FoonLudum Dare ExplorerUsers → Jimbly

Jimbly

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2022 51 Every 10 seconds Spacemine Defense compo 4.47

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2022 51 Every 10 seconds Spacemine Defense compo Fun 4.56

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalDrone Supervisor II Onlinecompo284.033.653.783.643.503.172.473.26
202558CollectorGemwrightcompo94.124.123.893.643.803.402.043.21
202557DepthsRefineratorcompo733.723.523.813.093.683.562.313.26
202456Tiny CreaturesDWARFScompo683.863.313.822.564.514.272.854.12
202455SummoningSummoning Circle Specialistcompo443.983.964.294.253.883.362.343.53
202354Limited SpaceQPCA-77Bcompo214.184.093.403.843.603.703.234.06
202353Delivery▲●■♚compo184.194.183.984.143.873.702.143.43
202352HarvestDice Settlerscompo144.174.254.174.283.713.132.853.75
202251Every 10 secondsSpacemine Defensecompo24.474.563.673.533.703.972.503.83
202250Delay the inevitableCarpentanglecompo553.963.984.033.893.753.372.603.09
202149UnstableBlood of Beastscompo773.923.753.783.573.882.843.48
202148Deeper and deeperDwarven Surveyorcompo1243.893.853.894.343.653.562.673.60
202047Stuck in a loopDante Slumberscompo663.913.793.794.253.803.513.373.60
202046Keep it aliveSharkbaitcompo1793.823.713.303.354.063.562.763.72
201945Start with nothingSOMtHINGa from NoThINGacompo204.063.774.253.433.443.582.503.52
201944Your life is currencyLegend Of the Red Demoncompo2123.413.392.953.453.043.133.43
201843Sacrifices must be madeSlime Laboratorycompo1133.723.563.693.813.543.093.082.96
201842Running out of spaceEscape from The Alliancecompo104.164.003.713.964.013.683.193.67
201841Combine 2 Incompatible GenresDeck Shootercompo683.904.023.864.193.542.982.483.31
201740The more you have, the worse it isDelver's Sunsetcompo1923.643.453.843.903.233.062.873.10
201739Running out of PowerDrone Supervisorcompo294.043.794.113.222.952.352.90
201738A Small WorldExploitationcompo3543.132.733.043.262.871.902.54
201637One roomDeadly Spiritscompo1963.523.334.193.622.712.802.243.7946
201636Ancient TechnologyTI-82 DODGEcompo
201635ShapeshiftTriple Shiftcompo4893.193.313.233.392.592.021.972.6945
201534Two Button Controls / GrowingPrecision Rainbowscompo2333.573.663.884.202.862.372.113.0863
201533You are the MonsterDoomed Settlerscompo3323.283.393.182.892.572.673.1855

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jimbly

LD38 — A Small World

liftoff by Remco 2017-05-18T01:52:59Z

Enjoyed this a bit, but once I found two close planets, it seemed there was no reason to go anywhere else, I kept bouncing between them for, uh, 67 trips, until I made 600 creds, and I retired =).

Ship controls were difficult, but that makes them a bit rewarding when I actually land on something, but I spent a lot of time on my first (very short) game hitting the edge of the map before running out of fuel.

I wished I had some indicator of what things might be worth ("is this expensive because I can sell it for a ton, or because I'm getting ripped off?") though I eventually just only bought things < 10 and that seemed to work fine.

Rocket Roller Space Polo by pkenney 2017-05-06T21:13:29Z

Interesting little game. I spent quite a while trying to achieve escape velocity before actually figuring out what the goal of the game was (when the robot finally accidentally pushed the ball through the glowing line and gave me a score). I like the simplicity of controls and physics yet still feeling like I've got a lot of control.

Escapist ! by Number6406 2017-05-18T22:54:33Z

This looked like enough fun that I even went and downloaded Java (luckily found a portable version that doesn't take over my computer...) ;).

Nice game! I also won with a score of 823. Was fun building at first, then a little boring waiting for the escapist to build, as there was no requirement to keep my settlement going through that time (though for fun I gathered enough resources to start building a second escapist while waiting for the first).

Islands in Equilibrium by NekuSoul 2017-05-19T00:01:46Z

Fantastic! Quite enjoyed playing this, made it all the way through, and quite enjoyed it. Only got stalled on one level because I was trying to do something tricky that was never going to work (on the... 3rd to last, I think... trying to let the forest scoot by to take over the mountain ranges before the city destroys them... didn't work, but would have been cool ;).

Snake On A Plane by spacedoubt 2017-05-18T05:04:23Z

Fun! Good thing there were not multiple snakes on the plane. I reached 21. On #20, I definitely, absolutely, almost certainly, ran over the orb once, but it didn't pick it up. It was exactly on the edge of the grid pattern. Got it when I can from the other direction though...

Tower up by bog13 2017-05-18T04:57:07Z

Weird mechanics, couldn't quite figure out how I could sometimes keep jumping up through falling stuff and sometimes they and me just fell down. Was kind of fun, but mostly frustrating when I suddenly found myself outside the castle on the wrong side and nowhere to go.

Slimes in Panic by KayZ 2017-05-18T13:19:08Z

Nice start, would like to see it a little more finished. Graphics had a nice charm to them ^_^. Building roads felt pretty good!

Micro Conquest by Blueman 2017-05-18T02:03:55Z

Nice game! I quite liked the feeling of painting the world my color =). Although I won in the end, a great man once said "never get involved in a land war in Asia", and I should have heeded his advice ;).

Actually, the difficulty seemed trivial, I started as the only person in the Americas, they were all in Asia, and the AIs attacked each other so much by the time I got there they were mostly worn out... having a handicap for being a human player would be good. On second glance, it seems starting locations are random, maybe this will be more difficult if I play again starting near the enemy...

Planetoid Escape by shockeye 2017-05-06T21:16:55Z

I seem to turn *really* slow compared to how fast I move (spent most of the game holding a turning button, then just tapping W and going too far). Fun little game though, nice and short, and I won on my first attempt =).

Internet Shooter - protect magical device! by Behenate 2017-05-10T16:55:27Z

That was fun! I liked upgrades, when I could see them. Display in general seemed buggy and had problems on my giant resolution (2560x1600). A sound when I (or the base) took damage would be nice, I didn't have much of a feel for how I was doing, until I lost ^_^.

Exploitation by Jimbly 2017-05-18T05:50:29Z

@maysick Heh, yeah, they are *really* similar, glad you enjoyed mine too =)

Exploitation by Jimbly 2017-05-19T00:40:02Z

@flaterectomy Yeah, I started with a plan to let you place colonies (actually could at one point), but then ran out of time to actually make it make use of the geography to only allow one colony per island, or decide values for the resources, etc, so it was easier to "balance" by just starting with the 5 fixed port locations. I only had 1 day to get this done, so was really limited as to what I actually was able to finish! I also wish the UI didn't suck, but in my attempts at making my Ludum Dare games more accessible I'm switching to web-based, and holy crap do I hate HTML UI... gotta get a better UI framework set up before one of the next competitions =).

@manax Huh, interesting strategy, I don't think I thought of that, it probably works just as optimally for total money generation. I'm not quite sure if the win condition requires that amount total, or back on the home island... but in theory you could take 400 trips and move it there, with the last remaining souls living on your ship (where, I guess, they don't need to eat ;).

Little Space by KevTukk 2017-05-10T17:10:22Z

Good little game! Good music and feel. I enjoyed building my city, but would have liked a little more feedback (how many people did I have? did I have enough beds, cantinas, bars?). Once I filled up my screen with rooms, didn't seem to be anything to do though. Got confused where whenever I clicked "intercept", it fired an interceptor at the top of the screen (probably from previous click on the intercept button, which did nothing visible), and then fired another one when I went to click on Bar or whatever.

Ctrl + S the World! by Fury 2017-05-18T23:03:26Z

Well, if nothing else, that is an input method I've not used before! However, was pretty awkward, my fingers would not let me swipe vertically in any kind of efficient manner.

It seemed like the enemies mostly just sat there, occasionally flying after me, but often just spawning and not moving, not sure if that was intentional or not. I made it to 45 saves before I got bored ^_^.

First time I played, it was full screen, or at least maximized, and graphics were a bit messed up (weird bar on the right, couldn't see all the text, and really hard to tell which cooldown counters were for which rows. Just now I launched it in 800x600 windowed mode and it's *way* better looking and easier to play, might be good for that to be the default =).

Hi Pluto! by nekoballs 2017-05-06T20:49:42Z

Neat, and decently hard! I think I made it up to altitude of 300 before giving up. Sometimes I would hit an asteroid *after* I heard the death sound (when it was at the bottom of my screen), and the next restart I'd start jumping upwards. Not sure if that was a bug of feature ;). Plays nicely for me in Chrome.

Recognition by maysick 2017-05-18T01:39:13Z

Quite liked this game! Enough that I played it once, failed with almost enough power, played it again using what I thought was the optimum strategy (just build 5 labs/mines, then once you've got the right amount (1875 Plotonite) just build 5 level 3 generators (won at year 2042, though was dinking around a bit), and then read comments here, and played it a *third* time to prove what I thought I figured out the first time ;). I'm sorry, but I think you're wrong about your factories and generators. According to in-game when I was playing:

Generator * Level 1 (cost 200): 5kj * Level 2 (cost 275): 10kj * Level 3 (cost 475): 15kj boosted = 25kj

Factory * Level 1 (cost 250): 5Pl -> 5kj * Level 2 (cost 325): 6Pl -> 10kj * Level 3 (cost 525): 7Pl -> 15kj boosted = 25kj

So, it seems generators are strictly better than factories.

As for boosting, I think at low levels it was a net loss, so I didn't build any in my second playthrough, but here it seems that a booster and 4 generators (80kj/mo) is the optimal build (5 generators = 75kj).

Way to go, making a game that I cared this much about ;)

Graphics were nice, liked the talking guys, although on my second playthrough with my "green" strategy of not making any mines or factories, the guy still complained I was depleting the natural resources of Pluto -_-.

Live or DIE! by jondalnas 2017-05-19T16:52:37Z

Nice game! I had no problem with the UI, found it pretty intuitive. Found myself wanting to know how much population I had though (figure that would have been a good "goal"/number to make bigger as a player).

TimeWars by Chupachu 2017-05-18T23:43:16Z

That was... interesting. I'm relatively unfamiliar with the "Battle simulator" genre... was kind of fun to watch my army get destroy/wipe things out, but feel like I did not have any interesting choices to make, and the actual combat play felt very weak. The way the music worked was great and clever =).

Space Travel 15 by jk5000 2017-05-06T21:04:46Z

Fun little game! Like the simple mechanics. Also reminded me of Mini-metro, of course. A little too slow starting out before any interesting choices can be made. More upgrades (only got UFO capacity and airport capacity, not sure if there were others?) would be interesting (speed?).

Conquestia by juxipolo 2017-05-18T05:42:13Z

I'm confused why @mutfak-studios said about the graphics, I think they're beautiful.

This game plays *just like Risk* in that I lost *9 out of 10* of my dice rolls!

I played until I managed to defeat one neighbor (well, mostly someone else defeated them and I swooped in to take his castle, but that's how it goes!), might have to check out the post-comp version and play it more later =)

Conquestia by juxipolo 2017-05-19T00:49:19Z

There seems to be a bug (both in the Compo version and the Post- which I'm trying now), where the Move Army card can only move from regions with 2 or more troops (expected) but can also only move *too* regions with 2 or more troops, any my frontline often has just 1 after a bare victory =).

Conquestia by juxipolo 2017-05-19T02:57:04Z

And... I just finished the post-compo version... almost died in the first quarter, but pulled through! Was a lot of fun. Ran it under CheatEngine so I could bump the speed up to 4x while waiting for all of the Auto-resolve combats each turn. Would be great to just have a button that pops up the summary "You: -1 Soldier, them: -2 Archers".

Space Race by feips 2017-05-18T23:12:57Z

Interesting idea! Really difficult. It took me a very, very long time before I didn't die on my first jump, probably because it didn't seem like Q/E did anything, and I didn't realize I could maneuver after jumping. I couldn't figure out why Q/E and A/D were different keys, I kept on hitting the wrong one, seems like either should do the same thing (just depending on context)?

NES ROM - Arlington Apple in an Interplanetary Pickle by team-disposable 2017-05-10T17:22:44Z

Fantastic! This game was quite fun, and I would have given it high marks even if it wasn't a NES ROM, but that is extra cool =). I managed to get to the end (without save-scumming ;), which was quite satisfying.

Gnome Digger by bobsleigh 2017-05-06T21:55:11Z

Great game! Love the music changes as you get deeper. I found the most precious gem of them all. Spent way too long digging =). Trampolines were cool.

LD46 — Keep it alive

Ultimate Planet Habitat Support Tester 2020!! by mikouaji 2020-04-24T03:13:01Z

Feels like the start of something good, but not quite there ^_^. Had some UI issues - every time I re-rolled a species it seemed to re-select the first one in the list again, and it was really awkward to re-select things in that list, so was a pain to find the kind of species I was looking for. Even with what seemed like a good balance of species, I couldn't get anything near stable on a tint planet. On a larger one, I had more luck, but didn't managed to win the game :(.

Servant Snake by C1FR1 2020-04-21T03:36:08Z

That's great! Really nice adaptation of Snake - suddenly having a goal to get back to, and a reason to collect the dots made this super engaging. Would have loved to have a score at the end! Lasted just the right length of time, I think.

Golden Flower by BumDag 2020-04-24T04:36:47Z

Feels like a nice start! I really like the look of the graphics that were finished. I... think... I managed to sneak past the slimes and make the golden potion?

Cardkin by Akusan 2020-04-21T03:27:12Z

Interesting game! I really liked the variety of cards and the humor =). My first game my cardkin became a comedian, the second I made tons of money, and the third I fed it nothing but catfish, but apparently that was a bad end.

Boids of Prey by Shawn Moore 2020-04-25T17:15:34Z

That flockin' skeleton trapped me!

Great game, really enjoyed it. I was confused when it slowed down and zoomed it, I thought I had lost, so just waited for the chicken to die, until one time it happened and the ghost just stood there until I walked over and bopped him on the head. Maybe having the chickens turn dark when they're actually dead would have helped to be more clear what was going on.

Great to play a JS game that doesn't have a 100mb Unity runtime to download... ^_^

The King's Efforts by cirno 2020-04-24T04:02:32Z

5/5 Graphics in my book =). Took me a *long* time to figure out what the "message in the great container" was, but it was satisfying when I did. For the next one, I could not figure out what it wanted for "my name", didn't accept what GetUserName() returns or anything else I tried :(. I ended up winning my second game using Necromancy and Metamagic =).

The King's Efforts by cirno 2020-04-24T05:39:38Z

Ah, since the one before it went "meta", I was still thinking along those lines. I do remember seeing a reference to an odd name in the Tax ones, but I don't think I managed to fight a dragon, I never put anything into body if I could avoid it ^_^.

Reforest by Fizzget 2020-04-21T03:46:08Z

Good thing this pandemic just caused me to buy Table Top Simulator! Quick question: Is this game valid for more than 1 player? I'm guessing it'll just be slightly easier, but otherwise seems fine... Might be good to put a "for 1-4 players" somewhere =). Ah, I see in the workshop entry it seems to indicate 1-4, but couldn't find it in the rules or the description anywhere.

Reforest by Fizzget 2020-04-21T03:59:37Z

Rules question: what is the point of Moving? I'm assuming some actions require you to be there to do them, but which ones? Just Grow the Tree? If Prune, where do you go when the card you remove is gone?

I really like that the game starts with the win condition satisfied, don't think I've seen that before =). Though, unless I'm missing something, is there any reason you can't just prune 3 leaves on the first turn, prevent the 29 decay, and instantly win?

Reforest by Fizzget 2020-04-22T13:40:18Z

Played through a game, and managed to win, but ended up having to spend a while decaying and undecaying a couple branches just to burn through twigs and sap to hoard enough water to finally flip back the last couple trunk cards. Enjoyed it! Cards look great.

Two more minor rules clarification questions: are you no longer allowed to draw once you have 7 cards, or do you discard if you go over? I played it as being unable to draw once I'm at 7, but that meant some running in place turns where nothing could possibly go wrong (just decay and undecay the same three things each turn to spend twigs/sap from my hand), which was kind of boring bookkeeping - I'd suggest maybe a "discard any number" or "discard exactly 3" action.

Also, the rules state that if all trunk pieces are decayed, you lose, however the very base trunk piece has a cost to become undecayed, which is confusing. I played with the literal interpretation, but it seems either that trunk should say "you lose" on the other side, or maybe the rule is really "if you need to decay a trunk piece and you cannot, you lose".

Wayward by ColeSlaughter 2020-04-25T16:53:21Z

Wonderful! Loved the map at the end. Sometimes got stuck on things for a bit, but was always able to get unstuck, so not too bad.

Reeactor by Ace17 2020-04-24T03:02:20Z

I feel like there might be a speed issue - I press R to retry, and the reactor overheats in 9 seconds. I tried using an external program to limit the framerate to 30fps, and suddenly it takes 30 seconds before anything overheats, so maybe you're just using a frame count where you need to be using a real, wall-time value so the simulation runs the same regardless of what computer it's running on ^_^.

Once I got it running reasonably, it was kind of fun, though my pressure started bouncing between 0 one frame and 1200 the next, and eventually stopped flowing through one of the two pump circuits for some reason. I was able to win though, in the end! This reminds me a bit of when things go horribly wrong trying to set up a steam turbine in Oxygen Not Included... ^_^

Final Interrogation by Gamer Fates 2020-04-24T04:28:21Z

Pretty neat, I like the visuals and audio, fit nicely together.

LiveLock by demogorgon 2020-04-24T03:23:49Z

Great idea! Would be nice if everyone got the same levels generated so we could compare scores ^_^. I enjoyed replaying some levels to get better scores though. Nice job!

The Living Blob by dob 2020-04-21T04:13:10Z

Framerate got awfully low when my board got pretty full. On the final level, when the board got filled up, got down to about 10 fps, which made it *really* hard, but I just barely won! Nice game, really enjoyed it.

Fairy Fountain Factory Forest by madjackmcmad 2020-04-23T04:30:40Z

My high score was 35905. For some reason my armor production pipeline stopped doing anything after the end of the first wave. Was fun though!

Disco Lets's Go! by ariake81 2020-04-25T16:06:43Z

Great game! It was just hectic enough that I always needed to be paying attention to something else, but still felt like I had a lot of control, perft!

The Bloodhaven Academy Dragon Club by Truefaux 2020-04-25T16:18:57Z

Nice concept, and great art! I liked the writing. I was unable to defeat the second enemy - it seems one of the enemy dragons had more HP than all of mine combined, a 0-cooldown 10-damage skill compared to my 4-damage 1 cooldowns, and, well, that was over quickly ^_^. I'm guessing I just got unlucky with random numbers there. I would have liked to be able see the dragons' status cards during a match (on mouseover?), to make slightly more informed decisions when I forget what was going on.

Flight of the Cepheus by thedashdude 2020-04-21T04:36:24Z

Very nice! I made it a distance of 193. Got really hard after "entering dangerous area", scavenging found nothing, was losing 9 morale per turn :(. Really enjoyed it, and had a nice feel. It would have been nice to have some more clear indicator of what was at max, and what was low - I didn't discover I could right click on the resources until my second game, but highlighting things red if they were low and maybe slightly grayed out or green if they were at max would have been useful and made the status a lot easier to read. Alternatively, adding some bars filling up behind the text would help.

Solar Colonizer by The Missing Bracket 2020-04-21T03:16:48Z

Impressive simulation! I had fun watching my ships fly around, however the game itself left me with few interesting choices to make, mostly just sitting around and waiting, and not being able to do much in response to things happening. I won on each of the harder difficulties, but didn't notice much of a difference. I like the feeling of the ships and planets, but the background stars annoyed me a bit, could have used some improvement there.

Nice job!

Keep our Mother alive by soyrandom 2020-04-25T15:58:05Z

Great game! I felt the timing on the grabbers were spot on - a bit forgiving, but when I went early enough that I knew I was too early, I never had enough time to do a second one and catch it, so that felt just right. It would have been really nice to have a bit of "perfect/excellent/good" kind of scoring whenever you grabbed something, kind of like a rhythm game.

I could not beat the (seemed like last?) level. I played 7 perfect games in which there was just not enough stuff to keep it alive. I also played a few non-perfect games that were maybe going fine until I ate a bomb ^_^. If the earth is invaded by aliens, they will be defeated by our poor use of PRNGs.

Save Ivee by Furfel 2020-04-25T17:26:34Z

Even with the tutorial, I couldn't figure out what was going on - I seemed to get one color looking right and then worked on another, only to find the first color had gone bad? If it weren't for that, I think I would have enjoyed this, as it was satisfying to actually mix the right colors.

Live for Money - A Pixel Art Economic Simulation/Resource Management Game by GND95 2020-04-24T04:07:33Z

What resolution does this need to be ran at, because this doesn't look like your screenshots? ^_^ Untitled-5.jpg Edit: Seemed to work okay, if I ran in 1920x1080 windowed mode.

Live for Money - A Pixel Art Economic Simulation/Resource Management Game by GND95 2020-04-24T04:19:15Z

The water collecting was interesting, surprisingly engaging for how simple it was! It *really* would have been more interesting with just a little sound, the sound of water bouncing off the pails :). After I had 10 water, I just watered my tree and bought more water and repeated, but never really got anywhere much doing that, maybe up to $17 ^_^.

Moonhill Farm by Murrzipan 2020-04-23T04:56:02Z

I made it to the 7th "season" before getting bored, ended up with M$721 ^_^. Was fun at first. First night was weirdly long for having nothing at all happening. Often managed to get two fences stuck on my cursor (when trying to place a new one too close to an old one, I think). Would have been interesting to have anything to save up money to buy (since I started with enough to buy a cow, I just bought one of those, and there was nothing left to care about).

Protect the Castle by Tomas.2D 2020-04-25T17:31:10Z

I made it to Wave 2 before my clicking finger got too tired -_-.

Matchstick Elegy by stevenjmiller 2020-04-21T02:45:59Z

Great game, as usual!

Was I the only one who, on a level with oil, immediately pushed something into it every time? Was harder than usual to burn myself up on level 20.

Speaking of level 20, that's as far as I got, I might have to come back and see if I can complete it later, though!

I like the visuals and sound was good, a little atmospheric sound or music would have been nice. Love the feel of it, and the writing is amusing.

Ballistica by SimonBeats 2020-04-24T02:39:00Z

Neat little game. I kept on getting stuck with only 4 of the same (really expensive) gun available, and didn't realize there was a button that, presumably, reset the shop inventory until the very end of my last round. I couldn't figure out what the grey blobs were, just walls? Couldn't tell if they did much. A few times I had guns that would keep firing but refuse to let me re-aim them (clicking did nothing), which was frustrating. Sound was pretty good, didn't get too annoying ^_^. Liked the effect on the typing, was good for setting the mood.

Sharkbait by Jimbly 2020-04-21T04:49:00Z

@ghast-neoh "the power progression really got me feeling like a hungry shark by the end. Until I got eaten by an even larger, hungrier shark…" That made me LOL! Glad you made it to the Shark! Level generation was something I planned on coming back to polish, after I got my very first version working, but I never did, but I guess it was good enough. That was fun to code, and made exploring the game fun for myself, too =).

@nanoarch Glad you liked the art! My goal was to do something simple so I'd have time to polish the art, but I ended up just getting distracted making the art and didn't quite get around to the other things.

@gagouman @stevenjmiller Yeah, I didn't actually give myself time to test out the enemy progression until after the compo ended, and the shark really should have been earlier! I'm afraid a lot of people won't even see him.

@camilo-quintero A sprint is a good idea. I actually had a 3X speed button I used for testing, and that totally should have been a mid-tier speed boost unlock ^_^.

@tomeks Thanks! Custom engine is both good and bad - it's what I spend all day working in most days, so being ultra-familiar with it helps, but then occasionally I have to spend time adding a new feature ^_^.

Sharkbait by Jimbly 2020-04-21T20:41:55Z

@thedashdude Way to go! From the leaderboard, I can see you're not the only one who made it (almost) that far without eating anything =). I'm curious... was it a better, if simpler, game before you realized you could bite?

Sharkbait by Jimbly 2020-04-24T01:30:44Z

@shawn-moore Glad you enjoyed it! The "cutout shader" is just some [textures](https://github.com/Jimbly/LD46-sharkbait/tree/master/src/client/img/vis) (from Photoshop's Halftone filter), and the equivalent of good ol' OpenGL 1.0's `glAlphaFunc(GL_GREATER, x)` (which, of course, doesn't exist in WebGL, so it *is* a shader, [albeit 3 lines](https://github.com/Jimbly/LD46-sharkbait/blob/master/src/client/shaders/cutout.fp) ^_^).

Sharkbait by Jimbly 2020-04-24T22:49:16Z

@linky439 Thanks for playing, glad you enjoyed it! For upgrading, there's a counter in the upper right (starts at 0/10), and as you eat things you get XP to fill that up in order to level up and upgrade. Only clever (too clever?) thing is that I don't pop up the Upgrade dialog if you're in the midst of battle, it waits until you're either half a screen away from enemies, or have not tried to do any movement/biting for a second - otherwise as you're desperately chomping to kill a shark, you end up getting distracted with the popup, or, worse, selecting something unintentionally.

Sharkbait by Jimbly 2020-04-25T02:32:56Z

@derek-volker Thanks! Yeah, I really like how the characters turned out (I might have spent too much time on that ^\_^), though they're mostly basically just balls being dragged behind on a rope, with a little normalizing when idle. I call the main character "Fishballs" internally ;). I was surprised how well that worked for both an eel and a shark (though their movement is different, they're both using the same "drag the previous parts along behind" logic). The scenario definitely needed more polishing, I should have spent a little more time playtesting and balancing that, or adding something fun to find in the caves ^\_^.

Sharkbait by Jimbly 2020-04-26T01:28:24Z

@tigerfinch @reisn Glad you enjoyed playing so much!

@team-on I talked a little about the procedural generation [here](https://www.reddit.com/r/proceduralgeneration/comments/g81ehr/sharkbait_procedural_game_for_ludum_dare_46/), and you can interactively see the map structure a bit with [this link](http://www.dashingstrike.com/LudumDare/LD46/?D=MAP). Will be happy to expand more if you're curious =).

Sharkbait by Jimbly 2020-05-11T22:00:15Z

@coleslaughter Thanks for playing! Yeah, procedurally generated level (and music), you can play with the generator and read a few details [here](https://www.reddit.com/r/proceduralgeneration/comments/g81ehr/sharkbait_procedural_game_for_ludum_dare_46/) if you're curious.

The Dragon's Curse by Aditya Kumar 2020-04-25T17:04:57Z

Would have been nice to be able to see my current gold when making decisions - I got attacked by bandits on my first turn, and had an option of "-200g", I didn't know if that was all, or nothing =).

Really enjoyed playing, but was awfully challenging. I played two games, and was not able to lift the curse -_-.

LD59 — Signal

CRASHDAR by Roroto Sic 2026-04-29T00:35:24Z

Neat little game. The grid got messed up a few times on me, locking the game, seemed to maybe be if I start the radar mid-move, or start moving while the radar was still scanning. As long as I stood still it worked. Mine was frustrating when it seemed like I was following a safe path (height of `N`), but I randomly tried M and it worked out instead ^_^. I made it to the end, yay! Really cool being an actual Gameboy game.

1100 Fish by Reo_Silmetal 2026-04-27T21:20:29Z

Really neat! Feels like a great start of a game - I enjoyed sending my boats around, having to remember where fish were on the rotating signal was engaging, having a limited number of pins was great. By the end of day 2, I was getting a little bored, though I played through the end of day 4, always having much more than my quota. If there was just a _little_ more motivation (something to spend money on, upgrading ship speed or something), I'd probably get totally hooked on this =). Still, what's there was a great accomplishment for the jam, and the visuals and radar effect were just great.

Per Signum by apoly 2026-04-27T20:36:07Z

I win! Screenshot 2026-04-27 133418.png

That was neat! I was _not_ expecting it to be turn-based from the screenshots :laughing:. It worked really well though. I wish when placing drones it snapped to the nearest valid position, I felt like I spent a lot of time with the cursor red, slowly moving it towards the nearest thing waiting for it to turn green (and, maybe that didn't even matter, but I assumed the closer I placed the drone to the edge, the further it'd run...). Was fun seeing the hoard of enemies coming at me when I finally went North, I'm glad you had that advice on the page :laughing:.

DOT-DASH-Protocol by nullval 2026-04-29T00:18:42Z

Lovely little game! I made it to the end, died once, and that felt pretty good. Really interesting take on a one-button game. I just wish that one button also advanced the dialog! :)

Suit Yourself by cassowary 2026-04-27T20:00:56Z

Screenshot 2026-04-27 125801.png

Solid game! I played for a while. Made it to 4.6M points. I noticed the timer stopped when I started dragging, which meant I basically had infinite time, so just let the timer run out when I got bored. Stopping the timer was probably a good choice, despite that, as the game'd probably just be more frustrating if time ran out mid-swiped (I guess maybe just slowing it down / not letting it run out, as long as you managed to make a swipe would be a reasonable compromise). I seemed to get _way_ more points per second at the beginning (when there were just 2 colors) than later - so though that felt like a good difficulty ramp, it discouraged me realizing it was very difficult to keep getting lots of points. I spent all of my lighting bolts at the end to build up a couple really big combos to make up the difference though, and that was fun (but I'm not sure I would have spent them except that I'd decided I was going to let the timer run out...).

Hydroacoustic by FakeTrap 2026-04-28T20:45:50Z

That was... intense! I jumped out of my seat when I first got hit by a torpedo, even though I knew it was coming :laughing:. Sub controls nice, but I wish there were keyboard controls, my old wrist can't handle that much clicking -_-. I made it to about 2K away from the goal before using up, I presume, my last life. I really enjoyed having to dodge torpedoes I knew were coming but was too afraid to turn on the radar to see them =).

suno pi tomo tawa (Traffic Light) by jan Sate 2026-04-29T00:24:25Z

My high score - also 23! Took a while to get into the flow of it, and then I felt like I was doing okay =). Nicely challenging, nice simple visuals to fit the simplicity of the game, I like it. I wish the keys I had to press were actually the ones displayed in the game though =).

What's that signal? by Local Minimum 2026-04-27T19:38:35Z

That was fun! I love hearing everything around me - it almost seems like if footstep sounds were added we could play this game blind :D. Short and sweet and I don't really have any complaints or suggestions. The poems were a nice touch.

What the SIGNAL??! by Discomorphine 2026-04-28T20:33:49Z

Neat idea! I gave up on trying to figure out what the words meant pretty quickly (just kept getting nuked and reset to the beginning :laughing:). I glanced at the walkthrough and pulled up the dictionary and kind of enjoyed it when I was just looking things up in a dictionary (that alone added to the challenge =). I managed to make contact with 4 different star systems, but at that point seeing the daunting amount of repetitive trades I'd have to make, I shamefully gave up -_-. It would have been nice if the trade dialog remembered the destination, that first planet must have been getting really suspicious that I kept hurtling rocks their way without provocation... (serves them right for nuking me in another life)

Signal Circuits by Alex Mulkerrin 2026-04-29T00:02:56Z

Nicely done! After a bit of confusion where I thought level #6 was the second level, I managed to complete the first 12 levels before running out of steam =). I couldn't tell if it was a bug or a feature, but it seems like if two special things are next to each other, they don't (always? ever?) talk, e.g. a splitter into a cross seemed to generate a signal from nothing, and a splitter into a gate didn't visually connect, but seemed like it maybe was sending a signal through anyway. I often had a little trouble drawing the wires I wanted to draw, but after a while I mostly got used to it. A few of the levels I wish I had more description of what the inputs and outputs are - I had to look up what an "SR Latch" was, and, like @lcstark above, I was confused on Adder about which bits were high and low (I *think* `in0` was the actually the low bit, not the high as we both assumed, so his problem was not `10 + 10 = 100`, but actually `01 + 01 = 10`, he's probably got the right solution if he swapped the inputs around). Sounds were minimal but nice. I liked watching my circuits animate. If there was a few metrics to be scored on (time to execute, surface area, number of gates?) this'd make a neat little Zach-like!

Space Rover by Harmadillo 2026-04-28T19:51:46Z

Neat game. I also expected relative rotation and that confused me =). I sometimes hit "reset" and the UI for entering commands didn't appear for quite a while. I enjoyed queuing up the commands, I think I would have enjoyed it more if it was a "author whole set of commands, then watch it go" kind of thing instead of doing a few (or, just 1, when I was lazy), watching it, and then continuing from where it was. It was fun when I had to keep track in my head where I thought the rover would be (and then amusing to see how far off my estimates were :laughing:). I made it through all the levels in command mode, only did one in manual mode and it just seemed frustrating =).

Timmy's Late For Tea by Slippers 2026-04-27T20:52:08Z

I enjoyed getting "BBQ'd", and at the end from what I saw through the slats it was exactly what I thought it was. I want to complain that I'm playing an 11 year old, and I walk pasted a swing set, and I don't immediately swing on it?! Oh, wait, you said brainrot. Nevermind. My only complaint is that I never realized that the right and left arrows did something on the phone (specifically, open the games menu) until after I beat the game and saw "Snek II high score" in the score board :laughing:. I probably would have gotten ran over by _even more_ cars if I was playing that while walking, though...

Laï Express by Xwilarg 2026-04-28T23:00:42Z

Apparently I went around a corner too fast? "An accident happened: hAL08 ran into hAL08" :joy: It was my last train on the last level :cry: A little tweak and 2 more tries, and I did it :).

I went with a pretty manual option for the end, but it just barely worked, as long as I remembered to set lights back to red... Uploads are borked right now, so here's a screenshot: http://pink.thesilentb.com/files/ld59-lai.png ld59-lai.png

I really enjoyed this! I wish the track drawing was just a bit more intuitive (not needing to manually rotate to draw intersections and corners would be nice - I guess I never placed tracks next to each other like some people did, but it seems like you could just paint "track" or "not track" and auto-choose intersections (if you didn't allow placing two in parallel or something) which would probably be more intuitive (but, maybe make for less complicated tracks...). Music got a little repetitive. Just barely remembering to switch the tracks in time always felt good :laughing:.

Laï Express by Xwilarg 2026-04-29T13:24:44Z

I'll admit I was a little stubborn about it and it took about 10 tries, and I'd memorized the first 5 or so trains so that helped :laughing:. But, every time there was a crash it was clearly a "oh, I forgot to toggle that signal", not "this layout can't possibly handle this", so I figured I should just try again =). At least a couple times I debated just tearing it all down and making a cheesy "let all trains deploy to separate tracks, then slowly release them" setup...

Adventures in Xenolinguistics! by kristinamay 2026-04-27T21:55:34Z

I managed to figure out 6 words, I think :laughing:. It was fun, but then the "end of the demo" avalanche of words and symbols ended me :laughing:. Would be interesting to try again when there's more guidance in-game =).

LoS: Linked by Theo Ratkin 2026-04-28T22:09:19Z

What a great little game! Pure thrust control with no "stop moving" key is a bold choice :laughing:. I played with gamepad (which was maybe a little sensitive, probably doing full thrust if I even just slightly moved in one axis), and it worked pretty well, thanks for saving my mousing hand! It got a _little_ repetitive going all the way back to my home base, I'd have liked some way around that. But, along the way, I got _pretty_ good at the "increase thrust, rotate 90 degrees, slide through that tiny hole sideways" maneuver that I probably should not have designed my network around, but, hey, and excuse to feel some mastery, it worked! Music was nice and didn't get repetitive.

Here's my map: ld59-los.png

LoS: Linked by Theo Ratkin 2026-04-28T23:02:19Z

Honestly, I'm torn on a "stop moving"/zero inertia button - it's common in this kind of game, but it does make it quite a bit easier, and I think some of the fun here was the challenge =). It's definitely worth experimenting with though =).

Fillmore's Island by Jeremy Ryan 2026-04-27T20:18:47Z

Solid entry! I liked the (non-Unicode) snowman. Clearly the drones are made from the same technology as the hoverboards in Back to the Future II, hence the lack of aquatic ability. I loved the very visible power progression and displayed signal range, those mechanics just worked great, and the level was designed fantastically around them. I took slightly longer than, I suppose, I should have, because I assumed recalling the drone would drop the battery, and I never even tried until the very last battery (which I had managed to launch outside of a range I could ever get my signal to :laughing:). Really enjoyed this!

Drone Supervisor II Online by Jimbly 2026-04-27T14:51:24Z

Okay, the Dungeon Crawler jam is finished, time to focus on Ludum Dare, sorry for the slow responses ^_^...

@alex-mulkerrin thanks for playing and glad you enjoyed it! The source code is mostly one giant file, so not much to look at :sweat_smile:.

@mountaingoose Nice to hear you enjoyed it!

@frib Glad you enjoyed it! Yeah, everything in the tree is theoretically craftable in any level except for the things that require the gems (each player only has 1 color of gems, so you've gotta pass those to make the top end of the tree). Although, in practice, I think the number of steps in a day in the solo level might make it infeasible to actually craft some of the more advanced things... in Drone Supervisor 1, you could upgrade the length of a day / steps per drone, but that didn't feel right for multiplayer...

@darkshadow If you come back to it, bring a friend, I'd love to hear how that goes =)

@slippers Glad you enjoyed it, and I'm sorry about the size of content, I really crunched too hard on this jam (and, frankly, it'll probably get rated poorer because people bounce off before getting that far into it). I've added a warning to the game description now =)

@noobman64 Thanks for playing and glad you enjoyed it!

Drone Supervisor II Online by Jimbly 2026-04-27T16:54:30Z

@local-minimum Thanks for playing and sharing the video! Only (I guess non-obvious) thing you missed was the `?` in the lower right brings up a page with all of the recipes (and some other mechanics help - specifically noting the diminishing returns on selling multiple of the same resource, which is what basically capped your revenue).

I loved that you said "I'm going to stop now" and then continued fiddling with it for quite a while, that's the best compliment to receive =).

Drone Supervisor II Online by Jimbly 2026-04-27T19:31:10Z

@wormkingboo Thanks, glad you enjoyed it! I'm glad you like the sprites - I think the drones and a bunch of the resources turned out well, but I have no idea how to draw a crafting factory or home base that I'm happy with :laughing:.

Drone Supervisor II Online by Jimbly 2026-04-28T19:35:31Z

@apoly Thanks for playing and glad you tried to make a game-jam :smile:. The diminishing returns is very much a knee-jerk reaction to Drone Supervisor 1 where the, by far, most human-energy-efficient method of getting money was just deliver all of the raw resources on the map, which didn't seem fun, though this has the side effect of taking _way_ more time to puzzle out exactly how to build something :laughing:

Drone Supervisor II Online by Jimbly 2026-04-29T15:50:38Z

@bushfire I considered that, but decided to keep the build areas separate for a couple reasons - zero race conditions in the multiplayer to worry about, since two people can't edit the same space, and to make it very opt-in, I didn't want you to ever feel like a neighbor was messing up your stuff =).

Drone Supervisor II Online by Jimbly 2026-05-05T14:02:05Z

@sudocoffee Thanks for playing, and wow that score blows the next highest out of the water :joy:

@chaseplays @kiichirow and @swdji - thanks for seriously trying multiplayer! I was worried not a single team would manage to craft a Soulgem, let alone Soulmusic, so it's really nice to hear you succeeded with flying colors there! It's definitely less well-tested than it looks, I didn't actually even craft half of the things during testing, and only at the very last minute tried to craft Soulmusic and realized there just simply weren't enough steps in a day to do so, so I bumped the steps per day up by a few :laughing:. I was a little worried people wouldn't figure out the relaying at the borders (probably helps a lot to be playing synchronously...), glad you did that =).

@rolly Thanks for playing and glad you enjoyed it! I couldn't quite decide if the "fixing while everything is running" was a good design choice (originally I planned to add some UI for restarting the day, or pausing, or auto-resetting whenever you make an edit, but of course I never got to that ^_^), so it's interesting to hear someone at least liked it.

Winnerman Scams a Game Show by 100th_Coin 2026-04-27T21:41:25Z

That was fun! Even in the post-jam build I was completely unable to figure out how to finish the game until I watched a video earlier in the comments... and even then I had to frame-step through it to see what happened :joy:. I think shooting the hand was the first thing I tried, but, of course, it was blocked by the eyeball, so I thought I needed to get behind the eyeball, or make it dizzy by flying around it 5 times, or other things I tried to no avail :laughing:. Voice acting was great as always! Really interesting execution, and very smooth UI for such a seemingly complex set of inputs =).

LD50 — Delay the inevitable

Doomsday Cult by ConradoClark 2022-04-08T21:07:34Z

Neat! I like the aesthetic. Drawing minigame was neat but difficult, though I eventually succeeded. Only survived 9 turns on my first game though ^_^.

The Dungeon Lord by Thoastbot 2022-04-05T01:49:19Z

Pretty neat! I don't hear any sound, is that expected (maybe opt-out of the category, if so?).

Even with only a few traps and monsters, my heroes seem to really get stuck... they encounter one, and most of the time decide to walk backwards, and then encounter it again, so never leave... I've spent quite a while just waiting around, and _finally_ had a couple heroes leave, earning about 500 when they did ^_^. Doesn't seem there was much I could have done to encourage them (I already had them sticking to one path, they just like to go backwards...).

I like the simplicity of style and concept, after just a little while it was pretty clear how everything worked for me. Good job!

Track Switching by sinus 2022-04-08T21:29:12Z

My high score was 80, at about 7.5 minutes, when I couldn't concentrate on it anymore =). I got to a score of 53 before realizing I could let a train enter into the wrong station for a penalty ^_^.

That was pretty neat. A little sound would be good. It started at just the right pace to get the hang of things. A little more increase to the speed at which trains came to speed the game to its end would have been nice though. Maybe some additional options in the track (there seemed to be only exactly 1 way to get from almost any source to almost any other sink, so usually had no real options, just had to have the right switches set) would be nice - so you could route a train around to avoid colliding or something.

After playing as much as I did, I have to ask... is losing actually inevitable? Or does it always generate trains that are guaranteed not to crash?

Really well done game, elegant in its simplicity!

Track Switching by sinus 2022-04-09T15:29:50Z

@sinus I was playing with keyboard - number pad only. I'm pretty terrible with a mouse these days, using my off-hand since my dominant hand has some lingering injuries from clicking too much in other games, so I avoid clicking if it's an option ^_^. I could imagine this working well with touch tough. I definitely got into a zen pattern of just look at the next train coming out, visually follow it's path and make sure all the switches are right (waiting for existing trains to pass, if they're on the same path), and then move on to the next one, and that seemed to work. Until an inevitable mistake is made, as you say =). I'm usually not particularly good at time-sensitive video games, and thinking about this one, I think it's weirdly actually musical sight-reading (which I do a lot of) that maps to the skillset here - sight reading is all about juggling "What note am I singing right now? Remember what notes are coming next. What's the bass line doing? What words are coming up?" which is really similar to "What switch do I need to switch right now? Remember which switches after that. What's the next train doing?" =)

(Edit: LOL, thanks a bunch for bringing me back to this page with a comment, apparently I was so engrossed in leaving my feedback and playing that I forgot to actually rate! I don't _think_ I do that very often... but now I'm worried...)

Slime Rise by haztro 2022-04-07T16:45:49Z

_Really_ hard/frustrating at first, I tried clicking some places, nothing happened, right clicked others, nothing happened, then clicked somewhere it was white, and a thing appeared and I couldn't seem to click or do anything for a bit, and then everyone died.

Second game I figured out slightly more, though still died very quickly, my people mostly just liked running down ladders into the slime it seemed...

Third game went slightly better, got a score of 135 meters, and started having some fun.

Maybe it should start with a lot more time to figure out what's going on (slime just doesn't move until you've built up past a height of 5 or something?) so one can learn the controls / mechanics a bit, I think that would have removed most of the initial frustration. Was fun when I got into it though!

I really like the aesthetic, and audio was good!

Battle Cards by sirikan 2022-04-08T21:01:48Z

My tooltip seemed to get stuck on "Pikeman" (the first card I played?) when hovering any card in my hand, so I couldn't see the cost of what I was trying to place, which was a little confusing.

