FoonLudum Dare ExplorerUsers → chriiis88

chriiis88

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202250Delay the inevitableClear Skies with a Chance of Meteorscompo4393.223.343.424.012.482.242.482.92
202148Deeper and deeperFish Slapping Simulator 2021compo7752.943.233.003.072.443.073.82
201944Your life is currencySlaves of the Carribeanjam7983.183.022.903.202.842.662.93
201841Combine 2 Incompatible GenresSuper Soup Slicerjam8343.203.152.792.962.983.273.223.16
201740The more you have, the worse it isHoney Empirejam8623.123.183.182.022.673.16
201635ShapeshiftAlien Antiquarian invades Human Partycompo7622.832.933.003.622.722.6957
201534Two Button Controls / GrowingVampires suck!compo7362.943.123.342.522.842.462.8266

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by chriiis88

LD34 — Two Button Controls / Growing

Dead Man's Volley by DragonXVI 2015-12-14T14:22:00

Very nice idea and gameplay but I find even the easy boss a bit too hard. Runs flawlessy in Wine on Linux btw.

Get to the Points by recursor 2015-12-14T16:28:00

Would love a non-web version since I cannot install the webplayer in linux.

ORB LORDS by TravisChen 2015-12-22T08:40:00

Really cool idea, fun to play and nice graphics. My only criticism would be the controls (or physics): sometimes a specific angle to shoot the ball off is impossible to manage. There should simply be more different angles for a ball to fly to, depending on when I hit the key for the bumper.

Nano Run by psychopsam 2015-12-14T18:02:00

Not very original but cool and fun to play. Mouse control could be more precise, though.

Rocks, maps, scissors by Split82 2015-12-15T23:31:00

Absolutely brilliant. Best game I've played of the jam and compo by far. Well done.

Krill or be krilled by NotExplosive 2015-12-14T14:43:00

It would be nice to know, what the goal of this game is. What do I have to do to win? And what is the stuff that I'm eating (the fries and the balls)?

Let's Play Simulator 2016 by zulman 2015-12-21T19:37:00

Cool idea and really nice looking graphics. A bit too monotone to reach the 1 million subscribers, though. I stopped playing at 330000 subscribers when there was a sequence of 5-6 fake games which was really annoying, since you don't have any advantages by telling the fake games from the real ones.

Roto by deadpixelsociety 2015-12-22T08:25:00

Cool idea and realisation. The controls could respond a little bit better (turning is very slow, which makes rounding 90 degree corners very difficult) and a little more color wouldn't hurt either. Otherwise a nice game.

Meatlings by Zetym 2015-12-14T15:47:00

I made 5100$ by selecting every animal in every screen. It would be nice to have some explanation of mixing animals in the instructions.

Fifi's Space Program by MintArcade 2015-12-14T15:10:00

The screenshots look gorgeous and I would love to play it, if you published a non-web version (I'm on Linux).

circular triangulation by JulianMH 2015-12-14T18:08:00

Starting the linux version crashes with the message "Sdl.dll not found (which is strange, because it's right there in the folder).

Defuser 4000 by Hjalte500 2015-12-15T09:53:00

Fantastic idea, love it. If I had to criticize one thing it would be the akward control of the voltmeter. Clicking the handle and rotating the mouse would have been better a better choice, in my opinion.

Stellar Ninja DX by eruiz00 2015-12-14T14:14:00

Nice and fitting graphics and sound. What I don't like, however, is that on a qwertz keyboard I have to do finger acrobatics to play this game. "a" and "s" would be better choices.

GROW by KaiseanGames 2015-12-18T11:25:00

Found a bug: somehow the blue colored tiles vanished. And since skipping a turn is (for whatever reason) only possible in the build menu, the game got stuck, because without the blue tiles I couldn't get into the build menu.

Isoshoot by kiiro94 2015-12-14T18:30:00

Found a bug: I died while the text for the first boss appeared but the game did not stop and just kept on going... without my ship. No way to restart or continue.

Neat little game with good feedback for hitting enemies with all the particles flying off.

Your City by Flygamer101 2015-12-14T14:36:00

Some things, that I noticed:
- the tutorial isn't very helpful
- most of the time I have no idea what I'm building, because I cannot see the name of the thing I'm building (it just says "Selected Tile: Tile" in the top left corner)
- I built some stuff and had about 5000$ left but yet could not build any more things
- the music is clearly not by you (even if the recordings are, the songs are not), so you should have opted out of letting it getting rated

Eldritch Trance by TheWzzard 2015-12-14T18:21:00

This is one of the best entries I've played so far, great job. Fantastic atmosphere. If there's one thing missing it's a little better user feedback when the correct symbol was held.

Dungeon Wheel by BeardyBard 2015-12-15T15:35:00

Fun game, well done.

Space Dual by DifferentName 2015-12-14T21:20:00

Neat idea for a card game, but I have a few questions:
Could you post a more detailed tutorial? E.g. what cards do I start with, how (and where) exactly does a card go when it's played and when not and (most importantly) when is the game over?

OSHIYA! PUSH! by inbetweengames 2015-12-22T19:02:00

Trying to download from gamejolt (win) yields an "Internal Server Error".

Memory Jump by dregamr 2015-12-14T22:40:00

Really impressive how polished this is for an 48h game. What I don't quite like about the gameplay is, that there is no way to predict where blocks are. Trial and error as the only option is not so much fun as it could be.

Mount FuJ by roaringcatgames 2015-12-22T08:16:00

Amazing artstyle and sound but the animations are lacking a little quality. Sadly it's also not very fun to play since it's missing any difficulty (spam f and j, done). This could be great with a little more "spice" in gameplay.

Accretion Disc by tgrehawi 2015-12-14T15:07:00

Very cool and fun implementation of the "agar.io"-genre. You could improve the font a bit (took me about 5 deaths to really notice the onscreen-tutorial). And instead of using the 2-button-theme (you already have growing) I think it would be more useful to build in left and right movement.

Combat Hell by antonuklein 2015-12-14T15:41:00

Simple and fun but could use some landscape below the planes to spice up the mood.

2 Roll by lawendt 2015-12-14T22:45:00

Cool idea although I find it way too hard. I can't get more than 22 seconds...

Stardust by Charzendat 2015-12-14T21:34:00

Very cool idea, although it took me around ten rounds to understand how to really play. Also the random asteroid is quite unfair.

