It's under control by ludipe 2018-12-30T16:08:39Z ♥ 0
I loved the literal interpretation of balancing your life. I also liked that it's easiest to just eat, very real. The sound was annoying, and I didn't really feel the theme.
Foon → Ludum Dare Explorer → Users → timeshapers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | LetterLockr | extra | ||||||||||||
| 2018 | 43 | Sacrifices must be made | Or the Gods will be angered. | compo | 422 | 2.91 | 2.82 | 2.55 | 3.21 | 1.45 | 1.82 | 2.33 | ||||
| 2016 | 35 | Shapeshift | Chambershift | compo | 146 | 3.67 | 3.50 | 3.97 | 3.89 | 3.59 | 3.19 | 3.48 | 58 | |||
| 2015 | 34 | Two Button Controls / Growing | Dungeon Surge | compo | 300 | 3.47 | 3.30 | 3.69 | 3.75 | 3.11 | 100 |
timeshapers leaves an average of 29.0 feedback comments each event.
I loved the literal interpretation of balancing your life. I also liked that it's easiest to just eat, very real. The sound was annoying, and I didn't really feel the theme.
You're good at this, very good level design. I will have to come back to try and beat it when I'm not sick.
I enjoyed the story and choices, though there doesn't seem to be any interesting decisions to make. I'm sure with some more work this could be very interesting. Visually, it looks great while being very simple.
I get black screen after clicking play :(
The reset button also resetting the time, along with time being the means by which stars are determined, means you can always get max starts by resetting the time after you found the solution. There is no real reason to make me click the sacrifice button after I have solved the puzzle, do it automatically and save me the click. I feel the increase in difficulty needs to be much higher, this is feedback for potential future development. I realize time constraints make it hard to come up with a good difficulty curve.
I love the aesthetics, beautiful and evocative.
Very cool design and the aesthetics are top notch. Really well fleshed out for a compo game. Well done.
My only complaint is that the keys are bit awkward. AD to cycle, W to jump and S, E or space to fight would have worked better imo.
Nice style. Don't have much feedback to give as it's a remake of a known game. It works.
Pretty amazing how lost I felt just after a few remaps. Well done.
I really enjoyed the parable to a young child trying to discover how to play a game without knowing the language. I know that as a kid I would spend countless hours trying to figure this out.
Alas, I'm now 34 years old and my patience ran out. I did seem to be able to make /some/ progress, as it asked me for my name.
Cool entry, and since I have no idea how it works, I really can't offer any criticism!
Fantastic polish. I'm really bad at these sorts of games but I had fun. If I were you, I'd change it to mobile controls and put it on android play store. It can be a fun pastime game.
My main problem is the slowness, it seems like it take forever to do anything. Especially excruciating trying to get that first recruit.
Controls are a bit frustrating. Going back to menu after losing and starting again makes the game freeze. You aren't really sacrificing if it isn't yours to begin with.
Score: 583
Would have liked a better indicator where the first one would drop. Really cute graphics. Game lacks depth, and the core mechanics aren't very compelling. Theme would have worked better if there was no way to know how fast the launch pad shoots without testing them.
Notes: There is no reason to make me click the start button, when there is only one button. Any click should start the game. I feel like the scrolling could have been done better, probably with mouse. Mouse + arrow keys is very awkward. Loved the mechanics, would have liked more levels even if the increase in difficulty was linear.
I haven't laughed this hard in a while thanks!
Played with my SO, we had fun. I'm really not feeling the theme, but the game has incredible polish for 48 hours. Well done.
I think you missed out on being rated on humor, that ending was funny.
Oh. My. God. They have names :(
This is truly brilliant, and is the first ludum dare entry I was genuinely sad I finished. I may replay it, even though puzzles don't replay very well. Brilliant, 10/10. Seriously. I just wish for some more levels and maybe some more mechanics, but not necessary. Like sokoban, this can go on a lot.
Actually, it's open source. I may want to make more levels.
I'm so excited, god. This was good.
Note unrelated to gameplay, when your controls are keyboard, it is really best if you can navigate the menu with the keyboard too. Especially in a game where you expect the player to die and restart a lot, there is no reason to force the player back to the menu each time. Simply press space to restart would do.
I feel it needs some key to swap the focus between them. I'm not sure when the screen shifts focus. I'm also not sure if i'm doing well, I need some kind of feedback, possibly break down to levels. Something like world of goo where I need to bring X of them to the end would work.
Overall great entry!