I enjoyed having an army of cards, seemed my defeat wasn't actually inevitable, maybe I was just getting lucky =). Got a little bored of doing the same thing over and over again when I had 8 troops out and he kept getting reduced to nothing...

I like having two rows of troops, that was interesting, though having to manually target felt a bit cumbersome, maybe they should all just pick a different target at random, and then manual targeting could be used on top of that, in case you want to take out someone in particular.

Department of Fire Deferral by Remco 2022-04-07T00:51:52Z

I got to 400s and finally burnt amount reached 2%, and I was running out of power-ups, so I inevitably called it a day.

Neat game! It took me a while to get the hang of what was happening, it would have been useful if some part of the map started with some fire, so there was an initial goal and the player could see what "fire" looks like. I like the procedural generation, nicely done there! Audio was also really good, I liked the music.

Deathly Delay by MasterOfCheese 2022-04-07T16:54:06Z

Neat game! I couldn't play the arm wrestling one due to injuries from clicking too much in other games, but the others were nice. I love that death loves cats =). Graphics are great, just wish the countdown clock matches the pixel aesthetic of the rest of the screen.

Out of curiosity, what option did you set so that the game takes the whole window when a user clicks to play it on itch.io? That seems nice, even if yours doesn't actually stretch to fill the window...

NumberCatch by jesusnoseq 2022-04-05T01:31:38Z

Pretty cool! I love a game with a high score list, I came in second, after a few tries =). Took me a while to realize what some of the clues meant - it said something like "inverse even", which to me sounds like it means "odd", but I guess it actually meant "descending/decrementing even". Music and sound was good, even in the web build. I would have liked it to keep the description of what the current AI strategy was on-screen a bit longer, often I couldn't read and understand it in time ^_^.

Clear Skies with a Chance of Meteors by chriiis88 2022-04-06T00:57:29Z

On my first game, I ended with 37 mana and 0 people saved. That's how a true evil wizard should behave, right? Second game I got a score of 180.

That was fun! Often had interesting choices with no clear best choice to make, which is great balance for a jam game =). Seemed there were even multiple viable strategies with how to balance things. The acceleration was a great number to play with.

Lumber Tracks by Black Flag 2022-04-08T19:59:16Z

That was fun =). I had a lot of trouble aiming the axe, sometimes I'd be aiming, I thought to the lower right side of the screen, I'd click after getting bumped, and the ax flies up to a little tree up and behind the train to the left, and then at that point I just can't get back over to get my axe back in time ^_^.

It was fun bouncing off the train to get momentum, that's not a mechanic I recall playing with before =). Nice graphics and sound.

Block Wizard Arena by Games_by_Tom 2022-04-07T04:16:07Z

That was neat, I survived 10 rounds. I mostly just used melee and healing, so I guess I was playing a Cleric? It was a hard to see the leftmost power button, perhaps a monitor aspect ratio issue - I'm running at 16:10, maybe only displays right on 16:9 screens?

I liked the blocky wizards getting bigger and bigger compared to me =).

Debt Train (card construction game) by Christian Zommerfelds 2022-04-08T20:37:10Z

That was fun! I managed to draw 32 cards. Sometimes the card seem to get stuck invisibly to my cursor when I got down to my last card (had a station stuck there and it tried to place it anywhere I clicked, and then money stuck there later, but luckily was able to draw a debt card and place it on that or something).

I enjoyed the simplicity of it, and the fun of laying out my tracks to get as many buildings as possible, once I figured out how that all worked ^_^.

Échec ⛌ Chess by viashimo 2022-04-08T19:16:07Z

I survived 41 turns. He had no king, but still did not lose :(.

Neat idea, and well implemented! When pieces upgraded, it would have been nice to get a little more feedback on that, I think attacked someone who had a block or something and nothing went as I expected after that ^_^.

I.P.A.D by JGUR 2022-04-08T20:50:35Z

My score: 57855. That was fun! I would have liked slightly cleaner turret placement - often I felt like I should be able to place it, and I had to hunt around to find a spot between turrets to get it there.

I liked the game the most near the beginning, while I was waiting for a little more money to place a turret in the perfect spot, got a little crazy later on ^_^.

Carpentangle by Jimbly 2022-04-05T17:39:51Z

@forgin-bits Thanks for playing and glad you liked it! Yeah, the waves turned out pretty well (just adding sine waves, just like real waves ^_^), I was happy with those =).

@tiny-pig Glad you enjoyed it, and hopefully the "mute sounds" button worked for you ^_^.

@psytron Thanks for playing! Good to know that someone liked the sound effects.

@magicdweedoo Great score, and that's an impressive number of turns! I think you also currently have the highest score on Short mode, among Ludum Dare folks (the other higher scores right now I recognize all as non-Ludum Dare folks I linked the game to in Discord ;).

@zettabit Glad you enjoyed it. Yeah, I considered adding something else to deal with the giant pieces (power-up to split them or something?), but they fit the theme well, as they're pretty inevitable, and actually played into my strategy in some games (it's going to be big, but if it's fits just right, a giant piece costing you a 5-6 turn penalty but completing a hole from scratch can still be a net win!).

@simplepotential Thanks for playing! Yeah, I started to get some strategy going after playing _way_ more than I'd expect a Ludum Dare reviewer to play, but glad you had fun anyway =). I did try adding rotating, but the gameplay slowed down to about 10% of the speed, it just added _so_ many more options, and turned into a very different feeling game (definitely more "how do I make this perfectly" instead of "how can I do this with minimal errors"), though interesting in it's own right ^_^.

Carpentangle by Jimbly 2022-04-06T13:34:08Z

Hi @caeonosphere, did you try the "Long" mode, it's got 4 colors (indicated, perhaps poorly, by a little icon next to it with 4 shapes)? It has a bit more (different?) strategy, but I wanted the default to be something shorter a Ludum Dare player could finish in a sitting without getting too bored, but maybe that was wrong ^_^. Placing the big blobs fits the theme well though, too, I thought. Thanks for playing!

Carpentangle by Jimbly 2022-04-07T03:54:32Z

@jesusnoseq Thanks! Quickly settling a simple idea really helped me polish it, I even got a few playtest sessions in and discovered some key things people were missing that the placement feedback really helps clear up - I was really happy to end up with a game that, I think, *didn't* need a tutorial, or even instructions, compared to the complex beasts I often end up creating ^_^.

Though it is a custom engine, it's one I spend 100% of my work week working in, on other projects, so it really helps that I know it well, and it's pretty fully featured, at least for jam-scoped games ^_^.

@conradoclark Thanks for playing!

Carpentangle by Jimbly 2022-04-08T00:39:35Z

@idunnyx Thanks for playing, glad you liked it!

@stefan-laimer Pretty good score =). Lasting longer is, arguably, a more impressive feat than getting more points, I slightly regret not ordering scores by turns first, points second, instead of how I did it ^_^.

Carpentangle by Jimbly 2022-04-09T13:40:35Z

@nekusoul Nice job, I think that's the second place score for any Ludum Dare player (the others above you are not from the jam / kids with too much time on their hands ;). There is a second game mode with more colors, but I really liked how placing the big blobs was inevitable, and could be delayed ^_^.

@yeramia Glad someone appreciated the sounds, even if I didn't ^_^. I heard you on no time limit, I really like thinking puzzles, not clicking quickly puzzles =).

@byazzle Yeah, music transitions weren't good, it was just fading between 3 pre-recorded tracks, really should have sped up one track, or faded in the new track at the right point so it sync'd up. The background did turn red when you've got only one turn left, but depending on what you do, you could end up skipping that entirely (I had slightly different mechanics in the game at the point I added that, and reworked the turn economy, generally for the better, near the end ^_^). Thanks for playing and glad(?) you found it addictive!

@diego-escalante Thanks for playing! I did try rotating the blocks! It ended up slowing the pace down to about 10% as I super-analyzed every move I could make, which suddenly became a very different game (trying to make all patches perfect, since it was _much_ more possible), also interesting, but I thought it was less fun, so, more restrictions felt the way to go.

@generalsturgeon Glad you enjoyed it! Maybe I should have tried 6 colors or something =)

Carpentangle by Jimbly 2022-04-09T15:36:58Z

@hadryel Thanks for playing and glad you liked it! Also good to know it was easy to grasp - I made the intentional decision to include zero rules explanation for this entry (usually I make something much more complex that needs a big tutorial or at least instructions ^_^) and just throw people in, and I am always slightly worried people won't figure it out.

Carpentangle by Jimbly 2022-04-09T18:50:47Z

@frogsicle @games-by-tom Thanks for playing and glad you enjoyed it!

@gardenovena That you might come back to it is high praise, indeed! Powerups is actually a pretty good idea, whether they're something you get when things combine on the match-3 board, or they're something you cover particular squares in the leaks, either would probably work, and "rotate" and "split giant blob" (general match-3 reshuffle/new board?) seem to be two pretty clear choices. If I ever expand upon the game, will seriously consider that ^_^.

Carpentangle by Jimbly 2022-04-10T01:09:27Z

@gglyptodon Thanks for playing, glad you enjoyed it. Nice high score, too!

Carpentangle by Jimbly 2022-04-13T03:55:42Z

@ddrkirbyisq Thanks for playing and the feedback! Yeah, I think I like the big blobs for the Ludum Dare theme, but they're not actually a particularly engaging mechanic when it comes down to it. Some "lucky excitement" is a great idea =).

Carpentangle by Jimbly 2022-04-13T13:44:42Z

@escapade Thanks for playing and the breakdown! Yeah, I think that's actually just a bug - the UI even tells you you're going to end up with 0 turns after dropping the piece, but you end up with 3 after releasing (probably clamping to 0 somewhere in the middle of the operation ^_^)! I'll leave it for now though, just to keep the high score list "fair". I see you were playing on mobile! How'd that work for you? Apparently well enough =).

Carpentangle by Jimbly 2022-04-13T14:39:29Z

@escapade Yeah, the offset is intentional, but hard to know how big it should be - on my phone, without the offset, my thumb covers the entire leak puzzle, so could not see where a piece was going at all, figured with an offset I could at least see the preview before dropping it, but still doesn't work super well ^_^.

Caring Hero by Solah 2022-04-08T20:12:44Z

Gamepad controls seemed to not work - I could press Start to pause, but could not move with d-pad or either stick. Using a standard Xbox 360 controller on Chrome, no problems on other Unity WebGL games so far today.

Healing the boss also seemed flaky - when I was trying to get the controller to work, he seemed to auto-heal when he got low until I ran out of mana (maybe a button was just seen as stuck?), so then when I played with KB, I didn't bother healing, and immediately lost ^_^. After that, I tried, and sometimes Shift caused him to heal, and sometimes not -_-. After playing again, maybe there is just a long wind-up before it starts healing with nothing happening?

Impressive amount of content in the game, nice job on completing it. I like the music too!

Numerus Maximus by SimplePotential 2022-04-05T01:36:40Z

My score: 174, which I suspect is not too good ^_^.

Well put together game =). As you said, seems like a lot of random luck. I would have liked to have a little more ways to glean information. The one special power was good, would have been good to have more things like that, perhaps that combine to give useful information.

Extinction is inevitable by thetatautau 2022-04-08T20:27:42Z

Great job! I love the creatures made from different parts, the visuals came together wonderfully! The simulation was also impressively complex, felt like I was watching a whole world evolve =).

I would have liked a little more control over my choices, sometimes I had three choices that all seemed worse than what I had, or they replaced something that I couldn't remember what it did, so I wasn't sure if I should choose it. Maybe some choice that is basically saving up DNA points for an extra big upgrade later or better cards in the next draw or something like that would be really fun and add a layer of strategy.

Lethal Dice 50 by marcmagus 2022-04-08T19:42:53Z

I love seeing physical games. I checked out the TTS mod, thanks for providing that =). My score was, unfortunately, only 150. Unless I missed something, having played, I think, optimally up until that point (scored each turn, always scored the card with the most dice slots), drawing 3 cards to add to my existing 3 on the 4th round suddenly put me in very high chance of rolling over 50 range, and so I did ^_^.

The rules were a little confusing when first mentioning "upright cards in the score pile", having no idea what "upright" or "score pile" were. Actually took a couple readings to realize that "upright" meant "not upside down", for some reason I was thinking it meant 90 degrees rotated/tapped and didn't see any way they would get that way when reading the rest of the rules ^_^.

Lethal Dice 50 by marcmagus 2022-04-09T15:34:01Z

@marcmagus Ah, yep, I did miss that rule! I was even reading the v1.1 rules, I just must have skimmed over it =).

Goblin Escape by PinballJunior 2022-04-07T01:07:22Z

Great game, really ambitious and works pretty well! I think I died from lack of food, though I'm not completely sure... seemed like everything was going fine and then got a game over screen ^_^. I had some problems ever mining any gold - they'd always walk there, start mining, walk back, but no gold... right before I died I think I figured out that perhaps they were getting hungry before they mined a single unit and went home, but I wasn't sure... Like the graphics, simple and charming!

The Last Stand by Geojax 2022-04-08T20:42:32Z

That's really great! So simple, but elegant in execution. I also always love PICO-8 games =). Good music too! Maybe more of a bit of "interactive art" than a "game", but I enjoyed it nonetheless.

Last Minute On Earth by Wheffle 2022-04-08T21:15:04Z

That was a lot of fun! Why is the time portal always in the last room I look? O.o

Before reading someone else's comments, I didn't realize the nationality was chosen at random, was slightly offended that it happened to blame mine (let's go with... Robots?) on the first page load -_-. But, after that it was slightly more amusing ^_^.

It was very intense right after jumping through a portal and bullets were flying at my face, I quite liked that, but I would have liked just a moment to find myself before getting shot at. The sound and rhythm of combat was kind of nice, let me time going around corns knowing they when they show and when they were next going to shoot.

Nice job for such a short time!

Last Minute On Earth by Wheffle 2022-04-11T02:11:56Z

@wheffle Oh, heh, that's smart! Maybe it was better not to tell us, as almost every level I was like "Hah! I'm awesome that I managed to avoid all of those bullets! (though, it really seems like one of those was gonna hit me...)"

Caravan to Empire by Hadryel 2022-04-07T04:02:08Z

Neat idea! I wished that I had some control of what to do with my resources, but seemed it was just random what showed up as able to build (and I wasn't sure what they did) - it would have been cool to be able to see two different ghosts of things to build, with their resource costs and description (e.g. "cost: 3 stone, generates 1 food/day") under them, so I had an interesting choice of "build this thing now or save up for that thing later".

The itch.io fullscreen button is getting in the way of clicking Unity's fullscreen button, I think you can uncheck the "needs fullscreen button" on the itch.io side, should make it slightly easier to go fullscreen.

Music was pretty good, didn't get annoying, for as long as I played, which was 15 days =).

Lords of the Deck: 50 cards to WAR by AsmadiGames 2022-04-08T01:03:06Z

Great game, really enjoyed it! My score was 30, but I feel like I got really lucky (zero advantage at the end!). After completing the game, I did the obvious thing, and began a game of War between the two factions (using their skirmish decks). As expected, after about 10 times through the deck, the war was no closer to ending than when it began, so I gave up.

Wildfire by Gildar76 2022-04-08T19:51:18Z

It seems that (at both fullscreen on my 16:10 monitor, and using the default embed resolution in the link provided), there's a bunch of fire off of the side of the screen that I can't get to. fire.png

I seem to have a lot of trouble putting out the fire - sometimes it worked, some trees I just could not extinguish. (Playing the fixed version) I would see no visual cue whenever watering the tree in the far lower left, could never put that fire out.

Generally this seemed pretty slow paced - I would have liked to spend less time holding space, and more time running around fighting fires =).

I like the visuals on the trees (those are trees, right? ^_^), and sound was nice and unobtrusive. Mini-map was a great addition. Nice job making a game!

Wildfire by Gildar76 2022-04-08T20:15:43Z

See the screenshot above (that's the embed on the itch.io page, which appears to be about 16:10, presumably regardless of what resolution your monitor is), but the map clearly shows 8 columns of fire in the upper right, but I can only see 6 on-screen (can also tell from my player on the minimap, there should be 3 rows of fire to the right, but I can only see 1).

Deathline by ping78 2022-04-08T20:54:09Z

Love the visuals, everything was nice and smooth and polished. Was too difficult for me, in 4-5 tries, I could usually survive about 15 seconds, only once lived long enough to kill something, grab it's scrap, and delay the death line ^_^.

LD39 — Running out of Power

Artifact Dive by AdroitConceptions 2017-08-08T17:56:28Z

That was fun. Managed to find the artifact and escape on my second try. Once I realized power was not going down over time and I could take my time doing things, the pressure was lessened, but I didn't make as many stupid mistakes and was able to survive. Like the music. Randomly generated levels are good for replayability, although there's not much interesting going on in the rooms, so it didn't cause interesting choices (just "should I always turn right or always turn left?", and then depth-first search the whole map), maybe something slightly more interesting to the level design would be good (something like teleporters which makes it non-trivial to just brute force search the map).

Goyom by stefvanschie 2017-08-10T00:11:09Z

Interesting game. I found the puzzles a little simple, as there was always one (fairly) clear path which would eat all of the candy (usually in almost exactly the number of moves remaining), with rarely any choices on where to go next, so that made the puzzles less interesting than they could be. Gameplay was nice and fluid though, it felt good to be flying over a bunch of candy and picking it up just in the nick of time =).

Faade by Ace17 2017-08-02T18:15:35Z

Very nice! I got rather annoyed on level 2, had to play it about 5 times before I managed to get far enough with enough power to even *see* which direction I should be going (another 2 times to actually beat it, I think), that one should be a little less harsh, but the rest of the levels were pretty good!

Visuals and audio were both great!

Dark Lab Escape by sgstair 2017-08-03T05:43:20Z

I got to the same level a couple times (have to wrap all the way around, with a little room in the middle), and it seemed like I could not target accurately enough... there were two mouse pixels, when I moved between then, it charged for a second, but stopped, so couldn't keep it charging. Probably some better angle, but was frustrating because it felt like I was in the right spot, just could not do fine enough adjustment :(.

Enjoyable game, you had me at "bouncing lasers off of stuff" ;).

HE BEAT HER. by Angela He 2017-08-09T00:25:26Z

Beautiful! You did an amazing job on the art, and are clearly a master of your tools!

Running out of robots by Offz 2017-08-09T23:49:39Z

Neat idea! I couldn't figure out why I was sometimes failing the minigame (just time?). I lost too many robots pretty early and was just left with 2 diligent workers, but that wasn't enough, I think =).

Universal Powers by Snowy 2017-08-07T02:32:54Z

I reached situation 16. I felt like I had little feedback or idea of what options were going to do what, as opposed to similar games where one option sounds rather military-oriented and another political, where it's (somewhat) more clear about the outcome. So, I felt like I was just randomly choosing things, though some of them were amusing, which was good =). I like the graphics and the background star field too.

Power or die by Aterlamia 2017-08-08T00:03:08Z

Nice game! I won! I also kept building power plants off into the distance to try to find more coal, but I couldn't find any... I guess we'll have to settle for unlimited power from a perpetual motion machine then instead :(.

Nice tutorial too, that really helps.

Oh no! Democracy! by Tim Eriksen 2017-08-08T23:48:00Z

Neat, love the theme! I was able to launch my rocket with 69% unrest accumulated. I liked the style quite a lot. Choices weren't particularly interesting, usually just "what card has the best ratio". Perhaps if drawing an action card caused some unrest, and there was always 1 action card available, it would often lead to more deliberation on "that's a good card, but is it worth that unrest or giving up this other card?"

Depths of Oceania by cnoble 2017-08-04T16:01:14Z

I had a lot of difficulty with the controls, my shots seemed to pass through things, or they would die when shots looked like they missed. Got down to some level ad I just couldn't move anymore and started taking health damage. I liked the feel of it, and the visuals were great, especially the shark =).

Running out of Power by milano23 2017-08-07T05:35:20Z

Good idea, but it seemed every level I could beat by forming the trivial straight line across the middle, which made for very uninteresting gameplay. If all tiles had only 2 connections (and in and an out), would be much more challenging, or perhaps if you needed to pass power through all tiles. I liked that the interface was snappy and responsive, although did sometimes seem to think I had power connected when I did not and vice versa.

Power the House by wowods 2017-07-31T22:16:28Z

I enjoyed it. Was feeling rather simplistic for the first 6 levels or so, the electric pole made it slightly more interesting, but nothing seemed at all challenging, perhaps somewhat because it was so easy to just try a bunch of spots for the power plant so quickly without having to think about what will happen, just see. If it took time for power to "flow" out from the power plant and light up the houses after I moved it, then maybe I'd sit and think a bit before just doing trial and error, which might be more engaging =).

Power Grid Manager by cudabear 2017-08-08T01:49:51Z

Fun little game, though got a bit monotonous, I gave up when I got around 6200 points and 7 houses ^_^. I loved the breaking keys mechanic, was satisfying to push them back down (after I kept trying to press the same key and was wondering why it wasn't doing anything... =)

AstroMouse by SkullPixel 2017-08-06T21:23:00Z

Great game, love the feel! I think it perhaps would have been improved if running out of power had a consequence (e.g. HP drain or game end), as it was, it felt pretty relaxed, and I only ever switched to generating power when I was in perfect safety, and just sat there to watch the power/hp go up... would have added some tension if I had to do that mid battle in fear of running out of power.

BatteryUnknown's PowerGrounds by udo 2017-08-09T15:48:17Z

Great job, and nicely done on the multiplayer!

Cave torch and black screen for ludum dare 39 by mat1er 2017-08-02T18:27:15Z

Quite enjoyed this, despite being rather challenging! Was able to make it to the purple area, but ended up getting stuck in some spikes that didn't kill me, and I'd died enough times by then I gave up. Love how if you don't have your flashlight on there are things that you can't see that will kill you, that are suddenly there when you turn it on. Might be nice to have one last flash of your flashlight showing what killed you in that case though =).

Voyage of the Indefatigable by Jaculabilis 2017-08-06T21:02:28Z

Nice game! I was able to beat it on my third try, had to make a cheat sheet of what to do when encountering what, because I didn't have enough time to react, even with someone on scanners, otherwise. My second run ended when I encountered both a black hole and enemy fighters something like 3% of the way there, my Warp Control was only up to 10% or so -_-. Not sure how the hostile fighters were surviving the black hole...

During gameplay, I had little time to look at any of the displays, really just Efficiency/Required and Warp %, as the rest seemed somewhat inconsequential, at least, until one of my crew members mysteriously died. Probably using that display for something more visual (big red light next to injured crew members, for instance), and display other things more visibly (like, scanned distance, I didn't even realize that was on the display until I looked at it now! The "log" could have a few ghost lines after "Progress 35%" saying, in dark grey, "Scanned: 36%: clear" or something, for a bit more visual display of what knowledge is known and what hazards are approaching.

Had fun with this one, even if one horse didn't make it to safety...

RedLight by doorless 2017-08-04T16:26:45Z

Neat! I found the dark red a little too hard to see on my monitor and it hurt my eyes -_-. I beat the first level, but then had to stop. Controls and collision were a bit janky, but I was able to figure it out eventually. I like the atmosphere.

The Power Factory by Swifttech 2017-08-10T00:01:55Z

Neat! At some point I had like 3 waves of disasters in a second wipe out almost everything, I build that back, and then no disaster ever happened again... power just kept flowing, then I quit ^_^. Until then it was fun, although as soon as I had a pattern established that I wanted to build, it was just sit, wait, rebuild the same thing again, repeat. Figuring out the game and the early bits were best.

Star Hopper: Crank by deathray 2017-08-03T16:23:40Z

Fun little game! I seemed to be having a very buggy experience though - the numbers next to the resources didn't seem to reflect what was happening, usually say a negative number next to energy, but my energy kept going up, and the ore number was close for a while (said +3 but I was getting +1.5/second or so), but then I bought a couple more miners, now it said +4.7, but I was gaining only +0.1/s at that point, so had to stop playing. Energy was full, and always said + a lot (built a bunch of panels), and everything was lit up, so not sure what was going wrong. also usually had two sets of scroll bars visible (I resized my window at some point), and had to scroll each of them to find various buttons.

Overall, enjoyed it though =).

Yo Ho Ho by Capitals 2017-08-10T18:24:21Z

Loved the "Help!" written on an island in the background we sailed past. Didn't figure out flanking - if I did it, it always failed, so I died, restarted, and then whenever the enemy did it to me I seemed to do just as much damage to them after they did it...

My second voyage was quickly ended with a mutiny and my treasure going overboard, and then another mutiny :(. My 3 remaining crew members had no hope...

Next (after restarting a few times when I got something horrible right off the bat), I put half my crew in Cannons, and half in Cooking, and I seemed to take *way* less damage than before, any chance Cooking actually reduces damage? I guess damage went up later, maybe I was just getting lucky and getting weak ships (though almost all of them always did 6 damage for most of my journey).

Repairing seemed to only bring me to 100 hull, even if my crew in Hull brought my total to 200 :(

Finally beat a map once =).

Dynasty Through The Decades by Jamie McClenaghan 2017-07-31T23:23:22Z

I had difficulty figuring out what anything did... there was 1 number and two bars for each stat, and just one label, "happiness". The other were... population and influence maybe? I couldn't tell if anything affected the "power" bar in the upper right (other than "give generals power", that seemed to make it go up), and nothing bad seemed to happen when power dropped to 0. I'm confused =). I liked all of the options, was a nice selection of choices, I just couldn't tell if they had any distinct effects.

Power City by TheWGBbroz 2017-08-07T23:20:12Z

Thanks for including the one with Java bundled, I'm definitely not installing the JRE ever again... ;)

Fun little game, I like building things. I couldn't figure out how to get Solar Panels to do anything useful though, and my money didn't seem to increase much faster between when I had a hundred people or a thousand people, despite them being happy the whole time, not sure exactly how that is supposed to work.

Graphics are simple, but consistent, which is good =).

The theme of this game seems to more be running into power than out of it though, since there was little risk of actually running out of power.

Output by clutterArranger 2017-08-07T19:36:06Z

Fun game! I made it to exactly 52 weeks, ran out of money right after queuing up my second Hydro plant :(. I might have to try again later... =)

Output by clutterArranger 2017-08-07T20:05:07Z

Heh, second time I made it to week 181, at which point I had built too many power plants and didn't have enough money to "disable" (by upgrading) them to keep the production low enough.

Robo Power by jahndis 2017-08-08T13:54:43Z

Great game! Glad someone else went with programming drones ;). Especially on the last level, I wasn't clear on the rules of exactly when a drone would hand things off to another, and I had 3 drones on the same spot, one dead, one with a power pack, one giving energy, and just had to randomly swap things around a bit until, by chance, the one I wanted seemed to get the power pack. Other than that level, they were all nicely designed so I felt kind of clever for figuring them out.

Power Hog by Kashif 2017-08-02T16:06:42Z

Looks like there's a bug if I click Q to get coffee, and then immediately click to sit down, it says "seat already occupied", because I hadn't finished leaving it yet. I probably could have sat on a non-powered seat, but didn't have time to think =).

Nice and simple gameplay, I enjoyed it until I got stuck.

Powerhouse by Madbeagle 2017-08-08T23:59:06Z

Fun puzzle game! I made it through level 16 (3060) before quitting. It was also getting a little choppy then (also on the web build). The art was nice and fits the theme very well. I think some levels were perhaps too easy - there were lots of different solutions to them - it should be possible to generate levels with fewer solutions (although, maybe that just requires more pieces which have only 2 inputs/outputs, which makes for a less interesting puzzle... so maybe it's fine as-is ^_^).

Energy Collector by peremily 2017-08-10T00:23:34Z

Total Payed: 3873.34. That was fun! A little too click-y for me, could have used some hotkeys to select the different things, so I wasn't struggling with moving the mouse back and forth and instead just building my station.

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-15T01:06:16Z

That was neat =). A little boring clicking on flying scrap, but fun to upgrade my station. On my third attempt, I managed to get the greenhouse built so that I wouldn't run out of power, however the game lost any difficulty at that point, just slowly accumulated stuff. I first tried the WebGL version, and that didn't work because I seemed to need to press Escape to leave some screens, and escape also exited full-screen in the browser :(. I then tried the Windows version, and that had problems (that I didn't realize until later) because my screen is not 16:9 (it's 16:10), and some UI was off the edge of the screen (such as the crafting UI once you upgrade it, though I eventually figured out what the parts I couldn't see must have indicated).

Broken Shuttle by Nyri0 2017-08-04T22:40:44Z

Nice game, I played through all of the levels! Gameplay was simple to understand, difficult to master. The short lines between planets were entertaining, just one or two sentences is just the right amount of dialog, I think =). Thank you for not forcing me to re-read them each time I died ;).

Energy Bomb ( 2 Player) by Sir Mr Dr Prof Sr Jr PhD 2017-08-10T04:31:14Z

Bonus points for local multiplayer, my favorite! Took me a while to find someone to play with though ^_^. We often found there was no reason to go anywhere near each other or each other's bombs, so it was a bit stalematey, but sometimes had good games, but usually someone just messed up and blew themselves out of the ring. Encountered a bug one time where player one could not place a bomb - I believe he had an active bomb on the board when player 2 suicided, and then when the next round started, player 1 could never place a bomb again, had to restart the app. It was very hard to tell when powerups were pick-up-able, my opponent just thought they were buggy.

I liked the rather fresh gameplay, not quite like most local multiplayer games. Good job on your first entry to Ludum Dare!

Energy Grid by Aaron McLeod 2017-08-07T05:40:20Z

Game silently exited the first time I ran it, after building a couple coal mines, but I was able to play through to the end on my second try.

I like building things, but there didn't seem to be much of a game here... a little bit of a challenge to click quick enough at the beginning, but then got uninteresting. Nice that it was short and had an ending though!

SpaceReturn by Larx 2017-08-07T19:17:39Z

I seem to be running into a bunch of bugs... when I get attacked, and lose the front half of my ship (all of my mounts and drills/etc) they still seem to be taking some power (maybe got refunded for the mounts, but not the arms?). Having no mounts anymore, I loaded up on cheap resources, started flying, someone offered to pay me $90 for 40, so I accepted, then arrived at the next station and I had 0 resources, $22 -_-, robbed! I think I'll restart...

Once I managed to survive past the first station, I had a lot of fun! Really liked winning combat, getting stuff, and being able to add on/repair some damage while flying to the next station. I got over $1000 when there were 11 stations left, I'll call that "winning" for now ;). Didn't notice there were hotkeys for placing things until the very end, really wish I had noticed that earlier!

Graphics style is nice and consistent, which is good. Gameplay is pretty fantastic, if lacking balance, for a Ludum Dare, I could definitely see wanting to play more of this =).

THE RISING OF THE MACHINES by GreepyBrainsDev 2017-08-02T16:16:11Z

Fun little game! After a while the lightning bolt attack started sounding like a cat meowing to me so I decided I was the god of Thundercats.

Pura The Robot by Ramkey 2017-08-05T22:31:05Z

Good entry! I found the controls a little swimmy, very hard to push blocks where I wanted to, sometimes just walked right through them and such. The puzzles were interesting. The narrator's robot voice was a nice touch!

Delivery Drain by Thorneto 2017-08-07T23:32:19Z

Love the take on the theme! A kind of running out of power we all know so well. I also really liked the stop signs as a place to check your map. Pretty challenging, I managed to finish Easy with using 28% of my power, I would not have finished hard at that rate ^_^.

City Power by ChrissiQ 2017-08-01T04:21:49Z

Must... keep... clicking...

Game of Cows by greysphere 2017-08-03T17:48:56Z

Great job, really enjoyed this. Got a final score of 78. Also never saw any iron, does that exist?

Took me a while to realize the market gave me more cards, so then I started building everything just to get it out of my hand to get more cards at the market, but then I got stuck with cards I didn't want (a couple cows that required tons of grass and I had already relinquished my scythe for a plow, but then of course I never saw another crop after that :( ). Losing an earlier tool and then randomly having that be the only tool that can help me later was annoying, so maybe it would be better to have tools be permanent, but you just choose 1 to be active for any given day (or, even you randomly get 1-2 of your unlocked tools each day).

Harvest And Extract by Kthulhu1947 2017-08-06T23:19:48Z

Fun little game. I quickly had way more energy than what I knew what to do with, so I just ran to the top of each level (to avoid the slow teleport animation...) and got all the way to mars, and eventually found the final extractable! Was satisfying exploring the map and extracting oil, would have enjoyed a bit more pressure (some chance of actually running out of power), and slightly more to do, though I appreciate all of the different background tilesets =).

Get Rich Efficiently by CobaltRisen 2017-07-31T23:01:12Z

Interesting game. I could never figure out how the boilers/pumps/pipes/steam engines worked... they'd connect in weird ways, sometimes not let me place boilers (from reading other comments, maybe I didn't have $100!), and when they did get connected, I couldn't rationalize where the values for temperature/fluid/power production came from. Eventually I just threw a bunch together and kept adding more boilers until the steam engines sometimes said power production and it seemed to work, maybe the visuals as to what was connected to/flowing into what didn't matter. Eventually messed up, ran out of coal, ran out of power, and was doomed =). A good ending =)

Energia by aemiliu5 2017-08-10T18:39:31Z

Neat game. Had a hard time telling what was going on some times. Wasn't sure what got me more skill points, and when, or if there was an end goal, though at some point it said I drained all of the energy of the city and won, so I'll take that as a victory =).

Power Tripping: Keeping It Cool by Sarah 2017-08-09T02:03:31Z

Took me a while to realize what the batteries were, and then I managed to get rank Frigidair! I'll assume that's awesome. Definitely frenetic, leaving me no time to chill. I like the style and puns =).

Quoala by Goloso Games 2017-08-09T02:11:12Z

Heh, fun, I found 4 of the endings. I enjoyed the ending when I blindly followed my Garmin, err, Quoala.

Automated Explorer by Aircraft Terrier 2017-08-01T00:56:16Z

Great game! I beat the game (with 11/16 unlocks), then got a couple more unlocks, but was unable to get all of them. I swear one of them said that my drones could withstand a hit (losing 50 power), but after getting that, they still seemed to die in one hit, and that seemed necessary to beat one of the puzzles in the far upper left (although maybe there was a speed boost that would have let me do it). Good take on the theme too!

Fuse Cell by christina-antoinette-neofotistou 2017-08-07T13:48:58Z

Gorgeous! And wonderful audio! I had a very hard time figuring out where the hitbox of the ship was, and often ended up dying or surviving unexpectedly, which was frustrating. I also could never figure out under what circumstances charging released a blast reliably which also got annoying. Very well made though, and I made it to the Rook once. Nice job!

Pipe Trek by quill18 2017-08-08T03:57:13Z

Neat mechanic, and great LCARS! On Hard, I made it to rank Captain, 4 kills.

Power Struggle by skyr 2017-08-02T02:51:20Z

I enjoyed that! Had to play it three times before I won though! My winning strategy was to never have the most power, and otherwise keep investing in military and food and saboteuring.

Seems there's a bug if you set Player 1 to a computer, that when the game starts, you get to play his first turn! Worked fine after that. In my first game, player 4 had a big advantage (since everyone was at the same high power, and everyone would saboteur the lead, whoever went last just won).

I love the choice of font =). Moving dice around got a little annoying. Though I liked the feel of a board game, when my strategy was always "put 10 or 20 into food", it was a lot of boring dragging around, so some UI could be improved there - drag a couple dice, and then just clicking on a box assigns all remaining dice or something.

Peak Oil by frostdragonliz 2017-07-31T17:23:32Z

Fun little game! Ran into issues a few times where I could not click on the thing I wanted to click on. I enjoyed having to scramble to build more wells as the old were running out.

Final score: retirement fund of $2.68 trillion.

Recoil - Mike Said No Short Titles by Cynical Monkey 2017-08-09T18:38:07Z

Not bad! Levels were a bit easy for me, didn't feel like I was ever in danger of running out of power, even when I did a bit of clicking randomly instead of planning. Got to level 12 before I quit.

Circlebots Share by belser 2017-08-01T04:36:38Z

Made perfect sense to me! Although my submission was also about programming bots =). Nice, clever, and simple. Having some kind of score or reason to actually go for "more complicated is better" would be good, like a "this level can be done in 16 moves", although that's probably true of all of the levels. Maybe scoring based on how many unique squares each bot covered would be good =). I'll admit I only made a complicated solution for one level, and it mostly required repeating (but shifting) the same 16 instructions for every bot, so it wasn't very interesting.

Computer Crisis by PixelFormedStudios 2017-08-09T01:54:54Z

Really enjoyed this! Had to play it twice, got 3801 on the second go. The Pong Break was fantastic!

Fade by glimaleite 2017-08-06T21:36:22Z

Beautiful! Definitely did a good job of evoking a mood! I feel like sometimes I missed a line that was said while I was concentrating on fighting (not completely sure, but felt like I was reading the second half of a thought... or maybe I forgot the first half by then...), so would have been better to space narration slightly farther from the fighting. Also would have been nice to be able to move with the mouse (right click?), so I could have a hot cup of cocoa in my other hand to really get in the mood! Gameplay was simplistic, but still felt pretty good. I did die once (I was horribly afraid I'd have to start over at the beginning, and therefore would have just quit playing), and was happy to not have to redo much at all, and was happy that I died, tricking my mind into thinking there was at least some challenge being overcome ;).

Charge! by dragonxvi 2017-08-11T22:02:28Z

That was pretty great! Loved the style, especially the visibility and splatters of blob guts. I played twice, both times ran into a Gizoid which I apparently could only hit for 0 damage, and apparently he could move diagonal and I could not, so he destroyed me with no escape :(.

Decaying Card Game by filippy 2017-08-02T19:55:52Z

Quite nice! I lost my first HP on turn 39, died on turn 49. Managed to keep the damage 2, burn 2, almost everywhere card until somewhere in the 30s at which point it was a nice board reset =).

I like that the rules are dead simple, obvious, but still very engaging to play and strategize with =).

daemon by bombjack 2017-08-07T13:56:21Z

Gorgeous, but too hard for me, I couldn't get past the first swirly thing :(. I like the idea of your sword also drawing your health, nice take on the theme =).

Winter has come by GistNoesis 2017-08-04T01:15:45Z

Fun little game! On about my 6th try I beat it. I kept on failing to click creater miner and turn on coal burner quick enough on 4 of the tries, seems like (at least with my 7 food/3research strategy) timing was way too tight. But, once I got past that, I managed to just barely win, which was great =). I had a little difficulty seeing what was going on, I think a little colored UI showing "+5/turn" etc next to each value showing the previous tick's change would have been very helpful.

Unadexus by smbe19 2017-08-01T02:16:06Z

I think I got the hang of keeping Earth alive for a bit, and I build a ship, load it with some people, fuel, energy, and some other misc stuff, the range says 400km, there's a planet at 300km, I can't figure out how to go there! I click the "launch ship" button, then click the planet, nothing happens -_-.

Unadexus by smbe19 2017-08-01T13:52:49Z

@smbe19 Besides not having enough fuel to get there (which I did, since the previous screen says it's got enough range), what reason would there be for the ship not leaving? Sure there's not a bug =)? I'm playing the web version.

Unadexus by smbe19 2017-08-01T22:43:58Z

@smbe19 Thanks for fixing it, I'm hoping to give it a full play-through, seems like the kind of game I enjoy ;).

Unadexus by smbe19 2017-08-02T04:24:39Z

I think I played for about 2 hours before it crashed -_-. "GwtApplication: exception (TypeError) : Cannot read property 'c' of undefined". Was when I clicked to select Space Port to see what it cost on a new planet.

I think I had enough fuel on a planet in the middle of the map to get some people to Unadexus, so I'll call that win! I spent quite a while scouting planets before finding one with any water, had to keep ferrying energy back to earth to keep a small number of colonists alive there because it was the only planet I found (for quite a long time) with enough water to make fuel!

Great fun =).

Indie Power-Up Supply Co. by marekkpie 2017-08-06T23:33:18Z

Fun game, reminds me a lot of Carpentry in Puzzle Pirates, though I enjoyed being constrained to use a specific set of pieces. Was really hard to click to get pieces down in the right place though, a shadow previewing where they'd go would have been great.

Drone Supervisor by Jimbly 2017-08-01T13:49:08Z

Glad you enjoyed it =). Resources are fixed when the level starts (obviously re-plenish each turn though), but nothing changes, so maybe you mis-remembered your plan.

Drone Supervisor by Jimbly 2017-08-01T22:46:38Z

@kosmo Thanks for playing! Yeah, the crafted items should really be boosted in value to make them more worthwhile (except the Diamond Ring, that one is already high enough, I think), as it ends up often worthwhile to sell two loads of raw materials than one crafted, and that's just not as cool ;). Balance got a bit neglected towards the end of trying to finish this in time =).

Drone Supervisor by Jimbly 2017-08-03T23:57:56Z

Thanks everyone for the great feedback!

@piscythe Glad you liked it, and nice job on Level 2, and nice job on being the only Ludum Dare person to actually put their name on the high scores so far (although I did say that isn't part of my compo entry ;). Yeah, I regret not having time to add sound, but the tutorial was definitely worth the trade off, especially after I saw my first play-test be completely and utterly baffled =).

Drone Supervisor by Jimbly 2017-08-07T22:30:43Z

@christina-antoinette-neofotistou Thanks! I had dinner with a couple of the guys working on Leap Day at PAX Dev a few years back, but don't think you were one of them ^_^. Glad you enjoyed my game! Really sad Leap Day couldn't be turned into something successful - although I've been wracking my brain about how this could be converted to a well-monetizing free to play game, and so far coming up empty ;). Definitely has potential as a high-score competing puzzler though...

Drone Supervisor by Jimbly 2017-08-08T19:53:28Z

@mato26 Thanks! As noted in the description, high scores (at least, the viewing of them) was added post-compo, ignore that for the purposes of rating, but since they were being calculated and stored (and, in theory, visible through an external link) already, I thought I should show them in-game too, as that was just a tiny additional amount of work (already had the scores back end for my engine set up from a previous Ludum Dare).

Drone Supervisor by Jimbly 2017-08-09T04:30:17Z

@gelisam Thanks for the feedback, glad you were entertained for so long! Sorry you didn't find the Recipes in-game, I've added a note about that in the "things you might not learn" section in my description here, as a few other people have also not realized that was there. I LOL'd at you getting "large junk", you really have to go out of your way to make that (but I had to put in some recipe for anything that didn't match the rest ;)!

Drone Supervisor by Jimbly 2017-08-09T13:34:39Z

@wh05herlock There is a score (though viewing other people's scores didn't make it into the Compo version), and "fewest turns" is the primary metric, and you can access the crafting recipes at any time from the menu, as well as some limited recipes by looking at the tooltips on the resources themselves, but, yeah, having some better recipe overlay would be nice. Glad you enjoyed it!

Drone Supervisor by Jimbly 2017-08-10T15:56:53Z

@nerdyherbivore Yeah, I'm very happy with "undo" - I could really have used that when I was playing Level 2 super-seriously (I *think* that I managed to get the highest score possible... though it's hard to say with this game... and it's great that, as the creator, I don't know ;), as it took a lot of "try building this, see if it makes slightly more money, oh, it didn't, what did I have that was better before?" iterations, and now you can do that in-game instead of having to take notes to remember ;)

The Will to Live (a game about willpower) by twainwright 2017-08-06T21:58:50Z

Well, that was depressing :P. I couldn't seem to do anything to increase my mood (maybe I should not have eaten the coconut...), but my other stats were well taken care of!

The narration got a bit long, would have liked to play more days and read less =).

Enjoyed this, good job!

Console Commander by kryptarchy 2017-08-06T21:13:05Z

Neat little game. I think I spent more time configuring my bindings than playing, though that was strangely satisfying. I managed to kill 2 ships before running out of power, but I was not very efficient in my systems disabling.

Tycoon by dob 2017-08-08T02:09:51Z

Neat! Simple mechanics, but new and refreshing, running out of power is a big deal. I was unable to defeat Vladimir. As far as evil tycoons go, I'm assuming that was Vladimir Harkonnen?