Vampires suck! by chriiis88 2015-12-16T14:22:00

@sathorn: If they don't suck, how else do they get the blood out of humans?

1337h4x by Carnivoris 2015-12-14T14:56:00

Linux build works fine! The only strange thing is, that the GUI elements (botnet view and the explanations on the left side of the screen) are only half visible. Also the green computers always come up in pairs, which is pretty pointless, since I can only pick up one of them.

I like the audio and the cyber-mood.

MILK TEETH by Rufson 2015-12-15T23:39:00

Quite original concept, but what's the point? Are there any goals or ways to "win"?

SnakeTV by Martins 2015-12-14T15:15:00

Really cool idea and lovely execution (especially running it on a tv).

Waku Waku Buffet by JD557 2015-12-14T15:27:00

Hilarious idea. The only negative point is that it becomes too difficult too fast. But otherwise really fun and funny.

LD35 — Shapeshift

Geometry Garden by Evgiz 2016-04-18T17:36:00

I really like this. The aesthetics are great and the gameplay is fun. Well done!

polyAgonY by raffitz 2016-04-23T08:42:00

It's quite a nice spin on the agar.io style of games. As others have said, though, it's hard to distinguish the small shapes. For an easier introduction into the concept, it would've also been nice to have maybe only one color and two or three shapes and then to gradually increase the number of different shapes/colors.

The Quest for the Lindworm by ZYXer 2016-05-09T11:13:00

Really cool idea and fun to play, too. Well done!

Quarantine by nicotuason 2016-04-20T07:43:00

I played multiple times and still don't have a clue what I'm supposed to be looking for. Such a shame that this doesn't even have a hint of a tutorial, because I really love the idea, the mood and the visuals.

Splitter Critters by GertJohnny 2016-04-29T16:27:00

Okay, you guys win. This is fantastic!

Infinity Access by Hyoga-3D 2016-04-18T15:45:00

This game needs a proper tutorial (ingame or written) sooo badly. I have no clue what to do.

Town by RedPanda 2016-04-18T15:54:00

What exactly is the intention of the jitter, apart from causing the occasional seizure? The game looks very nice on the screenshots, but this "effect" destroys the game completely I'm sad to say.

SHΔPE by TiRSO! 2016-04-18T19:36:00

Best game I've played so far! Simple, but very fun gameplay. Fitting sounds (although it would be cool if the player actually played a song instead of random sounds), great aesthetics and quite addictive.

The only negative aspect in my opinion is the rather steep learning curve. A tutorial that introduced every key separately would've been a more user friendly introduction.

Corrupted AI by Manou 2016-04-29T16:46:00

Love the style, but the gameplay was a bit weird. I had no idea what I was doing, why it worked and why I was doing it.

Turbo/Glide by rnlf 2016-04-18T17:30:00

Tried to run it with LÖVE 0.8.0, which is the latest version available in the Linux Mint repositories (I know it says 0.10.1):

conf.lua:2: attempt to index field 'window' (a nil value)
Error: player.lua:15: attempt to call method 'getDimensions' (a nil value)
stack traceback:
player.lua:15: in function 'sprite'
player.lua:53: in function 'load'
main.lua:73: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'

Is there no way to package the game with an executable for linux?

I would really like to play this.

Jack Shift by Marjie62 2016-04-20T07:21:00

Running the linux version produced the following log (ommited file paths in the beginning). I only have one screen, not two, btw:

[...]
displaymanager : xrandr version warning. 1.4
client has 2 screens
displaymanager screen (0)(VGA-0): 1280 x 1024
Using libudev for joystick management


Importing game controller configs
Aborted


The windows version did run in wine, didn't show any text though.

ANTI-VIRUS by Kitty553 2016-04-29T16:19:00

Very cool idea! A bit hard to play on linux, as the contents of the game window are not visible, when it is resized. It's playable, though. Maybe an option to use the arrow keys to resize the window would be good.

PowerBeat by Insality 2016-04-18T16:02:00

Cool idea and looks, but it still lacks an easy level to "get into it". I tried all three directions and died because I've no idea how to get past the spikes.

Spaceshape by Saymon 2016-04-18T17:59:00

Absolutely brilliant idea, that needs some work though:
- the Tetris part is too slow. When the down key is pressed, the stones still take ages to reach the bottom. It would also be helpful to see the function of each color (armor, weapon etc.) while a piece is falling down
- everything is too small :)
- there is no point in killing enemies as of yet, apart from getting more credits to kill more enemies

Just to emphasize, the game IS fun to play. It could be even better with a few fixes and a clear goal for the player.

JaJa's Bizarre Transformer by reckhou 2016-04-24T19:00:00

Certainly one of the strangest LD entries I've ever played. And it was fantastic and great fun. Well done guys!

Tile Snake by ORECROS 2016-04-18T16:11:00

Really cool idea. This runs in wine on linux, if you extract the TileSnake.exe file, by the way.

Shape it by bog13 2016-04-30T09:28:00

Sorry to say this, but I'm on Linux and I won't play your game. Making the user download the source, then install dependencies (and also running make himself on windows) is an absolute no-go for a gamejam game that should be easy accessible for a lot of people. C/C++ might not have been a good choice of technology to use here without options to cross-compile.

Sparrow & Flitt by Skruffye 2016-04-24T07:39:00

Tried it in Linux with wine. The game runs fine, but whistling the song has no effect sadly. I have to say, beautiful graphics and sounds, though.

Sparrow & Flitt by Skruffye 2016-04-24T16:53:00

I tried it again in wine on a different machine, same outcome. It doesn't matter how fast or slow I play the notes/hit the keys nothing happens after releasing space :/

Sparrow & Flitt by Skruffye 2016-04-24T18:48:00

I even tried it in a Windows-Virtualbox and it didn't work. I'm starting to think it's not me but the game... If you ever upload another version hit me up on twitter (same username) and I'll be glad to test it again! Twitter, because the LD site doesn't really tell you if you get a message.

Kitsune by Lullaby 2016-04-24T19:06:00

The idea, graphics and music is very nice, but I found the beginning of the game to be too difficult to be fun. I think the most "attacking things" I killed before dying was 5, because after the tutorial they just all come at the same time and too quick to really react while having just learned to dash and shapeshift.

