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Jimbly

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Overall Medals

YearLDThemeGameDivisionOverall
🥈 2022 51 Every 10 seconds Spacemine Defense compo 4.47

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2022 51 Every 10 seconds Spacemine Defense compo Fun 4.56

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechDr Break Boom Invaderscompo
202659SignalDrone Supervisor II Onlinecompo284.043.653.793.643.503.172.483.27
202558CollectorGemwrightcompo94.134.133.893.643.803.412.053.21
202557DepthsRefineratorcompo733.733.523.823.093.683.572.313.26
202456Tiny CreaturesDWARFScompo683.863.313.832.574.524.282.854.12
202455SummoningSummoning Circle Specialistcompo443.983.964.304.263.893.372.343.54
202354Limited SpaceQPCA-77Bcompo214.184.103.403.843.603.703.244.06
202353Delivery▲●■♚compo184.204.193.994.153.883.702.143.43
202352HarvestDice Settlerscompo144.184.254.184.293.713.142.853.75
202251Every 10 secondsSpacemine Defensecompo24.474.563.683.543.713.972.503.84
202250Delay the inevitableCarpentanglecompo553.963.984.043.893.753.382.603.10
202149UnstableBlood of Beastscompo773.923.753.793.583.892.843.48
202148Deeper and deeperDwarven Surveyorcompo1243.893.863.894.343.663.562.673.60
202047Stuck in a loopDante Slumberscompo663.923.793.794.263.813.523.383.60
202046Keep it aliveSharkbaitcompo1793.823.713.313.364.073.572.773.73
201945Start with nothingSOMtHINGa from NoThINGacompo204.073.784.263.433.443.592.503.53
201944Your life is currencyLegend Of the Red Demoncompo2123.413.392.963.463.043.133.44
201843Sacrifices must be madeSlime Laboratorycompo1133.723.563.693.823.543.093.092.96
201842Running out of spaceEscape from The Alliancecompo104.164.003.723.974.023.683.203.67
201841Combine 2 Incompatible GenresDeck Shootercompo683.914.023.864.203.552.992.493.32
201740The more you have, the worse it isDelver's Sunsetcompo1923.643.463.843.903.243.072.873.10
201739Running out of PowerDrone Supervisorcompo294.053.794.113.222.952.352.91
201738A Small WorldExploitationcompo3543.132.743.043.262.871.902.55
201637One roomDeadly Spiritscompo1963.523.334.193.622.712.802.243.7946
201636Ancient TechnologyTI-82 DODGEcompo
201635ShapeshiftTriple Shiftcompo4893.193.313.233.392.592.021.972.6945
201534Two Button Controls / GrowingPrecision Rainbowscompo2333.573.663.884.202.862.372.113.0863
201533You are the MonsterDoomed Settlerscompo3323.283.393.182.892.572.673.1855

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jimbly

Jimbly leaves an average of 27.5 feedback comments each event.

LD60 — Old Tech (13)

Morse Strike by estelgames 2026-10-26T22:43:31Z ♥ 1

That was fun! I had a _lot_ of difficulty at the start, I'd unlocked basically the first tier of all upgrades before by the time I unlocked the 3rd area. Most of the upgrades (at least in the right two trees) felt pretty noticeable at that point (and beyond), so that was nice. By the end I finally had the hang of things and it was a lot of fun to steamroll back through the levels and get 3 stars on each level one after another. I loved using morse code, very "old tech". I don't think I actually learned any morse code, however, so maybe something that forced me to learn the letter/number -> code mappings would have been rewarding (though, made it even harder) - perhaps just having the grid be labeled with numbers and letters, and a separate chart somewhere listing each number and letter than their morse code, so my brain had to correlate the letter with the morse code (as it was, I just looked at the row I wanted, and looked directly at the code, never paid attention to the numbers/letters). Overall, nice job!

Snake Age by HexStart 2026-10-26T21:53:04Z ♥ 2

That was a lot of fun! I don't usually play downloadable games, but you had me on the hook with "snake" and "civilization builder" 😆. Controls were just great, I often did tight maneuvers and thought the keys maybe wouldn't be recognized and the snake did exactly what I wanted him to. Were you doing queuing of multiple turns or something? It felt perfect. Music got a little repetitive, could have used some more variety there. I wish there were slightly more interesting upgrades to buy (large dead snakes leave forests or something would have been awfully interesting). Finally winning the game by bringing in my 100-long snake for the final points was a ton of fun (and intense, hoping I didn't mess it up) =). Nice job!

Retroid Zania by rogual 2026-10-24T21:11:54Z ♥ 1

I'm glad to see someone else felt the urge to make 4 old games with this theme 😂. I managed to get the regular ending on my first try, and was happy that refreshing the page brought me back into the game where I was so I could get the secret ending. Only nitpick for me was I wish the bullets wrapped in Asteroids, I kept shooting off one side of the screen expecting to kill an asteroid and it didn't 😆. The roguelike area was really cool, although the high key-repeat got me killed a couple times (maybe a longer delay on the first repeat would totally fix it, as it did feel good while zooming around, just hard to do precise movements to avoid the `D`agron). Really nice all around!

Across The Meridian by Frib 2026-10-24T20:43:03Z ♥ 0

Not that it matters now, but I wish I knew how well I was letting the scribes know the passage of time... I actually refreshed shortly after the start of my first playthrough because it seems like the first few events all occurred before I figured out how to pick up the merkhet. Second playthrough started better, but, well, ended as you'd expect. Timing on when things changed was good, I was just trying to figure out where Draco's first bend was... Audio was great!

Also, just a game learning how to use a merkhet would have totally sold me 😆.

Memory Leak by Rocktavious 2026-10-24T19:52:20Z ♥ 0

That was fun! It got way too easy when I got a Recursive Loop, kinda ended the game there. I could see with some more balance and escalating enemies this could be great though.

Ghost Train by Koolruz 2026-10-24T18:40:45Z ♥ 1

Screenshot 2026-10-24 113803.png

That was fun! It got way easier when I realized the ghosts were mimicking my movements and speed and not just chasing after me at full speed (which I only noticed because they jumped when I did, that was a nice touch!). The second to last level was _rough_ for me, probably spent half my time on that one. I just couldn't corner reliably. I really appreciated the last level being a "victory lap". I think I would have liked a little more Pac-Man-y controls, I often found myself holding a perpendicular arrow and sliding to a stop _just_ before the corner, and, of course, dying there... maybe if momentum was kept a bit more or something. The art and sound were simple, but charming, came together nicely!

Lexi Chameleon by Jeremy Ryan 2026-10-24T00:03:01Z ♥ 1

In the words of my roommate, "that's the most fun multiplayer Ludum Dare game I've ever played". And I've made him play a lot.

This was great! I'd love to try it with more than just 2 people. We had a few changes that felt like they shouldn't be allowed "is" -> "was", some very close synonyms, but, of course, no expectation that you'd prevent that =). Especially for 2 players, but even for N players, this would have worked really well for parallel play - you're each given a text to hide in (or N-1 texts if more than 2 players), and then you all do your seeking at the same time. Although, for a 5+ player party game I could see the seeking being fun/stressful for the hiders. It _was_ fun to see the seeker shoot and miss, though.

Don't Run by Local Minimum 2026-10-23T23:09:37Z ♥ 1

Great atmosphere! Like some others here, I got confused by the doors and corners up on floor 6, having them labeled like "go / reception" instead of "door at end of hall" would have cleared things up (I'm still not quite sure how many doors were in that hall 😆). It'd be nice if text you had already ready just instantly appeared, both to speed things up, and as a signal that you'd already been there / seen that response (even if you got to it from another route). I was slightly confused at the ending. Liked S Man and the elephant though! Music and bits of voice lines were nice.

Iconworld Doctor by cassowary 2026-10-23T21:21:15Z ♥ 1

I hate broccoli. I was relieved to discover the broccoli was just a trap.

This game seems like it could really use a "minimum moves" leaderboard, the solution space seems so wide open I have no idea if I'm doing well or not =). I managed to beat all of the levels, and enjoyed it the whole way through!

Abaclash by kaliuresis 2026-10-23T20:34:19Z ♥ 1

Interesting game! I feel I am now much better, but still not good, at reading an abacus. The guide helped, although it says "Going to the right each column is ten times the previous" but it's actually "going to the left", I think?

My final match (was 6/9, I think), I got text that popped up that said "victory" and then a split second later "defeat", maybe I defeated them on the same turn they defeated me? I had a _lot_ of trouble following the combat though, and it seemed to get faster and faster each match despite (what I think is) the speed setting set to minimum... and it kept animating for quite a while after the "defeat" message came up, so I guess maybe I was seeing the last few turns play out. I tried to use the Frog effectively, but it seemed to not do anything particularly useful - never let me activate the same bead twice or skip anything important, as far as I could tell. I didn't end up finding any strategy better than just stacking 5 damage beads on the main abacus and some hourglasses on my health, but I was probably missing something =).

Abacus definitely is a very solid "old tech" theme.

Hotline BBS by Paroxysmal 2026-10-22T20:46:41Z ♥ 0

This BBS earns _way_ more money than my BBS did in the 90s... I managed to get enough money to pay my utility bills (which is more than I can say of my actual BBS...), however I couldn't bring myself to stick around until the end of the month, the pacing was really too slow, especially since it pauses in the background (at least in the web build). I really like the theming and visuals though, nice and cozy!

ARCHAEC by MateusBoga 2026-10-21T00:24:30Z ♥ 1

Interesting game! I couldn't quite tell if there was audio feedback when getting close to something... sometimes I convinced myself there was, and then it turns out there's just stuff everywhere, so I wasn't quite sure... I ended up having to dig up literally every square on the map to find all the pieces :(. Assuming there was an audio cue, maybe it could have been a bit less subtle... I did put together all of the artifacts though! It was rather challenging, I'm not one who normally puts together puzzles. More than half the time I put the thing together successfully, and it was upside down, and often I couldn't tell which way was up (like with the coin-looking one), and I had to try three different orientations before it stuck, it would have been really nice if it took it once all the right pieces were in the right positions. Very nice art on the artifacts, and I liked that they all had _similar_ colors, but upon looking closely you could tell a bunch of them apart.

Extraction Looter by apoly 2026-10-20T23:33:20Z ♥ 1

That _started out_ a lot of fun... and kind of overstayed its welcome 😅. I did manage to ascend though! Things picked up again once I got the extra id/clean threads. The sounds were great. The footstep sounds I loved at first, then got annoyed with, then they came back around to being great again 😆. I had a bug where if I click to activate the Extract door, I would purchase the first upgrade below the middle (right where my mouse was on the last search screen, I'd guess). Once I maxed out some of the upgrades, one room was almost enough to fill me up, so it got _very_ repetitive just looting this one room over and over again. Having like 3 random maps to choose between or something that just had the rooms moved around would have made each one feel a bit different and add some variety.

LD59 — Signal (17)

CRASHDAR by Roroto Sic 2026-04-29T00:35:24Z ♥ 1

Neat little game. The grid got messed up a few times on me, locking the game, seemed to maybe be if I start the radar mid-move, or start moving while the radar was still scanning. As long as I stood still it worked. Mine was frustrating when it seemed like I was following a safe path (height of `N`), but I randomly tried M and it worked out instead ^_^. I made it to the end, yay! Really cool being an actual Gameboy game.

suno pi tomo tawa (Traffic Light) by jan Sate 2026-04-29T00:24:25Z ♥ 0

My high score - also 23! Took a while to get into the flow of it, and then I felt like I was doing okay =). Nicely challenging, nice simple visuals to fit the simplicity of the game, I like it. I wish the keys I had to press were actually the ones displayed in the game though =).

DOT-DASH-Protocol by nullval 2026-04-29T00:18:42Z ♥ 1

Lovely little game! I made it to the end, died once, and that felt pretty good. Really interesting take on a one-button game. I just wish that one button also advanced the dialog! :)

Signal Circuits by Alex Mulkerrin 2026-04-29T00:02:56Z ♥ 1

Nicely done! After a bit of confusion where I thought level #6 was the second level, I managed to complete the first 12 levels before running out of steam =). I couldn't tell if it was a bug or a feature, but it seems like if two special things are next to each other, they don't (always? ever?) talk, e.g. a splitter into a cross seemed to generate a signal from nothing, and a splitter into a gate didn't visually connect, but seemed like it maybe was sending a signal through anyway. I often had a little trouble drawing the wires I wanted to draw, but after a while I mostly got used to it. A few of the levels I wish I had more description of what the inputs and outputs are - I had to look up what an "SR Latch" was, and, like @lcstark above, I was confused on Adder about which bits were high and low (I *think* `in0` was the actually the low bit, not the high as we both assumed, so his problem was not `10 + 10 = 100`, but actually `01 + 01 = 10`, he's probably got the right solution if he swapped the inputs around). Sounds were minimal but nice. I liked watching my circuits animate. If there was a few metrics to be scored on (time to execute, surface area, number of gates?) this'd make a neat little Zach-like!

Laï Express by Xwilarg 2026-04-28T23:00:42Z ♥ 1

Apparently I went around a corner too fast? "An accident happened: hAL08 ran into hAL08" 😂 It was my last train on the last level 😢 A little tweak and 2 more tries, and I did it :).

I went with a pretty manual option for the end, but it just barely worked, as long as I remembered to set lights back to red... Uploads are borked right now, so here's a screenshot: http://pink.thesilentb.com/files/ld59-lai.png ld59-lai.png

I really enjoyed this! I wish the track drawing was just a bit more intuitive (not needing to manually rotate to draw intersections and corners would be nice - I guess I never placed tracks next to each other like some people did, but it seems like you could just paint "track" or "not track" and auto-choose intersections (if you didn't allow placing two in parallel or something) which would probably be more intuitive (but, maybe make for less complicated tracks...). Music got a little repetitive. Just barely remembering to switch the tracks in time always felt good 😆.

LoS: Linked by Theo Ratkin 2026-04-28T22:09:19Z ♥ 1

What a great little game! Pure thrust control with no "stop moving" key is a bold choice 😆. I played with gamepad (which was maybe a little sensitive, probably doing full thrust if I even just slightly moved in one axis), and it worked pretty well, thanks for saving my mousing hand! It got a _little_ repetitive going all the way back to my home base, I'd have liked some way around that. But, along the way, I got _pretty_ good at the "increase thrust, rotate 90 degrees, slide through that tiny hole sideways" maneuver that I probably should not have designed my network around, but, hey, and excuse to feel some mastery, it worked! Music was nice and didn't get repetitive.

Here's my map: ld59-los.png

Hydroacoustic by FakeTrap 2026-04-28T20:45:50Z ♥ 1

That was... intense! I jumped out of my seat when I first got hit by a torpedo, even though I knew it was coming 😆. Sub controls nice, but I wish there were keyboard controls, my old wrist can't handle that much clicking -_-. I made it to about 2K away from the goal before using up, I presume, my last life. I really enjoyed having to dodge torpedoes I knew were coming but was too afraid to turn on the radar to see them =).

What the SIGNAL??! by Discomorphine 2026-04-28T20:33:49Z ♥ 1

Neat idea! I gave up on trying to figure out what the words meant pretty quickly (just kept getting nuked and reset to the beginning 😆). I glanced at the walkthrough and pulled up the dictionary and kind of enjoyed it when I was just looking things up in a dictionary (that alone added to the challenge =). I managed to make contact with 4 different star systems, but at that point seeing the daunting amount of repetitive trades I'd have to make, I shamefully gave up -_-. It would have been nice if the trade dialog remembered the destination, that first planet must have been getting really suspicious that I kept hurtling rocks their way without provocation... (serves them right for nuking me in another life)

Space Rover by Harmadillo 2026-04-28T19:51:46Z ♥ 1

Neat game. I also expected relative rotation and that confused me =). I sometimes hit "reset" and the UI for entering commands didn't appear for quite a while. I enjoyed queuing up the commands, I think I would have enjoyed it more if it was a "author whole set of commands, then watch it go" kind of thing instead of doing a few (or, just 1, when I was lazy), watching it, and then continuing from where it was. It was fun when I had to keep track in my head where I thought the rover would be (and then amusing to see how far off my estimates were 😆). I made it through all the levels in command mode, only did one in manual mode and it just seemed frustrating =).

Adventures in Xenolinguistics! by kristinamay 2026-04-27T21:55:34Z ♥ 0

I managed to figure out 6 words, I think 😆. It was fun, but then the "end of the demo" avalanche of words and symbols ended me 😆. Would be interesting to try again when there's more guidance in-game =).

Winnerman Scams a Game Show by 100th_Coin 2026-04-27T21:41:25Z ♥ 1

That was fun! Even in the post-jam build I was completely unable to figure out how to finish the game until I watched a video earlier in the comments... and even then I had to frame-step through it to see what happened 😂. I think shooting the hand was the first thing I tried, but, of course, it was blocked by the eyeball, so I thought I needed to get behind the eyeball, or make it dizzy by flying around it 5 times, or other things I tried to no avail 😆. Voice acting was great as always! Really interesting execution, and very smooth UI for such a seemingly complex set of inputs =).

1100 Fish by Reo_Silmetal 2026-04-27T21:20:29Z ♥ 1

Really neat! Feels like a great start of a game - I enjoyed sending my boats around, having to remember where fish were on the rotating signal was engaging, having a limited number of pins was great. By the end of day 2, I was getting a little bored, though I played through the end of day 4, always having much more than my quota. If there was just a _little_ more motivation (something to spend money on, upgrading ship speed or something), I'd probably get totally hooked on this =). Still, what's there was a great accomplishment for the jam, and the visuals and radar effect were just great.

Timmy's Late For Tea by Slippers 2026-04-27T20:52:08Z ♥ 1

I enjoyed getting "BBQ'd", and at the end from what I saw through the slats it was exactly what I thought it was. I want to complain that I'm playing an 11 year old, and I walk pasted a swing set, and I don't immediately swing on it?! Oh, wait, you said brainrot. Nevermind. My only complaint is that I never realized that the right and left arrows did something on the phone (specifically, open the games menu) until after I beat the game and saw "Snek II high score" in the score board 😆. I probably would have gotten ran over by _even more_ cars if I was playing that while walking, though...

Per Signum by apoly 2026-04-27T20:36:07Z ♥ 2

I win! Screenshot 2026-04-27 133418.png

That was neat! I was _not_ expecting it to be turn-based from the screenshots 😆. It worked really well though. I wish when placing drones it snapped to the nearest valid position, I felt like I spent a lot of time with the cursor red, slowly moving it towards the nearest thing waiting for it to turn green (and, maybe that didn't even matter, but I assumed the closer I placed the drone to the edge, the further it'd run...). Was fun seeing the hoard of enemies coming at me when I finally went North, I'm glad you had that advice on the page 😆.

Fillmore's Island by Jeremy Ryan 2026-04-27T20:18:47Z ♥ 1

Solid entry! I liked the (non-Unicode) snowman. Clearly the drones are made from the same technology as the hoverboards in Back to the Future II, hence the lack of aquatic ability. I loved the very visible power progression and displayed signal range, those mechanics just worked great, and the level was designed fantastically around them. I took slightly longer than, I suppose, I should have, because I assumed recalling the drone would drop the battery, and I never even tried until the very last battery (which I had managed to launch outside of a range I could ever get my signal to 😆). Really enjoyed this!

Suit Yourself by cassowary 2026-04-27T20:00:56Z ♥ 1

Screenshot 2026-04-27 125801.png

Solid game! I played for a while. Made it to 4.6M points. I noticed the timer stopped when I started dragging, which meant I basically had infinite time, so just let the timer run out when I got bored. Stopping the timer was probably a good choice, despite that, as the game'd probably just be more frustrating if time ran out mid-swiped (I guess maybe just slowing it down / not letting it run out, as long as you managed to make a swipe would be a reasonable compromise). I seemed to get _way_ more points per second at the beginning (when there were just 2 colors) than later - so though that felt like a good difficulty ramp, it discouraged me realizing it was very difficult to keep getting lots of points. I spent all of my lighting bolts at the end to build up a couple really big combos to make up the difference though, and that was fun (but I'm not sure I would have spent them except that I'd decided I was going to let the timer run out...).

What's that signal? by Local Minimum 2026-04-27T19:38:35Z ♥ 2

That was fun! I love hearing everything around me - it almost seems like if footstep sounds were added we could play this game blind :D. Short and sweet and I don't really have any complaints or suggestions. The poems were a nice touch.

LD58 — Collector (23)

Rune Rangers by Taximan981 2025-10-14T23:14:20Z ♥ 2

Pretty cool! I loved the creature designs. While placing a rune I wished it would snap a preview so I could see exactly where it would drop (when it's unclear, and just to make it easier to place). I managed to find all but one of the creatures before it started feeling too repetitive. It seemed like my creatures were leveling up as they fought, which is really cool, but I didn't notice until I had multiple of one creature type and the HP changed - just a tiny message somewhere saying "Orbuncle gained 3 HP" would have been great for giving some progress feedback. Also, "Orbuncle" is a great creature 😆.

TRASH-OUT by MelekTaus 2025-10-14T22:38:38Z ♥ 1

Nice game! The progression felt pretty good. My first game I lost unexpectedly, I didn't feel like I was going slow, but apparently I was too slow -_-. Some better feedback for being about to lose (screen going red, blinking meter - I didn't even see the meter during the first game =) or something probably would have helped. I managed to win my second game though, and enjoyed it. Trash out!

Duckollector by ghettobastler 2025-10-14T22:27:08Z ♥ 1

I'm a free duck! And with $1981 in my pocket to boot. I really like this game, so many little things come together really well. The fact that enemies only spawn when I pick up loot felt _really_ satisfying - the intensity increased, but I didn't feel punished for being a little cautious (or, rather, having to spend some time just staying alive). The progression was good, the unlocking of an extra hit felt really great. All the enemies were interesting. Maybe the only complaint I have is I didn't find the coffee particularly useful, some other action (a dash / momentary invincibility?) would maybe have fit well, although just slowing things down did mesh well with the whole "just avoid getting hit" as the primary mechanic =). Nice job!

Soul collector! by Noobman64 2025-10-10T23:24:48Z ♥ 1

That was surprisingly fun! It was weirdly satisfying to "collect" people/chickens/etc. I tried a few runs, second run killing all of the archers and no civilians (though, quite a few chickens once I found them over there...), but didn't get a special ending :(. The arrows were a bit annoying when suddenly I was getting hit by one I dodged, coming from the side of the map I'd already cleared -_-. But, mostly they were amusing. The sound, though simple, really fit the game well.

Greedy Collector by José Bonilla 2025-10-10T23:08:58Z ♥ 1

That was pretty fun!

Screenshot 2025-10-10 160731.png

I apparently died to a guy that was in the process of dying himself (due to me just picking up the white sphere), I thought it'd be instantly safe to turn around (and, I didn't have much choice, as I was surrounded when I picked it up 😆). Music and sound all work really nice together. Nicely chill while intense at the same time, somehow.

Trade Up! by Pincushion 2025-10-10T22:58:39Z ♥ 1

The "how to play" has an incorrect line - says "your cards must cost less than the house's", which I thought was odd, but the game as named "trade up", so I figured it'd be interesting. I quickly found out it's the opposite of what it said, though =).

This was a lot of fun - I won once (quickly, first time through the deck) on normal, and then went back to play on hard and really enjoyed it! My only problem was it was too hard to tell the suits apart, having them be (at least two 😅) different colors would have been nice. Music and sounds effects were good, and everything felt very polished and elegant. Nice job!

Tax Collector by ellaris 2025-10-10T22:31:19Z ♥ 1

My score (1 run): 14. I'm not a great tax collector, but at least I had no tomatoes in my face. It was fun trying to position the shield while still knocking on doors.

LD58 - Space Crystals by Endurion 2025-10-10T22:27:31Z ♥ 0

That is... challenging! After many, many tries, I managed to pick up a coin and get to 112 points. I died before I managed to move - many, many times. Just figuring out how to shoot was pretty challenging... I like the authentic retro feel though =).

Claw & Collect by d-demetori 2025-10-10T22:17:54Z ♥ 0

Neat game! I really like the balls running around as I progressed =). I sometimes got confused with where my claw was aiming, just a little shadow down below would have made it easier (although, maybe too easy?). Music was very nice and relaxing too.

Night of the Acorn Hunt by StaticRose 2025-10-10T22:10:44Z ♥ 1

Not too bad! I had trouble fending off the crows, for a while it seemed easier just to feed them than to try to do anything else, though that's probably because I didn't get how the magic worked (I remembered "press shift" but it didn't do anything whenever I tried, apparently I wasn't holding an acorn). Some on-screen "press shift to activate magic" when holding an acorn and a crow was nearby would have been really helpful to deal with my poor reading comprehension 😆. Sound and music were nice!

Sherd by xlambein 2025-10-10T22:04:09Z ♥ 1

199 seconds here. It was kinda fun, I liked the squishy physics. I wish there was a wolf or something to come chomp down on those annoying sheep though...

Manually counted Reference GC by sebbernery 2025-10-10T00:02:14Z ♥ 1

I also stopped getting tasks on Level 2 at around 600 points after the last program closed and nothing more happened, not sure if it was a game bug (I did click the check to dismiss the program without actually un-coloring the memory map, but the tutorial seemed to indicate that was fine / just for me anyway...)

Achievement: Unlock all achievements by Pandalk 2025-10-09T23:16:30Z ♥ 2

I collected them all! Now, was I supposed to be playing a game... ?

The Konami code achievement didn't fire for me for some reason, I tried it a whole bunch of times, looked it up to double-check I knew it (of course I do, I'm "old"), tried it again, swapped Z/O ordering around and back a couple times, and then it finally fired, no idea why... Looking up random dates and adjusting the clock got a _little_ old (although I found about half of them naturally).

Was fun, and I love the PICO-8 feel.

1 of 8,031,810,176 by torte478 2025-10-09T22:56:53Z ♥ 1

Really great! It ended... exactly how I started expecting it was going to 😆. From how it started, I kind of thought it was going to go very differently... thought I'd be upgrading my movement and such, but it kept skipping ahead in delightfully surprising ways which was great. Actual gameplay felt like it got a bit worse - when I had the car, the gameplay was just staring at the spedometer and not watching what was going on above at all, if instead it zoomed out or something I think it would have felt really engaging. That being said, that's fine, the gameplay was just a vehicle for the story, which I enjoyed. Really nice music too!

Opa is de Koning by Re-Markable 2025-10-09T22:45:50Z ♥ 1

Nothing like bees and poisonous mushrooms to say "happy birthday"!

Very cute. I had trouble with the beehive, it fell under the ground for a bit, and was behind/under the trampoline where I couldn't see what I was doing, buy I eventually managed to get it out of there with some random button mashing 😆. Great voice acting!

The Compliance Enforcer by Frib 2025-10-08T23:57:18Z ♥ 1

That was quite a bit of game! I'm sorry the story was cut off, although maybe it was for the best, I'm not sure I would have liked where it was going 😆. But, I was just following orders, it's fine.

Scariest part was when some guy with an axe glitched through a wall and killed me in a hit =). I made it through the end of the story in Tank Mode (felt about right), then 1-2 levels later just got stuck, and had to switch to god mode, so, great job deciding to add those settings in there =).

Occasionally when starting a level, my gun wouldn't fire, I couldn't quite figure out why, but sometimes I'd go through the first door and then stare at the guys in the face as they shot me... rather frustrating. (Probably) unrelated to that, it'd have been nice to have an ammo indicator somewhere, when I first ran out of ammo I was very confused (had just assumed infinite ammo up until that point due to not running out).

Sound and music quite nice too!

Bootya by apoly 2025-10-08T23:26:14Z ♥ 1

Why do these kids love glitter so much?!

I was disappointed when I got to #8000 but wouldn't let me upgrade Width again :(. I later noticed the limited number of upgrade lights, but it would have been nice to just not show the cost or something if there was not an upgrade available. It's probably for the best though, as those other upgrades are helpful too 😆. Nice audio style, I like it ;).

Gems of Kaine by MateusBoga 2025-10-08T22:51:53Z ♥ 1

I love it! It took me a while to figure out the rules, the hints on the itch.io page were critical - I was thinking global rules, not local, and kept getting stuck - and the ruby being a 0 was a useful clue, but even after the hints I had to work for it a bit to figure it out, and that felt good.

Once I understood the rules, it still took me a few tries, until around level 10 I zeroed in on a greedy strategy that seemed to work to remove most of the gems without any change of a mistake, and it was pretty route/simple for the last couple levels (though still kept me interested). It felt like maybe 1 more level and I'd be getting bored, so, good job on choosing a cut-off point =).

The only thing I didn't like was re-doing those first few levels (I was at the point where my theoretical rules worked for roughly 100% of 2x2 and 3x3 levels, so I had to click through 3-4 levels again to test a new rule theory for a while). Maybe if it just sent you back 1 level (or 1 level size) on a mistake, instead of all the way to the beginning, that would have felt better, and let me more quickly test my theories.

Music was great, I didn't feel the urge to mute it, which is high praise for a LD game 😆.

I didn't try a speed-run, but here was my final time:

Screenshot 2025-10-08 155246.png

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-08T22:28:17Z ♥ 1

I got the spike pit ending. How could I resist?

Really nicely done, wonderful amount of content. I would have liked just a _little_ more that made me think (or feel like I had to think) - about the only time I felt like I was doing something more than "click next and listen to the adorable dialog" was when a guy was hungry and I knew where the burger place was. Despite that, the content was great fun, so I didn't mind =).

Stamp Collecting on Planet Q by cassowary 2025-10-07T23:49:35Z ♥ 2

Great entry! Difficulty curve was perfect, each level felt a little harder than the last, and I was still learning new tricks near the end. Only thing I tried that I was sad didn't work was holding space + X I thought would quickly snake the arm back. Having `X` at all was a nice touch, though!

Hop, Skip, Jump by Jeremy Ryan 2025-10-07T23:04:21Z ♥ 1

Really fun little puzzle game! I wish I could click on the undo/restart areas of the screen instead of having to set down my drink and reach for the keyboard 😆. I found the last puzzle finicky, as my solution required pixel-perfect placement of every point... I'm very glad to see everyone else who posted video playthroughts found a different/simpler solution that's shaped like a star 😅.

Stampede Philarun by Local Minimum 2025-10-07T22:42:22Z ♥ 1

Fun! I managed to beat one bonus level, but couldn't get the second (or, gave up, as instructed earlier...). Worked well with controller. On the bonus levels, the camera was sometimes too far ahead or behind where I was to see where I was going, but other than there, the camera felt pretty good. The stamp names were fun, it surprised me when I heard a new one for the first time on the bonus level =).

Rollslop by kaliuresis 2025-10-07T22:24:27Z ♥ 1

Neat! I found it very difficult, after a dozen or so tries, I survived about a minute at most 😆. Also, pre-made engines are overrated ;).

LD57 — Depths (8)

Shafted by DecadeDecaf 2025-04-24T00:26:01Z ♥ 1

Nice game! It took me quite a few tries to figure out what I was supposed to do when the crazy clown showed up at the end, I didn't notice the health bar at all, and my pickaxes went right through him (on the way up), so I just dodges for a while, until a few tries later I managed to actually land a hit (and then take a few more tries to get the win). Was satisfying when I did. Nicely done with being text-less, I always like that in a game if pulled off well, and you pulled it off well!

Dwarvenshaft by MateusBoga 2025-04-22T00:27:41Z ♥ 1

It took me a *very* long time, even with reading the messages here, to figure out how you "dig down". Apparently you have to also first move your dwarfs *up* to not be at the bottom of the map (they ended up there because I figured that's how you "dig down" 😆).

The controls for moving the map around are too hard for me, I really need keyboard or something to scroll, and I try to move the mouse to the edge of the screen and it leaves the window and then stops scrolling (continuing scrolling in that case would also work). It's also really hard to find the hole down I dug to actually get all my dwarves down there.

Music was nice, and I did really enjoy watching my dwarves mine until I lost track of them 😆.

North Depths by voidsrc 2025-04-22T00:06:44Z ♥ 1

Really beautiful, I love this. Even with an auto-clicker it went too slow though, I gave up around when I got to the depth of iron :(. All of the sound and feedback and interface just work great though, just a little faster and I'd be hooked!

Captain Peggles: That Man's Chest by Sheepolution 2025-04-21T23:35:39Z ♥ 4

Wow, this is basically the perfect async multiplayer game concept for a jam, and really well executed! Only thing missing is a leaderboard of who's maps are the awesomest 😆 (although it seems like all of the ones I played were good enough to let me get the treasure perfectly in 3 digs). Only thing I wish I knew was that I'd be drawing 3 treasures on 1 map (I thought it'd be 3 maps), I did quite a sketch of my surroundings before having to erase it all 😆. Nice job!

Scampi by apoly 2025-04-21T23:11:18Z ♥ 0

I love leaping out of the water to get caught by the ship up high and skipping the "get pulled up" step =). Picking up the car pieces was really satisfying for some reason. Only annoyance was when I get near something, one arm starts reaching for it, it's almost there, and then I get a little nearer and the first arm nopes out and a different one goes for it. I cleared the depths in 11:49, and enjoyed (almost) every minute of it! Nice atmosphere too.

Neuronic Netronics by kaliuresis 2025-04-10T00:28:22Z ♥ 1

Oh my gosh, I don't understand! Or at least that's what I feel like, though I managed to fumble through all of the levels, and even get the special ending, however it felt like I had to cheat for that one - I modified my graph half-way through and for some reason sometimes it didn't reset the progress and it gave me the win. Was it possible to do somehow without that (I can't imagine how, since there's only one input, but... I might have missed something)?

Screenshot 2025-04-09 172341.png

It took me a while to figure out what my available tools were - in the end I decided it was "add" and "multiply by -1...1" and, with what felt like a hack, "generate a 1.0", is that what they're supposed to be?

Doing this all in WebAssembly (5K lines of it?!) is really impressive and cool. The visuals were wonderful and I love the excessive fire effects (reminds me of old ASM demos on the 486 😆).

Treasurefall by Local Minimum 2025-04-08T14:19:03Z ♥ 1

I love the effect when opening a door and the level falling into place, feels nice! By the end, I felt wonderfully powerful with almost a full set of prime dice. I didn't feel like the triple-whammy was particularly useful (seemed like it almost always would have been overkill, or I just didn't have enough dice to make it different than pounces). Something like a ranged attack (would probably have to do half damage, or lowest-die's damage or something more complex...) would have maybe been more interesting, and gave me something useful to do when I just have 1 die left and am not standing next to an enemy. I managed to recover the treasure, and had fun doing it, nice job!

Continental Shelf by cassowary 2025-04-07T23:36:18Z ♥ 1

I had to replay the first level after I saw that the "click to move a fish" instructions weren't there until the second level, just to see if I could beat it without moving a fish (and it was much harder!). I loved the "lonely fish" level (#5).

I would have liked some feedback upon clicking a fish, I often found I had clicked on one before the previous animation finished, but due to the rollover it looked like it was selected, and then I went and clicked somewhere else and it didn't move. Difficultly seemed fairly flat - only the last level took me more than a minute it seemed like, but it was fun all the way through!

Very nice overall, music and graphics both felt good.

LD56 — Tiny Creatures (20)

The Battle Of The Pixels by elZach 2024-10-17T23:18:01Z ♥ 1

This is really great! I love seeing other people's visual designs and _also_ getting to fight their power choices =). I double-clicked once on level up and things broke horribly, but that at least gave me an excuse to make a new creature with a better design. Screenshot 2024-10-17 161413.png

I wish I could easily see my level (later I found if I scrolled to the end of the list, I could "fight myself" and therefore see my level, but that was a pain), so I could know if I was fighting above or below my rank. When I leveled up my speed ("aggro"?) too much often battles would end with both of our troops just walking off the edge, sometimes counting as a loss, sometimes a win (maybe whoever walked slowest / spawned last won? 😆)

Seems like you've got something potentially addictive here, I stopped at level 48, but kinda want to start over already and try a new build =).

Prince Charmony by 100th_Coin 2024-10-17T22:43:00Z ♥ 1

Really nice game! At least one level was especially hard because I managed to make a tricky double-jump the first time, so assumed it was doable, then after grabbing the orb, I tried 100 times and could never replicate it -\_-. The walkthrough video was great since I saw you solved it with a completely different method, that required much less dexterity (or framerate drop?) to complete ^\_^. Music and sound awesome as always. I liked the twist ending =)

The Fish that Figured it Out by Dean Goodson 2024-10-17T00:05:04Z ♥ 2

Neat game! I was very short on the middle resource by the end, would have been nice if something buffed that one quicker =). It was also a little _too_ idle for me, I wish there was a bit more to do, or just less time waiting. I loved the little fix, especially the horn fish made me laugh when he first harvested something =). Watching the fish crowd into the rocket was a fantastic way to finish! Nice job!

Bugged Off! by recursor 2024-10-16T23:03:23Z ♥ 2

Nice little game! Didn't take too long to get through it once I got the hang of things, but I enjoyed it! It could have perhaps used a little feedback when a bug was lost (seems like they could go a little under/off the various screen edges and sometimes come back?), just a "splat" sound or something =). I love the simple elegance of this.

Meatheads by bigwhiteshogun 2024-10-16T22:56:12Z ♥ 2

Really nice looking! I found this very difficult - pretty much always I'd get hit by one attack that wiped out my whole party which I thought was at full health, and I didn't have any meat left to spawn new ones :(. I restarted a few times, but couldn't seem to survive more than a minute, let alone do much damage ^_^. Controller controls worked really well, I like the color-coding of the unit types with the button colors!

Field Trip by InitialPosition 2024-10-15T03:50:21Z ♥ 1

Nice game! Web build worked great. For quite a while, I felt like I was just doing the same thing (same opening pattern that cleaned up most of the board without danger)... which was a bit boring until the board got bigger, and I had to try something different, which got me killed. Or, it should have, but for some reason I moved right next to a bird and he moved in the opposite direction (did the bird not realize this level was bigger than the last? 😆). I sometimes didn't notice it was about to become day or night, some feedback (background getting brighter, perhaps? or an audio cue?) on the turn right before that happened would be nice. Difficulty curve felt just about right, I was still having fun when I ran out of lives =).

Screenshot 2024-10-14 204627.png

My Keyboard is Full of Ants! by Jeremy Ryan 2024-10-15T03:30:27Z ♥ 3

I'm disappointed "gamejam" is not in the dictionary... Really great game! Audio just rocks. Coming up with words was fun and challenging, but I didn't feel like I got punished, generally had fun all throughout. My final score was 33650. I didn't actually notice the story while playing, but upon assembling my letters together... I love it!

keyboardants.png

Tiny Tiny Tribes by James Wilson 2024-10-15T03:10:51Z ♥ 1

Great game! Reminds me of SNRX, but less "I'm doing great and suddenly I die" 😆. I managed to hold on with 1 HP for a few rounds, ended my second game with a score of 468, and had a blast getting there with a bunch of Hunters. Took me a while to realize I didn't get a bonus from having 2 (or 4!) of the same guy, having just a little bit of telegraphing what was going to happen when I bought something would have been nice (e.g. when mousing over a guy, blink the second Hunter level letting me know it'd go up. Great work and really impressive amount of content and variety for a jam game!

Petri Plate Potpourri by Wendel Scardua 2024-10-15T02:47:15Z ♥ 1

Nice! Gamepad controls didn't work in the web emulator for some reason, but they worked fine in my NES emulator of course =). I managed to clear 9 plates before running out of time. A couple times I apparently kept zooming right pas the impostors without quite making them visible and that ate up lots of time. Audio was nice, didn't get annoying =).

CYBERGERM 9001 by apoly 2024-10-15T02:37:55Z ♥ 1

Neat game! It felt really satisfying when I got about (numerically) 50% of the way through and things started picking up pace - maybe getting to that point a little quicker would have been more satisfying. Honestly the game ended right when I was having the most fun (which, at least, means that I was left wanting to rate _Fun_ highly 😆). Web build worked great (as long as I didn't use the arrow keys, which seem to escape and scroll the itch.io page).