Dance On The Wire by foodzilla 2017-08-11T21:41:13Z

That was pretty fun, once I got the hang of it! I made it to the end, if just barely.

I was confused at first, though you hand't released a game, as your only link is for source code, you may want to change the link to be "Web" instead =).

Info for new players that might be useful: Your power is displayed as a circle around you and gets less and less full as you fail moves (or whenever you're moved around naturally?). Big brown dudes suck your power. You lose if you're out of power. Hitting a movement arrow key at the right time gains you back a little power (I think it mentioned that in the tutorial, but it was hard to grock everything as the tutorial moved you past - would be best if you had to manually move past each important part of the tutorial).

LD40 — The more you have, the worse it is

Apokalipsa by srakowski 2017-12-07T01:12:13Z

Nice work!

I was able to beat the game on my first try, but it was a close thing, which was exciting =). I felt like the placement of settlements and the movement on the map was a little unneccessary - didn't seem to matter where I placed them and really it was just me choosing "option 1,2,3 for risk/reward tradeoff" - map could have just been a line of 3 squares you moved between. However, it seems the game might feel even more contrived without a map... So if there was just a little something to it - maybe settlements giving bonus items if you go revisit them, or if looting the same place a second time gave less, I think it would have made the map mechanic really tie things together, instead of feeling like random wandering. At least, I'm assuming where I was didn't matter on the map, I didn't seem to get any worse loot from re-looting.

Overall, was a lot of fun though =).

Crimson Assault by OnionBurger 2017-12-14T22:07:24Z

I had a lot of problems with the tiny window, kept clicking off it, loosing control, and my guys died :(. I liked watching the guys fumble around though, when I got up to 6 guys, but could never keep more than that alive.

The Legend of the Bikini Armor by Sun-Wukong 2017-12-14T22:15:52Z

Looks great! I love the take on the theme. My first two times I just tried to not get hit, and I died. My third time, I just handed my armor to the first rat I cam across, and then smoothly danced my way to the goal. Definitely worse having more.

Imbalanced by Lawrence 2017-12-04T18:36:02Z

My high score: 200. That was kind of fun. Graphics are cute, gameplay was pretty good, eventually I got the hang of keeping the wolves under control, only to lose all of my grassland, and my next game I managed to balance both pretty well until a stray lightning bolt killed my wolf pair -_-.

Controls could definitely use some work - some way to pan without moving the mouse to the side of the screen (drag, WASD, Arrow keys, anything) would be great. However, I usually just zoomed out so I could see the whole map and played from there anyway, so just being able to maximize the window and see the whole thing instead of a tiny window on my giant monitor would be great ;).

Purr-suasion by Raziyya 2017-12-04T19:04:31Z

I'm confused... what kind of cat is *afraid* of a mouse? :P

Great entry, love the sound and style =). Or, maybe I just love cats.

Difficulty curve was a little low, I don't think I lost a single cat before getting through all of the levels, would have enjoyed failing and needing to retry a couple of them.

Rabbit Farmer!!! by EggshellDog 2017-12-04T22:57:13Z

Heheh, I love it! I especially love how the day continues even after hundreds more bunnies have escaped than my limit allows, as my screen just fills with bunnies =). Managed to beat the game on my second try.

Work Master by asixjin 2017-12-08T23:14:37Z

Cute game. I wasn't able to get my work queue down under 60% or so :(.

I like the look, and audio is solid.

Having to click the small gray border before any input is accepted (even after clicking an earlier OK button!) is really bad, took me quite a while to figure out how even get the game activated and accepting input!

Conquer by OmnipotentIndie 2017-12-05T15:56:00Z

Hmm, seems to crash if you try to shoot an arrow and you're out of arrows! I guess that really hurt.

Was fun until then. Was a little difficult telling what was going on some times. It was nice the trees faded when you were behind them, but the huts didn't, so I was sometimes behind a hut getting attacked without realizing it.

Bring Your Own Bullets by AlexHoratio 2017-12-04T18:43:38Z

First time running I couldn't figure out how to fire (saw some kind of countdown?) and then the game crashed when I died -_-. Managed to fire some on my second try, though usually could only managed to click on a small fraction of the prompts, I think this game depends a lot on what kind of mouse/touchpad you use ;). I also had trouble figuring out which direction the bullets were going to go - was it where I first clicked, or where the mouse was when I finish clicking through the prompts (so, someplace random), or some random offset of one of those? Couldn't tell, so made it frustrating that when I managed to fire a bullet, I had no idea if it would go towards anything useful or not.

I really like the concept though, and picking up discarded bullets was lots of fun =).

Edit: Sound is working now, somehow it got muted on my system between playing the last entry and this one, sorry =)

Permanence by stevenjmiller 2017-12-06T00:53:06Z

That was amazing =). Great gameplay, polished, great art, and a moody story, too. Almost no complaints here =).

I found the turning controls a little awkward, I think I'd prefer just simply L/R or A/D to turn and U/D or W/S to move forward/backwards (although, of course, some people hate that since when you're facing downward on the screen, Up moves your forward which is down... but I find it way less confusing). On the other hand, every time I moved or turned instead of turning or moving, I could just undo, so I'm super glad that was there =).

Levels were all pretty great, with good progression, except 4-2 has a *way* simpler solution than yours... just, uh, walk straight to the right, taking a single step out of your way to step on the green switch (walking backwards after each switch).

Excessive by moonlightbomber 2017-12-06T03:20:41Z

Though getting a .BAS file to run is fun for some of us, you might want to put up a download bundled with DOSBox so people can just download and run it (like I did for [my entry a few Jams ago](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=55346) when the theme was... Ancient Technology ;). Grab that .zip and replace the .bat file and you can probably have something workable in a few moments.

World Domenation by SvartTand 2017-12-06T02:39:13Z

I seem to have horrible luck, but I kept on trying... I almost always built a builder first, and sent it to the nearest gold, the first few games, spawners just poured guys at me before I have enough to even build a couple infantry, and I was quickly overrun. The next game, the spawners kept spawning right next to my base, and my two infantry could just squash them, and there were only 3 gold tiles, so I won trivially. My final game was actually a decent challenge.. got up to a a few bases, lost some (all of my gold producers!), was trapped in a corner and only surviving because the AI wasn't smart enough to move around their own guys, and I was able to build a couple safe bases and slowly turtle my way towards them, pumping out and losing a few infantry a turn.

Perhaps the initial experience for LD players should be a fixed random seed that generates a known beatable level =).

Controls were a bit awkward, didn't like how much I needed to click to do things (though finally stumbled on right click to move, that would have been good to know!). Hotkeys for the build menus would have been good.

The game was pretty complex and making it in a weekend is an accomplishment you should be proud of =).

Usagi Story by hatchet 2017-12-15T17:52:19Z

Great styl! I had some collision issues, it felt like I should be able to give food to the bunnies from above, but I always failed, and had to move closer. It was very good that there was the name popup so I knew when it would actually work or not. Tiny sized window was also a problem on my giant screen :(.

I got a little bored, and unchallenged, and just say idly by starting at day 8, then on day 9, Roy, and all of his brothers and sisters except Chise passed away. Somehow Chise had twins, and then I stopped playing. =)

A Dying City by minimurgle 2017-12-05T15:21:42Z

I ran out of funds and popularity on turn 10 ^_^.

I had problems feeling any sense of agency - I would choose things, but got absolutely no feedback on what their results would be, and were. Usually I could watch the numbers change on just one district when I ended my turn, and get some feedback ("yep, cutting a deal increased crime"), but not enough to make any interesting decisions, or answer the obvious questions of how much things cost and how much they helped.

I like little sim/strategy games like this, it's a nice change from most entries. I did enjoy playing it, even if I was confused =).

Feature Creep Inc by knarf 2017-12-14T22:22:51Z

Took me a while to realize you meant I *had* to use a controller if a controller was plugged in.

A bunch of text was clipped off the screen, including something that started with "SU" in the upper right which apparently ended the game :(.

Intergalactic Misfortune [Compo] by TwinGhosts 2017-12-06T04:08:52Z

Interesting! Reminds me a lot of an old game PAX Solaris. Difficulty is spot-on! I had to play most levels 1-3 times to beat them, which is perfect =). Ran into one bug where sometimes ships would just orbit an enemy planet that claimed to have 1 enemy there, but no one would die, and they'd just stay there. A few levels (not sure how many... the one where I start with like 500 ships on one planet) in this happened and the framerate plummeted until the game hung, as hundreds of ships kept attacking one planet (mine in this case) which wouldn't die.

Bubble Sort by alexv 2017-12-04T18:24:31Z

My high score: 21.1. The instructions say "drag", but it seems dragging makes them grow and split, so I found that just clicking/flicking them was much more effective (usually got to 15 seconds before they split the first time, then things go poorly!).

Nice, fresh mechanic. I like the clean visuals. Audio seemed intermittent - exactly one game it said "10 seconds to new high score" "5 seconds to new high score", but I didn't hear it beyond that.

Fluffy Space Escape by potatolain 2017-12-04T22:39:51Z

Great little game! I played all the way through, finished with 44 deaths, though I could not figure out the logic/patterns of the enemies, sometimes I just won by trying random things. I'm always pleased when I pull out my NES emulator to play a Ludum Dare entry =).

Also, is your take on the theme a commentary on the capabilities of modern gaming hardware?

Observer: Bunker Sim by Thomas Higgins 2017-12-05T00:19:50Z

I had a lot of trouble being interrupted while clicking on things and not being able to figure out how things were working... seems the time delay for the day didn't serve much purpose... at the beginning it's just staring at a blank screen, and later it's not even enough time to read the description of a new item and equip it. Some of that was I had a lot of difficulty figuring out how to equip things - seems clicking on an empty box didn't always bring up the list of items, maybe just clicking on the first one? I ended up losing because, I think, I had too many computers turned on which drained all of my energy. That sounds like something I'd actually do, but I was frustrated trying to figure out how things were working and constantly getting other things popping up, and having some dialogs I couldn't get rid of (sometimes there was an "empty room" dialog up, maybe I clicked on an empty room somewhere, but I couldn't close it).

Despite the frustration, I enjoyed running my base for the time I did =).

Hoarding Havoc by Bookworm31 2017-12-04T03:08:47Z

I lost my first game, with a Blink in hand, 4 steps from the goal, because I couldn't resist picking up a Shiny Sword. Sounds like me in every RPG I play.

My second game went more poorly, got horded by a goblins, and couldn't help hoarding their rocks, and never made any forward progress.

I like the simple card game mechanics. Could use a little more explanation - had no idea what the "uses" icon was until after I sat through the "tutorial", but I managed to figure out what all of the rest of the icons were during my first game. Maybe a flag or road icon would be better for the "distance to goal" value.

The Weissman Challenge by CaramelCode 2017-12-06T04:38:12Z

Final score: 2.83 (missed one?). This was fun, and challenging because I'm so used to typing whole words ^_^. Nice, simple, and well executed.

Mines of Dorkia by Odefus 2017-12-06T02:52:13Z

Nice game! My first try I just randomly built towers and dwarves (and won), and on the second try I tried making towers that controlled the flow of enemies, which turned out to be a very bad idea, as it also limited the flow of my dwarves to walking through the oncoming horde =). That one didn't go so well.

I liked sound and music, nicely sets the mood.

Sunken by Tay 2017-12-05T15:34:25Z

Love it! Really like the art. Dungeon exploring was fun. I was amused by the fact that Charisma was not a useless stat =). My high score was 528 (although I might play it a couple more times). As others mentioned, double-tapping to move was rather annoying.

Getting feedback when I open a chest would be great, I never notice what stats change, until later I'm like "why do I only have 4 max health?". Similarly some kind of feedback on damage dealt/received would feel really good.

Great job!

Played it one more time, got over 700 points =). Only now did I realize the "time until flooding" was real time, not steps! I assumed it was number of steps I could take, perhaps because of the icon. I'm not sure what I think about that, but it definitely could be clearer (change the text to "seconds until flooding"?), as something realtime is relatively unexpected in a rogue-like.

Mo' Gold, Mo' Dragons by tvance 2017-12-08T21:41:29Z

Neat idea! Nice and simple. I loved the movement, both character and dragons, they booth seemed fluid and different enough. My high score: 41.

Tangram Technologies by Baby Dino Herd 2017-12-06T23:35:07Z

It would have been really nice to indicate which piece was being dragged, so you could see what is left (e.g. dim the piece (on the board) you picked up).

I managed to get through a handful of levels and then it went black, did I beat it? =)

The levels always seemed like they would be really challenging at first, and then I quickly stumbled to a solution... did most levels have lots of solutions, or was I lucky, or is it something about this kind of puzzle that once you put down a couple pieces, the others are almost guaranteed to work? I don't think I ever had to pick up my first couple pieces I placed, which surprised me.

New (to me) puzzle idea and the visuals and art were both nice too, pretty nice submission!

To the other side by cosarara 2017-12-14T21:39:59Z

Great sprites an animation =).

I really liked how much worse things got the more I had. Unfortunately, it got so bad after 2 that I killed myself with my own bubble, didn't manage to get three crystals :(. The one-hit kill was a bit rough -_-.

Puzzle Progress Prototype by saucygames 2017-12-06T03:29:12Z

Interesting idea. Seems the last level depends a lot on luck of which way the blue ones move though, I was not able to solve it :(.

A simple man by edmond00 2017-12-08T23:25:46Z

Lot the hat falling off on the jump =). Would have liked to not have to jump to get up over single block inclines.

By the time it asked for Olive and Sugar Cane, I was way, way to the right (in some new biome), and it said to go left :(. Then it said go right, and I don't think I'm willing to walk all the way past that area I already went through -_-.

Great style.

Total wheat collected (I couldn't resist holding space while running): 754.

Chaos Space Kitchen by seano 2017-12-04T18:46:44Z

How do I run this? Download is just a .jar? I tried running `java` or `javaw` `chaos-space-kitchen.jar`, which I thought was how I might run jars, but nothing happened.

Chaos Space Kitchen by seano 2017-12-04T18:56:20Z

That got it to run, though it seems to crash whenever I accidentally throw something at an animal instead of into a receptacle, only useful bit in the output is `# Problematic frame: C [gdx-box2d.dll+0x1f6eb]`. Perhaps this requires a different version or flavor of Java than I have (looks like I've got "v1.8.0 portable" from a previous Ludum Dare), perhaps making a bundled version with all of the dependencies so people can just run it directly would be good (and perfectly legit to do post-competition, as that's packaging/porting, not development).

Was fun for the seconds I could play it though ^_^.

Sky-Corsair by Sozey 2017-12-06T23:24:25Z

Nice look! My first game I was destroyed by a rock while some bucko was trying to explain how to use cannons :(.

Second game I managed to shoot some cannons, but was unable to kill anyone, and didn't want to sit through the first part of the game again ^_^.

The Good Boi by Pixelome 2017-12-04T22:19:54Z

Couldn't figure out where to herd the cats at first... I guess.. the trash?

I had a problem where pressing space often did not bork. Seemed like it was usually when I was holding down movement keys or just changed directions, but I could not narrow it down. It was definitely not due to being out of power, just sometimes wouldn't bork. I ended up changing my strategy to just constantly tap space instead of carefully place my borks, and then was able to get through all of the levels.

Love the bork sound =).

Lava Lamptris by ffs2309 2017-12-06T23:15:21Z

Seems to crash whenever I rotate a piece near the edge (I see it go outside the board for one frame before the crash). Similarly, if I rotate near other blocks, the falling piece seems to stick in them. Also, it says it's running at 4000 FPS, you might want to enable V-Sync =).

This doesn't seem different enough from vanilla Tetris to me, it would be more interesting if something was different, either new pieces, or, to play on the lava theme, the pieces melt/flow a bit, or something like that.

Mountain Diver by Ithildin 2017-12-14T21:34:00Z

My score when I finally beat it - 76/50.

Really unique mechanic, it is a wonderful tradeoff on how many crystals to grab on the way down!

Nano Life by primitive-concept 2017-12-05T00:33:14Z

I couldn't figure out how to get nanomachines to grow, and not die. Is there a certain amount of bacteria they need to be around? Is it the circular area they take up, or just the cell they're under? How much is "too much"?

The one time I got my nanomachines to, randomly, grow, the simulation speed went crazy fast (seemed to be 50-100 simulatino ticks per second) and my temperature skyrocketed in just a few seconds and then everything burned up :(.

Nano Life by primitive-concept 2017-12-05T01:57:41Z

Thanks for the info! I was able to win, after a couple of tries, with that information. My problem before was I thought the nanomachines might be dying if they weren't near any bacteria, so I always ended up having them near way too many =)

Delver's Sunset by Jimbly 2017-12-04T14:13:59Z

Thanks for playing, and glad you enjoyed it! After most of my playtesters giving up before finishing, I'm excited to see some people actually getting all the way through =). I did consider inverted controls/inverted level, but decided the final level was going to be difficult enough I wanted to just be training muscle memory, so that it was possible.

Delver's Sunset by Jimbly 2017-12-04T19:09:25Z

@petr-belohlavek, the sounds were tricky, as they had to be very distinct for the later sequence where you go blind, but it's quite possible you didn't get that far, perhaps you'd appreciate them more when they're your only way to know what's happening in a level =). They definitely could be better though, probably should have done another pass on them.

Delver's Sunset by Jimbly 2017-12-04T19:12:37Z

@lawrence, if you stick with it, Vertigo is the one ailment which is "cured" immediately after playing a level with it... it can cause headaches, so didn't want to force it on people for more than a set.

With Unipedalism, you jump high if you're on your good leg (peg leg is up in the animation, right around when the softer footstep plays, which is easier than watching the animation), jump poorly off the peg leg (the louder/hollower footstep). Alternatively, since you start on your good foot, and jumping doesn't change the walk cycle, you can just jump everywhere and never walk, and you'll be jumping pretty high ;).

Delver's Sunset by Jimbly 2017-12-05T14:41:44Z

@wevel just getting to the final sequence is quite an accomplishment! It seems the very first two people to play this through Ludum Dare managed to beat the game, and then absolutely no one else since -_-. I honestly didn't expect anyone to beat it, or even the blind level, though =).

Delver's Sunset by Jimbly 2017-12-06T04:40:24Z

@omnipotentindie thanks!

Delver's Sunset by Jimbly 2017-12-06T14:10:31Z

@raziyya Glad you liked the idea =). You never know how good it'll be until you make it though - this turned into something better than what I originally envisioned, I think. I'm glad someone appreciated the death animations, they were one of my last stretch goals, and they definitely add to the feel. When you die a lot, it's good to feel at least some good about your death =).

Delver's Sunset by Jimbly 2017-12-06T16:05:08Z

@svarttand You did pretty well! It only gets harder from there, going deaf and blind, which only two Ludum Dare people have managed to beat so far =).

Delver's Sunset by Jimbly 2017-12-07T01:17:39Z

@exnihilo Yeah, without sound, blind would perhaps be too much of a challenge... however the final level is both blind and deaf, so it is possible =). However, playing it through once while blind and getting audio cues as to which level you're on, if your jump lands, etc, is pretty important practice. I'll definitely check out your game!

Delver's Sunset by Jimbly 2017-12-07T02:04:17Z

@gnarly-narwhal Thanks for playing! Jumping (and walking) with Unipedalism is completely consistent, it's based on where you are in the run cycle - you should see your speed change, and hear a soft and wooden footstep to indicate that, so it's about getting in the rhythm of walking and jumping off of the good leg (right after the soft footstep or when the peg leg is up in the sprite animation). Definitely agree that getting lucky would be annoying, but I guess the unipedalism was not quite obvious enough how it worked, a couple people have been confused by it.

Delver's Sunset by Jimbly 2017-12-08T20:30:50Z

@paulhocker I'm glad someone appreciated vertigo! I thought it was the most successful at simulating the actual ailment, in that it made me feel nauseated, however I still had to tone it down a couple times (to what it is now) after my testers refused to play any farther... =)

Delver's Sunset by Jimbly 2017-12-09T00:53:49Z

@gwinnell It is the first one, as it's the only one that actually affects your movement - all of the rest are visual or audible, and I wanted people's muscle memory to be trained on that as well as I could. I did have both an audible (softer footstep sound when on good leg) and visual cue (where you are in the run cycle, but that's subtle, and how fast you're moving, but you don't run large enough distances to notice), but I agree that it needs more, it caused a lot of trouble for people. Glad you liked the soundtrack change on deafness! Thanks for playing =)

Delver's Sunset by Jimbly 2017-12-11T01:05:43Z

@csanyk Unipedalism doesn't randomly fail jump, but makes you time your jumps (based on the walk cycle sounds or visuals), but sadly a lot of people miss that, and it feels random instead. More varied levels might be fun at the beginning, but would, I think, make the final afflictions of blind + deaf be impossible though =).

Delver's Sunset by Jimbly 2017-12-13T05:22:05Z

Wow, way to go! The other very high scores are mostly Reditters, not Ludum Dare peeps =).

Delver's Sunset by Jimbly 2017-12-14T03:03:48Z

@tvance Thanks, glad you liked it so much!

Delver's Sunset by Jimbly 2017-12-18T21:32:05Z

Stats so far: * 822 Unique players * * 48 of those are Ludum Dare people who gave ratings, I suspect most of the others came from Reddit/WebGames * 35 (4.2%) Players have won the game (without skipping) * * Only two confirmed are Ludum Dare people (the very first two to play it, weirdly, but that matches the global percentage of winners ^_^)

The Invasion of Terra by MCjammydodger 2017-12-08T23:05:57Z

I can't get past the first zombie... he seems to destroy me before I can even figure out if I'm attacking and if I'm doing any damage... and I don't want to deal with the spiders one more time, so I guess that's as far as I get ^_^.

I enjoyed the MS Paint style graphics. Sounds were pretty good =).

Gods Fate by Vieruz 2017-12-06T22:52:16Z

Interesting. Without any objective or goal, I found myself lose interest pretty quick though. I like the look of it.

Perigee by zee 2017-12-14T22:33:30Z

My continent of not-antarctica quickly became a porcupine of lasers.

Not being able to build things where bunnies were seemed rather annoying, although I guess it enforced the theme... I found I just needed to click randomly all over the screen and hope it let me place something down, somewhere, which was not fun.

I did like the initial building up of my planet, though!

RedCell by kkneville 2017-12-04T16:35:54Z

Cute character, I love it!

Jumping was weird, when I'm holding the jump button, but it's no longer doing anything, it seems to block the horizontal movement, which was really annoying. I guess just tapping the jump button and then moving horizontally worked okay, but whenever I held jump, it felt really awkward.

Good job for your first entry!

Greed Mania by pcmxms 2017-12-08T21:25:59Z

That was a lot of fun! Not much for interesting choices to make or anything, but I like that the level specifically got worse when I picked up some loot, never felt like the game was randomly punishing me. My high score was only 390, though I kept on playing one more game for a while =).

First game I died as soon as I picked up loot for no apparently reason. Reason was apparently the loot was next to the wall and I had no idea the (non-red) walls could kill me!

Greed Mania by pcmxms 2017-12-08T22:54:14Z

I played whatever was linked here, I'm assuming that's not the post-jam version. Looking now, it's hard to tell which is which, but I think I did the original =).

Archer's Defense by Laguna 2017-12-15T17:58:19Z

My score: 297. That was fun. Sound sound would have been very nice.

Leader's guidance by ExNihilo 2017-12-08T00:04:56Z

That's pretty great, it definitely is similar to mine, thanks for recommending it =).

I really like that the restrictions are phrased in terms of social advice, each one was amusing.

I tried for quite a while to bring 5 steel bars (the final level?), but just couldn't do it. Exactly once I had 5 bars, was one hop from the end, with 1 second left, and failed at consecutive jumping -_-. My hand is sore, I'm going to stop playing now =).

I was often cited for consecutive jumping when I had not "jumped" in quite a while, which annoyed me until I realized that falling from a platform counted as jumping, then it was okay, but still slightly bothersome. A little sound, especially a landing sound to time when the next jump is legal, would have gone a long way.

Leader's guidance by ExNihilo 2017-12-08T02:10:27Z

Ah, you were taking a slightly different route than mine (apparently a couple seconds quicker). It does appear I had all of the rules added, glad I was able to experience them all.

I considered doing an animated GIF... but the levels quickly get very visually uninteresting in Delver's Sunset =).

Slum Lord by Josh Ayres 2017-12-15T17:11:23Z

I saved to 20,000, then pressed B to buy an extra house, but it bought *two* houses and I immediately lost :(.

The controls are incredibly frustrating, I would suggest: * Just press the number once, don't need to hold it, highlight the house that's selected * Show the letter required to be pressed to fix things * Or, just allow clicking on them? * Don't buy multiple houses if B is held down, just buy one per press

I was unable to get past 2 houses ^_^.

Mo Money Mo Problems by Oivin F 2017-12-08T21:34:43Z

My high score: 34461

Who picks up pennies anyway?

I usually had difficultly dropping coins into bags, having a rollover effect when the mouse was in the right place, or making the hotspot much bigger would have made the game a lot less frustrating. Same with sometimes picking up the wrong thing when things were nearby each other.

Progression was nice, I liked that the amount of stuff on my table increased both my, and my character's, stress!

GLORIOUS INTERNET POINTS by Ale 2017-12-06T23:07:16Z

Geocities, LOL!

Somehow after eating a ghost pepper a couple times, I ended up with negative followers, and I was able to immediately sell -100,000 data to wrack up incredible debt...

On my second game, I died surprise hugging a stray cat. Yep, that's exactly how I would want to go.

Quite amusing, I liked the random comments people generated =). A little more sound or music (some feedback on success/failure) would go a long way, I think.

Cohesion by alottabit 2017-12-15T17:34:46Z

Great level design, quite a few levels, and very challenging! I got to level 15 before I had to use the Reset button. Web version crashed (maybe crashed Chrome?) when I switched tabs though :(. I enjoyed it enough that I replayed the levels to keep going though, and managed to make it to the end, yay!

Good music and simple aesthetics as well.

Rise Of Corruption by Wevel 2017-12-04T23:38:25Z

Great game, quite an accomplishment for 48 hours! My first game failed horribly, was getting attacked before I could figure out the basics, second game I seemed to build up an impregnable defense and mined out a large amount of the mountain before the game finally froze.

I was really confused with workers not doing anything until I remembered what you wrote and realized those weren't workers, but guards, smiths, etc, and weren't supposed to be doing anything. Just a color swap on that would have gone a very, very long way to getting a better feeling of what was going on.

I had a lot of difficulty cancelling tasks - sometimes alt-click would work, other times they would just stay there, or a bunch of random clicking, right clicking, switching tools, etc, would eventually make them go away. I think these were often tasks that I didn't have enough resources to finish or something. Final hang was when trying to remove a "Clear" task though.

One Million Dollars by Luxorix Games 2017-12-06T03:41:12Z

Where did my wife go? :( At least I have a golden yacht...

One Million Dollars by Luxorix Games 2017-12-06T03:41:49Z

Great sound and graphics. Gameplay was snappy. I really like that the Work job would let you eat up the remainder of your time so you didn't have to sit and wait for the clock to tick down to another day =).

Triage Towers by juxipolo 2017-12-07T00:43:44Z

Incredibly deep for being made in such a short period! Tutorial was great.

I had difficultly figuring out how to make a profit though... built some of anything, and my money kept on draining...

Graphics were nice and varied, having the different colors for the different wings was great!

Avaricium Mines by Xeke-Death 2017-12-06T03:16:29Z

Controls could really use key-repeat or something, my arm is sore from all of the tapping S and W.

The progress/balance seems way off, I was able to afford just a couple upgrades, and then it was a the point where the next ore was so far down that I could only survive carrying 3 ore up, which got mindnumbingly boring quickly.

I really like the take on the theme, it works really well, it was fun balancing the risk and reward of grabbing just a little more ore, until the point where it became very clear how many I could carry ^_^.

LD41 — Combine 2 Incompatible Genres

Rythm is Lava by egordorichev 2018-04-24T14:13:21Z

Wow, that was great! I won, "38% finished" in 21 deaths ^_^. Game felt really good, love the retro feel. Puzzles were all pretty solid.

Sleeping Titanium by Poorwill 2018-04-30T16:23:01Z

It's an idle game, but it pauses when it's in the background, that's not fair! I'll admit I removed the window.onblur handler so I could leave this running in the background...

Being able to click and drag to swap might have been nice. Also bonus points for making 4+ in a row would be nice. It would have been nice to have some numbers displayed about what the upgrades do, so I could make a reasonable choice on what to buy next. Something made the match-3 start making more energy, but I wasn't able to figure out what, and soon the energy number was going up so fast I had no hope of figuring out what was going on, so the game basically turned into clicking randomly :(. I like the visual aesthetic, nice and clean, except where the sheep or chickens are randomly placed slightly outside their pen.

I'm not sure there's an end to the game or not, but after 100,000 energy it seems the text is cut off, only showing the most significant 5 digits. I haven't seen any upgrades in a while, so maybe the game is over... I guess I'll just buy more chickens...

Element Crush by vfqd 2018-04-30T14:35:03Z

Final score 563 =). I made a level 3 water tower in my second game, hoping its range would get bigger, but it did not, and it was not strong enough to get any farther than I did in my first game. This was a great entry, I really enjoyed it! I think maybe the number of swaps should increase as levels go farther, as things get awfully difficult and that would help offset it a bit.

From reading other people's comments, I had absolutely no idea the gold arrows would clear enemies! I thought it was to clear rows of your board that were getting ugly, that could be clarified. Maybe I need to play it one more time, knowing that...

Element Crush by vfqd 2018-04-30T14:47:05Z

Got 900 or so points on my third game, one level farther, but difficulty scaled way too quick there. It would have been nice for getting bonus gold for combos where I do one swap to clear multiple things. Also, matching 4 towers always seemed like a giant waste.

Tetris shooter by RaccoonLudos 2018-04-25T16:54:49Z

Seems after I died and started a new game, I could not see the previous game's blocks, but the blocks were getting stuck on them. Also, sometimes bullets seemed to pass right through blocks. Would have been interesting if I had to move the pieces at the same time as dodging and shooting them!

4F - Faith, Forests, Fire and Floods by KayZ 2018-04-27T17:00:36Z

Wow, a "web" game without a giant, long Unity loading screen, cheers! I wasn't sure what to do for a while, seems like mostly just clicking "End Turn" over and over again, without being able to influence much. Tried starting a fire to clear out some forests and everyone died. Tried again and let the people grow quite a bit before interfering with them, and then had a little fun using fires to remove forests, and managed to get the whole map covered in farmland and settlements for the most part, I guess I'll burn them all to the ground now...

A Virtual Friend by frostdragonliz 2018-04-23T18:17:15Z

I was sad I was unable to give my pet "love" after he turned all cute -_-.

Liked it, great aesthetic. For some reason my hands are getting cold and blue...

Text Based Adventure by patvanmackelberg 2018-04-30T16:04:15Z

I like that the edge of the world is nulls =). Having shift change weapons combined with it catching my shift presses in the background makes it really hard to type this feedback when I can hear my weapon changing in the background...

I had a heart drop from a monster that spawned on top of a wall, so I could not pick it up :(. Or so I thought, maybe it was because my health was full, but it looked wrong so I was confused =). I did run into an invisible wall (lower right of level 2, I think - the wall you need to go around to start going back up extended 2 characters beyond it's visible length). I think I accidentally entered Z's cavern without realizing it, as it didn't look like the rest of the screen transitions, I didn't think I'd be unable to go back :(.

The graphics are just lovely, really enjoyed it. I liked the enemy AI, they often felt quite different from each other, not sure if it was just random or if each letter was different, but it definitely felt good. I just barely managed to defeat Z, that was a great boss fight and difficultly ramp =).

Text Based Adventure by patvanmackelberg 2018-04-30T20:47:55Z

@patvanmackelberg Heh, if the AI was that simple, then I guess it was perhaps some "emergent behavior" based on their speed and the wild pattern of bullets I was throwing at them, they seemed more complex =).

Rhythm and Cruise by DigNZ 2018-05-04T16:19:58Z

Great little game! I love having to concentrate on not running aground at the same time as trying to hit the notes, was very challenging. Got my hi score the first time I played, at 310. On a later playthrough I realized I could slam the arrow keys at the beginning and get to an immediate 3x multiplier, however then so many notes started coming down I lost immediately =).

sequencer tower defense by dlowe 2018-05-02T15:04:24Z

That was fun! I tried a second time after reading about the bonus towers if you hit the rhythm, however I only managed to do so a couple times, it's really hard without much warning that the wave is about to start and you need to start hitting the rhythm again. Some feedback on hitting it right would definitely help. I couldn't figure out what the different towers did, at first I thought the size of their circles when you hit them was their range, but that was clearly not the case, so I just placed towers randomly =).

Investment platforms by tripu 2018-04-26T16:51:19Z

The platformer was really troublesome for me - I could never tell which platforms I could jump up through, which ones were going to fall away suddenly, and often was left with no possible place to jump to survive. I barely had any time to pay attention to the other stuff going on.

I thought the jumping sound was me getting hurt, which confused the heck out of me until I realized it was just me jumping. The music integrated really well, gave it a nice feel.

Time Tug by IronyGames 2018-05-02T14:46:32Z

Nice game, mechanics work pretty great! The first level seemed a little too dependent on memorizing where things spawn, the first time guys would spawn and shoot at me before I had any chance to move out of the way or kill enough so there wasn't a solid wall of bullets coming down (although, from playing more, maybe my hit box was small enough I could have fit through some of those bullets, but it sure didn't look like it). I had to play the first level a couple times before surviving through it, but then died on the third level. Was exciting to make it that far! Letting the movement happen on your turn was nice, it eliminates the "where exactly are the bullets going to be by the time I get done moving" guesswork in other turn-based shooters.

土星の台頭 - Saturn Rising by p-r 2018-04-24T17:53:10Z

Quite a combination of genres, that was neat! I managed to beat it (I think - there is no end screen after all are dead?) on my second try, with lots of energy mines to spare. Having different control schemes for the different avatars worked surprisingly well. A little sound or visuals when you were taking damage somewhere (sometimes off screen!) to know what was going on would help a lot, I think.

Dangerous Fields by Gavin Camlin 2018-04-23T23:04:02Z

I was unable to survive 12 days, perhaps I invested too much in dangerous plants... And this is despite that I found I could hang out on the right side of the field and shoot guys off-screen that weren't shooting back ^_^.

I really enjoyed this. Would be *really* nice if I could just hold down the mouse button instead of stressing out my fingers clicking all the time.

Great entry, and great combination of genres!

CCG Shoot 'em Up by Moczan 2018-04-23T19:40:35Z

I managed a score of 305, wave 7. Interesting to see how very different [from mine](https://ldjam.com/events/ludum-dare/41/deck-shooter), which is also a card-based shooter, though I went for real-time and deck building =). It wasn't always clear when I hit an enemy (did I miss? Did it have multiple HP?), so some kind of hit react or health bar would have helped there. I liked combining lots of weapons to have a turn of devastation =).

Between Dimensions by lautregars 2018-05-03T16:45:26Z

That was hard! I often got switched to first person, and found myself making lots of progress... backwards... was hard to know which way I should be going. Controls (on the downloaded Windows version) seem to have a *lot* of latency.. have to hold an arrow key for quite a while before I start moving, makes moving mid-jump really difficult. Great visuals, impressive how much art you got done, and how expansive the level was =).

Tiny Crusader by nilstastic 2018-04-23T19:49:46Z

I made it to level 23 on my first try. Seemed there was a degenerate strategy of just clearing out everything underneath and letting them fall all the way... though that failed on a level where they were almost immediately falling to their death and I had one stuck pixel covered in blood I couldn't find an erase until the final crusader flew by =).

Love the look and feel, nice a simple and clean, but fluid feeling with the particles and smooth movement.

Deck Shooter by Jimbly 2018-04-23T15:28:36Z

Yeah, if you have too many cards in your hand it goes off the side, but you're probably winning at that point and I didn't want to be resizing/moving cards or anything while you are trying to click on them. If your deck was too big in the shopping screen, then you should probably be trashing more cards - a good deck in any deckbuilding game is a lean deck, so I never actually tested that ;). I fixed the z-order so that the undo/continue buttons are on top of the deck overflow now though, as that was a trivial bug fix, so it'll at least feel less broken if someone decides to hoard lots of cards.

Deck Shooter by Jimbly 2018-04-23T20:48:37Z

Thanks for the feedback!

@Gavin-Camlin, yeah, Draw 3 combos ended up over-powered, I think I should have balanced the prices so that the cost of additional cards of the same kind got exponentially more expensive, so you could just not get more than 1-2 Draw 3s until the final level or so.

@morphine All enemies move, but the big ones move pretty slowly, so you just need to wait a bit. I ran into that a couple times myself, and it can be a bit annoying if you don't have the right cards to deal with it.

Deck Shooter by Jimbly 2018-04-25T16:47:50Z

@ROBOWARRIOR1982 Thanks for the feedback, glad you liked it! Yeah, I considered adding a "discard" option, to cycle cards, but decided I really liked having to do something dangerous and hope for the best instead to get more cards =).

Deck Shooter by Jimbly 2018-04-25T22:33:50Z

@devinwilson Before my first playtester tried it, I had the hand off to the side, and it was even worse ^_^, I'm glad I sacrificed some vertical room for the hand as close to the player as I could get it. I considered adding hotkeys for kinds of cards, but then the obvious hotkeys would be, like, left arrow for move left, and right arrow for move right, and then I thought it would just feel like you were playing a shooter with really unresponsive controls that sometimes didn't do anything, and I think it might have been worse off. I did add hotkeys that are hand indexed, but I couldn't get used to them, I found it easier to visually search for the card I want and just click on it than to try to look at what hotkey number it was and hit it, so if you were trying to use the deck hotkeys, I'd say try just using the mouse, and see if that "feels" better. Maybe I should have removed those as soon as I realized I wasn't using them myself, and I usually *love* keyboard hotkeys for everything ;).

@notgreat Yeah, I wish I would have had more time to balance things more. Though I also found beam usually the best (especially when paired with an appropriate Move), a deck of Spreads and Shields (with no need for any Move cards) works pretty well too.

Deck Shooter by Jimbly 2018-04-28T13:58:39Z

@zirrrus Glad you enjoyed it! I'm not really a fan of Schmups either, except Jamestown for it's great co-op design. Yeah, that's probably a good idea. I realized that could happen, and thought having to keep dodging and surviving until the level is clear seemed fair, but I'm sure it feels like you were cheated to have that happen, so invincibility at that point's a great idea.

Deck Shooter by Jimbly 2018-05-03T00:07:43Z

@Zinkler Glad you enjoyed it so much! Yeah, beyond the first couple levels, movement to avoid bullets is not particularly useful, though movement for spreading Beam shots to all the enemies is useful. Shields and Spread is also a fun combo, which is perhaps the route you went =).

Neo Montana 18XX by madjackmcmad 2018-04-24T13:55:36Z

I made it to level 3 before I stumbled one area farther than I should have and was one-shot'd to my doom. I love the feel of this, from the very first screen it just screamed "door game" at me, and was probably as good as some actual door games I played back in the day ;). Took me a little while to figure out exactly how focus worked, but I enjoyed it, wasn't quite like any other combat system I've played.

Bullets of Insight by notgreat 2018-04-26T16:44:41Z

Great game-play, a bullet-hell dodger that I can actually play ^_^. I managed to beat the first to levels and about half-way through the final, but failed to beat it. I liked being able to watch my replay of my whole game at "real-time" speed at the end. Wish the "stage select" would stick so I could keep retrying the last level without accidentally starting the first level each time.

Sheet Music Editor Shoot'Em Up by hypp 2018-05-02T14:18:17Z

My high score: 2778! Took a while to get the hang of it, but finally felt like I was doing okay. Gameplay felt super fluid which was nice. I love the take on the theme. It was sometimes too easy to drop off the bottom, seems like I often tried to drop down a couple whole steps and ended up falling to my bass clefy death.

RPGs Done Quick by rhythmlynx 2018-05-03T17:00:24Z

Mine time was a little over 10 minutes, however I did the whole rat quest (no rewards! :( ) first before figuring out what I should be doing ^_^. I really like being told I set a world record at the end, though clearly I didn't ;).

That was really well done, great set of content for a compo game, and looks great, a little sound would have gone a long way, I think.

Card Royale by Ruoyu 2018-04-27T17:09:50Z

Those are quite the incompatible genres! Was frustrating at first, but then I started paying more attention to getting myself into positions where I could burn the cards that made negative progress, and I stuck with it, and it was very rewarding to finally defeat my enemy. Perhaps some way to just discard a card (still pay the cost?) would have been nice, and less frustrating.

Power in Numbers by amras0000 2018-05-01T15:56:44Z

Had a lot of difficulty with the controls, the combination of inverted mouse and not keeping focus on the window meant I kept turn the wrong way, then clicking off of the window, and getting murdered by police while trying to get focus back on the window :(. I managed to destroy 17 buildings, however at some point I just got swarmed with police (maybe around half way?) and then I just kept running for the rest of the game, which did avoid getting hit, but wasn't much fun.

When things got fast paced, I ended up just targeting odd-numbered people, which was much easier than trying to figure out if they were divisible by 3 but not 4 ^_^.

I liked the concept, and despite the control issues, this was pretty fun at the beginning.

Chesburgrellia by niborious 2018-04-23T20:12:57Z

Play a little bit, but got a crash: ``` Uncaught TypeError: Cannot read property 'name' of undefined at Order.checkOrder (bmarcelus.github.io/:1308) at Order.click (bmarcelus.github.io/:962) at Order.update (bmarcelus.github.io/:932) at Order.update (bmarcelus.github.io/:1249) at CookyGame.update (bmarcelus.github.io/:540) at CookyGame.update (bmarcelus.github.io/:1966) at step (bmarcelus.github.io/:506) ```

I was just making single orders and sending them as quickly as possible.

On my second playthrough I figured out I could queue up multiple orders, or even work on multiple orders, and that worked, and I didn't run into a crash =).

Was pretty fun for basically being just clicking on the words as they appear on screen. The patty cooking mechanic was pretty satisfying, had to plan ahead a little, and always felt bad when things were burnt ^_^. Made it past level 11 before I finally got bored.

Realm Guard by Torak Whiteleopard 2018-04-25T18:02:12Z

Really great game! For some reason, I expected cards to be removed from my deck when I played them, though that's obviously not "deck-building", so I was surprised when things started showing up again =). I'm glad someone else did a deck-building game as well =). Graphics and sound all go together nicely for a retro feel. My first game ended when the purple-spawny guy set a spawner within my castle, out of range of all of my guns -_-. I think I'll play a second game now... and a third... and that level 13 purple guy keeps getting me... and a fourth... finally made it past level 13, purple guy left a spawner in my castle again, but an appropriately placed minigun saved me, leaving me with 1 health, which was just enough to survive to the end of the game! Wave 19 I finally got to try out the flamethrower, and wave 20, as if an intentional joke, my hand was... 3 Shock Towers and 2 Rifile Towers =). Still won though. Really liked how, unlike a normal deck-building game, I really only cared that about 2/5ths of my deck was good, as the rest couldn't be played anyway.

Realm Guard by Torak Whiteleopard 2018-04-25T18:18:35Z

@Torak-Whiteleopard It did seem a little tough, but, honestly, I think the balance was close to perfect. A game that is fun, and I fail half way through the first time or two, but continue playing anyway, and then finally win by the skin of my teeth feels like perfect balance. Much better than being too easy =). I think the portal spawner was a bit rough, but without it I probably would have won on my first try ;).

Aloisius by Rongo Matane 2018-04-24T15:34:58Z

Great mashup idea! I played through all of the scenarios except for the last one, really enjoyed it. Only lost my first game, then settled on a "build a barracks diagonal from their base" strategy and ignored everything else, buying a pikeman every other turn for 6 turns, and that worked too well ^_^. The game felt very polished and I didn't run into any issues, everything seemed pretty clear. Took me a couple turns to realize units were costing gold, perhaps a negative symbol and having the gold coin animate downward would have been better than the slightly redder icon.

Card Runner by sh1rogane 2018-04-27T16:42:30Z

My high score was 1077. Nice genre combination! Game was pretty solid, although I swear once I did a Move 2 Left and it only moved 1 left... but it was pretty frantic, so I could have been mistaken ^_^. I think perhaps having a pseudo-random "deck" where you're guaranteed to see each card with some frequency would have perhaps helped the randomness, I did often end up on one side with moves only toward that side, though it felt reasonable to have to burn those to draw new cards.

