Endoparasitic by miziziziz 2021-05-01T08:09:37Z ♥ 0
Interesting game and well executed. Definitely one of the few ones the "mood" category actually applies to. The last level is actually impossible if you don't know it's coming and you don't get enough resources in the previous levels, but if you do get it, it feels very rewarding.
LD50 — Delay the inevitable (26)
Defend 'till the end by kjscott 2022-04-21T11:48:26Z ♥ 1
Very polished game. The graphics and sounds fit well together. I would've prefered a slower rising difficulty and a little help aiming. Especially when aiming diagonally it's not always obvious where the shots land. Allowing shooting and moving could solve this issue, too. You are too slow to hit most asteroids anyway.
Cursed Unicorn by gord10ahmet 2022-04-20T21:39:18Z ♥ 1
Pretty impressive for 48 hours, especially the graphics are nice. On the con side: I'm not sure the combination of larger entities (player, enemies), i.e. making it harder to dodge because there is less space on the screen, and basically flappy bird controls for up/down adds anything in terms of gameplay in comparison to Vampire Survivors. Also only having two upgrades is a bit sparse.
HANG UP! by Jesse J. Jones 2022-04-20T21:29:28Z ♥ 3
Typing games are my jam and the execution and polish in this one is very good, congratz! That being said, not having real words is a big downside for me and takes out a lot of the fun, unfortunately.
Lockdown by Squerf 2022-04-20T21:01:29Z ♥ 1
A simple a idea and well executed. What I don't like is that my people, the zombies and the bodies cannot be differentiated visually. After a while everything just becomes one giant color blob.
Yay for PICO-8!
Screenshot 2022-04-20 225912.png
Orb Sort by Squidmobile 2022-04-20T20:53:11Z ♥ 0
That's a really neat idea and quite abstract which I did not expect. A bit more polish would have been nice (e.g. pickup effects, little sounds or even music), but other than that well done.
Screenshot 2022-04-20 225138.png
Inevitable Garden Infestation by patwork 2022-04-20T20:41:56Z ♥ 1
A funny idea that could be improved on and quite easily so I believe: most importantly there should be better feedback for hitting the rabbits, either visually or with punch-and-hit and punch-and-miss sounds (it literally takes 5 seconds to generate those with sfxr.me, for example). Making the sounds funny or brutal could also influence the mood of the game a lot.
The mouse controls are slightly bugged as I was turning without touching my mouse. Maybe there is no dead zone? Other than that it's a cute game with nice graphics.
Goblona by mrks 2022-04-20T20:30:34Z ♥ 2
I'm slightly confused by the AI. A knight that spawns will attack goblins that are close by, but as soon as you move him once (and stop doing it) he just stands there and let's the goblins kill him. Also: how do I kill the brown circles with eyes? Knights don't seem to do damage to them when running "through them", as they do when they run through goblins.
Doomsday Survivors by Who 2022-04-18T14:03:01Z ♥ 1
I did not expect to have so much fun with this. There are obvious flaws (no sound - not even a little hit sound, no music, always the same enemies, only one weapon etc) but the core gameplay loop is still fun. Also the end of the game feels a bit artificial: the items get way too expensive and on the other hand you always have enough money to extend the clock.
Screenshot (195).png
Last of the Sky Folk by Ian Kettlewell 2022-04-18T13:36:42Z ♥ 0
Let's be honest, the graphics and sound can be improved a lot. What are the yellow balls for? What is the red stuff? There are also quite a few visual bugs: Screenshot 2022-04-18 153624.png
But that being said, boosting yourself up with the rope is quite fun. This could be a cool game if you built on the good movement mechanic. Also, I have no clue what I did to win the game (shoot the worm? which worm? there was no worm).