The Germinator by Slippers 2024-10-15T02:21:15Z ♥ 1

On the (3rd?) level with then green poison, I couldn't figure out where to go after getting the powerup and turning off the green light, and ended up jumping outside of the level and falling for eternity... 😢 Found the exit after a couple tries, though =).

On the next level (also green, with a big red and blue glowing thing), the movement sensitivity felt way too high. I spent quite a long time and only once managed to get up to the first platform without falling off of the little wires, and then was never able to make it past that :(. Platformers aren't really my strong point, but maybe a "walk" button or something would have made that doable. A cross-hair or something so I know where the center of the screen is might have also helped, as it was really hard to line up the little bars to walk on such that I didn't fall off them.

The bacon texture is great. I like the atmosphere. Web build ran pretty well!

Tic Tac Trillion by Levi 2024-10-15T02:00:50Z ♥ 1

Nice seeing a multiplayer game! I played this against a friend, and it was interesting. It seemed like there were some interesting concepts going on, but we have a very difficult time figuring out what exactly was going to happen when we filled a box - sometimes we'd place one next to an existing L and it'd form a new L, turning some of the old into a regular piece, and we'd get an extra turn, sometimes it wouldn't. In the end, we decided that it seemed like it would form a new combo if the new combo was farther up and to the left than the old one, which seemed weird, but mostly seemed to work. We also had strange things like when one player made a 6 in a row, somewhere _else_ on the board the _other_ player had a cross combo suddenly form (out of was was previously a 2x2 square and L, I think), which we had no explanation for...

If it were more clear what was going on, I think we would have really enjoyed this, although we had fun anyway =). Nice job!

Beachfront by DecadeDecaf 2024-10-10T00:28:39Z ♥ 2

You _say_ it's asexual, but that's not what this looks like...

Screenshot 2024-10-09 172615.png

Was amusing when the reproduction rate kinda skyrocketed... guys, can you stop getting pregnant for a bit, please?

I loved this. Music and their voices while being dragged were fantastic. Was a lot of fun to take care of them. Once I bought the last upgrade, I wished I'd had more to do / some reason to stick around for a bit more.

Gull and Ray by Mathstr0fficial 2024-10-10T00:06:49Z ♥ 0

Gamepad controls don't seem to work for me (trying the web build).

The Fair Folk of Ridianfa by unpronounceable 2024-10-09T23:59:23Z ♥ 1

Interesting game! I enjoyed the text mode interface, would rate 4/5 for graphics if you didn't opt out =). I died apparently right near the end, didn't realize that my animals were apparently too low that day, and I'd just figured out which fae were on my farm so I was excited to please them and apparently forgot the animals :(. Was a little frustrating of an ending after spending so long on the farm, would have been nice if getting to 0 in a stat instead turned into random wounds or something so it was more clear that it led to a game over (or, mentioning that in the Help, which only mentioned Wounds causing a game over). Nice writing, and an impressive amount of content, well done!

Tiny Checkers by thyoi 2024-10-08T04:02:01Z ♥ 2

Wow, I _love_ this game. The core mechanics work great, there's a bunch of interesting things to buy, and it kept me interested and engaged to the end. _Lots_ of potential to expand this, but it's such a deep and interesting game already! My only complaint is that occasionally I would end up ending my turn when there was more jumping that could be done (early on, because I clicked on my two possible targets to see what was special about them, not knowing that would cancel my jump - maybe clicking on an enemy piece should never end your move?).

Mini Beasts by cassowary 2024-10-08T02:27:19Z ♥ 1

My only complaint is that I make no progress when I get distracted by how good the music is. 😅

Being able to click anywhere and not have to walk through the, say, knight moves, each step at a time is really a great help. Brilliant puzzle design as usual! I made it through to the end, only had to reset/undo once (on the first stag beetle level), it was nice being able to (usually) get myself out of trouble.

Carrot Patch by Historymaker118 2024-10-08T00:22:45Z ♥ 2

My score: 143.

When the second tractor came out, it scared the heck out of me! When the third was out, I knew I was soon not long for this world. How could a farmer be so cruel as to harvest the carrots that I'm about to eat?!

I usually love PICO-8 games, and this is no exception. Nice and simple and elegant, looks nice, and pretty fun! My only complaint was moving got a bit painful after a while (too much repeated button pressing), so having a key repeat / auto-move when you held down an arrow would have been nice.

Don't Scratch That Itch by Local Minimum 2024-10-08T00:13:19Z ♥ 1

I managed to survive 76 seconds after 2 tries. The title screen is dang amazing, nice use of the tiny creatures there =). I liked the (random?) zooming in and out, really made it uncomfortable and hard to plan for what I was going to do next, which made the gameplay pretty engaging. Nice job!

Fairy Haven: The Search for Home by David York 2024-10-07T23:50:06Z ♥ 2

My first game I explored everything, ran out of feyberries quickly, and my colony quickly failed, score of 300. Tried again, mostly stopped reading events at this point (as it seemed like I was just getting repeats) and founded a colony quickly, but the deers apparently killed me. And I ran out of food. Tried one more time, and again settled quickly, but found a better spot, I guess =). Screenshot 2024-10-07 164442.png

This game looks great. It felt a little weird that returning to existing locations would give a new random event which sometimes felt contrary to the first one, maybe it would have been better if each location gave only 1 event (and, after that, just gave the option to colonize). I like the map, moving around it is fun and it was fun to explore. Nice job!

LD55 — Summoning (16)

resown by Lushboy Studios 2024-04-27T23:31:30Z ♥ 1

I love this! Atmosphere and mood were fantastic, sound and music were great. Controls were a bit awkward - at some point very early I realized I could just keep the triggers (grab) depressed and everything was just simpler, I could play the whole game with just sticks and bumpers, and then it was pretty good (except for the pain in my fingers when I was done playing!). A slightly simpler control scheme were grabbing was the default/automatic would have really helped, I think. But, I really enjoyed the game, probably my favorite one I've played so far! All the puzzles felt really good, and weren't too difficult (I only died a couple times, from accidental telefragging).

My only complaint is that my only reward for getting up here (up and to the left of the initial spawn):resown1.png

Was this wonderful (if unsurprising) message when I ran off to the left =): ``` Error

src/game/entities/player.lua:88: attempt to index field 'collider' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler' src/game/entities/player.lua:88: in function 'onCollide' src/game/systems/movementSystem.lua:152: in function 'hasCollided' src/game/systems/movementSystem.lua:112: in function 'moveExactX' src/game/systems/movementSystem.lua:34: in function 'moveX' src/game/systems/movementSystem.lua:23: in function 'callback' src/lib/concord/world.lua:315: in function 'emit' src/game/scenes/levelset.lua:59: in function 'update' main.lua:29: in function 'update' main.lua:168: in function [C]: in function 'xpcall' ```

Doppel Effect by Wendel Scardua 2024-04-27T23:12:02Z ♥ 1

Neat, and I love that it's a NES ROM! On that note, I couldn't get it to work in the web player (didn't recognize controller inputs), but it played just fine after downloading and loading it up in an emulator =). I liked the title music, wish there was some music and sounds during gameplay. Puzzles were smart, and other than undo not working on the last level, it all worked pretty great! doppel-effect-1.01_001.png

Summoner's Duel by Josh Bothun 2024-04-26T04:03:54Z ♥ 0

Neat and ambitious game! I played multiplayer with a friend, though the battle ended up very one-sided as he drew a whole bunch of creatures and I drew a bunch of ~~land~~ mana crystals -_-. I love the look and feel of this!

Drawnion (multiplayer) by Paul-Maxime 2024-04-26T04:02:11Z ♥ 1

I played this with a friend... and 2 others joined moments later? That seems like too much of a coincidence, are there bots? :D It was pretty neat, I liked making my own avatar. We had a hard time feeling like we were making any progress, it would have been nice to have a "score" of some kind (just total mana value for each player? My friend, who had more, insisted that was the score...). Mad props for making a multiplayer game in a jam!

Dark Roast Cafè by outstar 2024-04-25T00:08:56Z ♥ 1

Wonderful, I love the feel of this! Probably a bug, it seemed like the 3 demons it advertised I could summon always arrived with different stats than shown (false advertising from hell?). The resolution was also tiny, and seemed off (I played on Web, on the itch.io page, and it took up only about half of the viewport allocated for it - likely because I'm at 150% high DPI display scale - I suspect you can simulate this in the browser by just using your browser's zoom feature to "zoom" to 150% and you'll see the same effect). Switching down my monitor's resolution and then the game played great though. I wasn't quite sure what putting myself on a station did, when I put myself on the Barista station, I thought I was helping, but actually the demon worked way slower. Once I got out of his way, the game went much more swimmingly ^_^. On the last day I went from about 400 money to around 10,000, and also gained about 120 levels, so there seems to be some uncontrolled exponential growth (but that was fun)! Really nice job on this game.

Sick of Summoning by cheesepencil 2024-04-24T23:47:36Z ♥ 1

My high score: 92.

Really nice! It's surprisingly challenging despite how simple it seems! I had difficultly trying to balance keeping track of incoming fireballs and also aiming and also running towards the guys almost to the top row =). Simple and elegant, I can't really think of anything to suggest being done differently, maybe just some variety in enemies after a certain point (ones that take multiple hits but move slower, perhaps?).

12 Vengeful Ghosts by DecadeDecaf 2024-04-24T03:25:05Z ♥ 1

84 deaths later, I have learned I'm not very good at bullet-hells. I managed to get through it though, as I was really enjoying the writing! I had difficulty with the dodge mechanic, very often I found myself pressing dodge and a direction and ending up where I was standing, with a face full of bullets, instead of dodging the direction I wanted to be going. I suspect my pressing of the dodge button was coming through before my pressing of a direction, and it seems like it could be made slightly more forgiving (if a directional button is pressed while in the few milliseconds of being invisible and dodging, just dodge in that direction), and it would have felt a lot less frustrating. It also took me quite a while to learn what "focus" did (just slows you down?), maybe some explanation there would be useful =). I really enjoyed the ghosts, each of their personalities and different behaviors.

Rex by MateusBoga 2024-04-24T03:00:31Z ♥ 1

Really enjoyed this! The art is great, characters fantastic, whole look and feel really nice. I love a bit of simulation, and this really scratched that itch. I wish there was a goal or something as it quickly became pretty easy (I did play until week 20 something and had about 5 outgoing wars going on at any time...). Impressive amount of game here, for a jam including lots of writing and events (I never saw the aforementioned plague though...).

Demon Well by 100th_Coin 2024-04-24T02:20:28Z ♥ 1

Success, in 5:37. My only gripe is occasionally when someone was talking and the text was being revealed too slowly I instinctively pressed _space_ and instead of the text appearing quickly it skipped to the next line without me having a chance to read the rest of it :(. Really nicely done, and I _love_ the audio, especially the boss fight music.

Worst Day in Hell by Local Minimum 2024-04-24T02:09:19Z ♥ 1

Great game! I love a dungeon crawler =). The dungeon design was great, I love the unlocking shortcuts, the candles here and there were nice for getting bearings. Once I had about 3-4 shortcuts open I started getting a little disoriented though. The fireballs seemed really finicky, at a couple places I couldn't quite figure out if there was any way to get through without getting hit a bunch, so I just used one life clearing the fireballs and then on the next life ran there before the hallway could fill with them, which didn't feel like what I was supposed to be doing (though maybe I'm wrong ^_^). Very nice atmosphere too. I'm slightly relieved I didn't have to play a fishing minigame at the end.

Lil Lads Hit the Notes (Or fall into lava and they don't want that) by Josion 2024-04-23T03:54:10Z ♥ 0

Neat game, I love playing PICO-8 games, even if I've never made one ^_^. The mouse felt unresponsive, since the cursor was hidden it meant that each time I wanted to move over a column, I had to move a different distance than the last time (depending on where the hidden cursor was inside a column, I guess) - it would have felt much more responsive if the cursor was still visible (and just showed the hover highlight like it did now). Other than that, it was pretty fun =). Poor cats, always ending up in the lava...

Grand Court Summons by Frib 2024-04-23T03:44:54Z ♥ 1

Wow, this is utterly amazing, there's so much game here! The level design is huge, and sprawling, and there's even jumps to play with! Really great nostalgia, but also just a lot of fun! I seemed to avoid any real bugs while playing. I did, however, twice have someone declared "enemy of the state", as they were _literally walking up the steps to the courthouse_... poor guys. Only complain, is I would have liked a slower car, it seemed much more controllable at around half speed, but that's GT.. err... GCS for ya!

Nice job!

Dreambound Metal Fan by apoly 2024-04-23T03:14:55Z ♥ 1

Really cool! I love the hellhound. It was really satisfying watching my hell cats and dogs ravage the countryside. My first game didn't go to well, but my second I managed to win, although I'm not quite sure what I did differently ^_^. First one I was swarmed by the ladies in white and just couldn't get anyone close enough to hurt them. Took me a _long_ while to realize I could scroll the map! I thought I had just about won, until that moment... I would have liked just a little something else to do, like maybe a building I could build that would increase my income or something, just for variety =). Impressively full game for a jam, though, nicely done!

Dungeon Summoner by magnusfurcifer 2024-04-23T02:52:39Z ♥ 1

Ooh, a dungeon crawler, it's like I'm in the wrong jam all of a sudden!

Felt really good, automap was cool, but could have used a bigger / less linear map to really take advantage of it =). It seemed I was invincible? My health got to 0 in the first battle before I'd quite figured out what was going on... I would have liked maybe just some reason not to just spam all my cards - if the matching element healed the enemy, then maybe I'd at least have been encouraged to turn and shoot the matching cards into space, if not find someone better to shoot with them.

Nice and short and sweet, and I made it to the end, and summoned quite a terrifying demon.

Stars Align by cassowary 2024-04-23T02:45:58Z ♥ 1

Really nicely done, excellent puzzle design as always! I managed to make it through to the end =). For some reason the controls felt a little unresponsive, I realize it's because pressing for just a moment needs to turn, before moving, but quite a few times I found myself moving when I wanted to turn, or just turning when I thought I should move. Not sure if much can be done there - increasing the delay a bit between turning and moving would help, but maybe not great. I wonder if pressing and holding could just _never_ turn and then move? Tap once to turn, then hold to move? That'd probably be annoying too ^_^. Anyway, besides that, this was great!

Make New Friends by Benjamin Halko 2024-04-19T18:07:54Z ♥ 1

Great little game! Gamepad support works nice, though I apparently scored better with keyboard =). The unique names are a nice touch, and the leaderboard is great.

LD54 — Limited Space (18)

Prison escape by Game addict 2023-10-19T01:13:20Z ♥ 0

I tried playing, but seem unable to do anything. Get stuck at screen with 3 options, and I can't click on them, and keyboard doesn't seem to do anything. Eventually hunger counted down and I died :(.

Bit Golf by badcop 2023-10-13T18:12:27Z ♥ 1

Really cool, and nice to see another score-chasing optimization puzzle, if a bit more approachable than mine =).

TetraPolis by PassbyKamenRider 2023-10-13T03:05:08Z ♥ 1

My high score: 14k.

Really interesting idea! It feels like the start of something really unique, but didn't quite gel for me - I like the idea of trying to balance what buildings are in my play field, but at some point I ended up just playing Tetris and ignoring the rest. I'm actually not quite sure how I lost (play field was no where near full, was it just a timer somewhere?). If things were a little more strategic, this could be perhaps more interesting - maybe would be interesting to simply *not* clear lines like Tetris, just use those mechanics to fill up your city, and the money/food play in to how you clear space / just deal with events. Very nice entry though, I had fun playing it.

DeskStop-30 by Turner Austin 2023-10-13T02:51:20Z ♥ 1

Pretty neat! I sometimes had cursor problems - unable to click near edges of the screen, the cursor would escape the pico-8 section and warp over off the edge. Was mostly able to work around it by dragging a window around so that the close button/etc was closer the center. I got stuck on the "delete 5 cheat codes and keep the background white" task, I'm pretty certain I deleted 5 the first time, but _maybe_ the background had flickered momentarily to some other color right as I was clicking on it. I deleted a few more to be safe, background was definitely white, but he just gave me more viruses :(. I really enjoyed the feel of this mini OS falling apart!

Function f by Notinatal 2023-10-13T01:00:01Z ♥ 1

Really neat game! I like that it's math-themed without really requiring math to solve, really just interesting spatial patterns and puzzles. Slider was a little hard to use (too small/sensitive), I wish some keyboard key would have been available to toggle the sliders up/down instead. Music was great, it started getting stuck in my head (in a good way) at the end ^_^.

Micromachines by HolyBlackCat 2023-10-13T00:33:37Z ♥ 1

Wow, surprisingly deep for such simple mechanics! I was able to get through all of the levels, and I loved the last level, great way to end. An "undo" (reset 1 step back to before your last mouse click?) would be nice, I often found myself just barely messing up, or pushing something and then realizing what I should have done instead.

Power signature by vidarn 2023-10-12T23:55:11Z ♥ 1

That was really cool, I played through to the end and enjoyed it. I really like balancing my loadout of items and robots, though I felt kinda sad leaving my original 'bots behind -_-. My only complaint is that the mouseover effect for where I'm going to move sometimes confused me (seems like it puts a black arrow in the final spot I could move into when I'm reaching too far, it's not until I move the mouse back near there that it turns into the light circle and I realize I can move one farther than the arrows seemed to indicate). Music was nice, didn't feel the need to mute it even once!

MIROH by Wendel Scardua 2023-10-10T23:44:56Z ♥ 1

HTML emulator doesn't seem to accept controller input :(. Tried it in Nestopia and got "Unsupported or malformed mapper" when loading :(. Similar error in Nester. Nesticle95 didn't run (why do I have so many old NES emulators installed?). Finally seemed to work in FCEUX =).

This was really brilliant! I loved having to balance building up for a big combo but blocking off my own space to move around, that felt really good. At first I thought that the falling blocks would hurt me, and this was exacerbated by the flickering of the block/character when overlapped, but I quickly realized that was likely just NES sprite flickering, not actual feedback. My best score: 297 (second attempt). (edit: oh, sweet, that's top of the leaderboard!)

miroh.png

Far Away: A New Home by Skosnowich 2023-10-10T23:23:15Z ♥ 1

Very nice strategy game with a lot of depth for a jam! Ran into one bug if I was on the castle, then clicked to move somewhere, they clicked "capture", it'd move me off the castle and "capture" there (everything worked, just a visual glitch). I really liked that betraying a village/camp that you recruited from had consequences. I would have liked slightly more control in battle (sometimes it didn't seem to use the troops I would have picked), or some explanation of why it was picking those troops.

InvenStory by pro4 2023-10-10T23:03:38Z ♥ 1

Beautiful game! Only complaint I've got is I'd liked to have had a stronger more visual snapping of where a piece was going to go when I let go, it often wasn't clear unless I was really watching the background. I loved all of the detailed art, and having different artwork for when they fail!

Fun Ant Game by ElmoEinstein 2023-10-10T03:16:56Z ♥ 1

That was a fun ant game! Most everything worked pretty well, except the Mysterious Dig that seems to have the cost and label mismatched (that's a bug you can reasonably fix post-compo within the rules, assuming it's just a typo on the label). I enjoyed figuring out where to put things, and although I made some mistakes, I think being unable to remove the tunnels I placed made my building more interesting =). Music was nice, but got a little too repetitive. I managed to bury Obama under an ant hill.

BoxBox by ilijabc 2023-10-10T02:27:22Z ♥ 1

I got to 168! That was pretty cool, and very intense. I liked the color plus random string labels, it was just enough that I could organize things (by color, in my case) and recognize things (by string once in the right box) which was fun. Until I had one thingy in a wrong box somewhere =). I really like being able to spend as long as I want organizing between rounds, although it was never enough! A little sound would have been nice.

Hazel & Hector by cassowary 2023-10-10T00:21:53Z ♥ 1

The difficulty ramp was a little slow for me, it wasn't until level 6 that I had to stop to think at all, but the last 5 levels were all really satisfying! My only complaint is that I sometimes started my drag (presumably) before the animation finished and then it didn't register - it would be nice if a drag during the last step of the animation would register, or if the mouse was already down when it entered the state of allowing a drag that it registered it, or something along those lines. The bunnies are adorable!

If I Fits, I Sits! by cheesepencil 2023-10-09T23:57:15Z ♥ 1

Nice! My high score is 1095, after a few plays =). I really like the take on the theme, and the cat theming =). I was a little unclear at first as to how much of the head/tail/misc parts counted, and had a few times I failed and thought I should succeed, and vice versa, but then mostly got the hang of it (and stopped trying to go for a perfect fit ^_^). Some more cat-like sounds would have been nice.

Stingy Seating by stevenjmiller 2023-10-09T23:46:22Z ♥ 1

Pretty neat game! My interest started waning around level 11. Before that it was clear which tools I needed to use (picking up, then pushing), and on that level it wasn't clear which to use, and suddenly it's brain over load =). I'll probably have to go back and try to finish it up later though. I like that the mechanics are simple, and just trying things randomly doesn't seem to work, but a little thinking backwards from the goal usually quickly pays off, seems rare and fine to have all of those things together. I would have liked a little music or ambient sounds or something to set the mood a bit better, but other than that, this was pretty great!

roadtrip by caryoscelus 2023-10-09T23:01:14Z ♥ 0

Screenshot 2023-10-09 155820.png I win, right?

I had a hang on my very first fun when I stopped at a gash station, then clicked "back". My second run went fine, but I avoided pressing those buttons down there except "skip". I laughed when I realized I couldn't take a person without their luggage, but I _could_ take just their luggage... Also, "people won't ride in the trunk", what's with that? :D

I liked the music, although sounded a bit too oversampled to my tastes. Nice art on the characters. Not much going on gameplay wise though, I would have liked just a little motivation (score for how many people were delivered to safety or something?).

CERT by tjm 2023-10-04T23:44:47Z ♥ 2

I guess I was reading it wrong, but I was amused that I read the first answer as "NOPE", and then even more amused to find it in the dictionary =). The second puzzle confused me in that the boxes didn't fit perfectly like I was led to expect from the first one (left one letter uncovered, but not used in the word), but it didn't mess me up much.

A number of the dictionary entries made me laugh out loud. A few I couldn't figure out or didn't get the reference.

Page 25 gave me a lot of trouble, since there were so many valid placements that didn't spell words. Page 37 gave me even more trouble, I ended up writing a program to help, and the real answer (which I had stumbled upon earlier, but dismissed as not a real word) apparently was not even in my dictionary -_-.

I finally completed this, both earning my certification (one day, you may also earn your certification in my game, perhaps ;), and winning the game =).

Really cool, and quite long, I think I spent about an hour and a half on this! I liked the imaginative setting, and nice sketches for some of them. My only complaint is the 2 mentioned puzzles which had lots of valid slottings of the pieces that just didn't happen to make words. A couple more numbers along the sides would have made them slightly more duduce-able, I think.

Waltz Royale by James Laird 2023-10-04T21:51:30Z ♥ 1

My first score: `-5`. I feel like I'm better at Waltz in real life, although, to be fair, I've never had to deal with jets of fire. At some point I got confused as to which blob I was, I guess that's roughly equivalent to forgetting which foot is which...

Typo in the first help text: says moves start on beat 1 or 6, should be 1 or 4, I think?

I like the feeling of limited space, I was definitely always bumping into things or working hard not to =).

My second attempt I got a score of 35. I had to concentrate _really_ hard to keep track of which way was "forward", and generally just tried to keep forward being toward the top of the screen, as that made it much easier. Despite that, I seem to have gotten turned around a couple times, it seemed like I did something marked with a left arrow, and then one marked with a right arrow, and I ended up 180 degrees rotated. I don't remember which ones, so maybe was just confused, but I really thought I should have ended up facing a different way.

On that note, I think it maybe would have been much easier to control if the camera rotated so you were always facing forward, so the arrow icons lined up with the board. Or, for a twist, maybe the camera from the partner's perspective and getting spun around could be awfully disorienting, but fun =).

LD53 — Delivery (25)

Space Haulers Inc. by apoly 2023-05-15T22:02:45Z ♥ 1

Screenshot 2023-05-15 145654.png

Woo! That was really fun! Really felt like a lot of gameplay and depth, and everything felt pretty balanced. I figured out everything pretty quickly, only thing I kept getting a bit confused by was the cost to build rockets, since they only showed up in the tooltips, I had to keep looking. I would have liked those (and the factory in/outs) to be more accessible, maybe just replacing the cost to build the factory after it's done (though, then I'd complain it was hard to see which factories I hadn't built ^\_^)). Only other thing I wanted was a way to see where a specific ship was (so I knew if it was just finishing up a delivery, and I can repurpose it, or if it was just starting, etc), maybe just highlighting when mouse overing the ship list. This caused me to, perhaps, make more ships than I needed, but maybe that made for a more chill experience in the end =).

Music wasn't much special, but didn't get annoying, which is pretty good, considering how long I spent tinkering in here =).

I like that there is no failure condition, and I could just keep working on building the colonies.

De-Livery: A Game About Organ Removal Surgery by Real_Human_1000 2023-05-12T00:12:27Z ♥ 1

I de-livered 6 livers. 5/5 for theme. Game length was just right, not a lot going on, so I'm glad it ended when it did =). I found it too easy, with the digital controls of the keyboard, to keep my grabbers perfectly in sync, it would have been nice if something affected that, like their movement randomly sped up or down a bit so that I had to pay a little attention to both hands or something. Nice audio and graphics.

Ultimate Pigeon Post by Yorsh 2023-05-12T00:05:59Z ♥ 1

Wow, really great game! Amazing graphics and audio too! Really cute cat, I'm glad that most of the levels were completable with minimal feline fatalities, although I had a bit of difficulty on a couple there =^.^=.

A Town in Labor by EvoGenGames 2023-05-10T23:18:14Z ♥ 1

Really cool making this in a spreadsheet. Not having access to Excel I tried loading this in Google Docs, and it _seems_ to be mostly working, but I cannot complete the tutorial. I'm not sure if I'm missing something, or if it's just imported poorly. From what I can figure out, the _only_ cell that can deliver to all requisite homes is F6, and there's no value of birds at F6 that actually meets the requirements... am I missing something, or is it bugged?

Screenshot 2023-05-10 161504.png

Link (just for @evogengames to use for debugging) to it on Google Docs [here](https://docs.google.com/spreadsheets/d/11SNJUySyrVW8OyR0JI20cJvpmvmqOV-itGfNkc3eL7o/edit?usp=sharing).

(Edit: all other puzzles seemed completable, except I gave up on the last one, so maybe the Tutorial is just not completable?)

Volcaninja by Firespike33 2023-05-10T22:57:55Z ♥ 1

Cool game! The platforming felt pretty smooth, and lots of variety in the (admittedly very few) levels that I was able to see. Unfortunately a bit too difficult to me, and I got really sick of doing the exact same beginning of a level over and over again only to die at the same spot, but that's pretty par for the course for this kind of game -_-. It was great that there was controller input, it worked pretty well, but I kept finding myself wishing I could press A to jump (muscle memory, I guess) instead of needing to use a bumper. Music and sounds were nice, all fit very nicely together!

Rogue, fluff & nuts by Meta-link 2023-05-10T22:44:45Z ♥ 1

Neat game! My hand got sore hitting the same buttons over and over again, I would have liked to have a way to move quicker, just holding down a direction to keep moving would have been nice. I really liked the shortcut at the end, that helped finish up much quicker =). I managed to bake a cake!

Volksdam by Wuppos 2023-05-10T22:36:35Z ♥ 1

Cool game! There's some really nice graphics that I don't get to see because I'm staring so hard at the arrows =). I usually don't like rhythm-game kind of gameplay, but this felt wonderfully forgiving which made it a ton of fun. No spiral of death, just pick yourself back up and keep on biking =). Screenshot 2023-05-10 153344.png

Temporal Messenger by Papaya 2023-05-10T00:55:32Z ♥ 1

I enjoyed that, nice writing =). I can't tell if my decisions actually had any effect or not though, it felt a bit just like watching a story than playing a game, but I enjoyed it anyway.

Airdrop by Quinn_Patrick 2023-05-09T00:54:33Z ♥ 1

I started playing with gamepad, and it worked great, except that the d-pad didn't seem to change the speed. Other controls worked as advertised though. And, unfortunately, after playing though a bunch of levels with controller, it seems the keyboard didn't work (worked fine after a refresh, but space and arrows were just navigating the page, even after clicking back on the canvas).

What I played (up until the moon) was pretty fantastic though, lots of interesting things to deliver to interesting people.

Packontra by CaptainDreamcast 2023-05-09T00:44:20Z ♥ 1

That was really fun! I think you really captured the _Contra_ feel well. Ran into one bug where I had a package, dropped it right before it was out of time, then it disappeared, and the next package spawned with a 0 second timer on it, so it disappeared as soon as I picked it up.

Screenshot 2023-05-08 174235.png

Otherworldly Delivery by Xwilarg 2023-05-06T23:31:20Z ♥ 1

That's really neat! I tried (at least?) 3 times to defeat the first door (only door?), but was unable to do so :(. I think all of the mechanics were pretty clear, with the exception that rage increased their damage (which I eventually figured out, in general, though never figured out the specifics) - it maybe woulda been nice if the cards said "does 10 * rage" damage or something in small text (if the math was anything that simple ^_^). I had fun though, wish I'd been able to beat at least one delivery! Really nice card names for actions in an argument =).

ROG LD53 - Relic Courier by Rocktavious 2023-05-06T22:18:11Z ♥ 0

Really solid entry! I love my dungeon crawlers =). Movement is nice and smooth, map works great. Combat was simple but surprisingly engaging, I wasn't sick of it by the end of it, and it always felt pretty fair. I managed to get all the way through to the end.

AstroFreight by Remus 2023-05-06T21:53:07Z ♥ 1

Pretty neat! I got about 700 points before I found myself and the Iron Maiden station and decided I should just stay there. I sometimes had control issues when bumping up against the nebulas, really hard to turn, although going backwards usually got me unstuck, if a bit tangled up =). The sound effects and music were really good, music didn't get annoying, which is high praise for a jam game =).

Castaway Crates by James Laird 2023-05-06T21:18:34Z ♥ 1

That was fun! I laughed out loud more than a couple times before eventually making it off the island. My favorite moment was when I learned how to juggle in order to distract the vicious wild animals with my amazing juggling skills.

Text was a little long, definitely suffered from what I assume must be ChatGPT's tendency to think everything needs an introduction summary, body, and conclusion ^_^. Were the problem statements also ChatGPT generated, or just the responses? Those seemed much better constructed (and less long).

Deliver letters... IN SPACE by Phoenix Fireflower 2023-05-04T00:28:30Z ♥ 1

My score: 348000. My best strategy seemed to be to just spam vowels between a couple promising looking consonants and see what happens =).

I thought the game was really fun and chill until I realized it said "press enter to start" at the bottom ^_^. That was pretty fun, and feels original! I would have liked just a little bit of a breather so it wasn't so intense for so long.

Space Cannon Delivery Service by Chuckiee 2023-05-04T00:16:29Z ♥ 1

That's pretty cool. I love the way the credits are integrated! I managed to get through to the end, had to rewind a few times, I'm really glad I could do that rather than having to start all the way over =).

Urgent Delivery by Tom Cumpsty 2023-05-04T00:08:50Z ♥ 0

Nice music and theme interpretation! I had difficulty ever getting enough boxes in a truck to get any points at all -_-.

Bundle Dumper: Florida Edition by cheesepencil 2023-05-04T00:02:41Z ♥ 2

Wow, that's exactly how I remember Florida from my last time there.

My score: 9 minutes, 2 seconds. But, it was 9 minutes and 2 seconds full of fun and blood. My favorite two moments where when I got shot down, but the baby survived, and was successfully delivered, and when I was just flying along and clipped a drone and it turned the baby into a strawberry smoothly while I just kept on flying.

Great entry!

The Pigeon Post Principle by cassowary 2023-05-03T01:13:33Z ♥ 3

Wow, fantastic game. Am I correct in reading your "Music: Ableton electric piano and alto sax" line, (and judging from the sound), in assuming that's a recording of an alto sax and not some synth that came out of Ableton? Either way, music sounds just fantastic. Animations and sprite work also really incredible. Every level was solid, and the difficulty curve was great, some of the last handful were really satisfying. And, boy, oh boy, was Undo a life saver =). Nice job! Also nice to see other custom JS engines and snappy load times ;).

Mini Industries by IcarusDev2 2023-05-03T00:50:12Z ♥ 1

I call this some green living. At least, for the one guy who lives across the bridge from the greenery...

screenshot.png

That was kind of fun. I love watching my town grow =)

Nightmaremaid by vydra 2023-05-03T00:45:40Z ♥ 1

This looks pretty cool from the screenshots! Not sure if it works this way, but, any chance you can upload it to https://tic80.com/ or something similar so that we can just play it via web? You'll get many more people to play your game with a web version available =).

Hat Game by marcmagus 2023-05-03T00:31:33Z ♥ 0

This looks cool! Any chance of a Table Top Simulator mod or something for those of us without color (or any) printers? =)

Packing Panic! by joaosilva22 2023-05-02T12:51:35Z ♥ 1

Ooh, another game about moving shapes around, but between boxes instead of circles?! =)

Pretty fun! I managed to get to level 5, score of 11600, felt good when I was in the zone. Despite that, on the end screen, it seemed to always say Score 10238, maybe a bug? Failure always seemed to spiral when I made one mistake, so I think I went from no misses to dead in half a second, maybe it would have been nice to have a little reprieve upon a miss (slow down just a tad, or until you correctly file away the one you missed or something). Also, I would have found it easier if O and P were swapped, but maybe that was an intentional choice for the QWOPness of it =).

Machine Meltdown by Stefan Funke 2023-05-02T12:43:20Z ♥ 2

Wow, that's just gorgeous! Plays really nice on the controller too. After many, many tries, I was able to defeat the boss. The ending felt good too. I would have liked a little clearer feedback, I didn't notice I was taking damage from touching the boss until quite a long way into my session. Maybe I flashed or something, but was often obscured by an arm at the time so didn't really know what was going on, I guess. Sound was nice too!

DreamLoom by lillatorp 2023-05-02T02:18:20Z ♥ 2

Neat and relaxing game! I really enjoyed seeing the results of my handiwork =). Pretty frustrating, and a bit stressful, when you mess up and have to go back to the pattern though, I maybe would have played through 1 or 2 more patterns if I hadn't failed on the last row of the pattern I was on (made it through a half dozen or so though ^_^).

LD52 — Harvest (25)

Boba by danman9914 2023-01-29T05:15:34Z ♥ 0

That's an amazing game, and perhaps the most I've ever laughed from a Ludum Dare entry. Well deserved first place!

Techno Plants by morpheyz 2023-01-21T19:53:20Z ♥ 2

Hmm, controls didn't work for me the first time I tried (after viewing the tutorial), had to refresh, and then controls seemed to work. When playing level 2, occasionally about 10 "Missed!" would stream up from my cursor (maybe I had pressed to move somewhere I shouldn't) instead of the regular 1, which quickly ended my run ^_^.

Sweet music, and really nice polish overall, was fun!

Wheat Run by simsax 2023-01-21T17:10:21Z ♥ 1

My high score: 164.

Oh my, I started getting motion sick about half way through that!. I really liked how it transitioned from "get all of the wheat" to "get as much wheat as possible without hitting anything" to "minimize incoming damage" =).

Desert Harvest by math_daemon 2023-01-21T17:04:13Z ♥ 1

_The spice must flow_. My score: 165!

Neat game. I would have liked a little more to do, but it was fun watching my harvesters run around. They often seemed to be pretty effective on their own, so maybe if I just flew faster compared to them it woulda helped.

For some reason, I kept expecting a sandworm to pop up...

Power Spud Harvest by Pojo79 2023-01-21T16:58:36Z ♥ 1

Neat little game. My high score: 29000. I rarely survived the faster beetles, and often killed one of them at the same time they killed me, not sure if that felt like a bug, or a glorious death ^\_^. I would have liked it if the bullets collision was a little smaller, seemed to often get stuck on a little bit of dirt (or, destroy the dirt with the bullets ^\_^).

Square Factory by rodel77 2023-01-21T16:50:46Z ♥ 1

Screenshot 2023-01-21 084809.png

Wow, really enjoyed this. Music is fantastic, really sets the mood, and I found myself tapping my foot along with it =). I would have liked a way to sell back a factory, I took your advice and bought some factories to prevent them from eating my resources only to realize I was short 1 hexegaon to actually build the square factory, so got kind of stuck, had to way overproduce =). Was fun anyway.

Reap, Water, Sow by Zirrrus 2023-01-21T16:26:48Z ♥ 0

That's a neat idea. I like that I really felt the consequences of my doing well or poorly on the previous round. My score: 35. I would have liked a little better visual feedback on where the drone was (just a shadow dot underneath), I kind of got lost sometimes. Nice job!

Wheat Master by nyxkn 2023-01-21T16:20:38Z ♥ 1

Which to buy, something compels me to continue...

ld52.png

That was fun! The music was really great. Added a perfect chill atmosphere for the game. I liked that the automation helped, but I still felt inclined to do some clicking and cleanup.

ld52-2.png

Apparently I had one more upgrade... I figured that path continued forever ^_^.

Salvage City by StormCat 2023-01-21T04:22:56Z ♥ 1

Really neat, the worm controls were a lot of fun. My final score: 65. Took me a while to figure out how to really get a good amount of air with the worm.

Your Harvest by OadT 2023-01-21T04:17:54Z ♥ 1

That's just brilliant! Really nice sourcing of text to harvest =).

Harvest Moon by Brinegamers Productions 2023-01-21T04:01:39Z ♥ 0

Either it's not "interactive", or I missed something. Neat story though, congrats on finishing it!

Space Harvest by MachWerx 2023-01-21T03:55:23Z ♥ 1

Really cool! Graphics and audio tie everything together nicely. But, I'm confused, why am I _helping_ the bunnies? Who dares stand in the way of the Space Cats?

It got a little tiresome clicking to harvest the carrots, would have liked one fewer iterations before getting automation (I probably should have used your cheat, but that felt like... cheating). I really enjoyed managing the sliders after that though =).

Space Harvester by AcsiD 2023-01-21T03:44:10Z ♥ 0

I like the visual style, it's pretty neat and distinctive. For some reason the controls seemed backwards (pressing A/left turns the ship right?!), which I could never get used to. My high score: 31000.

Cosmic Sweep by Jammin 2023-01-21T03:39:00Z ♥ 2

Love the look of the planets and of space! After collecting a bunch of trash I flew off into the great unknown, never to return.

You Versus The World by Echo GameWorks 2023-01-21T03:26:50Z ♥ 1

Pretty cool! It got a little repetitive so I stopped after 3 matches though. I don't think The Worlds managed to harvest a single thing, take that, world!

When I clicked on the discard or draw pile something weird happened, maybe it was using the (unrevealed?) card in that spot, wasn't sure, but it ate up my action points doing so ^_^. I liked trying to figure out where I could put some area effect to help what I was going for without hurting other things too much - maybe it would have been more fun if _all_ of the cards were area target, no single target cards.

Harester by spacecadet 2023-01-14T21:15:00Z ♥ 1

Love the bunny, so cute! Died pretty unexpectedly, which didn't feel great, would have liked a little more warning. 10 carrots also seems like a lot... splitting it into 2 levels and just a couple carrots in the first level to get the hang of it woulda been really nice =).

Organ Trail by maymay 2023-01-14T20:09:19Z ♥ 1

Really neat, and I feel like I learned some anatomy along the way! Some of the dialog made me laugh out loud, and I played through to the end. Occasionally I'd get hung up and thing an organ was ready to go when it wasn't (some little white blip hiding amongst a white highlight or something), and the penalty there felt a bit rough, and usually led to redoing the level, but otherwise felt pretty fun! Audio was also pretty great, and non-obtrusive.

Worm Harvester 3 by Bosco 2023-01-14T19:43:21Z ♥ 1

Pretty cool! Lots of different systems all working together. I would have liked an easier way to launch all of my worms, or seeing which ones were already out, I spent too much time clicking at random, especially at the beginning where it was unclear that the worms were buttons. I liked all of the different worm descriptions, and the fact that the worms looked different when fighting in wormhalla.