Dr. Snake by codescapade 2018-04-27T17:34:27Z

I love it! Wow, what a brilliant combination that works so very, very well. I love caring about the color of my snake's head. I love figuring out weird ways to ram my snake into a wall to have it fall in the right pose onto the other blocks. I really like being able to spin my snake in circles for a bit to give myself some time to figure out a clever placement. I also love that just from the title and 4 color picture I could guess almost exactly what the gameplay was going to be like, yet it felt so fresh. I managed to get through two levels, this is quite challenging! Only thing that felt a little frustrating was having no way to speed things up, not sure how that should be done, perhaps just a button to press to immediately jump forward a space, or even a "freeze" button that would drop the snake, but I think that would ruin the elegance and trickiness of finding a place to get in the right position. Really tempted to throw together a competitive local multiplayer version of this before my next game day...

Hanoi - City of Scooters by mshopf 2018-04-23T23:10:08Z

I like the idea of a massively singleplayer game =). Glad to see other games with high scores and/or server components too!

Deck Cutters: Hearth of the Cards by Steve Sparkes 2018-04-30T15:03:39Z

Interesting combination! I found it mostly confusing... I spent a while building my first deck, and then died before I could figure out how to play a card (thought I just had to press the number based on the instructions). Next game I made it a few rounds, but spent all of my time just running, had no idea which creatures were mine and which were enemies so just ran, ran, ran. Looked nice, and sound a music fit quite well.

Rhythm Escape by Apples_mmmmmmmm 2018-04-25T16:43:24Z

Those colors in the menu *really* hurt my eyes, that's definitely combining two incompatible somethings.

Was strange to not have to worry about the musical rhythm, or, rather, to set my own rhythm, but I think I liked that. Having the notes being played being a bit more musical would have really helped the feel, I think.

Neat experience though, I managed to survive after two real attempts (ignoring the other two attempts where I was just figuring out mechanics and walked straight into a guard ;)

Rhythm Escape by Apples_mmmmmmmm 2018-04-25T16:45:16Z

Also, though I think linking to GitHub is cleaner than some of the Google Docs links I see, you should probably just link directly to the zip: https://github.com/JackWesleyNelson/LudumDare41Build/archive/master.zip

Haiti Kitty by Beebo Studios 2018-04-28T00:48:50Z

Managed to baseball bat the Maid-mer on my 3rd try, but somehow only got 3 stars after the cooking :(. What a cute combination of themes and genres!

Age of Spires IV (Text/Console + RTS) by David Greene 2018-05-01T16:25:11Z

Note for others with this problem, if you try to run this on Windows and just get a bunch of ANSI escape codes, run "javaw" instead of "java" and it seems to work.

Running the post-compo version - my first game ended by me being attacked before I figured out how to do anything. Second game seems to have ended but didn't tell me anything... maybe I was about to run out of food (have more warriors than I had food on the status screen), but it didn't say anything this time. Next game I was defeated as soon as I built my first farm... next game I literally died before I could press any buttons, game timer is at "4m59s" -_-. Noticed there are 7 players in these games, and maybe a stray javaw.exe process, maybe some change a previous bot was still playing and had lots of stuff or something? Killing all Java instances between runs seems to make me not die in the first 3 seconds now.

It seems I'm maybe losing farms as well as warriors when I get attacked, some message about that would be nice.

Once I managed to live more than a minute or two, final score was 32.

I like the console aesthetics, though having to reposition windows each time and having to switch focus to the right window to be able to (q)uit was rather annoying.

Some status about the enemy - perhaps strength of neighbors and a time-delay on attacks so you can see what's coming would be very useful.

Legion Academy (LD41) by LegionGames 2018-05-01T16:34:20Z

The buttons are off the bottom of my screen when running at 2560x1600. Switching to a 16:9 resolution seems to fix it though.

Managed to get a score of 6! Nice little game. Quickly got very difficult to stay alive, and didn't seem like there was any possibility of doing so for long ^_^.

Hit the Green! by Azathothep 2018-04-27T16:32:36Z

Heheh, that was great, and well advertised! I beat the second/large course in 93 strokes. I mostly used my 1 Iron and 3 Wood, didn't find the 2 Iron particularly useful. Mouse sensitivity was *way* too high for me, had to change it in my OS to be able to actually aim my swings within the game.

Witchbeat by dragonxvi 2018-05-04T15:03:56Z

Wow, amazing work! I love the art, music, sound, even the writing was charming! Rhythm gameplay felt good, and since each target was sometimes a little different it didn't feel too repetitive. Great work!

Red and Black Wordly by ludum1118 2018-04-25T16:30:29Z

Hmm, ended up getting a 5 letter word, "dyelc" as letters... and couldn't think of any solution... internet word unscramblers confirm no English 5 letter word exists with those 5 letters except maybe "ycled" which isn't in any real dictionaries... you might want to use a smaller dictionary =). Second game went much better, although I decided to mostly ignore the word guessing part until there was only a little bit of time left, only had to guess 2 words and concentrated on the top part to win. Took me quite a while to understand what all of the buttons did, especially button #2, which I thought required me to have 3 tokens of the same type in hand. I also didn't realize the players' hands were separate for a while (I guess the first time I clicked, the hand contents changed in a way that seemed to reflect my action, so I got stuck on a wrong idea). Would be good to see both players hands at any point in time.

That was an interesting and unique combination. I liked that there was time pressure, but that it wasn't *too* much, gave me a little time to think and plan and try to think of words.

Red and Black Wordly by ludum1118 2018-04-25T18:15:07Z

@ludum1118 , I saw the dashes, it was a 5-letter word, this was after I had removed letters as many times as it would allow. It started with 7 letters, I think - there were two "c"s initially, looks like the word was "cycle" but you've got a [bug](https://github.com/bonapi/Red-and-Black-Wordly-LD41/blob/master/Red%20and%20Black%20Wordly.py#L294-L298) where if you click the button to try to remove letters, and you cannot afford it, it will skip the first part (that would have removed the extraneous "d") and instead remove any double letters (removed the double "c" instead).

Two finger bloody opera by Alen Loeb 2018-04-23T19:32:31Z

I seem to have difficulty understanding what I'm supposed to do or how to make positive progress... first game score was -300 something... very unclear what's happening, and what I need to do to change it :(. The visuals are nice combined with the opera music though =).

Shady Tactics by lpriebe 2018-04-25T15:07:05Z

That was surprisingly amusing! I thought I had every down, and it was going to be easy to win when suddenly two tiles disappeared leaving my robot embarrassingly exposed. Great genre combination.

Stealth Casual Farming Simulator by RadioactiveRambo 2018-04-26T17:00:19Z

I managed to get a score of... 5, and I felt that was a bit of an accomplishment ^_^. I would often use a tool and it would interact with the wrong square, sometimes to devastating effects when my hoe removes the grass that is hiding me instead of the tile next to me I was trying to interact with. Some sort of roll-over highlight showing what is going to be interacted with would have made a *huge* difference.

A Knight's Bounty by DarkAnice 2018-04-23T22:45:02Z

I found if I hide in the corner, the enemies spawn, but do not move towards me, I can snipe them all without taking a hit ^_^. Seems like the nice start to a game. Graphics have a nice, consistent style. A little sound or visuals on getting hit or scoring a hit would go a long way to making it feel better.

Cooking Mamba by Whirlwind 2018-04-25T14:52:02Z

Sound was good! Would have been nice to have more feedback on whether or not a note was correct or not. Noticed there was a tiny score in the corner, if that was more visible would have helped too.

Dash and Slash by Bookworm31 2018-04-23T19:24:38Z

I made it to level 2, died, and then didn't want to go through level 1 again... Simple concept but pretty well executed. It took me a while to get the hang of what the ".." did vs what the right arrow did, and how to use them to get in the right place to be able to kill a slime.

Platform Hero by Rombus 2018-05-04T15:50:18Z

Pretty good! I had a lot of difficulty with the platform parts, there was one coin on level 2 I just couldn't get to in the upper right... ran out of time trying to get it, and when I died and had to start again from level 1, that was the end for me ^_^.

Deal Them 21 by devinwilson 2018-04-26T16:25:36Z

Got close to completing it... took me three times... first time I didn't realize I could do anything about the A/C, thought this whole thing was a joke, then saw some comments, figured that out, then didn't realize I could know which cards are which, and figured out what the right mouse button did, then, finally, managed to deal some 21, 'til a card bounced onto the wrong placemat -_-. I had a lot of difficulty getting cards to land, maybe 1 in 10 shots, not sure if I was missing some technique or if it was just hard.

Cute and ridiculous genre combination ^_^.

Crash Crops by lonewookie 2018-05-02T15:17:24Z

Brilliant combination, I could see this being a ton of fun as a more fleshed-out game! I had a lot of difficultly getting the tools I wanted at the right time, I think if there was a separate button for each tool (I know, can't do that in PICO-8), it would make the gameplay a lot more interesting and rewarding.

As you mentioned, physics problems were an issue... missing the traditional physically "round" paddle from breakout meant it was impossible to have any control over where the ball went after hitting the paddle, which left it often going in the same exact patterns, which got boring, if profitable ^_^.

SUSHI IS FISH + RICE by SimianLogic 2018-05-04T14:27:42Z

Nice game! A little sound or visuals when an order was properly filled (since I'm never looking at that part of the screen when I'm frantically clicking) would have gone a long way to improving the feel, I think. When deciding what cards to draw, did it bias towards giving you rice if you had none on the board/in hand, or was I just getting really lucky? =)

I didn't seem to make much progress, ended up at $77, which I think is less than I started (though I did have a bunch of cards in hand). Perhaps always buying rice too late every time, effectively for $3, was hurting my profits :). I think if the profit margins were a little bigger it would have left me feeling like I was accomplishing something, and not just treading water.

Eventually the game got stuck - I could select cards, but it would no longer make sushi. I think maybe I had a card selected when I clicked Refresh.

In the Details by Himbro 2018-04-24T15:02:57Z

Great title =). I managed to play all the way to the end, got a little long when hunting for that last guy. Controls were very difficult for choosing where to spawn my devil, seemed kind of random regardless of where my mouse was, I couldn't get it where I wanted half of the time. I was playing the WebGL version. Nice take on the theme.

LD42 — Running out of space

A Strange Sinking Feeling by Ratstail91 2018-08-15T04:02:43Z

I missed my bi-weekly Dungeons & Dungeons game because of Ludum Dare, so I thank you for giving me an excuse to roll some dice! Rules clarification: When it says "at any time, you may spend 1d6 sanity points", does really mean at *any* time (e.g. after rolling 3d6 on a strength challenge but before resolving who wins)?

A Strange Sinking Feeling by Ratstail91 2018-08-15T04:22:23Z

I'd recommend changing the PvE tests to be "both roll 3d6 and add to their stat, higher wins", it's statistically the same as subtracting (I think), and seems less complicated to do the math (don't end up with negative numbers), though I realize most of the other things are all "roll lower" = "better", so maybe that's not great for consistency.

The underground river, which I kept rolling, seems overpowered ;). It's a little unclear as to whether not not an agility test is required to climb the 30 meters, as the section about agility just mentions climbing 10 meters - unless I'm supposed to make 3 agility tests for that one?

I made it up to 150 meters before I had to move on to other things, was fun though!

The manual needs more hand-painted artwork.

A Strange Sinking Feeling by Ratstail91 2020-04-16T21:41:21Z

Game link is dead! Seems it can now be found here: https://docs.google.com/document/d/1Mmcb4S62s7JyFaoNve9dH2MJwowu0JmK-A5mEMGPaY4/edit

A Strange Sinking Feeling by Ratstail91 2020-04-18T01:56:05Z

Probably very few will ever visit this page again, but, I was trying to convince my board-game-play, not-so-programmery friends to join in the Ludum Dare and remember this entry as being a good example of a pen and paper submission =).

Corrupted Space by egordorichev 2018-08-14T22:46:00Z

I won! 68 deaths. When I was 25 levels in and was *still* getting introduced to new mechanics... that's a pretty fleshed out game!

Why does every game made in PICO-8 look so good? =) Loved the final/victory screen.

There was a little too much screen shake, I think, I had to stop playing in full-screen. I think the pick-ups re-spawning/regenerating was a little cruel... a few times I finally, finally beat some challenging level only to see the ones at the beginning coming back :(. I did like that the particularly hard levels had no pickups at the beginning, which was great design.

Inventorium by Ramanujo 2018-08-15T01:37:44Z

That was amazingly good for the complexity - though it might be buildable in an hour, it fits the theme wonderfully, plays pretty well, and feels good, and I haven't played anything quite like it, despite many things similar, of course =).

I'd like to have been able to shoot by clicking with the mouse, that would have felt a lot better than the space bar. Took me a while to realize I even *could* shoot =).

Having the board shrink whenever you miss a shot seems doubly cruel - I'm *already* down one ammo, so the board will shrink when the guy hits me later, since I can't kill him, and having it shrink twice made it really hurt.

I got to a score of 36 on my 3rd or 4th try, had to only fire when I was *really* sure I was going to land a hit =).

Adware Attack by AdonisDevs 2018-08-14T23:15:32Z

I'd recommend providing the download as a .zip instead of an .exe - there's no chance I'm giving an executable named "Adware Attack.exe" root administrator access! Luckily 7-zip can extract the files though ^_^.

I survived 317 seconds! I found that it was easiest just to drag all of the non-moving windows to the corner, since it didn't involve finding their X. "Out of sight, out of mind!" Exactly my grandparents approach to adware.

Adware Attack by AdonisDevs 2018-08-16T02:48:36Z

Your game is more than one file, it looks like it's an .exe, D3DX9_43.dll, data.win, and some text files. I'm saying just provide a zip download with those instead of an installer (which requires admin privileges to run). Windows Defender won't even let me run your installer on this laptop, but if I unzip it's contents, I can run your game just fine =). In general, you should never let anything you download during a Ludum Dare run with admin rights, not because I don't trust game developers, but because any of them might unknowingly have a virus they're accidentally spreading.

Floorspace Deprecation by Xeinix 2018-08-13T05:23:24Z

Ugh, my mouse finger, so much clicking! Being able to hold down to shoot would be nice.

The first time I played, I tried to pick up the orange health power-up that spawned... and... yep, should have read the instructions first ;).

I think the sides of the game were cut off, I could run off the right and left edge of the game. Reproduces easily if you run windowed mode and choose any resolution other than (presumably) a 16:9 resolution (e.g. 800x600).

Nice, simple concept, and pretty well executed. Music was a nice touch. Gets too difficult too quickly, would rather be worrying more about running out of space and less about just not getting swarmed by baddies =).

Orbiteer by BitPhinix 2018-08-14T22:16:27Z

Nice concept, simple to understand gameplay, hard to master, well polished. My high score was... 3. I really liked watching everything fall apart when my launch vehicle crashes into a satellite and sends debris flying into other satellites.

Gardian by D1gital Cuts 2018-08-14T22:08:17Z

Beautiful! I love the style. Perhaps more purple.

I had a lot of difficulty figuring out the mechanics - even when I would beat a level, I would sometimes have absolutely no idea why. Maybe a few levels later I figured things out - I think I was unclear on the sparkles on the ground being where I needed to plant things, and that a single plant could get multiple souls floating on them.

Really a lot of levels, impressive amount of content! I think I made it through about a dozen (got to one where I could plant a star-shaped plant that I had no idea what it did, and got stuck there).

Reply All by Dilem 2018-08-13T01:49:48Z

Darn Bob kept sending me empty attachments. I was fired, due to lack of RAM.

I really like "do not run out of RAM or you will be fired," wish I could have told some of our 3D artists that a few jobs ago...

Foggy raft by dimlight 2018-08-14T03:42:04Z

Had a lot of difficulty trying to escape. First game, I just didn't understand the controls - perhaps your text above should read "press space to switch between moving and chopping the deck" - I kept pressing space, and nothing happened other than a slight animation that then stopped, tried holding space, nothing happened, finally, accidentally pressed space, then tried moving, and realized it was switching modes.

However, even after figuring that out, I still was unable to reliably escape... I managed to escape once, but consumed all but 2 of my deck pieces in doing it, and then was attacked again the next turn, and, well, that was the end of that ^_^.

Looks pretty nice, although some of the graphics (maybe just in the tutorial?) look to be scaled with filtering and look out of place compared to the rest of the great pixel art =). I ended up playing in a tiny window the first time because it looked blurry when maximized, but on closer inspection it seems the actual gameplay all looks great =).

Escape from The Alliance by Jimbly 2018-08-13T04:28:56Z

@artbohr Yeah, and I definitely spent a larger portion of my weekend on Ludum Dare than usual (usually I go out to dinner with my friends right when the compo starts, but since it started earlier this year I was already deep in code...), and still only just barely got everything done - space and planet backgrounds, animated passengers, sounds and music, all thrown in during the final 2-3 hours or so, almost thought they were going to get cut. Never even got around to polishing the mechanics or balancing things (my first full game I ran after the end of the compo I managed to make it through without losing a single passenger... though I had a lot of practice, I woulda liked at least some chance of failure ;).

@toboggan I strongly considered putting in a "pause" feature, it was the top thing on my list of things I didn't get around to, although I wasn't completely sure the game would actually be much fun or challenging if you could pause... might still be satisfying though!

Escape from The Alliance by Jimbly 2018-08-14T21:02:22Z

@caeonosphere Yeah, the reductive nature of it means that the strategies get less interesting as things go along, and get simpler (though you need to be more precise, with a little less wiggle room, no spare shields, etc). When I finally had time to play through the whole thing after the competition ended, I used exactly that strategy too. Encounters, for the most part, got slightly weaker as the game went on - as with only 3 equipment at the end, there's no way you'd survive some of the earlier encounters, but I agree that felt unsatisfying as a player. Definitely wanted to put in more enemy types (and make the current three "types" look different), but, alas, time =).

@karlipoppins Glad you liked it, and glad you liked the music, I never have as much time as I'd like for music, so if I get any made at all I call it a success =). The music during combat was basically me thinking "that "effect bass" instrument sounds fun, so let's make a bass line, and now I'm out of time, so let's just randomly click notes that probably aren't even in the chord for the atmospheric "melody" line", but it turned out okay =).

@r3c0d3r Glad you liked it, and nice score! You must have been using your shields well (correctly ;) and consistently.

@mgsx Nice score there too! You're #1 as far as Ludum Dare people go, followed closely by @r3c0d3r, the others with names in the high score list are all my (non-LudumDare) friends ;).

Escape from The Alliance by Jimbly 2018-08-15T00:24:23Z

@derek-volker Yeah, I hadn't really thought that through when I started, just added the "take no one" choice as an excuse to add some flavor. I have a history of making games that are a bit too difficult for most Ludum Dare users, and this way it worked out so that, even if your score might be bad / you might feel bad, almost anyone can beat this one... although only at most 5 of the 20 who rated it have so far :P.

Escape from The Alliance by Jimbly 2018-08-16T03:32:04Z

@ossi Glad you enjoyed it! The engines generally weren't as good as shields, although I think there's one fight around the midpoint where I needed them to prevent getting any deaths - my two shields were not quite able to keep it up long enough for me to get the incoming damage down, but with an engine going, that was 33% less damage coming in, which was just enough, but otherwise were pretty worthless. If I had actually played the game all the way through and had more time to balance before the end of the Compo, I probably would have made the engines give a bigger boost - although all three on at the beginning *is* 99% damage reduction, that sounded like a lot to me, but in reality shields are 100% reduction, so engines are the first to go =).

Escape from The Alliance by Jimbly 2018-08-16T14:49:24Z

@saoi-games Thanks for playing on your stream! Watching you play, I realize I *really* should have added one more tutorial pop-up about power - the one panel you never clicked on was the power generators, and if you have one of those running, then you can turn on more other panels, which would have made your play-through a little easier. As you noted, the battles were getting harder, but only up until the chapter you stopped at, they get each get slightly easier after that, to account for your ship quickly running out of equipment (until the final battle, slightly harder than the one before it, but, numerically, no where near as hard as what you already beat). I think you chose a good point to stop playing though, having lost both shields, you were not likely to have much fun or success in the coming levels ^_^. Maybe overheating should have been made more clear or less punishing, as I think 100% of the damage you took up until that point was from overheating and not noticing it.

@somuch Thanks for playing, and nice score! Spoiler: if you sacrifice one of your shields earlier, the Etherians upgrade your other one a few chapters later, so it's not *so* bad. I also hope I get top 10, but looking at the analytics (the full high score list), most people are quitting (dying?) around chapter 3 or 5, so most of them probably aren't enjoying the game quite as much (or are just getting confused and losing some equipment early, then frustrated), so top 10's very unlikely ^_^.

Escape from The Alliance by Jimbly 2018-08-25T23:31:39Z

@triplefox Nice job! That's an interesting idea on where to go with shifting from battle strategy to story drama, that might be interesting to explore. Could easily be given some choices in *which* refugees to take on board and it turns into a bit of a balancing act of keeping all of them happy and from fighting while continuing on the run =).

Escape from The Alliance by Jimbly 2018-09-04T17:50:44Z

@robotfk Glad you enjoyed it! The one reminder of what was left behind was just a side effect - I had an event if you had the Etherians with you, and needed to display something if you didn't choose to bring them along =). It worked out really well (and *most* people seemed to see that particle dialog), and left a memorable impact on people, so, yeah, would have been great with a few more like that =).

@diptoman Glad you loved it, thanks for playing!

Export Corp. by r3c0d3r 2018-08-14T04:47:35Z

I restarted 3 times trying to figure out why I was losing health on the export phase, before I realized that it only wanted specific things and not until day 2. If it wanted specific things on day one, that would have made it much more clear.

Really great idea, mechanics are solid, controls are pretty good. It's too slow though... I got to day 16, score of 1261, at 100 life, and I just got bored. I never used more than the bottom 20% or so of the warehouse, so never got particularly starved for space, but I could imagine (in about another 30 levels...) it would start getting much more interesting ^_^.

Final Voyage by Simon Rahnasto 2018-08-15T03:41:01Z

Wow! A lot of depth here, lots of units and assets, strategy is pretty deep. I could only make it about 2/3rds of the way to safety -_-.

Only thing I would suggest for improvements is having a hotkey for building walls (or, each of the various build menus could have 1-5 select the 1st-5th element). I kept hitting "B, W" for some reason thing it would switch to building walls, and only ever got me half way there ^_^.

Check out my game if you want an entirely different kind of real-time star-ship strategy =).

Civilisation Afloat by Starven 2018-08-15T00:00:32Z

Neat game! I made it to a population of around 900 before I accidentally forgot to mine more resources -_-. I think, perhaps, the resource miner shouldn't cost resources, otherwise a little mistake can simply end the game, despite the rest of the city going fine. On the other hand... I probably should stop playing at some point, so thanks!

Some feedback on why clicking was doing nothing (not enough money, not enough resources, no power) would go a *long* way towards making the interface feel better. I often found myself clicking and having nothing happen, or having the help at the bottom poking out right over where I was trying to work - I'd move the view, and the click something else, and it would be in the way again. Maybe the help should be in a fixed location, and just make it clear, via a highlight or something, which tool is selected.

I like the clean, simple aesthetic, and the gameplay was pretty fun to figure out how everything worked, how many of what I needed, etc.

Exodus Terminus by somuch 2018-08-15T20:26:30Z

I ended up with $10 for a vacation, and I didn't let that pesky programmer in, I'll call that a win. Two of my neighbors did fail, but, hey, no one's Perfectia.

I liked the game, and the fact that it made me compromise (once) on my values... apparently every man has a cost, and that cost for me is $50. Which I then immediately spent on medication when I got shot and bombed... but oh well!

Heh, and though *entirely different in all ways*, my game is also about saving refugees ^_^.

Please No Home by Emanuele 2018-08-14T23:26:35Z

The intro screen goes away way too quickly, I had to re-launch the game 6 times to read it.

I love the difficulty ramp, just when I was worried it might get boring... it got crazy! I LOL'd. Final score 55600.

Game is nice and simple, and well executed. Audio was surprisingly OK. Graphics could be better =).

Book Crook! by Ossi 2018-08-15T03:51:53Z

Seems like there's no strategy or choices in playing on all of the sets of bookshelves until the last (you're forced to take every book), would be nice to be able to skip some, or make some interesting choice - a timer as you mentioned would be good. Or you can only take so many books per shelf (your satchel size), and when the timer runs out, you get the crappy books by default ^_^.

Graphics were nice, the audio was pretty good, liked the music =). Book names were funny too. Played the web build, worked great!

More and More Gravestones by 5Spectra 2018-08-15T01:29:22Z

I seemed to get a whole bunch of kings, and paupers, and only 2 regular folk! What a weird clientele.

That was simple, and well-executed. Other than trying to go out the closet(?) instead of the front door the first time, I didn't run into any trouble ^_^. I didn't fee like I was running out of space, could just keep digging more and more graves (albeit farther and farther away), although the graves did indeed run out of (affordable) space.

Count your Steps (or you will run out of space) by Akros 2018-08-14T15:17:46Z

Nice game! I was pretty proud of myself when I beat the 4th room, or thought I did, stepping on the last, green button, but the door didn't open :(. Not sure if that was the end, or a bug ^_^.

It would have been nice to know the order of the buttons before walking around, so I didn't have to keep retrying, however on Room 3 I liked that it made me have to choose a slightly more efficient route each time, that I'm not sure I would have came up with otherwise.

Zero Grace Megadrive by triplefox 2018-08-25T23:38:34Z

Pretty great! I got a score of 1160, made it to level 7, had fun =). I often pressed the buttons to turn too late, maybe a bit more feedback on which tile I was on/would turn to would be nice.

Junk dealer running out of space by Rs11s21n 2018-08-14T23:38:22Z

I love the aesthetic! Really a lot of nice looking art, and the background audio is nice and moody. I found the gameplay to be super slow though... I crafted 5 things, and sold them, but really just spend most of my time waiting for new parts to spawn, never had any chance of running out of space (top was pretty much empty all the time).

Junk dealer running out of space by Rs11s21n 2018-08-15T03:45:52Z

If the Windows version plays faster, that sounds like a bug in the HTML5 version, and the kind of porting bug you're permitted to fix post-compo by the rules (as long as you leave a note about it ^_^).

Rigid Flame by Teo Miklethun 2018-08-15T04:42:38Z

Very nice! My high score was 24. Really enjoyed it, though I never managed to get any combo bonuses, always died going straight into an incoming bullet -_-.

Loot Keeper by outstar 2018-08-14T03:22:00Z

Nice tutorial. Great graphics, love the look of this, and love the concept. The few graphics that were pixely looked out of place compared to the other graphics though.

Moving items around was pretty awkward, maybe just clicking and dragging would have been easier for the user.

I felt like I spent a lot of time just sitting and watching combats. In fact, I'm typing this review as I wait for 4 combats to finish before the next camp site with nothing for me to do. I think it would have made a lot of sense if I could move items around during combats / transitions as well, so I spend less time just sitting and watching. Alternatively, having some numbers for the enemies so I get an idea of how effective or close to death I'm coming would give me something to think about between chests.

Love the refrigerator!

Sometimes had a lot of difficulty mousing over items, like my mouse would be right in the middle of them and it wouldn't register. I later realized the mouse-over and clicks were per-pixel, not per square! Just having it be per-square would have made it much less frustrating trying to select things, although I appreciated how I could (very rarely) squeeze two items into one square.

I made it to Level 10, and haven't taken any damage yet (as far as I've noticed)... I guess I'll go into battle with just a rotten cucumber and see what happens when I die ^_^.

TINY TOWNS by BearishMushroom 2018-08-14T04:08:57Z

Fantastic game, I really enjoyed making it all the way through =). Didn't expect a puzzle game at first, but was pleasantly surprised. Art and sound are all great too.

Acreage by pomb 2018-08-14T02:47:11Z

Managed to get 109 on the 5x5, made a statue!

Fun game, great concept. Would have been great to have some sound effects.

Outrunning Space! by drludos 2018-08-13T00:59:43Z

Heheh, great take on the theme, and very unique! My score: 17.

Mindblocked by diptoman 2018-08-14T23:02:33Z

Great game! I managed to beat all of the levels, though missed the coin on a couple. Some of the level design was pretty great, and new mechanics were introduced at a good pace that kept it interesting. I like the style. I really think it could use an "Undo" key - I often found myself doing the same set of things over and over and then making a mistake and having to repeat.

LD43 — Sacrifices must be made

Evolve by Amanda Priest 2018-12-07T00:34:39Z

I seem to have gotten stuck where the Sacrificial Squisher stopped working - if I put a cube under it, and press Sacrifice, nothing happens, or it squishes down and the cube survives and I get nothing. If I move the cube out, then it'll let me squish down, but obviously get nothing :(.

I liked experimenting and evolving and seeing what I could find until it got stuck ^_^.

Evolve by Amanda Priest 2018-12-07T01:16:15Z

I think the first time it failed to work I was trying to squish two cubes (or maybe there were three rather close), and then it never squished anything after that, whether one cube, two cubes, or evolved cubes. I seem to recall the mouse got stuck in "click and drag rectangular selection" mode right around then too - went away when I clicked, but might have been related, or another bug, but was unable to sacrifice after that.

Effigies by Geckoo1337 2018-12-06T23:10:14Z

Really interesting puzzle game, and great, fitting music.

It seems to "animate" the effigies that aren't moving, which means I press a button, one moves, then I press another button, but it ignores that button press because it's still animating the effigies that aren't moving, I guess, which makes the controls really frustrating. Makes it even more confusing that it doesn't play a sound for the effigy that isn't moving, just takes up time/feels like the game locks up.

Level 7 appears to not be solvable, in that I get my 3 guys in the right place, but the level does not end!

Untitled-1.jpg

Wish I could get to level 8, otherwise, great game!

Tainted Blade: The Dungeon Escape by Lawrence 2018-12-06T21:17:30Z

That was fun! I got stuck trying to strafe a few times, had to let go of the keys and re-press them and then it was fine. I liked the simplistic graphics, they worked well!

For The Greater Good by attrition 2018-12-03T05:27:51Z

Fun! I won on my second try. First try I didn't realize that units only had to move adjacent to attack, so was decimated on the first turn. Only Drained once though, and not sure I needed to to win.

JLIM by egordorichev 2018-12-03T22:04:29Z

Would have been nice if rooms stayed cleared after you clear then, instead of having to re-clear some on the way back through.

On rooms with keys, I found it easiest to die and just walk back out the door before it closes, instead of killing all the enemies though =).

I got stuck in the second to last room, missed killing a guy on the way up, and couldn't get back town to kill him, but refreshing the browser window seemed to reset the room for me (Tab didn't seem to do anything).

Quite enjoyable!

Fallen Girl by fullmontis 2018-12-05T00:30:18Z

I was unable to get any further than losing my vision :(, the platforming was a bit too difficult to me, would have loved to see how it progressed!

Loved the art and mood though.

Edit: Played it one more time, lost 3 health trying to do one jump, but managed to make it to the end, nice!

Spaceships Must Explode by Maksim Chugunov 2018-12-04T17:43:07Z

Great game! I found it really engaging. Really gets difficult after you lose an engine or two, but still keeps being interesting. Other than adding some sound, I don't really have any suggestions to make ^_^. I could see this being interesting to expand with more ship modules and more obstacles.

Non-increasing 451208114412965 by vilix64 2018-12-04T03:02:35Z

Very nice, and thoughtful! My mouse finger got a little sore from holding the button down the whole time...

Graveyard Manager by mAnimal 2018-12-07T04:28:01Z

It was hard to tell what was having what effect, it was difficult keeping my karma up, ended up just shy of 75% when I ran out of money :(.

Amusing text and ideas though!

Consilium - A history of life and choices by Gaming Night 2018-12-09T20:43:57Z

My score, 4466 x4 = 17864. Love the look and feel of this, well done!

Omelettes by stevenjmiller 2018-12-04T17:17:09Z

Pretty great! Like the style, puzzles are all interesting, and have a good difficulty curve. I would have liked a little more animation when something falls down a level, sometimes I didn't quite catch what happened, though undoing and watching again did always let me figure it out in a second or two.

I found the way you dealt with heights and pushing very unique, and not quite like something I'd ever dealt with in another game, worked out really well for this game.

The last level was splendid!

I was unable to win without breaking some eggs.

Village of Sacrifice - LD43 by backurio 2018-12-03T22:47:23Z

44 days survived! That was fun, will try again... 79 days... final try, 84 days! I really like how the lightning bolts sped up at the end =). Balance felt really good.

melancholy by Domixltu2 2018-12-09T20:57:00Z

Yay, I survived! Seems like I got a different ending than most people...

Great style and mood.

Quest for the West by tigerj 2018-12-05T00:21:52Z

You asked for it, so, some typos I ran into: * "it's a site you have never seen" -> "sight" * "click anwhere to continue" (on every event) * "faster than you can blink it's ropelike tongue" -> "faster than you can blink**, its** rope**-**like tongue" * "is any ranging beasts" -> "are any ranging beasts" * "each other! half of them..." -> "each other! **H**alf of them" * "the ones that do not return empty handed." -> "the ones that do return empty handed"

In "Have Frogs Will Travel", it said I lost my gatherers, but I gained some instead. Also, that event came up twice in quick succession, well, free gatherers, I guess!

I have difficultly reading the font. Green background flickers as the world scrolls. Other than that, I really like the art style, quite a bit of variety there.

The writing sometimes made me giggle, so that's good =).

I made it to the end, score of 664.

Probably due to resolution, at the end, I see "ANKS for the play" off in the sea...

Music never got annoying, so that's great =)

Humanity Hero by Guilb 2018-12-09T21:48:17Z

Neat! A couple times I just got unlucky (on last draw, needed all 50s, and I was at something like 65/55/55, and I drew cards that always had more than -5 in one of the last two stats :( ), and that felt unfair, but luckily it wasn't too punishing to replay the level.

EVIL Ship by Tamas Turi 2018-12-09T22:00:50Z

Nice! When I lost, I wasn't sure why. Love the look of your ship.

My metro by Nearpit 2018-12-09T23:55:23Z

Clever idea! Wasn't hard once I got the hang of it, but it was still interesting and challenging. Graphics were simple, but effective, I liked it. Was great that there was music, but it did get a little repetitive.

Apollo by Sigton 2018-12-05T19:03:42Z

Pretty great! My score: 6193. I really like the look and feel and atmosphere.

I apparently misunderstood how fuel worked, thought I only used it to change velocity (and, some constant drain), so I thought I was sacrificing whether or not to expend fuel to slow down or just get hit by an asteroid... but apparently my "constant drain" was because I left velocity on! I think I would have gotten farther knowing that.

Generic Zombie Apocalypse Game Title by NoodleMaster 2018-12-03T23:00:01Z

I quickly got into a situation where my income was -150,000/day (I think I clicked reinforce on a region with lots of factories, and suddenly the income dropped immensely). Needless to say, I did not recover from that.

Dungeon Runer by Andrea 2018-12-04T05:16:29Z

I really enjoyed the feeling (that I've not really had much before) of playing something in a language I don't understand, and trying to figure out what is going on. I made it to the boss... but I don't think I won. Nice look, and nice use of runes!

Dungeon Runer by Andrea 2018-12-04T05:46:59Z

Oh... I really thought the instructions said to press spacebar to shoot... now I see it says ARROWS. That explains a lot. Well, I made it to the boss twice without ever firing a shot... pacifist achievement?

Key repeat was really high, I just held WASD for a second and always end up in the lava :(.

King's Last Stand by Pukami 2018-12-06T03:22:06Z

Cute! I was also defeated in Wave 7, made it there with only a quarter of my health left. A little sound would have really, really helped, I think. Art is amazing, curious to know what you made it in.

Don't Get Attached by EthanTheBrave 2018-12-03T05:33:40Z

Overlord happiness seems to drain in about 1.5 seconds, and makes a really annoying noise and then boots me back to the menu. Perhaps your decrementing something per-frame, and V-Sync is off, and I'm running at 1000 frames / second?

Seems like if I set the "graphics quality" to "ultra", the countdown goes down much slower, so I'll try that, but the default values definitely are creating a broken game ^_^. (Note: bugfixes for things like this are allowed post-Compo by the rules).

Don't Get Attached by EthanTheBrave 2018-12-03T05:44:32Z

That worked slightly better, though I couldn't get very far, never managed to keep a critter alive for a minute. Always died from being too dirty. It seems the critter would complain about being dirty when there's no poo in the pen, and clicking the Clean button doesn't do anything unless there's poo in the pen, so it just dies of dirtiness :(.

Stones by jihem 2018-12-07T04:44:13Z

Nice little game! I completed it in 2:30. It was unclear at first that I was carrying stones (you start some levels with them, I guess? Thought that was my head!)

Anno Luciferus by madjackmcmad 2018-12-03T21:07:42Z

Crazy demon pong! I died when the tanks unexpectedly showed up. Who let those tanks into hell?

Follow the Leader by CraftLord 2018-12-06T23:22:11Z

Nice little game! I couldn't tell if there was any use to the bombers, I didn't use him on my first attempt, second attempt he just caused it to end very prematurely, if amusingly. Good music, helps set the mood.

Death Wish by Derek Volker 2018-12-06T17:36:00Z

Great entry!

Having trouble landing hits sometime, feels like we're probably each on different sites of an integer boundary and some math is going wrong - moving a little distance up or down or right or left usually resolves it. They definitely weren't hit recently, I'd run up to them in my usual pattern, attack, and sometimes the hit just would not land.

When fighting the final boss, one red cultist just stood there, not sure if he was dead and not drawing right, or confused, or just having a drink of Cola.

I'm really impressed by the amount and quality of content, great job!

The Price of Crops by Nakami 2018-12-09T22:16:08Z

That was neat! On my second attempt, everything went smoothly, ended up with a bunch of villagers with nothing to do except for make more villagers! They seemed happy.

Battlecraft : Orcs and Famine by SoKette 2018-12-03T21:21:10Z

I survived 67 days before, as I thought they might, my slaves took over my clan.

Monastico: LD43 entry by gafblizzard 2018-12-09T21:30:54Z

Interesting start of a game. I feel like the only interesting choice I ever made was what to sacrifice - beyond that it was purely "move to square that gets me the total most attributes increased", as the attributes didn't seem to make any difference (only cared about the sum, not the makeup of them). Perhaps the victory conditions need to be something more interesting (you're score is your smallest attribute, or to win you must have the most in one attribute, and then the score is the sum of all of the other attributes, one of those kinds of mechanics).

Passage Home by Fnissalot 2018-12-07T04:59:18Z

I made it home! Me and 1 other. Nice and chill game, once I figured out what was going on. The start was rough, lots of things happening, text scrolling by ("I'm losing people!"), rapidly clicking to not crash, then figuring out why I was losing people... great =).

Decree by ErikU 2018-12-06T23:56:26Z

Heh, "measure of my pleasure". I love how the coins dance!

I managed to win on Hard on my third try! My second game went *really* quickly with my losing quickly. My strategy was to completely ignore thieves the whole time, and ignore sacrificing until I had about 6 sets of farm+market+granary going, then just spam farms to sacrifice.

A little sound would have gone a long way to improving the feel. I sometimes tapped "B" and "F" and was sitting waiting for feedback that I could build a farm, only to realize my mouse was too close to other things, and it wasn't giving me any feedback, so maybe a red X on the ground when its overlapping, instead of nothing, would have helped that.

Decree by ErikU 2018-12-07T05:06:48Z

Yeah, I understand completely! I also leave sound to the end... once or twice I even had enough time for music! This time it was just me in front of a mic for 20 minutes... but even a little sound for button presses and things goes a *really* long way for making it feel responsive. Congrats on getting everything in there that you got in there, it's impressive as it is ;).

Decree by ErikU 2018-12-07T05:08:05Z

Also, if you find people's comments useful, you can click the "like" button on them, and that gives some weight when deciding where to place their games in the "smart" sorting for people looking for games to rate ^_^.

Sons of Vanity by nkrim 2018-12-04T14:51:29Z

I made it 40 generations before my family line got bored and moved on to another game ;). I also was starting to forget what I looked like. Interesting concept, but needs something else to make it more engaging, maybe some reason you would intentionally choose a child with less resemblance - perhaps you know how many grandchildren they each have or how much wealth they add to the family fortune. I liked the art.

Cargo Crunch by MCRewind 2018-12-07T16:38:58Z

I like the idea a lot, but it felt really unresponsive... select a crew member, select Scientist, nothing happens half the time. Sometimes I click Scientist and it says "select a crewmember to plug the hole with", presumably it clicked through to the hole behind. Got frustrated and had to stop :(

Nice use of sacrificing crewmembers! Graphics were simple but effective.

Slime Venture by MRUniverse 2018-12-04T15:03:35Z

I like the idea, could definitely be expanded to some deeper puzzles, would really enjoy more levels where you have to trade off being bigger and safer vs being smaller and more agile.

Having to click to continue between levels is rather annoying, would be nice if you could continue with a keyboard button press. Also, please rename your .zip to something more distinct, when download lots of games, it's hard to find games I download when they're all named "LD43" =). I got stuck when I pushed all the way up to a wall, jumped the exact height, and then was stuck in the ledge, unable to move. Acceleration/deceleration was a bit too slow for my tastes, made the controls feel really swimmy.

Slime Venture by MRUniverse 2018-12-04T23:33:25Z

4th level, grab the 3 blue slimes, then drop down, slide left into the first wall, if I jump up (without holding any other directions), I "land" aligned with the top of the platform, and then am unable to move.

Maze of Death by hamrathdoesldjam 2018-12-07T00:25:21Z

Interesting idea, and like the platform! At 19KB, this is the smallest LD game I've downloaded, the next smallest being... 100 times as big. I believe I explored about half of my maze, however, if things continued as expected, that is less than a quarter of the time required to beat it, so I gave up. Hand was getting sore.

I really like the idea of saying how many free directions there are, it both provides a little information, and provides some sense of security (I knew that I had not missed a possible path to the exit).

For The Gods by Jamscript 2018-12-03T20:56:46Z

The logo on the main screen, and the text in the Help screen, and, I'm guessing, the UI in the game (since I can't seem to do anything) are all cut off on my screen, presumably any screen that's not 16:9 (my screen availability is 16:10 or 4:3).

ICATUS and the Golden Ball of Yarn by freakoftheyear 2018-12-06T14:28:53Z

Enjoyed it, really liked the look of it! I'm pretty certain I had 21 feathers when I completed the game, but got a bad ending... maybe I lost a couple between when I looked at feathers and the end of game screen came up, but I didn't think so...

You Get Two by justalocalhero 2018-12-03T22:20:09Z

"After 4 years, you lost hope. You lazed about and had lunch with friends." Sounds about right.

Second attempt I think I survived until the end, just keep getting the -1x4 one popping up, replacing it with another, and repeating forever.

Would have been more amusing knowing what the cards are called while playing, instead of just at the end.

Entry for 43rd Ludum Dare by burnedkirby 2018-12-07T04:34:29Z

Ugh, having to replay *all* the levels when you fail a jump is miserable :(. I liked what I played, but could not make it to the end! Graphics are simple but effective, music is quite good!

PhotoSheep by JakNak72 2018-12-07T04:49:11Z

I won! Well, that is *not* a platform I ever expected to be playing a game in! 5 stars for innovation! =)

PhotoSheep by JakNak72 2019-01-02T03:57:35Z

Nice result! I am proud to have contributed to this game winning "innovation" even if for a silly reason ;).

Battle of the Occultists by SlizzBen 2018-12-07T00:54:37Z

Interesting mechanics! I was disappointed when I lost that I reset all the way to the beginning, didn't want to replay the first levels again :(. The first levels it seems the strategy was just sacrifice whatever you draw, repeat... got more interesting later though!

A Key Sacrifice by CalLavicka 2018-12-06T22:05:29Z

That was fun! Got really difficult, really fast. My final score was 7100.

