Don't Mess With Totems by winesays 2015-12-15T13:37:00
Can't figure out how to pass this: http://i.imgur.com/ONYfdt5.jpg
but otherwise, awesome game.
Foon → Ludum Dare Explorer → Users → timeshapers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | LetterLockr | extra | |||||||||||
| 2018 | 43 | Sacrifices must be made | Or the Gods will be angered. | compo | 422 | 2.90 | 2.81 | 2.54 | 3.21 | 1.44 | 1.81 | 2.32 | |||
| 2016 | 35 | Shapeshift | Chambershift | compo | 146 | 3.67 | 3.50 | 3.97 | 3.89 | 3.59 | 3.19 | 3.48 | 58 | ||
| 2015 | 34 | Two Button Controls / Growing | Dungeon Surge | compo | 300 | 3.47 | 3.30 | 3.69 | 3.75 | 3.11 | 100 |
Can't figure out how to pass this: http://i.imgur.com/ONYfdt5.jpg
but otherwise, awesome game.
Best looking game I saw so far.
Beautiful. But I got bored waiting for enemies to spawn on the first level.
One of the best entries. Love the mechanics, the art, the music.
However, I'm sad to say the third level frustrated me to the point of quitting.
I couldn't get the second beanstalk to grow in a way I could go up it.
I really would have prefered a plant that grows straight up and places leaves sideways in climbable distances, or that the beanstalk will pause in a position where you could reach it if you grew it sideways.
If you fix it, I would love to give this another go.
Well done. I got to level 4 after a couple of attempts, and didn't feel like playing more, since I didn't think there would be more mechanics, but I had fun.
Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels.
At first I thought "Well, very pretty pinball" Then I got the color switching mechanic, super cool.
Excellent game. Tough as hell, but excellent.
This is not actually two button controls. You could have done the same with one button: click to start, click again to turn.
Turn feels clunky, would be nicer if could hold down to turn continuously.
Top part of the screen covered by score is a play area, and hand goes behind it. Weird and annoying.
Had to turn off audio cause I'm on the train. Sorry.
Neat game. Not really my cup of tea, but it's well made.
Only criticism I have is making the next level a mouse operated button in an otherwise keyboard controlled game is an oversight.
I also made a deck building game. Yours is beautiful and well done. Congrats.
Did the tutorial and couldn't figure out how this was going to be fun.
But then played the first actual level with the timers, boy was that stressful and fun! Good job!
Brilliant. I had a blast. It doesn't have much of a replay value, but I audibly laughed when I tried the hardest level with the sucky flute music.
I think this is the game I rated highest, it's just so funny and fun.
Only criticism I have is I feel like there could be better indicators to my success or failure.
I liked that you have three attacks, makes for a bit of variety. I wish there was likewise a bigger variety of enemies, they are very samey. In fact, I didn't feel there was any difference between them.
I didn't feel punished for getting hit, I felt like I could pretty much get hit all the time and nothing would happen.
I have reached wave 26.
Awesome atmosphere. Couldn't get a hang of the controls though. Felt weird.
Also, quit on one of the default buttons makes me accidentally quit twice. Escape to quit is good enough.
Love the aesthetics, but after the third time it crashed even on low settings I gave up on playing.
I absofuckinglutely love this game. It is BY FAR the game I have spent the most time on.
It took me a while to figure out that I'm upgrading the cards after building, and not purchasing more cards for some kind of deck.
I would love to have some kind of turn indicator, to see how fast I have managed to get to the 45 score board.
I would personally enjoy it much more if it was a sort of deck building game, instead of upgrades, that way you'd be able to sort of tailor the components you like to get.
Still, excellent entry!
Had serious performance issues, and I played it till the end anyway, brilliant.
My hours of practice on one finger death punch finally paid off :P
I love the aesthetic, both graphic and audio. I think you managed to develop some interesting game mechanics, but didn't really deliver in the level design. The first challenge I faced was level 18, and it was the only place where it took me a while to figure out how to finish the level with the tools at my disposal. The rest of the levels took me a while only because I had to try out all the buttons to see where the platforms move, since this is not communicated at all.
Also, the plant growing is a bit tacked on, and seems unnecessary.
I played 20 minutes and I feel like I haven't scratched the surface here.
Definitely getting back to this later, top notch game, even regardless of the 72 hours time constraint.
I'm not big controllers, but this was pretty fun.
I don't understand the fail condition. It seems sometimes when I miss I lose rings, and sometimes I lose the game.
gets stuck after every loss, but looks cool
Great mobile game, would not play on PC. Asked me to post to my circles, betting it was oversight.
Very cool game. I really like the upgrades. It occasionally feels unfair (meteor spawns too far) but otherwise feels and plays excellent.
OK, this is very interesting. I feel like hitting loaded cubes is more interesting than avoiding them.
The controls are shitty on android, need whole half screen to move, and movement needs to be more responsive.
All the filters are awesome, but the base graphics are horrid.
This is the most mixed experience you could find.
I'm so glad I read the comments. Funny that saying it's a train was not enough to make me realize the train is moving.
