FoonLudum Dare ExplorerUsers → timeshapers

timeshapers

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 secondsLetterLockrextra
201843Sacrifices must be madeOr the Gods will be angered.compo4222.902.812.543.211.441.812.32
201635ShapeshiftChambershiftcompo1463.673.503.973.893.593.193.4858
201534Two Button Controls / GrowingDungeon Surgecompo3003.473.303.693.753.11100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by timeshapers

LD34 — Two Button Controls / Growing

Don't Mess With Totems by winesays 2015-12-15T13:37:00

Can't figure out how to pass this: http://i.imgur.com/ONYfdt5.jpg

but otherwise, awesome game.

Mobsferatu by CremaGames 2015-12-15T14:34:00

Best looking game I saw so far.

Slash Quest by Big Green Pillow ft Mgaia 2015-12-15T19:36:00

Beautiful. But I got bored waiting for enemies to spawn on the first level.

Enliven by Patacorow 2015-12-15T05:29:00

One of the best entries. Love the mechanics, the art, the music.
However, I'm sad to say the third level frustrated me to the point of quitting.
I couldn't get the second beanstalk to grow in a way I could go up it.
I really would have prefered a plant that grows straight up and places leaves sideways in climbable distances, or that the beanstalk will pause in a position where you could reach it if you grew it sideways.
If you fix it, I would love to give this another go.

Seedling by handCraftedRadio 2015-12-16T17:11:00

Well done. I got to level 4 after a couple of attempts, and didn't feel like playing more, since I didn't think there would be more mechanics, but I had fun.

CyberMayan by dx0ne 2015-12-17T16:50:00

Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.

ORB LORDS by TravisChen 2015-12-15T09:29:00

At first I thought "Well, very pretty pinball" Then I got the color switching mechanic, super cool.

Morse GRO by GAFBlizzard 2015-12-15T10:45:00

Excellent game. Tough as hell, but excellent.

Let's Poke by garygreen 2015-12-14T06:15:00

This is not actually two button controls. You could have done the same with one button: click to start, click again to turn.
Turn feels clunky, would be nicer if could hold down to turn continuously.
Top part of the screen covered by score is a play area, and hand goes behind it. Weird and annoying.
Had to turn off audio cause I'm on the train. Sorry.

Hyperspace by dekart 2015-12-15T05:11:00

Neat game. Not really my cup of tea, but it's well made.
Only criticism I have is making the next level a mouse operated button in an otherwise keyboard controlled game is an oversight.

Rocks, maps, scissors by Split82 2015-12-16T10:38:00

I also made a deck building game. Yours is beautiful and well done. Congrats.

Sanctuary Station by Joror 2015-12-18T17:25:00

Did the tutorial and couldn't figure out how this was going to be fun.
But then played the first actual level with the timers, boy was that stressful and fun! Good job!

Multitask Dancing by buddhaman 2015-12-14T21:21:00

Brilliant. I had a blast. It doesn't have much of a replay value, but I audibly laughed when I tried the hardest level with the sucky flute music.
I think this is the game I rated highest, it's just so funny and fun.
Only criticism I have is I feel like there could be better indicators to my success or failure.

Magical Girl Cannon by dark_hunter 2015-12-21T08:04:00

I liked that you have three attacks, makes for a bit of variety. I wish there was likewise a bigger variety of enemies, they are very samey. In fact, I didn't feel there was any difference between them.
I didn't feel punished for getting hit, I felt like I could pretty much get hit all the time and nothing would happen.
I have reached wave 26.

Snowball University by CrownCity 2015-12-14T21:35:00

Awesome atmosphere. Couldn't get a hang of the controls though. Felt weird.
Also, quit on one of the default buttons makes me accidentally quit twice. Escape to quit is good enough.

Unknown by Eshford 2015-12-14T20:52:00

Cool rhythm game, I really want to play more of it.

treadmill by rogueNoodle 2015-12-17T07:46:00

Love the aesthetics, but after the third time it crashed even on low settings I gave up on playing.