Heat Shield by nander 2018-12-07T17:05:16Z

The game made sense to me, only thing I missed was I could run out of fuel ^_^. I did a bit of trading between Venus and Mercury and that was fine until I decided to get to Earth... I seem to have lost Earth... it was *way* out there... I ran out of fuel trying to get there, though randomly ended up back on Venus... one more attempt, and I finally made it to Earth, cashing in for 3000 credits. I traded everything for fuel tanks and engines, and set out for another solar system... but failed to achieve escape velocity.

Would have been nice to have a little more feedback on buying/selling - I'd often click something and nothing would seem to happen (e.g. I think I have to click a cargo spot after clicking what to buy, but nothing indicates that).

Music set a nice mood.

Poverty Farmer by Mightymaster99 2018-12-09T23:51:00Z

Hmm, I can't seem to get past Day 1 - I get a summary, says I get income, then back to Day 1 / $50 :(. Generally like this kind of game though!

Poverty Farmer by Mightymaster99 2018-12-11T00:39:11Z

By the [rules](https://ldjam.com/events/ludum-dare/rules), you're allowed to fix minor "bugs" - being unable to advance the day seems like a bug, not a failure in design (although maybe I was just misunderstanding something in the game), so I think it'd be fine to fix that. > Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log).

When I've got some time, I'll try to check out your new one =).

Eldritchual by arkinrev 2018-12-06T03:08:46Z

Fun! I won on my second try, had just one lonely cultist sitting in the library when all of his brethren jumped into the pit.

Did start a bit slow, but was fun for the middle and end.

Sacrifices Must Be Made by danman9914 2018-12-03T18:59:28Z

It took me a lot of losses before I ever played a cat... and... hey, that's really useful, perhaps required =). I thought it was just a crappier Stoat.

Great entry, love the art and ambiance!

Sacrifices Must Be Made by danman9914 2021-11-10T14:31:28Z

Hmm, the Steam front page today seemed to show me something that looked *really* familiar - https://store.steampowered.com/app/1092790/Inscryption/ . Congrats on your Steam release! (Or, if that's not you, call your lawyers?)

Foreign Planet by Rialgar 2018-12-03T17:06:54Z

@atium-addict I had the same issue, resize your browser window to be less wide (not maximized/fullscreen), and then everything fits (it stretches to fit the width, but then ends up too tall, on any widescreen display, it seems).

This game was easier than I initially thought... I managed to collect 1000 carbon, in a grueling process that ended with my 2 survivors gathering the last 60 from the no-risk zones, and then I realized I started with some fuel, so didn't actually need 1000 carbon, and *then* I realized I had 2000 food left over I could convert. Well, I hope those 2 survivors start a happy life together somewhere.

Enjoyed it =). I didn't need to use any of the ship functions until the very end, and then just to repeatedly go through the clicks to convert carbon -> fuel, so that could perhaps be simplified or removed. Maybe people who don't intentionally start out by sacrificing as many as possible to get food consumption down would have a different experience though =).

The Greater Evil by AndyGates01 2018-12-03T22:25:04Z

Nice style! Having to redo the first screen or two gets really frustrating, I had to give up before completing the third.

Slime Laboratory by Jimbly 2018-12-03T06:30:54Z

@pukami @arkinrev Thanks for playing, glad you had fun!

Slime Laboratory by Jimbly 2018-12-03T23:02:45Z

@potatoez It works pretty well on mobile after I fixed some button size and touch response issues =).

@nkrim Glad you got the *flow* of it.

@mruniverse It's not cannibalism if you transmute them into potions first!

Slime Laboratory by Jimbly 2018-12-04T02:52:41Z

@noah-barsky Way to go! That's more than just about everyone (check the high scores in the menu, put in your name, if you'd like ;).

Slime Laboratory by Jimbly 2018-12-05T16:29:07Z

@derek-volker Glad you enjoyed it! Yeah, I wish I had had time to add some background music. I perhaps spent too much time polishing the UI interactions, but I was worried people wouldn't grasp what was going on without a lot of that, so... sacrifices were made.

@freakoftheyear I'm guessing you're one of the few people who made it to 9 or 10 orders completed, congrats on getting so far! Mmmm... chewy slime candies...

Slime Laboratory by Jimbly 2018-12-06T23:15:32Z

@matank Sadly I didn't explain that at all, hoped it would be more clear... keyword comes from the biggest and second biggest value - if the biggest is more than twice the second biggest, then it gets something like Beautiful for the green/beauty stat, if the first and second are closer, but both more than twice the 3rd, then it gets some combination, like "bloodlust" for strength+beauty (red+green), and if they're all about even, it gets "golden" or "perfect". The difficulty really does ramp up quickly, which I think turns a lot of people off, I should have made that smoother, but I ran out of time, so sacrifices had to be made ;).

@aortega Glad it clicked with you and that you enjoyed it!

Slime Laboratory by Jimbly 2018-12-06T23:29:54Z

@ludovico Sorry, that's not very clear! It needs to be both 2+ in each stat, and have the "Golden" attribute/name, which it gets if all of the stats are approximately the same (none is more than 2x another).

Slime Laboratory by Jimbly 2018-12-07T01:21:00Z

I've updated the description information above with a breakdown of what is required for each adjective, hopefully that helps any additional players that can't figure it out. Can't add that in-game, of course, but maybe this will help ^_^. Glad you played it!

Slime Laboratory by Jimbly 2018-12-07T03:52:07Z

@hempuli Oh no! Not the potion required, but what a glorious pet! I hope he made a good sacrifice? =)

Slime Laboratory by Jimbly 2018-12-07T05:04:28Z

The very first order you should start with a slime that can fill it, but it is definitely possible to get stuck pretty quickly if you don't manage your resources well - you only get so many GP rewards. In retrospect, I think I should have had two tiers of orders - one "easy" one always available (just 1-2 brews to make) that gets you some GP, and then the other 10 now for the "quest" orders, to progress in the game, so if you get stuck you could have at least grinded for easy orders (and just had a worse score in the end).

Slime Laboratory by Jimbly 2018-12-10T01:37:31Z

@candlesan Heh, yeah, themes tend to overlap sometimes... my entry for the last Ludum Dare would have been *perfect* for this theme. It did pretty well for that one too, but with this theme, I almost considered making a "sequel" ^_^. Glad you enjoyed the Slimes!

Slime Laboratory by Jimbly 2018-12-11T16:46:10Z

@jfraser314 I don't remember trying to drag while I was developing, but when I went back to play it again after a week, the *very first thing* I did was try to drag... probably would have been more intuitive that way, I think =). One of the initial slimes (maybe the one you sacrificed) satisfies the initial order, so you're only expected to have 2 to feed (and quickly need to sacrifice one for ingredients) anyway.

Slime Laboratory by Jimbly 2018-12-12T00:51:19Z

@gafblizzard The overlay shows up if you clicked the button in the lower right, or if you hold shift. It's possible the browser thought your shift key was down, and, unfortunately, if you leave the browser window with a shortcut like shift+alt+tab or something like that, the browser never gets a key up event, nor does it ever get a blur/unfocus event, so it's near impossible to catch (no way to poll key states in the browser, or anything like that), so that's probably what happened. There might be some tricky ways to recover from the stuck keys I'll look into in the future. Thanks for playing, and congrats on winning, you're only the second person to do so, besides me ^_^.

Slime Laboratory by Jimbly 2018-12-12T17:07:03Z

Looks like the blur/unfocus issue I complained about is no longer in the latest Chrome at least, and I've fix my engine's handling of the events to ensure keys no longer gets stuck, thanks for reporting this @gafblizzard ^_^.

Slime Laboratory by Jimbly 2018-12-15T05:17:29Z

@eric-smith Glad you enjoyed it, and that it satiated you!

Forest of Worship by wh05herlock 2018-12-03T19:21:07Z

My harvest god ended up 450% happy after I sacrificed my entire population on 7 pyramids.

Seems like a good start, but needs a little more to do, and a little more objective - just having an end condition (get to 100% happy, and a screen pops up saying "You win, keep playing?") would have probably felt a lot better for very little additional work.

Was more interesting at the beginning, having to balance how many farm and build and how many farms to make, but quickly food became irrelevant, it seemed.

FTD : Fixin' to Die by nuclearfriend 2018-12-06T21:50:55Z

Would have liked some feedback as to how many I'd saved while going along... although I guess it increases the tension a bit, not knowing if it's okay to sacrifice or not ^_^. I saved 30 of 38 in the end, with one failure.

Really liked the look of it, great animations, sound, it all comes together nicely!

Occult Defence Agency Budgeting Simulator by Zarkonnen 2018-12-07T15:42:26Z

On my second attempt, I defeated the Ghost King! After that, it made me make some more cuts and then went to what seemed to be an ending screen saying "No more cuts!", was anticlimactic after reading about the ghost king battle, having to make more cuts and then suddenly ending.

Quite enjoyed this!

Demon Queen's Possessions by joh 2018-12-09T21:09:57Z

I seem to keep getting wiped on round 12 ^_^. Fun game, and interesting mechanics!

LD44 — Your life is currency

GERYDAS TOWER by Syrapt0r 2019-05-17T04:05:10Z

"Sacrifice all your gold"? Hah, the joke's on you, I don't have any gold!

After my first attempt, I didn't find anything to do with gold, so my second attempt I just avoided all monsters until I happened to find a shop on level 9 ^_^. Maybe there were other shops, but I never saw them. Was definitely easier avoiding than fighting for me, though, and that got me to the end of the game. Maybe having an indicator that there's a shop on the current level would give me a reason to search for it and to kill things =).

Nice, well polished, I like your maze generation.

Blood Cards by wrimo 2019-05-17T02:46:47Z

The UI doesn't show up right at most resolutions I tried, but eventually found 1600x900 windowed mode seems to work, maybe has to be a 16:9 resolution to display right? You might want to set the defaults to be something that works =).

It seemed like if I took any damage, my shields went down to zero, but if I killed everyone, I was allowed to stockpile shields for the next round, which seemed odd.

I played for quite a few rounds, things got harder, and then suddenly they got really easy, maybe I hit the end of the difficultly curve ^_^.

I did enjoy it! The multiplier slider was kind of interesting, would have been even more interesting if there was some increasing cost or something (e.g. x3 cost x4) so it wasn't just trivial math of (choose the multiplier with each card that kills exactly one thing).

Lifeforms In Space by Eric Smith 2019-05-15T03:40:25Z

I enjoyed slowly conquering the galaxy, but I feel like I did not have any threat or challenge. I was never even close to losing a battle, never had to flee, just steamrolled over the map. A little more challenge would have made it interesting. Watching the battles was fun, and sometimes a little suspenseful, but my ships seemed to almost always gets the shots off on the right targets just in time to avert disaster =).

Lifeforms In Space by Eric Smith 2019-05-15T05:19:26Z

I understand! I have, perhaps too often, released LD entries which only 1 or 2 people managed to beat ^_^, so being a little too easy is understandable.

2nd Bank by bitdecay 2019-05-15T17:41:11Z

Neat game! I found the controls a bit difficult, due to the rotation (when pressing down and left, my character goes up and left, have to stick to cardinal directions and tilt my head, I guess), and due to it being unclear if I was lined up with interactables - a little bit of visual indication where the cash register, etc, lights up when in range, letting me know pressing Space would do something would have really helped!

Great art, and an impressive amount of variety between the banks.

Bloodalchemist by rhewid 2019-05-15T18:06:45Z

Neat game! I enjoyed making everything and keeping a stock on hand for customers, however eventually I realized satisfying customers wasn't particularly useful and just harvested my blood into healing potions, and gave customers a "free" potion (which seemed to give a *much* better reward...) when necessary, until I won. Also ran into the bug others mentioned where I seem to get focus stuck on an interactable, so whenever I press F I would do that (first I got stuck on a bush, so I could press F anywhere to pick a berry, later stuck on brewing a potion, which was also useful ^_^). I found the raw resources spawned too quickly, would be better if they were slower so I would have to occasionally go and check on them and harvest, instead of just going there and rapidly pickup up everything over and over until I had as much as I wanted.

Styx It To The Man by frostdragonliz 2019-05-15T02:58:33Z

Real Shinigami don't buy Steering upgrades.

Love the feel of this! Really like how, especially as I get a bigger ship, I decide it's okay to lose a passenger or two each time, but I still feel bad about it. Bugged me that the water-wheel propulsion upgrade was spinning the wrong way, my ship should be moving backwards ^_^. I managed to retire. I feel like the Styx is awfully crowded, there must be another Charon up the way who's not doing his job... or are those all the fareless?

Tecuhtliztacuhxochitl's Sacrifice Simulator by almost 2019-05-15T03:20:10Z

Loved it! I love trying to figure out combinations of people and roles to sacrifice, and seeing a new population born that I know I can groom into the perfect sacrifice when they get older. Amused that my town was like 4 old people throwing all the young people to the gods, until, finally, one day, the young ones sacrificed the 5 old guys to victory! Fantastic (if unintentional) emergent story =).

A day at the farm by ZenriS 2019-05-18T00:58:46Z

I collected 2712 blood and maxed out my blood sword before I accidentally clicked off the window and immediately died to some kind of Green Sheep of Death. Or is that a Shubbery?

Cool game! I was only ever able to effectively make use of 1 or sometimes 2 plots of land, so the farming could be made more interesting if they took longer to grow, and stuck around longer to get picked up. Some other kind of seeds to plant (more expensive, longer, but more payout, or repeated blood berry drops that only stick around for a short time, or something) could make the farming more interesting too.

Monolith by jsec 2019-05-18T05:01:46Z

Yay for pure Javascript. I love games where I do not have to sit through the Unity loading screen for a minute =).

Nice aesthetic, nice and clean. Controls were good. I managed to explore the entire monolith on my first light drone, so could definitely used some additional content or difficulty.

Protect The Dungeon by MashUpGames 2019-05-18T01:39:05Z

I made it to round 14, at which point the adventurers enjoyed a stroll through my fully upgraded dungeon. Only realized I could stack monsters on round 13, maybe would have done better had I realized that earlier =). Was boring at first, seemed like there was very little choice in what to do, even when unlocking the green guys, as the skeletons seemed more efficient (killed more people per dollar than the green guys), though I think that math probably changes later when there's a swarm of guys, but I didn't really have time to figure it out at that point ^_^.

Really liked the style of this. A little sound would have helped a lot, I think =).

Protect The Dungeon by MashUpGames 2019-05-18T02:03:51Z

Okay, played it again with stacking, while mostly AFKing levels... stacking is overpowered, seems a stack of 3 of the best thing at the time will single-(triple-?)-handedly take care of a whole round for a *long* time. Was kind of boring. Gave up at round 21 ^_^.

Unbalanced Silly Slot Game by SimplePotential 2019-05-18T01:06:57Z

This game is silly and unbalanced. My last game ended when a High Roller managed to win 42 million... that did, in fact, bankrupt me ^_^. I seemed to be usually unable to stop people from playing, even if shooting them as well as I could, it seemed only about 1 in 10 actually said "Nah!" before getting to the slots. Not sure what I was doing wrong, but ended up just mostly watching them play and take my money. Liked the audio. Nice job getting something done in a short time, I also only had about 6 hours to work on my submission :).

Coin Collector by NChalakov 2019-05-17T03:44:28Z

Pretty simple, but not bad! I played for a while, then had some lucky exchange rate and banked 400 coins, and then I just repeatedly threw myself into a pit until I ran out of money ;).

Lunch Lord by madjackmcmad 2019-05-15T05:01:47Z

Great game! I ended up playing much, much longer than I expected =). Was only ever able to survive a couple days, only saw the first 4 summons, though :(. Really challenging!

Remember by JoshyOshKenoshi 2019-05-17T03:18:01Z

Typos: * which **extent** upwards -> **extend** * be **brace** enough -> **brave**

My score: 395/700. That was neat. I'm not one for narrative games, but since my entry was all text this compo, I thought I should give this one a try ;). Impressive how much content there is, and it was pretty well written, good job!

Designated Victim by toasteater 2019-05-17T03:31:29Z

Neat game! I'm pretty terrible at this kind of game, finally, after about 5 attempts, made it through 4 rooms ^_^. Had fun though, and all the art was good!

Token Life by PixelMeal 2019-05-18T04:55:32Z

That was great! Took me a while to notice the side doors... I played about 5 generations before getting lucky and managing to get a single legacy token that didn't take hexagons (where are hexagons from, I wondered?!), and then found absolutely nothing I could do with legacy tokens for the next few generations and finally found the side doors ^_^. I then went on to be emperor. I love the aesthetic of playing with this box and moving currency around.

Life Merchant by Webox 2019-05-15T04:18:17Z

Love the look and feel of this, good ol' Game Boy feeling. The puzzles were a little too simple, seemed that, other than in a couple cases the greedy solution of just hitting and pushing and buying everything tended to work ^_^. I only ever had to restart the very first level. Really enjoyed that the old man power is "bore them to sleep" =).

15 Hearts by highlandbert 2019-05-17T17:45:35Z

Interesting game. Took me a while to figure out how the combat mechanic worked, as it was sometimes counter intuitive (I had like 10 hearts, rolled a zero against someone who appeared to do 1 damage, and they killed me, I expected I'd just lose some hearts!). Simple but effective visuals.

Depths by potatolain 2019-05-18T00:39:54Z

You reminded me I still haven't caught up on Dr Who... Why does the message at the end say "EVIL"? ;)

Great game, and cool for making it for the NES ^_^. My only complaint is that it was really easy to get stuck on things (if you run into a wall/raft/etc, always had to take a step backwards, couldn't move parallel to the wall).

Hero by GrogBeard 2019-05-17T17:52:26Z

I got to 250 money before I decide to read the source to see what all the text says. Nice narration, I like it =). I like the pixel art too. A little gameplay would have been good though =).

Galaxy Explorer by jondalnas 2019-05-18T04:22:47Z

That was a lot of fun! It took me a while to find the last resource type, but when I did, I quickly got a ship and refineries on every planet and I think I "won" =).

The right-click feature was critical, however it *STOPS WORKING* if you ever press *R* to restart the game (I'd be willing to bet it tries to cycle back to the non-existent ship from the earlier game ;). I had to exit out, start a new game, and then it worked.

Was a lot of fun paying attention to the physics of the planets without being able to really *see* them until I got close. I would have liked a little more feedback on what was going on with planets, and which planet was which resource (maybe use the same icons next to the arrows instead of just colors), which took a while to get used to.

Legend Of the Red Demon by Jimbly 2019-05-02T12:32:54Z

@rancoud Yeah, I wanted to add more, just didn't have enough time to commit to this Ludum Dare. Was planning on adding random special encounters, so when you go out fighting you might run into a little bit of story. Certainly ended up super-linear as it is now, which is not a lot of fun.

Legend Of the Red Demon by Jimbly 2019-05-15T04:19:34Z

@zondarg Thanks for playing, glad you liked it! I'm well aware I need to rate games, but have been out of the country until yesterday and haven't had the opportunited... time to rate as many as possible before the deadline =).

Legend Of the Red Demon by Jimbly 2019-05-15T05:20:42Z

@brygpo Thanks for playing. Text colors are from the [VGA Color Palette](https://en.wikipedia.org/wiki/Video_Graphics_Array#Color_palette). I considered going with some softer colors, but nostalgia won in the end ;).

Legend Of the Red Demon by Jimbly 2019-05-15T14:35:36Z

@qzqxq Glad you enjoyed it, and that you made it to the end!

Legend Of the Red Demon by Jimbly 2019-05-15T22:57:31Z

@rhewid There is a *little* limiting - after you get 2 upgrades, you're not allowed to hunt the easiest, and after 3 (or maybe 4?) you can only hunt the hard ones, however, at those points the medium/hard are still relatively safe, so there's not much real risk. Maybe I should have also triggered that if you're over 50% health (at the point at which you could upgrade again), so you're forced to have some (slightly) more risky battles.

Legend Of the Red Demon by Jimbly 2019-05-18T04:05:11Z

@rjhelms It's actually limited to 9600bps (the terminal emulator engine figures out what ANSI encoding is required to make a change to screen, and runs that through a rate limiter). [Here's 2400bps for you](http://pink.thesilentb.com/ld44/2400/). It's a little slow =). Note that your upload speed is not rate limited, so if you hold space for a while, you'll be navigating menus and fighting things for a *long* time... but I sure remember having that happen on BBSes =).

Contract Cleric by Vinay Rao 2019-05-17T18:21:43Z

I played, and died, a few times before figuring out how this is properly played. You have a typo, the game is called "Contract Necromancer". I had my pet skeleton corner these cowardly adventurers, sucking their life while I sucked their coffers, until my church had sufficient funding. Your life is MY currency, mwhahahah.

Great game, both as intended, and the, apparently unintentional, darker interpretation of the theme. The cast time animations were pretty hard to see (I think that's the cause of some people's comments, confusion above), could have used something more clear there (darken out other abilities and show a counter or put the green vertical swipe on top of the icon or something).

Heat of the Star by mikethewayne 2019-05-16T18:57:47Z

Watch seems to not work as described (survey does nothing when you own just a watch, maybe strictly need a sextant too?). But, hmm, on my second game, when I bought the watch (after the sextant, and for water, not cash), I actually got an on-screen watch, so maybe something went wrong the first time and I didn't actually buy it.

First game, I bought a camel, but was never able to buy anything to carry more water, and everyone I ran into wanted at least 100% of my water to buy anything, so couldn't really get anywhere.

Next game there was a water barrel for sale at the beginning, made all the difference! Was able to buy everything I came across then. After a long, long journey, I was able to find the treasure!

I liked the music, didn't get annoying even after playing close to an hour. Horizon view was pretty cool. Visuals were nice and consistent, and I didn't seem to run into any bugs except maybe the watch issue. Nice job! And nice job on 15 in a row, this is my 12th consecutive Ludum Dare, I'm catching up! ;)

Arrow of Light by sylvie 2019-05-15T04:11:00Z

That was pretty great! I loved the sound track and how bits of it tied each of the themes together. Really challenging at first, but wasn't too bad when I got the hang of it, and thank goodness you could re-load from the start of a level when you die!

I tried plugging in my gamepad, but the UI just went crazy (was constantly moving around in the configuration screen) and couldn't get it to work, but I managed to suffer through on keyboard.

TheDescent by geist_191 2019-05-15T05:17:25Z

If I played in anything other than 1600x900, UI was messed up, borders didn't match, clickable area off. 4:3 aspect resolutions seemed especially bad. Seems to work fine at 1600x900 though.

Really enjoyed this! Was fairly challenging, but forgiving in how I kept coming back to life. Definitely got to one room that just needed like 12 life to open all the doors so I sacrificed myself 4 times, but that felt pretty okay with the theme =). I never found a weapon in my playthrough (must be random, which is cool), but did managed to beat the game!

LD45 — Start with nothing

Create! by Yorsh 2019-10-15T03:41:40Z

That was fun to explore! I never managed to create Aliens though.

Nüllptr by egordorichev 2019-10-06T22:51:27Z

Nice! My two high scores were 50 and 51. I spent quite a while at the beginning trying to figure out how to stab the ships with that orange sword I start with... Impressive amount of enemy variety and bullet patterns and such. Controls felt a little too floaty to me.

In The Beginning by Blueman 2019-10-07T00:01:19Z

Interesting! I love the feel of the first 7 days =). For most of the game, I felt like I didn't have any choices - it was just play every card I drew, there seemed to be very little point in discarding cards, since I'd already paid the cost (or my created ones did) to draw them, so it was just keep playing any card I can until I get to the next phase. End of the game was slightly more varied, in that I had my own side goal (as did another above, I see!) to end with 0 sin. I only had to sacrifice a couple cows and one puny human to get it.

In The Beginning by Blueman 2019-10-07T00:02:53Z

Also, why opt out of Audio rating? Your audio is minimal, but fine, and, as far as I understand it, people who play and rate your game get slightly more credit for doing so if they rate more categories. Could also rate on humor, I could see some people being very amused by this game for all sorts of reasons =).

NoGo45 by bcvery1 2019-10-09T04:41:53Z

A couple little gripes: when picking up coins the sound is pretty delayed, seems like the coin disappears on screen long before I hear it; had some collision problems getting to a coin I could see at the beginning, between a couple trees, but couldn't squeeze through, seem to get stuck when sliding alongside some trees.

I almost died after getting enemies, because I could not find any way to hurt them, and there was no attack upgrade available (when I bought the enemies) - if it would have shown that upgrade was coming, that would have helped a lot.

Apparently the "hit yourself with your own shots" bug also affects enemies, saw a little blue guy kill himself, I think, so at least it's fair =).

Was kind of fun, although got a bit repetitive, nothing much interesting happened after I got a good attack down. Enjoyed the atom bomb =).

A Fishermans Friendly Island Builder by Lombax 2019-10-09T04:09:43Z

Would be much simpler to just link directly to your download instead of a git repo? https://github.com/Lombax94/LudumDare45_TheGame/raw/master/LD%2045%20_%20The%20Game.zip

Saves us all some clicks!

A Fishermans Friendly Island Builder by Lombax 2019-10-09T04:27:00Z

Well, I managed to hook enough stuff to build four blocks of land before getting bored. Once I managed to snag *two* leaves at once, it was really exciting. I couldn't ever really figure out the collision on the fishing lure - was warned, but it was still really frustrating. I really liked the guy and his run animation! Also really like the idea of building up an island by fishing stuff floating by.

Qubit by FlyingKiwi 2019-10-08T01:22:23Z

That was fun! I sometimes got confused as a successfully completed 2-step square and an incorrectly 2-stepped square were indistinguishable, but otherwise had no problems. Audio was nice and chill.

Grow quickly by congusbongus 2019-10-10T00:42:24Z

My score: 4375. That was pretty cool! LOL'd at the last bonus item. Controls once and a while didn't do what I expected (maybe I was trying to start doing something right before a previous animation finished, and ended up whistling into thin air instead of watering or picking what I wanted), but only a few times, so wasn't a big deal. Liked the sound and music.

Nought - Procedurally Generated Dungeon by sacredbacon 2019-10-07T04:00:25Z

This was really hard for me at the beginning - I seemed to die in the first room with enemies just about whatever I try :(. Maybe more interesting enemy movement patterns other than running straight at me would help. I sometimes seem to stop moving while holding down WASD, have to release and re-press the key to start moving again, and it's also really easy to lose the game window by clicking outside of it while trying to frantically shoot things.

After a few more tries, I finally got the hang of it, was able to make it to level 7 with 21 bombs before getting bored ^_^.

Really well done. I love how the good weapon (bamboo spears?) only gets consumed if you actually hit someone with it =). Level generation was relatively interesting. Art was simple, but effective, had a good consistent style.

A Brand New World by RealityCheck 2019-10-07T01:32:07Z

Interesting game! I only got through about 40 cards before I got bored though :(. It felt bad when I placed a card down, and it immediately changed to something else, or my super-rare water disappeared and turned into dry land, felt like there was nothing I could do about that. It wasn't clear exactly what animals needed to not starve, all of mine seemed to starve eventually. Best score I got to was 20pts, though I ended at -5 =). If there was a little more going on, or if it were a little clearer, I could totally see myself sinking a bunch of time into a game like this =).

The Lucky Nugget by Julien Kuhn 2019-10-08T03:16:33Z

That was pretty neat. I got myself a mythril (diamond?) pickaxe and retired =). Quite the return on investment at that Dwarven Tavern - I guess no one else drinks as much as dwarves do, especially next to a mine! Sometimes the rounding of the numbers was a bit too much, and confused me - I think I had "2K" but couldn't buy something costing "1500", or maybe I clicked to buy something costing "2K" and then it said "-1500", either way, probably would have been better to always round the same, and always round down, so "2K" means "more than 2K" so you always know you actually have an amount or not.

Blank Page by zuf 2019-10-30T21:06:59Z

That is an amazing game, congrats on a well-deserved gold medal! I finally managed to 100% it, and it was challenging and rewarding. Really nice puzzle design!

Hermitage by squimmy 2019-10-08T02:45:36Z

I won! I actually really liked this. Great entry for your first Ludum Dare =). Obviously, it could have had more depth, but I think it's rather poetic as it was. Music was pretty good too.

Wordplay by FoolishFire 2019-10-07T00:23:23Z

I beat it! Only found 3 of 26 discoveries, but apparently that was enough for victory =). Hmm, the response for "No" didn't trigger until much later in the game, I think I removed the "T" from the first word, and it only triggered one of two things or something. Wish I could see the count of unlocks while I'm playing, thought "score" might do that, but it didn't ^_^. Was weird that "morning" unlocked "morning" again, not sure if that w as bug, or something else happened. Wanted something to stop the music playing (was good, but got old), and the word I expected to do that did something else instead :). Second game I got to 11 unlocks. Could never find a "D"...

Sokobaiogenesis by Bagenzo 2019-10-07T05:47:45Z

Really clever! So similar to things I've played, yet mind-bendingly different. I'm only a few levels in, and I accidentally created something alive, that I did not need to make to complete the level... I'm scared... Ah, needed to make that later, really clever level design! It worries me a little that on this particular level my clone solved it and I was left stranded shrunk...

And... the levels keep going, that is an amazing amount of content, good job! I'll have to come back and finish this tomorrow. Love the super-quick load times and not waiting for a "Made with Unity" splash screen ;).

Sokobaiogenesis by Bagenzo 2019-10-08T01:15:57Z

Finally beat it, that was really impressive.

From Space by AskingQuestions 2019-10-08T02:54:24Z

Love the visuals! On my second try, I was able to get to wave 4. The Ammo station didn't seem to do anything, I'd pick up there, but my ammo amount would not change (though I never ran out of ammo, so I'm not sure what was going on)... Picking up things and moving it around was difficult with the slidy movement, I would also run past it, and press space at the wrong time. A little more leeway in how close you had to be would help a lot, I think.

Venture by eugsun 2019-10-08T03:02:09Z

I raised $524,230, after many attempts. Sadly, real VCs don't give you a second attempt.

That was pretty fun. Despite being ordered RGB, I constantly ended up switching the wrong direction at the wrong time and failing to talk about the right thing, which kept me on my toes. It seemed like once there was a green and a blue arriving at the same time, and I talked green then blue (*maybe* the blue had just passed the green when I did that, but I think they were both close enough), but only the blue registered :(.

Great audio!

0 to 100 by TheMoonrise 2019-10-10T00:21:28Z

Pretty cool! A few times I moused over "add to party" or "chase away" and instantly died, once I saw that my mouse was on a newly-appearing square, perhaps I wasn't in exactly the center of the text. Had a lot of trouble with some of the minigames at the default resolution, but then I switched to full-screen and it got much easier =). Got really confused for a bit when in the bottom you used divide (÷) and then up top you used percent (%), which often means "modulo" instead of "division", and I did not see the appropriate remainder anywhere in the list of options =). I won, in the end.

Love your characters and art style, music is also pretty great.

Start with no dice by Listonos 2019-10-06T23:48:49Z

I love the idea of upgrading dice faces! It's got a strong board-game feel, but that's not something you get to do in any real board game (that I know of =). The AI could be a little more cutthroat - he was ahead 50pts to 7pts, there was just one side that needed to be bought to end the game, and he kept on buying other things. I eventually got my engine going long after his, and won 92 to 81 =).

Your instructions are pretty unclear - maybe use the term "face" instead of side, as "When 4 side piles are gone" made me think that if 4 of the 6 piles on the sides of the screen were gone the game would end. Also, plural of "die" is "dice", not "dices". I know, English sucks =).

Lucifer's Rise by hydrate 2019-10-15T02:31:48Z

It took me quite a while to figure out what the "submit button" was. Pressing Escape didn't exit the shop, but instead exits fullscreen :( (then exits the shop on a separate button press) - I'd recommend another key for that! Well, Space seemed to exit the shop once, but then after that (or perhaps after I tried to run off of the left of the main screen), space stopped working for jumping, until I got damaged, and then it started working again. I made it up to about 240 money when I suddenly got hit when none was liquid and the game ended :(.

Really like the main character art, the bunnies could have used a little more polish, I think =). Sound was good, not annoying and fit well =).