The Search for The Golden Crown Plant by DuzzOnDrums 2023-01-14T18:06:25Z ♥ 1

What a game! I managed to become the king of all plants. I really love the audio and art and visuals tying it all together, nice job, team! Took me forever to get a Gemelon, I guess because things kept getting cross-pollinated from whatever I had just harvested or something, I managed to miss that particular combo twice (but concluded from how the Hattermelon was made, that it _had_ to be that combo, so tried it a 3rd time and it worked ^_^). Maybe a little game-y feedback on what pollen the bee currently had would have saved some headache there.

Endless Harvest by sonicpixelation 2023-01-14T17:34:52Z ♥ 1

Neat game! Everything made sense to me, though I found myself mostly ignoring the effect cards, and just conservatively planting seeds when it was safe to do so... got to 100 money on turn 78 and called it a win ;). Maybe having a win condition would have been good, or a guaranteed lose condition (damage numbers go up by 1 every 25 turns or something, would also disincentivize just passing a bunch to get cards).

Harvestris by niterich 2023-01-14T17:05:25Z ♥ 1

The WebGL version, both at the default embedded view (set to 900x600 - easy fix to set this to , presumably, a 16:9 aspect? Manually tweaking it in the .html seems to work, if nothing else ^\_^) and full screen (2560x1600 monitor here, 16:10 aspect) are getting the sides of the screen cut off, making it hard to read the text. Screenshot 2023-01-14 084955.png

Really neat idea, took a couple clicks before I got the hang of it, managed to get a decent score on my third try =). The feedback and telegraphing which numbers would be affected on a click was really nice (and critical to usability ^\_^). I would have liked a little more clear feeling of what my current "block" was - the glowing overlay icons were too hard to read / too inconsistent. Often I'd found myself rotating and being unclear which direction it was rotating (guess the one direction I could rotate was the opposite of what my brain expected ^\_^), and lost track of which color was where. Maybe showing the "block" off to the side of the board, in big solid colors, would have helped, or maybe if the colored outline of the selected blocks weren't blinking, but just constantly solid.

Nice music, and the background art is nice too!

Screenshot 2023-01-14 090543.png

Hyper Harvest by orion-black 2023-01-14T15:27:22Z ♥ 1

That was fun! Ended kind of suddenly, I necessarily used up all of my wastes in a matter of seconds, would have been nice if there was some balancing factor there - a little slow-down, or board gets shifted by ~4 lines, just something to catch a breather =).

Screenshot 2023-01-14 072554.png

Flower Farmer by demogorgon 2023-01-10T05:03:54Z ♥ 0

Pretty neat! I couldn't figure out if there was much strategy in the breeding, I seemed to just combing my best flower with itself over and over and keep the best result, but that didn't seem particularly effective. I think I don't understand genetics =).

Sell all would have been _really_ nice, I had to stop playing, mouse button finger getting sore ^_^.

Squirrelativity by cassowary 2023-01-10T04:25:45Z ♥ 1

Really cute, I just adore the graphics, and animations for the trees are great (was that lots of sprites, or something procedural?). Audio also is just perfect. Puzzle was really neat and not something I'd player before. Progression was really great, I both felt like I was getting significantly better, and the levels were getting harder =).

Had the most trouble on level 12. It also seemed that it produced the most flowers when I finished it, are those related or am I seeing connections where none exist O.o?

The only thing that sometimes bugged me was that I would try to start dragging while a previous growth was going on, and it wouldn't always work. I seemed to usually draw a line, release the mouse, then try to draw another line (instead of doing a full drag with a bend all at once), and some percentage of time I was too quick and it didn't work -_-.

Last Harvest by resevoir 2023-01-09T14:06:14Z ♥ 1

Neat game, I wish there were more levels! Reminds me of Creeper World. Audio was nice. A little unclear how to choose what to build (a little rollover effect would have solved that completely, I bet), and when selecting the person, I was surprised to not see a person placed down, but once I figured that all out, it was good (although I had enough money to just build over and place a harvester next to the bluegrass and win without building a turret, so had to try it again to see what the turrets felt like ^_^).

LD51 — Every 10 seconds (31)

Plue by Verbante 2022-10-14T13:43:05Z ♥ 1

Neat game! I played it with a friend and had a lot of fun. Being able to choose our own upgrades really made it engaging.

TchouTchou: the game by sebbernery 2022-10-11T03:21:34Z ♥ 1

Pretty cool! I sometimes had difficulty telling what was going on at the cities - they'd be at "-3 food", I'd deliver 4 food, and it'd still say -3 food, not sure if that was a bug, or just something I didn't understand. I never got my score above 5... but had fun doing it ^_^.

Witch in a hurry by hotaloca 2022-10-11T02:46:50Z ♥ 0

Definitely took me quite a while to figure out what was going on. Didn't have enough time to read the intro text on each of the levels (but, I failed them quickly enough to finally get a chance to read it, though it didn't really help explain anything ^\_^). Eventually I figured out how things worked. It was really unclear what I was carrying and what I needed to do, or even how I lost, as usually I would just instantly lose as I was holding down WASD, and it took me quite a few losses to even have a chance to realize the controls changed mid-game - I actually just thought the game was buggy, the first time I lived for more than 10 seconds and then the controls seemed to stop working ^\_^. I would have liked some more feedback about what was going on and why. Once I got used to it, was kinda fun. I quite like the style, visuals and audio both nice. I did managed to beat all 3 levels, after many losses =).

Nuke Yourself to Alpha Centauri! by Josh Roby 2022-10-10T03:43:41Z ♥ 0

Pretty cool! I liked having a bunch of stuff to balance. My interface often got a bit hung up (kept getting the navigation sliders stuck thinking I was still dragging the mouse after I let go, sometimes had text getting selected when I did something resembling a double-click), but it wasn't game-breaking. Game over screen often disappeared before I realized the game was over, let alone had a chance to read why it ended. The tile plating bit of the game was weirdly satisfying =).

Gamma Protocol by pianoman373 2022-10-10T03:32:32Z ♥ 1

I managed to survive 15 waves. Really liked this, I almost always love PICO-8 games though =). Auto-aim worked great, graphics and sound also great. Only thing I'd like improved was I often didn't see what was off of the screen in the direction I wav moving and ran into some enemies or got stuck somewhere and died quite quickly ^_^.

Space 10 by R3L0ad1 2022-10-10T03:24:24Z ♥ 1

Neat little game. My highscore... 1 I mostly let the dangerous events do the work for me, and also really can't aim well at all =). The recoil on the firing made it rather challenging to control the ship. I like the simple aesthetics and immediately understandable gameplay.

Tenfold Rim Mining by PurpledArtFrog 2022-10-10T03:18:05Z ♥ 1

Cool game! Glad to see someone else also doing asteroid mining ;). I seemed to get an undefeatable base set up, and let it run until about 10 minutes on hard mode, and it wasn't hard, but I had fun getting there. I'd like it if there was a little more feedback on what is going on early-on, it took me a while to figure out (even after reading the tutorial text) how cracking asteroids and sending drones to mine them worked - if it showed a highlight or any kind of feedback upon click so I know that "this asteroid is now targeted to get shot at" (is that a thing, or was that part automatic?) and "this asteroid has a drone assigned to pick up the resources", that would have helped understand the basics much quicker.

Nicely done overall, and I like the complexity!

Slimerush by TermiGht 2022-10-07T22:42:39Z ♥ 1

Nice looking slimes! I tried playing the WebGL version over on itch.io, but ran into some trouble - it seems it hides the mouse cursor, but doesn't lock it to the screen, so I kept clicking off of the game (when in fullscreen, either clicking on a second monitor, or clicking the browsers "exit fullscreen" X button), which made it really hard to play. Cool idea though, and lots of different and interesting powerups =).

Supply Chain by oatsbarley 2022-10-07T22:34:03Z ♥ 1

Neat idea! Getting some Mini-Metro vibes =). Really like the aesthetic. Game is way too unforgiving though, I kept on doing things like dividing but then linking up the wrong output to my next node and seem unable to remove the (now harmful) connection, at least not before the super impatient consumers throw a fit ^\_^. I would have liked something a little more chill, if not satisfied in 10 seconds, the consumer goes away or score decreases or something instead, would probably have kept playing for quite a long time if I didn't keep getting a game over ^\_^. Still, was fun!

Life is Fleeting by Sarah Alexa 2022-10-07T22:16:57Z ♥ 1

Fun vibes! I managed to accomplish my life's goal. You definitely succeeded in taking something relaxing and making it more frantic =). Would have liked a little more feedback on actions. Quite liked the visual style.

The Fabulous */10 Song by OadT 2022-10-06T23:52:00Z ♥ 1

Nice game, I liked the introduction, though it seemed like there was one segment of text (last one before interactivity) I didn't get to see (I could hear the "typing" sound in the background, but couldn't read what they were saying. I think I figured out all of the mechanics though and made it to the end. I really like that, unlike many "every 10 second" games, I've got something to work on while the last 10 seconds is playing out in the background =). I was afraid this was going to be realtime and was delightfully surprised to find it a calm puzzler. I would have liked it if the band were a little bit better sounding... ^_^

De-Pres-ING by Bloham 2022-10-06T23:37:05Z ♥ 1

Neat little game! I got a score of 6825. I liked the difficulty ramp up, that felt paced pretty well. Nice, clean aesthetics, audio was good.

Fakemusicgenerator, I think, _does_ generate random tracks, however, like all pseudo-random generation, it starts with a seed, so there's some chance someone else has generated the same random track before (or, generated all possible tracks and uploaded them all to YouTube... ^_^). I'm sorry you were accused of cheating, it seems like you were within the rules and should be allowed to be rated on audio - can't hurt to call out that the music was generated by that site though in the description here, then anyone who hears it and thinks it sounds familiar can be reassured. I also thought it sounded familiar, but all music from that site often sounds pretty familiar, even if not identical ;).

IRON DAWN by danvil 2022-10-06T23:20:16Z ♥ 0

Looks like fun, but the interface appears to be getting cut off when running fullscreen (at 16:10, 2560x1600), and pressing alt-enter goes to windowed mode, but at the same resolution. If it doesn't handle non-16:9 resolutions, a quick fix to start windowed at 1920x1080 would be appreciated and probably work on more devices by default =).

Out Of Memory by adam-gould 2022-10-06T00:54:28Z ♥ 1

It wasn't until after a _lot_ of experimenting on level 6 that I _finally_ figured out the difference between the "Next Level" button and "Keep Going" button (which I assumed were the same until then, or that one skipped the level, but I didn't want to skip it, so I kept pressing "restart") - I really had no idea you could do multiple 10 second sets of orders, and it seems pretty key. Maybe add something to the description about that? I realized later that the tutorial alluded to it, but perhaps harmfully so, as it seemed to imply "I'll explain that to you later", so I guess it just was completely out of my mind since the tutorial never re-introduced the concept =).

And then, holy cow as level 8 hard. I probably spent 20-30 minutes on it, was almost convinced it was impossible for a while, I kept coming up with solutions that needed 1 more move or 1 more u-turn. Finally beat it though! Thank goodness the final level was not as hard (only took one try there).

Capture.PNG

Great game! Love the concept, nice ramp up of difficulty of puzzles. I wish giving orders was a little more convenient - either keyboard shortcuts, or just select robot, then click order after order and they go into the next slot. Nice sound and music too.

10s To Decide by Rob6566 2022-10-05T23:20:22Z ♥ 1

On my first game I followed Bluort's advice, studied hard, worked hard, earned 214 science, and 48 gold, surviving 36 actions.

On my second game, I decided his friends were not as friendly as he implied... that time I survived 79 actions, until those 500 hp guys kicked my but.

Congrats on your first game jam, this is quite a great game! Could use some balance, but I had fun, and I'm glad the difficulty ramped up so that it had a clear ending point for me =). I liked the feeling of upgrading my towers. I would have liked to be able to skip to the next tick without having to reset the fast forward button (which I usually don't quite get back to after a buy and place tower action before yet _another_ tick flies by ^_^).

It's a Sliding Puzzle by acdimalev 2022-10-05T16:59:18Z ♥ 1

Wow, that is the most annoying sliding block puzzle ever! I just can't deal with the switching pieces =). Cool that you made a GB game, though! I would have liked to know what the image looks like... oh, I see it's on the description here, that probably would have made it _much_ less frustrating - I was almost kind of figuring out what pieces connected to which others (still having no idea what the total image was of) when they would swap and I'd lose my place =).

Needy Pixel Kitties by Aaron Smith 2022-10-05T03:38:30Z ♥ 1

My high score: 22310 (level 13)

OMG I love the voiced tutorial, perfect match with the theme of the game! The cat noises were good, except when I used a power and it triggered a dozen at once, then it got a bit much ^_^.

At the beginning, I would have really liked a way to speed things along, I spent a while just staring at an empty board. Once the game got moving, it was pretty great, though!

Compulsive Jousting by Mavvy 2022-10-05T03:25:51Z ♥ 1

I really like being able to observe and think a bit before the timer starts counting down =). Really nice game, an impressive amount of levels, really cool level select screen with animations and tracking which stars you got, fantastic details =). Graphics and audio also very nice.

The Little Bot That Could by Xenoparticle 2022-10-05T03:19:45Z ♥ 1

Nice little game, I managed to win! I even found _two_ secret passageways... one had a cog in it, the other was clearly a bug, which I was unable to reproduce, where I went through a wall in a corner and was able to run around outside the playing field until I ran out of energy ^_^. When I first got a cog but failed to make it back to safety, I wasn't expecting to be able to keep it, it felt a bit like cheating, though later cogs were clearly only accessible if you died getting them, so it felt okay in the end. I like the robot, he's cute!

Negative-G by EX3D0 2022-10-05T03:09:33Z ♥ 1

Nice little game, wish it were less little =). Music and controls felt good. I would have liked it to be a little more difficult, I made it to the end with only one death, and it was because I was curious about my mortality vis a vis pits.

Duo Dungeon by DavidBradbury 2022-10-05T03:03:45Z ♥ 1

Embedded HTML version doesn't work on Chrome, due to LD's site settings, I guess, not your fault, but seems to work on Firefox. You could throw it up on an itch.io page and it should run perfectly fine for everyone =).

This is a great start to a game. Everything feels smooth and polished, music is good, fun little puzzles, just need more content =). Nice job completing what's there in the jam, though, I quite enjoyed it!

Planet survival by Last Angle 2022-10-05T02:58:00Z ♥ 1

Fun game! I managed to become the only planet in the universe. So sad?

Music was good. Controls felt a little weird, I think I'm used to space ships where pressing left turns left, instead of goes to the left side of the screen, but I got used to it. I really liked when I thought I was about done it zoomed out and I saw there was a much bigger galaxy out there =).

Unlucky Town by tanis 2022-10-04T17:04:50Z ♥ 1

My high score: 7:30. Eventually, an earthquake always comes along at a bad time =).

I enjoyed this. Took a little while to grasp all of the mechanics, but by my second game I was having fun =). Music was good, didn't get annoying, and audio cues were nice. The "add energy" card always seemed good, until I saved 2 of them and realized they were useless if you only have 2 other cards ^_^. Would have been nice if extra energy could be saved, or if they were "+1 energy and draw a card" or something. Still, were nice when then _did_ come up, as long as it wasn't 2 on the same turn ^_^. I liked how, once fully upgraded, a building will eventually crumble, creates a nice pacing.

Snowy-Drive by Zykino 2022-10-04T16:41:39Z ♥ 1

Neat game, simple concept, I like turning "I forgot to clear the back buffer" into a game mechanic ^_^. I got to 256 before I decided I was never going to find my way home (got bored). It would have been nice if the difficulty ramped up. I like the feeling of relief when the wiper finally wipes =).

Galactic traders by mar3k 2022-10-04T03:48:32Z ♥ 1

Pretty cool game! I definitely like this kind of thing... first game I survived 7 minutes. Second game I finally won after 32 minutes. It wasn't particularly difficult once I figured out how it all worked, just need to sit and wait and buy slaves on the black market to man my fighters, while occassionally jumping in with my mother ship and jumping back to repair.

I ran into 2 bugs - once (during the tutorial), I clicked the "opportunity" card, and it froze the game (so, I never clicked it again). Also, I chose the bonus that made my ships go half speed, and then when I tried to move a repair ship, it launched, but never landed, presumably it's now moving at a speed of 0? I just treated them as stationary repair stations after that one never returned...

I'd have liked a little more to do invest in colonies and such... it seemed like I could never get more than +1 population per cycle, which means 50 seconds between new fighter fleets, which means, well, a good 30 minutes until I've got enough to beat the enemy. Was there something else I missed there?

Good job, a lot of complexity here for a jam game!

Taking over the world by exaggegen 2022-10-04T02:52:52Z ♥ 2

My thoughts as I extract the RAR... "Aww, a Java game, I'm going to have to fight to get it to work with a portable JRE again..." "No, wait, it includes a portable JRE, finally, someone gets it right!"

Cool game! I like the complexity =). I had difficulty ever getting my soldiers to go where I wanted them to though, if I built my camp too close, the enemy just destroyed it, if I built it farther away, they seemed to just wander in the wrong direction... eventually I died from wandering through the enemy camp a bit too much, before destroying a single fortress -_-. I couldn't tell if the number over my head did anything, it seemed like I could (sometimes) pick up resources even when it was at a large number, though it was pretty inconsistent picking up resources (maybe could have used some preview showing what was selected to be picked up, or something, maybe I was just facing the wrong direction ^_^).

I liked seeing my dozens of guys running around and getting stuff for me, gave a nice sense of building up my kingdom =).

Lil' Digger 3: It's a Trilogy! by CF207 2022-10-04T02:29:24Z ♥ 0

That's pretty cool, nice job on getting an NES game done =). I had tons of trouble on the Ocean, the map generator _kept_ generating a new map where my only path was away from the exit, I'd go 5 seconds down it, not make any progress, come back to where I was, and let it re-generate, and I'd always be just a couple steps from the exit... Does it make the map starting from where the character is and intentionally make it a long way to the exit, or did I just keep getting unlucky? ^_^ I wish the movement was a little smoother, I kept getting stuck on corners.

Music was nice, I didn't realize you could get that kind of sound out of an NES!

Last Defense by Pixelydian 2022-10-03T23:46:47Z ♥ 1

Pretty great! I managed to beat all but the last level, gave up on that one ^_^. One time I encountered a bug where I both won and lost a level (timer counted down to 0 about 2 seconds before the shield charge fired), and it advanced me to the next one (felt fair ;).

Great art, sound, level design, all comes together nicely. Controls were difficult, but rewarding. One question... are we in space or on Earth? Why is there no gravity on my ship?! Must be some high-tech device... ;)

J-Menuing by nyxkn 2022-10-03T22:54:34Z ♥ 2

I get an error when trying to use the Web version: ``` RuntimeError: null function or function signature mismatch at wasm://wasm/0349a45e:wasm-function[7756]:0x204155 at wasm://wasm/0349a45e:wasm-function[2740]:0xadf58 at wasm://wasm/0349a45e:wasm-function[23097]:0x6bbde0 at wasm://wasm/0349a45e:wasm-function[7725]:0x20236c at wasm://wasm/0349a45e:wasm-function[7756]:0x204007 at wasm://wasm/0349a45e:wasm-function[2740]:0xadf58 at wasm://wasm/0349a45e:wasm-function[11816]:0x35fb1b at wasm://wasm/0349a45e:wasm-function[23095]:0x6bbd15 at wasm://wasm/0349a45e:wasm-function[1341]:0x57d0a at wasm://wasm/0349a45e:wasm-function[976]:0x3cae9 ``` Using Chrome 103. Seems to work in Firefox though ^_^. Game controller mostly worked, except was B to confirm and A to cancel, unlike stated in the description. I'm glad the "help" was tagged as "spoilers", I had fun figuring out how to play, and it was easy to do so.

My score on my first run: 145, stage 12, 159.6s Second run I did better: 405, stage 15, 150s

It's a little frustrating how one little mistake seems to sometimes quickly snowball into a complete party wipe, but it did keep the suspense up nicely =)

Lights Out by jaykayey 2022-10-03T22:38:37Z ♥ 1

I would have liked it if the sound changed a bit when I ran into a wall, so when I was in the dark, and stuck, and didn't realize it, I'd have a little feedback. I got stuck trying to go through some walkways (in the dark or the light) a little too often. Seeing the grue for the first time was great and scary! Nice sound and mood.

Tenjutsu by deepnight 2022-10-03T22:31:10Z ♥ 2

Great game, fantastic!

The itch.io version seems superior to the embedded version (has a splash screen, can go fullscreen, not sure if there are any other differences), perhaps you should point people there instead, until the LD embedding is a bit more mature =).

I managed to beat all but the second-to-last level, somehow that one got skipped when I died in the lower right corner right next to the door and was mashing Space or R or something, ended up in the next room ^_^. Boy were some of those last levels hard, though!

LD50 — Delay the inevitable (25)

Track Switching by sinus 2022-04-08T21:29:12Z ♥ 1

My high score was 80, at about 7.5 minutes, when I couldn't concentrate on it anymore =). I got to a score of 53 before realizing I could let a train enter into the wrong station for a penalty ^_^.

That was pretty neat. A little sound would be good. It started at just the right pace to get the hang of things. A little more increase to the speed at which trains came to speed the game to its end would have been nice though. Maybe some additional options in the track (there seemed to be only exactly 1 way to get from almost any source to almost any other sink, so usually had no real options, just had to have the right switches set) would be nice - so you could route a train around to avoid colliding or something.

After playing as much as I did, I have to ask... is losing actually inevitable? Or does it always generate trains that are guaranteed not to crash?

Really well done game, elegant in its simplicity!

Last Minute On Earth by Wheffle 2022-04-08T21:15:04Z ♥ 1

That was a lot of fun! Why is the time portal always in the last room I look? O.o

Before reading someone else's comments, I didn't realize the nationality was chosen at random, was slightly offended that it happened to blame mine (let's go with... Robots?) on the first page load -_-. But, after that it was slightly more amusing ^_^.

It was very intense right after jumping through a portal and bullets were flying at my face, I quite liked that, but I would have liked just a moment to find myself before getting shot at. The sound and rhythm of combat was kind of nice, let me time going around corns knowing they when they show and when they were next going to shoot.

Nice job for such a short time!

Doomsday Cult by ConradoClark 2022-04-08T21:07:34Z ♥ 1

Neat! I like the aesthetic. Drawing minigame was neat but difficult, though I eventually succeeded. Only survived 9 turns on my first game though ^_^.

Battle Cards by sirikan 2022-04-08T21:01:48Z ♥ 0

My tooltip seemed to get stuck on "Pikeman" (the first card I played?) when hovering any card in my hand, so I couldn't see the cost of what I was trying to place, which was a little confusing.

I enjoyed having an army of cards, seemed my defeat wasn't actually inevitable, maybe I was just getting lucky =). Got a little bored of doing the same thing over and over again when I had 8 troops out and he kept getting reduced to nothing...

I like having two rows of troops, that was interesting, though having to manually target felt a bit cumbersome, maybe they should all just pick a different target at random, and then manual targeting could be used on top of that, in case you want to take out someone in particular.

Deathline by ping78 2022-04-08T20:54:09Z ♥ 1

Love the visuals, everything was nice and smooth and polished. Was too difficult for me, in 4-5 tries, I could usually survive about 15 seconds, only once lived long enough to kill something, grab it's scrap, and delay the death line ^_^.

I.P.A.D by JGUR 2022-04-08T20:50:35Z ♥ 0

My score: 57855. That was fun! I would have liked slightly cleaner turret placement - often I felt like I should be able to place it, and I had to hunt around to find a spot between turrets to get it there.

I liked the game the most near the beginning, while I was waiting for a little more money to place a turret in the perfect spot, got a little crazy later on ^_^.

The Last Stand by Geojax 2022-04-08T20:42:32Z ♥ 1

That's really great! So simple, but elegant in execution. I also always love PICO-8 games =). Good music too! Maybe more of a bit of "interactive art" than a "game", but I enjoyed it nonetheless.

Debt Train (card construction game) by Christian Zommerfelds 2022-04-08T20:37:10Z ♥ 1

That was fun! I managed to draw 32 cards. Sometimes the card seem to get stuck invisibly to my cursor when I got down to my last card (had a station stuck there and it tried to place it anywhere I clicked, and then money stuck there later, but luckily was able to draw a debt card and place it on that or something).

I enjoyed the simplicity of it, and the fun of laying out my tracks to get as many buildings as possible, once I figured out how that all worked ^_^.

Extinction is inevitable by shasharala 2022-04-08T20:27:42Z ♥ 1

Great job! I love the creatures made from different parts, the visuals came together wonderfully! The simulation was also impressively complex, felt like I was watching a whole world evolve =).

I would have liked a little more control over my choices, sometimes I had three choices that all seemed worse than what I had, or they replaced something that I couldn't remember what it did, so I wasn't sure if I should choose it. Maybe some choice that is basically saving up DNA points for an extra big upgrade later or better cards in the next draw or something like that would be really fun and add a layer of strategy.

Caring Hero by Solah 2022-04-08T20:12:44Z ♥ 1

Gamepad controls seemed to not work - I could press Start to pause, but could not move with d-pad or either stick. Using a standard Xbox 360 controller on Chrome, no problems on other Unity WebGL games so far today.

Healing the boss also seemed flaky - when I was trying to get the controller to work, he seemed to auto-heal when he got low until I ran out of mana (maybe a button was just seen as stuck?), so then when I played with KB, I didn't bother healing, and immediately lost ^_^. After that, I tried, and sometimes Shift caused him to heal, and sometimes not -_-. After playing again, maybe there is just a long wind-up before it starts healing with nothing happening?

Impressive amount of content in the game, nice job on completing it. I like the music too!

Lumber Tracks by Black Flag 2022-04-08T19:59:16Z ♥ 1

That was fun =). I had a lot of trouble aiming the axe, sometimes I'd be aiming, I thought to the lower right side of the screen, I'd click after getting bumped, and the ax flies up to a little tree up and behind the train to the left, and then at that point I just can't get back over to get my axe back in time ^_^.

It was fun bouncing off the train to get momentum, that's not a mechanic I recall playing with before =). Nice graphics and sound.

Wildfire by Gildar76 2022-04-08T19:51:18Z ♥ 1

It seems that (at both fullscreen on my 16:10 monitor, and using the default embed resolution in the link provided), there's a bunch of fire off of the side of the screen that I can't get to. fire.png

I seem to have a lot of trouble putting out the fire - sometimes it worked, some trees I just could not extinguish. (Playing the fixed version) I would see no visual cue whenever watering the tree in the far lower left, could never put that fire out.

Generally this seemed pretty slow paced - I would have liked to spend less time holding space, and more time running around fighting fires =).

I like the visuals on the trees (those are trees, right? ^_^), and sound was nice and unobtrusive. Mini-map was a great addition. Nice job making a game!

Lethal Dice 50 by marcmagus 2022-04-08T19:42:53Z ♥ 2

I love seeing physical games. I checked out the TTS mod, thanks for providing that =). My score was, unfortunately, only 150. Unless I missed something, having played, I think, optimally up until that point (scored each turn, always scored the card with the most dice slots), drawing 3 cards to add to my existing 3 on the 4th round suddenly put me in very high chance of rolling over 50 range, and so I did ^_^.

The rules were a little confusing when first mentioning "upright cards in the score pile", having no idea what "upright" or "score pile" were. Actually took a couple readings to realize that "upright" meant "not upside down", for some reason I was thinking it meant 90 degrees rotated/tapped and didn't see any way they would get that way when reading the rest of the rules ^_^.

Échec ⛌ Chess by viashimo 2022-04-08T19:16:07Z ♥ 0

I survived 41 turns. He had no king, but still did not lose :(.

Neat idea, and well implemented! When pieces upgraded, it would have been nice to get a little more feedback on that, I think attacked someone who had a block or something and nothing went as I expected after that ^_^.

Lords of the Deck: 50 cards to WAR by AsmadiGames 2022-04-08T01:03:06Z ♥ 1

Great game, really enjoyed it! My score was 30, but I feel like I got really lucky (zero advantage at the end!). After completing the game, I did the obvious thing, and began a game of War between the two factions (using their skirmish decks). As expected, after about 10 times through the deck, the war was no closer to ending than when it began, so I gave up.

Deathly Delay by MasterOfCheese 2022-04-07T16:54:06Z ♥ 1

Neat game! I couldn't play the arm wrestling one due to injuries from clicking too much in other games, but the others were nice. I love that death loves cats =). Graphics are great, just wish the countdown clock matches the pixel aesthetic of the rest of the screen.

Out of curiosity, what option did you set so that the game takes the whole window when a user clicks to play it on itch.io? That seems nice, even if yours doesn't actually stretch to fill the window...

Slime Rise by haztro 2022-04-07T16:45:49Z ♥ 2

_Really_ hard/frustrating at first, I tried clicking some places, nothing happened, right clicked others, nothing happened, then clicked somewhere it was white, and a thing appeared and I couldn't seem to click or do anything for a bit, and then everyone died.

Second game I figured out slightly more, though still died very quickly, my people mostly just liked running down ladders into the slime it seemed...

Third game went slightly better, got a score of 135 meters, and started having some fun.

Maybe it should start with a lot more time to figure out what's going on (slime just doesn't move until you've built up past a height of 5 or something?) so one can learn the controls / mechanics a bit, I think that would have removed most of the initial frustration. Was fun when I got into it though!

I really like the aesthetic, and audio was good!

Block Wizard Arena by Games_by_Tom 2022-04-07T04:16:07Z ♥ 1

That was neat, I survived 10 rounds. I mostly just used melee and healing, so I guess I was playing a Cleric? It was a hard to see the leftmost power button, perhaps a monitor aspect ratio issue - I'm running at 16:10, maybe only displays right on 16:9 screens?

I liked the blocky wizards getting bigger and bigger compared to me =).

Caravan to Empire by Hadryel 2022-04-07T04:02:08Z ♥ 1

Neat idea! I wished that I had some control of what to do with my resources, but seemed it was just random what showed up as able to build (and I wasn't sure what they did) - it would have been cool to be able to see two different ghosts of things to build, with their resource costs and description (e.g. "cost: 3 stone, generates 1 food/day") under them, so I had an interesting choice of "build this thing now or save up for that thing later".

The itch.io fullscreen button is getting in the way of clicking Unity's fullscreen button, I think you can uncheck the "needs fullscreen button" on the itch.io side, should make it slightly easier to go fullscreen.

Music was pretty good, didn't get annoying, for as long as I played, which was 15 days =).

Goblin Escape by PinballJunior 2022-04-07T01:07:22Z ♥ 1

Great game, really ambitious and works pretty well! I think I died from lack of food, though I'm not completely sure... seemed like everything was going fine and then got a game over screen ^_^. I had some problems ever mining any gold - they'd always walk there, start mining, walk back, but no gold... right before I died I think I figured out that perhaps they were getting hungry before they mined a single unit and went home, but I wasn't sure... Like the graphics, simple and charming!

Department of Fire Deferral by Remco 2022-04-07T00:51:52Z ♥ 1

I got to 400s and finally burnt amount reached 2%, and I was running out of power-ups, so I inevitably called it a day.

Neat game! It took me a while to get the hang of what was happening, it would have been useful if some part of the map started with some fire, so there was an initial goal and the player could see what "fire" looks like. I like the procedural generation, nicely done there! Audio was also really good, I liked the music.

Clear Skies with a Chance of Meteors by chriiis88 2022-04-06T00:57:29Z ♥ 1

On my first game, I ended with 37 mana and 0 people saved. That's how a true evil wizard should behave, right? Second game I got a score of 180.

That was fun! Often had interesting choices with no clear best choice to make, which is great balance for a jam game =). Seemed there were even multiple viable strategies with how to balance things. The acceleration was a great number to play with.

The Dungeon Lord by Thoastbot 2022-04-05T01:49:19Z ♥ 1

Pretty neat! I don't hear any sound, is that expected (maybe opt-out of the category, if so?).

Even with only a few traps and monsters, my heroes seem to really get stuck... they encounter one, and most of the time decide to walk backwards, and then encounter it again, so never leave... I've spent quite a while just waiting around, and _finally_ had a couple heroes leave, earning about 500 when they did ^_^. Doesn't seem there was much I could have done to encourage them (I already had them sticking to one path, they just like to go backwards...).

I like the simplicity of style and concept, after just a little while it was pretty clear how everything worked for me. Good job!

Numerus Maximus by SimplePotential 2022-04-05T01:36:40Z ♥ 2

My score: 174, which I suspect is not too good ^_^.

Well put together game =). As you said, seems like a lot of random luck. I would have liked to have a little more ways to glean information. The one special power was good, would have been good to have more things like that, perhaps that combine to give useful information.

NumberCatch by jesusnoseq 2022-04-05T01:31:38Z ♥ 1

Pretty cool! I love a game with a high score list, I came in second, after a few tries =). Took me a while to realize what some of the clues meant - it said something like "inverse even", which to me sounds like it means "odd", but I guess it actually meant "descending/decrementing even". Music and sound was good, even in the web build. I would have liked it to keep the description of what the current AI strategy was on-screen a bit longer, often I couldn't read and understand it in time ^_^.

LD49 — Unstable (23)

LD49: Homeward by LMB 2021-10-18T23:07:22Z ♥ 1

ld.png

So close! Neat game. Music was nice and atmospheric, and didn't get annoying. I enjoyed some of the events quite a bit =).

PolitiGod by Nakami 2021-10-18T22:53:28Z ♥ 1

Neat game! I managed to win on my second try. On my first try, things moved *way* too quickly to figure anything out - could only read a couple tooltips before the year had ended and I'd lost my election, and had not yet figured out how approval even worked ^_^ - maybe it should pause while a tooltip is up, or something like that. Enjoyed it after figuring things out though.

Garbostackers by Runuchok 2021-10-18T20:55:23Z ♥ 1

Neat game! Nice graphics. The balancing and unstable-ness were really great. I got a little bored after a couple layers of my truck was full though, so it needed a little something more - each layer (or, completely different "levels") being a different shape, perhaps having some solid / unmoveable blocks would have changed things up a bit.

Un Stable - Escape To Greener Pasture by kylerhoades 2021-10-18T20:37:05Z ♥ 0

The invisible map border near the end got me the first time, unexpectedly :(. I thought I was running to greener pastures! It took me quite a few tries before I realized I could disable the cowboys, and then I turtled my way to victory on the next run =). Neat game, good balance between speeds and energy usage.

Crumble by foxtrot-roger 2021-10-18T20:15:58Z ♥ 0

I also got stuck for a while on the level with the exploding `!`s outside the main area, as I always died before any of them exploded ^_^. I eventually beat all the levels though, nice game!

Unstabled Horse Game by 2kah 2021-10-18T20:02:23Z ♥ 1

My best score 35 seconds.

I *really* couldn't figure out how to make the tail do anything, until I found your comment hidden in the middle of this, maybe update your entry description with how to make the tail move! I kept clicking and it just seemed to jitter around randomly. Nice sounds!

How (Not) To Defuse Bombs by Reiqy 2021-10-18T19:38:34Z ♥ 0

Nice game, really needs more levels, I breezed through them too quickly, only the third one seemed to require much thought (second one was great for teaching how not to defuse a bomb, though!).

Nuclear Disaster by automatonvx 2021-10-18T19:33:22Z ♥ 1

I won, that was fun! My only complaint is when I enter a room with 3 bats, they shoot before I even see them, and it seems impossible to avoid the shots as I get hit before the screen even finishes scrolling... other than that, was pretty smooth sailing! Really nice graphics, everything felt fun and cohesive.

Sticky Wheel by TopperVideoGames 2021-10-18T16:58:03Z ♥ 1

That was pretty fun, and surprisingly engaging =). Everything, especially the plain wheel, felt a little more slippery than I'd expect. Music was simple, but fun too.

Optimal Path by nate_wec 2021-10-18T16:48:21Z ♥ 1

I ran into a bug where I earned the upgrades for additional miners, but they did not seem to show up, until I *accidentally* pressed escape, exited the program, game back in, and suddenly I had 5 miners as I expected!

Managed to get the optimal path on at least the first world =).

Really neat game, I enjoyed the progress and going back and getting all of the ore after unlocking a few upgrades. Even the first run through a planet was really difficult a few times, took me a *long* time to survive the second world, mostly due to my fighting with the jumping controls (once I learned to press `S` at the right times, it got easier). A little sound or more cohesive graphics would have helped the feel a lot, I think, but the gameplay was quite fun =).

Elemental Storm by Ommadawn 2021-10-18T16:23:00Z ♥ 0

Neat idea! I definitely struggled with the interface, would have been nice if clicking anywhere selected the closest guy instead of having to exactly click on the tiny, moving elements. Good music!

Unstable Space by FaberNull 2021-10-15T14:08:05Z ♥ 1

Nice job making an RTS on your first entry! I also did that on my first Ludum Dare... and then never again, LOL =). I enjoyed it, but ended up spending too much time zooming in and out and got frustrated. Felt like I got in a stalemate with the AI, neither of us making any headway, but only because I couldn't order my guys fast enough. Just a little more easy control - either selecting the ships from the zoomed out view, or some hotkeys, I think would have gone a long way. I did like the feel of expanding my builders to all of the nearby stars, but wish they would have kept doing stuff without me ^_^.

Outstanding Acaipowered Spaceship by Derek Volker 2021-10-14T21:39:35Z ♥ 1

Fun game! I made it as far as the (first?) boss and died due to not realizing I was near my unstability limit - it would be really nice to have some stronger on-screen indicator of stability - ship flashing red or something when firing or getting hit will kill you, so you know to pick up the powerup or stop shooting.

I enjoyed what I played, and liked the look and sounds, good job!

Junta! Police State 1981 by rjhelms 2021-10-14T15:12:06Z ♥ 1

Ah, plays just like my favorite game in the GTA series, but, thank goodness, fewer cars on the street =). I made it to day 10 before I decided the pedestrians would look best decorating my fender...

Nice game, and the city felt big and alive, which is impressive =).

The Ruins of Cuglatr 2 by unpronounceable 2021-10-14T15:03:20Z ♥ 1

Fun game! Way more narrative than I was expecting! I got the "turned off" ending. I really enjoy text-based games like this (even made one myself this time ^_^).

Sable Untangle by ixchow 2021-10-14T14:42:14Z ♥ 0

Fun game! I made it through all of the levels and wish there were a few more!

The Alchemyst by zedutchgandalf 2021-10-14T07:27:07Z ♥ 1

Neat little game, I enjoyed it, made it to the end, and made the world a better place.

Make Me Rich by jk5000 2021-10-13T10:30:18Z ♥ 1

That's the most stable housing market I've ever seen!

I played with another player, but we got bored around turn 5... some random events that affected the different cities would have been good, otherwise there were not any particularly interesting choices it seemed. Whoever got the better cards seemed to win ^_^.

I liked the simplicity of it for a multiplayer game, and no hand means no hidden information, it's a nice structure for a pass the mouse around game, although it would have been nice to be able to scroll the city list (or a quick city selector menu) with the mouse too.

Topplecrown by caeonosphere 2021-10-13T09:52:29Z ♥ 1

Good game, and challenging. I was unable to defeat the last level (on hard, not sure why I'd try anything else ^_^).

Project Stallion / Zherebets Proyekta by dob 2021-10-13T08:26:27Z ♥ 1

Great! Love the humor. The random levels were a little frustrating, but I made it through them all. On the final level I clicked "end game" since it was right of a canister I needed to click on, and that was rather frustrating, to have to click back through to get to the appropriate level. Also, great to see a fast loading web game (not using Unity ^_^).

Harmono by leon75 2021-10-13T08:08:55Z ♥ 1

Really cool, I felt like I was making music! I managed to beat all of the levels, would have enjoyed more =).

Unpredictable Processes by Denatus 2021-10-13T07:56:53Z ♥ 1

Neat little game, I made it all the way through, but just barely. The level where I had to go left after finally making all of the jumps to the right made me laugh =). Controls were pretty awkward, often didn't jump when I wanted it to.

Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-13T07:38:29Z ♥ 0

Capture.PNG

That was fun, had to play it twice =). I gave up after killing the last vampire, and saw more come out of the woodwork, and just let it eat me, I was too tired from all of the running.

I love games I can play with keyboard only on my laptop while traveling, and this was a fun mashup of genres =).

LD48 — Deeper and deeper (33)

The Colorsmith by Jordan Ottesen 2021-05-06T13:48:25Z ♥ 1

Pretty great! Interesting mechanics, and beautifully executed. Quite a few times I felt like I didn't have to figure anything out (just head to the nearest blinky thing I hadn't touched), but it got interesting whenever there was a choice and I had to figure out which way to go (and, even, once, needed to restart a level), so more levels where you can make a wrong decision (ideally one that resets you to a previous state, as opposed to getting stuck and needing to restart) would be great.

I love the visuals and audio too, both great!

Subterplane by Bigbadbison 2021-05-05T13:48:58Z ♥ 1

Really challenging, but fun! Simple, but nicely polished. Having the smoking ruins of my previous attempts to fly past was a nice touch.

Deep in mars by DocSystem 2021-05-04T14:31:45Z ♥ 1

My first game "ended" when I ran out of people, despite plenty of deep-underground habitation for them, and only had 450 money left so couldn't ship in new ones :( - I noticed later, looking at your change notes, that I could probably have just shipped in 2 people for cheaper, but didn't realize that at the time. My second base started with building my own safe little home deep under ground, and did much better! Eventually had 10s of thousands of dollars and got bored before the asteroids destroyed my base ^_^. I liked the atmosphere and relatively chill gameplay, despite the impending doom . It would have been nice the residents moved to empty rooms if their homes were destroyed, would have prevented the unexpected termination of my first game.

Lunar Laundry by FloGames 2021-05-04T14:11:54Z ♥ 1

I made it (on my second try)! My score: 66%. Controls were hard to understand at first, and my brain just didn't get that the mouse was not controlling my direction at all - seems like maybe the entire game could have just been steering with the mouse, with no keyboard controls, and it woulda been a little more intuitive. Not bad after I got the hang of it though, and I enjoyed my slide to the moon.

Let's Go Deeper by Deozaan 2021-05-04T14:00:44Z ♥ 1

Very polished, and fun! I love the chill atmosphere. My embarrassing score: 4500.

Deep Dive by mharitsnf 2021-05-04T13:43:58Z ♥ 1

Neat mechanic! I had difficulty with the difficulty and the controls, especially jumping when I didn't want to when finishing another jump (in a lot of games you need to release jump at least once before it'll jump again) - I was unable to get past the "alternating traps" level, kept either not jumping far enough or immediately jumping after I'd landed safely :(.

Visuals were nice, and it was clear what I had to figure out to solve each of the levels I played.

Drowning in debts by Drunk Wizard 2021-05-03T15:18:35Z ♥ 1

That's pretty great! Despite the cheery music, ascending from deep depths through shark infested waters with 1 health is *utterly terrifying*. I got all of the upgrades, but, unfortunately, was unable to reach the bottom of the ocean, as an angler fish managed to pin me to a rock and neither he nor I could move :(. Capture.PNG

I loved the music and visuals, animations on the fish felt great. Had a little difficulty getting the controller to work on the web build, seems like the game is specifically hardcoding looking at controller "index 0" instead of looking for the first attached controller (which was at "index 1" in my case - swapping things between USB ports a few times seemed to get it into the index your game was looking for, though).

Implosion by Caveman54 2021-05-02T14:34:12Z ♥ 2

I encountered a minor couple bugs - for some reason I couldn't click on the bottom 1.5 rows if I was in full-screen (maybe something incorrectly assuming a 16:9 aspect ratio or something?), but it worked if I changed it back to the tiny embedded view. Audio snapped a lot when switching layers, the audio tracks must not have been quite in sync or something - just adding 100ms of fading or so when switching would have helped that be a lot less jarring, I think, but I really like what was done with the audio tracks getting deeper as you go!

Really neat puzzle design, great idea, and good execution, well done!

Drilling With Dice by KunoNoOni 2021-05-02T14:20:11Z ♥ 0

Interesting idea! I like dice games, but there appear to be almost no interesting choices to make here, it's just painfully drag any pairs over, then reroll, and repeat. Only actual choice is what threshold at which to keep on the first roll of processing (spoiler: it's 4). I had to give up when my drill bit broke for the 5th day in a row -\_-. I think if it were slightly easier to slot dice (shift-click or double click the dice), maybe I would have kept playing a bit more anyway ^\_^. I would have liked a little more interesting choices in the gameplay - maybe something with some strategy - some Yahtzee-like mechanics of deciding if I'm going to try to get pairs or triples or straights or something, or some push-your-luck mechanics where I can take a risk for a bigger payout - like rerolling again on the Processing phase, but it costs a die and slots a "multiplied by 0.5" die or something that reduces the final result.

Graphics were functional and fine, and the music was nice!

Survive in the deep by txanevk 2021-05-02T14:01:19Z ♥ 2

That was neat! After a couple tries, I won! Really good atmosphere making me feel scared of what's in the dark, though a little sound would have probably gone a long way there.

Diggy Bungus by skippuku 2021-05-02T13:56:47Z ♥ 1

Lost my first two games because I couldn't figure out how to get out of the shop before I starved to death :(. Starts really brutal, but quickly gets fun, I enjoyed it! My guy is *way* more agile at digging than I expected, didn't even realize I could dig sideways, let alone up, for quite a while. Animations for all the different digs were pretty great! And, uh, my time was 15:26.

To The Planet Core by Corporation 2021-04-30T15:27:33Z ♥ 1

Pretty neat! I made it to the bottom. I liked the balance of where to put things so I could still drill, mine, and not break apart. I think being unable to break the existing objects is cool.

I would have liked some hotkeys or easier way to select tools (and see which one I had selected), I sometimes got confused ^_^.

Really fun when the mine range gets huge, even though I know I didn't really need the ores at that point =).

Bomb Miner! by Parsafari 2021-04-30T13:48:35Z ♥ 1

I found I was often quickly stuck with nothing to do but guess, which makes for a pretty unsatisfying ending - changing things up a bit to give you more information or a number of wrong moves would maybe help a lot.

Nice to see another game that pulls in some Minesweeper mechanics =).

Visuals were nice and simple, but have some style, I like it!

Into the Deep Web by Jon Topielski 2021-04-30T13:37:47Z ♥ 1

That's pretty cool, I quite enjoyed it.

Combat moved a little fast at the beginning, was hard to tell what was going on, and I guess I forgot that I could pause =).

Visuals where great and the feel were spot-on.

EARTHWYRM by HolyBlackCat 2021-04-30T01:30:25Z ♥ 1

Great game, managed to beat all of the levels, but some were tricky! I thought 16 was going to be tricky, but then it took only a bait and 2 dirt... ^_^

The mechanics got surprisingly deep, from a simple set of actions. I didn't realize at first that you could modify the board after unpausing, and I'm not sure what I think about that, as it feels slightly too action-y and less puzzle-y, but it was used little enough that it didn't detract from the awesome whole ^_^.

I would have liked some kind of undo, as I often placed something in the wrong spot and immediately wanted to undo, but then had to reset and re-build my whole setup.

Visuals and sound were also good, well done!

Unsoiled by MiniBetrayal 2021-04-30T00:02:25Z ♥ 1

Pretty great game! Reminds me a lot of Turmoil, but more arcade-y =).

The upgrades felt too incremental / small priced - I never ended a run thinking "if I'd done a little better I could have gotten *that*" but instead was like "well, I guess I get 6 of these 7 of those", so didn't feel very connected to the progress.

I love that when the oil gets super dense it's rather hard to notice a little rock in the middle of a bunch of oil patches, though it does get a bit extreme later. The oil was a little too opaque to always see the rocks though, would have been nice if there was a bit more of a chance to see the rocks if you're observant when it's super dense. Some pattern-recognition mini-game where rocks are always triangles and oil always 4+-gons would maybe be cool...

The controls felt backwards to me - I *always* pressed the wrong direction whenever I started trying to turn after not doing anything for a while, guess I'm used to snake games with relative controls ^_^.

Hit a minor bug where I passed through a (0-width?) oil or stone. I demand my $0 it would have been worth! unsoiled.png

Sound was nice until it stopped working ^_^.

I won after 8 days, felt like just the right amount of time playing. Admittedly my first day was great ($30K or something), and my second day was terrible ($1200).

BREAKIN! by Homlet 2021-04-29T23:38:15Z ♥ 2

My high score: 7580.

That was pretty cool! Familiar mechanics, but a fresh combination of them, to me at least. Just a couple sound effects would have gone a long way, I think!

Extra bonus points for being a web game that doesn't spend 2 minutes loading the Unity runtime first! =)

Rock Monster by Myko 2021-04-29T20:02:38Z ♥ 0

Pretty great! My first game I got very unlucky, no energy anywhere, had to restart. My second game I made it all the way to the wonderful ending, and had a lot of fun, although almost died a couple times. Never *quite* figured out what the white gems did, other than increase a number on the screen, and almost certainly related to the unplanned comboing that happened, but wasn't quite sure how that worked.

Visuals were great, sound wasn't bad. I'd have liked a little more consistent difficulty curve - I almost stopped around depth 700 when I had been doing the same thing over and over for quite a while and figured I'd seen all there was to see in the game, though I could imagine if one got lucky with combos they would blow right past that area, and it was still surprisingly well balanced and fun for a jam game =).

Dwarf Deep by aevek 2021-04-29T16:41:52Z ♥ 1

Visuals and sounds are quite nice! I found the player movement very buggy, I sometimes could not get out of the water onto my ship, would start climbing the later and then slowly sink back down, like it was stuck blending falling/jumping with climbing or something. I couldn't find enough resources to buy almost anything - could see some spawning in the water and dropping down to the bottom, but the bottom was deep enough that I could not get down to the bottom and pick something up and get back up before running out of air, so in areas without air bubbles I'd just die, and then leave everything I'd ever picked up in an area I couldn't get back to :(. It seemed drilling wasn't even an option at the beginning, if I dove down, drilled one block, and swam back up, I'd usually be taking damage. Some way to save progress, like dropping off the ore I'd found so far, would have been nice and given me a path towards possibly progressing.

I saw a comment here about making air pockets, and tried again, definitely got farther, and got a tier of each upgrade, but I couldn't notice any difference after the upgrade (I guess, too small to be easily noticed), and still had difficulty staying alive long enough to get to the bottom and into an air pocket :(. Was much more enjoyable when I could make a safe place underwater, though!

Ants Are Awesome by IndigoWolf 2021-04-28T14:02:53Z ♥ 0

This game is AAA! Definitely ambitious, but it's a nice little simulation, it is fun to watch the ants run around. I played a few times, and thought I was going to win my third game but apparently they opened a secret passage right to my queen and killed her rather quickly... their queen died seconds after the "defeat" screen showed up, so at least we both got wiped out...

I would have liked a little more to do (maybe set rally points for the warriors?), and being able to drag-place the dig order would have helped a lot, I think.

Deepr Diver by Vitor Figueredo 2021-04-28T01:45:41Z ♥ 0

My high score: 50.8. Aww, just barely not quite as far as the post before me! I do love a little bit of score competition =).

Great idea and great execution. Interesting controls that took a bit to get used to, but then I found my rhythm and it was fun. Visuals are simple, but nice!

Mine of Mine (web) by darkshadow 2021-04-28T01:41:24Z ♥ 1

I quite like the visuals, especially above ground! The music and sound is good too. Would have been nice to have something to do with the gold I got, but it was nice and chill getting it.

DMG-001 by Adry 2021-04-28T01:34:20Z ♥ 0

Oh, I am *terrible* at this kind of game, but I seem to be getting the goombas.. and.. OMG why am I playing Pacman?! Phew. Finally beat it. That was cool! A little sound would have helped a lot!

Pink Space by mangonein 2021-04-28T01:03:38Z ♥ 2

I enjoy your interpretation of the theme =).

Holey Moley by flyingbear 2021-04-28T00:46:55Z ♥ 0

Hi, Judy's friend Jimb here ^_^. Holey moley that's a fun game!

I *love* the fact that the first row in each new area is completely solid - it gives me a great strategic break to make sure I clear out everything above it, using that as a path to get back to my main rope.

Though overall this game follows a pretty standard formula, the super-limited carrying space of a tiny number of discrete gems feels really good here, and makes it feel a little different.

I had a lot of difficulty with accidentally mining something that I didn't want to mine... lost a couple games that way as I turned around to do a jump, and found myself digging into the one platform that would get out of there -_-. Being able to cancel (let go of the button mid-dig) would be a lifesaver, I think.

Music is pretty great too, what was it made in?

I win! I went home with $2680 and 1 pretty gem. HoleyMoley.PNG

Slimecats Do by Judy Tuan 2021-04-27T23:52:29Z ♥ 0

Congrats on getting *something* built in the weekend! It seems there's an off-by-one error with `done` - your screenshot you said "done 7" and it crossed off number 8 =)

Love the meow!

Dwarf Bros by Kurama_Youko 2021-04-27T17:25:18Z ♥ 1

Neat idea! Don't think I've ever worked with a stupid brother quite like Luizi before, which made for an interesting game idea. I got to 34 gems on floor 13 before it got too repetitive for me ^_^. Occasionally, it made me feel *really* clever with getting myself in just the right location to get Luizi to do what I wanted, but usually he kinda went off and did his own thing and I wasn't quite sure what he was going to do, I think I never completely understood his rules - when he'd fall more than one space down or when he might turn around while falling and suddenly mine back in the other direction...

Graphics and audio were also pretty good!

Pale Dwarf Adventures by SinusQuell 2021-04-27T14:58:28Z ♥ 1

Minor bug, when falling long distances =) Capture.PNG And that's as far as I go! Capture2.PNG

I enjoyed that! Though fairly unoriginal, it's exactly the kind of game I wanted to play when I saw the Deeper and Deeper theme ^_^.

Jumping mechanics were a little rough, going up 2 and over one through a small hole was always hard, but eventually I learned to just make smoother slopes to climb... having to climb all the way back up after mining my first obsidian was a *chore* though...

I think the levels would have been more interesting with some empty spaces, making it harder to make a good path, however my OCD compelled me to remove 100% of all ores (well, the first 3, anyway...), so I added that challenge myself, though had way too much money in the end ^_^.

Music was nice!

Dig Deeper by A0m1n3Zone 2021-04-27T13:41:15Z ♥ 1

Not bad for 5 hours! The crash sound is especially good. I would have liked to see a little farther so I could plan a little bit instead of simply reacting to the next row of rocks as it becomes visible.

Into The Depths by Erk 2021-04-27T00:28:31Z ♥ 0

The game exiting whenever I press escape is a game-breaker for me, I keep pressing Escape to dismiss menus - and they do go away! And then a second later the whole game goes away -_-

Magic Frontier by Firebelley 2021-04-27T00:17:03Z ♥ 2

That was fun! I like the style, and the puzzles made me feel clever. I was expecting a strategy or sim game, but was pleasantly surprised by a puzzle game =). I once managed to place a tower and immediately be unable to destroy the tower (it overlapped an earlier village), which was weird, but after destroying the village in question, I was able to also destroy the tower, so it wasn't a game-breaker.

Push Stack by stevenjmiller 2021-04-26T18:56:42Z ♥ 2

I spent a while trying to read the description here, being pretty confused, but the in-game tutorial seems pretty great, it might be less confusing to get started if your description here were just shorter! I will admit I came back to review the first image in your description here a couple times, though.

Great game, really cool, fresh idea! I also got stuck on level 7 for a while until I accidentally discovered the new mechanic, maybe that could have been telegraphed a little better (maybe a level where the player can't possible reach the stairs without the stack getting in the way). I've made it through the first 12 levels now, will have to come back later and do some more!

Dice Explorer by Solah 2021-04-26T17:29:29Z ♥ 2

Heh, I clicked "How to Play", and then tried playing, and was very confused... kept trying to click on tiles I just placed and they disappear! Apparently there's an (almost hidden) next button in the how to play! Maybe make that a little brighter?

That was fun! Definitely felt very much at the whims of the randomness though, had an enemy I couldn't beat, lost most of my health, and spent most of the rest of the time making circuitous routes so that I don't even touch enemies... maybe it would feel better to know how much defense an enemy has before fighting it, as, otherwise, I just completely avoid all of them, or just keep re-rolling until I have an incredible roll, and then fight, and it turns out they only had a tiny amount and I wasted my time ^_^.

The WebGL version (in both regular view and fullscreen on my 16:10 monitor) appears to get the sides of the screen cut off - maybe just need to update the HTML of the output to be a 16:9 resolution if that is the only aspect ratio your game supports? (Note: bug fixes like that ARE allowed after submitting).

When placing a die, it would be really nice/natural to be able to rotate the die with mousewheel instead of R.

LD47 — Stuck in a loop (28)

Beat Bash by Overlook Studios 2020-10-13T03:46:54Z ♥ 1

This looks like fun, but I can't see the edges of the screen, on either the downloaded version or the web version even when not full-screen :(.

beatbash.png

Bad Skeleton & the Time Police by waynetron 2020-10-13T03:40:15Z ♥ 1

That is pretty awesome, really enjoyed this! Like the style of the art, and gameplay was fresh and challenging.

Time Princess by doomerismo 2020-10-13T03:31:29Z ♥ 1

This was fun, took me a while to realize I was losing *everything* when I died, was wondering why sometimes I got my potions back and sometimes I lost my stats... once I did, I managed to slowly grind so I could one-shot the red skellies, and then the green guy one-shotted me... and that was the end of that, not going to go through that again :(. Some kind of checkpointing or just losing one of each stat or something when you died would have been much more forgiving and would have kept me playing all the way through, probably!

Chrono Drift by Katherine Stark 2020-10-13T03:22:35Z ♥ 1

Stars in the background looked really nice, and something slightly more than just parallax going on, or were my eyes tricked?

Enjoyed this, was very challenging and satisfying. Took me 11 loops to collect all the lil' bits.

Dungeon Simulator by Yeti Kid 2020-10-13T03:13:03Z ♥ 1

I really like the concept, but felt like I just got lucky/unlucky. I tried 5 times, even setting up towers exactly like in your image, and these 8 hp heroes just run past getting hit by only one of the fireballs before destroying my poor eye -_-. Then one run I got lucky and they seemed to get stun-locked between two fire and two ice towers, and that went well until one got lucky and missed all of the ice balls and just took my eye out -_-. Made it through 13 heroes though until that happened!

Controls were really wonky, it kept moving right before I placed, and switching items seemed super laggy, so I had to memorize how many up arrow presses to push to get to the thing I wanted, which was annoying.

Graphics and sound were great, and I did have some fun =).

Stuck in Orbit by thedarkmagi 2020-10-13T02:54:47Z ♥ 1

Nicely done! I always enjoy Pico-8 games =). I managed to get a measly score of 30. The boss ship took a while to beat, and felt harmless the first time, but the second one destroyed me ^_^. I think the game spent too long as slow speeds, maybe it could ramp up a little sooner (but not as fast? it felt like it got way faster around a score 25...).

Lost In The Woods by PatrickJR 2020-10-13T02:49:27Z ♥ 2

I found the hole! I'm... not quite sure what was going on, though it eventually became clear that the world was not looping in a regular fashion, I couldn't tell if there was any rhyme or reason to how it was looping, so I found the hole mostly by accident, not because of figuring anything out. Fails as a puzzle game, but succeeds as a surreal adventure =).

Plasma by Hakro 2020-10-13T02:32:51Z ♥ 1

My score was a measly 5300, though I lost a couple astronauts before I released how to keep them stuck in the loop.

This is really neat, and seems like a fresh take on some simple gameplay. Quite enjoyed this. Occasionally I ran low/out of ammo without realizing it, it would be nice to have a little indicator (1-3 yellow bars?) right next to your turret when you get low on ammo so you know you're on your last shot!

Mouseherd by typeswitch 2020-10-13T02:17:40Z ♥ 1

I thought I was clever on the first couple levels solving them without using arrows, then I realized that mechanic hadn't really been introduced yet ^_^. That was fun, made it through to the end with a score of 294. Wish there were more levels!

Rim of Zitra by Listonos 2020-10-13T02:10:21Z ♥ 0

Nice game! I really liked gaining some attributes on some of the times through the loop, as well as exploring the possible paths. Made it through to the end! Good job on the voiceovers.

i++ by SlavTurtle 2020-10-10T19:14:06Z ♥ 1

Got incredibly challenging in the middle, then seemed to get a bit easier. I got 49 coins and was unable to get the 50th, but I'm pretty certain that's intentional =).

Really liked the visuals here, simple though they were, and the level design was great!

Tomb of the Mummy RL by Eldar 2020-10-10T15:37:12Z ♥ 1

One thing I didn't realize: I'd get healed/refilled mana between levels (I kept on making sure to be full at the end of a level)! Also, I thought that a gust of wind would make them unable to see me and therefore I could attack them at will, but it seems that is not the case, so (at least on earlier levels?) it's just worse than Exterminating unless you really get stuck in a bad place.

Really enjoyed this, felt like a rogue-like/stealth game at times. I managed to beat it, but not a great high score, might have to try again ^_^. Having a leaderboard is always great =).

Stuck in a loop by change 2020-10-10T14:01:15Z ♥ 1

The mechanics were a very pleasant surprise after playing 3 other identical-looking instruction-programming games here ^_^. I was surprised my commands weren't executed in a loop, though it does make the levels more interesting.

Some levels feel weirdly (though satisfyingly) trial and error rather than puzzle out a clever solution, but that's probably fine.

I like the minimalistic graphics.

Looping Robot by zilulu 2020-10-09T02:28:21Z ♥ 1

Losing my command list when I reset is really annoying :(. It would be nice to have a way to increase the speed, especially on the couple levels that seem to only have a *really* slow solution (level... 8 maybe?). It seems that 3 different levels all had the same solution (fighting levels), which was kind of boring, but I guess you ran out of time to make levels =). Audio and graphics fit the game nicely.

Loop Deleter by Zachary Barbanell 2020-10-09T02:13:26Z ♥ 1

Level 10 took me quite a while, on that one and a couple levels I didn't quite grasp why it worked or didn't. I dot stuck on (I think) level 12 and couldn't get past it, though -_-.

Really challenging puzzle, and interesting! Visuals and audio are good, get the message across.

Loops in pool by Recher 2020-10-08T04:57:06Z ♥ 1

I often found it hard to tell where tiles were, a light grid overlay would have really helped, as I often found myself going after a tile, only to find out what I thought was a tile was the corner of 4 tiles! I managed to beat the game, score of 753, wherever that comes from ^_^.

Really unique and interesting puzzle mechanic! I managed to get myself stuck on my first game (and not enough mana to repair the situation), before I knew what I was doing, but my second game was fun =).

LittleBot's puzzling loops by NorthMan64 2020-10-08T04:41:13Z ♥ 0

Fun game, loops within loops! I found the levels fairly challenging and fun to think through, and was happy to usually get a solution on my first or second actual execution, which was really satisfying. Would have liked to speed up the playback, I often knew I had a winner and just had to wait to see it play out ^_^.

The Curse of Cattenburg by Honest Dan 2020-10-08T00:34:20Z ♥ 2

Fantastic art, really loved the style!

I just played a game, my encounters were 1 set of rats, then 3 relic bits, and the boss quickly destroyed me. However, upon my death it said "Mobius was defeated", so, yay? =) Maybe that's a bug.

Tried another game, and got into a fight with the boss again, my one remaining character had 8 or more hp, Mobius had 12, he activated the Special card, and then it went to the "you win" screen again (not sure if mobius somehow did more than the expected 6 damage and this was a wrong win screen, or if his special actually kills himself, explaining the previous playthrough as well..)

Fun, though, while it lasted!

Stuck in a Portal by Dr_V 2020-10-07T01:54:03Z ♥ 0

I love this! Really kept me going all the way until the end.

Had a few bugs that were annoying but not game-breaking - occasionally I'd press E to go from my base into the portal, but then immediately warp back to my base with 0 power (just had to wait for it to refill again). Would have *really* liked some feedback on when my inventory was full, I think I was often scrambling to mine a couple more blocks when I was actually long-since full. Sound of course would have helped that, but some text in the middle about "inventory full" when you fail to pick something up would have been really nice.

Loop by Papaver 2020-10-07T00:41:25Z ♥ 1

Great game, I *really* liked the music, so soothing and didn't get repetitive! The pick-up that changes my rotational direction really messed with me, took quite a while to get past that area. I often found myself about to die and realizing I had made a mistake a bit ago and it was far too late to do anything about it, which is a little frustrating (admittedly that's an issue in my looping game too ^_^). Maybe if I had two buttons and could toggle which direction I was looping...

My score:

loop.png

(I *may* have accumulated an extra hundred loops or so while I was putting some dinner in the oven...)

The Bards Tale by CursedSoldier 2020-10-07T00:04:57Z ♥ 1

Not a bad game! I was able to beat it with only resetting once, which was good, because I really didn't want to have to do the first set of things a third time ^_^. The inconsistent use of keyboard/mouse bothered me - I pressed E to start talking to someone, and then pressed E again thinking it would advance the dialog, but I guess it started a new dialog and/or reset the current one to the beginning, too me a while to realize I had to use the mouse to advance! A timer would have been nice. I liked the style of the art and the music fit very nicely.

Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-06T04:19:33Z ♥ 1

I'm disappointed I'm not allowed to crush everything using only my zombie hoard -_-.

necro.png

Enjoyed it though, really like the clean aesthetic and style.

Populatio by FabDynamic 2020-10-06T03:46:35Z ♥ 1

I completed the game, but also didn't see a final time :(. Just saw the "Populatio" text, and no buttons or clicking did anything. I was holding space when I landed on the final planet though, I think, maybe it auto-dismissed? Had fun, though! At first I didn't realize I could *hold* space, and was wondering why sometimes I launched with a bit more or less thrust, and spent quite a while flying around wondering if I had achieved a stable orbit... things got easier (but maybe less fun) after I realized I could adjust my thrust.

A little sound would have really helped, I think. Each level was a little too same-y, needs a little variety, maybe some static things (asteroids?) that just get in the way.

ZBX 9800 by Jonathanfdr 2020-10-06T03:23:44Z ♥ 2

Seems like maybe there's some display issues at some resolutions? I'm using a 16:10 monitor, and seem to not be able to see something (presumably spikes?) killing me off the edge of the screen. zbx8000.png

Dwarven Delve by fronwewq 2020-10-06T01:55:10Z ♥ 3

Neat game! On my first try, I apparently missed the part about being able to move, which made it very challenging (and *possibly* a better game...). On my second try, once I realized how to kill monsters, there wasn't much challenge, I got to 133K points when I decided to quit.

The rules allow for fixing bugs after submission, so maybe fix the bug with the score not updating on gem pickup! I tired picking up gems, didn't see the score move, so figured it was just a no-op that didn't hurt me, as opposed to monsters, but would have probably played differently if I knew they gave points!

Like the visual style, and the music didn't get annoying =).

Loopin' Dungeon by Itskdog 2020-10-06T01:41:37Z ♥ 2

Nice work! I managed to make it through what felt like quite a few levels (maybe 10 or so? room I died in had, I think, two kinds of lizards, bats, and a couple pressure plates). Not sure if it was intentionally part of the "loop", but the first 4 rooms always took exactly 4 tries to find the exit... not sure if I was getting unlucky or being trolled ^_^.

Text on the main menu was really hard to read from being blurry, would be better if it's nice, crisp pixel art text or something. When I slash the pushable block it seems to move in a random direction, makes those room pretty frustrating. Controls didn't feel great, mostly because I could not change direction or attack until I fully stopped moving, I guess.

Visuals are great!

Word Garden by egordorichev 2020-10-06T01:26:22Z ♥ 1

Neat idea! Some text seems to disappear in weird ways, like when I get near it. Not sure if that's part of the time loop or not, but when I step away it comes back and then disappears again. Definitely adds to the surreality, but feels like a bug ^_^.

Knights of the Round Torus by madjackmcmad 2020-10-06T01:19:17Z ♥ 1

Nice job! I like the art, and it's satisfying to get chains of kills with meteors. I was often frustrated by clicking and nothing happening, presumably because I couldn't launch a fireball, so a little more feedback there would have been really nice, maybe the cursor changing when it's ready and/or a failure sound and error effect when trying to launch one and you can't.

After I failed once and restarted, I encountered a guy I couldn't afford, but when I clicked "purchase", he seemed to join me anyway. Not sure if that was a bug, or if someone else just joined.

Difficulty felt about right, if it was any easier I'd probably still be playing and my mouse arm would be hurting...

LD46 — Keep it alive (25)

Protect the Castle by Tomas.2D 2020-04-25T17:31:10Z ♥ 0

I made it to Wave 2 before my clicking finger got too tired -_-.

Save Ivee by Furfel 2020-04-25T17:26:34Z ♥ 1

Even with the tutorial, I couldn't figure out what was going on - I seemed to get one color looking right and then worked on another, only to find the first color had gone bad? If it weren't for that, I think I would have enjoyed this, as it was satisfying to actually mix the right colors.

Boids of Prey by Shawn Moore 2020-04-25T17:15:34Z ♥ 1

That flockin' skeleton trapped me!

Great game, really enjoyed it. I was confused when it slowed down and zoomed it, I thought I had lost, so just waited for the chicken to die, until one time it happened and the ghost just stood there until I walked over and bopped him on the head. Maybe having the chickens turn dark when they're actually dead would have helped to be more clear what was going on.

Great to play a JS game that doesn't have a 100mb Unity runtime to download... ^_^

The Dragon's Curse by Aditya Kumar 2020-04-25T17:04:57Z ♥ 2

Would have been nice to be able to see my current gold when making decisions - I got attacked by bandits on my first turn, and had an option of "-200g", I didn't know if that was all, or nothing =).

Really enjoyed playing, but was awfully challenging. I played two games, and was not able to lift the curse -_-.

Wayward by ColeSlaughter 2020-04-25T16:53:21Z ♥ 4

Wonderful! Loved the map at the end. Sometimes got stuck on things for a bit, but was always able to get unstuck, so not too bad.

The Bloodhaven Academy Dragon Club by Truefaux 2020-04-25T16:18:57Z ♥ 2

Nice concept, and great art! I liked the writing. I was unable to defeat the second enemy - it seems one of the enemy dragons had more HP than all of mine combined, a 0-cooldown 10-damage skill compared to my 4-damage 1 cooldowns, and, well, that was over quickly ^_^. I'm guessing I just got unlucky with random numbers there. I would have liked to be able see the dragons' status cards during a match (on mouseover?), to make slightly more informed decisions when I forget what was going on.

Disco Lets's Go! by ariake81 2020-04-25T16:06:43Z ♥ 1

Great game! It was just hectic enough that I always needed to be paying attention to something else, but still felt like I had a lot of control, perft!

Keep our Mother alive by soyrandom 2020-04-25T15:58:05Z ♥ 0

Great game! I felt the timing on the grabbers were spot on - a bit forgiving, but when I went early enough that I knew I was too early, I never had enough time to do a second one and catch it, so that felt just right. It would have been really nice to have a bit of "perfect/excellent/good" kind of scoring whenever you grabbed something, kind of like a rhythm game.

I could not beat the (seemed like last?) level. I played 7 perfect games in which there was just not enough stuff to keep it alive. I also played a few non-perfect games that were maybe going fine until I ate a bomb ^_^. If the earth is invaded by aliens, they will be defeated by our poor use of PRNGs.

Golden Flower by BumDag 2020-04-24T04:36:47Z ♥ 0

Feels like a nice start! I really like the look of the graphics that were finished. I... think... I managed to sneak past the slimes and make the golden potion?

Final Interrogation by Gamer Fates 2020-04-24T04:28:21Z ♥ 1

Pretty neat, I like the visuals and audio, fit nicely together.

Live for Money - A Pixel Art Economic Simulation/Resource Management Game by GND95 2020-04-24T04:07:33Z ♥ 1

What resolution does this need to be ran at, because this doesn't look like your screenshots? ^_^ Untitled-5.jpg Edit: Seemed to work okay, if I ran in 1920x1080 windowed mode.

The King's Efforts by cirno 2020-04-24T04:02:32Z ♥ 1

5/5 Graphics in my book =). Took me a *long* time to figure out what the "message in the great container" was, but it was satisfying when I did. For the next one, I could not figure out what it wanted for "my name", didn't accept what GetUserName() returns or anything else I tried :(. I ended up winning my second game using Necromancy and Metamagic =).

LiveLock by demogorgon 2020-04-24T03:23:49Z ♥ 0

Great idea! Would be nice if everyone got the same levels generated so we could compare scores ^_^. I enjoyed replaying some levels to get better scores though. Nice job!

Ultimate Planet Habitat Support Tester 2020!! by mikouaji 2020-04-24T03:13:01Z ♥ 1

Feels like the start of something good, but not quite there ^_^. Had some UI issues - every time I re-rolled a species it seemed to re-select the first one in the list again, and it was really awkward to re-select things in that list, so was a pain to find the kind of species I was looking for. Even with what seemed like a good balance of species, I couldn't get anything near stable on a tint planet. On a larger one, I had more luck, but didn't managed to win the game :(.

Reeactor by Ace17 2020-04-24T03:02:20Z ♥ 1

I feel like there might be a speed issue - I press R to retry, and the reactor overheats in 9 seconds. I tried using an external program to limit the framerate to 30fps, and suddenly it takes 30 seconds before anything overheats, so maybe you're just using a frame count where you need to be using a real, wall-time value so the simulation runs the same regardless of what computer it's running on ^_^.

Once I got it running reasonably, it was kind of fun, though my pressure started bouncing between 0 one frame and 1200 the next, and eventually stopped flowing through one of the two pump circuits for some reason. I was able to win though, in the end! This reminds me a bit of when things go horribly wrong trying to set up a steam turbine in Oxygen Not Included... ^_^

Ballistica by SimonBeats 2020-04-24T02:39:00Z ♥ 1

Neat little game. I kept on getting stuck with only 4 of the same (really expensive) gun available, and didn't realize there was a button that, presumably, reset the shop inventory until the very end of my last round. I couldn't figure out what the grey blobs were, just walls? Couldn't tell if they did much. A few times I had guns that would keep firing but refuse to let me re-aim them (clicking did nothing), which was frustrating. Sound was pretty good, didn't get too annoying ^_^. Liked the effect on the typing, was good for setting the mood.

Moonhill Farm by Murrzipan 2020-04-23T04:56:02Z ♥ 1

I made it to the 7th "season" before getting bored, ended up with M$721 ^_^. Was fun at first. First night was weirdly long for having nothing at all happening. Often managed to get two fences stuck on my cursor (when trying to place a new one too close to an old one, I think). Would have been interesting to have anything to save up money to buy (since I started with enough to buy a cow, I just bought one of those, and there was nothing left to care about).

Fairy Fountain Factory Forest by madjackmcmad 2020-04-23T04:30:40Z ♥ 0

My high score was 35905. For some reason my armor production pipeline stopped doing anything after the end of the first wave. Was fun though!

Flight of the Cepheus by thedashdude 2020-04-21T04:36:24Z ♥ 2

Very nice! I made it a distance of 193. Got really hard after "entering dangerous area", scavenging found nothing, was losing 9 morale per turn :(. Really enjoyed it, and had a nice feel. It would have been nice to have some more clear indicator of what was at max, and what was low - I didn't discover I could right click on the resources until my second game, but highlighting things red if they were low and maybe slightly grayed out or green if they were at max would have been useful and made the status a lot easier to read. Alternatively, adding some bars filling up behind the text would help.

The Living Blob by dob 2020-04-21T04:13:10Z ♥ 1

Framerate got awfully low when my board got pretty full. On the final level, when the board got filled up, got down to about 10 fps, which made it *really* hard, but I just barely won! Nice game, really enjoyed it.

Reforest by Fizzget 2020-04-21T03:46:08Z ♥ 2

Good thing this pandemic just caused me to buy Table Top Simulator! Quick question: Is this game valid for more than 1 player? I'm guessing it'll just be slightly easier, but otherwise seems fine... Might be good to put a "for 1-4 players" somewhere =). Ah, I see in the workshop entry it seems to indicate 1-4, but couldn't find it in the rules or the description anywhere.

Servant Snake by C1FR1 2020-04-21T03:36:08Z ♥ 2

That's great! Really nice adaptation of Snake - suddenly having a goal to get back to, and a reason to collect the dots made this super engaging. Would have loved to have a score at the end! Lasted just the right length of time, I think.

Cardkin by Akusan 2020-04-21T03:27:12Z ♥ 1

Interesting game! I really liked the variety of cards and the humor =). My first game my cardkin became a comedian, the second I made tons of money, and the third I fed it nothing but catfish, but apparently that was a bad end.

Solar Colonizer by The Missing Bracket 2020-04-21T03:16:48Z ♥ 1

Impressive simulation! I had fun watching my ships fly around, however the game itself left me with few interesting choices to make, mostly just sitting around and waiting, and not being able to do much in response to things happening. I won on each of the harder difficulties, but didn't notice much of a difference. I like the feeling of the ships and planets, but the background stars annoyed me a bit, could have used some improvement there.

Nice job!

Matchstick Elegy by stevenjmiller 2020-04-21T02:45:59Z ♥ 1

Great game, as usual!

Was I the only one who, on a level with oil, immediately pushed something into it every time? Was harder than usual to burn myself up on level 20.

Speaking of level 20, that's as far as I got, I might have to come back and see if I can complete it later, though!

I like the visuals and sound was good, a little atmospheric sound or music would have been nice. Love the feel of it, and the writing is amusing.

LD45 — Start with nothing (35)

Blank Page by zuf 2019-10-30T21:06:59Z ♥ 1

That is an amazing game, congrats on a well-deserved gold medal! I finally managed to 100% it, and it was challenging and rewarding. Really nice puzzle design!

Seven Dwarves Brawl by pfeyffer 2019-10-15T03:50:09Z ♥ 1

Pretty neat! Really like the visuals, nice and clean, runs well, starts quickly =). I feel I didn't have many interesting choices when playing - usually ended up winning because the dealer kept getting unlucky, or losing because I drew two dwarves in my first two cards when clicking "fold+draw" ^_^.

Create! by Yorsh 2019-10-15T03:41:40Z ♥ 2

That was fun to explore! I never managed to create Aliens though.

Conjury: The Convocation the RPG by unpronounceable 2019-10-15T03:25:45Z ♥ 0

I'm pretty certain when I clicked "Use net deck 1" I had 1 unspent character skill point, and it went away :(. It would have been nice to see the play style/card type colors in the Edit Character screen, reading the text to remind myself which one was which was way harder than just remembering "green beats red" =).

Since the rewards were the same (just less often) for the bigger tournament, there didn't seem to be much reason to play anything other than easy local tournaments to build up stat points. I ended up winning the game without cheating (other than once to try it out...) with a Combo:5/Strategy:7 deck. For a while I wasted putting points into "observation" because I thought more information would make things more interesting, but in the end just putting all of my points into one card+strategy type seemed to be the best tactic, which wasn't super interesting. I think if I had put my starting 13 (15?) character points all into Strategy (or whatever matched an available 'net deck') it would have gone much quicker =).

Nice job on the game! That's a lot of content and systems to get done, and they all worked pretty well, and was interesting!

flue by Sean S. LeBlanc 2019-10-15T02:55:04Z ♥ 1

My first game went very quick and very well: first card revealed: ♥10, then played ♥9 ♥8 ♥2 ♣10 ♣9 ♣7. I win, not exhausting at all! Second game: I had very few choices along the way, 20 exhaust. Third game, 0 exhaust again. As soon as I get a heart bigger than an Ace, I seem to do fine =).

Rules question on my second game: when I have nothing, I reveal until I have something that is not a club. If I reveal a spade, and play it, do I correctly interpret the rules as saying I must then play the club(s) that were earlier revealed? Or should you generally reveal until you have a non-club?

When talking about "exhaust", you call it "draw", but in other places I believe you refer to the same action as "reveal", would be good to be consistent.