NGHGM by Stals 2015-12-17T09:33:00

I absofuckinglutely love this game. It is BY FAR the game I have spent the most time on.
It took me a while to figure out that I'm upgrading the cards after building, and not purchasing more cards for some kind of deck.
I would love to have some kind of turn indicator, to see how fast I have managed to get to the 45 score board.
I would personally enjoy it much more if it was a sort of deck building game, instead of upgrades, that way you'd be able to sort of tailor the components you like to get.
Still, excellent entry!

Longbeard by Joe Williamson 2015-12-15T07:15:00

Had serious performance issues, and I played it till the end anyway, brilliant.

Super Lefty Garden Fighty by hexagore 2015-12-16T22:03:00

My hours of practice on one finger death punch finally paid off :P

Reap by managore 2015-12-18T20:35:00

Astounding for 48 hours. Well done.

SEED by sputnik 2015-12-18T15:22:00

I love the aesthetic, both graphic and audio. I think you managed to develop some interesting game mechanics, but didn't really deliver in the level design. The first challenge I faced was level 18, and it was the only place where it took me a while to figure out how to finish the level with the tools at my disposal. The rest of the levels took me a while only because I had to try out all the buttons to see where the platforms move, since this is not communicated at all.
Also, the plant growing is a bit tacked on, and seems unnecessary.

Cyberfunk by merzlot 2015-12-16T10:46:00

Played a bunch of rhythm games this jam, this is the best one so far. A lot of variety in the types of "notes" and a near aesthetic.

Ourobos by SinclairStrange 2015-12-17T11:31:00

I played 20 minutes and I feel like I haven't scratched the surface here.
Definitely getting back to this later, top notch game, even regardless of the 72 hours time constraint.

Flobe by Skinny Jean Death 2015-12-15T10:35:00

I'm not big controllers, but this was pretty fun.

Glow&Grow by Ivan Volkov 2015-12-20T14:55:00

I don't understand the fail condition. It seems sometimes when I miss I lose rings, and sometimes I lose the game.

Growing Dots by kev9318 2015-12-17T17:51:00

gets stuck after every loss, but looks cool

spin-circle by Modoc73 2015-12-14T05:53:00

Great mobile game, would not play on PC. Asked me to post to my circles, betting it was oversight.

\\God Machines by yhsper 2015-12-15T13:29:00

Very cool game. I really like the upgrades. It occasionally feels unfair (meteor spawns too far) but otherwise feels and plays excellent.

Game Of Walls by krispy 2015-12-14T19:21:00

OK, this is very interesting. I feel like hitting loaded cubes is more interesting than avoiding them.
The controls are shitty on android, need whole half screen to move, and movement needs to be more responsive.
All the filters are awesome, but the base graphics are horrid.
This is the most mixed experience you could find.

TrainWrecker by Kryptarchy 2015-12-16T14:31:00

I'm so glad I read the comments. Funny that saying it's a train was not enough to make me realize the train is moving.
Absolutely love the bullet charing mechanic on the train cars, brilliant. And the different delay in each slot makes it very satisfying to shoot.
Excellent job.

The Darkness by djfariel 2015-12-15T11:58:00

Neat idea, but needs a bit more polish in the gameplay department.
Fun though.

Grow! by fede0d 2015-12-14T07:54:00

Nice game. I realize the controls are the challenge, but they feel a bit too clunky.
It would be nice if the water didn't start running out until the first input came in.

Nebular Worm by jcwelgemoed 2015-12-14T21:08:00

A bit too easy, but nice variant of snake.

Runes of the Kin-Tree by architect404 2015-12-16T13:56:00

Turns out I'm pretty good at this.

HeXor by Sosolol261 2015-12-16T06:13:00

a very interesting basis for a game, but I feel like it needs a lot more work. I didn't feel like I had any interesting decisions past building some economy first. Once I did that, I just dumped buildings on the board as fast as I could click them cause I had no money issues.
Possibly having buildings have a maintenance cost would provide some choice, and adjacency to other buildings for compounded effects.

The Village by adaFish 2015-12-16T08:36:00

I had a surprisingly good time with this game. Nice writing, humour and atmosphere.

Space Dual by DifferentName 2015-12-14T21:15:00

I also made a deck building game. Your take is very interesting.

Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage.
Also seem to be a few bugs, like getting stars on the left, and going to minus resources.