Our Last Chance by Rollersteaam 2019-10-08T02:39:45Z

That was fun, eventually. I seem to start with a random weapon, and some were very ineffective. Finally started with a big green glowy thing and beat my way through two bosses until it hung and this showed up on the debug console (Web version):

``` YOU WON (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 HELLLLLLO? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 SHIT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 NullReferenceException: Object reference not set to an instance of an object. (Filename: currently not available on il2cpp Line: -1) ```

Alchemy Jam by Teapoly 2019-10-07T01:15:40Z

My first attempt, my game was a score of 90. Definitely wasted a lot of time just reading what stuff was. Will try again... Next try, I managed to just barely get the philospher's stone before the time ran out. Game score of 504. Another 30 seconds and I could have quadrupled it or something, pacing seemed right on my second try, but I'm guessing most people will only play once =).

Love the art style, really cute! Music and sound also pretty good.

SOMtHINGa from NoThINGa by Jimbly 2019-10-07T00:28:08Z

@brandon-js-lea Ack, I have a "hint" about that, but it doesn't show up until a level or two later - the outputs must be provided in order, so you need an Oxygen to the right of the Hydrogen. I think I'll count that as a last minute "bug" from rearranging levels and fix that hint to be on the second level.

SOMtHINGa from NoThINGa by Jimbly 2019-10-07T13:55:14Z

@cantthinkofname Glad you enjoyed it! The engine is primarily for other commercial projects, but I keep it open source so that I can use it for game jams and a few other people can hack around in it. Also, each Ludum Dare tends to find a couple engine bugs or add an engine feature or two, so it goes both ways =).

SOMtHINGa from NoThINGa by Jimbly 2019-10-07T17:01:39Z

@foolishfire Glad you enjoyed it! Yeah, I love having a high score list on optimization puzzles, really pulls me into it =). I might have to go back and see if I can match the high scores...

SOMtHINGa from NoThINGa by Jimbly 2019-10-07T21:40:25Z

@toppervideogames It's not the intended use, but you can shrink down the right bar (did that so there was more space when playing on mobile), and that has a side effect of hiding the high scores =). But, yeah, not showing the high scores until you've completed the level would be a pretty good idea. I didn't run into that when testing because, well, there were no scores yet =).

SOMtHINGa from NoThINGa by Jimbly 2019-10-09T04:05:00Z

SPOILERS

For anyone who is curious about the bonus level, which you would normally have to unlock by beating all the other levels, you can go directly there with [this link](http://www.dashingstrike.com/LudumDare/LD45/#D=BONUS), and here's a screenshot of the solution: bonus_level.png

SOMtHINGa from NoThINGa by Jimbly 2019-10-09T13:34:35Z

@aret24 Glad you enjoyed it, and that you didn't need the "Music: Off" button =).

@realitycheck I wanted the tutorial to be mostly a chance to figure things out (and, hopefully, only complete the level by demonstrating that you figured them out, but random clicking sometimes works too ^_^), and the titles "Fission" and "Fusion" (meaning splitting and joining) I thought would be clear, but I had at least one player without English as her native language got very confused by that, so it probably could have been more clear. Glad you liked the zooming out, I really like how that turned out, and it was mostly done out of necessity because I wanted to be able to play on my (tiny) phone =). The zoom level of the Bonus Level pictured above was my initial UI scale, and it was a bit rough (probably pretty hard to play that level on mobile).

@azrou Yeah, the right-side UI is pretty much just purely functional, wish I had had some good ideas (and the time to do so) during the compo on how to style it better =).

SOMtHINGa from NoThINGa by Jimbly 2019-10-12T06:07:13Z

@lombax Glad you liked it! Once the web page is loaded, it's all offline (except for updating scores, which I think it will try to do if you reload the page when back online), so it should work reasonably well on your phone =). Things get a little small for the bigger levels though, unless your phone screen is large.

SOMtHINGa from NoThINGa by Jimbly 2019-10-14T02:33:16Z

@eugsun No, I wasn't. I was mostly just brainstorming snarky literal interpretations of the theme, and maybe also thinking about alchemy ideas, and just thought "I wonder if I could spell "Nothing" from elements?", turns out I coulldn't, but it got close enough that I figured I'd try it out - ended up *way* better than I expected =).

SOMtHINGa from NoThINGa by Jimbly 2019-10-18T22:51:46Z

@kleinzach Thanks! I love the simplicity too - when I was brainstorming, I thought "well, that's the start of a game, but it's probably not going to be interesting unless I add a bunch of stuff", and then was constantly surprised when I chose two words with basically no regard to gameplay and they led to an interesting puzzle =).

@hijomo Yeah, I debated taking that requirement out, but I found it made things much more interesting (by being more challenging) - there were a lot of pretty trivial solutions if the order wasn't required. It does, however, limit the search space, so if you take a relatively brute force approach (just add things until you're over the first number, and split and re-add until you get down to it), you end up solving the puzzles not quite efficiently, but still with a competitive score.

SOMtHINGa from NoThINGa by Jimbly 2019-10-18T23:16:01Z

@ddrkirbyisq It's less of a "quality of life feature" than it is a "quality of life omission" - it takes code to go and clear the children, doesn't take anything to leave them there (other than the code that doesn't draw them if the sum coming in is 0, I guess ^_^). When really looking for optimal solutions (I was inspired to go back and play some levels again to compete against my friends), I did find I wanted a way to nuke a whole branch too, but just ended up clicking the "reset" button and starting over instead :). Not really feasible on the bigger levels though. If I ever expand this game, will definitely add such a feature.

SOMtHINGa from NoThINGa by Jimbly 2019-10-19T00:02:00Z

@nerdysl0th Glad you enjoyed it! Also glad that the total lack of relation to any real molecules didn't bother you too much ;).

SOMtHINGa from NoThINGa by Jimbly 2019-10-19T04:07:52Z

@sheldonzs Wow, nicely done! That pretty handily beats all of the other scores =)

SOMtHINGa from NoThINGa by Jimbly 2019-10-19T13:37:11Z

@zuf Glad you enjoyed it! Nice job beating all of the levels, and nice scores! Though I wasn't trying for it, yeah, I think I'd consider this game a "Zachlike", it even has 3 different aspects to optimize like most of the Zachtronic games =)

SOMtHINGa from NoThINGa by Jimbly 2020-04-11T16:22:09Z

@helicoprion Nice job on the high score!

Nothing Box by guckstift 2019-10-07T01:01:58Z

I really like starting with no color and finding the crystals! I'm not sure what I was supposed to do in the end, I ended up covering the world in... blood? At the beginning, I would often go zooming off into the distance (presumably a key-repeat thing as I held a key down too long), and then a little later it started getting super slow (as I explored more and had more visibility, I guess), such that I just gave up trying to explore at some point because it was going so slow. Took me a while to figure out how rafts worked, I thought I was finding them, as they'd just pop up after I mined a tree (and zoomed into the water), only later when it got slower did it appear I had a choice to place a raft or not by not walking into the water ^_^.

I like the art, and music has a great mood to it.

Atom Calculator by TFCHit13 2019-10-08T01:31:16Z

My score: 294 seconds. Nice to see someone else also made an arithmetic game involving atoms =). I wasn't sure if I was being penalized for doing intermediate calculations, it played a "bad" sound when I did it, but I often needed to do A*B+C, and I couldn't chain that together. Would have liked to be able to just change the most recent operator, instead of all of them =).

Alcindor the Alchemist by cogcomp 2019-10-15T02:15:50Z

Neat. I really enjoyed the water and fire. Game had a pretty nice, consistent visual feel that I enjoyed. I couldn't ever figure out how to successfully use a potion to do anything useful, seems like usually they did nothing, once in a while they left a water spot on the floor, but I never managed to defeat a demon :(.

Life with Words by Chaosinism 2019-10-08T02:31:41Z

That was fun! More challenging than I expected =). I tried *really* hard to spell "nothing", got as far as "thing" before, yeah.

Sometimes letters got stuck between my attached letters and jittered around a bunch, felt like the framerate dropped, but maybe it was just the jittery trapped letters that made it feel that way.

flue by Sean S. LeBlanc 2019-10-15T02:55:04Z

My first game went very quick and very well: first card revealed: ♥10, then played ♥9 ♥8 ♥2 ♣10 ♣9 ♣7. I win, not exhausting at all! Second game: I had very few choices along the way, 20 exhaust. Third game, 0 exhaust again. As soon as I get a heart bigger than an Ace, I seem to do fine =).

Rules question on my second game: when I have nothing, I reveal until I have something that is not a club. If I reveal a spade, and play it, do I correctly interpret the rules as saying I must then play the club(s) that were earlier revealed? Or should you generally reveal until you have a non-club?

When talking about "exhaust", you call it "draw", but in other places I believe you refer to the same action as "reveal", would be good to be consistent.

Thanks for including the plaintext version, I could not figure out what "2s Exhaust" meant =).

That was simple, and yet fairly fun, and involved (at least a little) more thinking and strategy than most solitaire games I've ever played!

Logical by Cethin 2019-10-07T04:40:47Z

I couldn't figure out where the output went on the second level... I've got an input, and a not gate, seems easy to invert the output, but didn't do anything. Eventually realized the "not" is actually the output now. Was pretty confused and thought it was a bug. You might want to add to your description that the node on the right side, regardless of label, is the output!

And then I'm confused as to why I'm unlocking gates when I already have a NAND... I'll just keep solving everything with NANDs... This is how you're supposed to build a Full-Adder, right? =)

NANDed.png

Edit: I count 22 NANDs in your Full-Adder solution and 15 in mine (plus one that I didn't need and couldn't delete...). That was fun!

Edit the second: The internet claims the optimal solution is just 9 NAND gates, I admit defeat.

Creation - a weird story of how nothing can become something by dqmhose 2019-10-09T04:19:02Z

That was interesting. I also suddenly died, had a few thousand, the previous event was building a temple in the wilderness, next it popped up "population is growing at an alarming rate" or something, but it said Humans: 0 in the corner...

Also, no touching!

White Starts With Nothing by Baturinsky 2019-10-10T00:30:01Z

Neat idea, and interesting application of the theme. I won the game I played, but I can take no credit, the AI did most of the work, picking up the slack from my poor choices.

Zero Equals Zero by TopperVideoGames 2019-10-07T00:47:35Z

Another arithmetic game =). Was neat. I kept getting stuck on walls though, so the platformy bits were challenging. I liked that the last level made me think a bit, though I ended up just solving it ignoring most of the pieces, which seemed anti-climactic.

Zero Equals Zero by TopperVideoGames 2019-10-07T03:36:54Z

Sure, no problem =).

Conjury: The Convocation the RPG by unpronounceable 2019-10-15T03:25:45Z

I'm pretty certain when I clicked "Use net deck 1" I had 1 unspent character skill point, and it went away :(. It would have been nice to see the play style/card type colors in the Edit Character screen, reading the text to remind myself which one was which was way harder than just remembering "green beats red" =).

Since the rewards were the same (just less often) for the bigger tournament, there didn't seem to be much reason to play anything other than easy local tournaments to build up stat points. I ended up winning the game without cheating (other than once to try it out...) with a Combo:5/Strategy:7 deck. For a while I wasted putting points into "observation" because I thought more information would make things more interesting, but in the end just putting all of my points into one card+strategy type seemed to be the best tactic, which wasn't super interesting. I think if I had put my starting 13 (15?) character points all into Strategy (or whatever matched an available 'net deck') it would have gone much quicker =).

Nice job on the game! That's a lot of content and systems to get done, and they all worked pretty well, and was interesting!

Start With Rain by Piturnah 2019-10-06T23:28:18Z

Oops. I think I drowned all the fremen. Nice procedural desert, and the last upgrade made me laugh out loud =). Great job on the music. Getting started was a little painful, but pacing after I was able to stop clicking wasn't too bad.

Also, that seemed to load really quickly for a Unity game, is my internet having a good day, or did the Unity WebGL player get *way* lighter?

Seven Dwarves Brawl by pfeyffer 2019-10-15T03:50:09Z

Pretty neat! Really like the visuals, nice and clean, runs well, starts quickly =). I feel I didn't have many interesting choices when playing - usually ended up winning because the dealer kept getting unlucky, or losing because I drew two dwarves in my first two cards when clicking "fold+draw" ^_^.

Space Flight of Survival by himegized 2019-10-07T00:09:22Z

Congrats on your first Ludum Dare! Graphics were nice I liked the look of everything. Gameplay was challenging for me, couldn't live very long, and didn't have a good feel for the size of my hitbox (I guess it was a lot smaller than my ship), so wasn't quite sure if I was getting hit or not. Just a little sound would have helped a lot (with both that problem, and general feel). I'm not quite sure how many points I got, because the game immediately ended before I could look at my score - showing that on a "game over screen" would be great for letting me feel like I made some progress.

DECKER_ by adamk33n3r 2019-10-08T02:14:15Z

Hmm, it was fun until he played Biofeedback on me, and it seemed to permanently stop me from drawing cards, I just passed for the next 20 turns as he whittled me down (without playing biofeedback again) :(.

Wish it told me what the upgrades did, I have to keep looking back here to find them.

Like the idea, wish I could play more than a couple battles before getting stun-locked :(

DECKER_ by adamk33n3r 2019-10-08T03:18:02Z

I think the balance would be fine if the card just affected one turn, but as-is, it appears to be an instant-death (well, slow-death) card, as they use it once, and there's literally nothing you can do for the rest of the game other than pass.

LD47 — Stuck in a loop

Tomb of the Mummy RL by Eldar 2020-10-10T15:37:12Z

One thing I didn't realize: I'd get healed/refilled mana between levels (I kept on making sure to be full at the end of a level)! Also, I thought that a gust of wind would make them unable to see me and therefore I could attack them at will, but it seems that is not the case, so (at least on earlier levels?) it's just worse than Exterminating unless you really get stuck in a bad place.

Really enjoyed this, felt like a rogue-like/stealth game at times. I managed to beat it, but not a great high score, might have to try again ^_^. Having a leaderboard is always great =).

Tomb of the Mummy RL by Eldar 2020-10-13T04:08:25Z

Ooh, fun! The explosion animation is really nice, I didn't realize it was a 7x7 grid, and went through walls, I had assumed it was unobstructed Manhattan distance 3 =).

I got a good score, but spent a while hiding in vases =).

Tomb of the Mummy RL by Eldar 2020-10-13T04:48:07Z

Hahah! I actually kind of forgot about wind and just played "jump out from around the corners" and exterminate. Also, realizing I could exterminate through walls changed the game a bit too =). Since the enemy punches me if I'm close to them, and I can only punch them if I'm close, wind didn't help much since I could just jump out around a corner, it seemed.

Loopin' Dungeon by Itskdog 2020-10-06T01:41:37Z

Nice work! I managed to make it through what felt like quite a few levels (maybe 10 or so? room I died in had, I think, two kinds of lizards, bats, and a couple pressure plates). Not sure if it was intentionally part of the "loop", but the first 4 rooms always took exactly 4 tries to find the exit... not sure if I was getting unlucky or being trolled ^_^.

Text on the main menu was really hard to read from being blurry, would be better if it's nice, crisp pixel art text or something. When I slash the pushable block it seems to move in a random direction, makes those room pretty frustrating. Controls didn't feel great, mostly because I could not change direction or attack until I fully stopped moving, I guess.

Visuals are great!

Word Garden by egordorichev 2020-10-06T01:26:22Z

Neat idea! Some text seems to disappear in weird ways, like when I get near it. Not sure if that's part of the time loop or not, but when I step away it comes back and then disappears again. Definitely adds to the surreality, but feels like a bug ^_^.

Lost In The Woods by PatrickJR 2020-10-13T02:49:27Z

I found the hole! I'm... not quite sure what was going on, though it eventually became clear that the world was not looping in a regular fashion, I couldn't tell if there was any rhyme or reason to how it was looping, so I found the hole mostly by accident, not because of figuring anything out. Fails as a puzzle game, but succeeds as a surreal adventure =).

Loops in pool by Recher 2020-10-08T04:57:06Z

I often found it hard to tell where tiles were, a light grid overlay would have really helped, as I often found myself going after a tile, only to find out what I thought was a tile was the corner of 4 tiles! I managed to beat the game, score of 753, wherever that comes from ^_^.

Really unique and interesting puzzle mechanic! I managed to get myself stuck on my first game (and not enough mana to repair the situation), before I knew what I was doing, but my second game was fun =).

LittleBot's puzzling loops by NorthMan64 2020-10-08T04:41:13Z

Fun game, loops within loops! I found the levels fairly challenging and fun to think through, and was happy to usually get a solution on my first or second actual execution, which was really satisfying. Would have liked to speed up the playback, I often knew I had a winner and just had to wait to see it play out ^_^.

Stuck in a loop by change 2020-10-10T14:01:15Z

The mechanics were a very pleasant surprise after playing 3 other identical-looking instruction-programming games here ^_^. I was surprised my commands weren't executed in a loop, though it does make the levels more interesting.

Some levels feel weirdly (though satisfyingly) trial and error rather than puzzle out a clever solution, but that's probably fine.

I like the minimalistic graphics.

The Bards Tale by CursedSoldier 2020-10-07T00:04:57Z

Not a bad game! I was able to beat it with only resetting once, which was good, because I really didn't want to have to do the first set of things a third time ^_^. The inconsistent use of keyboard/mouse bothered me - I pressed E to start talking to someone, and then pressed E again thinking it would advance the dialog, but I guess it started a new dialog and/or reset the current one to the beginning, too me a while to realize I had to use the mouse to advance! A timer would have been nice. I liked the style of the art and the music fit very nicely.

The Curse of Cattenburg by Honest Dan 2020-10-08T00:34:20Z

Fantastic art, really loved the style!

I just played a game, my encounters were 1 set of rats, then 3 relic bits, and the boss quickly destroyed me. However, upon my death it said "Mobius was defeated", so, yay? =) Maybe that's a bug.

Tried another game, and got into a fight with the boss again, my one remaining character had 8 or more hp, Mobius had 12, he activated the Special card, and then it went to the "you win" screen again (not sure if mobius somehow did more than the expected 6 damage and this was a wrong win screen, or if his special actually kills himself, explaining the previous playthrough as well..)

Fun, though, while it lasted!

The Curse of Cattenburg by Honest Dan 2020-10-08T01:04:17Z

Ah, yeah, a crit would explain it, that's probably what happened!

I did find the overworld game very unsatisfying - battles were just a drain on hp, and I only made it around the loop once in my two playthroughs. If battles gave some risk/reward choices (or just some loot/stat bonus for winning) I think that'd help a lot. Definitely being forced into the boss fight early isn't fun, I like the idea of being able to summon him when you're next at town. Enjoyed playing the card game part a bit, though often felt I didn't have much of a choice to make.

Beat Bash by Overlook Studios 2020-10-13T03:46:54Z

This looks like fun, but I can't see the edges of the screen, on either the downloaded version or the web version even when not full-screen :(.

beatbash.png

Beat Bash by Overlook Studios 2020-10-13T13:43:35Z

@overlook-studios On the web version, it gets cut off at any resolution, you should be able to see that, for a quick fix, perhaps you can configure the web wrapper to be a 16:9 aspect ratio resolution? On Windows, my display is 2560x1600 (16:10). If fixing it to letterbox is too difficult, perhaps just change it to launch in windowed mode by default, or to decrease resolution when switching to windowed mode? Right now toggling out of fullscreen mode leaves it as a 2560x1600 window, which doesn't help. Bugfixes are allowed after the end of the competition by the rules =).

Dungeon Simulator by Yeti Kid 2020-10-13T03:13:03Z

I really like the concept, but felt like I just got lucky/unlucky. I tried 5 times, even setting up towers exactly like in your image, and these 8 hp heroes just run past getting hit by only one of the fireballs before destroying my poor eye -_-. Then one run I got lucky and they seemed to get stun-locked between two fire and two ice towers, and that went well until one got lucky and missed all of the ice balls and just took my eye out -_-. Made it through 13 heroes though until that happened!

Controls were really wonky, it kept moving right before I placed, and switching items seemed super laggy, so I had to memorize how many up arrow presses to push to get to the thing I wanted, which was annoying.

Graphics and sound were great, and I did have some fun =).

Looping Robot by zilulu 2020-10-09T02:28:21Z

Losing my command list when I reset is really annoying :(. It would be nice to have a way to increase the speed, especially on the couple levels that seem to only have a *really* slow solution (level... 8 maybe?). It seems that 3 different levels all had the same solution (fighting levels), which was kind of boring, but I guess you ran out of time to make levels =). Audio and graphics fit the game nicely.

Stuck in Orbit by thedarkmagi 2020-10-13T02:54:47Z

Nicely done! I always enjoy Pico-8 games =). I managed to get a measly score of 30. The boss ship took a while to beat, and felt harmless the first time, but the second one destroyed me ^_^. I think the game spent too long as slow speeds, maybe it could ramp up a little sooner (but not as fast? it felt like it got way faster around a score 25...).

Mouseherd by typeswitch 2020-10-13T02:17:40Z

I thought I was clever on the first couple levels solving them without using arrows, then I realized that mechanic hadn't really been introduced yet ^_^. That was fun, made it through to the end with a score of 294. Wish there were more levels!

ZBX 9800 by Jonathanfdr 2020-10-06T03:23:44Z

Seems like maybe there's some display issues at some resolutions? I'm using a 16:10 monitor, and seem to not be able to see something (presumably spikes?) killing me off the edge of the screen. zbx8000.png

ZBX 9800 by Jonathanfdr 2020-10-06T03:35:09Z

Pretty great game! I think I made it all the way through, though was unable to get to the arrow on the credits screen, but maybe that's intentional. Love the graphics - simple but effective and with personality. Sound didn't get annoying, so that's good =).

Even if you don't think they'll be winning any awards, you should still enable rating for all categories (unless you didn't actually make the assets - then you should be in the Jam ;). Otherwise, when we rate your game, it only counts as "0.8 games" rated by us, so fewer people rate our games. Also, some of us might find some humor in your game anyway =).

Loop by Papaver 2020-10-07T00:41:25Z

Great game, I *really* liked the music, so soothing and didn't get repetitive! The pick-up that changes my rotational direction really messed with me, took quite a while to get past that area. I often found myself about to die and realizing I had made a mistake a bit ago and it was far too late to do anything about it, which is a little frustrating (admittedly that's an issue in my looping game too ^_^). Maybe if I had two buttons and could toggle which direction I was looping...

My score:

loop.png

(I *may* have accumulated an extra hundred loops or so while I was putting some dinner in the oven...)

Loop by Papaver 2020-10-07T17:47:43Z

@papaver Yeah, I was thinking maybe two buttons where one is go forward like it is now, and the other switches directions. I think it would still be pretty challenging. Technically, you'd only have three states "go forward" "loop right" and "loop left", which means it's in some way technically the same control scheme as "always go forward, a button for turn left, another for turn right", but because it doesn't map logically to that in my brain, I think I'd still get pretty challenged. Similarly, you could invert your controls (at the cost of theme) so you're always going forward and pressing a button starts you looping, and I think it would perhaps make the game much easier because it maps closer to the controls we're used to in games ^_^. I tried doing this in my head while playing (always hold the button down and then release it for a moment when I want to turn) but trying to release instead of press when I wanted to do something did not work with my muscle memory...

Loop Deleter by Zachary Barbanell 2020-10-09T02:13:26Z

Level 10 took me quite a while, on that one and a couple levels I didn't quite grasp why it worked or didn't. I dot stuck on (I think) level 12 and couldn't get past it, though -_-.

Really challenging puzzle, and interesting! Visuals and audio are good, get the message across.

Knights of the Round Torus by madjackmcmad 2020-10-06T01:19:17Z

Nice job! I like the art, and it's satisfying to get chains of kills with meteors. I was often frustrated by clicking and nothing happening, presumably because I couldn't launch a fireball, so a little more feedback there would have been really nice, maybe the cursor changing when it's ready and/or a failure sound and error effect when trying to launch one and you can't.

After I failed once and restarted, I encountered a guy I couldn't afford, but when I clicked "purchase", he seemed to join me anyway. Not sure if that was a bug, or if someone else just joined.

Difficulty felt about right, if it was any easier I'd probably still be playing and my mouse arm would be hurting...

Dante Slumbers by Jimbly 2020-10-05T00:47:08Z

@phlip45 Glade you enjoyed it! GLOV.js is my own engine, used mostly for game jams/prototypes, and a few commercial projects as well. I like it because it's what I'm used to, but your mileage may vary. A high score system/back end is part of the engine, as I find adding a high score list is good for almost any game, and is "cheap" analytics for seeing how far people make it =).

Dante Slumbers by Jimbly 2020-10-05T02:21:00Z

@theseusinabottle It's possible Dante is no longer actually asleep, but just pretending. It's warm there and he doesn't want to move.

Dante Slumbers by Jimbly 2020-10-07T00:15:28Z

@fabdynamic Glad you enjoyed it! It was a nice and simple concept (I actually had a [prototype](https://ldjam.com/events/ludum-dare/47/dante-slumbers/i-might-be-on-to-something) after an hour!) so I was able to spend a lot of time on polish.

@fronwewq I really deliberated on whether the primary sort for score should be collisions or time. In retrospect, maybe it should have been time with a penalty (5 seconds?) for each collision or something like that, that would have made high-score chasing a more interesting game of "would bouncing off that rock save me 5 seconds in the end?". Glad you liked the cat noises, they were a last minute addition (the cat theme only occurred to me about half way through the weekend =^.^=), and they play either a single meow or a low purr half way through the level depending on if you'd had more than 3 bumps or not, but I'm sure no one would notice that, so they just add some charm.

@papaver Glad you enjoyed it enough to play again! The plane path prediction I added as a debugging thing, and I'm still not completely sure it helps (you can toggle it with F2 if you really want ^_^), so I made it really subtle, but I didn't actually end up getting better scores with it. However, it makes you *feel* like you've got a bit more control or information, so I left it in in the end.

Dante Slumbers by Jimbly 2020-10-07T05:24:38Z

@11thpenguin Thanks! Yeah, I really like the feeling of pulling off a maneuver perfectly. Not sure if it's just me getting lucky or not, but it at least feels like skill =).

Dante Slumbers by Jimbly 2020-10-07T15:03:41Z

@caeonosphere Yeah, I like challenging games, but don't really like "you lose" screens, so anyone can "beat" all the levels, the high scores suffice for my challenge needs. Glad you liked the name disconnect, I hope no one comes here thinking this is about elder gods or something... @cursedsoldier or is that why the cat slumbers so soundly? Glad you guys enjoyed it!

Also, nice high score!

Dante Slumbers by Jimbly 2020-10-10T00:51:53Z

@firetwoonenine Despite the click-bait theme, the game's not very cuddly ^_^. If you were hearing the cat purr instead of meow though, you were doing pretty well!

@recher Yeah, going up higher and more varied environs was something I thought about doing - or even having the world loop in all directions instead of just horizontally, but ended up settling on this =).

Dante Slumbers by Jimbly 2020-10-11T03:41:36Z

@zilulu Thanks for playing! Yeah, adding a time penalty would have made for more interesting high-score chasing, I think!

Dante Slumbers by Jimbly 2020-10-13T13:47:18Z

@eldar Thanks for playing, and glad you liked it! As for crashing into every rock, interestingly one of my early playtesters, before I added a score, decided the goal *was* to hit every rock! Admittedly, they didn't look quite like rocks yet...

Dante Slumbers by Jimbly 2020-10-23T00:38:12Z

@johnnysix Heh, thanks for playing! Most people couldn't pass the first level with 0 hits (just the top 15 or so could ^_^), so don't feel bad, just go on to the next level =).

Chrono Drift by Katherine Stark 2020-10-13T03:22:35Z

Stars in the background looked really nice, and something slightly more than just parallax going on, or were my eyes tricked?

Enjoyed this, was very challenging and satisfying. Took me 11 loops to collect all the lil' bits.

Stuck in a Portal by Dr_V 2020-10-07T01:54:03Z

I love this! Really kept me going all the way until the end.

Had a few bugs that were annoying but not game-breaking - occasionally I'd press E to go from my base into the portal, but then immediately warp back to my base with 0 power (just had to wait for it to refill again). Would have *really* liked some feedback on when my inventory was full, I think I was often scrambling to mine a couple more blocks when I was actually long-since full. Sound of course would have helped that, but some text in the middle about "inventory full" when you fail to pick something up would have been really nice.

Rim of Zitra by Listonos 2020-10-13T02:10:21Z

Nice game! I really liked gaining some attributes on some of the times through the loop, as well as exploring the possible paths. Made it through to the end! Good job on the voiceovers.

i++ by SlavTurtle 2020-10-10T19:14:06Z

Got incredibly challenging in the middle, then seemed to get a bit easier. I got 49 coins and was unable to get the 50th, but I'm pretty certain that's intentional =).

Really liked the visuals here, simple though they were, and the level design was great!

Dwarven Delve by fronwewq 2020-10-06T01:55:10Z

Neat game! On my first try, I apparently missed the part about being able to move, which made it very challenging (and *possibly* a better game...). On my second try, once I realized how to kill monsters, there wasn't much challenge, I got to 133K points when I decided to quit.

The rules allow for fixing bugs after submission, so maybe fix the bug with the score not updating on gem pickup! I tired picking up gems, didn't see the score move, so figured it was just a no-op that didn't hurt me, as opposed to monsters, but would have probably played differently if I knew they gave points!

Like the visual style, and the music didn't get annoying =).

Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-06T04:19:33Z

I'm disappointed I'm not allowed to crush everything using only my zombie hoard -_-.

necro.png

Enjoyed it though, really like the clean aesthetic and style.

Plasma by Hakro 2020-10-13T02:32:51Z

My score was a measly 5300, though I lost a couple astronauts before I released how to keep them stuck in the loop.

This is really neat, and seems like a fresh take on some simple gameplay. Quite enjoyed this. Occasionally I ran low/out of ammo without realizing it, it would be nice to have a little indicator (1-3 yellow bars?) right next to your turret when you get low on ammo so you know you're on your last shot!

Populatio by FabDynamic 2020-10-06T03:46:35Z

I completed the game, but also didn't see a final time :(. Just saw the "Populatio" text, and no buttons or clicking did anything. I was holding space when I landed on the final planet though, I think, maybe it auto-dismissed? Had fun, though! At first I didn't realize I could *hold* space, and was wondering why sometimes I launched with a bit more or less thrust, and spent quite a while flying around wondering if I had achieved a stable orbit... things got easier (but maybe less fun) after I realized I could adjust my thrust.

A little sound would have really helped, I think. Each level was a little too same-y, needs a little variety, maybe some static things (asteroids?) that just get in the way.

Time Princess by doomerismo 2020-10-13T03:31:29Z

This was fun, took me a while to realize I was losing *everything* when I died, was wondering why sometimes I got my potions back and sometimes I lost my stats... once I did, I managed to slowly grind so I could one-shot the red skellies, and then the green guy one-shotted me... and that was the end of that, not going to go through that again :(. Some kind of checkpointing or just losing one of each stat or something when you died would have been much more forgiving and would have kept me playing all the way through, probably!

Bad Skeleton & the Time Police by waynetron 2020-10-13T03:40:15Z

That is pretty awesome, really enjoyed this! Like the style of the art, and gameplay was fresh and challenging.

LD48 — Deeper and deeper

Deep in mars by DocSystem 2021-05-04T14:31:45Z

My first game "ended" when I ran out of people, despite plenty of deep-underground habitation for them, and only had 450 money left so couldn't ship in new ones :( - I noticed later, looking at your change notes, that I could probably have just shipped in 2 people for cheaper, but didn't realize that at the time. My second base started with building my own safe little home deep under ground, and did much better! Eventually had 10s of thousands of dollars and got bored before the asteroids destroyed my base ^_^. I liked the atmosphere and relatively chill gameplay, despite the impending doom . It would have been nice the residents moved to empty rooms if their homes were destroyed, would have prevented the unexpected termination of my first game.

Into The Depths by Erk 2021-04-27T00:28:31Z

The game exiting whenever I press escape is a game-breaker for me, I keep pressing Escape to dismiss menus - and they do go away! And then a second later the whole game goes away -_-

Into The Depths by Erk 2021-04-27T00:46:05Z

Well, I managed to play a bit without hitting escape, but I kept getting stuck - even when I built a nice, path to get back to the surface, when I came back up, there was dirt where the path used to be! Not sure if that was a bug or intentional, but seemed weird. The new dirt was super-quick to dig (went away after a split second), but I couldn't dig up and diagonally, so got stuck -_-. Seems like maybe a chunk getting partially unloaded or something... Happened again in my second game - second game had *way* more ore, like literally 50 times as much (I'd only seen one piece while digging down in my first game), but then eventually when I went to surface, I was stuck again :(.

Was fun while I could play it though, and I even managed to buy a couple upgrades!

To The Planet Core by Corporation 2021-04-30T15:27:33Z

Pretty neat! I made it to the bottom. I liked the balance of where to put things so I could still drill, mine, and not break apart. I think being unable to break the existing objects is cool.

I would have liked some hotkeys or easier way to select tools (and see which one I had selected), I sometimes got confused ^_^.

Really fun when the mine range gets huge, even though I know I didn't really need the ores at that point =).

Unsoiled by MiniBetrayal 2021-04-30T00:02:25Z

Pretty great game! Reminds me a lot of Turmoil, but more arcade-y =).

The upgrades felt too incremental / small priced - I never ended a run thinking "if I'd done a little better I could have gotten *that*" but instead was like "well, I guess I get 6 of these 7 of those", so didn't feel very connected to the progress.

I love that when the oil gets super dense it's rather hard to notice a little rock in the middle of a bunch of oil patches, though it does get a bit extreme later. The oil was a little too opaque to always see the rocks though, would have been nice if there was a bit more of a chance to see the rocks if you're observant when it's super dense. Some pattern-recognition mini-game where rocks are always triangles and oil always 4+-gons would maybe be cool...

The controls felt backwards to me - I *always* pressed the wrong direction whenever I started trying to turn after not doing anything for a while, guess I'm used to snake games with relative controls ^_^.

Hit a minor bug where I passed through a (0-width?) oil or stone. I demand my $0 it would have been worth! unsoiled.png

Sound was nice until it stopped working ^_^.

I won after 8 days, felt like just the right amount of time playing. Admittedly my first day was great ($30K or something), and my second day was terrible ($1200).

Unsoiled by MiniBetrayal 2021-04-30T00:36:16Z

LOL, now I feel less good about winning in 8 days... I decided to play a new game as an "idle game", and managed to win on day 8 without ever pressing A/D/Left/Right ^_^.

Let's Go Deeper by Deozaan 2021-05-04T14:00:44Z

Very polished, and fun! I love the chill atmosphere. My embarrassing score: 4500.

Implosion by Caveman54 2021-05-02T14:34:12Z

I encountered a minor couple bugs - for some reason I couldn't click on the bottom 1.5 rows if I was in full-screen (maybe something incorrectly assuming a 16:9 aspect ratio or something?), but it worked if I changed it back to the tiny embedded view. Audio snapped a lot when switching layers, the audio tracks must not have been quite in sync or something - just adding 100ms of fading or so when switching would have helped that be a lot less jarring, I think, but I really like what was done with the audio tracks getting deeper as you go!

Really neat puzzle design, great idea, and good execution, well done!

Subterplane by Bigbadbison 2021-05-05T13:48:58Z

Really challenging, but fun! Simple, but nicely polished. Having the smoking ruins of my previous attempts to fly past was a nice touch.

Diggy Bungus by skippuku 2021-05-02T13:56:47Z

Lost my first two games because I couldn't figure out how to get out of the shop before I starved to death :(. Starts really brutal, but quickly gets fun, I enjoyed it! My guy is *way* more agile at digging than I expected, didn't even realize I could dig sideways, let alone up, for quite a while. Animations for all the different digs were pretty great! And, uh, my time was 15:26.

Pale Dwarf Adventures by SinusQuell 2021-04-27T14:58:28Z

Minor bug, when falling long distances =) Capture.PNG And that's as far as I go! Capture2.PNG

I enjoyed that! Though fairly unoriginal, it's exactly the kind of game I wanted to play when I saw the Deeper and Deeper theme ^_^.

Jumping mechanics were a little rough, going up 2 and over one through a small hole was always hard, but eventually I learned to just make smoother slopes to climb... having to climb all the way back up after mining my first obsidian was a *chore* though...

I think the levels would have been more interesting with some empty spaces, making it harder to make a good path, however my OCD compelled me to remove 100% of all ores (well, the first 3, anyway...), so I added that challenge myself, though had way too much money in the end ^_^.

Music was nice!

Dwarf Bros by Kurama_Youko 2021-04-27T17:25:18Z

Neat idea! Don't think I've ever worked with a stupid brother quite like Luizi before, which made for an interesting game idea. I got to 34 gems on floor 13 before it got too repetitive for me ^_^. Occasionally, it made me feel *really* clever with getting myself in just the right location to get Luizi to do what I wanted, but usually he kinda went off and did his own thing and I wasn't quite sure what he was going to do, I think I never completely understood his rules - when he'd fall more than one space down or when he might turn around while falling and suddenly mine back in the other direction...

Graphics and audio were also pretty good!

Bomb Miner! by Parsafari 2021-04-30T13:48:35Z

I found I was often quickly stuck with nothing to do but guess, which makes for a pretty unsatisfying ending - changing things up a bit to give you more information or a number of wrong moves would maybe help a lot.

Nice to see another game that pulls in some Minesweeper mechanics =).

Visuals were nice and simple, but have some style, I like it!

Ants Are Awesome by IndigoWolf 2021-04-28T14:02:53Z

This game is AAA! Definitely ambitious, but it's a nice little simulation, it is fun to watch the ants run around. I played a few times, and thought I was going to win my third game but apparently they opened a secret passage right to my queen and killed her rather quickly... their queen died seconds after the "defeat" screen showed up, so at least we both got wiped out...

I would have liked a little more to do (maybe set rally points for the warriors?), and being able to drag-place the dig order would have helped a lot, I think.

The Colorsmith by Jordan Ottesen 2021-05-06T13:48:25Z

Pretty great! Interesting mechanics, and beautifully executed. Quite a few times I felt like I didn't have to figure anything out (just head to the nearest blinky thing I hadn't touched), but it got interesting whenever there was a choice and I had to figure out which way to go (and, even, once, needed to restart a level), so more levels where you can make a wrong decision (ideally one that resets you to a previous state, as opposed to getting stuck and needing to restart) would be great.

I love the visuals and audio too, both great!

Lunar Laundry by FloGames 2021-05-04T14:11:54Z

I made it (on my second try)! My score: 66%. Controls were hard to understand at first, and my brain just didn't get that the mouse was not controlling my direction at all - seems like maybe the entire game could have just been steering with the mouse, with no keyboard controls, and it woulda been a little more intuitive. Not bad after I got the hang of it though, and I enjoyed my slide to the moon.

Pink Space by mangonein 2021-04-28T01:03:38Z

I enjoy your interpretation of the theme =).

EARTHWYRM by HolyBlackCat 2021-04-30T01:30:25Z

Great game, managed to beat all of the levels, but some were tricky! I thought 16 was going to be tricky, but then it took only a bait and 2 dirt... ^_^

The mechanics got surprisingly deep, from a simple set of actions. I didn't realize at first that you could modify the board after unpausing, and I'm not sure what I think about that, as it feels slightly too action-y and less puzzle-y, but it was used little enough that it didn't detract from the awesome whole ^_^.

I would have liked some kind of undo, as I often placed something in the wrong spot and immediately wanted to undo, but then had to reset and re-build my whole setup.

Visuals and sound were also good, well done!

Survive in the deep by txanevk 2021-05-02T14:01:19Z

That was neat! After a couple tries, I won! Really good atmosphere making me feel scared of what's in the dark, though a little sound would have probably gone a long way there.

Magic Frontier by Firebelley 2021-04-27T00:17:03Z

That was fun! I like the style, and the puzzles made me feel clever. I was expecting a strategy or sim game, but was pleasantly surprised by a puzzle game =). I once managed to place a tower and immediately be unable to destroy the tower (it overlapped an earlier village), which was weird, but after destroying the village in question, I was able to also destroy the tower, so it wasn't a game-breaker.

Drowning in debts by Drunk Wizard 2021-05-03T15:18:35Z

That's pretty great! Despite the cheery music, ascending from deep depths through shark infested waters with 1 health is *utterly terrifying*. I got all of the upgrades, but, unfortunately, was unable to reach the bottom of the ocean, as an angler fish managed to pin me to a rock and neither he nor I could move :(. Capture.PNG

I loved the music and visuals, animations on the fish felt great. Had a little difficulty getting the controller to work on the web build, seems like the game is specifically hardcoding looking at controller "index 0" instead of looking for the first attached controller (which was at "index 1" in my case - swapping things between USB ports a few times seemed to get it into the index your game was looking for, though).

BREAKIN! by Homlet 2021-04-29T23:38:15Z

My high score: 7580.

That was pretty cool! Familiar mechanics, but a fresh combination of them, to me at least. Just a couple sound effects would have gone a long way, I think!

Extra bonus points for being a web game that doesn't spend 2 minutes loading the Unity runtime first! =)

Dig Deeper by A0m1n3Zone 2021-04-27T13:41:15Z

Not bad for 5 hours! The crash sound is especially good. I would have liked to see a little farther so I could plan a little bit instead of simply reacting to the next row of rocks as it becomes visible.

Deepr Diver by Vitor Figueredo 2021-04-28T01:45:41Z

My high score: 50.8. Aww, just barely not quite as far as the post before me! I do love a little bit of score competition =).

Great idea and great execution. Interesting controls that took a bit to get used to, but then I found my rhythm and it was fun. Visuals are simple, but nice!

Rock Monster by Myko 2021-04-29T20:02:38Z

Pretty great! My first game I got very unlucky, no energy anywhere, had to restart. My second game I made it all the way to the wonderful ending, and had a lot of fun, although almost died a couple times. Never *quite* figured out what the white gems did, other than increase a number on the screen, and almost certainly related to the unplanned comboing that happened, but wasn't quite sure how that worked.

Visuals were great, sound wasn't bad. I'd have liked a little more consistent difficulty curve - I almost stopped around depth 700 when I had been doing the same thing over and over for quite a while and figured I'd seen all there was to see in the game, though I could imagine if one got lucky with combos they would blow right past that area, and it was still surprisingly well balanced and fun for a jam game =).

Push Stack by stevenjmiller 2021-04-26T18:56:42Z

I spent a while trying to read the description here, being pretty confused, but the in-game tutorial seems pretty great, it might be less confusing to get started if your description here were just shorter! I will admit I came back to review the first image in your description here a couple times, though.

Great game, really cool, fresh idea! I also got stuck on level 7 for a while until I accidentally discovered the new mechanic, maybe that could have been telegraphed a little better (maybe a level where the player can't possible reach the stairs without the stack getting in the way). I've made it through the first 12 levels now, will have to come back later and do some more!

Mine of Mine (web) by darkshadow 2021-04-28T01:41:24Z

I quite like the visuals, especially above ground! The music and sound is good too. Would have been nice to have something to do with the gold I got, but it was nice and chill getting it.

Dice Explorer by Solah 2021-04-26T17:29:29Z

Heh, I clicked "How to Play", and then tried playing, and was very confused... kept trying to click on tiles I just placed and they disappear! Apparently there's an (almost hidden) next button in the how to play! Maybe make that a little brighter?

That was fun! Definitely felt very much at the whims of the randomness though, had an enemy I couldn't beat, lost most of my health, and spent most of the rest of the time making circuitous routes so that I don't even touch enemies... maybe it would feel better to know how much defense an enemy has before fighting it, as, otherwise, I just completely avoid all of them, or just keep re-rolling until I have an incredible roll, and then fight, and it turns out they only had a tiny amount and I wasted my time ^_^.

The WebGL version (in both regular view and fullscreen on my 16:10 monitor) appears to get the sides of the screen cut off - maybe just need to update the HTML of the output to be a 16:9 resolution if that is the only aspect ratio your game supports? (Note: bug fixes like that ARE allowed after submitting).

When placing a die, it would be really nice/natural to be able to rotate the die with mousewheel instead of R.

Dice Explorer by Solah 2021-04-26T19:00:30Z

@solah Yeah, you probably can't force it when fullscreen without some letterboxing, but you can fix the embedded player... and it looks like maybe you did, it seems to be working great now =).

DMG-001 by Adry 2021-04-28T01:34:20Z

Oh, I am *terrible* at this kind of game, but I seem to be getting the goombas.. and.. OMG why am I playing Pacman?! Phew. Finally beat it. That was cool! A little sound would have helped a lot!

Dwarf Deep by aevek 2021-04-29T16:41:52Z

Visuals and sounds are quite nice! I found the player movement very buggy, I sometimes could not get out of the water onto my ship, would start climbing the later and then slowly sink back down, like it was stuck blending falling/jumping with climbing or something. I couldn't find enough resources to buy almost anything - could see some spawning in the water and dropping down to the bottom, but the bottom was deep enough that I could not get down to the bottom and pick something up and get back up before running out of air, so in areas without air bubbles I'd just die, and then leave everything I'd ever picked up in an area I couldn't get back to :(. It seemed drilling wasn't even an option at the beginning, if I dove down, drilled one block, and swam back up, I'd usually be taking damage. Some way to save progress, like dropping off the ore I'd found so far, would have been nice and given me a path towards possibly progressing.

I saw a comment here about making air pockets, and tried again, definitely got farther, and got a tier of each upgrade, but I couldn't notice any difference after the upgrade (I guess, too small to be easily noticed), and still had difficulty staying alive long enough to get to the bottom and into an air pocket :(. Was much more enjoyable when I could make a safe place underwater, though!

Into the Deep Web by Jon Topielski 2021-04-30T13:37:47Z

That's pretty cool, I quite enjoyed it.

Combat moved a little fast at the beginning, was hard to tell what was going on, and I guess I forgot that I could pause =).

Visuals where great and the feel were spot-on.

Dwarven Surveyor by Jimbly 2021-04-26T17:08:47Z

@pe7e Thanks! Yeah, when I was working on this, for the first half of the project I was not convinced it was going to be anything good, was just too random, but it started to click when I added that, and so added the ore vein sparkly indicator after that as well for just a little more information revealed.

@abrds Thanks! I like games with a sense of discovery, and procedurally generated games are great for that because even I can discover things while making it ^_^.

Dwarven Surveyor by Jimbly 2021-04-26T22:58:23Z

@lsk Glad you enjoyed it! Yeah, I think I perhaps set the timer for drilling a little too low, have to be really on your toes to not drill accidentally.

@gnaro You can definitely have a lack of information, but usually a few well-placed shovels on the previous level would help a lot. But sometimes the level is just unlucky and you're faced with the decision of saving your resources for the next level, or taking a gamble. Sorry that it made you feel frustrated! Unless it was a *good*, "let's try that one more time" kind of frustration...

@uzpykes Yeah, I really like that too... my one playtester originally said the drill felt overpowered, but I really like the feeling of getting lucky and exploring what I open up =).

@kraemahz Aww! You had 6 unused shovels, next time, look before you leap? :D I did notice that spot while testing the seed used, and was worried people would be annoyed there's 4 gems they couldn't get to, but, at least someone managed to get those 4 gems!

@jason-wilson The gem sparkles are just a hint, no hard rule - the rule is actually that the level generates the sparkle veins, and then only places gems within those veins, so it's still possible to be a long ways away from an actual gem, but the continuous flow of them might help tell where gems might be. The sparkle veins are also fairly coherent from level to level (not sure anyone will possibly notice that ^_^), so can be used a bit to guess where gems might be on the next level too.

@esosek @milestone-games @pincushion @venezia Thanks for playing, glad you enjoyed it!

Dwarven Surveyor by Jimbly 2021-04-27T18:26:54Z

@sinusquell Thanks for playing and glad you enjoyed it! I'm pretty happy with how the music and musical sound effects turned out. I love leaderboards, both as a player, and as a developer so I can see how far people are getting =).

Dwarven Surveyor by Jimbly 2021-04-28T13:35:04Z