Thanks for including the plaintext version, I could not figure out what "2s Exhaust" meant =).

That was simple, and yet fairly fun, and involved (at least a little) more thinking and strategy than most solitaire games I've ever played!

Lucifer's Rise by hydrate 2019-10-15T02:31:48Z ♥ 3

It took me quite a while to figure out what the "submit button" was. Pressing Escape didn't exit the shop, but instead exits fullscreen :( (then exits the shop on a separate button press) - I'd recommend another key for that! Well, Space seemed to exit the shop once, but then after that (or perhaps after I tried to run off of the left of the main screen), space stopped working for jumping, until I got damaged, and then it started working again. I made it up to about 240 money when I suddenly got hit when none was liquid and the game ended :(.

Really like the main character art, the bunnies could have used a little more polish, I think =). Sound was good, not annoying and fit well =).

Alcindor the Alchemist by cogcomp 2019-10-15T02:15:50Z ♥ 0

Neat. I really enjoyed the water and fire. Game had a pretty nice, consistent visual feel that I enjoyed. I couldn't ever figure out how to successfully use a potion to do anything useful, seems like usually they did nothing, once in a while they left a water spot on the floor, but I never managed to defeat a demon :(.

Grow quickly by congusbongus 2019-10-10T00:42:24Z ♥ 1

My score: 4375. That was pretty cool! LOL'd at the last bonus item. Controls once and a while didn't do what I expected (maybe I was trying to start doing something right before a previous animation finished, and ended up whistling into thin air instead of watering or picking what I wanted), but only a few times, so wasn't a big deal. Liked the sound and music.

White Starts With Nothing by Baturinsky 2019-10-10T00:30:01Z ♥ 1

Neat idea, and interesting application of the theme. I won the game I played, but I can take no credit, the AI did most of the work, picking up the slack from my poor choices.

0 to 100 by TheMoonrise 2019-10-10T00:21:28Z ♥ 1

Pretty cool! A few times I moused over "add to party" or "chase away" and instantly died, once I saw that my mouse was on a newly-appearing square, perhaps I wasn't in exactly the center of the text. Had a lot of trouble with some of the minigames at the default resolution, but then I switched to full-screen and it got much easier =). Got really confused for a bit when in the bottom you used divide (÷) and then up top you used percent (%), which often means "modulo" instead of "division", and I did not see the appropriate remainder anywhere in the list of options =). I won, in the end.

Love your characters and art style, music is also pretty great.

NoGo45 by bcvery1 2019-10-09T04:41:53Z ♥ 0

A couple little gripes: when picking up coins the sound is pretty delayed, seems like the coin disappears on screen long before I hear it; had some collision problems getting to a coin I could see at the beginning, between a couple trees, but couldn't squeeze through, seem to get stuck when sliding alongside some trees.

I almost died after getting enemies, because I could not find any way to hurt them, and there was no attack upgrade available (when I bought the enemies) - if it would have shown that upgrade was coming, that would have helped a lot.

Apparently the "hit yourself with your own shots" bug also affects enemies, saw a little blue guy kill himself, I think, so at least it's fair =).

Was kind of fun, although got a bit repetitive, nothing much interesting happened after I got a good attack down. Enjoyed the atom bomb =).

Creation - a weird story of how nothing can become something by dqmhose 2019-10-09T04:19:02Z ♥ 1

That was interesting. I also suddenly died, had a few thousand, the previous event was building a temple in the wilderness, next it popped up "population is growing at an alarming rate" or something, but it said Humans: 0 in the corner...

Also, no touching!

A Fishermans Friendly Island Builder by Lombax 2019-10-09T04:09:43Z ♥ 1

Would be much simpler to just link directly to your download instead of a git repo? https://github.com/Lombax94/LudumDare45_TheGame/raw/master/LD%2045%20_%20The%20Game.zip

Saves us all some clicks!

The Lucky Nugget by Julien Kuhn 2019-10-08T03:16:33Z ♥ 1

That was pretty neat. I got myself a mythril (diamond?) pickaxe and retired =). Quite the return on investment at that Dwarven Tavern - I guess no one else drinks as much as dwarves do, especially next to a mine! Sometimes the rounding of the numbers was a bit too much, and confused me - I think I had "2K" but couldn't buy something costing "1500", or maybe I clicked to buy something costing "2K" and then it said "-1500", either way, probably would have been better to always round the same, and always round down, so "2K" means "more than 2K" so you always know you actually have an amount or not.

Venture by eugsun 2019-10-08T03:02:09Z ♥ 1

I raised $524,230, after many attempts. Sadly, real VCs don't give you a second attempt.

That was pretty fun. Despite being ordered RGB, I constantly ended up switching the wrong direction at the wrong time and failing to talk about the right thing, which kept me on my toes. It seemed like once there was a green and a blue arriving at the same time, and I talked green then blue (*maybe* the blue had just passed the green when I did that, but I think they were both close enough), but only the blue registered :(.

Great audio!

From Space by AskingQuestions 2019-10-08T02:54:24Z ♥ 1

Love the visuals! On my second try, I was able to get to wave 4. The Ammo station didn't seem to do anything, I'd pick up there, but my ammo amount would not change (though I never ran out of ammo, so I'm not sure what was going on)... Picking up things and moving it around was difficult with the slidy movement, I would also run past it, and press space at the wrong time. A little more leeway in how close you had to be would help a lot, I think.

Hermitage by squimmy 2019-10-08T02:45:36Z ♥ 1

I won! I actually really liked this. Great entry for your first Ludum Dare =). Obviously, it could have had more depth, but I think it's rather poetic as it was. Music was pretty good too.