Looks pretty good, but I couldn't figure out how to play it. I will not rate gameplay.
Really like the idea, but the key mappings makes this unplayable.
I like it, but it really needs keyboard input, moving the mouse to the correct button when I realize the shape is the most challenging part.
There isn't much game here, but the aesthetic is very pleasing.
Pretty neat, I enjoyed it.
Interesting idea. Could use some better level design.
that transformation was jarring.
Doesn't work for me on chrome or firefox. But it might be server load, not sure.
Congrats on your first game :)
Very cool. Only thing I'd change, is if you're close to a wall and shoot away from the wall, prevent the bullet from hitting the wall.
Funny stuff
Sometimes a little glitchy, but no doubt this will come out top three in the competition.
Had issues understanding the game. I got progress to 100% and didn't get a clue.
Very cool mechanics, got stuck with the turret when trying to climb the cliff, it seems to shoot me through walls and i'm unable to see the bullet that hits me.
Creepy. Also I got lost in the maze.
Neat concept.
works for me
Excellent game. Feels a tiny bit sluggish though, and the level is a bit long. Got to 88%.
Really like the animations, very neat.
Intro was really funny, gameplay is amazing, actually the longest I played.
I feel the level design could use some more work, fighting around pits could be a lot more interesting.
Enemy design is good and varied, first boss was great.
Graphics are neat.
At first I was like "i don't get it..."
But after picking up some powerups, holy ,moly!
Good job creating such an awesome experience from such basic shapes. Really feels powerful!
Unfortunately, once you do get powerful, nothing can stop you. So very little replayability.
Really pretty and very interesting game. I feel like it really needs something extra, some defenses or something.
Beautiful game. Movement is a bit slow.
Nothing interesting happens with the mechanic, all levels are essentially exactly the same.
Maybe if you needed to alternate based on timing or something.
Haha brilliant. Could definitely see this getting a few more features and getting really fun.
I couldn't figure out the objective, but it was fun.
Doesn't work for me :(
This game makes it feel like my computer is going to have a seizure. First it loads full screen, then it changes to portrait mode where i can see the sides of my screen. Weird stuff.
Anyway, I found the gameplay interesting and fun.
I liked that you have three attacks, makes for a bit of variety. I wish there was likewise a bigger variety of enemies, they are very samey. In fact, I didn't feel there was any difference between them.
I didn't feel punished for getting hit, I felt like I could pretty much get hit all the time and nothing would happen.
I have reached wave 26.
I don't understand the fail condition. It seems sometimes when I miss I lose rings, and sometimes I lose the game.
Brilliantly funny if you give up :)
Beautiful, but not very interesting gameplay.
Did the tutorial and couldn't figure out how this was going to be fun.
But then played the first actual level with the timers, boy was that stressful and fun! Good job!
Music gets in the way because it starts over every time, if it kept on from the same place, it would be amazing.
Game is interesting and fun!
I love the aesthetic, both graphic and audio. I think you managed to develop some interesting game mechanics, but didn't really deliver in the level design. The first challenge I faced was level 18, and it was the only place where it took me a while to figure out how to finish the level with the tools at my disposal. The rest of the levels took me a while only because I had to try out all the buttons to see where the platforms move, since this is not communicated at all.
Also, the plant growing is a bit tacked on, and seems unnecessary.
I chose to only press Z.
gets stuck after every loss, but looks cool
Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.
I played 20 minutes and I feel like I haven't scratched the surface here.
Definitely getting back to this later, top notch game, even regardless of the 72 hours time constraint.
I absofuckinglutely love this game. It is BY FAR the game I have spent the most time on.
It took me a while to figure out that I'm upgrading the cards after building, and not purchasing more cards for some kind of deck.
I would love to have some kind of turn indicator, to see how fast I have managed to get to the 45 score board.
I would personally enjoy it much more if it was a sort of deck building game, instead of upgrades, that way you'd be able to sort of tailor the components you like to get.
Still, excellent entry!
Love the aesthetics, but after the third time it crashed even on low settings I gave up on playing.
Oh man, this is awesome. Saw it on Jupiter Hadley's channel and had to give it a go.
I feel the one thing this game is missing is some kind of objective to fight over, otherwise the dominant strategy seems to be running away and letting the other AIs fight it out.
Also wondering if you've tried boids flocking algorithm? Could make it feel more natural.
My hours of practice on one finger death punch finally paid off :P
Well done. I got to level 4 after a couple of attempts, and didn't feel like playing more, since I didn't think there would be more mechanics, but I had fun.