Absolutely love the bullet charing mechanic on the train cars, brilliant. And the different delay in each slot makes it very satisfying to shoot.
Excellent job.
Neat idea, but needs a bit more polish in the gameplay department.
Fun though.
A bit too easy, but nice variant of snake.
Turns out I'm pretty good at this.
a very interesting basis for a game, but I feel like it needs a lot more work. I didn't feel like I had any interesting decisions past building some economy first. Once I did that, I just dumped buildings on the board as fast as I could click them cause I had no money issues.
Possibly having buildings have a maintenance cost would provide some choice, and adjacency to other buildings for compounded effects.
I had a surprisingly good time with this game. Nice writing, humour and atmosphere.
I also made a deck building game. Your take is very interesting.
Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage.
Also seem to be a few bugs, like getting stars on the left, and going to minus resources.
Interesting idea, but very buggy unfortunately.
Doesn't seem to have keyboard support.
Beautiful, but not very interesting gameplay.
Oh man, this is awesome. Saw it on Jupiter Hadley's channel and had to give it a go.
I feel the one thing this game is missing is some kind of objective to fight over, otherwise the dominant strategy seems to be running away and letting the other AIs fight it out.
Also wondering if you've tried boids flocking algorithm? Could make it feel more natural.
right click to reload doesn't seem to work. but otherwise, really fun game.
Nice interpretation of the theme. Cute that they have children.
Thanks for the kind comments, made my day!
Yes, it definitely needs more polish.
And now that you say so, I guess the tutorial level is a bit confusing. It was just a cool mechanic I stumbled into, but didn't fully explore.
Objective is to kill the enemy, and when you get to buy a card it's because you killed them.
Was hard to add good feedback with my limited animation ability and no sound.
Thanks for the feedback and kind words!
Super slow on my device, to the point I can't play at all.
Motorola motog2014.
Music gets in the way because it starts over every time, if it kept on from the same place, it would be amazing.
Game is interesting and fun!
The game is fun and interesting, a sort of plants vs zombies, but with more dynamic control.
I fear, however, you've forced the two button control onto this game. The game doesn't really benefit from it, and the game design does not seem to have been guided by the theme.
I would have a lot more fun with this game if the controls were easier.
I chose to only press Z.
better gameplay than a lot of other games that had a lot more time put into them.
Has a lot of potential! Very smooth and fun controls. Really missing some visual feedback for hitting enemies.
I can't figure this out. No matter what I click when I start I die, then I have to watch the ghost move for 20 seconds. Very frustrating.
Brilliantly funny if you give up :)
Absolutely beautiful game. Would love to see some more game mechanics explored with this aesthetic.
This game makes it feel like my computer is going to have a seizure. First it loads full screen, then it changes to portrait mode where i can see the sides of my screen. Weird stuff.
Anyway, I found the gameplay interesting and fun.
Loved the stream, helped me work on my own game. And love the game, simple and fun.
loved that you reach space.
Sometimes a little glitchy, but no doubt this will come out top three in the competition.
Doesn't work for me on chrome or firefox. But it might be server load, not sure.
Neat concept.
Pretty neat, I enjoyed it.
Haha brilliant. Could definitely see this getting a few more features and getting really fun.
works for me
Got stuck and have no idea how to continue.
I figured out how to roll over pits, and hit the obelisks to open paths. Then I didn't know what else to do.
Creepy. Also I got lost in the maze.
Really like the animations, very neat.
Really pretty and very interesting game. I feel like it really needs something extra, some defenses or something.
Interesting idea. Could use some better level design.
At first I was like "i don't get it..."
But after picking up some powerups, holy ,moly!
Good job creating such an awesome experience from such basic shapes. Really feels powerful!
Unfortunately, once you do get powerful, nothing can stop you. So very little replayability.
Very cool mechanics, got stuck with the turret when trying to climb the cliff, it seems to shoot me through walls and i'm unable to see the bullet that hits me.
Really like the idea, but the key mappings makes this unplayable.
Very cool. Only thing I'd change, is if you're close to a wall and shoot away from the wall, prevent the bullet from hitting the wall.
There isn't much game here, but the aesthetic is very pleasing.
I couldn't figure out the objective, but it was fun.
that transformation was jarring.
Intro was really funny, gameplay is amazing, actually the longest I played.
I feel the level design could use some more work, fighting around pits could be a lot more interesting.
Enemy design is good and varied, first boss was great.
Graphics are neat.
Excellent game. Feels a tiny bit sluggish though, and the level is a bit long. Got to 88%.
Funny stuff
Doesn't work for me :(
Had issues understanding the game. I got progress to 100% and didn't get a clue.
Congrats on your first game :)
I like it, but it really needs keyboard input, moving the mouse to the correct button when I realize the shape is the most challenging part.
Nothing interesting happens with the mechanic, all levels are essentially exactly the same.
Maybe if you needed to alternate based on timing or something.
Beautiful game. Movement is a bit slow.
Played with my SO, we had fun. I'm really not feeling the theme, but the game has incredible polish for 48 hours. Well done.