Our Last Chance by Rollersteaam 2019-10-08T02:39:45Z ♥ 1

That was fun, eventually. I seem to start with a random weapon, and some were very ineffective. Finally started with a big green glowy thing and beat my way through two bosses until it hung and this showed up on the debug console (Web version):

``` YOU WON (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 HELLLLLLO? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 SHIT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 NullReferenceException: Object reference not set to an instance of an object. (Filename: currently not available on il2cpp Line: -1) ```

Life with Words by Chaosinism 2019-10-08T02:31:41Z ♥ 1

That was fun! More challenging than I expected =). I tried *really* hard to spell "nothing", got as far as "thing" before, yeah.

Sometimes letters got stuck between my attached letters and jittered around a bunch, felt like the framerate dropped, but maybe it was just the jittery trapped letters that made it feel that way.

DECKER_ by adamk33n3r 2019-10-08T02:14:15Z ♥ 0

Hmm, it was fun until he played Biofeedback on me, and it seemed to permanently stop me from drawing cards, I just passed for the next 20 turns as he whittled me down (without playing biofeedback again) :(.

Wish it told me what the upgrades did, I have to keep looking back here to find them.

Like the idea, wish I could play more than a couple battles before getting stun-locked :(

Atom Calculator by TFCHit13 2019-10-08T01:31:16Z ♥ 1

My score: 294 seconds. Nice to see someone else also made an arithmetic game involving atoms =). I wasn't sure if I was being penalized for doing intermediate calculations, it played a "bad" sound when I did it, but I often needed to do A*B+C, and I couldn't chain that together. Would have liked to be able to just change the most recent operator, instead of all of them =).

Qubit by FlyingKiwi 2019-10-08T01:22:23Z ♥ 2

That was fun! I sometimes got confused as a successfully completed 2-step square and an incorrectly 2-stepped square were indistinguishable, but otherwise had no problems. Audio was nice and chill.

Sokobaiogenesis by Bagenzo 2019-10-07T05:47:45Z ♥ 1

Really clever! So similar to things I've played, yet mind-bendingly different. I'm only a few levels in, and I accidentally created something alive, that I did not need to make to complete the level... I'm scared... Ah, needed to make that later, really clever level design! It worries me a little that on this particular level my clone solved it and I was left stranded shrunk...

And... the levels keep going, that is an amazing amount of content, good job! I'll have to come back and finish this tomorrow. Love the super-quick load times and not waiting for a "Made with Unity" splash screen ;).

Logical by Cethin 2019-10-07T04:40:47Z ♥ 1

I couldn't figure out where the output went on the second level... I've got an input, and a not gate, seems easy to invert the output, but didn't do anything. Eventually realized the "not" is actually the output now. Was pretty confused and thought it was a bug. You might want to add to your description that the node on the right side, regardless of label, is the output!

And then I'm confused as to why I'm unlocking gates when I already have a NAND... I'll just keep solving everything with NANDs... This is how you're supposed to build a Full-Adder, right? =)

NANDed.png

Edit: I count 22 NANDs in your Full-Adder solution and 15 in mine (plus one that I didn't need and couldn't delete...). That was fun!

Edit the second: The internet claims the optimal solution is just 9 NAND gates, I admit defeat.

Nought - Procedurally Generated Dungeon by sacredbacon 2019-10-07T04:00:25Z ♥ 1

This was really hard for me at the beginning - I seemed to die in the first room with enemies just about whatever I try :(. Maybe more interesting enemy movement patterns other than running straight at me would help. I sometimes seem to stop moving while holding down WASD, have to release and re-press the key to start moving again, and it's also really easy to lose the game window by clicking outside of it while trying to frantically shoot things.

After a few more tries, I finally got the hang of it, was able to make it to level 7 with 21 bombs before getting bored ^_^.

Really well done. I love how the good weapon (bamboo spears?) only gets consumed if you actually hit someone with it =). Level generation was relatively interesting. Art was simple, but effective, had a good consistent style.

A Brand New World by RealityCheck 2019-10-07T01:32:07Z ♥ 1

Interesting game! I only got through about 40 cards before I got bored though :(. It felt bad when I placed a card down, and it immediately changed to something else, or my super-rare water disappeared and turned into dry land, felt like there was nothing I could do about that. It wasn't clear exactly what animals needed to not starve, all of mine seemed to starve eventually. Best score I got to was 20pts, though I ended at -5 =). If there was a little more going on, or if it were a little clearer, I could totally see myself sinking a bunch of time into a game like this =).

Alchemy Jam by Teapoly 2019-10-07T01:15:40Z ♥ 0

My first attempt, my game was a score of 90. Definitely wasted a lot of time just reading what stuff was. Will try again... Next try, I managed to just barely get the philospher's stone before the time ran out. Game score of 504. Another 30 seconds and I could have quadrupled it or something, pacing seemed right on my second try, but I'm guessing most people will only play once =).

Love the art style, really cute! Music and sound also pretty good.

Nothing Box by guckstift 2019-10-07T01:01:58Z ♥ 1

I really like starting with no color and finding the crystals! I'm not sure what I was supposed to do in the end, I ended up covering the world in... blood? At the beginning, I would often go zooming off into the distance (presumably a key-repeat thing as I held a key down too long), and then a little later it started getting super slow (as I explored more and had more visibility, I guess), such that I just gave up trying to explore at some point because it was going so slow. Took me a while to figure out how rafts worked, I thought I was finding them, as they'd just pop up after I mined a tree (and zoomed into the water), only later when it got slower did it appear I had a choice to place a raft or not by not walking into the water ^_^.

I like the art, and music has a great mood to it.

Zero Equals Zero by TopperVideoGames 2019-10-07T00:47:35Z ♥ 2

Another arithmetic game =). Was neat. I kept getting stuck on walls though, so the platformy bits were challenging. I liked that the last level made me think a bit, though I ended up just solving it ignoring most of the pieces, which seemed anti-climactic.

Wordplay by FoolishFire 2019-10-07T00:23:23Z ♥ 1

I beat it! Only found 3 of 26 discoveries, but apparently that was enough for victory =). Hmm, the response for "No" didn't trigger until much later in the game, I think I removed the "T" from the first word, and it only triggered one of two things or something. Wish I could see the count of unlocks while I'm playing, thought "score" might do that, but it didn't ^_^. Was weird that "morning" unlocked "morning" again, not sure if that w as bug, or something else happened. Wanted something to stop the music playing (was good, but got old), and the word I expected to do that did something else instead :). Second game I got to 11 unlocks. Could never find a "D"...

Space Flight of Survival by himegized 2019-10-07T00:09:22Z ♥ 1

Congrats on your first Ludum Dare! Graphics were nice I liked the look of everything. Gameplay was challenging for me, couldn't live very long, and didn't have a good feel for the size of my hitbox (I guess it was a lot smaller than my ship), so wasn't quite sure if I was getting hit or not. Just a little sound would have helped a lot (with both that problem, and general feel). I'm not quite sure how many points I got, because the game immediately ended before I could look at my score - showing that on a "game over screen" would be great for letting me feel like I made some progress.

In The Beginning by Blueman 2019-10-07T00:01:19Z ♥ 3

Interesting! I love the feel of the first 7 days =). For most of the game, I felt like I didn't have any choices - it was just play every card I drew, there seemed to be very little point in discarding cards, since I'd already paid the cost (or my created ones did) to draw them, so it was just keep playing any card I can until I get to the next phase. End of the game was slightly more varied, in that I had my own side goal (as did another above, I see!) to end with 0 sin. I only had to sacrifice a couple cows and one puny human to get it.

Start with no dice by Listonos 2019-10-06T23:48:49Z ♥ 1

I love the idea of upgrading dice faces! It's got a strong board-game feel, but that's not something you get to do in any real board game (that I know of =). The AI could be a little more cutthroat - he was ahead 50pts to 7pts, there was just one side that needed to be bought to end the game, and he kept on buying other things. I eventually got my engine going long after his, and won 92 to 81 =).

Your instructions are pretty unclear - maybe use the term "face" instead of side, as "When 4 side piles are gone" made me think that if 4 of the 6 piles on the sides of the screen were gone the game would end. Also, plural of "die" is "dice", not "dices". I know, English sucks =).

Start With Rain by Piturnah 2019-10-06T23:28:18Z ♥ 1

Oops. I think I drowned all the fremen. Nice procedural desert, and the last upgrade made me laugh out loud =). Great job on the music. Getting started was a little painful, but pacing after I was able to stop clicking wasn't too bad.

Also, that seemed to load really quickly for a Unity game, is my internet having a good day, or did the Unity WebGL player get *way* lighter?

Nüllptr by egordorichev 2019-10-06T22:51:27Z ♥ 1

Nice! My two high scores were 50 and 51. I spent quite a while at the beginning trying to figure out how to stab the ships with that orange sword I start with... Impressive amount of enemy variety and bullet patterns and such. Controls felt a little too floaty to me.

LD44 — Your life is currency (25)

Monolith by jsec 2019-05-18T05:01:46Z ♥ 1

Yay for pure Javascript. I love games where I do not have to sit through the Unity loading screen for a minute =).

Nice aesthetic, nice and clean. Controls were good. I managed to explore the entire monolith on my first light drone, so could definitely used some additional content or difficulty.

Token Life by PixelMeal 2019-05-18T04:55:32Z ♥ 1

That was great! Took me a while to notice the side doors... I played about 5 generations before getting lucky and managing to get a single legacy token that didn't take hexagons (where are hexagons from, I wondered?!), and then found absolutely nothing I could do with legacy tokens for the next few generations and finally found the side doors ^_^. I then went on to be emperor. I love the aesthetic of playing with this box and moving currency around.

Galaxy Explorer by jondalnas 2019-05-18T04:22:47Z ♥ 1

That was a lot of fun! It took me a while to find the last resource type, but when I did, I quickly got a ship and refineries on every planet and I think I "won" =).

The right-click feature was critical, however it *STOPS WORKING* if you ever press *R* to restart the game (I'd be willing to bet it tries to cycle back to the non-existent ship from the earlier game ;). I had to exit out, start a new game, and then it worked.

Was a lot of fun paying attention to the physics of the planets without being able to really *see* them until I got close. I would have liked a little more feedback on what was going on with planets, and which planet was which resource (maybe use the same icons next to the arrows instead of just colors), which took a while to get used to.

Protect The Dungeon by MashUpGames 2019-05-18T01:39:05Z ♥ 1

I made it to round 14, at which point the adventurers enjoyed a stroll through my fully upgraded dungeon. Only realized I could stack monsters on round 13, maybe would have done better had I realized that earlier =). Was boring at first, seemed like there was very little choice in what to do, even when unlocking the green guys, as the skeletons seemed more efficient (killed more people per dollar than the green guys), though I think that math probably changes later when there's a swarm of guys, but I didn't really have time to figure it out at that point ^_^.

Really liked the style of this. A little sound would have helped a lot, I think =).

Unbalanced Silly Slot Game by SimplePotential 2019-05-18T01:06:57Z ♥ 1

This game is silly and unbalanced. My last game ended when a High Roller managed to win 42 million... that did, in fact, bankrupt me ^_^. I seemed to be usually unable to stop people from playing, even if shooting them as well as I could, it seemed only about 1 in 10 actually said "Nah!" before getting to the slots. Not sure what I was doing wrong, but ended up just mostly watching them play and take my money. Liked the audio. Nice job getting something done in a short time, I also only had about 6 hours to work on my submission :).

A day at the farm by ZenriS 2019-05-18T00:58:46Z ♥ 0

I collected 2712 blood and maxed out my blood sword before I accidentally clicked off the window and immediately died to some kind of Green Sheep of Death. Or is that a Shubbery?

Cool game! I was only ever able to effectively make use of 1 or sometimes 2 plots of land, so the farming could be made more interesting if they took longer to grow, and stuck around longer to get picked up. Some other kind of seeds to plant (more expensive, longer, but more payout, or repeated blood berry drops that only stick around for a short time, or something) could make the farming more interesting too.

Depths by potatolain 2019-05-18T00:39:54Z ♥ 1

You reminded me I still haven't caught up on Dr Who... Why does the message at the end say "EVIL"? ;)

Great game, and cool for making it for the NES ^_^. My only complaint is that it was really easy to get stuck on things (if you run into a wall/raft/etc, always had to take a step backwards, couldn't move parallel to the wall).

Contract Cleric by Vinay Rao 2019-05-17T18:21:43Z ♥ 1

I played, and died, a few times before figuring out how this is properly played. You have a typo, the game is called "Contract Necromancer". I had my pet skeleton corner these cowardly adventurers, sucking their life while I sucked their coffers, until my church had sufficient funding. Your life is MY currency, mwhahahah.

Great game, both as intended, and the, apparently unintentional, darker interpretation of the theme. The cast time animations were pretty hard to see (I think that's the cause of some people's comments, confusion above), could have used something more clear there (darken out other abilities and show a counter or put the green vertical swipe on top of the icon or something).

Hero by GrogBeard 2019-05-17T17:52:26Z ♥ 0

I got to 250 money before I decide to read the source to see what all the text says. Nice narration, I like it =). I like the pixel art too. A little gameplay would have been good though =).

15 Hearts by highlandbert 2019-05-17T17:45:35Z ♥ 1

Interesting game. Took me a while to figure out how the combat mechanic worked, as it was sometimes counter intuitive (I had like 10 hearts, rolled a zero against someone who appeared to do 1 damage, and they killed me, I expected I'd just lose some hearts!). Simple but effective visuals.

GERYDAS TOWER by Syrapt0r 2019-05-17T04:05:10Z ♥ 0

"Sacrifice all your gold"? Hah, the joke's on you, I don't have any gold!

After my first attempt, I didn't find anything to do with gold, so my second attempt I just avoided all monsters until I happened to find a shop on level 9 ^_^. Maybe there were other shops, but I never saw them. Was definitely easier avoiding than fighting for me, though, and that got me to the end of the game. Maybe having an indicator that there's a shop on the current level would give me a reason to search for it and to kill things =).

Nice, well polished, I like your maze generation.

Coin Collector by NChalakov 2019-05-17T03:44:28Z ♥ 1

Pretty simple, but not bad! I played for a while, then had some lucky exchange rate and banked 400 coins, and then I just repeatedly threw myself into a pit until I ran out of money ;).

Designated Victim by toasteater 2019-05-17T03:31:29Z ♥ 1

Neat game! I'm pretty terrible at this kind of game, finally, after about 5 attempts, made it through 4 rooms ^_^. Had fun though, and all the art was good!

Remember by JoshyOshKenoshi 2019-05-17T03:18:01Z ♥ 1

Typos: * which **extent** upwards -> **extend** * be **brace** enough -> **brave**

My score: 395/700. That was neat. I'm not one for narrative games, but since my entry was all text this compo, I thought I should give this one a try ;). Impressive how much content there is, and it was pretty well written, good job!

Blood Cards by wrimo 2019-05-17T02:46:47Z ♥ 1

The UI doesn't show up right at most resolutions I tried, but eventually found 1600x900 windowed mode seems to work, maybe has to be a 16:9 resolution to display right? You might want to set the defaults to be something that works =).

It seemed like if I took any damage, my shields went down to zero, but if I killed everyone, I was allowed to stockpile shields for the next round, which seemed odd.

I played for quite a few rounds, things got harder, and then suddenly they got really easy, maybe I hit the end of the difficultly curve ^_^.

I did enjoy it! The multiplier slider was kind of interesting, would have been even more interesting if there was some increasing cost or something (e.g. x3 cost x4) so it wasn't just trivial math of (choose the multiplier with each card that kills exactly one thing).

Heat of the Star by mikethewayne 2019-05-16T18:57:47Z ♥ 1

Watch seems to not work as described (survey does nothing when you own just a watch, maybe strictly need a sextant too?). But, hmm, on my second game, when I bought the watch (after the sextant, and for water, not cash), I actually got an on-screen watch, so maybe something went wrong the first time and I didn't actually buy it.

First game, I bought a camel, but was never able to buy anything to carry more water, and everyone I ran into wanted at least 100% of my water to buy anything, so couldn't really get anywhere.

Next game there was a water barrel for sale at the beginning, made all the difference! Was able to buy everything I came across then. After a long, long journey, I was able to find the treasure!

I liked the music, didn't get annoying even after playing close to an hour. Horizon view was pretty cool. Visuals were nice and consistent, and I didn't seem to run into any bugs except maybe the watch issue. Nice job! And nice job on 15 in a row, this is my 12th consecutive Ludum Dare, I'm catching up! ;)

Bloodalchemist by rhewid 2019-05-15T18:06:45Z ♥ 1

Neat game! I enjoyed making everything and keeping a stock on hand for customers, however eventually I realized satisfying customers wasn't particularly useful and just harvested my blood into healing potions, and gave customers a "free" potion (which seemed to give a *much* better reward...) when necessary, until I won. Also ran into the bug others mentioned where I seem to get focus stuck on an interactable, so whenever I press F I would do that (first I got stuck on a bush, so I could press F anywhere to pick a berry, later stuck on brewing a potion, which was also useful ^_^). I found the raw resources spawned too quickly, would be better if they were slower so I would have to occasionally go and check on them and harvest, instead of just going there and rapidly pickup up everything over and over until I had as much as I wanted.

2nd Bank by bitdecay 2019-05-15T17:41:11Z ♥ 2

Neat game! I found the controls a bit difficult, due to the rotation (when pressing down and left, my character goes up and left, have to stick to cardinal directions and tilt my head, I guess), and due to it being unclear if I was lined up with interactables - a little bit of visual indication where the cash register, etc, lights up when in range, letting me know pressing Space would do something would have really helped!

Great art, and an impressive amount of variety between the banks.

TheDescent by geist_191 2019-05-15T05:17:25Z ♥ 1

If I played in anything other than 1600x900, UI was messed up, borders didn't match, clickable area off. 4:3 aspect resolutions seemed especially bad. Seems to work fine at 1600x900 though.

Really enjoyed this! Was fairly challenging, but forgiving in how I kept coming back to life. Definitely got to one room that just needed like 12 life to open all the doors so I sacrificed myself 4 times, but that felt pretty okay with the theme =). I never found a weapon in my playthrough (must be random, which is cool), but did managed to beat the game!

Lunch Lord by madjackmcmad 2019-05-15T05:01:47Z ♥ 0

Great game! I ended up playing much, much longer than I expected =). Was only ever able to survive a couple days, only saw the first 4 summons, though :(. Really challenging!

Life Merchant by Webox 2019-05-15T04:18:17Z ♥ 1

Love the look and feel of this, good ol' Game Boy feeling. The puzzles were a little too simple, seemed that, other than in a couple cases the greedy solution of just hitting and pushing and buying everything tended to work ^_^. I only ever had to restart the very first level. Really enjoyed that the old man power is "bore them to sleep" =).

Arrow of Light by sylvie 2019-05-15T04:11:00Z ♥ 1

That was pretty great! I loved the sound track and how bits of it tied each of the themes together. Really challenging at first, but wasn't too bad when I got the hang of it, and thank goodness you could re-load from the start of a level when you die!

I tried plugging in my gamepad, but the UI just went crazy (was constantly moving around in the configuration screen) and couldn't get it to work, but I managed to suffer through on keyboard.

Lifeforms In Space by Eric Smith 2019-05-15T03:40:25Z ♥ 1

I enjoyed slowly conquering the galaxy, but I feel like I did not have any threat or challenge. I was never even close to losing a battle, never had to flee, just steamrolled over the map. A little more challenge would have made it interesting. Watching the battles was fun, and sometimes a little suspenseful, but my ships seemed to almost always gets the shots off on the right targets just in time to avert disaster =).

Tecuhtliztacuhxochitl's Sacrifice Simulator by almost 2019-05-15T03:20:10Z ♥ 1

Loved it! I love trying to figure out combinations of people and roles to sacrifice, and seeing a new population born that I know I can groom into the perfect sacrifice when they get older. Amused that my town was like 4 old people throwing all the young people to the gods, until, finally, one day, the young ones sacrificed the 5 old guys to victory! Fantastic (if unintentional) emergent story =).

Styx It To The Man by frostdragonliz 2019-05-15T02:58:33Z ♥ 1

Real Shinigami don't buy Steering upgrades.

Love the feel of this! Really like how, especially as I get a bigger ship, I decide it's okay to lose a passenger or two each time, but I still feel bad about it. Bugged me that the water-wheel propulsion upgrade was spinning the wrong way, my ship should be moving backwards ^_^. I managed to retire. I feel like the Styx is awfully crowded, there must be another Charon up the way who's not doing his job... or are those all the fareless?

LD43 — Sacrifices must be made (52)

My metro by Nearpit 2018-12-09T23:55:23Z ♥ 0

Clever idea! Wasn't hard once I got the hang of it, but it was still interesting and challenging. Graphics were simple, but effective, I liked it. Was great that there was music, but it did get a little repetitive.

Poverty Farmer by Mightymaster99 2018-12-09T23:51:00Z ♥ 1

Hmm, I can't seem to get past Day 1 - I get a summary, says I get income, then back to Day 1 / $50 :(. Generally like this kind of game though!

The Price of Crops by Nakami 2018-12-09T22:16:08Z ♥ 1

That was neat! On my second attempt, everything went smoothly, ended up with a bunch of villagers with nothing to do except for make more villagers! They seemed happy.

EVIL Ship by Tamas Turi 2018-12-09T22:00:50Z ♥ 1

Nice! When I lost, I wasn't sure why. Love the look of your ship.

Humanity Hero by Guilb 2018-12-09T21:48:17Z ♥ 3

Neat! A couple times I just got unlucky (on last draw, needed all 50s, and I was at something like 65/55/55, and I drew cards that always had more than -5 in one of the last two stats :( ), and that felt unfair, but luckily it wasn't too punishing to replay the level.

Monastico: LD43 entry by gafblizzard 2018-12-09T21:30:54Z ♥ 2

Interesting start of a game. I feel like the only interesting choice I ever made was what to sacrifice - beyond that it was purely "move to square that gets me the total most attributes increased", as the attributes didn't seem to make any difference (only cared about the sum, not the makeup of them). Perhaps the victory conditions need to be something more interesting (you're score is your smallest attribute, or to win you must have the most in one attribute, and then the score is the sum of all of the other attributes, one of those kinds of mechanics).

Demon Queen's Possessions by joh 2018-12-09T21:09:57Z ♥ 1

I seem to keep getting wiped on round 12 ^_^. Fun game, and interesting mechanics!

melancholy by Domixltu2 2018-12-09T20:57:00Z ♥ 0

Yay, I survived! Seems like I got a different ending than most people...

Great style and mood.

Consilium - A history of life and choices by Gaming Night 2018-12-09T20:43:57Z ♥ 1

My score, 4466 x4 = 17864. Love the look and feel of this, well done!

Heat Shield by nander 2018-12-07T17:05:16Z ♥ 0

The game made sense to me, only thing I missed was I could run out of fuel ^_^. I did a bit of trading between Venus and Mercury and that was fine until I decided to get to Earth... I seem to have lost Earth... it was *way* out there... I ran out of fuel trying to get there, though randomly ended up back on Venus... one more attempt, and I finally made it to Earth, cashing in for 3000 credits. I traded everything for fuel tanks and engines, and set out for another solar system... but failed to achieve escape velocity.

Would have been nice to have a little more feedback on buying/selling - I'd often click something and nothing would seem to happen (e.g. I think I have to click a cargo spot after clicking what to buy, but nothing indicates that).

Music set a nice mood.

Cargo Crunch by MCRewind 2018-12-07T16:38:58Z ♥ 0

I like the idea a lot, but it felt really unresponsive... select a crew member, select Scientist, nothing happens half the time. Sometimes I click Scientist and it says "select a crewmember to plug the hole with", presumably it clicked through to the hole behind. Got frustrated and had to stop :(

Nice use of sacrificing crewmembers! Graphics were simple but effective.

Occult Defence Agency Budgeting Simulator by Zarkonnen 2018-12-07T15:42:26Z ♥ 0

On my second attempt, I defeated the Ghost King! After that, it made me make some more cuts and then went to what seemed to be an ending screen saying "No more cuts!", was anticlimactic after reading about the ghost king battle, having to make more cuts and then suddenly ending.

Quite enjoyed this!

Passage Home by Fnissalot 2018-12-07T04:59:18Z ♥ 1

I made it home! Me and 1 other. Nice and chill game, once I figured out what was going on. The start was rough, lots of things happening, text scrolling by ("I'm losing people!"), rapidly clicking to not crash, then figuring out why I was losing people... great =).

PhotoSheep by JakNak72 2018-12-07T04:49:11Z ♥ 1

I won! Well, that is *not* a platform I ever expected to be playing a game in! 5 stars for innovation! =)

Stones by jihem 2018-12-07T04:44:13Z ♥ 1

Nice little game! I completed it in 2:30. It was unclear at first that I was carrying stones (you start some levels with them, I guess? Thought that was my head!)

Entry for 43rd Ludum Dare by burnedkirby 2018-12-07T04:34:29Z ♥ 1

Ugh, having to replay *all* the levels when you fail a jump is miserable :(. I liked what I played, but could not make it to the end! Graphics are simple but effective, music is quite good!

Graveyard Manager by mAnimal 2018-12-07T04:28:01Z ♥ 1

It was hard to tell what was having what effect, it was difficult keeping my karma up, ended up just shy of 75% when I ran out of money :(.

Amusing text and ideas though!

Battle of the Occultists by SlizzBen 2018-12-07T00:54:37Z ♥ 1

Interesting mechanics! I was disappointed when I lost that I reset all the way to the beginning, didn't want to replay the first levels again :(. The first levels it seems the strategy was just sacrifice whatever you draw, repeat... got more interesting later though!

Evolve by Amanda Priest 2018-12-07T00:34:39Z ♥ 0

I seem to have gotten stuck where the Sacrificial Squisher stopped working - if I put a cube under it, and press Sacrifice, nothing happens, or it squishes down and the cube survives and I get nothing. If I move the cube out, then it'll let me squish down, but obviously get nothing :(.

I liked experimenting and evolving and seeing what I could find until it got stuck ^_^.

Maze of Death by hamrathdoesldjam 2018-12-07T00:25:21Z ♥ 1

Interesting idea, and like the platform! At 19KB, this is the smallest LD game I've downloaded, the next smallest being... 100 times as big. I believe I explored about half of my maze, however, if things continued as expected, that is less than a quarter of the time required to beat it, so I gave up. Hand was getting sore.

I really like the idea of saying how many free directions there are, it both provides a little information, and provides some sense of security (I knew that I had not missed a possible path to the exit).

Decree by ErikU 2018-12-06T23:56:26Z ♥ 1

Heh, "measure of my pleasure". I love how the coins dance!

I managed to win on Hard on my third try! My second game went *really* quickly with my losing quickly. My strategy was to completely ignore thieves the whole time, and ignore sacrificing until I had about 6 sets of farm+market+granary going, then just spam farms to sacrifice.

A little sound would have gone a long way to improving the feel. I sometimes tapped "B" and "F" and was sitting waiting for feedback that I could build a farm, only to realize my mouse was too close to other things, and it wasn't giving me any feedback, so maybe a red X on the ground when its overlapping, instead of nothing, would have helped that.

Follow the Leader by CraftLord 2018-12-06T23:22:11Z ♥ 0

Nice little game! I couldn't tell if there was any use to the bombers, I didn't use him on my first attempt, second attempt he just caused it to end very prematurely, if amusingly. Good music, helps set the mood.

Effigies by Geckoo1337 2018-12-06T23:10:14Z ♥ 1

Really interesting puzzle game, and great, fitting music.

It seems to "animate" the effigies that aren't moving, which means I press a button, one moves, then I press another button, but it ignores that button press because it's still animating the effigies that aren't moving, I guess, which makes the controls really frustrating. Makes it even more confusing that it doesn't play a sound for the effigy that isn't moving, just takes up time/feels like the game locks up.

Level 7 appears to not be solvable, in that I get my 3 guys in the right place, but the level does not end!

Untitled-1.jpg

Wish I could get to level 8, otherwise, great game!

A Key Sacrifice by CalLavicka 2018-12-06T22:05:29Z ♥ 1

That was fun! Got really difficult, really fast. My final score was 7100.

FTD : Fixin' to Die by Dezzles 2018-12-06T21:50:55Z ♥ 3

Would have liked some feedback as to how many I'd saved while going along... although I guess it increases the tension a bit, not knowing if it's okay to sacrifice or not ^_^. I saved 30 of 38 in the end, with one failure.

Really liked the look of it, great animations, sound, it all comes together nicely!

Tainted Blade: The Dungeon Escape by Lawrence 2018-12-06T21:17:30Z ♥ 1

That was fun! I got stuck trying to strafe a few times, had to let go of the keys and re-press them and then it was fine. I liked the simplistic graphics, they worked well!

Death Wish by Derek Volker 2018-12-06T17:36:00Z ♥ 1

Great entry!

Having trouble landing hits sometime, feels like we're probably each on different sites of an integer boundary and some math is going wrong - moving a little distance up or down or right or left usually resolves it. They definitely weren't hit recently, I'd run up to them in my usual pattern, attack, and sometimes the hit just would not land.

When fighting the final boss, one red cultist just stood there, not sure if he was dead and not drawing right, or confused, or just having a drink of Cola.

I'm really impressed by the amount and quality of content, great job!

ICATUS and the Golden Ball of Yarn by freakoftheyear 2018-12-06T14:28:53Z ♥ 1

Enjoyed it, really liked the look of it! I'm pretty certain I had 21 feathers when I completed the game, but got a bad ending... maybe I lost a couple between when I looked at feathers and the end of game screen came up, but I didn't think so...

King's Last Stand by Pukami 2018-12-06T03:22:06Z ♥ 1

Cute! I was also defeated in Wave 7, made it there with only a quarter of my health left. A little sound would have really, really helped, I think. Art is amazing, curious to know what you made it in.

Eldritchual by arkinrev 2018-12-06T03:08:46Z ♥ 0

Fun! I won on my second try, had just one lonely cultist sitting in the library when all of his brethren jumped into the pit.

Did start a bit slow, but was fun for the middle and end.

Apollo by Sigton 2018-12-05T19:03:42Z ♥ 0

Pretty great! My score: 6193. I really like the look and feel and atmosphere.

I apparently misunderstood how fuel worked, thought I only used it to change velocity (and, some constant drain), so I thought I was sacrificing whether or not to expend fuel to slow down or just get hit by an asteroid... but apparently my "constant drain" was because I left velocity on! I think I would have gotten farther knowing that.

Fallen Girl by fullmontis 2018-12-05T00:30:18Z ♥ 1

I was unable to get any further than losing my vision :(, the platforming was a bit too difficult to me, would have loved to see how it progressed!

Loved the art and mood though.

Edit: Played it one more time, lost 3 health trying to do one jump, but managed to make it to the end, nice!

Quest for the West by tigerj 2018-12-05T00:21:52Z ♥ 1

You asked for it, so, some typos I ran into: * "it's a site you have never seen" -> "sight" * "click anwhere to continue" (on every event) * "faster than you can blink it's ropelike tongue" -> "faster than you can blink**, its** rope**-**like tongue" * "is any ranging beasts" -> "are any ranging beasts" * "each other! half of them..." -> "each other! **H**alf of them" * "the ones that do not return empty handed." -> "the ones that do return empty handed"

In "Have Frogs Will Travel", it said I lost my gatherers, but I gained some instead. Also, that event came up twice in quick succession, well, free gatherers, I guess!

I have difficultly reading the font. Green background flickers as the world scrolls. Other than that, I really like the art style, quite a bit of variety there.

The writing sometimes made me giggle, so that's good =).

I made it to the end, score of 664.

Probably due to resolution, at the end, I see "ANKS for the play" off in the sea...

Music never got annoying, so that's great =)

Spaceships Must Explode by Maksim Chugunov 2018-12-04T17:43:07Z ♥ 1

Great game! I found it really engaging. Really gets difficult after you lose an engine or two, but still keeps being interesting. Other than adding some sound, I don't really have any suggestions to make ^_^. I could see this being interesting to expand with more ship modules and more obstacles.

Omelettes by stevenjmiller 2018-12-04T17:17:09Z ♥ 1

Pretty great! Like the style, puzzles are all interesting, and have a good difficulty curve. I would have liked a little more animation when something falls down a level, sometimes I didn't quite catch what happened, though undoing and watching again did always let me figure it out in a second or two.

I found the way you dealt with heights and pushing very unique, and not quite like something I'd ever dealt with in another game, worked out really well for this game.

The last level was splendid!

I was unable to win without breaking some eggs.

Slime Venture by MRUniverse 2018-12-04T15:03:35Z ♥ 1

I like the idea, could definitely be expanded to some deeper puzzles, would really enjoy more levels where you have to trade off being bigger and safer vs being smaller and more agile.

Having to click to continue between levels is rather annoying, would be nice if you could continue with a keyboard button press. Also, please rename your .zip to something more distinct, when download lots of games, it's hard to find games I download when they're all named "LD43" =). I got stuck when I pushed all the way up to a wall, jumped the exact height, and then was stuck in the ledge, unable to move. Acceleration/deceleration was a bit too slow for my tastes, made the controls feel really swimmy.

Sons of Vanity by nkrim 2018-12-04T14:51:29Z ♥ 1

I made it 40 generations before my family line got bored and moved on to another game ;). I also was starting to forget what I looked like. Interesting concept, but needs something else to make it more engaging, maybe some reason you would intentionally choose a child with less resemblance - perhaps you know how many grandchildren they each have or how much wealth they add to the family fortune. I liked the art.

Dungeon Runer by Andrea 2018-12-04T05:16:29Z ♥ 1

I really enjoyed the feeling (that I've not really had much before) of playing something in a language I don't understand, and trying to figure out what is going on. I made it to the boss... but I don't think I won. Nice look, and nice use of runes!

Non-increasing 451208114412965 by vilix64 2018-12-04T03:02:35Z ♥ 0

Very nice, and thoughtful! My mouse finger got a little sore from holding the button down the whole time...

Generic Zombie Apocalypse Game Title by NoodleMaster 2018-12-03T23:00:01Z ♥ 1

I quickly got into a situation where my income was -150,000/day (I think I clicked reinforce on a region with lots of factories, and suddenly the income dropped immensely). Needless to say, I did not recover from that.

Village of Sacrifice - LD43 by backurio 2018-12-03T22:47:23Z ♥ 1

44 days survived! That was fun, will try again... 79 days... final try, 84 days! I really like how the lightning bolts sped up at the end =). Balance felt really good.

The Greater Evil by AndyGates01 2018-12-03T22:25:04Z ♥ 0

Nice style! Having to redo the first screen or two gets really frustrating, I had to give up before completing the third.

You Get Two by justalocalhero 2018-12-03T22:20:09Z ♥ 1

"After 4 years, you lost hope. You lazed about and had lunch with friends." Sounds about right.

Second attempt I think I survived until the end, just keep getting the -1x4 one popping up, replacing it with another, and repeating forever.

Would have been more amusing knowing what the cards are called while playing, instead of just at the end.

JLIM by egordorichev 2018-12-03T22:04:29Z ♥ 1

Would have been nice if rooms stayed cleared after you clear then, instead of having to re-clear some on the way back through.

On rooms with keys, I found it easiest to die and just walk back out the door before it closes, instead of killing all the enemies though =).

I got stuck in the second to last room, missed killing a guy on the way up, and couldn't get back town to kill him, but refreshing the browser window seemed to reset the room for me (Tab didn't seem to do anything).

Quite enjoyable!

Battlecraft : Orcs and Famine by SoKette 2018-12-03T21:21:10Z ♥ 1

I survived 67 days before, as I thought they might, my slaves took over my clan.

Anno Luciferus by madjackmcmad 2018-12-03T21:07:42Z ♥ 0

Crazy demon pong! I died when the tanks unexpectedly showed up. Who let those tanks into hell?

For The Gods by Jamscript 2018-12-03T20:56:46Z ♥ 0

The logo on the main screen, and the text in the Help screen, and, I'm guessing, the UI in the game (since I can't seem to do anything) are all cut off on my screen, presumably any screen that's not 16:9 (my screen availability is 16:10 or 4:3).

Forest of Worship by wh05herlock 2018-12-03T19:21:07Z ♥ 1

My harvest god ended up 450% happy after I sacrificed my entire population on 7 pyramids.

Seems like a good start, but needs a little more to do, and a little more objective - just having an end condition (get to 100% happy, and a screen pops up saying "You win, keep playing?") would have probably felt a lot better for very little additional work.

Was more interesting at the beginning, having to balance how many farm and build and how many farms to make, but quickly food became irrelevant, it seemed.

Sacrifices Must Be Made by danman9914 2018-12-03T18:59:28Z ♥ 1

It took me a lot of losses before I ever played a cat... and... hey, that's really useful, perhaps required =). I thought it was just a crappier Stoat.

Great entry, love the art and ambiance!

Foreign Planet by Rialgar 2018-12-03T17:06:54Z ♥ 1

@atium-addict I had the same issue, resize your browser window to be less wide (not maximized/fullscreen), and then everything fits (it stretches to fit the width, but then ends up too tall, on any widescreen display, it seems).

This game was easier than I initially thought... I managed to collect 1000 carbon, in a grueling process that ended with my 2 survivors gathering the last 60 from the no-risk zones, and then I realized I started with some fuel, so didn't actually need 1000 carbon, and *then* I realized I had 2000 food left over I could convert. Well, I hope those 2 survivors start a happy life together somewhere.

Enjoyed it =). I didn't need to use any of the ship functions until the very end, and then just to repeatedly go through the clicks to convert carbon -> fuel, so that could perhaps be simplified or removed. Maybe people who don't intentionally start out by sacrificing as many as possible to get food consumption down would have a different experience though =).

Don't Get Attached by EthanTheBrave 2018-12-03T05:33:40Z ♥ 0

Overlord happiness seems to drain in about 1.5 seconds, and makes a really annoying noise and then boots me back to the menu. Perhaps your decrementing something per-frame, and V-Sync is off, and I'm running at 1000 frames / second?

Seems like if I set the "graphics quality" to "ultra", the countdown goes down much slower, so I'll try that, but the default values definitely are creating a broken game ^_^. (Note: bugfixes for things like this are allowed post-Compo by the rules).

For The Greater Good by attrition 2018-12-03T05:27:51Z ♥ 1

Fun! I won on my second try. First try I didn't realize that units only had to move adjacent to attack, so was decimated on the first turn. Only Drained once though, and not sure I needed to to win.

LD42 — Running out of space (25)

Zero Grace Megadrive by triplefox 2018-08-25T23:38:34Z ♥ 1

Pretty great! I got a score of 1160, made it to level 7, had fun =). I often pressed the buttons to turn too late, maybe a bit more feedback on which tile I was on/would turn to would be nice.

Exodus Terminus by somuch 2018-08-15T20:26:30Z ♥ 1

I ended up with $10 for a vacation, and I didn't let that pesky programmer in, I'll call that a win. Two of my neighbors did fail, but, hey, no one's Perfectia.

I liked the game, and the fact that it made me compromise (once) on my values... apparently every man has a cost, and that cost for me is $50. Which I then immediately spent on medication when I got shot and bombed... but oh well!

Heh, and though *entirely different in all ways*, my game is also about saving refugees ^_^.

Rigid Flame by Teo Miklethun 2018-08-15T04:42:38Z ♥ 1

Very nice! My high score was 24. Really enjoyed it, though I never managed to get any combo bonuses, always died going straight into an incoming bullet -_-.

A Strange Sinking Feeling by Ratstail91 2018-08-15T04:02:43Z ♥ 1

I missed my bi-weekly Dungeons & Dungeons game because of Ludum Dare, so I thank you for giving me an excuse to roll some dice! Rules clarification: When it says "at any time, you may spend 1d6 sanity points", does really mean at *any* time (e.g. after rolling 3d6 on a strength challenge but before resolving who wins)?

Book Crook! by Ossi 2018-08-15T03:51:53Z ♥ 1

Seems like there's no strategy or choices in playing on all of the sets of bookshelves until the last (you're forced to take every book), would be nice to be able to skip some, or make some interesting choice - a timer as you mentioned would be good. Or you can only take so many books per shelf (your satchel size), and when the timer runs out, you get the crappy books by default ^_^.

Graphics were nice, the audio was pretty good, liked the music =). Book names were funny too. Played the web build, worked great!

Final Voyage by Simon Rahnasto 2018-08-15T03:41:01Z ♥ 2

Wow! A lot of depth here, lots of units and assets, strategy is pretty deep. I could only make it about 2/3rds of the way to safety -_-.

Only thing I would suggest for improvements is having a hotkey for building walls (or, each of the various build menus could have 1-5 select the 1st-5th element). I kept hitting "B, W" for some reason thing it would switch to building walls, and only ever got me half way there ^_^.

Check out my game if you want an entirely different kind of real-time star-ship strategy =).

Inventorium by Ramanujo 2018-08-15T01:37:44Z ♥ 1

That was amazingly good for the complexity - though it might be buildable in an hour, it fits the theme wonderfully, plays pretty well, and feels good, and I haven't played anything quite like it, despite many things similar, of course =).

I'd like to have been able to shoot by clicking with the mouse, that would have felt a lot better than the space bar. Took me a while to realize I even *could* shoot =).

Having the board shrink whenever you miss a shot seems doubly cruel - I'm *already* down one ammo, so the board will shrink when the guy hits me later, since I can't kill him, and having it shrink twice made it really hurt.

I got to a score of 36 on my 3rd or 4th try, had to only fire when I was *really* sure I was going to land a hit =).

More and More Gravestones by 5Spectra 2018-08-15T01:29:22Z ♥ 1

I seemed to get a whole bunch of kings, and paupers, and only 2 regular folk! What a weird clientele.

That was simple, and well-executed. Other than trying to go out the closet(?) instead of the front door the first time, I didn't run into any trouble ^_^. I didn't fee like I was running out of space, could just keep digging more and more graves (albeit farther and farther away), although the graves did indeed run out of (affordable) space.

Civilisation Afloat by Starven 2018-08-15T00:00:32Z ♥ 1

Neat game! I made it to a population of around 900 before I accidentally forgot to mine more resources -_-. I think, perhaps, the resource miner shouldn't cost resources, otherwise a little mistake can simply end the game, despite the rest of the city going fine. On the other hand... I probably should stop playing at some point, so thanks!

Some feedback on why clicking was doing nothing (not enough money, not enough resources, no power) would go a *long* way towards making the interface feel better. I often found myself clicking and having nothing happen, or having the help at the bottom poking out right over where I was trying to work - I'd move the view, and the click something else, and it would be in the way again. Maybe the help should be in a fixed location, and just make it clear, via a highlight or something, which tool is selected.

I like the clean, simple aesthetic, and the gameplay was pretty fun to figure out how everything worked, how many of what I needed, etc.

Junk dealer running out of space by Rs11s21n 2018-08-14T23:38:22Z ♥ 1

I love the aesthetic! Really a lot of nice looking art, and the background audio is nice and moody. I found the gameplay to be super slow though... I crafted 5 things, and sold them, but really just spend most of my time waiting for new parts to spawn, never had any chance of running out of space (top was pretty much empty all the time).

Please No Home by Emanuele 2018-08-14T23:26:35Z ♥ 0

The intro screen goes away way too quickly, I had to re-launch the game 6 times to read it.

I love the difficulty ramp, just when I was worried it might get boring... it got crazy! I LOL'd. Final score 55600.

Game is nice and simple, and well executed. Audio was surprisingly OK. Graphics could be better =).

Adware Attack by AdonisDevs 2018-08-14T23:15:32Z ♥ 1

I'd recommend providing the download as a .zip instead of an .exe - there's no chance I'm giving an executable named "Adware Attack.exe" root administrator access! Luckily 7-zip can extract the files though ^_^.

I survived 317 seconds! I found that it was easiest just to drag all of the non-moving windows to the corner, since it didn't involve finding their X. "Out of sight, out of mind!" Exactly my grandparents approach to adware.

Mindblocked by volando 2018-08-14T23:02:33Z ♥ 2

Great game! I managed to beat all of the levels, though missed the coin on a couple. Some of the level design was pretty great, and new mechanics were introduced at a good pace that kept it interesting. I like the style. I really think it could use an "Undo" key - I often found myself doing the same set of things over and over and then making a mistake and having to repeat.

Corrupted Space by egordorichev 2018-08-14T22:46:00Z ♥ 1

I won! 68 deaths. When I was 25 levels in and was *still* getting introduced to new mechanics... that's a pretty fleshed out game!

Why does every game made in PICO-8 look so good? =) Loved the final/victory screen.

There was a little too much screen shake, I think, I had to stop playing in full-screen. I think the pick-ups re-spawning/regenerating was a little cruel... a few times I finally, finally beat some challenging level only to see the ones at the beginning coming back :(. I did like that the particularly hard levels had no pickups at the beginning, which was great design.

Orbiteer by BitPhinix 2018-08-14T22:16:27Z ♥ 3

Nice concept, simple to understand gameplay, hard to master, well polished. My high score was... 3. I really liked watching everything fall apart when my launch vehicle crashes into a satellite and sends debris flying into other satellites.

Gardian by D1gital Cuts 2018-08-14T22:08:17Z ♥ 1

Beautiful! I love the style. Perhaps more purple.

I had a lot of difficulty figuring out the mechanics - even when I would beat a level, I would sometimes have absolutely no idea why. Maybe a few levels later I figured things out - I think I was unclear on the sparkles on the ground being where I needed to plant things, and that a single plant could get multiple souls floating on them.

Really a lot of levels, impressive amount of content! I think I made it through about a dozen (got to one where I could plant a star-shaped plant that I had no idea what it did, and got stuck there).

Count your Steps (or you will run out of space) by Akros 2018-08-14T15:17:46Z ♥ 2

Nice game! I was pretty proud of myself when I beat the 4th room, or thought I did, stepping on the last, green button, but the door didn't open :(. Not sure if that was the end, or a bug ^_^.

It would have been nice to know the order of the buttons before walking around, so I didn't have to keep retrying, however on Room 3 I liked that it made me have to choose a slightly more efficient route each time, that I'm not sure I would have came up with otherwise.

Export Corp. by r3c0d3r 2018-08-14T04:47:35Z ♥ 1

I restarted 3 times trying to figure out why I was losing health on the export phase, before I realized that it only wanted specific things and not until day 2. If it wanted specific things on day one, that would have made it much more clear.

Really great idea, mechanics are solid, controls are pretty good. It's too slow though... I got to day 16, score of 1261, at 100 life, and I just got bored. I never used more than the bottom 20% or so of the warehouse, so never got particularly starved for space, but I could imagine (in about another 30 levels...) it would start getting much more interesting ^_^.

TINY TOWNS by BearishMushroom 2018-08-14T04:08:57Z ♥ 0

Fantastic game, I really enjoyed making it all the way through =). Didn't expect a puzzle game at first, but was pleasantly surprised. Art and sound are all great too.

Foggy raft by dimlight 2018-08-14T03:42:04Z ♥ 2

Had a lot of difficulty trying to escape. First game, I just didn't understand the controls - perhaps your text above should read "press space to switch between moving and chopping the deck" - I kept pressing space, and nothing happened other than a slight animation that then stopped, tried holding space, nothing happened, finally, accidentally pressed space, then tried moving, and realized it was switching modes.

However, even after figuring that out, I still was unable to reliably escape... I managed to escape once, but consumed all but 2 of my deck pieces in doing it, and then was attacked again the next turn, and, well, that was the end of that ^_^.

Looks pretty nice, although some of the graphics (maybe just in the tutorial?) look to be scaled with filtering and look out of place compared to the rest of the great pixel art =). I ended up playing in a tiny window the first time because it looked blurry when maximized, but on closer inspection it seems the actual gameplay all looks great =).

Loot Keeper by outstar 2018-08-14T03:22:00Z ♥ 4

Nice tutorial. Great graphics, love the look of this, and love the concept. The few graphics that were pixely looked out of place compared to the other graphics though.

Moving items around was pretty awkward, maybe just clicking and dragging would have been easier for the user.

I felt like I spent a lot of time just sitting and watching combats. In fact, I'm typing this review as I wait for 4 combats to finish before the next camp site with nothing for me to do. I think it would have made a lot of sense if I could move items around during combats / transitions as well, so I spend less time just sitting and watching. Alternatively, having some numbers for the enemies so I get an idea of how effective or close to death I'm coming would give me something to think about between chests.

Love the refrigerator!

Sometimes had a lot of difficulty mousing over items, like my mouse would be right in the middle of them and it wouldn't register. I later realized the mouse-over and clicks were per-pixel, not per square! Just having it be per-square would have made it much less frustrating trying to select things, although I appreciated how I could (very rarely) squeeze two items into one square.

I made it to Level 10, and haven't taken any damage yet (as far as I've noticed)... I guess I'll go into battle with just a rotten cucumber and see what happens when I die ^_^.

Acreage by pomb 2018-08-14T02:47:11Z ♥ 1

Managed to get 109 on the 5x5, made a statue!

Fun game, great concept. Would have been great to have some sound effects.

Floorspace Deprecation by Xeinix 2018-08-13T05:23:24Z ♥ 1

Ugh, my mouse finger, so much clicking! Being able to hold down to shoot would be nice.

The first time I played, I tried to pick up the orange health power-up that spawned... and... yep, should have read the instructions first ;).

I think the sides of the game were cut off, I could run off the right and left edge of the game. Reproduces easily if you run windowed mode and choose any resolution other than (presumably) a 16:9 resolution (e.g. 800x600).

Nice, simple concept, and pretty well executed. Music was a nice touch. Gets too difficult too quickly, would rather be worrying more about running out of space and less about just not getting swarmed by baddies =).

Reply All by Dilem 2018-08-13T01:49:48Z ♥ 1

Darn Bob kept sending me empty attachments. I was fired, due to lack of RAM.

I really like "do not run out of RAM or you will be fired," wish I could have told some of our 3D artists that a few jobs ago...

Outrunning Space! by drludos 2018-08-13T00:59:43Z ♥ 1

Heheh, great take on the theme, and very unique! My score: 17.

LD41 — Combine 2 Incompatible Genres (47)

Rhythm and Cruise by DigNZ 2018-05-04T16:19:58Z ♥ 1

Great little game! I love having to concentrate on not running aground at the same time as trying to hit the notes, was very challenging. Got my hi score the first time I played, at 310. On a later playthrough I realized I could slam the arrow keys at the beginning and get to an immediate 3x multiplier, however then so many notes started coming down I lost immediately =).

Platform Hero by Rombus 2018-05-04T15:50:18Z ♥ 1

Pretty good! I had a lot of difficulty with the platform parts, there was one coin on level 2 I just couldn't get to in the upper right... ran out of time trying to get it, and when I died and had to start again from level 1, that was the end for me ^_^.

Witchbeat by dragonxvi 2018-05-04T15:03:56Z ♥ 0

Wow, amazing work! I love the art, music, sound, even the writing was charming! Rhythm gameplay felt good, and since each target was sometimes a little different it didn't feel too repetitive. Great work!

SUSHI IS FISH + RICE by SimianLogic 2018-05-04T14:27:42Z ♥ 0

Nice game! A little sound or visuals when an order was properly filled (since I'm never looking at that part of the screen when I'm frantically clicking) would have gone a long way to improving the feel, I think. When deciding what cards to draw, did it bias towards giving you rice if you had none on the board/in hand, or was I just getting really lucky? =)

I didn't seem to make much progress, ended up at $77, which I think is less than I started (though I did have a bunch of cards in hand). Perhaps always buying rice too late every time, effectively for $3, was hurting my profits :). I think if the profit margins were a little bigger it would have left me feeling like I was accomplishing something, and not just treading water.

Eventually the game got stuck - I could select cards, but it would no longer make sushi. I think maybe I had a card selected when I clicked Refresh.