I'm so glad I read the comments. Funny that saying it's a train was not enough to make me realize the train is moving.
Absolutely love the bullet charing mechanic on the train cars, brilliant. And the different delay in each slot makes it very satisfying to shoot.
Excellent job.
Turns out I'm pretty good at this.
Nice interpretation of the theme. Cute that they have children.
I also made a deck building game. Yours is beautiful and well done. Congrats.
I had a surprisingly good time with this game. Nice writing, humour and atmosphere.
right click to reload doesn't seem to work. but otherwise, really fun game.
I can't figure this out. No matter what I click when I start I die, then I have to watch the ghost move for 20 seconds. Very frustrating.
a very interesting basis for a game, but I feel like it needs a lot more work. I didn't feel like I had any interesting decisions past building some economy first. Once I did that, I just dumped buildings on the board as fast as I could click them cause I had no money issues.
Possibly having buildings have a maintenance cost would provide some choice, and adjacency to other buildings for compounded effects.
Beautiful. But I got bored waiting for enemies to spawn on the first level.
Best looking game I saw so far.
Can't figure out how to pass this: http://i.imgur.com/ONYfdt5.jpg
but otherwise, awesome game.
Very cool game. I really like the upgrades. It occasionally feels unfair (meteor spawns too far) but otherwise feels and plays excellent.
better gameplay than a lot of other games that had a lot more time put into them.
Neat idea, but needs a bit more polish in the gameplay department.
Fun though.
Excellent game. Tough as hell, but excellent.
I'm not big controllers, but this was pretty fun.
At first I thought "Well, very pretty pinball" Then I got the color switching mechanic, super cool.
Interesting idea, but very buggy unfortunately.
Absolutely beautiful game. Would love to see some more game mechanics explored with this aesthetic.
Had serious performance issues, and I played it till the end anyway, brilliant.
Has a lot of potential! Very smooth and fun controls. Really missing some visual feedback for hitting enemies.
loved that you reach space.
One of the best entries. Love the mechanics, the art, the music.
However, I'm sad to say the third level frustrated me to the point of quitting.
I couldn't get the second beanstalk to grow in a way I could go up it.
I really would have prefered a plant that grows straight up and places leaves sideways in climbable distances, or that the beanstalk will pause in a position where you could reach it if you grew it sideways.
If you fix it, I would love to give this another go.
The game is fun and interesting, a sort of plants vs zombies, but with more dynamic control.
I fear, however, you've forced the two button control onto this game. The game doesn't really benefit from it, and the game design does not seem to have been guided by the theme.
I would have a lot more fun with this game if the controls were easier.
Neat game. Not really my cup of tea, but it's well made.
Only criticism I have is making the next level a mouse operated button in an otherwise keyboard controlled game is an oversight.
Awesome atmosphere. Couldn't get a hang of the controls though. Felt weird.
Also, quit on one of the default buttons makes me accidentally quit twice. Escape to quit is good enough.
Brilliant. I had a blast. It doesn't have much of a replay value, but I audibly laughed when I tried the hardest level with the sucky flute music.
I think this is the game I rated highest, it's just so funny and fun.
Only criticism I have is I feel like there could be better indicators to my success or failure.
I also made a deck building game. Your take is very interesting.
Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage.
Also seem to be a few bugs, like getting stars on the left, and going to minus resources.
A bit too easy, but nice variant of snake.
Cool rhythm game, I really want to play more of it.
OK, this is very interesting. I feel like hitting loaded cubes is more interesting than avoiding them.
The controls are shitty on android, need whole half screen to move, and movement needs to be more responsive.
All the filters are awesome, but the base graphics are horrid.
This is the most mixed experience you could find.
Loved the stream, helped me work on my own game. And love the game, simple and fun.
Doesn't seem to have keyboard support.
Super slow on my device, to the point I can't play at all.
Motorola motog2014.
This is not actually two button controls. You could have done the same with one button: click to start, click again to turn.
Turn feels clunky, would be nicer if could hold down to turn continuously.
Top part of the screen covered by score is a play area, and hand goes behind it. Weird and annoying.
Had to turn off audio cause I'm on the train. Sorry.
Great mobile game, would not play on PC. Asked me to post to my circles, betting it was oversight.
LD51 — Every 10 seconds (1)
Trash Planet by SleepyStudios 2022-10-19T14:49:43Z ♥ 1
Interesting game. I would like to see the movement a little more polished, it's a bit hard to handle.