Chrysalide by Pierre 2016-04-29T16:09:00

Good game and it actually feels quite polished. It is made a bit too hard, though, by the controls. Especially moving is a bit too fast (or the screen scrolling is too slow) so you often can't see and anticipate what's ahead.

Soul Shifter by Tommyno222 2016-05-06T20:16:00

This is so much fun, great job! Love the graphics style as well. More enemy types and bosses and some different kind of levels and this would be almost ready to put on steam or something. Could you tell us which language/engine you created this in?

Shieft by nicso 2016-04-24T16:46:00

Great game. Audio and graphics are very fitting. I'd like to play more levels, if there will be any in the future.

Bloodbearer by emielboven 2016-04-29T16:34:00

It's unfinished (as you said) but quite fun nonetheless. A bit more feedback for hits on enemies would have been nice (screenshake, bones flying off, stuff like that).

Shallow Shift by rahulparihar 2016-04-29T16:48:00

Beautiful graphics and good gameplay. I got stuck one time, when the fish was swimming from left to right exactly under a mine. There was no way around it.

MoveARound by Pecolyte 2016-04-23T08:54:00

Interesting concept and I especially like the idea of using fire to get a water blob.

It's also quite funny that this

> pool English

is about the only mistake in your description :) Don't write something like that. Your English is fine.

Stretch-Mark! by clement 2016-04-18T17:48:00

The controls are a bit iffy (e.g. the jump height is inconsistent between tallest, middle and tiny and the "slide" after releasing the run key is too long in my opinion), but gameplay and graphics are quite fun.

LD36 — Ancient Technology

TOS Legends by Strike 2016-08-29T22:28:00

Cool idea, reminds me of that program that renders old snes games in 3d. Two tipps for improvement: 1) instead of spamming the space key, it would be better if space shot continuously 2) the camera on the boss needs some work since the boss is not visible if you run too far to either side of the room.

Midi Evil by adamwfindlay 2016-08-29T22:22:00

Pretty cool stuff. The music is good (although more songs would be nice of course) and the graphics are fitting as well. What would've been nice, though, is a more user friendly learning curve: first single strokes then two-key combos and so on. Also there is no chance to hit that 5-key combo, because the keys are not visible (sprites are overlapping).

Old Man's Sky by Geared Games 2016-08-28T20:08:00

That's actually pretty damn cool. You could post this to the NoMansSkyTheGame subreddit, too. I bet they'd be interested in the game.

LD37 — One room

Dethroned by Devastus 2016-12-13T20:35:00

This could be really cool but is actually way too hard. The only chance to dodge is by randomly guessing the arrow key that is gonna be shown and pressing it before the key appears on the screen...

ISS - Infuriating Space Simulator by Scruffy 2016-12-17T14:48:00

Fantastic overall and pretty polished, too, really enjoyed it. Good job.

LD40 — The more you have, the worse it is

Happy Chicken Farm by FrozenFractal 2017-12-17T16:31:18Z

Very cute. I liked it but it would be way more fun if the controls were better (mouse to select square, mouse button for action, right mouse instead of shift).

Samurai Shaver by DDRKirbyISQ 2017-12-19T00:43:32Z

Holy cow this is fantastic, straight 5/5 in all categories. A very minimal negative point is that for some hair configurations you barely have time to react to the visual line that comes from the top. As someone without any feeling for rythm, showing this visual aid a bit longer before I have to cut would help (at least in the first level(s)).

Brick Racer by nekoballs 2017-12-18T18:15:59Z

Very simple (mechanically as well as graphically) but a ton of fun. As others have said: a good soundtrack and some better graphics and this would be fantastic.

Jazzy Beats by Moski 2017-12-18T11:15:11Z

Very polished and fun game however I'm wondering how it is worse to have more fans. Maybe there should be some kind of drawback to have a lot of fans, to better fit the theme (if that's the goal).

Mr. Great President by spyispie120 2017-12-05T20:34:58Z

I have no idea what I'm doing. The background music is quite annoying and buttons don't work half of the time. I can see the idea, though, and with a bit of time it could become a fun little game. I lost because I couldn't "close" the remote dialog and the anxiety just rose to the top.

Exploding Golf, with Lovable Piggies by OldPeculier 2017-12-05T12:37:43Z

Quite entertaining and also very polished, well done.

Honey Empire by chriiis88 2017-12-18T13:19:16Z

@umsingelopugmanco What do you mean by "the your"? It was, in fact, my 4th LD (6 if you count unfinished ones), but the other ones were before the new website.

Honey Empire by chriiis88 2017-12-18T15:01:45Z

@umsingelopugmanco The idea was that hundreds of bees should be harder to handle than a small swarm. I guess, I got too caught up in making the simulation that there wasn't much time left for the late game balancing and making it actually difficult ;)

Honey Empire by chriiis88 2017-12-19T00:02:19Z

> There may bee a lot of potential in this

@phi I see what you did there :D

Thanks for the comment. The late game was actually meant to be rather chaotic. That being said, it was not meant to be a spam-two-buttons game, so I agree that there is definitely some improvement that can be made.

About your 217 bees: I think it would have been enough to just let them produce the 10000 honey necessary to win without all of them dying on the way.

Danger Dolly by ambi 2017-12-18T10:39:49Z

Surprising how much fun it is, well done. Shame that this one damned cane pushed off the other seven that I already had stacked... T_T

Loot n' Scoot by Nick Rafalski 2017-12-17T17:42:18Z

It would be more fun if you were faster than 1cm/h even without loot. Also the positioning of the sherrifs seems to be highly randomized and therefore unfair in some situations. Other than that it's a cool idea and the art style is absolutely fitting ;)

Potion Commotion by boaheck-artgent 2017-12-18T11:32:12Z

I played version 1.1. I really liked it but wished it had more levels. Some things I noticed: - there are some camera problems especially with the brown overhanging stuff in the mushroom area - it takes some time to get used to the controls, because there is no momentum in the jumps (let go of the key and the witch immediately stops moving) and there is no safety frame that would allow you to jump in the first frame(s) after falling. I highly recommend watching this: https://www.youtube.com/watch?v=hG9SzQxaCm8. - there is no reason not to hold down shift the entire time. Therefore one could argue that it has no place in the game and the witch should sprint the whole time ;)

Potion Commotion by boaheck-artgent 2017-12-18T16:36:18Z

@boaheck-artgent Oh wow that's interesting. I didn't think some of those jumps were even possible without sprinting.