RPGs Done Quick by rhythmlynx 2018-05-03T17:00:24Z ♥ 1

Mine time was a little over 10 minutes, however I did the whole rat quest (no rewards! :( ) first before figuring out what I should be doing ^_^. I really like being told I set a world record at the end, though clearly I didn't ;).

That was really well done, great set of content for a compo game, and looks great, a little sound would have gone a long way, I think.

Between Dimensions by lautregars 2018-05-03T16:45:26Z ♥ 1

That was hard! I often got switched to first person, and found myself making lots of progress... backwards... was hard to know which way I should be going. Controls (on the downloaded Windows version) seem to have a *lot* of latency.. have to hold an arrow key for quite a while before I start moving, makes moving mid-jump really difficult. Great visuals, impressive how much art you got done, and how expansive the level was =).

Crash Crops by lonewookie 2018-05-02T15:17:24Z ♥ 1

Brilliant combination, I could see this being a ton of fun as a more fleshed-out game! I had a lot of difficultly getting the tools I wanted at the right time, I think if there was a separate button for each tool (I know, can't do that in PICO-8), it would make the gameplay a lot more interesting and rewarding.

As you mentioned, physics problems were an issue... missing the traditional physically "round" paddle from breakout meant it was impossible to have any control over where the ball went after hitting the paddle, which left it often going in the same exact patterns, which got boring, if profitable ^_^.

sequencer tower defense by dlowe 2018-05-02T15:04:24Z ♥ 1

That was fun! I tried a second time after reading about the bonus towers if you hit the rhythm, however I only managed to do so a couple times, it's really hard without much warning that the wave is about to start and you need to start hitting the rhythm again. Some feedback on hitting it right would definitely help. I couldn't figure out what the different towers did, at first I thought the size of their circles when you hit them was their range, but that was clearly not the case, so I just placed towers randomly =).

Time Tug by IronyGames 2018-05-02T14:46:32Z ♥ 0

Nice game, mechanics work pretty great! The first level seemed a little too dependent on memorizing where things spawn, the first time guys would spawn and shoot at me before I had any chance to move out of the way or kill enough so there wasn't a solid wall of bullets coming down (although, from playing more, maybe my hit box was small enough I could have fit through some of those bullets, but it sure didn't look like it). I had to play the first level a couple times before surviving through it, but then died on the third level. Was exciting to make it that far! Letting the movement happen on your turn was nice, it eliminates the "where exactly are the bullets going to be by the time I get done moving" guesswork in other turn-based shooters.

Sheet Music Editor Shoot'Em Up by hypp 2018-05-02T14:18:17Z ♥ 0

My high score: 2778! Took a while to get the hang of it, but finally felt like I was doing okay. Gameplay felt super fluid which was nice. I love the take on the theme. It was sometimes too easy to drop off the bottom, seems like I often tried to drop down a couple whole steps and ended up falling to my bass clefy death.

Legion Academy (LD41) by LegionGames 2018-05-01T16:34:20Z ♥ 1

The buttons are off the bottom of my screen when running at 2560x1600. Switching to a 16:9 resolution seems to fix it though.

Managed to get a score of 6! Nice little game. Quickly got very difficult to stay alive, and didn't seem like there was any possibility of doing so for long ^_^.

Age of Spires IV (Text/Console + RTS) by David Greene 2018-05-01T16:25:11Z ♥ 1

Note for others with this problem, if you try to run this on Windows and just get a bunch of ANSI escape codes, run "javaw" instead of "java" and it seems to work.

Running the post-compo version - my first game ended by me being attacked before I figured out how to do anything. Second game seems to have ended but didn't tell me anything... maybe I was about to run out of food (have more warriors than I had food on the status screen), but it didn't say anything this time. Next game I was defeated as soon as I built my first farm... next game I literally died before I could press any buttons, game timer is at "4m59s" -_-. Noticed there are 7 players in these games, and maybe a stray javaw.exe process, maybe some change a previous bot was still playing and had lots of stuff or something? Killing all Java instances between runs seems to make me not die in the first 3 seconds now.

It seems I'm maybe losing farms as well as warriors when I get attacked, some message about that would be nice.

Once I managed to live more than a minute or two, final score was 32.

I like the console aesthetics, though having to reposition windows each time and having to switch focus to the right window to be able to (q)uit was rather annoying.

Some status about the enemy - perhaps strength of neighbors and a time-delay on attacks so you can see what's coming would be very useful.

Power in Numbers by amras0000 2018-05-01T15:56:44Z ♥ 1

Had a lot of difficulty with the controls, the combination of inverted mouse and not keeping focus on the window meant I kept turn the wrong way, then clicking off of the window, and getting murdered by police while trying to get focus back on the window :(. I managed to destroy 17 buildings, however at some point I just got swarmed with police (maybe around half way?) and then I just kept running for the rest of the game, which did avoid getting hit, but wasn't much fun.

When things got fast paced, I ended up just targeting odd-numbered people, which was much easier than trying to figure out if they were divisible by 3 but not 4 ^_^.

I liked the concept, and despite the control issues, this was pretty fun at the beginning.

Sleeping Titanium by Poorwill 2018-04-30T16:23:01Z ♥ 1

It's an idle game, but it pauses when it's in the background, that's not fair! I'll admit I removed the window.onblur handler so I could leave this running in the background...

Being able to click and drag to swap might have been nice. Also bonus points for making 4+ in a row would be nice. It would have been nice to have some numbers displayed about what the upgrades do, so I could make a reasonable choice on what to buy next. Something made the match-3 start making more energy, but I wasn't able to figure out what, and soon the energy number was going up so fast I had no hope of figuring out what was going on, so the game basically turned into clicking randomly :(. I like the visual aesthetic, nice and clean, except where the sheep or chickens are randomly placed slightly outside their pen.

I'm not sure there's an end to the game or not, but after 100,000 energy it seems the text is cut off, only showing the most significant 5 digits. I haven't seen any upgrades in a while, so maybe the game is over... I guess I'll just buy more chickens...

Text Based Adventure by patvanmackelberg 2018-04-30T16:04:15Z ♥ 1

I like that the edge of the world is nulls =). Having shift change weapons combined with it catching my shift presses in the background makes it really hard to type this feedback when I can hear my weapon changing in the background...

I had a heart drop from a monster that spawned on top of a wall, so I could not pick it up :(. Or so I thought, maybe it was because my health was full, but it looked wrong so I was confused =). I did run into an invisible wall (lower right of level 2, I think - the wall you need to go around to start going back up extended 2 characters beyond it's visible length). I think I accidentally entered Z's cavern without realizing it, as it didn't look like the rest of the screen transitions, I didn't think I'd be unable to go back :(.

The graphics are just lovely, really enjoyed it. I liked the enemy AI, they often felt quite different from each other, not sure if it was just random or if each letter was different, but it definitely felt good. I just barely managed to defeat Z, that was a great boss fight and difficultly ramp =).

Deck Cutters: Hearth of the Cards by Steve Sparkes 2018-04-30T15:03:39Z ♥ 0

Interesting combination! I found it mostly confusing... I spent a while building my first deck, and then died before I could figure out how to play a card (thought I just had to press the number based on the instructions). Next game I made it a few rounds, but spent all of my time just running, had no idea which creatures were mine and which were enemies so just ran, ran, ran. Looked nice, and sound a music fit quite well.

Element Crush by vfqd 2018-04-30T14:35:03Z ♥ 1

Final score 563 =). I made a level 3 water tower in my second game, hoping its range would get bigger, but it did not, and it was not strong enough to get any farther than I did in my first game. This was a great entry, I really enjoyed it! I think maybe the number of swaps should increase as levels go farther, as things get awfully difficult and that would help offset it a bit.

From reading other people's comments, I had absolutely no idea the gold arrows would clear enemies! I thought it was to clear rows of your board that were getting ugly, that could be clarified. Maybe I need to play it one more time, knowing that...

Haiti Kitty by Beebo Studios 2018-04-28T00:48:50Z ♥ 1

Managed to baseball bat the Maid-mer on my 3rd try, but somehow only got 3 stars after the cooking :(. What a cute combination of themes and genres!

Dr. Snake by codescapade 2018-04-27T17:34:27Z ♥ 2

I love it! Wow, what a brilliant combination that works so very, very well. I love caring about the color of my snake's head. I love figuring out weird ways to ram my snake into a wall to have it fall in the right pose onto the other blocks. I really like being able to spin my snake in circles for a bit to give myself some time to figure out a clever placement. I also love that just from the title and 4 color picture I could guess almost exactly what the gameplay was going to be like, yet it felt so fresh. I managed to get through two levels, this is quite challenging! Only thing that felt a little frustrating was having no way to speed things up, not sure how that should be done, perhaps just a button to press to immediately jump forward a space, or even a "freeze" button that would drop the snake, but I think that would ruin the elegance and trickiness of finding a place to get in the right position. Really tempted to throw together a competitive local multiplayer version of this before my next game day...

Card Royale by Ruoyu 2018-04-27T17:09:50Z ♥ 1

Those are quite the incompatible genres! Was frustrating at first, but then I started paying more attention to getting myself into positions where I could burn the cards that made negative progress, and I stuck with it, and it was very rewarding to finally defeat my enemy. Perhaps some way to just discard a card (still pay the cost?) would have been nice, and less frustrating.

4F - Faith, Forests, Fire and Floods by KayZ 2018-04-27T17:00:36Z ♥ 1

Wow, a "web" game without a giant, long Unity loading screen, cheers! I wasn't sure what to do for a while, seems like mostly just clicking "End Turn" over and over again, without being able to influence much. Tried starting a fire to clear out some forests and everyone died. Tried again and let the people grow quite a bit before interfering with them, and then had a little fun using fires to remove forests, and managed to get the whole map covered in farmland and settlements for the most part, I guess I'll burn them all to the ground now...

Card Runner by sh1rogane 2018-04-27T16:42:30Z ♥ 1

My high score was 1077. Nice genre combination! Game was pretty solid, although I swear once I did a Move 2 Left and it only moved 1 left... but it was pretty frantic, so I could have been mistaken ^_^. I think perhaps having a pseudo-random "deck" where you're guaranteed to see each card with some frequency would have perhaps helped the randomness, I did often end up on one side with moves only toward that side, though it felt reasonable to have to burn those to draw new cards.

Hit the Green! by Azathothep 2018-04-27T16:32:36Z ♥ 4

Heheh, that was great, and well advertised! I beat the second/large course in 93 strokes. I mostly used my 1 Iron and 3 Wood, didn't find the 2 Iron particularly useful. Mouse sensitivity was *way* too high for me, had to change it in my OS to be able to actually aim my swings within the game.

Stealth Casual Farming Simulator by RadioactiveRambo 2018-04-26T17:00:19Z ♥ 1

I managed to get a score of... 5, and I felt that was a bit of an accomplishment ^_^. I would often use a tool and it would interact with the wrong square, sometimes to devastating effects when my hoe removes the grass that is hiding me instead of the tile next to me I was trying to interact with. Some sort of roll-over highlight showing what is going to be interacted with would have made a *huge* difference.

Investment platforms by tripu 2018-04-26T16:51:19Z ♥ 1

The platformer was really troublesome for me - I could never tell which platforms I could jump up through, which ones were going to fall away suddenly, and often was left with no possible place to jump to survive. I barely had any time to pay attention to the other stuff going on.

I thought the jumping sound was me getting hurt, which confused the heck out of me until I realized it was just me jumping. The music integrated really well, gave it a nice feel.

Bullets of Insight by notgreat 2018-04-26T16:44:41Z ♥ 0

Great game-play, a bullet-hell dodger that I can actually play ^_^. I managed to beat the first to levels and about half-way through the final, but failed to beat it. I liked being able to watch my replay of my whole game at "real-time" speed at the end. Wish the "stage select" would stick so I could keep retrying the last level without accidentally starting the first level each time.

Deal Them 21 by devinwilson 2018-04-26T16:25:36Z ♥ 1

Got close to completing it... took me three times... first time I didn't realize I could do anything about the A/C, thought this whole thing was a joke, then saw some comments, figured that out, then didn't realize I could know which cards are which, and figured out what the right mouse button did, then, finally, managed to deal some 21, 'til a card bounced onto the wrong placemat -_-. I had a lot of difficulty getting cards to land, maybe 1 in 10 shots, not sure if I was missing some technique or if it was just hard.

Cute and ridiculous genre combination ^_^.

Realm Guard by Torak Whiteleopard 2018-04-25T18:02:12Z ♥ 2

Really great game! For some reason, I expected cards to be removed from my deck when I played them, though that's obviously not "deck-building", so I was surprised when things started showing up again =). I'm glad someone else did a deck-building game as well =). Graphics and sound all go together nicely for a retro feel. My first game ended when the purple-spawny guy set a spawner within my castle, out of range of all of my guns -_-. I think I'll play a second game now... and a third... and that level 13 purple guy keeps getting me... and a fourth... finally made it past level 13, purple guy left a spawner in my castle again, but an appropriately placed minigun saved me, leaving me with 1 health, which was just enough to survive to the end of the game! Wave 19 I finally got to try out the flamethrower, and wave 20, as if an intentional joke, my hand was... 3 Shock Towers and 2 Rifile Towers =). Still won though. Really liked how, unlike a normal deck-building game, I really only cared that about 2/5ths of my deck was good, as the rest couldn't be played anyway.

Tetris shooter by RaccoonLudos 2018-04-25T16:54:49Z ♥ 1

Seems after I died and started a new game, I could not see the previous game's blocks, but the blocks were getting stuck on them. Also, sometimes bullets seemed to pass right through blocks. Would have been interesting if I had to move the pieces at the same time as dodging and shooting them!

Rhythm Escape by Apples_mmmmmmmm 2018-04-25T16:43:24Z ♥ 0

Those colors in the menu *really* hurt my eyes, that's definitely combining two incompatible somethings.

Was strange to not have to worry about the musical rhythm, or, rather, to set my own rhythm, but I think I liked that. Having the notes being played being a bit more musical would have really helped the feel, I think.

Neat experience though, I managed to survive after two real attempts (ignoring the other two attempts where I was just figuring out mechanics and walked straight into a guard ;)

Red and Black Wordly by RasmusErik 2018-04-25T16:30:29Z ♥ 0

Hmm, ended up getting a 5 letter word, "dyelc" as letters... and couldn't think of any solution... internet word unscramblers confirm no English 5 letter word exists with those 5 letters except maybe "ycled" which isn't in any real dictionaries... you might want to use a smaller dictionary =). Second game went much better, although I decided to mostly ignore the word guessing part until there was only a little bit of time left, only had to guess 2 words and concentrated on the top part to win. Took me quite a while to understand what all of the buttons did, especially button #2, which I thought required me to have 3 tokens of the same type in hand. I also didn't realize the players' hands were separate for a while (I guess the first time I clicked, the hand contents changed in a way that seemed to reflect my action, so I got stuck on a wrong idea). Would be good to see both players hands at any point in time.

That was an interesting and unique combination. I liked that there was time pressure, but that it wasn't *too* much, gave me a little time to think and plan and try to think of words.

Shady Tactics by lpriebe 2018-04-25T15:07:05Z ♥ 1

That was surprisingly amusing! I thought I had every down, and it was going to be easy to win when suddenly two tiles disappeared leaving my robot embarrassingly exposed. Great genre combination.

Cooking Mamba by Whirlwind 2018-04-25T14:52:02Z ♥ 0

Sound was good! Would have been nice to have more feedback on whether or not a note was correct or not. Noticed there was a tiny score in the corner, if that was more visible would have helped too.

土星の台頭 - Saturn Rising by p-r 2018-04-24T17:53:10Z ♥ 1

Quite a combination of genres, that was neat! I managed to beat it (I think - there is no end screen after all are dead?) on my second try, with lots of energy mines to spare. Having different control schemes for the different avatars worked surprisingly well. A little sound or visuals when you were taking damage somewhere (sometimes off screen!) to know what was going on would help a lot, I think.

Aloisius by Rongo Matane 2018-04-24T15:34:58Z ♥ 2

Great mashup idea! I played through all of the scenarios except for the last one, really enjoyed it. Only lost my first game, then settled on a "build a barracks diagonal from their base" strategy and ignored everything else, buying a pikeman every other turn for 6 turns, and that worked too well ^_^. The game felt very polished and I didn't run into any issues, everything seemed pretty clear. Took me a couple turns to realize units were costing gold, perhaps a negative symbol and having the gold coin animate downward would have been better than the slightly redder icon.

In the Details by Himbro 2018-04-24T15:02:57Z ♥ 1

Great title =). I managed to play all the way to the end, got a little long when hunting for that last guy. Controls were very difficult for choosing where to spawn my devil, seemed kind of random regardless of where my mouse was, I couldn't get it where I wanted half of the time. I was playing the WebGL version. Nice take on the theme.

Rythm is Lava by egordorichev 2018-04-24T14:13:21Z ♥ 1

Wow, that was great! I won, "38% finished" in 21 deaths ^_^. Game felt really good, love the retro feel. Puzzles were all pretty solid.

Neo Montana 18XX by madjackmcmad 2018-04-24T13:55:36Z ♥ 0

I made it to level 3 before I stumbled one area farther than I should have and was one-shot'd to my doom. I love the feel of this, from the very first screen it just screamed "door game" at me, and was probably as good as some actual door games I played back in the day ;). Took me a little while to figure out exactly how focus worked, but I enjoyed it, wasn't quite like any other combat system I've played.

Hanoi - City of Scooters by mshopf 2018-04-23T23:10:08Z ♥ 0

I like the idea of a massively singleplayer game =). Glad to see other games with high scores and/or server components too!

Dangerous Fields by Gavin Camlin 2018-04-23T23:04:02Z ♥ 3

I was unable to survive 12 days, perhaps I invested too much in dangerous plants... And this is despite that I found I could hang out on the right side of the field and shoot guys off-screen that weren't shooting back ^_^.

I really enjoyed this. Would be *really* nice if I could just hold down the mouse button instead of stressing out my fingers clicking all the time.

Great entry, and great combination of genres!

A Knight's Bounty by DarkAnice 2018-04-23T22:45:02Z ♥ 2

I found if I hide in the corner, the enemies spawn, but do not move towards me, I can snipe them all without taking a hit ^_^. Seems like the nice start to a game. Graphics have a nice, consistent style. A little sound or visuals on getting hit or scoring a hit would go a long way to making it feel better.

Chesburgrellia by niborious 2018-04-23T20:12:57Z ♥ 2

Play a little bit, but got a crash: ``` Uncaught TypeError: Cannot read property 'name' of undefined at Order.checkOrder (bmarcelus.github.io/:1308) at Order.click (bmarcelus.github.io/:962) at Order.update (bmarcelus.github.io/:932) at Order.update (bmarcelus.github.io/:1249) at CookyGame.update (bmarcelus.github.io/:540) at CookyGame.update (bmarcelus.github.io/:1966) at step (bmarcelus.github.io/:506) ```

I was just making single orders and sending them as quickly as possible.

On my second playthrough I figured out I could queue up multiple orders, or even work on multiple orders, and that worked, and I didn't run into a crash =).

Was pretty fun for basically being just clicking on the words as they appear on screen. The patty cooking mechanic was pretty satisfying, had to plan ahead a little, and always felt bad when things were burnt ^_^. Made it past level 11 before I finally got bored.

Tiny Crusader by nilstastic 2018-04-23T19:49:46Z ♥ 1

I made it to level 23 on my first try. Seemed there was a degenerate strategy of just clearing out everything underneath and letting them fall all the way... though that failed on a level where they were almost immediately falling to their death and I had one stuck pixel covered in blood I couldn't find an erase until the final crusader flew by =).

Love the look and feel, nice a simple and clean, but fluid feeling with the particles and smooth movement.

CCG Shoot 'em Up by Moczan 2018-04-23T19:40:35Z ♥ 1

I managed a score of 305, wave 7. Interesting to see how very different [from mine](https://ldjam.com/events/ludum-dare/41/deck-shooter), which is also a card-based shooter, though I went for real-time and deck building =). It wasn't always clear when I hit an enemy (did I miss? Did it have multiple HP?), so some kind of hit react or health bar would have helped there. I liked combining lots of weapons to have a turn of devastation =).

Two finger bloody opera by Alen Loeb 2018-04-23T19:32:31Z ♥ 0

I seem to have difficulty understanding what I'm supposed to do or how to make positive progress... first game score was -300 something... very unclear what's happening, and what I need to do to change it :(. The visuals are nice combined with the opera music though =).

Dash and Slash by Bookworm31 2018-04-23T19:24:38Z ♥ 1

I made it to level 2, died, and then didn't want to go through level 1 again... Simple concept but pretty well executed. It took me a while to get the hang of what the ".." did vs what the right arrow did, and how to use them to get in the right place to be able to kill a slime.

A Virtual Friend by frostdragonliz 2018-04-23T18:17:15Z ♥ 2

I was sad I was unable to give my pet "love" after he turned all cute -_-.

Liked it, great aesthetic. For some reason my hands are getting cold and blue...

LD40 — The more you have, the worse it is (49)

Archer's Defense by Laguna 2017-12-15T17:58:19Z ♥ 0

My score: 297. That was fun. Sound sound would have been very nice.

Usagi Story by hatchet 2017-12-15T17:52:19Z ♥ 0

Great styl! I had some collision issues, it felt like I should be able to give food to the bunnies from above, but I always failed, and had to move closer. It was very good that there was the name popup so I knew when it would actually work or not. Tiny sized window was also a problem on my giant screen :(.

I got a little bored, and unchallenged, and just say idly by starting at day 8, then on day 9, Roy, and all of his brothers and sisters except Chise passed away. Somehow Chise had twins, and then I stopped playing. =)

Cohesion by alottabit 2017-12-15T17:34:46Z ♥ 0

Great level design, quite a few levels, and very challenging! I got to level 15 before I had to use the Reset button. Web version crashed (maybe crashed Chrome?) when I switched tabs though :(. I enjoyed it enough that I replayed the levels to keep going though, and managed to make it to the end, yay!

Good music and simple aesthetics as well.

Slum Lord by Josh Ayres 2017-12-15T17:11:23Z ♥ 0

I saved to 20,000, then pressed B to buy an extra house, but it bought *two* houses and I immediately lost :(.

The controls are incredibly frustrating, I would suggest: * Just press the number once, don't need to hold it, highlight the house that's selected * Show the letter required to be pressed to fix things * Or, just allow clicking on them? * Don't buy multiple houses if B is held down, just buy one per press

I was unable to get past 2 houses ^_^.

Perigee by Fififox 2017-12-14T22:33:30Z ♥ 2

My continent of not-antarctica quickly became a porcupine of lasers.

Not being able to build things where bunnies were seemed rather annoying, although I guess it enforced the theme... I found I just needed to click randomly all over the screen and hope it let me place something down, somewhere, which was not fun.

I did like the initial building up of my planet, though!

Feature Creep Inc by knarf 2017-12-14T22:22:51Z ♥ 2

Took me a while to realize you meant I *had* to use a controller if a controller was plugged in.

A bunch of text was clipped off the screen, including something that started with "SU" in the upper right which apparently ended the game :(.

The Legend of the Bikini Armor by Sun-Wukong 2017-12-14T22:15:52Z ♥ 1

Looks great! I love the take on the theme. My first two times I just tried to not get hit, and I died. My third time, I just handed my armor to the first rat I cam across, and then smoothly danced my way to the goal. Definitely worse having more.

Crimson Assault by OnionBurger 2017-12-14T22:07:24Z ♥ 0

I had a lot of problems with the tiny window, kept clicking off it, loosing control, and my guys died :(. I liked watching the guys fumble around though, when I got up to 6 guys, but could never keep more than that alive.

To the other side by cosarara 2017-12-14T21:39:59Z ♥ 1

Great sprites an animation =).

I really liked how much worse things got the more I had. Unfortunately, it got so bad after 2 that I killed myself with my own bubble, didn't manage to get three crystals :(. The one-hit kill was a bit rough -_-.

Mountain Diver by Ithildin 2017-12-14T21:34:00Z ♥ 1

My score when I finally beat it - 76/50.

Really unique mechanic, it is a wonderful tradeoff on how many crystals to grab on the way down!

A simple man by edmond00 2017-12-08T23:25:46Z ♥ 1

Lot the hat falling off on the jump =). Would have liked to not have to jump to get up over single block inclines.

By the time it asked for Olive and Sugar Cane, I was way, way to the right (in some new biome), and it said to go left :(. Then it said go right, and I don't think I'm willing to walk all the way past that area I already went through -_-.

Great style.

Total wheat collected (I couldn't resist holding space while running): 754.

Work Master by asixjin 2017-12-08T23:14:37Z ♥ 0

Cute game. I wasn't able to get my work queue down under 60% or so :(.

I like the look, and audio is solid.

Having to click the small gray border before any input is accepted (even after clicking an earlier OK button!) is really bad, took me quite a while to figure out how even get the game activated and accepting input!

The Invasion of Terra by MCjammydodger 2017-12-08T23:05:57Z ♥ 1

I can't get past the first zombie... he seems to destroy me before I can even figure out if I'm attacking and if I'm doing any damage... and I don't want to deal with the spiders one more time, so I guess that's as far as I get ^_^.

I enjoyed the MS Paint style graphics. Sounds were pretty good =).

Mo' Gold, Mo' Dragons by tvance 2017-12-08T21:41:29Z ♥ 0

Neat idea! Nice and simple. I loved the movement, both character and dragons, they booth seemed fluid and different enough. My high score: 41.

Mo Money Mo Problems by Oivin F 2017-12-08T21:34:43Z ♥ 1

My high score: 34461

Who picks up pennies anyway?

I usually had difficultly dropping coins into bags, having a rollover effect when the mouse was in the right place, or making the hotspot much bigger would have made the game a lot less frustrating. Same with sometimes picking up the wrong thing when things were nearby each other.

Progression was nice, I liked that the amount of stuff on my table increased both my, and my character's, stress!

Greed Mania by pcmxms 2017-12-08T21:25:59Z ♥ 1

That was a lot of fun! Not much for interesting choices to make or anything, but I like that the level specifically got worse when I picked up some loot, never felt like the game was randomly punishing me. My high score was only 390, though I kept on playing one more game for a while =).

First game I died as soon as I picked up loot for no apparently reason. Reason was apparently the loot was next to the wall and I had no idea the (non-red) walls could kill me!

Leader's guidance by ExNihilo 2017-12-08T00:04:56Z ♥ 1

That's pretty great, it definitely is similar to mine, thanks for recommending it =).

I really like that the restrictions are phrased in terms of social advice, each one was amusing.

I tried for quite a while to bring 5 steel bars (the final level?), but just couldn't do it. Exactly once I had 5 bars, was one hop from the end, with 1 second left, and failed at consecutive jumping -_-. My hand is sore, I'm going to stop playing now =).

I was often cited for consecutive jumping when I had not "jumped" in quite a while, which annoyed me until I realized that falling from a platform counted as jumping, then it was okay, but still slightly bothersome. A little sound, especially a landing sound to time when the next jump is legal, would have gone a long way.

Apokalipsa by srakowski 2017-12-07T01:12:13Z ♥ 1

Nice work!

I was able to beat the game on my first try, but it was a close thing, which was exciting =). I felt like the placement of settlements and the movement on the map was a little unneccessary - didn't seem to matter where I placed them and really it was just me choosing "option 1,2,3 for risk/reward tradeoff" - map could have just been a line of 3 squares you moved between. However, it seems the game might feel even more contrived without a map... So if there was just a little something to it - maybe settlements giving bonus items if you go revisit them, or if looting the same place a second time gave less, I think it would have made the map mechanic really tie things together, instead of feeling like random wandering. At least, I'm assuming where I was didn't matter on the map, I didn't seem to get any worse loot from re-looting.

Overall, was a lot of fun though =).

Triage Towers by juxipolo 2017-12-07T00:43:44Z ♥ 1

Incredibly deep for being made in such a short period! Tutorial was great.

I had difficultly figuring out how to make a profit though... built some of anything, and my money kept on draining...

Graphics were nice and varied, having the different colors for the different wings was great!

Tangram Technologies by Baby Dino Herd 2017-12-06T23:35:07Z ♥ 0

It would have been really nice to indicate which piece was being dragged, so you could see what is left (e.g. dim the piece (on the board) you picked up).

I managed to get through a handful of levels and then it went black, did I beat it? =)

The levels always seemed like they would be really challenging at first, and then I quickly stumbled to a solution... did most levels have lots of solutions, or was I lucky, or is it something about this kind of puzzle that once you put down a couple pieces, the others are almost guaranteed to work? I don't think I ever had to pick up my first couple pieces I placed, which surprised me.

New (to me) puzzle idea and the visuals and art were both nice too, pretty nice submission!

Sky-Corsair by Sozey 2017-12-06T23:24:25Z ♥ 1

Nice look! My first game I was destroyed by a rock while some bucko was trying to explain how to use cannons :(.

Second game I managed to shoot some cannons, but was unable to kill anyone, and didn't want to sit through the first part of the game again ^_^.

Lava Lamptris by ffs2309 2017-12-06T23:15:21Z ♥ 1

Seems to crash whenever I rotate a piece near the edge (I see it go outside the board for one frame before the crash). Similarly, if I rotate near other blocks, the falling piece seems to stick in them. Also, it says it's running at 4000 FPS, you might want to enable V-Sync =).

This doesn't seem different enough from vanilla Tetris to me, it would be more interesting if something was different, either new pieces, or, to play on the lava theme, the pieces melt/flow a bit, or something like that.

GLORIOUS INTERNET POINTS by Ale 2017-12-06T23:07:16Z ♥ 1

Geocities, LOL!

Somehow after eating a ghost pepper a couple times, I ended up with negative followers, and I was able to immediately sell -100,000 data to wrack up incredible debt...

On my second game, I died surprise hugging a stray cat. Yep, that's exactly how I would want to go.

Quite amusing, I liked the random comments people generated =). A little more sound or music (some feedback on success/failure) would go a long way, I think.

Gods Fate by Vieruz 2017-12-06T22:52:16Z ♥ 0

Interesting. Without any objective or goal, I found myself lose interest pretty quick though. I like the look of it.

The Weissman Challenge by CaramelCode 2017-12-06T04:38:12Z ♥ 1

Final score: 2.83 (missed one?). This was fun, and challenging because I'm so used to typing whole words ^_^. Nice, simple, and well executed.

Intergalactic Misfortune [Compo] by TwinGhosts 2017-12-06T04:08:52Z ♥ 1

Interesting! Reminds me a lot of an old game PAX Solaris. Difficulty is spot-on! I had to play most levels 1-3 times to beat them, which is perfect =). Ran into one bug where sometimes ships would just orbit an enemy planet that claimed to have 1 enemy there, but no one would die, and they'd just stay there. A few levels (not sure how many... the one where I start with like 500 ships on one planet) in this happened and the framerate plummeted until the game hung, as hundreds of ships kept attacking one planet (mine in this case) which wouldn't die.

One Million Dollars by Luxorix Games 2017-12-06T03:41:12Z ♥ 1

Where did my wife go? :( At least I have a golden yacht...

Puzzle Progress Prototype by saucygames 2017-12-06T03:29:12Z ♥ 1

Interesting idea. Seems the last level depends a lot on luck of which way the blue ones move though, I was not able to solve it :(.

Excessive by moonlightbomber 2017-12-06T03:20:41Z ♥ 1

Though getting a .BAS file to run is fun for some of us, you might want to put up a download bundled with DOSBox so people can just download and run it (like I did for [my entry a few Jams ago](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=55346) when the theme was... Ancient Technology ;). Grab that .zip and replace the .bat file and you can probably have something workable in a few moments.

Avaricium Mines by Xeke-Death 2017-12-06T03:16:29Z ♥ 0

Controls could really use key-repeat or something, my arm is sore from all of the tapping S and W.

The progress/balance seems way off, I was able to afford just a couple upgrades, and then it was a the point where the next ore was so far down that I could only survive carrying 3 ore up, which got mindnumbingly boring quickly.

I really like the take on the theme, it works really well, it was fun balancing the risk and reward of grabbing just a little more ore, until the point where it became very clear how many I could carry ^_^.

Mines of Dorkia by Odefus 2017-12-06T02:52:13Z ♥ 1

Nice game! My first try I just randomly built towers and dwarves (and won), and on the second try I tried making towers that controlled the flow of enemies, which turned out to be a very bad idea, as it also limited the flow of my dwarves to walking through the oncoming horde =). That one didn't go so well.

I liked sound and music, nicely sets the mood.

World Domenation by SvartTand 2017-12-06T02:39:13Z ♥ 4

I seem to have horrible luck, but I kept on trying... I almost always built a builder first, and sent it to the nearest gold, the first few games, spawners just poured guys at me before I have enough to even build a couple infantry, and I was quickly overrun. The next game, the spawners kept spawning right next to my base, and my two infantry could just squash them, and there were only 3 gold tiles, so I won trivially. My final game was actually a decent challenge.. got up to a a few bases, lost some (all of my gold producers!), was trapped in a corner and only surviving because the AI wasn't smart enough to move around their own guys, and I was able to build a couple safe bases and slowly turtle my way towards them, pumping out and losing a few infantry a turn.

Perhaps the initial experience for LD players should be a fixed random seed that generates a known beatable level =).

Controls were a bit awkward, didn't like how much I needed to click to do things (though finally stumbled on right click to move, that would have been good to know!). Hotkeys for the build menus would have been good.

The game was pretty complex and making it in a weekend is an accomplishment you should be proud of =).

Permanence by stevenjmiller 2017-12-06T00:53:06Z ♥ 2

That was amazing =). Great gameplay, polished, great art, and a moody story, too. Almost no complaints here =).

I found the turning controls a little awkward, I think I'd prefer just simply L/R or A/D to turn and U/D or W/S to move forward/backwards (although, of course, some people hate that since when you're facing downward on the screen, Up moves your forward which is down... but I find it way less confusing). On the other hand, every time I moved or turned instead of turning or moving, I could just undo, so I'm super glad that was there =).

Levels were all pretty great, with good progression, except 4-2 has a *way* simpler solution than yours... just, uh, walk straight to the right, taking a single step out of your way to step on the green switch (walking backwards after each switch).

Conquer by OmnipotentIndie 2017-12-05T15:56:00Z ♥ 1

Hmm, seems to crash if you try to shoot an arrow and you're out of arrows! I guess that really hurt.

Was fun until then. Was a little difficult telling what was going on some times. It was nice the trees faded when you were behind them, but the huts didn't, so I was sometimes behind a hut getting attacked without realizing it.

Sunken by Tay 2017-12-05T15:34:25Z ♥ 1

Love it! Really like the art. Dungeon exploring was fun. I was amused by the fact that Charisma was not a useless stat =). My high score was 528 (although I might play it a couple more times). As others mentioned, double-tapping to move was rather annoying.

Getting feedback when I open a chest would be great, I never notice what stats change, until later I'm like "why do I only have 4 max health?". Similarly some kind of feedback on damage dealt/received would feel really good.

Great job!

Played it one more time, got over 700 points =). Only now did I realize the "time until flooding" was real time, not steps! I assumed it was number of steps I could take, perhaps because of the icon. I'm not sure what I think about that, but it definitely could be clearer (change the text to "seconds until flooding"?), as something realtime is relatively unexpected in a rogue-like.

A Dying City by minimurgle 2017-12-05T15:21:42Z ♥ 0

I ran out of funds and popularity on turn 10 ^_^.

I had problems feeling any sense of agency - I would choose things, but got absolutely no feedback on what their results would be, and were. Usually I could watch the numbers change on just one district when I ended my turn, and get some feedback ("yep, cutting a deal increased crime"), but not enough to make any interesting decisions, or answer the obvious questions of how much things cost and how much they helped.

I like little sim/strategy games like this, it's a nice change from most entries. I did enjoy playing it, even if I was confused =).

Nano Life by primitive-concept 2017-12-05T00:33:14Z ♥ 1

I couldn't figure out how to get nanomachines to grow, and not die. Is there a certain amount of bacteria they need to be around? Is it the circular area they take up, or just the cell they're under? How much is "too much"?

The one time I got my nanomachines to, randomly, grow, the simulation speed went crazy fast (seemed to be 50-100 simulatino ticks per second) and my temperature skyrocketed in just a few seconds and then everything burned up :(.

Observer: Bunker Sim by Thomas Higgins 2017-12-05T00:19:50Z ♥ 1

I had a lot of trouble being interrupted while clicking on things and not being able to figure out how things were working... seems the time delay for the day didn't serve much purpose... at the beginning it's just staring at a blank screen, and later it's not even enough time to read the description of a new item and equip it. Some of that was I had a lot of difficulty figuring out how to equip things - seems clicking on an empty box didn't always bring up the list of items, maybe just clicking on the first one? I ended up losing because, I think, I had too many computers turned on which drained all of my energy. That sounds like something I'd actually do, but I was frustrated trying to figure out how things were working and constantly getting other things popping up, and having some dialogs I couldn't get rid of (sometimes there was an "empty room" dialog up, maybe I clicked on an empty room somewhere, but I couldn't close it).

Despite the frustration, I enjoyed running my base for the time I did =).

Rise Of Corruption by Wevel 2017-12-04T23:38:25Z ♥ 2

Great game, quite an accomplishment for 48 hours! My first game failed horribly, was getting attacked before I could figure out the basics, second game I seemed to build up an impregnable defense and mined out a large amount of the mountain before the game finally froze.

I was really confused with workers not doing anything until I remembered what you wrote and realized those weren't workers, but guards, smiths, etc, and weren't supposed to be doing anything. Just a color swap on that would have gone a very, very long way to getting a better feeling of what was going on.

I had a lot of difficulty cancelling tasks - sometimes alt-click would work, other times they would just stay there, or a bunch of random clicking, right clicking, switching tools, etc, would eventually make them go away. I think these were often tasks that I didn't have enough resources to finish or something. Final hang was when trying to remove a "Clear" task though.

Rabbit Farmer!!! by EggshellDog 2017-12-04T22:57:13Z ♥ 1

Heheh, I love it! I especially love how the day continues even after hundreds more bunnies have escaped than my limit allows, as my screen just fills with bunnies =). Managed to beat the game on my second try.

Fluffy Space Escape by potatolain 2017-12-04T22:39:51Z ♥ 1

Great little game! I played all the way through, finished with 44 deaths, though I could not figure out the logic/patterns of the enemies, sometimes I just won by trying random things. I'm always pleased when I pull out my NES emulator to play a Ludum Dare entry =).

Also, is your take on the theme a commentary on the capabilities of modern gaming hardware?

The Good Boi by Pixelome 2017-12-04T22:19:54Z ♥ 0

Couldn't figure out where to herd the cats at first... I guess.. the trash?

I had a problem where pressing space often did not bork. Seemed like it was usually when I was holding down movement keys or just changed directions, but I could not narrow it down. It was definitely not due to being out of power, just sometimes wouldn't bork. I ended up changing my strategy to just constantly tap space instead of carefully place my borks, and then was able to get through all of the levels.

Love the bork sound =).

Purr-suasion by Raziyya 2017-12-04T19:04:31Z ♥ 2

I'm confused... what kind of cat is *afraid* of a mouse? :P

Great entry, love the sound and style =). Or, maybe I just love cats.

Difficulty curve was a little low, I don't think I lost a single cat before getting through all of the levels, would have enjoyed failing and needing to retry a couple of them.

Chaos Space Kitchen by seano 2017-12-04T18:46:44Z ♥ 1

How do I run this? Download is just a .jar? I tried running `java` or `javaw` `chaos-space-kitchen.jar`, which I thought was how I might run jars, but nothing happened.

Bring Your Own Bullets by AlexHoratio 2017-12-04T18:43:38Z ♥ 0

First time running I couldn't figure out how to fire (saw some kind of countdown?) and then the game crashed when I died -_-. Managed to fire some on my second try, though usually could only managed to click on a small fraction of the prompts, I think this game depends a lot on what kind of mouse/touchpad you use ;). I also had trouble figuring out which direction the bullets were going to go - was it where I first clicked, or where the mouse was when I finish clicking through the prompts (so, someplace random), or some random offset of one of those? Couldn't tell, so made it frustrating that when I managed to fire a bullet, I had no idea if it would go towards anything useful or not.

I really like the concept though, and picking up discarded bullets was lots of fun =).

Edit: Sound is working now, somehow it got muted on my system between playing the last entry and this one, sorry =)

Imbalanced by Lawrence 2017-12-04T18:36:02Z ♥ 1

My high score: 200. That was kind of fun. Graphics are cute, gameplay was pretty good, eventually I got the hang of keeping the wolves under control, only to lose all of my grassland, and my next game I managed to balance both pretty well until a stray lightning bolt killed my wolf pair -_-.

Controls could definitely use some work - some way to pan without moving the mouse to the side of the screen (drag, WASD, Arrow keys, anything) would be great. However, I usually just zoomed out so I could see the whole map and played from there anyway, so just being able to maximize the window and see the whole thing instead of a tiny window on my giant monitor would be great ;).

Bubble Sort by alexv 2017-12-04T18:24:31Z ♥ 1

My high score: 21.1. The instructions say "drag", but it seems dragging makes them grow and split, so I found that just clicking/flicking them was much more effective (usually got to 15 seconds before they split the first time, then things go poorly!).

Nice, fresh mechanic. I like the clean visuals. Audio seemed intermittent - exactly one game it said "10 seconds to new high score" "5 seconds to new high score", but I didn't hear it beyond that.

RedCell by kkneville 2017-12-04T16:35:54Z ♥ 2

Cute character, I love it!

Jumping was weird, when I'm holding the jump button, but it's no longer doing anything, it seems to block the horizontal movement, which was really annoying. I guess just tapping the jump button and then moving horizontally worked okay, but whenever I held jump, it felt really awkward.

Good job for your first entry!

Hoarding Havoc by Bookworm31 2017-12-04T03:08:47Z ♥ 2

I lost my first game, with a Blink in hand, 4 steps from the goal, because I couldn't resist picking up a Shiny Sword. Sounds like me in every RPG I play.

My second game went more poorly, got horded by a goblins, and couldn't help hoarding their rocks, and never made any forward progress.

I like the simple card game mechanics. Could use a little more explanation - had no idea what the "uses" icon was until after I sat through the "tutorial", but I managed to figure out what all of the rest of the icons were during my first game. Maybe a flag or road icon would be better for the "distance to goal" value.

LD39 — Running out of Power (62)

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-15T01:06:16Z ♥ 1

That was neat =). A little boring clicking on flying scrap, but fun to upgrade my station. On my third attempt, I managed to get the greenhouse built so that I wouldn't run out of power, however the game lost any difficulty at that point, just slowly accumulated stuff. I first tried the WebGL version, and that didn't work because I seemed to need to press Escape to leave some screens, and escape also exited full-screen in the browser :(. I then tried the Windows version, and that had problems (that I didn't realize until later) because my screen is not 16:9 (it's 16:10), and some UI was off the edge of the screen (such as the crafting UI once you upgrade it, though I eventually figured out what the parts I couldn't see must have indicated).

Charge! by dragonxvi 2017-08-11T22:02:28Z ♥ 0

That was pretty great! Loved the style, especially the visibility and splatters of blob guts. I played twice, both times ran into a Gizoid which I apparently could only hit for 0 damage, and apparently he could move diagonal and I could not, so he destroyed me with no escape :(.

Dance On The Wire by foodzilla 2017-08-11T21:41:13Z ♥ 1

That was pretty fun, once I got the hang of it! I made it to the end, if just barely.

I was confused at first, though you hand't released a game, as your only link is for source code, you may want to change the link to be "Web" instead =).

Info for new players that might be useful: Your power is displayed as a circle around you and gets less and less full as you fail moves (or whenever you're moved around naturally?). Big brown dudes suck your power. You lose if you're out of power. Hitting a movement arrow key at the right time gains you back a little power (I think it mentioned that in the tutorial, but it was hard to grock everything as the tutorial moved you past - would be best if you had to manually move past each important part of the tutorial).

Energia by aemiliu5 2017-08-10T18:39:31Z ♥ 0

Neat game. Had a hard time telling what was going on some times. Wasn't sure what got me more skill points, and when, or if there was an end goal, though at some point it said I drained all of the energy of the city and won, so I'll take that as a victory =).

Yo Ho Ho by Capitals 2017-08-10T18:24:21Z ♥ 1

Loved the "Help!" written on an island in the background we sailed past. Didn't figure out flanking - if I did it, it always failed, so I died, restarted, and then whenever the enemy did it to me I seemed to do just as much damage to them after they did it...

My second voyage was quickly ended with a mutiny and my treasure going overboard, and then another mutiny :(. My 3 remaining crew members had no hope...

Next (after restarting a few times when I got something horrible right off the bat), I put half my crew in Cannons, and half in Cooking, and I seemed to take *way* less damage than before, any chance Cooking actually reduces damage? I guess damage went up later, maybe I was just getting lucky and getting weak ships (though almost all of them always did 6 damage for most of my journey).

Repairing seemed to only bring me to 100 hull, even if my crew in Hull brought my total to 200 :(

Finally beat a map once =).

Energy Bomb ( 2 Player) by Sir Mr Dr Prof Sr Jr PhD 2017-08-10T04:31:14Z ♥ 0

Bonus points for local multiplayer, my favorite! Took me a while to find someone to play with though ^_^. We often found there was no reason to go anywhere near each other or each other's bombs, so it was a bit stalematey, but sometimes had good games, but usually someone just messed up and blew themselves out of the ring. Encountered a bug one time where player one could not place a bomb - I believe he had an active bomb on the board when player 2 suicided, and then when the next round started, player 1 could never place a bomb again, had to restart the app. It was very hard to tell when powerups were pick-up-able, my opponent just thought they were buggy.

I liked the rather fresh gameplay, not quite like most local multiplayer games. Good job on your first entry to Ludum Dare!

Energy Collector by peremily 2017-08-10T00:23:34Z ♥ 1

Total Payed: 3873.34. That was fun! A little too click-y for me, could have used some hotkeys to select the different things, so I wasn't struggling with moving the mouse back and forth and instead just building my station.

Goyom by stefvanschie 2017-08-10T00:11:09Z ♥ 0

Interesting game. I found the puzzles a little simple, as there was always one (fairly) clear path which would eat all of the candy (usually in almost exactly the number of moves remaining), with rarely any choices on where to go next, so that made the puzzles less interesting than they could be. Gameplay was nice and fluid though, it felt good to be flying over a bunch of candy and picking it up just in the nick of time =).

The Power Factory by Swifttech 2017-08-10T00:01:55Z ♥ 1

Neat! At some point I had like 3 waves of disasters in a second wipe out almost everything, I build that back, and then no disaster ever happened again... power just kept flowing, then I quit ^_^. Until then it was fun, although as soon as I had a pattern established that I wanted to build, it was just sit, wait, rebuild the same thing again, repeat. Figuring out the game and the early bits were best.

Running out of robots by Offz 2017-08-09T23:49:39Z ♥ 0

Neat idea! I couldn't figure out why I was sometimes failing the minigame (just time?). I lost too many robots pretty early and was just left with 2 diligent workers, but that wasn't enough, I think =).

Recoil - Mike Said No Short Titles by Cynical Monkey 2017-08-09T18:38:07Z ♥ 0

Not bad! Levels were a bit easy for me, didn't feel like I was ever in danger of running out of power, even when I did a bit of clicking randomly instead of planning. Got to level 12 before I quit.

BatteryUnknown's PowerGrounds by udo 2017-08-09T15:48:17Z ♥ 1

Great job, and nicely done on the multiplayer!

Quoala by Goloso Games 2017-08-09T02:11:12Z ♥ 1

Heh, fun, I found 4 of the endings. I enjoyed the ending when I blindly followed my Garmin, err, Quoala.

Power Tripping: Keeping It Cool by Sarah 2017-08-09T02:03:31Z ♥ 0

Took me a while to realize what the batteries were, and then I managed to get rank Frigidair! I'll assume that's awesome. Definitely frenetic, leaving me no time to chill. I like the style and puns =).

Computer Crisis by PixelFormedStudios 2017-08-09T01:54:54Z ♥ 1

Really enjoyed this! Had to play it twice, got 3801 on the second go. The Pong Break was fantastic!

HE BEAT HER. by Angela He 2017-08-09T00:25:26Z ♥ 1

Beautiful! You did an amazing job on the art, and are clearly a master of your tools!

Powerhouse by Madbeagle 2017-08-08T23:59:06Z ♥ 1

Fun puzzle game! I made it through level 16 (3060) before quitting. It was also getting a little choppy then (also on the web build). The art was nice and fits the theme very well. I think some levels were perhaps too easy - there were lots of different solutions to them - it should be possible to generate levels with fewer solutions (although, maybe that just requires more pieces which have only 2 inputs/outputs, which makes for a less interesting puzzle... so maybe it's fine as-is ^_^).

Oh no! Democracy! by Tim Eriksen 2017-08-08T23:48:00Z ♥ 2

Neat, love the theme! I was able to launch my rocket with 69% unrest accumulated. I liked the style quite a lot. Choices weren't particularly interesting, usually just "what card has the best ratio". Perhaps if drawing an action card caused some unrest, and there was always 1 action card available, it would often lead to more deliberation on "that's a good card, but is it worth that unrest or giving up this other card?"

Artifact Dive by AdroitConceptions 2017-08-08T17:56:28Z ♥ 1

That was fun. Managed to find the artifact and escape on my second try. Once I realized power was not going down over time and I could take my time doing things, the pressure was lessened, but I didn't make as many stupid mistakes and was able to survive. Like the music. Randomly generated levels are good for replayability, although there's not much interesting going on in the rooms, so it didn't cause interesting choices (just "should I always turn right or always turn left?", and then depth-first search the whole map), maybe something slightly more interesting to the level design would be good (something like teleporters which makes it non-trivial to just brute force search the map).

Robo Power by jahndis 2017-08-08T13:54:43Z ♥ 0

Great game! Glad someone else went with programming drones ;). Especially on the last level, I wasn't clear on the rules of exactly when a drone would hand things off to another, and I had 3 drones on the same spot, one dead, one with a power pack, one giving energy, and just had to randomly swap things around a bit until, by chance, the one I wanted seemed to get the power pack. Other than that level, they were all nicely designed so I felt kind of clever for figuring them out.

Pipe Trek by quill18 2017-08-08T03:57:13Z ♥ 0

Neat mechanic, and great LCARS! On Hard, I made it to rank Captain, 4 kills.

Tycoon by dob 2017-08-08T02:09:51Z ♥ 1

Neat! Simple mechanics, but new and refreshing, running out of power is a big deal. I was unable to defeat Vladimir. As far as evil tycoons go, I'm assuming that was Vladimir Harkonnen?

Power Grid Manager by cudabear 2017-08-08T01:49:51Z ♥ 1

