrifical chamber at the end" -- so were we! We had to prioritize our bugfixes and features pretty strictly towards the end, but given another day we would have implemented a 3D rotating background of the altar and a good payoff animation (so moving through the four rooms appears as if you are circling the altar, with a bridge going "inwards" to the altar for the fifth room instead of another room to the right). It's always hard to make cuts :(