Drift Punk by CremaGames 2017-12-07T22:20:01Z

This is hands down in the top 3 games I've played from this jam. Fantastic job! You could put in some more levels etc. and just throw it on Steam with this kind of polish to it.

Reindeer Runner by Marin0104 2017-12-17T11:30:23Z

I like the music and the idea. There are some bugs, though (e.g. keys not working when the reindeers are in the shadows, keys not readable).

USS Deep Explorer by Bismark 2017-12-07T17:39:32Z

I quite like the concept and I think this could be a fun game, but so far pressing left/right and space and then waiting an eternity for the two waiting bars to fill is not very fun. Some interesting encounters in the rooms might make this more interesting.

Traffic Jammers by jushiip 2017-12-05T20:23:31Z

This is fantastic and has quite a bit of depths to it. The only thing that's missing is a bit of variety in the streets (some curves maybe or making some streets lead over a bridge) and some different cars. But seriously I love it.

Big Pockets by Jeremy Ryan 2017-12-19T10:20:21Z

Couldn't get past the room with the spikes but until there it was great fun. Is it intended to be impossible to get the slingshot? The dude in front of it just steps to the front of the ledge when he sees me and then there is no way to jump over there. But I guess it would be too powerful.

OverHeist by pell707 2017-12-17T11:50:19Z

This game is clearly not aimed at me, since I couldn't get past the first lasers in the first level, so I can't/won't rate it. I like the idea though. Maybe it could have used a more friendly difficulty level in the beginning ;)

The More the Merrier by Tuomo 2017-12-17T12:26:38Z

I think it's a bit unfair that you cannot see which passengers are still coming (or even just the next one as in tetris). Other than that the game is fun, funny and fits the theme. Well done!

SHOPPOTRON by basecase 2017-12-18T10:49:35Z

I was a bit shocked by the start screen graphics but I'm glad that I tried the game anyway. Although the controls could be a bit improved it's really fun. Just an idea if you want to keep working on this: how about only draining the battery, when a key is pressed? I mean, why would the robot drain it while doing nothing? ;)

Populous by Astavie 2017-12-20T11:38:21Z

Two things: - Unfortunately I don't get the rules. I had "Population: +0.01" per turn. I hit "finish" without playing a card for a few turns to grow the population. Suddenly everyone's dead. I think there needs to be a better explanation about the interactions between the resources. - The "boing boing boing" is reeeeaaaally annoying

That being said, card games are cool and I can see how this could become really fun. Kudos to you for finishing your first LD!

TECHNOCIDE by NikorasuChan 2017-12-07T21:25:42Z

Looks great, has a great concept and is quite a bit of fun. The only thing I have to criticize is the controls. You could make things easier, if you allowed, for example, to select the weapon mode with the mousewheel and also to sidestep (so more like a modern fps control scheme). Also X/Z is hell for qwertz users :/

Goodnight Sheep by littlecloudflower 2017-12-19T00:50:07Z

Beautiful and relaxing. Though you can't lose (or really win) it's strangely fun to play.

Don't get drunk by tulipekoni 2017-12-17T11:43:25Z

Nice game for your first time participating. Some more game elements would have been nice (especially when drunk), but it's fun nevertheless. My highest score was 49.

Sumo Slam 2D by Joel Rochon 2017-12-05T20:08:36Z

Cool little idea. Unfortunately the controls are a bit strange and it's not difficult to jump out of the screen if you have enough momentum. It's fun for a while, though.

Donuts!! by SadColor 2017-12-18T18:24:50Z

I kind of get what I'm supposed to do but it is waaaay too difficult even at the beginning to learn the game properly. Maybe make a tutorial level or decrease the speed by a lot to allow users to get to grips with it. I like the idea, though.

LD44 — Your life is currency

Lifeless by Kaisean Games 2019-05-02T19:48:26Z

This was a very unexpected entry but very well done. Thanks for the interesting experience.

Catiro by Riftpoint Entertainment 2019-05-04T09:42:15Z

It's quite unfair to provide a (granted: very good) tutorial but then immediately change the music speed with the first enemy. I get that this is supposed to be difficult, but would it really hurt to make the first two enemies beatable if you've just come from the tutorial?

I found two little bugs: - mouse works for scrolling in the menu but not for clicking - there are non-registering hits (so neither damage nor blocked)

Inflate Me to the Moon by DDRKirbyISQ 2019-05-04T10:20:56Z

As is somewhat of a tradition by now, playing one of your games is a highlight of the jam. The story is as funny as it is stupid and the (minimal) gameplay is really satisfying. Well done.

Gladiator Souls by hadesfury 2019-05-04T08:57:49Z

The controls are very clunky and a bit more feedback for player actions would have been nice (e.g. better sound for hits and getting hit). It's also not transparent, at which point you can attack/dodge. Both seem to cost stamina, but no idea how much. So you're pretty much left with standing around until your bar is full again.

Other than that I had fun with your game and it's not far off Bloodborne's fighting system.

Edit: I just noticed that the stamina upgrade price is wrong. It says 70 but only costs 1.

IVAN THE BILLIONAIRE by kiv 2019-05-04T13:31:50Z

I'm not quite sure what to think of this or what the aim of the game is. It might not be fun, but it's definitely interesting.

Sword of Hearts by MSiddeek 2019-05-03T12:23:38Z

What a well made game, especially with the smooth movement. Had a lot of fun playing this.

Slaves of the Carribean by chriiis88 2019-05-01T21:14:46Z

@avsc Thanks for your feedback and for playing our game. Did you play the web version by any chance? The quit button just closes the desktop app, so I guess it's not useful for the web version.

Might of the Druids by candlesan 2019-05-04T10:38:47Z

I couldn't get past level 4 (or 5? with the 4 dudes) in 4 tries and it seems like there is a lot of luck involved (if you don't get the "block" card until level 3, you have to restart the game basically) but it was fun nonetheless.