You're good at this, very good level design. I will have to come back to try and beat it when I'm not sick.
I loved the literal interpretation of balancing your life. I also liked that it's easiest to just eat, very real. The sound was annoying, and I didn't really feel the theme.
I think you missed out on being rated on humor, that ending was funny.
Notes: There is no reason to make me click the start button, when there is only one button. Any click should start the game. I feel like the scrolling could have been done better, probably with mouse. Mouse + arrow keys is very awkward. Loved the mechanics, would have liked more levels even if the increase in difficulty was linear.
@nate-wec Thank you for your feedback. I had action results and icons as my last two items on my todo list, but I just couldn't make it happen in the time-constraint. And while I added a lot of content, it definitely lacked things on the more interesting side.
@james-leib I ran out of time before I managed to add any kind of graphics, I did the bare minimum that my game required.
@anfaas1618 make a clone, commit there? Or make a pull request.
@feilkin, @secretmapper, @nate-wec, @imer, @jannick-larsen, @james-leib, @anfaas1618, @slizzben, @shendev, @vinay-rao, @andrea, @adventureislands, @seed42, @lizouille, @geckoo1337.
Thank you for playing my game. This is by far my lowest rated game, but I'm still happy I made it. I wanted to share how I got to making it, and the idea behind it:
So the idea behind my game was my interpretation of the phrase "Sacrifices must be made" which is something that may be said to you, but isn't necessarily true.
I decided to make a game that portrays this, by having the game tell you that sacrifices must be made, but they actually don't have to be made. There are no ill effects if you don't choose to sacrifice anything.
However, I failed to give myself a way to see if people got it. So I have no idea how many of my players learned they don't need to sacrifice anything.
So... Did you notice you don't have to sacrifice anything?
I really enjoyed the parable to a young child trying to discover how to play a game without knowing the language. I know that as a kid I would spend countless hours trying to figure this out.
Alas, I'm now 34 years old and my patience ran out. I did seem to be able to make /some/ progress, as it asked me for my name.
Cool entry, and since I have no idea how it works, I really can't offer any criticism!
I feel it needs some key to swap the focus between them. I'm not sure when the screen shifts focus. I'm also not sure if i'm doing well, I need some kind of feedback, possibly break down to levels. Something like world of goo where I need to bring X of them to the end would work.
Overall great entry!
I get black screen after clicking play :(
Score: 583
Would have liked a better indicator where the first one would drop. Really cute graphics. Game lacks depth, and the core mechanics aren't very compelling. Theme would have worked better if there was no way to know how fast the launch pad shoots without testing them.
Controls are a bit frustrating. Going back to menu after losing and starting again makes the game freeze. You aren't really sacrificing if it isn't yours to begin with.
The reset button also resetting the time, along with time being the means by which stars are determined, means you can always get max starts by resetting the time after you found the solution. There is no real reason to make me click the sacrifice button after I have solved the puzzle, do it automatically and save me the click. I feel the increase in difficulty needs to be much higher, this is feedback for potential future development. I realize time constraints make it hard to come up with a good difficulty curve.
I love the aesthetics, beautiful and evocative.
Nice style. Don't have much feedback to give as it's a remake of a known game. It works.
Note unrelated to gameplay, when your controls are keyboard, it is really best if you can navigate the menu with the keyboard too. Especially in a game where you expect the player to die and restart a lot, there is no reason to force the player back to the menu each time. Simply press space to restart would do.
Oh. My. God. They have names :(
This is truly brilliant, and is the first ludum dare entry I was genuinely sad I finished. I may replay it, even though puzzles don't replay very well. Brilliant, 10/10. Seriously. I just wish for some more levels and maybe some more mechanics, but not necessary. Like sokoban, this can go on a lot.
Actually, it's open source. I may want to make more levels.
I'm so excited, god. This was good.
Fantastic polish. I'm really bad at these sorts of games but I had fun. If I were you, I'd change it to mobile controls and put it on android play store. It can be a fun pastime game.
Looks pretty good, but I couldn't figure out how to play it. I will not rate gameplay.
@pez Oh, that's cool. I'll give it another go!
I haven't laughed this hard in a while thanks!
My main problem is the slowness, it seems like it take forever to do anything. Especially excruciating trying to get that first recruit.
Very cool design and the aesthetics are top notch. Really well fleshed out for a compo game. Well done.
My only complaint is that the keys are bit awkward. AD to cycle, W to jump and S, E or space to fight would have worked better imo.
I enjoyed the story and choices, though there doesn't seem to be any interesting decisions to make. I'm sure with some more work this could be very interesting. Visually, it looks great while being very simple.
Pretty amazing how lost I felt just after a few remaps. Well done.
The difficulty is spot on for a compo entry. You want players to experience the full range of the game quickly, otherwise they might get bored and leave. We're all trying to play 20-40 games, offering the full experience in 5 minutes is great.
I do have a suggestion: Each time you take damage, reassign a key. When you run out of keys to reassign, you die.
Interesting game. I would like to see the movement a little more polished, it's a bit hard to handle.