@solah Sorry you got stuck, but also kind of happy that it procedurally generated such a tempting trap - you had some unused shovels so could have looked a bit more before jumping down ^_^. Glad you enjoyed it though, and that it felt appropriately dwarfy =).

Dwarven Surveyor by Jimbly 2021-04-28T18:43:30Z

@darkshadow Glad you enjoyed it, and that's a pretty good score! Best of any other Ludum Dare player - the other higher scores are all my friends who sometimes get competitive. Strangely, I don't see your score on the high score list... does it show up for you if you go back to the game and click "high scores"? Might be I have a bug there, what browser are you using?

Dwarven Surveyor by Jimbly 2021-04-28T23:02:56Z

@darkshadow Thanks for the info. Hmm, not seeing any issue on Firefox here - what OS are you on, and what version of Firefox? If it's not too much trouble, can you go back to [the game](http://www.dashingstrike.com/LudumDare/LD48/?D=COMPO) and click on Highscores and let me know if it's still empty for ya?

Dwarven Surveyor by Jimbly 2021-05-01T16:26:20Z

@harmadillo Glad you enjoyed it! Yeah, finding resources after you've ran out of scouted stuff is pretty random, that's where you have to decide to keep tools to get more for a future level, or do some digging to scout more and maybe get lucky and find some extra gems. Or, so my thinking goes, but I've not got the high score ^_^.

@tezza48 Glad you liked it!

Dwarven Surveyor by Jimbly 2021-05-03T01:41:59Z

@someone Glad you enjoyed it! Yeah, the peek down is important, but easy to forget... I added the thing that forces you to peek down at least once right at the end to hopefully help people remember/discover that mechanic, but I'm not sure if it worked. It didn't end up being as integral to the experience as I'd hoped.

The snapping back is if you're standing on a tile boundary, it moves you off of it, in a, perhaps misguided, effort to help aiming, though I ended up adding so many indicators for what's going to happen when you dig it probably isn't needed in the end ^_^.

@kaminos Glad you got into it! As for the text, maybe just the lava one was humorous? I didn't think of it at the time, but definitely could have added a bit of a similar flavor to the rest, but mostly they were just there to remind people of the mechanics that weren't obvious =).

Dwarven Surveyor by Jimbly 2021-05-05T01:18:25Z

@cavedens Glad you liked it! There is an "endless mode" accessible from the main menu, but it's not as balanced as the score-attack, and with the bigger levels it actually just gets boring pretty quickly ^_^. There's probably some combination of endless depth and level parameters that would be good though!

@mariszin Glad you enjoyed it! Unless you get *very* unlucky, you should be able to make it to the bottom, though where your score ends up on the high score list is a different matter ^_^.

Dwarven Surveyor by Jimbly 2021-05-06T00:38:34Z

@txanevk Thanks! Yeah, I'm pretty happy with how the music and sound turned out, usually that's one of the weakest points of my games ^_^. The voices used are labeled "Slow Strings" "Violin" and "Harp", but I was aiming for a plucked guitar kind of sound, and the mid range is definitely a cello range, not violin, but I didn't like the cello voice in my synthesizer :).

Dwarven Surveyor by Jimbly 2021-05-09T19:19:20Z

@filgru Thanks for playing and glad you liked it so much! I'm pretty happy with how the music and sounds turned out, almost certainly my best audio (usually my weakest facet) I've done for a LD entry =).

Dwarven Surveyor by Jimbly 2021-05-12T04:10:12Z

@kurama-youko Glad you enjoyed it, and, great score! That's the highest score of any Ludum Dare player, the only people above you are my (rather competitive) IRL friends =).

Glad you noticed the parallax - I tried really hard to convey a little bit of depth with that, but in the end it's pretty hard to convey information about 3D space in this kind of 2D, but hopefully it gave a hint that there was something underneath ^_^.

Drilling With Dice by KunoNoOni 2021-05-02T14:20:11Z

Interesting idea! I like dice games, but there appear to be almost no interesting choices to make here, it's just painfully drag any pairs over, then reroll, and repeat. Only actual choice is what threshold at which to keep on the first roll of processing (spoiler: it's 4). I had to give up when my drill bit broke for the 5th day in a row -\_-. I think if it were slightly easier to slot dice (shift-click or double click the dice), maybe I would have kept playing a bit more anyway ^\_^. I would have liked a little more interesting choices in the gameplay - maybe something with some strategy - some Yahtzee-like mechanics of deciding if I'm going to try to get pairs or triples or straights or something, or some push-your-luck mechanics where I can take a risk for a bigger payout - like rerolling again on the Processing phase, but it costs a die and slots a "multiplied by 0.5" die or something that reduces the final result.

Graphics were functional and fine, and the music was nice!

Holey Moley by flyingbear 2021-04-28T00:46:55Z

Hi, Judy's friend Jimb here ^_^. Holey moley that's a fun game!

I *love* the fact that the first row in each new area is completely solid - it gives me a great strategic break to make sure I clear out everything above it, using that as a path to get back to my main rope.

Though overall this game follows a pretty standard formula, the super-limited carrying space of a tiny number of discrete gems feels really good here, and makes it feel a little different.

I had a lot of difficulty with accidentally mining something that I didn't want to mine... lost a couple games that way as I turned around to do a jump, and found myself digging into the one platform that would get out of there -_-. Being able to cancel (let go of the button mid-dig) would be a lifesaver, I think.

Music is pretty great too, what was it made in?

I win! I went home with $2680 and 1 pretty gem. HoleyMoley.PNG

Deep Dive by mharitsnf 2021-05-04T13:43:58Z

Neat mechanic! I had difficulty with the difficulty and the controls, especially jumping when I didn't want to when finishing another jump (in a lot of games you need to release jump at least once before it'll jump again) - I was unable to get past the "alternating traps" level, kept either not jumping far enough or immediately jumping after I'd landed safely :(.

Visuals were nice, and it was clear what I had to figure out to solve each of the levels I played.

Slimecats Do by Judy Tuan 2021-04-27T23:52:29Z

Congrats on getting *something* built in the weekend! It seems there's an off-by-one error with `done` - your screenshot you said "done 7" and it crossed off number 8 =)

Love the meow!

LD49 — Unstable

Crumble by foxtrot-roger 2021-10-18T20:15:58Z

I also got stuck for a while on the level with the exploding `!`s outside the main area, as I always died before any of them exploded ^_^. I eventually beat all the levels though, nice game!

Unstable Space by FaberNull 2021-10-15T14:08:05Z

Nice job making an RTS on your first entry! I also did that on my first Ludum Dare... and then never again, LOL =). I enjoyed it, but ended up spending too much time zooming in and out and got frustrated. Felt like I got in a stalemate with the AI, neither of us making any headway, but only because I couldn't order my guys fast enough. Just a little more easy control - either selecting the ships from the zoomed out view, or some hotkeys, I think would have gone a long way. I did like the feel of expanding my builders to all of the nearby stars, but wish they would have kept doing stuff without me ^_^.

Optimal Path by nate_wec 2021-10-18T16:48:21Z

I ran into a bug where I earned the upgrades for additional miners, but they did not seem to show up, until I *accidentally* pressed escape, exited the program, game back in, and suddenly I had 5 miners as I expected!

Managed to get the optimal path on at least the first world =).

Really neat game, I enjoyed the progress and going back and getting all of the ore after unlocking a few upgrades. Even the first run through a planet was really difficult a few times, took me a *long* time to survive the second world, mostly due to my fighting with the jumping controls (once I learned to press `S` at the right times, it got easier). A little sound or more cohesive graphics would have helped the feel a lot, I think, but the gameplay was quite fun =).

Outstanding Acaipowered Spaceship by Derek Volker 2021-10-14T21:39:35Z

Fun game! I made it as far as the (first?) boss and died due to not realizing I was near my unstability limit - it would be really nice to have some stronger on-screen indicator of stability - ship flashing red or something when firing or getting hit will kill you, so you know to pick up the powerup or stop shooting.

I enjoyed what I played, and liked the look and sounds, good job!

Unpredictable Processes by Denatus 2021-10-13T07:56:53Z

Neat little game, I made it all the way through, but just barely. The level where I had to go left after finally making all of the jumps to the right made me laugh =). Controls were pretty awkward, often didn't jump when I wanted it to.

Topplecrown by caeonosphere 2021-10-13T09:52:29Z

Good game, and challenging. I was unable to defeat the last level (on hard, not sure why I'd try anything else ^_^).

Elemental Storm by Ommadawn 2021-10-18T16:23:00Z

Neat idea! I definitely struggled with the interface, would have been nice if clicking anywhere selected the closest guy instead of having to exactly click on the tiny, moving elements. Good music!

Junta! Police State 1981 by rjhelms 2021-10-14T15:12:06Z

Ah, plays just like my favorite game in the GTA series, but, thank goodness, fewer cars on the street =). I made it to day 10 before I decided the pedestrians would look best decorating my fender...

Nice game, and the city felt big and alive, which is impressive =).

How (Not) To Defuse Bombs by Reiqy 2021-10-18T19:38:34Z

Nice game, really needs more levels, I breezed through them too quickly, only the third one seemed to require much thought (second one was great for teaching how not to defuse a bomb, though!).

Harmono by leon75 2021-10-13T08:08:55Z

Really cool, I felt like I was making music! I managed to beat all of the levels, would have enjoyed more =).

Sable Untangle by ixchow 2021-10-14T14:42:14Z

Fun game! I made it through all of the levels and wish there were a few more!

Project Stallion / Zherebets Proyekta by dob 2021-10-13T08:26:27Z

Great! Love the humor. The random levels were a little frustrating, but I made it through them all. On the final level I clicked "end game" since it was right of a canister I needed to click on, and that was rather frustrating, to have to click back through to get to the appropriate level. Also, great to see a fast loading web game (not using Unity ^_^).

Garbostackers by Runuchok 2021-10-18T20:55:23Z

Neat game! Nice graphics. The balancing and unstable-ness were really great. I got a little bored after a couple layers of my truck was full though, so it needed a little something more - each layer (or, completely different "levels") being a different shape, perhaps having some solid / unmoveable blocks would have changed things up a bit.

Unstabled Horse Game by 2kah 2021-10-18T20:02:23Z

My best score 35 seconds.

I *really* couldn't figure out how to make the tail do anything, until I found your comment hidden in the middle of this, maybe update your entry description with how to make the tail move! I kept clicking and it just seemed to jitter around randomly. Nice sounds!

Blood of Beasts by Jimbly 2021-10-05T06:17:28Z

Thanks for playing! @barrier Yeah, you must process all essence before continuing. With two vials it's a bit of a pain, and maybe not great gameplay, with more it's a bit of an interesting choice, instead of just hanging on to whatever you've got.

Blood of Beasts by Jimbly 2021-10-07T20:28:40Z

@boon Glad you liked it and got into it!

Blood of Beasts by Jimbly 2021-10-13T09:59:13Z

@bluecalx Thanks for playing, and glad you made it so far! Yeah, the volatile essences were a bit rough, I should have toned them down a bit, but I was trying to shove in the "unstable" theme ^_^. Probably their damage should have just been their volatility percent or something, so you could make a more educated choice on whether to risk it ("90% chance of 90 damage, but I can take it, let's risk it! Ouch." but at least no death) I *think* if you play the post-compo link, it might resume from immediately before you died, due to a "bug" with saving, I guess, if you want to "finish" it ;).

Blood of Beasts by Jimbly 2021-10-13T10:04:06Z

@eternalxp Glad to here you were able to learn and understand what was going on! I was worried about that, since it's basically just a wall of text menus, so I did try to add a bunch of hints at the beginning to walk through how to get started, so I guess they worked =).

Blood of Beasts by Jimbly 2021-10-14T06:42:35Z

@meritcoding Thanks for playing! To progress you need to always process all essence, so, when you have only two vials, that usually means keeping only one you had before, and one of the new ones found (whichever you put in last).

@denatus Congrats! I'm really happy you enjoyed it enough to play all the way to the end, I think you're the first one to finish it.

Blood of Beasts by Jimbly 2021-10-14T15:31:53Z

@arbe Glad you enjoyed it, and thanks for playing!

Blood of Beasts by Jimbly 2021-10-14T18:15:28Z

@alekzandar @shea-kelly Thanks for playing, and glad you enjoyed it so much!

Blood of Beasts by Jimbly 2021-10-17T06:35:34Z

@derek-volker Thanks for playing, and nice job winning! Yeah, some music would be good, but, as usual, I always put that at the end of the priority list and didn't get to it here. Also, was going for a BBS/played over modem feel, and those definitely didn't have sound ^_^. Just pop a tape in the cassette deck you've got sitting next to your computer for some music! :P

Blood of Beasts by Jimbly 2021-10-18T22:12:14Z

@its-capp Thanks for playing! That makes me glad I added the tips, I think most players would have been *completely* lost without them ^_^.

Blood of Beasts by Jimbly 2021-10-18T23:14:32Z

@gamebuilder Glad you liked it! Yeah, the gameplay became a bit more complicated than I originally intended, it definitely has a bit of a learning curve, hopefully the hints that sometimes show up help you along =).

@zimny11 Heh, all of the explosions do between 1 and 99 damage, which was is really rough when you're not expecting it, I should have made those a little more forgiving (in theory you could be at 99 health and have a 1% chance of explosion and get a game over, although you'd have to be pretty unlucky -_-).

@coryru Glad you enjoyed it, and glad it works on your phone! A lot of the vibe and mobile usability is just part of the terminal emulator in my engine, but it's pretty important for this kind of game, and I know whenever I post a link on any other site most people visit it on a phone, so it better just work =).

Blood of Beasts by Jimbly 2021-10-18T23:22:24Z

@kekkodude Glad you're liking it! Hmm, I just tested the vial upgrade for crystals, and it *seems* to work in an isolated test, are you sure you've got a L2 Greelac and not 2 L1 Greelac or something?

Blood of Beasts by Jimbly 2021-10-18T23:41:30Z

@kekkodude Sounds good, if it reproduces again, let me know =).

Kind of a cheat, but, if you use the post-compo link, and "Continue Game", it'll continue from right before where you died ^_^.

Blood of Beasts by Jimbly 2021-10-19T13:49:27Z

@ic-rainbow Heh, yeah, I actually tried a few "modern" ANSI art editors, and they were lacking (no "fonts"!), I ended up just running *TheDraw* in DOSBox, which was fun =).

@aerloth Glad you enjoyed it, and you were so close! Losing location on the vial menu sounds like a bit of a bug, I think I was always just using the 1-5 hotkeys for selecting vials, so didn't notice that one, good catch ^_^.

@lmb Glad you enjoyed it. I did spend a while in the past trying to find the perfect nostalgia modem brands to use for that menu, but it's hard to say what actually resonates with different people, glad that one did =).

@coolestdoggie Thanks for playing and glad you enjoyed it!

Blood of Beasts by Jimbly 2021-10-20T14:28:25Z

@kekkodude The prices of the crystals are such that it's unlikely that you'd ever want to actually spend coins if you have the crystals, though I guess there's like a 5% chance the crystals can sell for more, so if you're hoarding then it makes some sense ^_^. Maybe I should have just made that 0% so spending crystals is always the better deal ;).

Un Stable - Escape To Greener Pasture by binroot 2021-10-18T20:37:05Z

The invisible map border near the end got me the first time, unexpectedly :(. I thought I was running to greener pastures! It took me quite a few tries before I realized I could disable the cowboys, and then I turtled my way to victory on the next run =). Neat game, good balance between speeds and energy usage.

Nuclear Disaster by automatonvx 2021-10-18T19:33:22Z

I won, that was fun! My only complaint is when I enter a room with 3 bats, they shoot before I even see them, and it seems impossible to avoid the shots as I get hit before the screen even finishes scrolling... other than that, was pretty smooth sailing! Really nice graphics, everything felt fun and cohesive.

PolitiGod by Nakami 2021-10-18T22:53:28Z

Neat game! I managed to win on my second try. On my first try, things moved *way* too quickly to figure anything out - could only read a couple tooltips before the year had ended and I'd lost my election, and had not yet figured out how approval even worked ^_^ - maybe it should pause while a tooltip is up, or something like that. Enjoyed it after figuring things out though.

The Ruins of Cuglatr 2 by unpronounceable 2021-10-14T15:03:20Z

Fun game! Way more narrative than I was expecting! I got the "turned off" ending. I really enjoy text-based games like this (even made one myself this time ^_^).

Sticky Wheel by TopperVideoGames 2021-10-18T16:58:03Z

That was pretty fun, and surprisingly engaging =). Everything, especially the plain wheel, felt a little more slippery than I'd expect. Music was simple, but fun too.

Unstable Vampire: A Text based Infinite Runner by Dobryn 2021-10-13T07:38:29Z

Capture.PNG

That was fun, had to play it twice =). I gave up after killing the last vampire, and saw more come out of the woodwork, and just let it eat me, I was too tired from all of the running.

I love games I can play with keyboard only on my laptop while traveling, and this was a fun mashup of genres =).

LD49: Homeward by LMB 2021-10-18T23:07:22Z

ld.png

So close! Neat game. Music was nice and atmospheric, and didn't get annoying. I enjoyed some of the events quite a bit =).

The Alchemyst by zedutchgandalf 2021-10-14T07:27:07Z

Neat little game, I enjoyed it, made it to the end, and made the world a better place.

Make Me Rich by jk5000 2021-10-13T10:30:18Z

That's the most stable housing market I've ever seen!

I played with another player, but we got bored around turn 5... some random events that affected the different cities would have been good, otherwise there were not any particularly interesting choices it seemed. Whoever got the better cards seemed to win ^_^.

I liked the simplicity of it for a multiplayer game, and no hand means no hidden information, it's a nice structure for a pass the mouse around game, although it would have been nice to be able to scroll the city list (or a quick city selector menu) with the mouse too.

LD51 — Every 10 seconds

Compulsive Jousting by Mavvy 2022-10-05T03:25:51Z

I really like being able to observe and think a bit before the timer starts counting down =). Really nice game, an impressive amount of levels, really cool level select screen with animations and tracking which stars you got, fantastic details =). Graphics and audio also very nice.

Taking over the world by exaggegen 2022-10-04T02:52:52Z

My thoughts as I extract the RAR... "Aww, a Java game, I'm going to have to fight to get it to work with a portable JRE again..." "No, wait, it includes a portable JRE, finally, someone gets it right!"

Cool game! I like the complexity =). I had difficulty ever getting my soldiers to go where I wanted them to though, if I built my camp too close, the enemy just destroyed it, if I built it farther away, they seemed to just wander in the wrong direction... eventually I died from wandering through the enemy camp a bit too much, before destroying a single fortress -_-. I couldn't tell if the number over my head did anything, it seemed like I could (sometimes) pick up resources even when it was at a large number, though it was pretty inconsistent picking up resources (maybe could have used some preview showing what was selected to be picked up, or something, maybe I was just facing the wrong direction ^_^).

I liked seeing my dozens of guys running around and getting stuff for me, gave a nice sense of building up my kingdom =).

Taking over the world by exaggegen 2022-10-04T16:45:35Z

The enemy was camping out on the gold deposits, so I never got to the point of making a new fortress ^\_^. Gold was needed, right? Possibly there was some somewhere else, but it took me a while to figure out what represented which resource on the map. Dropping all of the text and just using the in-world icons for the costs/inventory display probably would have helped a lot (and always interesting to see what name users internally call the weird icons we come up with in game jams... ^_^).

Tenjutsu by deepnight 2022-10-03T22:31:10Z

Great game, fantastic!

The itch.io version seems superior to the embedded version (has a splash screen, can go fullscreen, not sure if there are any other differences), perhaps you should point people there instead, until the LD embedding is a bit more mature =).

I managed to beat all but the second-to-last level, somehow that one got skipped when I died in the lower right corner right next to the door and was mashing Space or R or something, ended up in the next room ^_^. Boy were some of those last levels hard, though!

Witch in a hurry by hotaloca 2022-10-11T02:46:50Z

Definitely took me quite a while to figure out what was going on. Didn't have enough time to read the intro text on each of the levels (but, I failed them quickly enough to finally get a chance to read it, though it didn't really help explain anything ^\_^). Eventually I figured out how things worked. It was really unclear what I was carrying and what I needed to do, or even how I lost, as usually I would just instantly lose as I was holding down WASD, and it took me quite a few losses to even have a chance to realize the controls changed mid-game - I actually just thought the game was buggy, the first time I lived for more than 10 seconds and then the controls seemed to stop working ^\_^. I would have liked some more feedback about what was going on and why. Once I got used to it, was kinda fun. I quite like the style, visuals and audio both nice. I did managed to beat all 3 levels, after many losses =).

Tenfold Rim Mining by PurpledArtFrog 2022-10-10T03:18:05Z

Cool game! Glad to see someone else also doing asteroid mining ;). I seemed to get an undefeatable base set up, and let it run until about 10 minutes on hard mode, and it wasn't hard, but I had fun getting there. I'd like it if there was a little more feedback on what is going on early-on, it took me a while to figure out (even after reading the tutorial text) how cracking asteroids and sending drones to mine them worked - if it showed a highlight or any kind of feedback upon click so I know that "this asteroid is now targeted to get shot at" (is that a thing, or was that part automatic?) and "this asteroid has a drone assigned to pick up the resources", that would have helped understand the basics much quicker.

Nicely done overall, and I like the complexity!

Nuke Yourself to Alpha Centauri! by Josh Roby 2022-10-10T03:43:41Z

Pretty cool! I liked having a bunch of stuff to balance. My interface often got a bit hung up (kept getting the navigation sliders stuck thinking I was still dragging the mouse after I let go, sometimes had text getting selected when I did something resembling a double-click), but it wasn't game-breaking. Game over screen often disappeared before I realized the game was over, let alone had a chance to read why it ended. The tile plating bit of the game was weirdly satisfying =).

Duo Dungeon by DavidBradbury 2022-10-05T03:03:45Z

Embedded HTML version doesn't work on Chrome, due to LD's site settings, I guess, not your fault, but seems to work on Firefox. You could throw it up on an itch.io page and it should run perfectly fine for everyone =).

This is a great start to a game. Everything feels smooth and polished, music is good, fun little puzzles, just need more content =). Nice job completing what's there in the jam, though, I quite enjoyed it!

Gamma Protocol by pianoman373 2022-10-10T03:32:32Z

I managed to survive 15 waves. Really liked this, I almost always love PICO-8 games though =). Auto-aim worked great, graphics and sound also great. Only thing I'd like improved was I often didn't see what was off of the screen in the direction I wav moving and ran into some enemies or got stuck somewhere and died quite quickly ^_^.

Needy Pixel Kitties by Aaron Smith 2022-10-05T03:38:30Z

My high score: 22310 (level 13)

OMG I love the voiced tutorial, perfect match with the theme of the game! The cat noises were good, except when I used a power and it triggered a dozen at once, then it got a bit much ^_^.

At the beginning, I would have really liked a way to speed things along, I spent a while just staring at an empty board. Once the game got moving, it was pretty great, though!

Negative-G by EX3D0 2022-10-05T03:09:33Z

Nice little game, wish it were less little =). Music and controls felt good. I would have liked it to be a little more difficult, I made it to the end with only one death, and it was because I was curious about my mortality vis a vis pits.

Unlucky Town by tanis 2022-10-04T17:04:50Z

My high score: 7:30. Eventually, an earthquake always comes along at a bad time =).

I enjoyed this. Took a little while to grasp all of the mechanics, but by my second game I was having fun =). Music was good, didn't get annoying, and audio cues were nice. The "add energy" card always seemed good, until I saved 2 of them and realized they were useless if you only have 2 other cards ^_^. Would have been nice if extra energy could be saved, or if they were "+1 energy and draw a card" or something. Still, were nice when then _did_ come up, as long as it wasn't 2 on the same turn ^_^. I liked how, once fully upgraded, a building will eventually crumble, creates a nice pacing.

10s To Decide by Rob6566 2022-10-05T23:20:22Z

On my first game I followed Bluort's advice, studied hard, worked hard, earned 214 science, and 48 gold, surviving 36 actions.

On my second game, I decided his friends were not as friendly as he implied... that time I survived 79 actions, until those 500 hp guys kicked my but.

Congrats on your first game jam, this is quite a great game! Could use some balance, but I had fun, and I'm glad the difficulty ramped up so that it had a clear ending point for me =). I liked the feeling of upgrading my towers. I would have liked to be able to skip to the next tick without having to reset the fast forward button (which I usually don't quite get back to after a buy and place tower action before yet _another_ tick flies by ^_^).

Slimerush by TermiGht 2022-10-07T22:42:39Z

Nice looking slimes! I tried playing the WebGL version over on itch.io, but ran into some trouble - it seems it hides the mouse cursor, but doesn't lock it to the screen, so I kept clicking off of the game (when in fullscreen, either clicking on a second monitor, or clicking the browsers "exit fullscreen" X button), which made it really hard to play. Cool idea though, and lots of different and interesting powerups =).

Life is Fleeting by Sarah Alexa 2022-10-07T22:16:57Z

Fun vibes! I managed to accomplish my life's goal. You definitely succeeded in taking something relaxing and making it more frantic =). Would have liked a little more feedback on actions. Quite liked the visual style.

It's a Sliding Puzzle by acdimalev 2022-10-05T16:59:18Z

Wow, that is the most annoying sliding block puzzle ever! I just can't deal with the switching pieces =). Cool that you made a GB game, though! I would have liked to know what the image looks like... oh, I see it's on the description here, that probably would have made it _much_ less frustrating - I was almost kind of figuring out what pieces connected to which others (still having no idea what the total image was of) when they would swap and I'd lose my place =).

Supply Chain by oatsbarley 2022-10-07T22:34:03Z

Neat idea! Getting some Mini-Metro vibes =). Really like the aesthetic. Game is way too unforgiving though, I kept on doing things like dividing but then linking up the wrong output to my next node and seem unable to remove the (now harmful) connection, at least not before the super impatient consumers throw a fit ^\_^. I would have liked something a little more chill, if not satisfied in 10 seconds, the consumer goes away or score decreases or something instead, would probably have kept playing for quite a long time if I didn't keep getting a game over ^\_^. Still, was fun!

Supply Chain by oatsbarley 2022-10-09T14:04:10Z

Yeah, that seems very true. I've played a lot of games which probably would have been better without the theme ^\_^, although, perhaps they would not have been thought of without the theme. 10 seconds is actually a really weird time - way too long for quick action games, way too short for anything contemplative =). On my game (a little tower-defense-ish) I quickly gave up on having my main tension/win-lose state tied to 10 seconds and instead just had that be part of the underlying pacing, balance would have been insane to try to tackle if I stuck to 10 second waves (though that was considered in my original plan ^\_^).

TchouTchou: the game by sebbernery 2022-10-11T03:21:34Z

Pretty cool! I sometimes had difficulty telling what was going on at the cities - they'd be at "-3 food", I'd deliver 4 food, and it'd still say -3 food, not sure if that was a bug, or just something I didn't understand. I never got my score above 5... but had fun doing it ^_^.

Planet survival by Last Angle 2022-10-05T02:58:00Z

Fun game! I managed to become the only planet in the universe. So sad?

Music was good. Controls felt a little weird, I think I'm used to space ships where pressing left turns left, instead of goes to the left side of the screen, but I got used to it. I really liked when I thought I was about done it zoomed out and I saw there was a much bigger galaxy out there =).

Space 10 by R3L0ad1 2022-10-10T03:24:24Z

Neat little game. My highscore... 1 I mostly let the dangerous events do the work for me, and also really can't aim well at all =). The recoil on the firing made it rather challenging to control the ship. I like the simple aesthetics and immediately understandable gameplay.

Spacemine Defense by Jimbly 2022-10-03T23:55:23Z

@gabriel-chan Glad you liked it! I considered having fast-forward be a toggle, but it seemed like time could really get away from you quickly doing that ^_^. Probably would have been good (even if it were a different key or something ^_^).

@serxiolas Thanks for playing, and glad you liked it!

@johnnydz0707 Heh, yeah, the enemies on the border are a little weird, I was planning on making that better/clearer, but, I didn't have the spare time, and a `clamp()` was easy ;). As for finishing everything, it was a stretch, I definitely really had to push up until the end. It helps working in an engine that I spend my work week working in though, too, and the high score system is part of the engine too, just had to hook up the game's logic / leaderboard display to it.

@gcrexx Glad you figured it out! Some things are a bit overcomplicated, if there's anything that was the most unclear, would be good to know what, I could leave a note here on the description for those who come after you =). Glad you liked the music, it was my first time playing with `1BITDRAGON`, and it turned out pretty great!

@somecodingguy This one was lots of fun, maybe there'll be a non-jam version some day ^_^.

Spacemine Defense by Jimbly 2022-10-04T15:11:23Z

@csnxs Glad you enjoyed it! Yeah, it needs some additional levels, wouldn't be too hard to expand to have more content, I think =).

@nyxkn Those are some great scores!

Spacemine Defense by Jimbly 2022-10-04T19:39:45Z

@pixelydian Thanks, and, great job! If it makes you feel better, you're #2 on the level 3 leaderboard, as far as Ludum Dare folks go (I recognize all the rest from a Discord I shared the game in ;).

Spacemine Defense by Jimbly 2022-10-05T00:52:11Z

> I followed you while scrolling in the during the jam because you posted a screenshot that appealed me

@sebbernery That's great to hear! I sometimes wonder if anyone sees those while we're all scrambling to get things done. But, I was so excited when I had the basic build packets flowing around I had to share it, kinda thought it would appeal to programmer-gamers ;).

Mostly I left the laser tower in the first level so you could take the time to read what it does / requires... and then when I was playtesting I forgot to disable enemies on the first level and literally laughed out loud, cursing my darn boss who said everything would be fine, so I decided to leave it (and, much delayed, the enemies) in (also as an extra... learning experience... for new players, I guess? =)

@thedevduellist Glad you enjoyed it, and your time is not too bad! At least a couple of people who have the top scores are some gamer friends who are pretty competitive, and _may_ have played the first level a dozen times or so competing... Glad you liked the music, `1BITDRAGON` was really fun and easy to make something pretty good sounding.

Spacemine Defense by Jimbly 2022-10-05T22:40:20Z

@last-angle Glad you enjoyed it, and that it was relaxing! Third level might be slightly less relaxing, but mostly once you're defenses are up it's pretty chill ^_^

@jaykayey Thanks for playing! Yeah, the text is a _little_ small, but I ended up with a lot of information I wanted to convey, and kinda picked a resolution to use and stuck with it ^_^. Out of curiosity, were you playing on mobile or on a small display, or in a small window, or anything like that? If on desktop, your browser's fullscreen function (`F11` by default, usually) is super handy ;). On my monitor, the text is slightly larger (if harder to read, due to the pixel font) than the text here in the Ludum Dare website, but that'll vary greatly by device...

Spacemine Defense by Jimbly 2022-10-07T14:13:44Z

@purpledartfrog Thanks for playing, glad you got into it! It seems like most players either play the first level and drop off immediately, or really get into it =).

That's weird with the music, definitely sounds like a bug. What browser on what platform are you using? This might be affecting my commercial game too, so would be great to track it down if there's a bug =).

Spacemine Defense by Jimbly 2022-10-07T17:10:22Z

@sleepymenace Thanks for playing, really great to hear you enjoyed it so much! It's likely the jam game that I had the most fun playing while making/test ^_^.

@oadt Yeah, the learning curve is a little steep, and there's a lot of mechanics to grasp, with no tutorial, so that first level works out pretty well. I'm really glad I changed it at the last minute to 5 minutes without enemy attacks from my original 3 minutes, which probably would have wiped many users =). It was actually originally intended to be no enemies spawning at all, but I had a bug and it caused me to laugh out loud and curse my tricksy boss, so I thought it was best left in ;). Building placing is a bit weird (not overlapping other buildings and not having the supply line overlap other supply lines is finicky, as well as running out of supply links on routers (maybe one of the least obvious mechanics, as there's no real feedback, you just don't see a link show up...). If I work on this game again I'd definitely add something where it finds the nearest valid place to make placing buildings much easier, and need to color-code overtaxed routers, or highlight those with open links, or something.

@tanis Thanks for playing, glad you enjoyed it, and glad the balance felt good, as I did not have much time to spend on balance (really just squeezing in a couple self playtests at the very end, 0 playtests by people other than me ^_^). I guess either I chose some good random, arbitrary numbers for the (rather large) set of parameters, or all of these Ludum Dare Compos have been refining my game design instinct ;).

Spacemine Defense by Jimbly 2022-10-08T13:33:00Z

@sipfindel Thanks for playing! Glad to hear that it was fun to figure out how the game works instead of baffling without a tutorial =).

Spacemine Defense by Jimbly 2022-10-12T05:01:54Z

@monika Thanks for playing. And, yeah, that game is ridiculously hard to remember and search for, with such a generic name ^\_^. Hmm, maybe there's a bug with the leaderboard... in theory it should update if you had more progress, or equal progress and lower time. If you got more than 10%, it definitely should have updated! Maybe that explains some people who I thought gave up during the intro level ^\_^. Thanks for reporting!

Spacemine Defense by Jimbly 2022-10-12T05:55:43Z

@monika Ah, was just a simple bug - if your score was ever lower than your previous best, e.g. when you were still at 0%, it would get stuck and stop submitting scores... should be fixed now. Thanks a bunch for reporting =).

Spacemine Defense by Jimbly 2022-10-12T13:40:23Z

@twowolf Glad you had fun! The graph pathfinding was pretty simple (basically just a 4-line Floyd-Warshall to find the shortest path between all pairs, whenever the graph changed), and the actual allocation of packets was greedy (find the nearest factory with supply), which often runs into some cases that bug me (if you've got a miner M1 between A and B and slightly towards B, and a miner M2 next to B, and A and B both have one supply left, it'll first grab a supply from B for M1 and then grab a supply all the way from A to go to M2. I really wanted to take a moment to run min-flow on the whole graph (or, at least, the part of the graph that was receiving packets during each 10-second tick) and use that instead of greedy, but didn't get around to it. Quite possibly no one besides me even notices this, or, if they do, hey, it's a game, and that's just a supply chain issue you need to work around by building more factories ;).

@blacklambert Really helps to be working in an engine I know inside and out that I also spend my work days working in ^_^, then can spend all of my energy on actually implementing gameplay and no time wondering how I do any particular thing. _1BITDRAGON_ also really helped get music better than any I've ever made in a jam in significantly less time (I think I spent maybe an hour total on music and SFX).

Spacemine Defense by Jimbly 2022-10-13T00:54:56Z

@natpat Thanks for playing, and thanks for the great feedback! Yeah, placing buildings I think is the biggest annoyance, that could definitely be made better (even just snapping to the nearest place it was valid, if there was one nearby, and display a message why not otherwise would probably go a long way...).

Spacemine Defense by Jimbly 2022-10-23T01:18:12Z

@nevyn Thanks for playing and glad you enjoyed it!

@nyxkn Thanks, cheers!

Spacemine Defense by Jimbly 2022-10-24T19:42:42Z

@icxon Thanks for playing, and thanks a ton for posting a video, always nice to see where people struggle, though it seems you pretty quickly figured out all of the important stuff =).

Plue by Verbante 2022-10-14T13:43:05Z

Neat game! I played it with a friend and had a lot of fun. Being able to choose our own upgrades really made it engaging.

Galactic traders by mar3k 2022-10-04T03:48:32Z

Pretty cool game! I definitely like this kind of thing... first game I survived 7 minutes. Second game I finally won after 32 minutes. It wasn't particularly difficult once I figured out how it all worked, just need to sit and wait and buy slaves on the black market to man my fighters, while occassionally jumping in with my mother ship and jumping back to repair.

I ran into 2 bugs - once (during the tutorial), I clicked the "opportunity" card, and it froze the game (so, I never clicked it again). Also, I chose the bonus that made my ships go half speed, and then when I tried to move a repair ship, it launched, but never landed, presumably it's now moving at a speed of 0? I just treated them as stationary repair stations after that one never returned...

I'd have liked a little more to do invest in colonies and such... it seemed like I could never get more than +1 population per cycle, which means 50 seconds between new fighter fleets, which means, well, a good 30 minutes until I've got enough to beat the enemy. Was there something else I missed there?

Good job, a lot of complexity here for a jam game!

Galactic traders by mar3k 2022-10-04T13:44:32Z

One other note, for Windows users at least, it would be good to include the JRE so they don't need to install a giant SDK to get it to run. Take a look at this game for how it's done (I literally used the JRE included with that game to run this one, so should work!) https://ldjam.com/events/ludum-dare/51/taking-over-the-world

Galactic traders by mar3k 2022-10-04T13:46:47Z

I definitely had tons of food at the end, maybe it was making more than 1, but if so, I didn't see anything indicating where that would come from, I think I just got +1 population per cycle from the first planet.

Galactic traders by mar3k 2022-10-04T15:08:44Z

Ah, I _did_ upgrade my mothership, but I then forgot about it, I bet I never looked at the mothership again after the upgrade (wasn't sure what it did, just figured more damage or something ^_^). So, maybe then I was getting +2 / tick, but that's still a pretty long wait to get to the dozens of fighters needed =).

Out Of Memory by adam-gould 2022-10-06T00:54:28Z

It wasn't until after a _lot_ of experimenting on level 6 that I _finally_ figured out the difference between the "Next Level" button and "Keep Going" button (which I assumed were the same until then, or that one skipped the level, but I didn't want to skip it, so I kept pressing "restart") - I really had no idea you could do multiple 10 second sets of orders, and it seems pretty key. Maybe add something to the description about that? I realized later that the tutorial alluded to it, but perhaps harmfully so, as it seemed to imply "I'll explain that to you later", so I guess it just was completely out of my mind since the tutorial never re-introduced the concept =).

And then, holy cow as level 8 hard. I probably spent 20-30 minutes on it, was almost convinced it was impossible for a while, I kept coming up with solutions that needed 1 more move or 1 more u-turn. Finally beat it though! Thank goodness the final level was not as hard (only took one try there).

Capture.PNG

Great game! Love the concept, nice ramp up of difficulty of puzzles. I wish giving orders was a little more convenient - either keyboard shortcuts, or just select robot, then click order after order and they go into the next slot. Nice sound and music too.

Snowy-Drive by Zykino 2022-10-04T16:41:39Z

Neat game, simple concept, I like turning "I forgot to clear the back buffer" into a game mechanic ^_^. I got to 256 before I decided I was never going to find my way home (got bored). It would have been nice if the difficulty ramped up. I like the feeling of relief when the wiper finally wipes =).

The Fabulous */10 Song by OadT 2022-10-06T23:52:00Z

Nice game, I liked the introduction, though it seemed like there was one segment of text (last one before interactivity) I didn't get to see (I could hear the "typing" sound in the background, but couldn't read what they were saying. I think I figured out all of the mechanics though and made it to the end. I really like that, unlike many "every 10 second" games, I've got something to work on while the last 10 seconds is playing out in the background =). I was afraid this was going to be realtime and was delightfully surprised to find it a calm puzzler. I would have liked it if the band were a little bit better sounding... ^_^

Last Defense by Pixelydian 2022-10-03T23:46:47Z

Pretty great! I managed to beat all but the last level, gave up on that one ^_^. One time I encountered a bug where I both won and lost a level (timer counted down to 0 about 2 seconds before the shield charge fired), and it advanced me to the next one (felt fair ;).

Great art, sound, level design, all comes together nicely. Controls were difficult, but rewarding. One question... are we in space or on Earth? Why is there no gravity on my ship?! Must be some high-tech device... ;)

Lights Out by jaykayey 2022-10-03T22:38:37Z

I would have liked it if the sound changed a bit when I ran into a wall, so when I was in the dark, and stuck, and didn't realize it, I'd have a little feedback. I got stuck trying to go through some walkways (in the dark or the light) a little too often. Seeing the grue for the first time was great and scary! Nice sound and mood.

The Little Bot That Could by Xenoparticle 2022-10-05T03:19:45Z

Nice little game, I managed to win! I even found _two_ secret passageways... one had a cog in it, the other was clearly a bug, which I was unable to reproduce, where I went through a wall in a corner and was able to run around outside the playing field until I ran out of energy ^_^. When I first got a cog but failed to make it back to safety, I wasn't expecting to be able to keep it, it felt a bit like cheating, though later cogs were clearly only accessible if you died getting them, so it felt okay in the end. I like the robot, he's cute!

De-Pres-ING by Bloham 2022-10-06T23:37:05Z

Neat little game! I got a score of 6825. I liked the difficulty ramp up, that felt paced pretty well. Nice, clean aesthetics, audio was good.

Fakemusicgenerator, I think, _does_ generate random tracks, however, like all pseudo-random generation, it starts with a seed, so there's some chance someone else has generated the same random track before (or, generated all possible tracks and uploaded them all to YouTube... ^_^). I'm sorry you were accused of cheating, it seems like you were within the rules and should be allowed to be rated on audio - can't hurt to call out that the music was generated by that site though in the description here, then anyone who hears it and thinks it sounds familiar can be reassured. I also thought it sounded familiar, but all music from that site often sounds pretty familiar, even if not identical ;).

IRON DAWN by danvil 2022-10-06T23:20:16Z

Looks like fun, but the interface appears to be getting cut off when running fullscreen (at 16:10, 2560x1600), and pressing alt-enter goes to windowed mode, but at the same resolution. If it doesn't handle non-16:9 resolutions, a quick fix to start windowed at 1920x1080 would be appreciated and probably work on more devices by default =).

Lil' Digger 3: It's a Trilogy! by CF207 2022-10-04T02:29:24Z

That's pretty cool, nice job on getting an NES game done =). I had tons of trouble on the Ocean, the map generator _kept_ generating a new map where my only path was away from the exit, I'd go 5 seconds down it, not make any progress, come back to where I was, and let it re-generate, and I'd always be just a couple steps from the exit... Does it make the map starting from where the character is and intentionally make it a long way to the exit, or did I just keep getting unlucky? ^_^ I wish the movement was a little smoother, I kept getting stuck on corners.

Music was nice, I didn't realize you could get that kind of sound out of an NES!

J-Menuing by nyxkn 2022-10-03T22:54:34Z

I get an error when trying to use the Web version: ``` RuntimeError: null function or function signature mismatch at wasm://wasm/0349a45e:wasm-function[7756]:0x204155 at wasm://wasm/0349a45e:wasm-function[2740]:0xadf58 at wasm://wasm/0349a45e:wasm-function[23097]:0x6bbde0 at wasm://wasm/0349a45e:wasm-function[7725]:0x20236c at wasm://wasm/0349a45e:wasm-function[7756]:0x204007 at wasm://wasm/0349a45e:wasm-function[2740]:0xadf58 at wasm://wasm/0349a45e:wasm-function[11816]:0x35fb1b at wasm://wasm/0349a45e:wasm-function[23095]:0x6bbd15 at wasm://wasm/0349a45e:wasm-function[1341]:0x57d0a at wasm://wasm/0349a45e:wasm-function[976]:0x3cae9 ``` Using Chrome 103. Seems to work in Firefox though ^_^. Game controller mostly worked, except was B to confirm and A to cancel, unlike stated in the description. I'm glad the "help" was tagged as "spoilers", I had fun figuring out how to play, and it was easy to do so.

My score on my first run: 145, stage 12, 159.6s Second run I did better: 405, stage 15, 150s

It's a little frustrating how one little mistake seems to sometimes quickly snowball into a complete party wipe, but it did keep the suspense up nicely =)

LD52 — Harvest

Cosmic Sweep by Jammin 2023-01-21T03:39:00Z

Love the look of the planets and of space! After collecting a bunch of trash I flew off into the great unknown, never to return.

Wheat Run by simsax 2023-01-21T17:10:21Z

My high score: 164.

Oh my, I started getting motion sick about half way through that!. I really liked how it transitioned from "get all of the wheat" to "get as much wheat as possible without hitting anything" to "minimize incoming damage" =).

Space Harvester by AcsiD 2023-01-21T03:44:10Z

I like the visual style, it's pretty neat and distinctive. For some reason the controls seemed backwards (pressing A/left turns the ship right?!), which I could never get used to. My high score: 31000.

Harvestris by niterich 2023-01-14T17:05:25Z

The WebGL version, both at the default embedded view (set to 900x600 - easy fix to set this to , presumably, a 16:9 aspect? Manually tweaking it in the .html seems to work, if nothing else ^\_^) and full screen (2560x1600 monitor here, 16:10 aspect) are getting the sides of the screen cut off, making it hard to read the text. Screenshot 2023-01-14 084955.png

Really neat idea, took a couple clicks before I got the hang of it, managed to get a decent score on my third try =). The feedback and telegraphing which numbers would be affected on a click was really nice (and critical to usability ^\_^). I would have liked a little more clear feeling of what my current "block" was - the glowing overlay icons were too hard to read / too inconsistent. Often I'd found myself rotating and being unclear which direction it was rotating (guess the one direction I could rotate was the opposite of what my brain expected ^\_^), and lost track of which color was where. Maybe showing the "block" off to the side of the board, in big solid colors, would have helped, or maybe if the colored outline of the selected blocks weren't blinking, but just constantly solid.

Nice music, and the background art is nice too!

Screenshot 2023-01-14 090543.png

Last Harvest by resevoir 2023-01-09T14:06:14Z

Neat game, I wish there were more levels! Reminds me of Creeper World. Audio was nice. A little unclear how to choose what to build (a little rollover effect would have solved that completely, I bet), and when selecting the person, I was surprised to not see a person placed down, but once I figured that all out, it was good (although I had enough money to just build over and place a harvester next to the bluegrass and win without building a turret, so had to try it again to see what the turrets felt like ^_^).

Harester by spacecadet 2023-01-14T21:15:00Z

Love the bunny, so cute! Died pretty unexpectedly, which didn't feel great, would have liked a little more warning. 10 carrots also seems like a lot... splitting it into 2 levels and just a couple carrots in the first level to get the hang of it woulda been really nice =).

Squirrelativity by cassowary 2023-01-10T04:25:45Z

Really cute, I just adore the graphics, and animations for the trees are great (was that lots of sprites, or something procedural?). Audio also is just perfect. Puzzle was really neat and not something I'd player before. Progression was really great, I both felt like I was getting significantly better, and the levels were getting harder =).

Had the most trouble on level 12. It also seemed that it produced the most flowers when I finished it, are those related or am I seeing connections where none exist O.o?

The only thing that sometimes bugged me was that I would try to start dragging while a previous growth was going on, and it wouldn't always work. I seemed to usually draw a line, release the mouse, then try to draw another line (instead of doing a full drag with a bend all at once), and some percentage of time I was too quick and it didn't work -_-.

Squirrelativity by cassowary 2023-01-10T05:06:21Z

Heheh, that's an awesome "bug" about the flowers! I did do a lot of undo/redo on that level, but I felt rewarded/soothed by seeing all of the flowers, though wasn't sure if the game was like "You spent so long on that level that the flowers had more time to grow..." ^_^. Also, fixing flowers showing up on empty tiles seems like it qualifies as a "bug fix" which can be done post-submission according to the rules, if you really want to fix it now.

You Versus The World by Echo GameWorks 2023-01-21T03:26:50Z

Pretty cool! It got a little repetitive so I stopped after 3 matches though. I don't think The Worlds managed to harvest a single thing, take that, world!

When I clicked on the discard or draw pile something weird happened, maybe it was using the (unrevealed?) card in that spot, wasn't sure, but it ate up my action points doing so ^_^. I liked trying to figure out where I could put some area effect to help what I was going for without hurting other things too much - maybe it would have been more fun if _all_ of the cards were area target, no single target cards.

Boba by danman9914 2023-01-29T05:15:34Z

That's an amazing game, and perhaps the most I've ever laughed from a Ludum Dare entry. Well deserved first place!

Worm Harvester 3 by Bosco 2023-01-14T19:43:21Z

Pretty cool! Lots of different systems all working together. I would have liked an easier way to launch all of my worms, or seeing which ones were already out, I spent too much time clicking at random, especially at the beginning where it was unclear that the worms were buttons. I liked all of the different worm descriptions, and the fact that the worms looked different when fighting in wormhalla.

Salvage City by StormCat 2023-01-21T04:22:56Z

Really neat, the worm controls were a lot of fun. My final score: 65. Took me a while to figure out how to really get a good amount of air with the worm.

Wheat Master by nyxkn 2023-01-21T16:20:38Z

Which to buy, something compels me to continue...

ld52.png

That was fun! The music was really great. Added a perfect chill atmosphere for the game. I liked that the automation helped, but I still felt inclined to do some clicking and cleanup.

ld52-2.png

Apparently I had one more upgrade... I figured that path continued forever ^_^.

Techno Plants by morpheyz 2023-01-21T19:53:20Z

Hmm, controls didn't work for me the first time I tried (after viewing the tutorial), had to refresh, and then controls seemed to work. When playing level 2, occasionally about 10 "Missed!" would stream up from my cursor (maybe I had pressed to move somewhere I shouldn't) instead of the regular 1, which quickly ended my run ^_^.