Project BoR, city builder by Hydrogenium 2019-05-04T13:08:05Z

I see the potential but unfortunately in the current state it's not really fun. Some hints: - there is no way to exit the game apart from alt+f4 - tooltips would help a lot - ui elements (=selecting something to build) MUST have precedence over clicking on the floor (e.g. I was not able to select the woodcutter building because it always placed a street below the icon instead) - walls are useless if the goblins run straight through them - there is no indicator on how many people you have - add hints/tipps to indicate what's missing to grow the population

Give and Take by purnatus 2019-05-02T18:48:59Z

I like this game for it's graphics and mood, but unfortunately it lacks a bit of compelling gameplay. A few hints: - get rid of the screenshake. it adds nothing to the game apart from sore eyes - the help text in the menu is shown for less than a second, that's too short. but you wouldn't need it if you had some prominent way of explaining left/right ingame (like in Reigns for example, which was clearly an inspiration for this game - make choices matter: having money doesn't count for anything if you have no way to spend it. don't mark decisions as wrong/right but add something in between, e.g. someone is unhappy with his surgery etc

Life Delivery Service by Gorrion 2019-05-01T19:45:56Z

Quite enjoyed this, but I wish it had more levels. Also if the level could immediately fail as soon as a positive score (which I guess is the condition for victory?) is not possible anymore, would be more transparent for the user.

Trash Planet Explorer by Bauke Regnerus 2019-05-04T13:19:25Z

The graphics are definitely 5/5. With a little more work (even just finishing one level) the game could be a lot of fun.

LD48 — Deeper and deeper

Endoparasitic by miziziziz 2021-05-01T08:09:37Z

Interesting game and well executed. Definitely one of the few ones the "mood" category actually applies to. The last level is actually impossible if you don't know it's coming and you don't get enough resources in the previous levels, but if you do get it, it feels very rewarding.

Upset Crab by 43sam 2021-04-27T18:56:58Z

One of the best games I've played so far this LD. Very polished, art, music, gameplay, everything fits together nicely. It also has the perfect length for completing it before rating. Maybe a small bug (?): bullets pass through dead bodies when shot by the eyes, but not when deflected by me, but once you know it, you get used to it.

AeroCat by W0oly 2021-04-27T16:41:17Z

A little complaint about the score screen: if you're playing and dodging stuff and hammering an arrow key, you might accidentally skip the score screen, if an object hits you while you're still pressing the key. This is especially frustrating, if you have a high score and then don't know how much it was.

A better way would be to use space or enter as continue key.

Fall In Line by GettingRekt 2021-04-26T16:50:53Z

I'm going to be fair and not rate it, as I had no clue what was going on. Switching characters did not seem to make a difference - the mage and rogue do ranged attacks no matter where they stand and all characters are attacked no matter where they stand. Also switching characters is unnecessarily complicated with the arrows. Why not have a single button that rotates them (including rotating animation - currentlty only the positions are exchanged immediately which is not very clear).

Monster journal: a short story by Fenderbate 2021-04-26T10:59:21Z

Very cool concept and a very polished entry. All in all quite fun, albeit short.

Also: please add a link to this page to your itch.io page. I only found you by your username! (initially found the game on itch.io's Ludum Dare page).

Abyss Asylum by Dmitry Kaidash 2021-04-27T08:42:31Z

Phenomenal work! Superb artstyle, very innovative restart mechanic (awake, got back to sleep). All in all a very polished experience and the first 5/5 that I've given this LD.

Some negative points: - it's very hard to aim with the character, because the model is so large (you can't see below it) and the controls feel non-linear (if I press "up" the movement seems to get faster the longer I press it) - once you miss a pillow it's basically game over. I never managed to get further than the red bony area. Checkpoints would have been nice

Also found this: Screenshot from 2021-04-27 10-30-47.png

Abyss Asylum by Dmitry Kaidash 2021-04-27T09:01:05Z

@dmitry-kaidash

> maybe it depends on the device

If it helps: I'm running it in Firefox on Linux Mint 20.1

i5-3450 CPU

GeForce GTX 1050 Ti

8 GB RAM

Anyway, it's not a game breaking bug.

The Deep Web by William Corrin 2021-04-26T10:01:18Z

I would've appreciated an option to turn off (or lower) the camera roll while turning as it makes me physically uncomfortable. Also found a small bug: in the non-fullscreen web version the "back" button is almost hidden in the lower right of the controls screen.

Chthonic Brilliance by cassowary 2021-04-26T16:32:36Z

Very polished, well done. Reminds me a lot of Supaplex. Some restrictions feel a bit arbitrary, e.g. why can you jump up through the slabs but not down?

Catharsis by Fersyvanderzee 2021-04-26T07:20:20Z

I like the premise of the experience (it's not really a game, is it). The music is quite serene and produces a great mood. It might even have replayability, if there was more to the gameplay: some interesting things to find (crazy thoughts, happy thoughts, a song stuck in the head etc) or more things to interact with. Only pressing W gets old quickly.

You should also add a/some screenshot/s to this post and label the itch.io link as "web" to get more people to play this!

Bugs: - mouse sensitivity was way too high for me, without option to turn it down on the web version - there is a gap in the floor and at first I thought it was a line leading to something - "I have never accomplished anything" writes over the "press space to remove thought" text

Molehills by voidfishing 2021-04-26T17:00:30Z

Love the graphics style, but it's not very much of a game, is it? A bit more gameplay would have been nice.

On Firefox, the Enhanced Tracking Protection has to be disabled for the web version to load. Also pressing space scrolls the page in the web version.

Mage basement cleaning services by RedKitsune 2021-04-27T18:40:49Z

The graphics are top notch! With more time and polish this could be a really addicting game. For example, currently enemies just spawn in front of you and you barely have time to react. Increasing the level size a bit and spawning all enemies at once, so you can see them, would allow for a more tactical gameplay. Allowing to move around while casting (or shortening casting time) would increase the action.

Untitled Simulator by Eugenik 2021-04-29T08:21:21Z

@eugenik, in addition to the concerns voiced by @anonymoose and @burneraccount, you're also in direct violation of the license under which the author of the Hitler model published it. You did neither credit its author nor link to the license both of which are required steps to use the model as described on its page.

Hellevator by baconn00 2021-04-26T07:34:48Z

I did not manage to complete it. Even though I was spamming the power generator a spike spawning at the bottom killed me (is there a way to duck? Otherwise that's an unavoidable insta kill).

I like the graphics, sounds, gameplay, everything.

Deep Space by Cole Hutson 2021-04-27T18:07:29Z

I maxed out all the stats but was a bit disappointed that I did not get a "well done" message or something like that. Nevertheless, quite a fun game. Some soothing music would have been nice as well.