Mad Wizard's Attack by Fedora 2022-04-18T11:03:44Z ♥ 1
The graphics are nice and building stuff feels good. I built towers all around the city. That covers roughly the first minute of gameplay. Then "Surge" pops up and the blue bar empties and it's game over. No feedback about what I did wrong, where the enemies came from and what I could've done better. How was the city even attacked, with every tile covered by towers? Oh well... It's definitely a fun base for a game, but I feel it needs quite a bit of polish to work.
A drop of water by dont work 2022-04-18T10:43:30Z ♥ 1
I played through the first few screens but don't feel like it would be fair to give a rating since a bug (I think) prevented me from playing much: I couldn't get any further than the screen with the 3 groups of 3 barrels. It feels like it's completely random, whether I can put out the first 3 barrels. In 2 of 3 attempts I immediately died and in the third attempt I got to the fountain but then immediately died putting out the second group of barrels. Afterwards I closed the browser tab in frustration.
The description says, when I move I lose water. But there is no indication of that. In my example above the blob died being far larger than the displayed "end phases":
Screenshot 2022-04-18 124104.png
Flailing Motion by Brandon JS Lea 2022-04-15T11:30:20Z ♥ 0
Cannot rate, as I have no idea what I'm doing or seeing. Spamming left click does not prevent me from dying within a few seconds. There is no indication (and no feedback) for what the rewind and fast-forward buttons do. It's a shame, because the style looked promising 🤷
Faces of the Beast by stamestratagem 2022-04-07T20:46:24Z ♥ 2
Wait, how have there been 31 people rating this game before me, but the leaderbord was empty?
Really entertaining and complete game for a minute or so of downtime. I got 48.
Unapocalyptic by Daniikk1012 2022-04-07T19:11:51Z ♥ 1
I played for quite a bit, then died and the score screen was skipped due to me still hitting spacebar (and Z) :(
Also, while having to press spacebar for each hit with the hammer is fine, an autofire or at least while(Z) shoot(); would really reduce some finger pain. Especially on QWERTZ keyboards.
Other than that the game is quite fun for a few minutes.
Save prisoner Ryan by Maxime Cyr 2022-04-07T19:01:22Z ♥ 4
This is surprisingly fun! The presentation is nice and the car feels good to control. @raxah hits it on the head with the "GTA vibes".
I have a few suggestions, though: - the arrows are vital for knowing which cars are closest to prison, but a minimap would be even better and also if it would show the items. It is especially difficult to guestimate when and how fast a white arrow will turn yellow/red - since the game is very fast, selecting an item with 1-3 and only then activate it with space seems a bit slow. For the bombs, this is logical, but repair and spike traps could be directly activated with the number - controller support would be perfect for this type of game - having to use the mouse for menu/overlay feels disruptive to the game flow, because anything else is controlled with keys
Untitled Zombie Shooter by Ismael Rodriguez by Ismael Rodriguez 2022-04-07T18:14:59Z ♥ 1
Moving and shooting feels great, so good job on that. Unfortunately, the enemies not making sounds, especially when they're near you, is pretty game breaking, since the player does not have 360 degrees of vision and they can just spawn behind you.
Drawn Out by mechanicallife 2022-04-07T18:10:15Z ♥ 0
The presentation and polish are impressive and I like the deck building and the card variety. However, the existence of certain cards does not make much sense (e.g. why would you ever take a no-ability 1/1 creature instead of anything else?) and the matches themselves feel a bit boring because essentially you only wait for your deck to do its thing. Some form of interaction would have been nice. And yes, that's why I don't play autobattlers.
Space Ninja by mhorth 2022-04-07T17:42:29Z ♥ 1
The level of polish on this is crazy good, well done!
Before Impact: Meteor Fantasy by Garywiss 2022-04-05T21:11:36Z ♥ 3
I've been playing this for about an hour now. This is so damn addicting (although 1/5 innovation, as it's practically a carbon copy of Vampire Survivors, but who cares 😆).
