Money Laundering Simulator by candlesan 2017-12-09T02:56:32Z ♥ 1
This is one of my favorite LD games so far! Good idea including the inspirations for this game. I can definitely see some of the references in this. I couldn't believe how high some of the leaderboard scores were! My highest was mid $200,000's. The gameplay is very addictive, if a little difficult. I think you really have something here.
My only complaint is that I've noticed a few times that clicking on a second task before you finish getting all of the money for the first task causes you not to get the moeny for the second one. The graphics and UI design were great and the voice acting and sound effect were a terrific addition. It also fits the theme very well.
I would love to see this expanded into a full release. Great job!
LD43 — Sacrifices must be made (13)
A Blood God's Virgin Voyage by drprettypatty 2018-12-12T01:16:17Z ♥ 1
Great job with the sacrifice puzzler! I really enjoyed the concept and the mood of the game. It was really engaging, especially toward the beginning. I do wish that there were some additional mechanics or nuance after learning the basics. After I had those down, it felt a bit like rotating objects through the scene.
The ending was also a little anticlimatic. I was hoping for a large altar or sacrifical chamber at the end. I would be interested to see this expanded with finished art assets and expanded gameplay mechanics.
Broken Knight by Mikabrytu 2018-12-11T02:16:40Z ♥ 2
Great start here! I enjoyed the art style and character design. The enemies were interesting as well. I would love to see sound effects and music in this.
The physics seemed inconsistent at times. I had a lot of trouble with the diagonal slope after the bridge. I couldn't jump all the way across, and I couldn't seem to jump once he started sliding down. It was also difficult to differentiate the platforms from the background. I would try to increase the contrast here and make it more apparent. Keep up the great work!
Condom Please by badpaul34 2018-12-11T02:06:53Z ♥ 3
This was super sad but you did a great job fitting the theme. I loved the visual design and mood of the game. It reminded be of the Postal series. The sound design was a nice touch. The gameplay had an adictive quality. I probably spent more time on this than most of the other jam games. Once I sent one of the kids off as an astronaut and I hit $100, I was ready to call it quits. I would have loved to see some more things to do with the money. Once you have enough to survive month to month, there really isn't much to invest it in. Maybe upgrade the apartment, set a kid to college, who knows!
Ultimate Snackrifice by Dorkulon 2018-12-10T00:00:21Z ♥ 0
This game is beautiful! I loved the art style, mood, and polished design. Terrific execution and very nicely done. The sound and music were also very well done.
I felt a little awkward to have to transition back and forth between multiple screens to pick up and put down items. Having a larger view that included the trash can and grocery bag would have made it a little less unwieldy. Anyway, keep up the great work!
Hope springs eternal. by Skosnowich 2018-12-09T23:50:13Z ♥ 1
I loved the ending! I kept trying it afterwards though to see if it is possible to beat without dive bombing! Great job on the visuals and sound design. I loved the use of fighter squadrons to dive bomb as well.
One thing I would have liked would to be able to control multiple squadrons at onces. Perhaps Shift + 1-9 to select multiple squads. Anyway, you did a great job and I enjoyed the level progression!
Roustabout by bitdecay 2018-12-09T23:23:29Z ♥ 3
This was a blast! It felt like Tetris with a twist. I loved the visual design and animation. The sound effects and music were a nice touch and helped to set the mood. The music did get a little repetitive, but only toward end. Overall, I think you did a great job of executing your idea and polishing it on time. I also enjoyed that it had an actual tutorial and a sequence of levels, rather than just one.
One thing that I would have liked is to make grabbing and letting go of objects a little more fluid. Perhaps if you are grabbing from the bottom and want to move left or right, take a moment for the character to move around to that edge and then continue pushing. I never really felt the need to sacrifice anything unless the mice got into it. The last level was a challenge with how many objects were given, but I broke the crane before I had to start chucking things overboard!
SadBorg by Spreding 2018-12-08T23:02:14Z ♥ 1
I really enjoyed the art style and the music! They both helped to enhance the mood and fit the style of gameplay very well. The design of the game was very well done. There were no bugs, issues, or unfinished portions of the game. It was a lot of fun, even though I am not a huge fan of platformers.
I was a little unclear on the sacrifice mechanic. I noticed that your limbs changed appearance and started looking like the enemy assets when you pick up a powerup, but I maybe I didn't get far enough to see what would happen if all of the assets were swapped. My only complaint was that jump was set to the Z key and that jumping felt awkward, especially if you needed to move back to the left while jumping.
Zoombies! by gnomes 2018-12-08T22:30:20Z ♥ 0
Good job getting this finished even if you didn't get everything in that you wanted. I liked the audio, the 8-bit soundtrack and gunshot effects were a nice touch. The splatter effect and graphics turned out nicely as well.
It would have been a little more interesting if the game was longer and there were more zombies before winning. I'm not exactly sure how it fits the theme, there doesn't seem to be any sacrifice being made. Maybe if you had to sacrifice yourself to save your friends or sacrifice your friends to survive!
Tower Builders by cheetah 2018-12-08T22:03:39Z ♥ 1
I really like your proof of concept here! This reminds me a lot of Jenga. I enjoyed the physics and swinging mechanics. My only complaint is that some of the jerky wind changes felt a little unfair.
This is great progress for a one shot development session! I would love to see this developed further.
Dungeon of Dangerous Magic by lucario12k 2018-12-08T21:25:41Z ♥ 0
Very cool! I really enjoyed the art style and the simplicity of the design. You had a nice selection of weapons and spells. I thought your room transitions were nice. There were a few times though that I walked into a room and accidentally pickup up the closest spell rather than having time to choose.
One thing I would have liked to see is a pop up of the controls or a description in the game submission. It took a while to figure out that space was the spell because I don't think I held it down long enough for the spell to take effect. A block mechanic would add some depth to the combat.
Flocked by Ice Maker 2018-12-07T02:53:50Z ♥ 0
I agree with some of the other responses that a fullscreen feature would be a worthwhile improvement to prevent selecting outside of the screen (or in my case, onto another monitor). Other than that, I enjoyed the simplicity of the mechanics and style of the game. The mouse inertia was a cool effect. With that being said, it does not have a lot of replay value with the same scene and basic mechanic throughout. Keep up the good work.
Medic ! by Eryph 2018-12-07T02:39:13Z ♥ 1
This game is incredible! It fits the theme perfectly and does everything right. Your choices carry weight and it becomes a balacning act to save as many people as possible. The upgrade system was a nice touch and really made the game interesting and kept the difficuty curve balanced. Your team managed to come up with an innovative approach to a theme that could have easily been generic. The sound, graphics, and mood were excellent. Great job!!
AkimBear by ecmjohnson 2018-12-07T01:29:10Z ♥ 1
This looks great! I am a huge fan of the art style and I love the reflections, zoom, and visual effects. I really enjoyed the sound and mood as well. This was a good fit for the theme. It was unconventional but made perfect sense!
I tried it several times with the keyboard controls before grabbing a controller. It is great with a controller but almost unplayable with the keyboard controls. I wonder if using the QWE for the left gun and the mouse for the right gun would feel more natural.
Anyway, keep up the great work!