FoonLudum Dare ExplorerLD40 → OverHeist

OverHeist

By LvsrsRedDragon, Angelina Locatelli, Rubens Amaral, pell707 and Hi im Psy

View on ldjam.com

CategoryRankScoreCount
Overall3643.6324
Fun5013.3824
Innovation434.0424
Theme2113.9024
Graphics5653.5225
Audio3573.3823
Mood2183.7224

Comments

2017-12-05 03:19

muito bom

alext-design 2017-12-05 07:28

Really cool concept and I actually liked the art quite a bit! Game had a very cohesive feel to it. I feel dumb because I couldn't figure out the 2nd puzzle, otherwise, I would have played it more!

I played on Normal, but couldn't beat the 2nd puzzle...I wonder what that says about me.

pell707 2017-12-05 22:42

@alext-design thank you so much! dont worry, the 2nd level is probably the hardest level in the game anyway haha

hayzar 2017-12-05 23:14

Had a blast playing this (got a little frusturating at the 2nd level) but I guess that's how it's supposed to be. I like the sound, the graphics and especially the idea.

pell707 2017-12-05 23:30

@hayzar glad to hear you liked it :)

charlez245 2017-12-07 02:49

The music really helps sets the mood! I really liked how you had to strategically offset the robbers in order to make it to the end. The graphics and implementation of the theme were great! Good job!

drekler 2017-12-07 03:37

Great job with the design here! I love the theme of the game and how well integrated it is. I played the practice, the 1st level and made a few attempts at level 2. I thought juggling multiple characters was an interesting concept for a puzzle game. I'm not sure how many levels there are, but maybe consider adjusting the order of levels if 2 is in fact the hardest. It seems that is about as far as most of us got. :p

The only other design feedback I would give is maybe include an option to zoom in and out. Having to manage scrolling the camera while controlling multiple characters only added to the difficulty (unless this was intentional of course). The view of the scene in hard mode is probably a better fit to alleviate this challenge. Although I didn't actually attempt hard mode, it is nice that you included difficulty options. I enjoyed visual design, music, and the fresh take on the puzzle genre.

I hope to see more from you in the future!

pell707 2017-12-07 16:20

@charlez245 @drekler thank you both so much for the feedback :), glad you liked the game!

peachtreeoath 2017-12-08 04:33

Perfect way to do a multiple robber heist game with simple controls. Fairly challenging game. I'm really glad you gave us the ability to just go to hard mode so we could see what the full design of the game could be. I thought the art was good, but the music could use a bit more variety.

Btw, we actually made a multiple board puzzle game last LD too so I know just how hard it is to design those levels, you can scope it out here: https://ldjam.com/events/ludum-dare/39/how-i-met-your-great-great-grandmother

pell707 2017-12-08 04:36

@peachtreeoath Thank you :) I'll definitely be checking it out

maybe 2017-12-11 01:13

It is a cool game and a really nice concept, the thin I disliked was the camera control, it felt clumsy to me. otherwise it was a nice experience

pell707 2017-12-11 04:21

@maybe thanks :)

muffty 2017-12-13 17:27

It really did take a lot to understand the camera control. That wasn't you smartest choice :D All in all, its a nice idea done well for a game jam!

vlandemart 2017-12-13 17:31

It is very cool to see how people come with kind of the same ideas but so diverse implementations!

danie 2017-12-13 17:40

Cute drawings! The controls were not intuitive, I didnt get the camera movement at first. I liked the puzzle aspect, but the combination with quick controls was well, worse the more you have, I guess..

antoined73 2017-12-13 17:49

Nice concept, very original ! But too hard for me haha x)

pell707 2017-12-13 19:45

@muffty @vlandemart @danie @antoined73 thank you all for your feedback! :)

joror 2017-12-13 21:50

Cool concept - but I could not figure out how to only make only one of them move, or how to get them offset... camera controls? They only seem to slide, not focus on one of them...

chriiis88 2017-12-17 11:50

This game is clearly not aimed at me, since I couldn't get past the first lasers in the first level, so I can't/won't rate it. I like the idea though. Maybe it could have used a more friendly difficulty level in the beginning ;)

hilvon 2017-12-21 11:58

**Ratings given: 9.5**

Seriously? Dudes, there are like **5** of you on the team. Would it kill you to go out and play some other's games?

pell707 2017-12-21 14:11

@hilvon some of us don't own a computer of our own, and also xmas coming, so its kinda hard to play some stuff

hilvon 2017-12-21 15:27

@pell707 The rating is going for almost 3 weeks now.

Also you did seem to have enough access to computers and time to advertise your game enough to get past 20 ratings. ((Just your feed alone contains 10 advertisements...))

Don't get me wrong, but I really think that checking out what other people created is an important part of the jam. As well as posting and reading post-mortems...

pell707 2017-12-22 02:09

@hilvon Dont worry, We still plan on playing other games! Im just explaning why we have not done that so far. All posts on the feed have been made by me alone on short free times (after all, it's not time consuming to make a quick post, and the feedback helps alot!). I plan to play jam/compo games after xmas, I really love to see what people came up with for the theme!

I'm really sorry if it bothered you that we advertised too much and played too little (I had that worry myself), and I also hope that we got all that sorted out! :)

Ps.: English is not my main language, so sorry for any mistakes also!

pell707 2017-12-22 02:19

@joror If you don't grab all the keycards, some thieves may not move through the lasers ;)

Also, I agree with the camera, it is not the best thing I could've created haha

Thanks for the feedback tho!

pell707 2017-12-22 02:20

@chriiis88 Sorry to hear that! :(

Thanks for the feedback anyway!

hilvon 2017-12-22 10:17

@pell707 It's all good.

I don't have a problem with advertising your game or anything.

((I have a bit of an issue with games like [this](https://ldjam.com/events/ludum-dare/39/pipe-trek) when the vast majority of ratings is given by creators own big auditory. And not because this is not a valid way to get attentions, but because the votes from fans might not be exactly objective opinions about the game...))

Besides you were not the worse example from this department. 10 post across 20 day is not that noisy. It's not like you were reposting your advertisement as soon as it dropped below the first page of feed (saw some games do that during LD39... had to struggle really hard not to go and 1-star them across the board just in spite. But that wouldn't been good anyway.)

What really tricked me off in your case was that there were 5 of you listed, and still you didn't find much time to rate others, which was... odd.

Or maybe I'm just that grumpy because I never made a visually appealing game myself, so I couldn't get more spotlight by advertising...

Anyway, enough of me spoiling everybody's meed by being all grumpy here. I didn't mean to upset anyone, and I wish all the best and to see you in future jams!

*PS: Don't worry about your English... it's not my primary language as well, and I'm pretty sure my writing is not the best as well...*

ardorugus 2017-12-28 12:59

Guitar loop gets annoying soon. So, I just feel the game lacks atmosphere, but the puzzle part is interesting, and the animation is fun (those crab-like thieves, hah).