FoonLudum Dare ExplorerLD34 → Space Dual

Space Dual

By differentname

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CategoryRankScoreCount
Overall4633.25
Graphics4903.07
Innovation4983.13
Theme5143.69
Mood6492.73
Fun6742.88
Coolness195232

Comments

timeshapers 2015-12-14 21:15

I also made a deck building game. Your take is very interesting.

Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage.
Also seem to be a few bugs, like getting stars on the left, and going to minus resources.

flakoflak 2015-12-14 21:18

A little bit confusing, but good work!

chriiis88 2015-12-14 21:20

Neat idea for a card game, but I have a few questions:
Could you post a more detailed tutorial? E.g. what cards do I start with, how (and where) exactly does a card go when it's played and when not and (most importantly) when is the game over?

walaber 2015-12-14 21:27

cool idea! it would help a lot if there was more feedback and sequencing when each hand is played, to make it more clear what's happening.

differentname 2015-12-14 21:45

@timeshapers Sorry, I meant to have enemy HP go up too, but didn't realize it wasn't happening till it was too late. I also planned to do something more interesting with negative resources (making you vulnerable to take extra damage or something like that), but ran out of time, leaving that part just unfinished seeming like a bug. I'll check out your game too!

@chriiis88 Cards you use or buy go to a discard pile (which is invisible), then get reshuffled into a new deck each time you buy a card. Card buys happen every 4+ turns (increasing the number of turns between card buys as you go). After you beat an enemy, your decks stay the same, but the enemy respawns with randomized cards.

@Walaber Thanks. I agree, a little feedback goes a long way. I wish I had more time to focus on that so it's clear what's happening more often.

piscythe 2015-12-17 20:20

This is a really cool idea, but I want more from it. The enemy hp not increasing while yours does results in a difficulty curve with a negative slope. The mechanics are fun, and it's satisfying to deliver a devastating combo while anticipating an blocking enemy attacks. I want to see more cards than just attack/resource, though, to push the action. Like a shield that blocks anything but can't attack, an attack that moves faster than usual. A two-player mode would be a welcome addition as well.

crazi456 2015-12-20 22:29

Took a sec to figure it out, but had fun playing once I did!

mango-man 2015-12-29 07:43

It took me awhile to figure out the rules, but great game! I've never seen card games in a LD before, so this is very refreshing.