abeyance 2018-12-03 03:28
Using the power up felt super awesome! The key-remapping gets reaaaally hard to manage really fast. Overall, pretty fun. I'd say the second best out of the 8 or so I've played.
Foon → Ludum Dare Explorer → LD43 → A Key Sacrifice
By callavicka
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 118 | 3.69 | 33 | |
| Fun | 168 | 3.46 | 33 | |
| Innovation | 20 | 4.04 | 33 | |
| Theme | 58 | 4.09 | 33 | |
| Graphics | 332 | 3.04 | 33 | |
| Audio | 335 | 2.59 | 33 | |
| Humor | 320 | 2.41 | 31 | |
| Mood | 378 | 2.75 | 32 |
Using the power up felt super awesome! The key-remapping gets reaaaally hard to manage really fast. Overall, pretty fun. I'd say the second best out of the 8 or so I've played.
@abeyance Thanks! Glad you enjoyed!
Thats theming by game mechanics remaping keys is sacrifice that you feel quickly.
@xesenix Yeah. It gets very hard once you lose the original 8 keys.
@callavicka the worst part was when I started losing keys from a new part of the keyboard and couldn't move anywhere else where the relation between keys would be similar
I love this idea! This got very hard very quickly, but it is definitely the most unique take on the theme that I've encountered so far. Great job!
This is really fun! It gets really difficult really quick!
This was great, I enjoyed this one quite a bit. I would've liked some sort of feedback on enemy ship health or something so that it felt a bit more rewarding to shoot them -- as it was I never knew how close I was to breaking up a cluster of enemy ships so I would usually just give up on them. Some more frequent power ups or something would help offset the mental gymnastics of remapping my keys so frequently too. Really enjoyed it though, great job!
@matthew-roelle Thanks! I was definitely trying for a unique take on it, glad it went well!
@sky-coding Yeah, it definitely gets really hard and requires good planning about which keys go where. Glad you enjoyed!
@benbusby Thanks for the feedback! I would definitely like to expand with powerups, more variety of enemies/weapons, and an actual end goal. For health I could maybe tint enemies as you damage then? In any case, thanks for playing and glad you enjoyed!
One of my top games I have played so far, good job. Never seen someone sacrifice keys in that way before, really unique. Would be cool to see additional enemy types.
Pretty difficult, but I loved the concept of it! Super nice use of the theme. Great work!
@somewhatinfinite @anyonebacon Thanks, your feedback is really encouraging! I definitely agree about the enemies, more would be nice.
It's was painful, thanks! :) I like it
This is an awesome idea, and it was excecuted really well. Nice Job.
Yeah, that's just nasty, making the player change the keys every minute! Like the vector display type graphics, well done on the clever idea!
@slizzben Glad you enjoyed! It certainly kicks my ass, my highest score is around 35000.
@digitallimestone Thanks. Appreciate the kind words.
@hungryghost Thanks! I didn't have a ton of time for graphics so I thought the vector graphics would be easy enough way to replicate an arcady feel - glad it worked!
Pretty amazing how lost I felt just after a few remaps. Well done.
Very clever take on the theme; its all good fun up until the point it really isn't, heh.
Congratulations, good job! My fingers gave a knot xD
so funny to play! played it with a friend, he controlled the ship and my part was the shooting
respect mate :)
I really really liked that mechanic, but seriously, you can't actually play this alone. ;) but its addicting
Wow. very innovate and a new idea
@timeshapers @mrnyarlathotep @kaish @doubleblackstudios Thanks for the feedback! It may be a bit too hard, could tone down the difficulty.
@philippkick @spixbird Hmm haven't thought about multiplayer, giving me an idea for a co-op version of this idea.
Cool concept. I liked the art and basic idea. Thanks for bringing it by the stream!
The difficulty is spot on for a compo entry. You want players to experience the full range of the game quickly, otherwise they might get bored and leave. We're all trying to play 20-40 games, offering the full experience in 5 minutes is great.
I do have a suggestion: Each time you take damage, reassign a key. When you run out of keys to reassign, you die.
@timeshapers Yeah good point. I was mainly thinking though for an updated release with more content. Also that was my original idea but I felt what I ended up with more closely matches the sacrifice theme, as the very act of moving sacrifices your key's life (although I think both work just fine).
"A Key Sacrifice" Great concept with a fitting name for it! It was a lot of fun, but got quite difficult really quickly for me.
Impressive! Great idea and execution.
(I did not read the description before playing)
At first I was like "ok it's a space shooter". And then a message for remapping a key... that was surprising.
Very interesting idea to match the theme. But it's very painful! :sweat_smile:
Congrats :)
@callavicka Won't play on mine in WEbGL
That was fun! Got really difficult, really fast. My final score was 7100.
@crosenlund79 Any errors I can debug? Did you try playing the jar / standalone executable version?
haha this was wild. I didn't think it would be very fun but it turned out to be quite enjoyable in a sadistic way. Great concept!
@nick-rafalski Thanks! Glad you enjoyed.
Very clever and original idea :) The gameplay is annoying but in a good way!