I still haven't found the fourth magic power (got wind, ice and life steal). The tornados are broken, I think, because if you have enough of those almost no enemy will appear on the screen and XP just flies to you from everywhere:
Screenshot (151).png
PS: meteors are cool, my game has one, too. But yours is so much more fun 😉
Super Mowser Bros by Guilloteam 2022-04-05T20:16:00Z ♥ 1
Obviously the graphics, graphic style and sound are fantastic as others have said. But unfortunately I don't think the game is much fun as of now. This is firstly due to balancing: I was able to pump out a few buildings and than let the game run for 20 minutes (!!) without doing anything and did not lose. And secondly the controls are a bit cumbersome: why make me drag all units from the left side way over to the slots in the building instead of providing a drop down to chose a unit, for example?
I also think I broke the game. Mowser and the princess got stuck in between screens 2 and 3 and Bario happily fought through all (empty) buildings and then ran out of the last screen but I did not lose and the time was still running:
bario.png
Endless Ninjas by fidrik 2022-04-05T18:50:31Z ♥ 0
It's a cool idea, graphics and music are well done and the controls are very responsive. However the parry system is a bit lacking. This is mainly because you cannot learn the enemy behavior, as you would in similar games. Every enemy (at least the first 7, couldn't get further than that) looks the same, but has different timings. Once you have learnt the timing of an enemy, you have no stamina anymore to learn the next enemy's timing. Making them look different would be a better feedback for the player and, I think, would also be more rewarding. This could be a small change: e.g. different colored belt.
Also found a small bug: I thought I could test the controls during the tutorial popup and drained my stamina with dodge but then the stamina didn't refill for the first enemy and I had to reload the game.
Eternal Crisis by cerno-b 2022-04-05T18:34:59Z ♥ 1
All in all quite a fun game. Graphics are good, the music is non-intrusive (I would have expected something a bit more fast paced, though) and the different enemy designs are interesting. On the negative side: the font in the main menu is very hard to read and RNG sometimes puts you in situations where you have no chance but to die, e.g. lasers spawning to the left and right of you and moving towards you.
The Fire Will Die by PolymathLD 2022-04-05T18:25:22Z ♥ 1
Well, it's not my type of game (a bit too dialogue heavy - I skipped most of it 😊) but it's very well made and art style, graphics and music are very fitting. Two little suggestions for improvements: a little warning that the wolves one-hit you would have been nice and I think it's a bit unnecessary that you have to go through the long dialogue again, if a wolf kills you in the last act.
just drive. by Str0nkyK0ng 2022-04-04T20:48:20Z ♥ 1
Wow. This was... interesting. Unexpected but not unwelcome. Not fun at all due to the lack of actual gameplay, but I'm very sure that it wasn't meant to be. Much like one of those melodramatic movies that you watch not because they're "fun", but because of the atmosphere and mood they put you in. If anything, this entry fully deserves 5/5 mood. Well done.
Virus Bash by joewan 2022-04-04T17:36:35Z ♥ 1
Over 9k points, this is a lot of fun! Some kind of exploding screen clear ability would have been satisfying.
Bugs: - having Escape close fullscreen and also the pause menu might not be a good idea ;) - hitting restart after dying at level 19, I continued with level 19 (although the xp needed per level reset correctly) and never saw a single damage update
Edit: Yay, 13200
Cleric Wanted by Garazbolg2 2022-04-04T16:46:11Z ♥ 2
I had fun playing the web version for 20 minutes or so and I think that's the best compliment I can give :) I think I saw all available content (full party, bought everything in store) or are there any hidden/unlockable player updates etc?
I also found a few bugs: - the guild screen says "the party is already full" but still shows two empty slots at the same time (if you haven't bought the updates from the store yet) - the Quit button crashes the game in HTML5 version - showing spell costs and how much each spell heals is useless as long as I don't see how many HP a party member is missing and how much mana I have available - Guardian Angel is always disabled, even with full mana - the encounter with 3 mages is impossible to beat (at least with a cleric/mage/tank/goon party) - is that on purpose?