Fun little game, though got a bit monotonous, I gave up when I got around 6200 points and 7 houses ^_^. I loved the breaking keys mechanic, was satisfying to push them back down (after I kept trying to press the same key and was wondering why it wasn't doing anything... =)

Power or die by Aterlamia 2017-08-08T00:03:08Z ♥ 1

Nice game! I won! I also kept building power plants off into the distance to try to find more coal, but I couldn't find any... I guess we'll have to settle for unlimited power from a perpetual motion machine then instead :(.

Nice tutorial too, that really helps.

Delivery Drain by Thorneto 2017-08-07T23:32:19Z ♥ 1

Love the take on the theme! A kind of running out of power we all know so well. I also really liked the stop signs as a place to check your map. Pretty challenging, I managed to finish Easy with using 28% of my power, I would not have finished hard at that rate ^_^.

Power City by TheWGBbroz 2017-08-07T23:20:12Z ♥ 0

Thanks for including the one with Java bundled, I'm definitely not installing the JRE ever again... ;)

Fun little game, I like building things. I couldn't figure out how to get Solar Panels to do anything useful though, and my money didn't seem to increase much faster between when I had a hundred people or a thousand people, despite them being happy the whole time, not sure exactly how that is supposed to work.

Graphics are simple, but consistent, which is good =).

The theme of this game seems to more be running into power than out of it though, since there was little risk of actually running out of power.

Output by clutterArranger 2017-08-07T19:36:06Z ♥ 2

Fun game! I made it to exactly 52 weeks, ran out of money right after queuing up my second Hydro plant :(. I might have to try again later... =)

SpaceReturn by Larx 2017-08-07T19:17:39Z ♥ 1

I seem to be running into a bunch of bugs... when I get attacked, and lose the front half of my ship (all of my mounts and drills/etc) they still seem to be taking some power (maybe got refunded for the mounts, but not the arms?). Having no mounts anymore, I loaded up on cheap resources, started flying, someone offered to pay me $90 for 40, so I accepted, then arrived at the next station and I had 0 resources, $22 -_-, robbed! I think I'll restart...

Once I managed to survive past the first station, I had a lot of fun! Really liked winning combat, getting stuff, and being able to add on/repair some damage while flying to the next station. I got over $1000 when there were 11 stations left, I'll call that "winning" for now ;). Didn't notice there were hotkeys for placing things until the very end, really wish I had noticed that earlier!

Graphics style is nice and consistent, which is good. Gameplay is pretty fantastic, if lacking balance, for a Ludum Dare, I could definitely see wanting to play more of this =).

daemon by bombjack 2017-08-07T13:56:21Z ♥ 1

Gorgeous, but too hard for me, I couldn't get past the first swirly thing :(. I like the idea of your sword also drawing your health, nice take on the theme =).

Fuse Cell by christina-antoinette-neofotistou 2017-08-07T13:48:58Z ♥ 3

Gorgeous! And wonderful audio! I had a very hard time figuring out where the hitbox of the ship was, and often ended up dying or surviving unexpectedly, which was frustrating. I also could never figure out under what circumstances charging released a blast reliably which also got annoying. Very well made though, and I made it to the Rook once. Nice job!

Energy Grid by Aaron McLeod 2017-08-07T05:40:20Z ♥ 0

Game silently exited the first time I ran it, after building a couple coal mines, but I was able to play through to the end on my second try.

I like building things, but there didn't seem to be much of a game here... a little bit of a challenge to click quick enough at the beginning, but then got uninteresting. Nice that it was short and had an ending though!

Running out of Power by milano23 2017-08-07T05:35:20Z ♥ 0

Good idea, but it seemed every level I could beat by forming the trivial straight line across the middle, which made for very uninteresting gameplay. If all tiles had only 2 connections (and in and an out), would be much more challenging, or perhaps if you needed to pass power through all tiles. I liked that the interface was snappy and responsive, although did sometimes seem to think I had power connected when I did not and vice versa.

Universal Powers by Snowy 2017-08-07T02:32:54Z ♥ 1

I reached situation 16. I felt like I had little feedback or idea of what options were going to do what, as opposed to similar games where one option sounds rather military-oriented and another political, where it's (somewhat) more clear about the outcome. So, I felt like I was just randomly choosing things, though some of them were amusing, which was good =). I like the graphics and the background star field too.

Indie Power-Up Supply Co. by marekkpie 2017-08-06T23:33:18Z ♥ 0

Fun game, reminds me a lot of Carpentry in Puzzle Pirates, though I enjoyed being constrained to use a specific set of pieces. Was really hard to click to get pieces down in the right place though, a shadow previewing where they'd go would have been great.

Harvest And Extract by Kthulhu1947 2017-08-06T23:19:48Z ♥ 1

Fun little game. I quickly had way more energy than what I knew what to do with, so I just ran to the top of each level (to avoid the slow teleport animation...) and got all the way to mars, and eventually found the final extractable! Was satisfying exploring the map and extracting oil, would have enjoyed a bit more pressure (some chance of actually running out of power), and slightly more to do, though I appreciate all of the different background tilesets =).

The Will to Live (a game about willpower) by twainwright 2017-08-06T21:58:50Z ♥ 0

Well, that was depressing :P. I couldn't seem to do anything to increase my mood (maybe I should not have eaten the coconut...), but my other stats were well taken care of!

The narration got a bit long, would have liked to play more days and read less =).

Enjoyed this, good job!

Fade by glimaleite 2017-08-06T21:36:22Z ♥ 0

Beautiful! Definitely did a good job of evoking a mood! I feel like sometimes I missed a line that was said while I was concentrating on fighting (not completely sure, but felt like I was reading the second half of a thought... or maybe I forgot the first half by then...), so would have been better to space narration slightly farther from the fighting. Also would have been nice to be able to move with the mouse (right click?), so I could have a hot cup of cocoa in my other hand to really get in the mood! Gameplay was simplistic, but still felt pretty good. I did die once (I was horribly afraid I'd have to start over at the beginning, and therefore would have just quit playing), and was happy to not have to redo much at all, and was happy that I died, tricking my mind into thinking there was at least some challenge being overcome ;).

AstroMouse by SkullPixel 2017-08-06T21:23:00Z ♥ 0

Great game, love the feel! I think it perhaps would have been improved if running out of power had a consequence (e.g. HP drain or game end), as it was, it felt pretty relaxed, and I only ever switched to generating power when I was in perfect safety, and just sat there to watch the power/hp go up... would have added some tension if I had to do that mid battle in fear of running out of power.

Console Commander by kryptarchy 2017-08-06T21:13:05Z ♥ 1

Neat little game. I think I spent more time configuring my bindings than playing, though that was strangely satisfying. I managed to kill 2 ships before running out of power, but I was not very efficient in my systems disabling.

Voyage of the Indefatigable by Jaculabilis 2017-08-06T21:02:28Z ♥ 1

Nice game! I was able to beat it on my third try, had to make a cheat sheet of what to do when encountering what, because I didn't have enough time to react, even with someone on scanners, otherwise. My second run ended when I encountered both a black hole and enemy fighters something like 3% of the way there, my Warp Control was only up to 10% or so -_-. Not sure how the hostile fighters were surviving the black hole...

During gameplay, I had little time to look at any of the displays, really just Efficiency/Required and Warp %, as the rest seemed somewhat inconsequential, at least, until one of my crew members mysteriously died. Probably using that display for something more visual (big red light next to injured crew members, for instance), and display other things more visibly (like, scanned distance, I didn't even realize that was on the display until I looked at it now! The "log" could have a few ghost lines after "Progress 35%" saying, in dark grey, "Scanned: 36%: clear" or something, for a bit more visual display of what knowledge is known and what hazards are approaching.

Had fun with this one, even if one horse didn't make it to safety...

Pura The Robot by Ramkey 2017-08-05T22:31:05Z ♥ 1

Good entry! I found the controls a little swimmy, very hard to push blocks where I wanted to, sometimes just walked right through them and such. The puzzles were interesting. The narrator's robot voice was a nice touch!

Broken Shuttle by Zammalad 2017-08-04T22:40:44Z ♥ 1

Nice game, I played through all of the levels! Gameplay was simple to understand, difficult to master. The short lines between planets were entertaining, just one or two sentences is just the right amount of dialog, I think =). Thank you for not forcing me to re-read them each time I died ;).

RedLight by doorless 2017-08-04T16:26:45Z ♥ 1

Neat! I found the dark red a little too hard to see on my monitor and it hurt my eyes -_-. I beat the first level, but then had to stop. Controls and collision were a bit janky, but I was able to figure it out eventually. I like the atmosphere.

Depths of Oceania by cnoble 2017-08-04T16:01:14Z ♥ 1

I had a lot of difficulty with the controls, my shots seemed to pass through things, or they would die when shots looked like they missed. Got down to some level ad I just couldn't move anymore and started taking health damage. I liked the feel of it, and the visuals were great, especially the shark =).

Winter has come by GistNoesis 2017-08-04T01:15:45Z ♥ 1

Fun little game! On about my 6th try I beat it. I kept on failing to click creater miner and turn on coal burner quick enough on 4 of the tries, seems like (at least with my 7 food/3research strategy) timing was way too tight. But, once I got past that, I managed to just barely win, which was great =). I had a little difficulty seeing what was going on, I think a little colored UI showing "+5/turn" etc next to each value showing the previous tick's change would have been very helpful.

Game of Cows by greysphere 2017-08-03T17:48:56Z ♥ 1

Great job, really enjoyed this. Got a final score of 78. Also never saw any iron, does that exist?

Took me a while to realize the market gave me more cards, so then I started building everything just to get it out of my hand to get more cards at the market, but then I got stuck with cards I didn't want (a couple cows that required tons of grass and I had already relinquished my scythe for a plow, but then of course I never saw another crop after that :( ). Losing an earlier tool and then randomly having that be the only tool that can help me later was annoying, so maybe it would be better to have tools be permanent, but you just choose 1 to be active for any given day (or, even you randomly get 1-2 of your unlocked tools each day).

Star Hopper: Crank by deathray 2017-08-03T16:23:40Z ♥ 2

Fun little game! I seemed to be having a very buggy experience though - the numbers next to the resources didn't seem to reflect what was happening, usually say a negative number next to energy, but my energy kept going up, and the ore number was close for a while (said +3 but I was getting +1.5/second or so), but then I bought a couple more miners, now it said +4.7, but I was gaining only +0.1/s at that point, so had to stop playing. Energy was full, and always said + a lot (built a bunch of panels), and everything was lit up, so not sure what was going wrong. also usually had two sets of scroll bars visible (I resized my window at some point), and had to scroll each of them to find various buttons.

Overall, enjoyed it though =).

Dark Lab Escape by sgstair 2017-08-03T05:43:20Z ♥ 1

I got to the same level a couple times (have to wrap all the way around, with a little room in the middle), and it seemed like I could not target accurately enough... there were two mouse pixels, when I moved between then, it charged for a second, but stopped, so couldn't keep it charging. Probably some better angle, but was frustrating because it felt like I was in the right spot, just could not do fine enough adjustment :(.

Enjoyable game, you had me at "bouncing lasers off of stuff" ;).

Decaying Card Game by filippy 2017-08-02T19:55:52Z ♥ 2

Quite nice! I lost my first HP on turn 39, died on turn 49. Managed to keep the damage 2, burn 2, almost everywhere card until somewhere in the 30s at which point it was a nice board reset =).

I like that the rules are dead simple, obvious, but still very engaging to play and strategize with =).

Cave torch and black screen for ludum dare 39 by mat1er 2017-08-02T18:27:15Z ♥ 0

Quite enjoyed this, despite being rather challenging! Was able to make it to the purple area, but ended up getting stuck in some spikes that didn't kill me, and I'd died enough times by then I gave up. Love how if you don't have your flashlight on there are things that you can't see that will kill you, that are suddenly there when you turn it on. Might be nice to have one last flash of your flashlight showing what killed you in that case though =).

Faade by Ace17 2017-08-02T18:15:35Z ♥ 1

Very nice! I got rather annoyed on level 2, had to play it about 5 times before I managed to get far enough with enough power to even *see* which direction I should be going (another 2 times to actually beat it, I think), that one should be a little less harsh, but the rest of the levels were pretty good!

Visuals and audio were both great!

THE RISING OF THE MACHINES by GreepyBrainsDev 2017-08-02T16:16:11Z ♥ 0

Fun little game! After a while the lightning bolt attack started sounding like a cat meowing to me so I decided I was the god of Thundercats.

Power Hog by Kashif 2017-08-02T16:06:42Z ♥ 1

Looks like there's a bug if I click Q to get coffee, and then immediately click to sit down, it says "seat already occupied", because I hadn't finished leaving it yet. I probably could have sat on a non-powered seat, but didn't have time to think =).

Nice and simple gameplay, I enjoyed it until I got stuck.

Power Struggle by skyr 2017-08-02T02:51:20Z ♥ 1

I enjoyed that! Had to play it three times before I won though! My winning strategy was to never have the most power, and otherwise keep investing in military and food and saboteuring.

Seems there's a bug if you set Player 1 to a computer, that when the game starts, you get to play his first turn! Worked fine after that. In my first game, player 4 had a big advantage (since everyone was at the same high power, and everyone would saboteur the lead, whoever went last just won).

I love the choice of font =). Moving dice around got a little annoying. Though I liked the feel of a board game, when my strategy was always "put 10 or 20 into food", it was a lot of boring dragging around, so some UI could be improved there - drag a couple dice, and then just clicking on a box assigns all remaining dice or something.

Circlebots Share by belser 2017-08-01T04:36:38Z ♥ 2

Made perfect sense to me! Although my submission was also about programming bots =). Nice, clever, and simple. Having some kind of score or reason to actually go for "more complicated is better" would be good, like a "this level can be done in 16 moves", although that's probably true of all of the levels. Maybe scoring based on how many unique squares each bot covered would be good =). I'll admit I only made a complicated solution for one level, and it mostly required repeating (but shifting) the same 16 instructions for every bot, so it wasn't very interesting.

City Power by ChrissiQ 2017-08-01T04:21:49Z ♥ 1

Must... keep... clicking...

Unadexus by smbe19 2017-08-01T02:16:06Z ♥ 2

I think I got the hang of keeping Earth alive for a bit, and I build a ship, load it with some people, fuel, energy, and some other misc stuff, the range says 400km, there's a planet at 300km, I can't figure out how to go there! I click the "launch ship" button, then click the planet, nothing happens -_-.

Automated Explorer by Aircraft Terrier 2017-08-01T00:56:16Z ♥ 1

Great game! I beat the game (with 11/16 unlocks), then got a couple more unlocks, but was unable to get all of them. I swear one of them said that my drones could withstand a hit (losing 50 power), but after getting that, they still seemed to die in one hit, and that seemed necessary to beat one of the puzzles in the far upper left (although maybe there was a speed boost that would have let me do it). Good take on the theme too!

Dynasty Through The Decades by Jamie McClenaghan 2017-07-31T23:23:22Z ♥ 1

I had difficulty figuring out what anything did... there was 1 number and two bars for each stat, and just one label, "happiness". The other were... population and influence maybe? I couldn't tell if anything affected the "power" bar in the upper right (other than "give generals power", that seemed to make it go up), and nothing bad seemed to happen when power dropped to 0. I'm confused =). I liked all of the options, was a nice selection of choices, I just couldn't tell if they had any distinct effects.

Get Rich Efficiently by CobaltRisen 2017-07-31T23:01:12Z ♥ 2

Interesting game. I could never figure out how the boilers/pumps/pipes/steam engines worked... they'd connect in weird ways, sometimes not let me place boilers (from reading other comments, maybe I didn't have $100!), and when they did get connected, I couldn't rationalize where the values for temperature/fluid/power production came from. Eventually I just threw a bunch together and kept adding more boilers until the steam engines sometimes said power production and it seemed to work, maybe the visuals as to what was connected to/flowing into what didn't matter. Eventually messed up, ran out of coal, ran out of power, and was doomed =). A good ending =)

Power the House by wowods 2017-07-31T22:16:28Z ♥ 1

I enjoyed it. Was feeling rather simplistic for the first 6 levels or so, the electric pole made it slightly more interesting, but nothing seemed at all challenging, perhaps somewhat because it was so easy to just try a bunch of spots for the power plant so quickly without having to think about what will happen, just see. If it took time for power to "flow" out from the power plant and light up the houses after I moved it, then maybe I'd sit and think a bit before just doing trial and error, which might be more engaging =).

Peak Oil by frostdragonliz 2017-07-31T17:23:32Z ♥ 1

Fun little game! Ran into issues a few times where I could not click on the thing I wanted to click on. I enjoyed having to scramble to build more wells as the old were running out.

Final score: retirement fund of $2.68 trillion.

LD38 — A Small World (21)

Live or DIE! by jondalnas 2017-05-19T16:52:37Z ♥ 1

Nice game! I had no problem with the UI, found it pretty intuitive. Found myself wanting to know how much population I had though (figure that would have been a good "goal"/number to make bigger as a player).

Islands in Equilibrium by jolteony 2017-05-19T00:01:46Z ♥ 1

Fantastic! Quite enjoyed playing this, made it all the way through, and quite enjoyed it. Only got stalled on one level because I was trying to do something tricky that was never going to work (on the... 3rd to last, I think... trying to let the forest scoot by to take over the mountain ranges before the city destroys them... didn't work, but would have been cool ;).

TimeWars by Chupachu 2017-05-18T23:43:16Z ♥ 1

That was... interesting. I'm relatively unfamiliar with the "Battle simulator" genre... was kind of fun to watch my army get destroy/wipe things out, but feel like I did not have any interesting choices to make, and the actual combat play felt very weak. The way the music worked was great and clever =).

Space Race by feips 2017-05-18T23:12:57Z ♥ 1

Interesting idea! Really difficult. It took me a very, very long time before I didn't die on my first jump, probably because it didn't seem like Q/E did anything, and I didn't realize I could maneuver after jumping. I couldn't figure out why Q/E and A/D were different keys, I kept on hitting the wrong one, seems like either should do the same thing (just depending on context)?

Ctrl + S the World! by Fury 2017-05-18T23:03:26Z ♥ 1

Well, if nothing else, that is an input method I've not used before! However, was pretty awkward, my fingers would not let me swipe vertically in any kind of efficient manner.

It seemed like the enemies mostly just sat there, occasionally flying after me, but often just spawning and not moving, not sure if that was intentional or not. I made it to 45 saves before I got bored ^_^.

First time I played, it was full screen, or at least maximized, and graphics were a bit messed up (weird bar on the right, couldn't see all the text, and really hard to tell which cooldown counters were for which rows. Just now I launched it in 800x600 windowed mode and it's *way* better looking and easier to play, might be good for that to be the default =).

Escapist ! by Number6406 2017-05-18T22:54:33Z ♥ 1

This looked like enough fun that I even went and downloaded Java (luckily found a portable version that doesn't take over my computer...) ;).

Nice game! I also won with a score of 823. Was fun building at first, then a little boring waiting for the escapist to build, as there was no requirement to keep my settlement going through that time (though for fun I gathered enough resources to start building a second escapist while waiting for the first).

Slimes in Panic by KayZ 2017-05-18T13:19:08Z ♥ 0

Nice start, would like to see it a little more finished. Graphics had a nice charm to them ^_^. Building roads felt pretty good!

Conquestia by juxipolo 2017-05-18T05:42:13Z ♥ 0

I'm confused why @mutfak-studios said about the graphics, I think they're beautiful.

This game plays *just like Risk* in that I lost *9 out of 10* of my dice rolls!

I played until I managed to defeat one neighbor (well, mostly someone else defeated them and I swooped in to take his castle, but that's how it goes!), might have to check out the post-comp version and play it more later =)

Snake On A Plane by spacedoubt 2017-05-18T05:04:23Z ♥ 0

Fun! Good thing there were not multiple snakes on the plane. I reached 21. On #20, I definitely, absolutely, almost certainly, ran over the orb once, but it didn't pick it up. It was exactly on the edge of the grid pattern. Got it when I can from the other direction though...

Tower up by bog13 2017-05-18T04:57:07Z ♥ 0

Weird mechanics, couldn't quite figure out how I could sometimes keep jumping up through falling stuff and sometimes they and me just fell down. Was kind of fun, but mostly frustrating when I suddenly found myself outside the castle on the wrong side and nowhere to go.

Micro Conquest by Blueman 2017-05-18T02:03:55Z ♥ 1

Nice game! I quite liked the feeling of painting the world my color =). Although I won in the end, a great man once said "never get involved in a land war in Asia", and I should have heeded his advice ;).

Actually, the difficulty seemed trivial, I started as the only person in the Americas, they were all in Asia, and the AIs attacked each other so much by the time I got there they were mostly worn out... having a handicap for being a human player would be good. On second glance, it seems starting locations are random, maybe this will be more difficult if I play again starting near the enemy...

liftoff by Remco 2017-05-18T01:52:59Z ♥ 1

Enjoyed this a bit, but once I found two close planets, it seemed there was no reason to go anywhere else, I kept bouncing between them for, uh, 67 trips, until I made 600 creds, and I retired =).

Ship controls were difficult, but that makes them a bit rewarding when I actually land on something, but I spent a lot of time on my first (very short) game hitting the edge of the map before running out of fuel.

I wished I had some indicator of what things might be worth ("is this expensive because I can sell it for a ton, or because I'm getting ripped off?") though I eventually just only bought things < 10 and that seemed to work fine.

Recognition by maysick 2017-05-18T01:39:13Z ♥ 2

Quite liked this game! Enough that I played it once, failed with almost enough power, played it again using what I thought was the optimum strategy (just build 5 labs/mines, then once you've got the right amount (1875 Plotonite) just build 5 level 3 generators (won at year 2042, though was dinking around a bit), and then read comments here, and played it a *third* time to prove what I thought I figured out the first time ;). I'm sorry, but I think you're wrong about your factories and generators. According to in-game when I was playing:

Generator * Level 1 (cost 200): 5kj * Level 2 (cost 275): 10kj * Level 3 (cost 475): 15kj boosted = 25kj

Factory * Level 1 (cost 250): 5Pl -> 5kj * Level 2 (cost 325): 6Pl -> 10kj * Level 3 (cost 525): 7Pl -> 15kj boosted = 25kj

So, it seems generators are strictly better than factories.

As for boosting, I think at low levels it was a net loss, so I didn't build any in my second playthrough, but here it seems that a booster and 4 generators (80kj/mo) is the optimal build (5 generators = 75kj).

Way to go, making a game that I cared this much about ;)

Graphics were nice, liked the talking guys, although on my second playthrough with my "green" strategy of not making any mines or factories, the guy still complained I was depleting the natural resources of Pluto -_-.

NES ROM - Arlington Apple in an Interplanetary Pickle by team-disposable 2017-05-10T17:22:44Z ♥ 1

Fantastic! This game was quite fun, and I would have given it high marks even if it wasn't a NES ROM, but that is extra cool =). I managed to get to the end (without save-scumming ;), which was quite satisfying.

Little Space by KevTukk 2017-05-10T17:10:22Z ♥ 0

Good little game! Good music and feel. I enjoyed building my city, but would have liked a little more feedback (how many people did I have? did I have enough beds, cantinas, bars?). Once I filled up my screen with rooms, didn't seem to be anything to do though. Got confused where whenever I clicked "intercept", it fired an interceptor at the top of the screen (probably from previous click on the intercept button, which did nothing visible), and then fired another one when I went to click on Bar or whatever.

Internet Shooter - protect magical device! by Behenate 2017-05-10T16:55:27Z ♥ 2

That was fun! I liked upgrades, when I could see them. Display in general seemed buggy and had problems on my giant resolution (2560x1600). A sound when I (or the base) took damage would be nice, I didn't have much of a feel for how I was doing, until I lost ^_^.

Gnome Digger by Pixelgel 2017-05-06T21:55:11Z ♥ 2

Great game! Love the music changes as you get deeper. I found the most precious gem of them all. Spent way too long digging =). Trampolines were cool.

Planetoid Escape by shockeye 2017-05-06T21:16:55Z ♥ 1

I seem to turn *really* slow compared to how fast I move (spent most of the game holding a turning button, then just tapping W and going too far). Fun little game though, nice and short, and I won on my first attempt =).

Rocket Roller Space Polo by pkenney 2017-05-06T21:13:29Z ♥ 0

Interesting little game. I spent quite a while trying to achieve escape velocity before actually figuring out what the goal of the game was (when the robot finally accidentally pushed the ball through the glowing line and gave me a score). I like the simplicity of controls and physics yet still feeling like I've got a lot of control.

Space Travel 15 by jk5000 2017-05-06T21:04:46Z ♥ 2

Fun little game! Like the simple mechanics. Also reminded me of Mini-metro, of course. A little too slow starting out before any interesting choices can be made. More upgrades (only got UFO capacity and airport capacity, not sure if there were others?) would be interesting (speed?).

Hi Pluto! by nekoballs 2017-05-06T20:49:42Z ♥ 1

Neat, and decently hard! I think I made it up to altitude of 300 before giving up. Sometimes I would hit an asteroid *after* I heard the death sound (when it was at the bottom of my screen), and the next restart I'd start jumping upwards. Not sure if that was a bug of feature ;). Plays nicely for me in Chrome.

LD37 — One room (21)

Cure the Zombie by The_Turtle 2016-12-23T02:08:00

Couldn't get the web version to work because I couldn't scroll without scrolling the game screen off the screen! I found the level layout which was a grid *way* more difficult, could not craft in peace. I died the first couple times because I was struggling with the crafting interface, and did not know what to do next (e.g. made an "Antidote" and then died trying to use it on the zombie, not realizing, until I died and re-read the instructions for a fourth time, that I needed to combine it with a syringe). Finally cured the zombie though!

AnUnwillingRoom by sichy 2016-12-23T01:33:00

High score 47! Quite enjoyed that! Simple, but fun!

SPRITESWAP by Serious Table 2016-12-23T01:28:00

Had a little fun, but it ran poorly on my computer, so had difficulty controlling things. Only a couple times was I able to make the jump to the third platform :(.

Just a normal top-down shooter by dave003 2016-12-23T01:20:00

I enjoyed this. My final game I seemed to take advantage of the logic and just sat in the lower left for a while, not shooting, until I died, then sat in the lower right tapping the space bare racking up points until I got to 1024 and got bored. Seems they didn't ever shoot me there except dead-on, and the bullet cancelling made me invincible!

120202 by gdcvdqpl 2016-12-23T01:03:00

Doesn't work for me - 64-bit version just gives a blank screen, 32-bit crashes. I probably do not have Java installed.

The Gardener by domerul 2016-12-23T00:58:00

That was kind of fun =).

Gentleman's Darling by ziege 2016-12-18T20:59:00

Challenging for me! Wasn't able to survive past getting one of the keys. I liked the style and pulling levers to change the "room".

Hyperspeed Farmer by jacksmack 2016-12-18T20:55:00

Interesting. I could never figure out what the orange thing in the upper right and the white bar at the bottom were. I did seem to make it to the end ("progress" filled up), though it didn't seem to end. On my first few lives it took me quite a while to figure out what to do when the alarms start sounding (didn't know I could click on the door). I had fun for a while, though got bored after I got the hang of it and researched everything.

4/4 Room by Remicy 2016-12-16T20:46:00

That's great! On my second game I got to a score of 2535. I really like building the dungeon with the cards. Inventory limit of 6 also felt pretty good. Nice all around!

An Intergalactic Quest For Interior Walls by BlueLlama 2016-12-15T15:38:00

Nice game! I've played a mobile game with the same stated rules, but I enjoyed having to move around in this world, not get myself trapped, and have the extra solid pillars to worry about.

The Room in The Ocean by zoopei 2016-12-15T06:10:00

Quite a bit of content, nicely done! I was able to get through all of the levels, but the one with crates gave me a lot of difficulty, I kept kicking them through walls or something.

Roomba Fight Club by JimmothySanchez 2016-12-15T05:41:00

Played this 2-player local. One room multiplayer in one room with two roombas! Controls were a little awkward, but was kind of fun, especially when we started bumping furniture around.

Chrono Pugna by Marta Viader 2016-12-15T05:40:00

This appears to be completely unplayable with 2 players on Windows - when player 2 is hitting control, hitting almost *any* of player 1's keys causes a pop-up (ctrl+h for history, ctrl+s to save, ctrl+g to search, ctrl+p to print, etc). Try not using a modifier key for a button =).

Cardinal Cell by Vertigon 2016-12-15T02:23:00

Fantastic! The game suddenly got easier on Hour 24 when I *finally* figured out the mechanics on how to kill particular people. For the first 23 levels I thought it was something about surrounding them that I wasn't quite figuring out, never realized the different members of the gang behaved differently! Great room design too!

The killer is in this room by t4u 2016-12-15T01:41:00

Not too bad. I was thrown off by the cook lying about not smoking, or the others lying about him smoking, but that didn't seem to have anything to do with the solution =). I like the setting, too bad you had to kill Ludum Dare...

Window Crawler by Chao 2016-12-15T01:23:00

Love the idea and clever implementation! I found the game way too hard though... only once was I able to defeat all of the enemies in a basic room... gave up after quite a few (very cumbersome) game over and restarts on other sized rooms.

The Cellar by Phil Strahl 2016-12-14T05:13:00

Pretty good! Found the clues a little simplistic, but I enjoyed reading about each deity. Mood was great. Sometimes got stuck with a lot of text going by (I think the text was still displaying from something else, so I kept clicking Space hoping to read what I was standing on, and it queued up 10 of them or something... happened at the end too, I read the passage instructions another 3 times before the game said Thanks for playing).

Freedom by Cody Hansen 2016-12-14T05:05:00

That was fun! Nice ramping to challenge difficulty. Wasn't sure if I was supposed to play through it a second time or not though... I did not ^_^.

Little Sandwich by NumNumDude 2016-12-14T05:01:00

Stupid oranges. Managed to get to the end and beat the boss. Often died unexpectedly, standing on a ledge, orange moving beneath me, sometimes killed me, sometimes didn't. Couldn't see the text on some levels, looks like my sandwich was saying something off of the top of the screen. It was challenging, but not too challenging, so that balance was pretty good =).

The Hunter by tjmolinski 2016-12-14T04:46:00

The word "hunter" on the title screen seems not to be centered. I know this because I spent a very long time staring at it. Perhaps help about how to start the game on that screen would be useful =). I loved the scare, it gets me every time. I was able to find the key, but never got farther before getting caught. Could never quite tell if the hunter was near me or not. Great entry!

Hikikomori by WarmLemon 2016-12-13T15:23:00

Had difficulty getting dad out of the room the first time, he just fell over and hid under my bed. I wanted to do that! I like the take on the theme =).

LD36 — Ancient Technology (12)

The Collector by intXparts 2016-09-02T04:59:00

Fun!

Had some minor collision issues, but they weren't too annoying, just took a bit to get used to. Same with sometimes being skewered without feeling like I was still on the trap.

Laughed at a few deaths where I thought I cleverly avoided a trap, only to be killed by another one.

EverDown by Ryusui 2016-09-02T04:14:00

Fun!

I gave up before the laser ever tarted threatening me.

Liked that there was an added bonus for each of the artifacts I was picking up, gave me a little reason to prefer one over the other.

Random Access Aliens by edve98 2016-09-02T03:41:00

Interesting little game. Played rather slowly, even for a turn based game - faster explosions would have gone a long way. I totally did not understand the AP system at the beginning, got very confused as to why I suddenly could not move (thought I was stuck in a wall!), then tried shooting, and it would let me do that either, so some feedback about "out of AP" when trying to do either of those would have been slick.

Five Days by DUDSS 2016-09-01T04:46:00

Feels like a text-based version of Kingdom. Quite fun! I successfully defeated the enemy kingdom! I like the ancient technologies used - text based, and, well, Java.

Kukulkan's Phantom by CMangas 2016-08-31T06:12:00

Great game! Liked the aesthetic. Enjoyed becoming immortal, despite the costs. Puzzles were good without being too hard, but I'm glad none of the later ones resulted in instant death and re-playing the first few for a fifth time.

Dr. Sauce by dos 2016-08-30T17:36:00

I won! 264 seconds.

Fun little game. Just enough going on to keep engaged. It took me a little while to realize how the disk inserting one worked - at first thought I just keep clicking randomly, then finally noticed that it changes if I stop on the requested disk, which makes total sense now. I love the console powered by blowing into the cartridge.

Ruins of ZZT by Dr. Dos 2016-08-30T06:51:00

I'm glad mine was not the only entry that requires DOSBox to play! I completed the adventure with a score of 7739.

This seemed rather long for a LD entry, perhaps because it was quick for you to author content =). I enjoyed most of it, though often when walking and shooting I would shoot in the wrong direction (probably pressing shift before I'd released an arrow key), and I'm sure that's a ZZT/DOSBox issue, not an issue with your game ^_^.

Pneumatic Pipe Manager by EstrelSteel 2016-08-30T05:06:00

How do I run this? I tried running it as a usual Java .jar, and am getting the following error:
C:\Games\LD36\PneumaticPipeManager-EstrelSteel>java -jar PneumaticPipeManager-v1.0b-EstrelSteel.jar
Exception in thread "main" java.lang.NullPointerException
at com.estrelsteel.engine2.file.GameFile.getCurrentPath(GameFile.java:26)
at com.estrelsteel.ld36.LD36.<init>(LD36.java:90)
at com.estrelsteel.ld36.LD36.main(LD36.java:68)

From the pictures, looks a lot like MiniMetro, which I adore, would love to try it =).

UniDOS by qookiezzz 2016-08-30T04:58:00

I didn't find a "secret image" but did get infected with a kitten virus and get to a screen that said "You won!". 'Twas a fun walk down memory lane =).

No Man's Pixel by sneeuwpopsneeuw 2016-08-30T04:44:00

There appears to be no link to download, and the "timelapse" link is to a video page with the latest video being a year old.

Warring Townships by Liam :D 2016-08-30T04:37:00

Enjoyed this! I too quite liked the terrain generation and the aesthetic of the environment. Wasn't very deep, with unlimited production of units (as far as I could tell), perhaps just adding some limit (proportional to number of homes remaining) would make things more interesting.

Alby by davidcmcdonald 2016-08-29T16:28:00

Fun little game. I enjoyed figuring out how to wall jump to get out of the level... Arrow shooting felt really good.

LD35 — Shapeshift (21)

ShapeShifter by Tackwin 2016-04-24T18:19:00

Great fun! Barely broke 100 my first two tries then realized the shapes also said the key to press and got to 1117 on my third try. Controls feel pretty tight, I like that as long as I pressed the key in time it counted even if the animation was still shifting shape.

KAIJU VS by plko 2016-04-24T18:13:00

I seem unable to paste in my, or other people's code in either Original or Post LD versions, can't fight anyway :(. Growing my kaiju was fun though... he got his first power when I yelled Fight-o!

Those Aren't Stars by Gtron 2016-04-23T18:37:00

Pretty good! I was unable to get past the second moving platform over spikes level though, kept on trying and kept on getting stuck on one wall or another and never making it onto the landing :(. Quite liked visuals.

Galactic Wars by Sanka-X 2016-04-23T18:28:00

Great game! Played the WebGL build could only see the score/combo/lives if I full-screened it though.

I really like the combo mechanic, really pushes you to try to keep going as long as you can with a given shape.

Died to the boss on Normal on my first try and then beat it on Easy without losing a life... so Easy definitely isn't too hard now =)

Shapeshift the cubes by schw3de 2016-04-23T18:20:00

Took me quite a few tries to realize the solid colored plus coming at me was the *hole*, and the black darkness was in fact the wall... after I figured that out, made much more sense =). Like the application of the theme =).

ShiftCube by Phask 2016-04-23T18:13:00

Solid entry! Enjoyed playing this the first couple tries, but didn't see much point in upgrading/continuing.

ShiftSnap by Mixer 2016-04-22T06:23:00

Great game! It recorded me at 318 second, though it took a while to load (I'm on crappy hotel wireless) so I had left the computer for a while and came back, so, for the sake of my ego, I must assume it was counting time before I actually started playing ;).

Morph_rulette by MalyTimi 2016-04-20T20:02:00

Nice art! Definitely is a bit too much like roulette - the house usually wins...

Restless dungeon by Decentsauce 2016-04-20T19:58:00

Good concept =). I really liked the intro animation.

Literal Shapeshift by StianTheDark 2016-04-20T19:00:00

Doesn't seem to work for me on Windows. Starts with a red circle which disappears as soon as I press either mouse button or either arrow key, and then nothing happens.

Shape/Shift by GodsBoss 2016-04-20T18:53:00

Fun! I really like adding/removing points to change shapes =). More levels than I expected, well done! Played this one through all the way to the end.

Gallery by ToadieTechnika 2016-04-20T18:33:00

Really like the style and feel of this! Animation, fonts, colors are all great =).

Game not different from "Memory", and the keeping of shapes (and shifting them?) seems pretty unrelated.

Chalkshifter by Snowdrama 2016-04-20T18:25:00

Pretty neat! I couldn't see the score in the embedded version, unless I went full-screen (or full-screen twice - seems like have to full screen it from LD to be able to see the fullscreen button from itch.io... probably not your fault ^_^).

Shifty Berries by bentglasstube 2016-04-20T06:07:00

Was too hard for me, only barely managed to get past the second level before giving up in frustration ^_^. Nicely done graphics. If I could get to more levels, I could imagine some tricky ones where you need to eat a bunch of different berries, which could be pretty cool =).

Trio by rumscki 2016-04-19T17:40:00

That was a lot of fun! Unlike some other game called "Trine" you've probably never heard of, I like how this one forces me to use all characters some of the time, instead of just sticking with the one I like most ;). I think I made it to the final boss, but unfortunately was unable to defeat her.

Swine Fortress: Bacons On Strike! by One Seed Fruit 2016-04-19T17:30:00

That was a lot of fun! Died quickly on my first game, had difficulty getting water filled up before I was overwhelmed. Second game went much better, made it quite a few waves without losing any pigs until... it crashed ^_^.

SEMILUCID by curtamyth 2016-04-19T17:17:00

On my second try I got through a couple dreams, once I realized which weird symbols I should be walking over and which I should not =). Most enjoyable part was the clean-up at the end. Rather trippy background graphics!

Perception by Romixal 2016-04-19T17:09:00

Really enjoyed it! At the beginning I picked up too many things too quickly and missed the description of what I was picking up, but was able to figure out most of them before long.

Block Shift by starvingindie 2016-04-18T19:59:00

Interesting little game! A couple times I got stuck where two colors were almost on the same line - I would switch to the first color, move through it, stick a pixel later on the second. Switch to the second color, try to move, and it would pop me back behind the first. Eventually I got through though, not sure how =).

CLIQUE by iendsl 2016-04-18T19:48:00

Congratulations, I am a spicy gamer.

The rough English wasn't great for a text adventure, but the game was at least a bit amusing =).

glitchfixer by Evgenii Petrov 2016-04-18T19:39:00

Was much less frustrating once I realized there was a energy meter off the bottom of the screen =). I felt like there was very little strategy or interesting choices to be made, but the game was at least well put together =).

LD34 — Two Button Controls / Growing (40)

Prisoners' Dilemma by jrc03c 2016-01-05T04:28:00

Delightful! After killing myself and countless other comrades, I have finally escaped alive.

Rogue-Life by SethR 2015-12-18T14:13:00

I managed to find meaning in my life by, at the age of 80, aiming for finding meaning through excitement, taking some drugs, allowing me to finding "meaning", and then immediately dying. =)

Was pretty fun, definitely felt the pressure of running the rat maze of a busy life. Mostly stopped reading text and just picking up everything though, until I saw a meaning and glanced around to see if there was any immediate gratification that would allow me to grasp it.

Deflext by Adam Gould 2015-12-17T15:38:00

Great concept! I had difficultly beating the tutorial though =).

Elenesski's Two Bar by Elenesski 2015-12-17T15:29:00

Fun, quite challenging!
"Username cannot contain a J character". But, that's the first character in my name! (Yeah, I realized it meant it couldn't contain capital letters, but it really seemed to be signalling me out!)

SnakeRPG by VDZ 2015-12-16T16:47:00

The best combination of Snake and an RPG I've ever played! Great idea =). I run into walls (or myself) way too often though, couldn't get very far.

Crane to Freedom by mhsco 2015-12-16T16:32:00

Freedom in 35 1/2 grabs! The extra half because I got the octopus stuck on my grabber and had to shake it off before it'd fall down... Nice job on the game!

World Grower - Growth of the civilization by rhebsgaard 2015-12-16T15:42:00

Fun little toy. Would like it if it didn't pause in the background, I'd probably leave it running for a while... definitely slows way down and needs to keep going - would be fun to be getting more money and space than I can keep up with building expansions with for a while =).

FLOW by Romixal 2015-12-16T15:21:00

Great mood! Took a while to realize the sound was indicating anything at all, probably because I kept going right at the first 15 intersections and never heard anything change. Wasn't able to find anything other than more intersections though.

Finite Growth by Jeasonfire 2015-12-16T15:03:00

Fun little toy. Needs some kind of goal or game over by something other than self-imposed cannibalism =).

Clara Stirzaker and the Crypt of Time by vidarn 2015-12-16T14:51:00

Fantastic! Was able to complete the game (though had to switch to the Windows version so that "r" worked to reset, couldn't get keys to work in the web version). Would play more =).

Chicken Spin by RSquarStudios 2015-12-16T14:30:00

Nice! Like the clean art, simple to grasp game.

The F by Atmog 2015-12-15T16:54:00

Fun! Got destroyed the first time, couldn't figure out why I could not place turrets (turns out they have to go *outside* the grid...). Second game I seem to live a very, very long time, just got bored and started writing this comment and suddenly, in the background, I see a giant wave wipe me out. Score of 85482, I think. Nice job!

Edurxcel Biolergy by peterthehe 2015-12-15T16:34:00

I couldn't figure out how to tell opposition from supporters. I liked the rhythm shooter feel. Intro survey was... weird.

PATRYOSHKA by -SPiRiT- 2015-12-15T16:22:00

Playing embedded on Chrome I am getting an error: Invoking error handler due to
Uncaught abort(126) at Error
at jsStackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21628)
at stackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21811)
at abort (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:30:50199)
at Array.xnk (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:23:781061)
at oMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:987846)
at qMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988614)
at pMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988361)
at eJb (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:12:836654)
at Dzd (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:15:1050617)
at __ATINIT__.push.func (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:31751)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

Elevator Ellie by issa 2015-12-15T15:32:00

50 passengers transported. Man does the building manager need to do something about their bat problem.

TrainWrecker by Kryptarchy 2015-12-15T15:28:00

Fun! A little background or particles or trail behind your train would have helped a lot to give the impression of motion of the train, I thought I was just standing still to start with.

Two Button Ripple by qwetro 2015-12-15T15:23:00

Fun little game, would enjoy more levels! You can add a "post-compo" version link here, I would have played that (after rating the original version, of course).

Grow Christmas by simoroshka 2015-12-15T15:19:00

I found Toothless! Love the two buttons.

Grow To Jump by Lares Yamoir 2015-12-15T15:07:00

Web download doesn't work - you can't play a web game from disk (Chrome complains about cross-origin permissions issues). Try putting it on GameJolt or something that will host for you (or does DropBox have an option for that?). Just to test myself, I dropped it on my web server, http://thesilentb.com/ld34/gtj/ if others need a link.

3034 factory by dodormeur 2015-12-15T15:03:00

Too frustrating to me, could rarely manage to jump over the spinning blades on the second level -_-. Nicely executed, and I'm glad someone executed on that way of applying the theme =).

Girl Story by MAnimal 2015-12-15T14:46:00

Took a couple minutes to get through the intro, it seemed pressing space didn't do anything, or only sometimes worked, until about half way through, then suddenly it worked. Controls not too bad, definitely difficult.

Delicious Bird by scars377 2015-12-15T14:36:00

Simple and clean, fun, nicely done!

Retro Rebound Challenge! by schizoid2k 2015-12-15T04:09:00

Nice game! I like when the breakout mechanics are added in.

Iai Strike! by DeepBlueJeer 2015-12-15T04:05:00

Windows download is asking for a decryption key?

Give and Take by Move127 2015-12-15T04:03:00

That was fun =). I got an exception when trying to drop water into the middle of my town. Maybe I shouldn't do that...

99 Steps by George 2015-12-15T03:52:00

Great little game, loved it! Had to play it a few times =).

Colonize by WeirdMind 2015-12-15T03:47:00

A lot more depth than I expected, quite enjoyed it! Things I wish I knew when I was starting: people consume food and water, had to have two people in a house *and* build an extra house for every 2 people. My score was 9900.

Berry Thorny by KilledByAPixel 2015-12-15T03:22:00

Fun and polished! I like the procedural generation.

SUPER PLANT FRENZY by Glint Games 2015-12-15T03:14:00

Pretty fun! I got a score of 570 on my first game. Didn't realize I had a health bar on the side, might have been good if it flashed or something when I got hurt =).

Digicross by 5you 2015-12-15T03:09:00

Pretty fun!

Last Fantasy Harvest Sun by AranHase 2015-12-14T16:44:00

This game does not make any sense! Why do they like cabbage so much?!?!

Great game! I didn't realize there were other things to fight besides Gindra (perhaps help text should also include "fight monsters (west)" before "fight gindra"). It appears to be possible to beat the game on Day 1 by visiting the shop, buying a chicken, and then just continuously jumping between shop and harvesting livestock without ever resting =).

A Subtle Dispute by TheSteveIAm 2015-12-14T16:23:00

Great little game! Looking forward to trying this when I have someone to play against. A little AI would have been nice for single players!

Combat Hell by antonuklein 2015-12-14T16:19:00

Fun game! I seem to have difficultly getting more than around $200 before dying, back to $100, then back to $200 and dying again =). Hard mode is probably not for me anyway...

Wayward Souls by intXparts 2015-12-14T15:28:00

Great little game! Short and sweet =).

Your City by Flygamer101 2015-12-14T15:14:00

I liked the idea and art style, but had difficulty doing things, clicks didn't seem to go where I'd expect, the highlight was always off to the left of where my mouse was, couldn't figure out how to harvest trees, sometimes right clicking near it worked, but never on it.

ANTI-THUNDER by jamaster96 2015-12-14T15:02:00

Not much to do here, but I love that it has local multiplayer =). A little sound would go a long way.

Falling Aliens by Tutti Ankka 2015-12-14T14:54:00

Fun little game, good job on your first entry! I was unable to beat the (first?) boss, but got a high score of 7000.

Snowblind by Pete_H 2015-12-14T14:49:00

Satisfying to plant trees and harvest them, nice relaxing mood, definitely needs some kind of goals/game though!

Seeds of Sky by Nanolotl 2015-12-14T06:45:00

Got stuck on my first game. Second game I knew better and managed to make it all the way, get all 12 things. Got quite OP after double jump and wall jump =). HTML version worked great, and was easy, thanks for that =).

Farming: The Card Game by Tom Rijnbeek 2015-12-14T06:17:00

Played a game, survived a while, but not too long. Didn't feel like there was a goal in sight - wasn't sure if I should be trying to plant as many things as possible, or just accumulate as much money as possible, though in the end I didn't have much of a choice in whether or not to plant those trees... Having a quick tutorial was great!

LD33 — You are the Monster (30)

Purge by Lukbebalduke 2015-09-02T04:31:00

Nice, quite a bit of good looking graphics!

rednowall by rednowall 2015-09-02T04:17:00

Simple and fun. For those that are having problems running it, you don't need stand-alone flash player, just drag and drop it into your favorite browser (well, Chrome at least will just run it). That being said, the author should really put up the 3-line .html file to host this so it runs right in a web browser...

Monsters In The Woods by snakezito 2015-09-02T04:12:00

Like the graphics!

You are the Hero by rotpar 2015-08-25T04:04:00

That was fun! Rather difficult (especially the last real room), but I made it to the end.

Wasted Waters by psychonull 2015-08-25T03:53:00

Fun game! Very polished feeling.

taikun by zillix 2015-08-25T03:37:00

Fantastic job! Gameplay reminds me of Lovers in a Dangerous Spacetime.

Of Glorious Nation by Xinelu 2015-08-25T03:30:00

Pressing the "Reconquer" button does nothing, I cannot start combat. I can Oppress Minorities a lot, so I feel like a monster...

Ghost Fortress by Mathstr0 2015-08-25T03:25:00

Very confusing at first... couldn't figure out how to damage the King. Welcome to the Game Jam!

Super Monster World by Croze 2015-08-25T03:20:00

Interesting and challenging! I almost always died from shooting myself :(.

Creature Power by Empyrealhell 2015-08-25T03:10:00

I love the literal interpretation of Monster and the a cappella sound track!

The monster by mrcdk 2015-08-25T03:03:00

I got the Bad End, and then you made me feel bad, and I had to play it again. Good end.

Blinky, The Simple Beholder by twistedshield 2015-08-25T02:57:00

Eye've always wanted to play a beholder.

The Stars are Watching by Xanderzoo 2015-08-25T02:47:00

Fun! Took a moment to get used to strafing controls while facing the other direction, but it was great when I got used to it! Using 'C' to reset motion was definitely useful a lot (didn't see the post-game version). Died on final boss and didn't see the end of the story though :(

Jelly Terror by Virtualwindow 2015-08-25T02:28:00

Unable to play, no servers online, could not host :(

MadMonsterMassacre [MMM] by AwesomeAlliterationAlliance 2015-08-25T02:25:00

That was fun!

Demonsterization by CtrlAltTea 2015-08-25T00:36:00

Quite fun!

Whoops was that alive? by Benjaminsen 2015-08-25T00:27:00

Apparently I kept on trying to shoot the wrong direction on the second level... was much easier when I finally shot along my direction of motion... =)

How I Learned To Stop Voting And Love The Devil: Tales of Occult, Blood and Metal in Drop D by shinD 2015-08-24T23:29:00

Assuming the only thing to do is keep moving the mouse to the left as quickly as possible, it seemed to work on OS/X... if that is not what I'm supposed to be doing, then perhaps the OS/X version did not work.

A Duel with the Devil by Resonious 2015-08-24T05:15:00

Pretty nice, love the feel of it! Please redistribute the VC2015 redistributable in your download, that's why it's called a redistributable! I have difficulty downloading it from the link provided (in Chrome, had to disable some security settings about unsafe scripts before it would download...)

Monster - Prison Break by Gaius Baltar 2015-08-24T05:01:00

Love the bouncy bullets! Kind of hard to see them against the dark floors though.

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T04:51:00

Sorry, couldn't play, not willing to install Java ^_^.

Rage by DarkStar 2015-08-24T04:49:00

Congrats on your first game jam! A little sound effects would really go a long way, Sfxr/Bfxr are popular for those of us who suck at sound =).

Sasquatch Loves Soup by lulublululu 2015-08-24T04:42:00

Love the visuals and the graphical style!

Monster Quest by FiveIronFanatic 2015-08-24T04:35:00

That was way more fun than it had any right to be... maybe I have not had enough sleep. Played it through to the end! Very vell done.

Shadow Nightmare by Kaltic 2015-08-24T04:17:00

Neat! Controls feel a bit wonky - if instead I kept moving along the the same wall around a corner as long as continued holding a button, it might feel really smooth.

who' s the monster by IronSquirel 2015-08-24T04:07:00

This sounds like a game I'd love to play... no one online though (presumably needs 3 or more?). Will leave it up in my other monitor while rating other submissions and hopefully a game will start eventually... =)

Guardian monster by albinobat 2015-08-24T04:05:00

Cute protagonist! I got bored pretty quickly though (47 defeated), the difficulty needs to start ramping up more quickly.

Monstrous Day at Park Lake! by haloguy397 2015-08-24T03:51:00

Hi, sorry, I'm unwilling to install 3rd party apps to run an entry. If you can bundle it into a single EXE or something that doesn't need to be installed, you might get many more people to try it out.

Squatch by patvanmackelberg 2015-08-24T03:40:00

I made 126 friends! Then a wizard finally made a friend of me. Love the style!

Dungeon Brawl by Ekibyou 2015-08-24T03:27:00

Played against the AIs, and it looks like something that would be fun with 3 friends, will have to try it the next time we have a game party =)