Surface by Porcus_Pie 2015-12-15T09:15:00

Interesting idea, but very buggy unfortunately.

Pagdo by Tensoplast01 2015-12-14T07:38:00

Doesn't seem to have keyboard support.

SLUG STORM by Niels.Tiercelin 2015-12-18T20:16:00

Beautiful, but not very interesting gameplay.

Birds of Borg by emmes 2015-12-17T06:38:00

Oh man, this is awesome. Saw it on Jupiter Hadley's channel and had to give it a go.
I feel the one thing this game is missing is some kind of objective to fight over, otherwise the dominant strategy seems to be running away and letting the other AIs fight it out.
Also wondering if you've tried boids flocking algorithm? Could make it feel more natural.

Eskort mission by StitchesMagoo 2015-12-16T08:08:00

right click to reload doesn't seem to work. but otherwise, really fun game.

S - Court by DrFallos 2015-12-16T21:16:00

perfect 5/5

Grow Your Defense by gebirgsbaerbel 2015-12-16T10:55:00

Nice interpretation of the theme. Cute that they have children.

Dungeon Surge by timeshapers 2015-12-14T21:09:00

Thanks for the kind comments, made my day!

Dungeon Surge by timeshapers 2015-12-14T21:24:00

Yes, it definitely needs more polish.

And now that you say so, I guess the tutorial level is a bit confusing. It was just a cool mechanic I stumbled into, but didn't fully explore.
Objective is to kill the enemy, and when you get to buy a card it's because you killed them.

Was hard to add good feedback with my limited animation ability and no sound.

Thanks for the feedback and kind words!

StarHarvester by teeth 2015-12-14T06:31:00

Super slow on my device, to the point I can't play at all.
Motorola motog2014.

Turbo Tram Drift by Drury 2015-12-18T17:14:00

Music gets in the way because it starts over every time, if it kept on from the same place, it would be amazing.
Game is interesting and fun!

Soup by utgarda 2015-12-16T15:11:00

Pretty awesome idea, and looks great too. I seem to be winning or losing solely based on random purple stuff hitting me or my opponent though.

Nature's Will by 4B 2015-12-15T05:19:00

The game is fun and interesting, a sort of plants vs zombies, but with more dynamic control.
I fear, however, you've forced the two button control onto this game. The game doesn't really benefit from it, and the game design does not seem to have been guided by the theme.
I would have a lot more fun with this game if the controls were easier.

Melissa - A Game of Choice by Imagos Softworks 2015-12-18T03:33:00

I chose to only press Z.

GLYPH by JaCkJoKeZ 2015-12-16T10:31:00

attacking enemies seems pointless, running away in circles is the dominant strategy.

Super Duper Stacker Supreme by Ayaya33 2015-12-15T12:12:00

better gameplay than a lot of other games that had a lot more time put into them.

Spirit Serenade by Ardent Skylight 2015-12-15T06:49:00

Has a lot of potential! Very smooth and fun controls. Really missing some visual feedback for hitting enemies.

The Melody of The Soul by themelodyofthesoul 2015-12-16T08:01:00

I can't figure this out. No matter what I click when I start I die, then I have to watch the ghost move for 20 seconds. Very frustrating.

Build by JoonaDev 2015-12-14T21:29:00

Very original take on snake. I had fun.

Shaving Day : The Shave After Tomorrow by gloim 2015-12-18T20:23:00

Brilliantly funny if you give up :)

White Rose by Kenneth Ng 2015-12-15T08:32:00

Absolutely beautiful game. Would love to see some more game mechanics explored with this aesthetic.

Circle Strafe by yokcos700 2015-12-25T20:11:00

This game makes it feel like my computer is going to have a seizure. First it loads full screen, then it changes to portrait mode where i can see the sides of my screen. Weird stuff.
Anyway, I found the gameplay interesting and fun.

Growth Industries by quill18 2015-12-14T13:20:00

Loved the stream, helped me work on my own game. And love the game, simple and fun.

Solar Fly Trap by TreePunchers 2015-12-15T05:55:00

loved that you reach space.

LD35 — Shapeshift

windowframe by managore 2016-04-20T19:59:00

Sometimes a little glitchy, but no doubt this will come out top three in the competition.