Nostril Navigator by Xenon27 2021-04-27T09:09:02Z

This is so silly, I like it :laughing:

To improve the gameplay, some kind of time-based scoring or booger collection size highscore would have been nice.

Minor Inconvenience by 1studio 2021-04-26T09:51:29Z

I think slowing down everything (rocks falling upwards and also the player movement) would improve the game. I always dodged the green things as well (I think they might be health or points?) because there's no time to think, just to react.

Submortem by KalAsh 2021-04-27T19:19:37Z

Fantastic game, a lot of fun. Quite the eerie atmosphere when the submarine is at the ground. A bit fewer things to fix (e.g. all the broken windows) and a proper ending screen would have been the icing on the cake. This is definitely 5/5.

Reaching Under by Incredible Potato Kids 2021-04-27T17:47:18Z

Very innovative idea, however the execution lacks quite a bit, unfortunately. It's not clear at all when a key has to be pressed to be successfully. There is no feedback for the player. Sometimes the items go to the left, which apparently is good, other times I press the key and they just stay in the middle.

Deeper in Debt by NorthernDonut 2021-04-26T10:14:28Z

£324 in debt yay(?). Is it intentional, that there is an upper click rate limit? If I spam left click, none of the clicks get registered/none of the clicked items are picked up. This limits the absolute highscore one can get.

LD50 — Delay the inevitable

Before Impact: Meteor Fantasy by Garywiss 2022-04-05T21:11:36Z

I've been playing this for about an hour now. This is so damn addicting (although 1/5 innovation, as it's practically a carbon copy of Vampire Survivors, but who cares :laughing:).

I still haven't found the fourth magic power (got wind, ice and life steal). The tornados are broken, I think, because if you have enough of those almost no enemy will appear on the screen and XP just flies to you from everywhere:

Screenshot (151).png

PS: meteors are cool, my game has one, too. But yours is so much more fun :wink:

Eternal Crisis by cerno-b 2022-04-05T18:34:59Z

All in all quite a fun game. Graphics are good, the music is non-intrusive (I would have expected something a bit more fast paced, though) and the different enemy designs are interesting. On the negative side: the font in the main menu is very hard to read and RNG sometimes puts you in situations where you have no chance but to die, e.g. lasers spawning to the left and right of you and moving towards you.

Clear Skies with a Chance of Meteors by chriiis88 2022-04-04T17:42:40Z

@bit66 Thanks for the hint, I added an explanation for "pay..." to the keywords.

Clear Skies with a Chance of Meteors by chriiis88 2022-04-04T21:49:57Z

@benbennett That's a good point about the same cards. It feels like cheating to "fix" the deck to guarantee different cards, but maybe this could be solved if only unique cards were used :thinking:

Virus Bash by joewan 2022-04-04T17:36:35Z

Over 9k points, this is a lot of fun! Some kind of exploding screen clear ability would have been satisfying.

Bugs: - having Escape close fullscreen and also the pause menu might not be a good idea ;) - hitting restart after dying at level 19, I continued with level 19 (although the xp needed per level reset correctly) and never saw a single damage update

Edit: Yay, 13200

Endless Ninjas by fidrik 2022-04-05T18:50:31Z

It's a cool idea, graphics and music are well done and the controls are very responsive. However the parry system is a bit lacking. This is mainly because you cannot learn the enemy behavior, as you would in similar games. Every enemy (at least the first 7, couldn't get further than that) looks the same, but has different timings. Once you have learnt the timing of an enemy, you have no stamina anymore to learn the next enemy's timing. Making them look different would be a better feedback for the player and, I think, would also be more rewarding. This could be a small change: e.g. different colored belt.

Also found a small bug: I thought I could test the controls during the tutorial popup and drained my stamina with dodge but then the stamina didn't refill for the first enemy and I had to reload the game.

Endless Ninjas by fidrik 2022-04-05T19:33:04Z

@fidrik I did not get addicted and play for another 30 minutes and got to 24 enemies, no, not me :laughing:

Drawn Out by mechanicallife 2022-04-07T18:10:15Z

The presentation and polish are impressive and I like the deck building and the card variety. However, the existence of certain cards does not make much sense (e.g. why would you ever take a no-ability 1/1 creature instead of anything else?) and the matches themselves feel a bit boring because essentially you only wait for your deck to do its thing. Some form of interaction would have been nice. And yes, that's why I don't play autobattlers.

Cleric Wanted by Garazbolg2 2022-04-04T16:46:11Z

I had fun playing the web version for 20 minutes or so and I think that's the best compliment I can give :) I think I saw all available content (full party, bought everything in store) or are there any hidden/unlockable player updates etc?

I also found a few bugs: - the guild screen says "the party is already full" but still shows two empty slots at the same time (if you haven't bought the updates from the store yet) - the Quit button crashes the game in HTML5 version - showing spell costs and how much each spell heals is useless as long as I don't see how many HP a party member is missing and how much mana I have available - Guardian Angel is always disabled, even with full mana - the encounter with 3 mages is impossible to beat (at least with a cleric/mage/tank/goon party) - is that on purpose?

Cleric Wanted by Garazbolg2 2022-04-04T19:23:00Z

@antti-haavikko Good tip, with three mages its almost easy :thumbsup:

Inevitable Garden Infestation by patwork 2022-04-20T20:41:56Z

A funny idea that could be improved on and quite easily so I believe: most importantly there should be better feedback for hitting the rabbits, either visually or with punch-and-hit and punch-and-miss sounds (it literally takes 5 seconds to generate those with sfxr.me, for example). Making the sounds funny or brutal could also influence the mood of the game a lot.

The mouse controls are slightly bugged as I was turning without touching my mouse. Maybe there is no dead zone? Other than that it's a cute game with nice graphics.

Cursed Unicorn by gord10ahmet 2022-04-20T21:39:18Z

Pretty impressive for 48 hours, especially the graphics are nice. On the con side: I'm not sure the combination of larger entities (player, enemies), i.e. making it harder to dodge because there is less space on the screen, and basically flappy bird controls for up/down adds anything in terms of gameplay in comparison to Vampire Survivors. Also only having two upgrades is a bit sparse.