Happy Shape Shifter by domrein 2016-04-21T08:36:00

Doesn't work for me on chrome or firefox. But it might be server load, not sure.

Colour Out Of Space by snowyowl 2016-04-19T07:54:00

Neat concept.

Space Shapes by CogComp 2016-04-23T20:28:00

Pretty neat, I enjoyed it.

Two Jobs by Alexandre Szybiak 2016-04-18T06:18:00

Haha brilliant. Could definitely see this getting a few more features and getting really fun.

Legend of Shapeshifter by shohs 2016-04-18T08:54:00

works for me

Legend of Shapeshifter by shohs 2016-04-18T08:56:00

Got stuck and have no idea how to continue.

Legend of Shapeshifter by shohs 2016-04-19T07:53:00

I figured out how to roll over pits, and hit the obelisks to open paths. Then I didn't know what else to do.

Spooky, Scary Shapes by Tater_hater 2016-04-19T07:54:00

Creepy. Also I got lost in the maze.

Doodle Book Survival by CarlsonAndPeeters 2016-04-18T07:21:00

Really like the animations, very neat.

Space Junk by Wekaj 2016-04-18T06:45:00

Really pretty and very interesting game. I feel like it really needs something extra, some defenses or something.

ShapeShape by Jin47 2016-04-22T12:29:00

Interesting idea. Could use some better level design.

Galaxy Shifter by Willsr71 2016-04-18T06:51:00

At first I was like "i don't get it..."

But after picking up some powerups, holy ,moly!

Good job creating such an awesome experience from such basic shapes. Really feels powerful!

Unfortunately, once you do get powerful, nothing can stop you. So very little replayability.

Duality by HolyBlackCat 2016-04-20T15:36:00

Very cool mechanics, got stuck with the turret when trying to climb the cliff, it seems to shoot me through walls and i'm unable to see the bullet that hits me.

In Artery by FurtherForm 2016-04-26T17:11:00

Really like the idea, but the key mappings makes this unplayable.

PowerBeat by Insality 2016-04-18T05:34:00

Playing to the beat seems unnecessary.

Flow by flummox3d 2016-04-18T07:43:00

Well done, I'll get back to playing more levels, currently at 16.

Staff of Life by Fartenko 2016-04-20T20:19:00

Very cool. Only thing I'd change, is if you're close to a wall and shoot away from the wall, prevent the bullet from hitting the wall.

Dinosaur Graveyard by m3games 2016-04-24T07:37:00

There isn't much game here, but the aesthetic is very pleasing.

Perception by Romixal 2016-04-18T06:04:00

I couldn't figure out the objective, but it was fun.

Crouch Up by Draft 2016-04-19T08:20:00

Hard to remember which button is which, a permanent display could help, but might make the game too easy.

Little Big Robot by tsedate 2016-04-22T12:18:00

that transformation was jarring.

Entropy by Steven Miller 2016-04-18T07:07:00

Intro was really funny, gameplay is amazing, actually the longest I played.
I feel the level design could use some more work, fighting around pits could be a lot more interesting.
Enemy design is good and varied, first boss was great.
Graphics are neat.

Scevus by rosden shadow 2016-04-18T07:32:00

Excellent game. Feels a tiny bit sluggish though, and the level is a bit long. Got to 88%.

Kitsune by Lullaby 2016-04-24T08:25:00

Very emotive and beautiful, but the game seems a bit lacking on depth.

Shifter by sP0CkEr2 2016-04-19T07:55:00

Very slow start, I could do other things while I waited for the shapes to come.

Tsocwol Tour Operator by LeReveur 2016-04-20T20:14:00

Funny stuff

[VR] Terminal Shift by AustinSpafford 2016-04-18T05:53:00

Doesn't work for me :(

KTD by virgate 2016-04-18T08:15:00

Very good concept and tie in with theme. I did find it very frustrating that I couldn't turn around. I would have much prefered to be able to aim with mouse, and maybe scroll wheel to change shapes.

Agent Shift by jollyserpent 2016-04-20T15:37:00

Had issues understanding the game. I got progress to 100% and didn't get a clue.

how to run by emanuelesan 2016-04-20T20:24:00

Congrats on your first game :)

ROBROS by nyaki 2016-04-20T20:27:00

Very pretty, response, and nice overall execution.

Binary Shift by JHemmings 2016-04-24T11:25:00

I like it, but it really needs keyboard input, moving the mouse to the correct button when I realize the shape is the most challenging part.

Scooter Magrew: Escape From Somewhere In Space! by AngerFork 2016-04-18T06:29:00

Nothing interesting happens with the mechanic, all levels are essentially exactly the same.

Maybe if you needed to alternate based on timing or something.

Shifty Shapes by simon 2016-04-18T06:37:00

Beautiful game. Movement is a bit slow.

LD43 — Sacrifices must be made

Exploding Sport by jk5000 2018-12-03T09:51:21Z

Played with my SO, we had fun. I'm really not feeling the theme, but the game has incredible polish for 48 hours. Well done.

Effigies by Geckoo1337 2018-12-16T10:40:01Z

You're good at this, very good level design. I will have to come back to try and beat it when I'm not sick.

It's under control by ludipe 2018-12-30T16:08:39Z

I loved the literal interpretation of balancing your life. I also liked that it's easiest to just eat, very real. The sound was annoying, and I didn't really feel the theme.

All Alone, On This Plateau. by Anyonebacon 2018-12-03T06:59:00Z

I think you missed out on being rated on humor, that ending was funny.

Owlgod Forest by oxeren 2018-12-03T10:10:29Z

Notes: There is no reason to make me click the start button, when there is only one button. Any click should start the game. I feel like the scrolling could have been done better, probably with mouse. Mouse + arrow keys is very awkward. Loved the mechanics, would have liked more levels even if the increase in difficulty was linear.

Or the Gods will be angered. by timeshapers 2018-12-03T07:02:52Z

@nate-wec Thank you for your feedback. I had action results and icons as my last two items on my todo list, but I just couldn't make it happen in the time-constraint. And while I added a lot of content, it definitely lacked things on the more interesting side.

Or the Gods will be angered. by timeshapers 2018-12-03T10:00:20Z

@james-leib I ran out of time before I managed to add any kind of graphics, I did the bare minimum that my game required.

Or the Gods will be angered. by timeshapers 2018-12-03T11:09:13Z

@anfaas1618 make a clone, commit there? Or make a pull request.

Or the Gods will be angered. by timeshapers 2019-01-01T09:47:44Z

@feilkin, @secretmapper, @nate-wec, @imer, @jannick-larsen, @james-leib, @anfaas1618, @slizzben, @shendev, @vinay-rao, @andrea, @adventureislands, @seed42, @lizouille, @geckoo1337.

Thank you for playing my game. This is by far my lowest rated game, but I'm still happy I made it. I wanted to share how I got to making it, and the idea behind it:

So the idea behind my game was my interpretation of the phrase "Sacrifices must be made" which is something that may be said to you, but isn't necessarily true.

I decided to make a game that portrays this, by having the game tell you that sacrifices must be made, but they actually don't have to be made. There are no ill effects if you don't choose to sacrifice anything.

However, I failed to give myself a way to see if people got it. So I have no idea how many of my players learned they don't need to sacrifice anything.

So... Did you notice you don't have to sacrifice anything?

Dungeon Runer by Andrea 2018-12-03T18:18:20Z

I really enjoyed the parable to a young child trying to discover how to play a game without knowing the language. I know that as a kid I would spend countless hours trying to figure this out.

Alas, I'm now 34 years old and my patience ran out. I did seem to be able to make /some/ progress, as it asked me for my name.

Cool entry, and since I have no idea how it works, I really can't offer any criticism!

Of a Feather by scarfdev 2018-12-03T06:11:58Z

I feel it needs some key to swap the focus between them. I'm not sure when the screen shifts focus. I'm also not sure if i'm doing well, I need some kind of feedback, possibly break down to levels. Something like world of goo where I need to bring X of them to the end would work.

Overall great entry!