Doomsday Survivors by Who 2022-04-18T14:03:01Z

I did not expect to have so much fun with this. There are obvious flaws (no sound - not even a little hit sound, no music, always the same enemies, only one weapon etc) but the core gameplay loop is still fun. Also the end of the game feels a bit artificial: the items get way too expensive and on the other hand you always have enough money to extend the clock.

Screenshot (195).png

Last of the Sky Folk by Ian Kettlewell 2022-04-18T13:36:42Z

Let's be honest, the graphics and sound can be improved a lot. What are the yellow balls for? What is the red stuff? There are also quite a few visual bugs: Screenshot 2022-04-18 153624.png

But that being said, boosting yourself up with the rope is quite fun. This could be a cool game if you built on the good movement mechanic. Also, I have no clue what I did to win the game (shoot the worm? which worm? there was no worm).

Untitled Zombie Shooter by Ismael Rodriguez by Ismael Rodriguez 2022-04-07T18:14:59Z

Moving and shooting feels great, so good job on that. Unfortunately, the enemies not making sounds, especially when they're near you, is pretty game breaking, since the player does not have 360 degrees of vision and they can just spawn behind you.

Flailing Motion by Brandon JS Lea 2022-04-15T11:30:20Z

Cannot rate, as I have no idea what I'm doing or seeing. Spamming left click does not prevent me from dying within a few seconds. There is no indication (and no feedback) for what the rewind and fast-forward buttons do. It's a shame, because the style looked promising :shrug:

Faces of the Beast by stamestratagem 2022-04-07T20:46:24Z

Wait, how have there been 31 people rating this game before me, but the leaderbord was empty?

Really entertaining and complete game for a minute or so of downtime. I got 48.

Save prisoner Ryan by Maxime Cyr 2022-04-07T19:01:22Z

This is surprisingly fun! The presentation is nice and the car feels good to control. @raxah hits it on the head with the "GTA vibes".

I have a few suggestions, though: - the arrows are vital for knowing which cars are closest to prison, but a minimap would be even better and also if it would show the items. It is especially difficult to guestimate when and how fast a white arrow will turn yellow/red - since the game is very fast, selecting an item with 1-3 and only then activate it with space seems a bit slow. For the bombs, this is logical, but repair and spike traps could be directly activated with the number - controller support would be perfect for this type of game - having to use the mouse for menu/overlay feels disruptive to the game flow, because anything else is controlled with keys

Mad Wizard's Attack by Fedora 2022-04-18T11:03:44Z

The graphics are nice and building stuff feels good. I built towers all around the city. That covers roughly the first minute of gameplay. Then "Surge" pops up and the blue bar empties and it's game over. No feedback about what I did wrong, where the enemies came from and what I could've done better. How was the city even attacked, with every tile covered by towers? Oh well... It's definitely a fun base for a game, but I feel it needs quite a bit of polish to work.

Defend 'till the end by kjscott 2022-04-21T11:48:26Z

Very polished game. The graphics and sounds fit well together. I would've prefered a slower rising difficulty and a little help aiming. Especially when aiming diagonally it's not always obvious where the shots land. Allowing shooting and moving could solve this issue, too. You are too slow to hit most asteroids anyway.

just drive. by Str0nkyK0ng 2022-04-04T20:48:20Z

Wow. This was... interesting. Unexpected but not unwelcome. Not fun at all due to the lack of actual gameplay, but I'm very sure that it wasn't meant to be. Much like one of those melodramatic movies that you watch not because they're "fun", but because of the atmosphere and mood they put you in. If anything, this entry fully deserves 5/5 mood. Well done.

Unapocalyptic by Daniikk1012 2022-04-07T19:11:51Z

I played for quite a bit, then died and the score screen was skipped due to me still hitting spacebar (and Z) :(

Also, while having to press spacebar for each hit with the hammer is fine, an autofire or at least while(Z) shoot(); would really reduce some finger pain. Especially on QWERTZ keyboards.

Other than that the game is quite fun for a few minutes.

Super Mowser Bros by Guilloteam 2022-04-05T20:16:00Z

Obviously the graphics, graphic style and sound are fantastic as others have said. But unfortunately I don't think the game is much fun as of now. This is firstly due to balancing: I was able to pump out a few buildings and than let the game run for 20 minutes (!!) without doing anything and did not lose. And secondly the controls are a bit cumbersome: why make me drag all units from the left side way over to the slots in the building instead of providing a drop down to chose a unit, for example?

I also think I broke the game. Mowser and the princess got stuck in between screens 2 and 3 and Bario happily fought through all (empty) buildings and then ran out of the last screen but I did not lose and the time was still running:

bario.png

Space Ninja by mhorth 2022-04-07T17:42:29Z

The level of polish on this is crazy good, well done!

HANG UP! by Jesse J. Jones 2022-04-20T21:29:28Z

Typing games are my jam and the execution and polish in this one is very good, congratz! That being said, not having real words is a big downside for me and takes out a lot of the fun, unfortunately.

Lockdown by Squerf 2022-04-20T21:01:29Z

A simple a idea and well executed. What I don't like is that my people, the zombies and the bodies cannot be differentiated visually. After a while everything just becomes one giant color blob.

Yay for PICO-8!

Screenshot 2022-04-20 225912.png

The Fire Will Die by PolymathLD 2022-04-05T18:25:22Z

Well, it's not my type of game (a bit too dialogue heavy - I skipped most of it :blush:) but it's very well made and art style, graphics and music are very fitting. Two little suggestions for improvements: a little warning that the wolves one-hit you would have been nice and I think it's a bit unnecessary that you have to go through the long dialogue again, if a wolf kills you in the last act.

Goblona by mrks 2022-04-20T20:30:34Z

I'm slightly confused by the AI. A knight that spawns will attack goblins that are close by, but as soon as you move him once (and stop doing it) he just stands there and let's the goblins kill him. Also: how do I kill the brown circles with eyes? Knights don't seem to do damage to them when running "through them", as they do when they run through goblins.

Orb Sort by Squidmobile 2022-04-20T20:53:11Z

That's a really neat idea and quite abstract which I did not expect. A bit more polish would have been nice (e.g. pickup effects, little sounds or even music), but other than that well done.