My Scrimbles! by Evan Polekoff 2018-12-04T18:04:33Z

I get black screen after clicking play :(

Airtime by Virtual Turtle Studio 2018-12-03T10:19:43Z

Score: 583

Would have liked a better indicator where the first one would drop. Really cute graphics. Game lacks depth, and the core mechanics aren't very compelling. Theme would have worked better if there was no way to know how fast the launch pad shoots without testing them.

The Chickening by Ryvencore 2018-12-03T11:44:24Z

Controls are a bit frustrating. Going back to menu after losing and starting again makes the game freeze. You aren't really sacrificing if it isn't yours to begin with.

Sacrificio Inc. by Reality Blind 2018-12-04T07:59:27Z

The reset button also resetting the time, along with time being the means by which stars are determined, means you can always get max starts by resetting the time after you found the solution. There is no real reason to make me click the sacrifice button after I have solved the puzzle, do it automatically and save me the click. I feel the increase in difficulty needs to be much higher, this is feedback for potential future development. I realize time constraints make it hard to come up with a good difficulty curve.

I love the aesthetics, beautiful and evocative.

The March Of The Blobs by joqlepecheur 2018-12-03T21:08:04Z

Nice style. Don't have much feedback to give as it's a remake of a known game. It works.

Ass Man by Kaboosh 2018-12-03T06:24:59Z

Note unrelated to gameplay, when your controls are keyboard, it is really best if you can navigate the menu with the keyboard too. Especially in a game where you expect the player to die and restart a lot, there is no reason to force the player back to the menu each time. Simply press space to restart would do.

The Reign Of Lambs by MaFancy 2018-12-03T06:49:37Z

Oh. My. God. They have names :(

This is truly brilliant, and is the first ludum dare entry I was genuinely sad I finished. I may replay it, even though puzzles don't replay very well. Brilliant, 10/10. Seriously. I just wish for some more levels and maybe some more mechanics, but not necessary. Like sokoban, this can go on a lot.

Actually, it's open source. I may want to make more levels.

I'm so excited, god. This was good.

Tezcacoatl's Dance Dance Paradise by numeralien 2018-12-03T12:16:05Z

Fantastic polish. I'm really bad at these sorts of games but I had fun. If I were you, I'd change it to mobile controls and put it on android play store. It can be a fun pastime game.

Gift of Life by Pez 2018-12-03T06:01:25Z

Looks pretty good, but I couldn't figure out how to play it. I will not rate gameplay.

Gift of Life by Pez 2018-12-03T06:13:32Z

@pez Oh, that's cool. I'll give it another go!

My best friend by ShenDev 2018-12-03T09:58:09Z

I haven't laughed this hard in a while thanks!

Eldritchual by arkinrev 2018-12-03T12:00:28Z

My main problem is the slowness, it seems like it take forever to do anything. Especially excruciating trying to get that first recruit.

Total Party Kill by adventureislands 2018-12-03T21:22:52Z

Very cool design and the aesthetics are top notch. Really well fleshed out for a compo game. Well done.

My only complaint is that the keys are bit awkward. AD to cycle, W to jump and S, E or space to fight would have worked better imo.

Cold Galaxy by PixelMeal 2018-12-15T14:27:50Z

I enjoyed the story and choices, though there doesn't seem to be any interesting decisions to make. I'm sure with some more work this could be very interesting. Visually, it looks great while being very simple.

A Key Sacrifice by CalLavicka 2018-12-03T19:33:26Z

Pretty amazing how lost I felt just after a few remaps. Well done.

A Key Sacrifice by CalLavicka 2018-12-04T08:06:28Z

The difficulty is spot on for a compo entry. You want players to experience the full range of the game quickly, otherwise they might get bored and leave. We're all trying to play 20-40 games, offering the full experience in 5 minutes is great.

I do have a suggestion: Each time you take damage, reassign a key. When you run out of keys to reassign, you die.

Foothold by Vinay Rao 2018-12-04T08:17:34Z

Very cool idea, but has a few game-breaking bugs: You can have negative reserves. You can fall when you have reserves. Enemies spawn on top of you, even the very first one.

I like the idea though, interesting!

LD51 — Every 10 seconds

Trash Planet by SleepyStudios 2022-10-19T14:49:43Z

Interesting game. I would like to see the movement a little more polished, it's a bit hard to handle.