Screenshot 2022-04-20 225138.png

A drop of water by dont work 2022-04-18T10:43:30Z

I played through the first few screens but don't feel like it would be fair to give a rating since a bug (I think) prevented me from playing much: I couldn't get any further than the screen with the 3 groups of 3 barrels. It feels like it's completely random, whether I can put out the first 3 barrels. In 2 of 3 attempts I immediately died and in the third attempt I got to the fountain but then immediately died putting out the second group of barrels. Afterwards I closed the browser tab in frustration.

The description says, when I move I lose water. But there is no indication of that. In my example above the blob died being far larger than the displayed "end phases":

Screenshot 2022-04-18 124104.png

LD41 — Combine 2 Incompatible Genres

Dark Soil by Pietro Ferrantelli 2018-04-28T14:28:42Z

Well polished game: great graphics, nice audio and really satisfying and motivating gameplay. The only negative point I have to mention is that you could've made it a bit easier to plant seeds. For example, just have one seed that spawns different plants at random, so you don't have to switch between the single seeds in the menu.

Beat Bug Defense by Noxalus 2018-04-28T19:29:33Z

I'm not 100% sure, because my rhythm is not the best, but I don't think the ticks that I have to hit are in sync with the music which is kind of the most important thing for this type of game. Good idea though.

Just One More Flap by daneestar 2018-04-28T19:56:31Z

It took me a while but I finally beat it! First game I've seen this LD that fully deserves 5/5 in innovation, well done. At times it was quite frustrating, though.

Rex McFury: Public Defender by minibobbo 2018-04-25T18:27:30Z

Better a small and fairly polished game like this than a long and tedious one. I enjoyed it! Good job.

walking memory by pragmascript 2018-04-25T17:51:59Z

I don't get it, to be honest. The round things open with their buttons and then close. Nothing else happens. I couldn't even get to the state shown in the screenshot. Some kind of tutorial would be nice.

Black Jack Racing by tgiant 2018-05-02T18:47:40Z

Cool game for two actually incompatible genres. I wouldn't have thought this was possible. Well done!

Need for Fish by joh 2018-05-15T16:38:08Z

Great idea and really fun to play. It would make a great mobile game as well, if you need something to do for after the LD :)

Yum Some!! by frostByte4k 2018-04-25T17:40:44Z

It took me about 10 tries to get the carot pieces exactly lined up over the pan because of the unfortunate camera position, only for one of them to bug through the pan :(

Rhythm Overdrive by Diblow 2018-04-24T21:13:17Z

Fantastic game, guys! A lot of fun, nice to look at and great effects. I wished it had more songs (if you detect the bps automatically: any chance of an option to import custom music?). Also the main menu song is the best song in the game imo, I was a little sad that I couldn't play a level with it :)

Fish & Ships by Jnyrr5 2018-04-28T14:34:29Z

I like the idea and the graphics, but I have to say the controls are a bit stiff. It doesn't feel like I'm controlling the gameplay because there is not enough feedback for fishing in the correct or wrong spot and for hitting or missing a ship.

Love Is A Battlefield by F1Krazy 2018-04-29T10:19:27Z

I feel like the balance is off, somehow. I can never get above half of the meter on the top right, because there are not enough enemies to shoot before it gets lower again and there is no chance that you can shoot one of the shooting enemies that spawns on the left, when you'are on the far right. The player ship thing is just too slow. So I never got to see the boss.

Asimov's Breakout by Technophage 2018-05-13T18:51:22Z

Sadly I have no idea what I'm doing. I immediately built the generator, the robot working on it fell apart (which I only realized because after 2 minutes I was looking for the "quit" button - which there is none of - and accidentally tapped q/e) and the other robot meanwhile wouldn't do anything if I rightclicked any of the already existing buildings. So I have no way of generating money and no way of exiting the game. I'm stuck here for good I think :(

Black Hole Zoo by Weekend Panda 2018-04-25T17:32:24Z

I enjoyed this one a lot. Perfect in length for an LD entry and hilarious as well. The gameplay could have been a bit more than just cookie-clicking, but the humor definitively made up for that.

Ah! Runaway! by Reign 2018-04-24T20:53:06Z

The graphics are minimalistic but very nice and fitting. As others have already said, it would've been nice (and kind of essential for this type of game to work better) if the notes fit the music. Also maybe you can come up with a nicer integration of the notes and the rest of the game: when I'm looking at the notes, I can't see what's happening on the top half of the screen.

Offbeat Soccer by EagleEye 2018-05-15T16:50:38Z

Quite fun to play, although having no mouse sensivity slider makes it almost unplayable for me. Also it's kinda unfair that you play against 4(?) robots who can shoot a lot harder than you.

And, please, for the love of all that is holy, STOP SPAMMING THE FRONT PAGE with your game.

Patriot by Styxou 2018-04-25T18:05:50Z

First off, please do everyone two favors and a) change the keyboard layout for the left dude and b) just upload the zip to itch.io as web-game, so it can be played directly on the site.

Hmm, I think I got the message of the game: The easiest way to "win" is to not build a wall. The mexicans don't do any damage this way and you also don't need to buy bullets or bombs. I guess that makes sense.

Ludums Kitchen by tommohawkaction 2018-04-28T19:23:19Z

First of all let me say that I really like the idea of the game and that I had quite a lot of fun with the execution of it (even more impressive considering you did it in 24h). Remember this, when you read the following list of things I did not like ;)

- there is no hint anywhere that you can double jump! this is vital! - there is now way to exit out of the game - I had to manually tab out of the game to disable the music for it in Windows, because the background music, to me, was very annoying after 1 minute (sorry) - have some indicator of which ingredients the player needs to collect apart from the ones in the kitchen. Running all the way down just to have forgotten something is demotivating. - there are too many tiny platforms for my liking that are also too close together. Try and make things more open, give the player more space to play with the (excellent) jump and double jump. Btw, make platforms that are reachable with a single jump - I don't think there's a single one, making the single jump useless! - sometimes the background and the foreground are not differentiable, meaning more than once I ran into some wall that I thought was part of the background

Again, please don't take these points the wrong way. Your game IS impressive for 24hs of work and fun to play.

Cheers.

Mouse Racer (Racing game + Point and Click adventure) by Aim 2018-04-25T17:46:45Z

Pretty cool idea, I'm sure that something could be done with this. Apart from the obvious things (car graphics, enemies bla) it would be smoother if the cube/car kept momentum when the next target point is clicked, instead of stopping immediately.

Btw, you should opt-out of getting votes for humor and mood, since they're not really applicable.