Sweet music, and really nice polish overall, was fun!

Dice Settlers by Jimbly 2023-01-08T22:35:53Z

@chlu Thanks for playing! Yeah, a lose condition (or, some general pressure, consuming of food each turn, or something) would probably have helped add some good tension. Rerolling isn't _that_ much different than just using the Kitchen though, so maybe not a big deal. The only thing to really dissuade reroll spam is your falling position in the Hall of Fame, if you happen to get to the end ^\_^. And, yeah, a few of the buildings were a little noisy, I wish I'd spent twice as long (e.g. another hour ^\_^) tidying up more of the graphics, but it was either that or add a few sound effects =).

@phlip45 Glad you enjoyed it, and congrats on getting all of the way through! It really did end up pretty long - the one user test I did lasted over an hour and she got stuck with a bug, didn't even beat it, and even then didn't experience a handful of the buildings, though I made buildings _much_ cheaper after that, but they still take time to build and get into play... The leaderboard gets submitted to every time you end a turn, it's basically my cheap/lazy version of adding analytics so I can see how far people get, so the people on there that haven't finished either quit, or are currently in the middle of a game.

Dice Settlers by Jimbly 2023-01-08T23:53:58Z

@validbit Thanks for playing! Yeah, a save/load would be nice, this might be fun to play on mobile (haven't had a chance to test the controls on a phone... but I *think* it should all work fine there...).

Dice Settlers by Jimbly 2023-01-09T17:54:25Z

@joey-shipley Glad you enjoyed it!

@resevoir Thanks for playing! Yeah, I was worried about the placing of 2x1 rooms, tried to convey that, but definitely could have been better, glad you figured it out though. I really should have added a mouseover showing the two tiles it'd replace while mousing around, that would have cleared that right up (beyond the initial potential waste of a turn to activate the Shed, for course ^_^). Similar worries with panning, but I figured people would stumble upon that at least accidentally by the time they actually needed to pan the view, there's plenty of nearby unexplored tiles to start with ;).

Dice Settlers by Jimbly 2023-01-14T19:31:32Z

@nullval Thanks for playing, and glad you figured out the kitchen, instead of just hitting reroll a bunch, which is less fun ;). I actually even added something where the game cheats and re-rolls if it ever gives you the exact same roll two turns in a row (so, hopefully you didn't get 2 traders 2 turns in a row or maybe that wasn't working ^\_^), but even then, often there's not much you can do with some of the dice. If I thought it out a little more, perhaps every die would have something they could do each turn - I was going to do that with allowing builders to work at gathering, and maybe merchants to earn some money in town, but that would mean either even more action spaces, or having to show that a single space can be used by 2 different kinds of dice, and that seemed like too much work ^\_^.

@verttixpertti Cool, glad you stuck with it, and, it looks like you've got the new high score (for players from Ludum Dare anyway - the actual top score is some kid from a Discord for one of my other games who likes competing a bit ;).

Dice Settlers by Jimbly 2023-01-14T19:56:28Z

What, luck, in a die-rolling game? Pfft.

Dice Settlers by Jimbly 2023-01-14T21:15:59Z

@adam-gould Glad you enjoyed it! Yeah, I was going for a more chill experience, which isn't to everyone's taste, but some of us quite like =).

Dice Settlers by Jimbly 2023-01-15T00:44:28Z

@fmdkdd So, at the end you were down to one die, it didn't have the right face, and you managed to use the Library to buy a new face, apply it, and win the game? That's awesome! I wasn't even sure if people would end up exploring the library building, glad to hear it got some use =).

@amarokczukay If you play a new game from the main menu, it always starts with the same seed (for the competitive speedrunners amongst us...), but if you go to the Hall of Fame first, there's a "restart game" or something that actually chooses a new random seed, if you really want to play again. The only difference on the map is where the temple/forest/quarries are, not particularly interesting, though =). Glad you had so much fun!

Dice Settlers by Jimbly 2023-01-22T00:22:18Z

Thanks all for playing and the nice feedback!

@niterich Yeah, there's a bit of luck, although you can always Kitchen your two gatherers into an explorer to find stuff for them to do later, so hopefully didn't ever feel like you were out of options. Visuals definitely got pretty clustered, I even turned off a bunch of the labels until the appropriate die is selected where I could, but I still wasn't happy with how noisy it felt. Don't think it would have been very discoverable without at least some text, though... probably just adding a bunch of whitespace between the tiles woulda helped at this point, but could probably benefit from a different style (higher res, smaller text) or something...

Dice Settlers by Jimbly 2023-01-22T01:25:20Z

@sephowepho Thanks for playing and your very kind words! Congrats on making it to the end!

Dice Settlers by Jimbly 2023-01-22T01:25:58Z

And for anyone curious about how long the game takes most people, check out this post here: https://ldjam.com/events/ludum-dare/52/dice-settlers/interesting-statistics-about-dice-settlers

Dice Settlers by Jimbly 2023-01-22T04:15:28Z

@ghostbomb Thanks for playing! Yeah, I didn't really expect people to buy wood and stone, I just had to put _something_ in the shop when I was throwing it together, and forgot to come back later and balance it. Also wanted some way to get unstuck if you managed to get rid of all of your harvester and explore face or something, I dunno ^_^.

Dice Settlers by Jimbly 2023-01-23T01:20:13Z

@cagil-ozdemirag Thanks for playing, and all of the great feedback! I intended the game to be playable without the guide, but after a (post-submission) playtest I got a little worried by how incredibly lost and confused someone got, so made that to help along the less gaming-savvy players, glad to hear you didn't need it ;).

Dice Settlers by Jimbly 2023-01-24T22:48:37Z

@oadt Sweet, glad you enjoyed it! And, yeah, I decided that the #1 thing for people to learn right away to not feel frustrated with bad rolls was how to use the Kitchen, so decided to just force the first few die rolls as a tutorial, I'm pretty happy with how that worked out =). And, yeah, better communicating what you can do with a die would help - if I hadn't decided to do 1-bit graphics (which, admittedly, cut down my time spent on graphics leaving more time for gameplay, which was key on this project ^_^), or even just dropped monochrome, some color coding of die faces or more clear highlighting with colors probably would have went a long way...

Hyper Harvest by orion-black 2023-01-14T15:27:22Z

That was fun! Ended kind of suddenly, I necessarily used up all of my wastes in a matter of seconds, would have been nice if there was some balancing factor there - a little slow-down, or board gets shifted by ~4 lines, just something to catch a breather =).

Screenshot 2023-01-14 072554.png

Organ Trail by maymay 2023-01-14T20:09:19Z

Really neat, and I feel like I learned some anatomy along the way! Some of the dialog made me laugh out loud, and I played through to the end. Occasionally I'd get hung up and thing an organ was ready to go when it wasn't (some little white blip hiding amongst a white highlight or something), and the penalty there felt a bit rough, and usually led to redoing the level, but otherwise felt pretty fun! Audio was also pretty great, and non-obtrusive.

Space Harvest by MachWerx 2023-01-21T03:55:23Z

Really cool! Graphics and audio tie everything together nicely. But, I'm confused, why am I _helping_ the bunnies? Who dares stand in the way of the Space Cats?

It got a little tiresome clicking to harvest the carrots, would have liked one fewer iterations before getting automation (I probably should have used your cheat, but that felt like... cheating). I really enjoyed managing the sliders after that though =).

Power Spud Harvest by Pojo79 2023-01-21T16:58:36Z

Neat little game. My high score: 29000. I rarely survived the faster beetles, and often killed one of them at the same time they killed me, not sure if that felt like a bug, or a glorious death ^\_^. I would have liked it if the bullets collision was a little smaller, seemed to often get stuck on a little bit of dirt (or, destroy the dirt with the bullets ^\_^).

The Search for The Golden Crown Plant by DuzzOnDrums 2023-01-14T18:06:25Z

What a game! I managed to become the king of all plants. I really love the audio and art and visuals tying it all together, nice job, team! Took me forever to get a Gemelon, I guess because things kept getting cross-pollinated from whatever I had just harvested or something, I managed to miss that particular combo twice (but concluded from how the Hattermelon was made, that it _had_ to be that combo, so tried it a 3rd time and it worked ^_^). Maybe a little game-y feedback on what pollen the bee currently had would have saved some headache there.

Harvest Moon by Brinegamers Productions 2023-01-21T04:01:39Z

Either it's not "interactive", or I missed something. Neat story though, congrats on finishing it!

Square Factory by rodel77 2023-01-21T16:50:46Z

Screenshot 2023-01-21 084809.png

Wow, really enjoyed this. Music is fantastic, really sets the mood, and I found myself tapping my foot along with it =). I would have liked a way to sell back a factory, I took your advice and bought some factories to prevent them from eating my resources only to realize I was short 1 hexegaon to actually build the square factory, so got kind of stuck, had to way overproduce =). Was fun anyway.

Desert Harvest by math_daemon 2023-01-21T17:04:13Z

_The spice must flow_. My score: 165!

Neat game. I would have liked a little more to do, but it was fun watching my harvesters run around. They often seemed to be pretty effective on their own, so maybe if I just flew faster compared to them it woulda helped.

For some reason, I kept expecting a sandworm to pop up...

Your Harvest by OadT 2023-01-21T04:17:54Z

That's just brilliant! Really nice sourcing of text to harvest =).

Flower Farmer by demogorgon 2023-01-10T05:03:54Z

Pretty neat! I couldn't figure out if there was much strategy in the breeding, I seemed to just combing my best flower with itself over and over and keep the best result, but that didn't seem particularly effective. I think I don't understand genetics =).

Sell all would have been _really_ nice, I had to stop playing, mouse button finger getting sore ^_^.

Endless Harvest by sonicpixelation 2023-01-14T17:34:52Z

Neat game! Everything made sense to me, though I found myself mostly ignoring the effect cards, and just conservatively planting seeds when it was safe to do so... got to 100 money on turn 78 and called it a win ;). Maybe having a win condition would have been good, or a guaranteed lose condition (damage numbers go up by 1 every 25 turns or something, would also disincentivize just passing a bunch to get cards).

Reap, Water, Sow by Zirrrus 2023-01-21T16:26:48Z

That's a neat idea. I like that I really felt the consequences of my doing well or poorly on the previous round. My score: 35. I would have liked a little better visual feedback on where the drone was (just a shadow dot underneath), I kind of got lost sometimes. Nice job!

LD53 — Delivery

The Pigeon Post Principle by cassowary 2023-05-03T01:13:33Z

Wow, fantastic game. Am I correct in reading your "Music: Ableton electric piano and alto sax" line, (and judging from the sound), in assuming that's a recording of an alto sax and not some synth that came out of Ableton? Either way, music sounds just fantastic. Animations and sprite work also really incredible. Every level was solid, and the difficulty curve was great, some of the last handful were really satisfying. And, boy, oh boy, was Undo a life saver =). Nice job! Also nice to see other custom JS engines and snappy load times ;).

The Pigeon Post Principle by cassowary 2023-05-03T01:29:08Z

Cool, sounds great, I might just have to leave this game open in the background for a while... =)

▲●■♚ by Jimbly 2023-05-01T20:53:20Z

@kiddy Thanks for playing and glad you liked it! The "level design" is mostly random (with some perhaps clever constraints), though I did play a whole bunch of games to hand-pick the first two seeds so that the first two levels were less finicky than some. If you click the arrows to advance to levels 3+ things get a bit weirder / less great =).

@evogengames Glad you liked it and got hooked!

▲●■♚ by Jimbly 2023-05-02T22:50:30Z

@the-hat-guy Glad you liked it! I haven't played Shapez, but it's in my backlog, seems like something I'd enjoy =).

@stingby12 Heheh, unlocking all the nodes is quite some commitment! Glad you found it relaxing ^_^. Since each one increases how long the next one takes to unlock, the "least boring" gameplay is probably if you *don't* unlock all the nodes (I *think* almost any level should be solvable in 16 links, so about 16 nodes, if you choose just the right ones). That being said, this game totally fails at steering users toward what I think would be the most fun, and they seem to just find a strategy they enjoy and stick to it =).

▲●■♚ by Jimbly 2023-05-03T05:35:59Z

@drazil100 Thanks for playing, and glad you liked it!

@kirbloid Glad you liked it so much! I definitely found (once it was all working ^_^), that I really enjoyed experimenting in the play space with this, so wanted to keep it pretty open for exploring. I'm "secretly" tracking how long you spend on each level for the high score list, but I decided it was best if you didn't actually see the number while playing, so you can just zone out and play. Glad it worked that way for you!

▲●■♚ by Jimbly 2023-05-04T13:51:02Z

@cheesepencil Glad you enjoyed it! As for the sounds, I actually was planning on changing the rate at which pieces were emitted (to be 1 per time frame, instead of 1 per delivery route), but it seemed like it would ruin the emergent soundscape thing going on (which I guess probably sounds nice since the rate of each sound is some integral fraction, so they create interesting patterns or something... I dunno ^_^).

I've just pushed an update so that zooming works on mobile devices, so if you want to play it on a tablet, let me know how it goes =). You can play the latest version [here](http://www.dashingstrike.com/LudumDare/LD53/).

▲●■♚ by Jimbly 2023-05-04T22:51:56Z

@temp Thanks for playing, and glad you figured out how to remove routes! I figured that particular thing people would figure out out of necessity, as they'd get stuck and (hopefully) realize there must be a way =).

@real-human-1000 Real simplicity for real humans, I guess =). I'm really glad you found it easily understandable, I figured that was quite a risk by not including any words (except for that one, perhaps key, tip on the Ludum Dare page ;)

@chuckiee Heh, what do you mean, you're not going to remember `Triangle character, Circle character, Square character, Black Chess King character`?! I will certainly pick a different name if releasing it elsewhere, I actually had to use a bug on `ldjam.com` to even let me name it this way, while still having "shapes-delivery" in the URL ;).

@glove You turn a node green simply by supplying it with all of the inputs it needs (specifically, an ongoing supply - if you break the link a node turns back to orange, even if it keeps producing shapes for a while based on the built up supply). So, basically, turn nodes green (and "win" a level) by creating a layout in which it'll continue production crowns forever =).

▲●■♚ by Jimbly 2023-05-06T20:59:41Z

@richard-baltrusch Thanks for playing, and glad you like it! And, yeah, high score list is basically free with a good web engine ;). I definitely considered something with increasing frenzy like Mini Metro, but I was having enough fun just trying to "solve" the graph at a relaxed pace, I figured I'd go the zen route =). I do like the idea of having potential bad things happen if a node is at max capacity for too long or something, that'd add some frenzy while also encouraging you to build a more balanced supply chain, which seems cool.

▲●■♚ by Jimbly 2023-05-08T12:38:45Z

@remus Thanks for playing! Hope the no-crossing lines was pretty easy to figure out. Without it, the game ends up _pretty_ trivial (topology would only effect speed, not possibilities), but I did have it working that way for a little while (before I put in the collision detection ;).

@geckoo1337 Glad you enjoyed it, and thanks for playing!

@phlip45 I'm glad _someone_ managed to figure out there are more than 2 levels to play =). Or, maybe everyone figured it out, and they just got bored before then. Nice job, you'll probably hold that particular high score entry for a long time ;). About half-way through the jam, I actually had a bunch of different "sink" nodes, that just consumed shapes, and gave you currency, which I was planning on letting you spend to unlock the new nodes and buy extra links, but then I managed to pull way back on the planned complexity (didn't actually get to the point of adding spending that currency ^_^) and I think it ended up a better game. I did pull one sink node back in at the very last minute to add a win condition though. Having to consume shapes to stop bottlenecks is a cool idea, though! That'd probably work without any real additional complexity.

▲●■♚ by Jimbly 2023-05-12T13:12:38Z

@meta-link Glad you liked it! There's unlimited generated levels if you actually want to play all night ;)

@dikkop Thanks for playing! Every node turns green whenever you connect routes that supply what it needs, just doing that for a crown node is all the win condition is (basically set up a configuration so that it could keep producing crowns forever, as opposed to juggling links to make just a few crowns). It seems pretty common to not figure that out (though hopefully fun anyway!), so something different would be good, though I can't think of anything (besides using words to explain things ^_^) off-hand. Maybe needed to make the supplied/unsupplied state more clear than just borders while you're playing or something...

▲●■♚ by Jimbly 2023-05-13T04:09:09Z

@captaindreamcast Heheh, that sounds like a fun challenge, sorry it wasn't possible, but glad you enjoyed the journey =).

▲●■♚ by Jimbly 2023-05-13T18:18:26Z

@justcamh Glad you liked it, and glad it worked well on your phone!

@ogelgames @cassowary Thanks for playing, sound _quality_ is mostly from [1BITDRAGON](https://1bitdragon.itch.io/1bitdragon/), I just (programmatically) arrange it (with the help of you, the player ;)

@fireslash You might have noticed the leaderboard has a timer as a metric, and I decided to not even show that during gameplay because I also had fun with the low stress playing around with it =). Usually _someone_ feels compelled to really compete when I've got a leaderboard, but it actually seems like no one is competing (at least on time) here, though a few of us tinker until we get the minimum number of links ^\_^. I'd hoped the musical notes from the nodes would have created enough ambient music, but yeah, maybe something very low intensity tying it together would have been good (and probably only needed to be a few notes ^\_^).

@tomssuli Aww, sorry that you accidentally quit. Saving and loading state didn't quite make the cut during the jam -\_-. I guess that's the one risk of mobile is how easy it is to tap the wrong spot in this kind of game... I was definitely trying to capture a bit of a Factorio/Mindustry feel with the gameplay, combined with the simplicity of Mini Metro (which is also minimalist and about connecting nodes ^\_^).

@somnium Are you saying you discovered the extra links to increase speed on your own? That's good to hear! I'd hoped some would, but after a couple testers didn't I decided to put that hint in the description page, and maybe I should have added a hint about the victory condition too, but if you eventually figured it out, that's better than most people =).

▲●■♚ by Jimbly 2023-05-15T01:02:33Z

@tomssuli Sounds like you eventually figured everything out =). I wish it was more discoverable how to double up routes, as it's pretty important to the fun ^\_^. Don't have any great ideas on how one would do that though (especially on touch with no tooltips or anything...).

@jhax Thanks for playing, and glad you enjoyed it! And, yeah, I like the generative music feel to it. I originally had some more complex plans (start using the higher notes only when more than some number per second were being delivered or something, but I implemented the "simple" thing (each delivery simply plays a unique note based on shape), and it sounded pretty good. And I was almost out of time ;).

▲●■♚ by Jimbly 2023-05-16T23:23:23Z

@papaver Thanks for playing, glad you liked it! For the trackpad, it's probably sending mouse wheel events to the browser (dragging two fingers on a trackpad _usually_ sends a mousewheel event, as that often scrolls?) instead of multi-touch events. Not sure there's anything I can do to change that... does pinch-zooming work on sub-sections of other web pages (e.g. Google Maps)? Maybe there's some other API besides touches and mice to get trackpad gestures... ^_^

Bundle Dumper: Florida Edition by cheesepencil 2023-05-04T00:02:41Z

Wow, that's exactly how I remember Florida from my last time there.

My score: 9 minutes, 2 seconds. But, it was 9 minutes and 2 seconds full of fun and blood. My favorite two moments where when I got shot down, but the baby survived, and was successfully delivered, and when I was just flying along and clipped a drone and it turned the baby into a strawberry smoothly while I just kept on flying.

Great entry!

AstroFreight by Remus 2023-05-06T21:53:07Z

Pretty neat! I got about 700 points before I found myself and the Iron Maiden station and decided I should just stay there. I sometimes had control issues when bumping up against the nebulas, really hard to turn, although going backwards usually got me unstuck, if a bit tangled up =). The sound effects and music were really good, music didn't get annoying, which is high praise for a jam game =).

ROG LD53 - Relic Courier by Rocktavious 2023-05-06T22:18:11Z

Really solid entry! I love my dungeon crawlers =). Movement is nice and smooth, map works great. Combat was simple but surprisingly engaging, I wasn't sick of it by the end of it, and it always felt pretty fair. I managed to get all the way through to the end.

Castaway Crates by James Laird 2023-05-06T21:18:34Z

That was fun! I laughed out loud more than a couple times before eventually making it off the island. My favorite moment was when I learned how to juggle in order to distract the vicious wild animals with my amazing juggling skills.

Text was a little long, definitely suffered from what I assume must be ChatGPT's tendency to think everything needs an introduction summary, body, and conclusion ^_^. Were the problem statements also ChatGPT generated, or just the responses? Those seemed much better constructed (and less long).

Ultimate Pigeon Post by Yorsh 2023-05-12T00:05:59Z

Wow, really great game! Amazing graphics and audio too! Really cute cat, I'm glad that most of the levels were completable with minimal feline fatalities, although I had a bit of difficulty on a couple there =^.^=.

Volksdam by Wuppos 2023-05-10T22:36:35Z

Cool game! There's some really nice graphics that I don't get to see because I'm staring so hard at the arrows =). I usually don't like rhythm-game kind of gameplay, but this felt wonderfully forgiving which made it a ton of fun. No spiral of death, just pick yourself back up and keep on biking =). Screenshot 2023-05-10 153344.png

Space Haulers Inc. by apoly 2023-05-15T22:02:45Z

Screenshot 2023-05-15 145654.png

Woo! That was really fun! Really felt like a lot of gameplay and depth, and everything felt pretty balanced. I figured out everything pretty quickly, only thing I kept getting a bit confused by was the cost to build rockets, since they only showed up in the tooltips, I had to keep looking. I would have liked those (and the factory in/outs) to be more accessible, maybe just replacing the cost to build the factory after it's done (though, then I'd complain it was hard to see which factories I hadn't built ^\_^)). Only other thing I wanted was a way to see where a specific ship was (so I knew if it was just finishing up a delivery, and I can repurpose it, or if it was just starting, etc), maybe just highlighting when mouse overing the ship list. This caused me to, perhaps, make more ships than I needed, but maybe that made for a more chill experience in the end =).

Music wasn't much special, but didn't get annoying, which is pretty good, considering how long I spent tinkering in here =).

I like that there is no failure condition, and I could just keep working on building the colonies.

Packing Panic! by joaosilva22 2023-05-02T12:51:35Z

Ooh, another game about moving shapes around, but between boxes instead of circles?! =)

Pretty fun! I managed to get to level 5, score of 11600, felt good when I was in the zone. Despite that, on the end screen, it seemed to always say Score 10238, maybe a bug? Failure always seemed to spiral when I made one mistake, so I think I went from no misses to dead in half a second, maybe it would have been nice to have a little reprieve upon a miss (slow down just a tad, or until you correctly file away the one you missed or something). Also, I would have found it easier if O and P were swapped, but maybe that was an intentional choice for the QWOPness of it =).

Rogue, fluff & nuts by Meta-link 2023-05-10T22:44:45Z

Neat game! My hand got sore hitting the same buttons over and over again, I would have liked to have a way to move quicker, just holding down a direction to keep moving would have been nice. I really liked the shortcut at the end, that helped finish up much quicker =). I managed to bake a cake!

DreamLoom by lillatorp 2023-05-02T02:18:20Z

Neat and relaxing game! I really enjoyed seeing the results of my handiwork =). Pretty frustrating, and a bit stressful, when you mess up and have to go back to the pattern though, I maybe would have played through 1 or 2 more patterns if I hadn't failed on the last row of the pattern I was on (made it through a half dozen or so though ^_^).

Deliver letters... IN SPACE by Phoenix Fireflower 2023-05-04T00:28:30Z

My score: 348000. My best strategy seemed to be to just spam vowels between a couple promising looking consonants and see what happens =).

I thought the game was really fun and chill until I realized it said "press enter to start" at the bottom ^_^. That was pretty fun, and feels original! I would have liked just a little bit of a breather so it wasn't so intense for so long.

Machine Meltdown by Stefan Funke 2023-05-02T12:43:20Z

Wow, that's just gorgeous! Plays really nice on the controller too. After many, many tries, I was able to defeat the boss. The ending felt good too. I would have liked a little clearer feedback, I didn't notice I was taking damage from touching the boss until quite a long way into my session. Maybe I flashed or something, but was often obscured by an arm at the time so didn't really know what was going on, I guess. Sound was nice too!

Hat Game by marcmagus 2023-05-03T00:31:33Z

This looks cool! Any chance of a Table Top Simulator mod or something for those of us without color (or any) printers? =)

Hat Game by marcmagus 2023-05-19T05:03:55Z

I played a game of this multiplayer (digital version), but it seemed, at least with us, to be relatively degenerate - besides the very first move, each of us scored a net of exactly 1 point on each move (it was very clear what color each of us were after 2 moves, if not one, maybe some bluffing would have helped ^_^). No relevant knots were formed because it was basically always trivial to block one if it would be disadvantageous (by lining up only one of the two edges at worst).

Really cool to play with this tile though, made for very interesting spatial stuff when trying to figure out where a good placement would be =).

Otherworldly Delivery by Xwilarg 2023-05-06T23:31:20Z

That's really neat! I tried (at least?) 3 times to defeat the first door (only door?), but was unable to do so :(. I think all of the mechanics were pretty clear, with the exception that rage increased their damage (which I eventually figured out, in general, though never figured out the specifics) - it maybe woulda been nice if the cards said "does 10 * rage" damage or something in small text (if the math was anything that simple ^_^). I had fun though, wish I'd been able to beat at least one delivery! Really nice card names for actions in an argument =).

A Town in Labor by EvoGenGames 2023-05-10T23:18:14Z

Really cool making this in a spreadsheet. Not having access to Excel I tried loading this in Google Docs, and it _seems_ to be mostly working, but I cannot complete the tutorial. I'm not sure if I'm missing something, or if it's just imported poorly. From what I can figure out, the _only_ cell that can deliver to all requisite homes is F6, and there's no value of birds at F6 that actually meets the requirements... am I missing something, or is it bugged?

Screenshot 2023-05-10 161504.png

Link (just for @evogengames to use for debugging) to it on Google Docs [here](https://docs.google.com/spreadsheets/d/11SNJUySyrVW8OyR0JI20cJvpmvmqOV-itGfNkc3eL7o/edit?usp=sharing).

(Edit: all other puzzles seemed completable, except I gave up on the last one, so maybe the Tutorial is just not completable?)

A Town in Labor by EvoGenGames 2023-05-10T23:45:35Z

If anyone else wants a template of this imported into ***Google Sheets*** (with some minor layout fixes on the tutorial), start here, make a copy, have fun!

https://docs.google.com/spreadsheets/d/1LTQg4dI2WK1CcnN8sDONyzPIYjxGXoYxpHx1VVYI_GE/edit?usp=sharing

Space Cannon Delivery Service by Chuckiee 2023-05-04T00:16:29Z

That's pretty cool. I love the way the credits are integrated! I managed to get through to the end, had to rewind a few times, I'm really glad I could do that rather than having to start all the way over =).

Volcaninja by Firespike33 2023-05-10T22:57:55Z

Cool game! The platforming felt pretty smooth, and lots of variety in the (admittedly very few) levels that I was able to see. Unfortunately a bit too difficult to me, and I got really sick of doing the exact same beginning of a level over and over again only to die at the same spot, but that's pretty par for the course for this kind of game -_-. It was great that there was controller input, it worked pretty well, but I kept finding myself wishing I could press A to jump (muscle memory, I guess) instead of needing to use a bumper. Music and sounds were nice, all fit very nicely together!

Volcaninja by Firespike33 2023-05-11T02:14:09Z

Well, I wasn't very good at aiming, so was often just doing jumping and wall jumping, and that's when I found my thumb on the A doing nothing =).

Airdrop by Quinn_Patrick 2023-05-09T00:54:33Z

I started playing with gamepad, and it worked great, except that the d-pad didn't seem to change the speed. Other controls worked as advertised though. And, unfortunately, after playing though a bunch of levels with controller, it seems the keyboard didn't work (worked fine after a refresh, but space and arrows were just navigating the page, even after clicking back on the canvas).

What I played (up until the moon) was pretty fantastic though, lots of interesting things to deliver to interesting people.

Urgent Delivery by Tom Cumpsty 2023-05-04T00:08:50Z

Nice music and theme interpretation! I had difficulty ever getting enough boxes in a truck to get any points at all -_-.

Nightmaremaid by vydra 2023-05-03T00:45:40Z

This looks pretty cool from the screenshots! Not sure if it works this way, but, any chance you can upload it to https://tic80.com/ or something similar so that we can just play it via web? You'll get many more people to play your game with a web version available =).

Packontra by CaptainDreamcast 2023-05-09T00:44:20Z

That was really fun! I think you really captured the _Contra_ feel well. Ran into one bug where I had a package, dropped it right before it was out of time, then it disappeared, and the next package spawned with a 0 second timer on it, so it disappeared as soon as I picked it up.

Screenshot 2023-05-08 174235.png

De-Livery: A Game About Organ Removal Surgery by Real_Human_1000 2023-05-12T00:12:27Z

I de-livered 6 livers. 5/5 for theme. Game length was just right, not a lot going on, so I'm glad it ended when it did =). I found it too easy, with the digital controls of the keyboard, to keep my grabbers perfectly in sync, it would have been nice if something affected that, like their movement randomly sped up or down a bit so that I had to pay a little attention to both hands or something. Nice audio and graphics.

Temporal Messenger by Papaya 2023-05-10T00:55:32Z

I enjoyed that, nice writing =). I can't tell if my decisions actually had any effect or not though, it felt a bit just like watching a story than playing a game, but I enjoyed it anyway.

Mini Industries by IcarusDev2 2023-05-03T00:50:12Z

I call this some green living. At least, for the one guy who lives across the bridge from the greenery...

screenshot.png

That was kind of fun. I love watching my town grow =)

LD54 — Limited Space

roadtrip by caryoscelus 2023-10-09T23:01:14Z

Screenshot 2023-10-09 155820.png I win, right?

I had a hang on my very first fun when I stopped at a gash station, then clicked "back". My second run went fine, but I avoided pressing those buttons down there except "skip". I laughed when I realized I couldn't take a person without their luggage, but I _could_ take just their luggage... Also, "people won't ride in the trunk", what's with that? :D

I liked the music, although sounded a bit too oversampled to my tastes. Nice art on the characters. Not much going on gameplay wise though, I would have liked just a little motivation (score for how many people were delivered to safety or something?).

BoxBox by mao 2023-10-10T02:27:22Z

I got to 168! That was pretty cool, and very intense. I liked the color plus random string labels, it was just enough that I could organize things (by color, in my case) and recognize things (by string once in the right box) which was fun. Until I had one thingy in a wrong box somewhere =). I really like being able to spend as long as I want organizing between rounds, although it was never enough! A little sound would have been nice.

TetraPolis by PassbyKamenRider 2023-10-13T03:05:08Z

My high score: 14k.

Really interesting idea! It feels like the start of something really unique, but didn't quite gel for me - I like the idea of trying to balance what buildings are in my play field, but at some point I ended up just playing Tetris and ignoring the rest. I'm actually not quite sure how I lost (play field was no where near full, was it just a timer somewhere?). If things were a little more strategic, this could be perhaps more interesting - maybe would be interesting to simply *not* clear lines like Tetris, just use those mechanics to fill up your city, and the money/food play in to how you clear space / just deal with events. Very nice entry though, I had fun playing it.

Power signature by vidarn 2023-10-12T23:55:11Z

That was really cool, I played through to the end and enjoyed it. I really like balancing my loadout of items and robots, though I felt kinda sad leaving my original 'bots behind -_-. My only complaint is that the mouseover effect for where I'm going to move sometimes confused me (seems like it puts a black arrow in the final spot I could move into when I'm reaching too far, it's not until I move the mouse back near there that it turns into the light circle and I realize I can move one farther than the arrows seemed to indicate). Music was nice, didn't feel the need to mute it even once!

If I Fits, I Sits! by cheesepencil 2023-10-09T23:57:15Z

Nice! My high score is 1095, after a few plays =). I really like the take on the theme, and the cat theming =). I was a little unclear at first as to how much of the head/tail/misc parts counted, and had a few times I failed and thought I should succeed, and vice versa, but then mostly got the hang of it (and stopped trying to go for a perfect fit ^_^). Some more cat-like sounds would have been nice.

Waltz Royale by James Laird 2023-10-04T21:51:30Z

My first score: `-5`. I feel like I'm better at Waltz in real life, although, to be fair, I've never had to deal with jets of fire. At some point I got confused as to which blob I was, I guess that's roughly equivalent to forgetting which foot is which...

Typo in the first help text: says moves start on beat 1 or 6, should be 1 or 4, I think?

I like the feeling of limited space, I was definitely always bumping into things or working hard not to =).

My second attempt I got a score of 35. I had to concentrate _really_ hard to keep track of which way was "forward", and generally just tried to keep forward being toward the top of the screen, as that made it much easier. Despite that, I seem to have gotten turned around a couple times, it seemed like I did something marked with a left arrow, and then one marked with a right arrow, and I ended up 180 degrees rotated. I don't remember which ones, so maybe was just confused, but I really thought I should have ended up facing a different way.

On that note, I think it maybe would have been much easier to control if the camera rotated so you were always facing forward, so the arrow icons lined up with the board. Or, for a twist, maybe the camera from the partner's perspective and getting spun around could be awfully disorienting, but fun =).

InvenStory by pro4 2023-10-10T23:03:38Z

Beautiful game! Only complaint I've got is I'd liked to have had a stronger more visual snapping of where a piece was going to go when I let go, it often wasn't clear unless I was really watching the background. I loved all of the detailed art, and having different artwork for when they fail!

Hazel & Hector by cassowary 2023-10-10T00:21:53Z

The difficulty ramp was a little slow for me, it wasn't until level 6 that I had to stop to think at all, but the last 5 levels were all really satisfying! My only complaint is that I sometimes started my drag (presumably) before the animation finished and then it didn't register - it would be nice if a drag during the last step of the animation would register, or if the mouse was already down when it entered the state of allowing a drag that it registered it, or something along those lines. The bunnies are adorable!

Function f by Notinatal 2023-10-13T01:00:01Z

Really neat game! I like that it's math-themed without really requiring math to solve, really just interesting spatial patterns and puzzles. Slider was a little hard to use (too small/sensitive), I wish some keyboard key would have been available to toggle the sliders up/down instead. Music was great, it started getting stuck in my head (in a good way) at the end ^_^.

QPCA-77B by Jimbly 2023-10-02T00:40:29Z

@caryoscelus Oops! That was the result of a last minute fix for a bug someone else found! Thanks for reporting, it's fixed now if you wish to play some more (also your progress should be saved in your browser's local storage).

QPCA-77B by Jimbly 2023-10-02T02:45:18Z

And, uh, general recommendation: don't pay too much attention to the high scores... I've shared this game with some _very_ smart and _very_ competitive friends and they seem to be hooked :D

QPCA-77B by Jimbly 2023-10-02T18:07:49Z

@ralian Thanks for playing, and I'm glad you like it! My first test build did just throw the manual at you, and pretty much the only person who played it was obsessed with TIS-100 and he still bounced off pretty quickly (solved 1 of 2 puzzles =). I spent most of the second day adding a tutorial and (almost entirely easier) puzzles (original 2 puzzles were just "add" and "multiply"). Hopefully the tutorials make it a _little_ easier to get into, but to be honest you've gotta be a pretty hardcore programmer already to get into something like this =).

QPCA-77B by Jimbly 2023-10-02T18:11:25Z

@caryoscelus Ooh, thanks for sharing a video, I'll take a closer look later, I always learn so much from watching someone play =)

@tanis Thanks for trying anyway =). I also spend most of my time coding, but a puzzle game like this is so far removed (in mechanics) from regular coding I like these kinds of games. It's still very much coding themed though, so I can understand it feeling too similar! As for setting your name, if you've ever played one of my previous Ludum Dare submissions your browser may remember your name, but generally when you complete a level and submit to the high score list there should be a text box under the high scores to set your name if the name is currently "anonymous". If you're showing as "anonymous", and you've completed a level, and there still isn't a prompt, let me know, maybe there's a bug.

QPCA-77B by Jimbly 2023-10-04T16:13:43Z

@oadt Thanks for playing! I hope you had fun figuring out the edge cases (once you discovered step!), and it wasn't too annoying. The input advancing method was initially done just to make it deterministic (I didn't want rearranging nodes to change which node read the input first - which is great because I never got around to adding rearranging nodes! hah!), but actually ended up being a _really_ cool side effect to discover that aids in optimization =). I hope you come back and play after recovering! I'm still recovering myself and haven't had a chance to beat the whole game yet :D.

QPCA-77B by Jimbly 2023-10-08T23:39:30Z

@tesseract Thanks for playing, and great job taking the top spots on a few puzzles! I think you're definitely the highest scoring LD-er, most of the other top spots are my (non-LD) friends ^_^.

QPCA-77B by Jimbly 2023-10-10T13:11:52Z

@tesseract yeah, I'm not sure there's actually any way to use it with the provided puzzles, but I was thinking about adding (or at least testing) a puzzle that could use that when I discovered it myself. I'm slightly weirded out by how many tricks I've discovered myself while playing my own game, shouldn't I already know this stuff...?!

@papaver Thanks for playing! Doesn't training for a professional certification count under your company's education budget policy? Alternatively, if _everyone else_ in the office is also playing, no one can complain, right?

QPCA-77B by Jimbly 2023-10-13T13:02:20Z

@raassh23 Thanks, and, yeah, I know that feeling...

@lincolnsalles It's definitely a niche game with some pretty steep prerequisites, thanks for checking it out anyway ^_^.

@minibetrayal Yep, normal registers would definitely make things easier. You can make a pretty trivial "fake" register with a 1-cycle delay by setting up another node that simply moves between two registers over and over, but you definitely won't make any high score placements with that. Well, except on the puzzles that almost no one has solved yet =).

QPCA-77B by Jimbly 2023-10-13T14:40:46Z

@thelastslowpoke Thanks for playing, and, wow, congrats on making it all the way through! The content creation to playtime factor in this game blows my mind - I spent like 5 minutes adding a problem description inputs and outputs, and then just myself immediately spent over an hour playing and optimizing my solution ^_^. Compared to my normal jam games where I spend ~30 hours making it and it gets played for 5 minutes... If I make a larger version of this, the playtesting is going to be more work than the authoring, I think =).

QPCA-77B by Jimbly 2023-10-14T15:41:01Z

@kaliuresis Thanks for playing, and nice job on the LOC records (and making it all the way through)! I just can't figure out a 7-line Repeat... maybe some day...

And, yeah, using ACC for conditionals would make things a lot easier, I had that (as well as ADD/SUB) at first and then I realized things could be solved using only channels and it made for a much more interesting set of constraints =).

QPCA-77B by Jimbly 2023-10-20T23:05:37Z

@wendel-scardua Thanks for playing, and glad you enjoyed it! As for seeing other people's solutions, it would be too easy for everyone to copy and paste themselves to first place on the leaderboard, so I think I like the Zachtronics scheme where if you want to see their solutions, you have to ask them ;). I am collecting the solutions with the high scores for potential verification, and I'm _super_ tempted to look at some myself, as I just can't figure out how they did it... but that's the fun =).

QPCA-77B by Jimbly 2024-09-06T22:37:14Z

Big news, all! A full version of this game is coming to [Steam](https://store.steampowered.com/app/3175190/QuantumPulse_2A/) as [QuantumPulse 2A](https://store.steampowered.com/app/3175190/QuantumPulse_2A/), I'd love it if any fans of the jam game could wishlist it =).

Far Away: A New Home by Skosnowich 2023-10-10T23:23:15Z

Very nice strategy game with a lot of depth for a jam! Ran into one bug if I was on the castle, then clicked to move somewhere, they clicked "capture", it'd move me off the castle and "capture" there (everything worked, just a visual glitch). I really liked that betraying a village/camp that you recruited from had consequences. I would have liked slightly more control in battle (sometimes it didn't seem to use the troops I would have picked), or some explanation of why it was picking those troops.

MIROH by Wendel Scardua 2023-10-10T23:44:56Z

HTML emulator doesn't seem to accept controller input :(. Tried it in Nestopia and got "Unsupported or malformed mapper" when loading :(. Similar error in Nester. Nesticle95 didn't run (why do I have so many old NES emulators installed?). Finally seemed to work in FCEUX =).

This was really brilliant! I loved having to balance building up for a big combo but blocking off my own space to move around, that felt really good. At first I thought that the falling blocks would hurt me, and this was exacerbated by the flickering of the block/character when overlapped, but I quickly realized that was likely just NES sprite flickering, not actual feedback. My best score: 297 (second attempt). (edit: oh, sweet, that's top of the leaderboard!)

miroh.png

DeskStop-30 by Turner Austin 2023-10-13T02:51:20Z

Pretty neat! I sometimes had cursor problems - unable to click near edges of the screen, the cursor would escape the pico-8 section and warp over off the edge. Was mostly able to work around it by dragging a window around so that the close button/etc was closer the center. I got stuck on the "delete 5 cheat codes and keep the background white" task, I'm pretty certain I deleted 5 the first time, but _maybe_ the background had flickered momentarily to some other color right as I was clicking on it. I deleted a few more to be safe, background was definitely white, but he just gave me more viruses :(. I really enjoyed the feel of this mini OS falling apart!

Bit Golf by badcop 2023-10-13T18:12:27Z

Really cool, and nice to see another score-chasing optimization puzzle, if a bit more approachable than mine =).

Prison escape by Game addict 2023-10-19T01:13:20Z

I tried playing, but seem unable to do anything. Get stuck at screen with 3 options, and I can't click on them, and keyboard doesn't seem to do anything. Eventually hunger counted down and I died :(.

CERT by tjm 2023-10-04T23:44:47Z

I guess I was reading it wrong, but I was amused that I read the first answer as "NOPE", and then even more amused to find it in the dictionary =). The second puzzle confused me in that the boxes didn't fit perfectly like I was led to expect from the first one (left one letter uncovered, but not used in the word), but it didn't mess me up much.

A number of the dictionary entries made me laugh out loud. A few I couldn't figure out or didn't get the reference.

Page 25 gave me a lot of trouble, since there were so many valid placements that didn't spell words. Page 37 gave me even more trouble, I ended up writing a program to help, and the real answer (which I had stumbled upon earlier, but dismissed as not a real word) apparently was not even in my dictionary -_-.

I finally completed this, both earning my certification (one day, you may also earn your certification in my game, perhaps ;), and winning the game =).

Really cool, and quite long, I think I spent about an hour and a half on this! I liked the imaginative setting, and nice sketches for some of them. My only complaint is the 2 mentioned puzzles which had lots of valid slottings of the pieces that just didn't happen to make words. A couple more numbers along the sides would have made them slightly more duduce-able, I think.

CERT by tjm 2023-10-05T13:05:28Z

@tjm I did see the rule on page 19, but ack, I misread it! I missed the "or circle" part, so was just avoiding hex next to hex -_-. Yup, that helps out a lot =).

Micromachines by HolyBlackCat 2023-10-13T00:33:37Z

Wow, surprisingly deep for such simple mechanics! I was able to get through all of the levels, and I loved the last level, great way to end. An "undo" (reset 1 step back to before your last mouse click?) would be nice, I often found myself just barely messing up, or pushing something and then realizing what I should have done instead.

Stingy Seating by stevenjmiller 2023-10-09T23:46:22Z

Pretty neat game! My interest started waning around level 11. Before that it was clear which tools I needed to use (picking up, then pushing), and on that level it wasn't clear which to use, and suddenly it's brain over load =). I'll probably have to go back and try to finish it up later though. I like that the mechanics are simple, and just trying things randomly doesn't seem to work, but a little thinking backwards from the goal usually quickly pays off, seems rare and fine to have all of those things together. I would have liked a little music or ambient sounds or something to set the mood a bit better, but other than that, this was pretty great!

Fun Ant Game by ElmoEinstein 2023-10-10T03:16:56Z

That was a fun ant game! Most everything worked pretty well, except the Mysterious Dig that seems to have the cost and label mismatched (that's a bug you can reasonably fix post-compo within the rules, assuming it's just a typo on the label). I enjoyed figuring out where to put things, and although I made some mistakes, I think being unable to remove the tunnels I placed made my building more interesting =). Music was nice, but got a little too repetitive. I managed to bury Obama under an ant hill.

LD55 — Summoning

12 Vengeful Ghosts by DecadeDecaf 2024-04-24T03:25:05Z

84 deaths later, I have learned I'm not very good at bullet-hells. I managed to get through it though, as I was really enjoying the writing! I had difficulty with the dodge mechanic, very often I found myself pressing dodge and a direction and ending up where I was standing, with a face full of bullets, instead of dodging the direction I wanted to be going. I suspect my pressing of the dodge button was coming through before my pressing of a direction, and it seems like it could be made slightly more forgiving (if a directional button is pressed while in the few milliseconds of being invisible and dodging, just dodge in that direction), and it would have felt a lot less frustrating. It also took me quite a while to learn what "focus" did (just slows you down?), maybe some explanation there would be useful =). I really enjoyed the ghosts, each of their personalities and different behaviors.

Sick of Summoning by cheesepencil 2024-04-24T23:47:36Z

My high score: 92.

Really nice! It's surprisingly challenging despite how simple it seems! I had difficultly trying to balance keeping track of incoming fireballs and also aiming and also running towards the guys almost to the top row =). Simple and elegant, I can't really think of anything to suggest being done differently, maybe just some variety in enemies after a certain point (ones that take multiple hits but move slower, perhaps?).

Dark Roast Cafè by outstar 2024-04-25T00:08:56Z

Wonderful, I love the feel of this! Probably a bug, it seemed like the 3 demons it advertised I could summon always arrived with different stats than shown (false advertising from hell?). The resolution was also tiny, and seemed off (I played on Web, on the itch.io page, and it took up only about half of the viewport allocated for it - likely because I'm at 150% high DPI display scale - I suspect you can simulate this in the browser by just using your browser's zoom feature to "zoom" to 150% and you'll see the same effect). Switching down my monitor's resolution and then the game played great though. I wasn't quite sure what putting myself on a station did, when I put myself on the Barista station, I thought I was helping, but actually the demon worked way slower. Once I got out of his way, the game went much more swimmingly ^_^. On the last day I went from about 400 money to around 10,000, and also gained about 120 levels, so there seems to be some uncontrolled exponential growth (but that was fun)! Really nice job on this game.

Worst Day in Hell by Local Minimum 2024-04-24T02:09:19Z

Great game! I love a dungeon crawler =). The dungeon design was great, I love the unlocking shortcuts, the candles here and there were nice for getting bearings. Once I had about 3-4 shortcuts open I started getting a little disoriented though. The fireballs seemed really finicky, at a couple places I couldn't quite figure out if there was any way to get through without getting hit a bunch, so I just used one life clearing the fireballs and then on the next life ran there before the hallway could fill with them, which didn't feel like what I was supposed to be doing (though maybe I'm wrong ^_^). Very nice atmosphere too. I'm slightly relieved I didn't have to play a fishing minigame at the end.

Dreambound Metal Fan by apoly 2024-04-23T03:14:55Z

Really cool! I love the hellhound. It was really satisfying watching my hell cats and dogs ravage the countryside. My first game didn't go to well, but my second I managed to win, although I'm not quite sure what I did differently ^_^. First one I was swarmed by the ladies in white and just couldn't get anyone close enough to hurt them. Took me a _long_ while to realize I could scroll the map! I thought I had just about won, until that moment... I would have liked just a little something else to do, like maybe a building I could build that would increase my income or something, just for variety =). Impressively full game for a jam, though, nicely done!

Dungeon Summoner by magnusfurcifer 2024-04-23T02:52:39Z

Ooh, a dungeon crawler, it's like I'm in the wrong jam all of a sudden!

Felt really good, automap was cool, but could have used a bigger / less linear map to really take advantage of it =). It seemed I was invincible? My health got to 0 in the first battle before I'd quite figured out what was going on... I would have liked maybe just some reason not to just spam all my cards - if the matching element healed the enemy, then maybe I'd at least have been encouraged to turn and shoot the matching cards into space, if not find someone better to shoot with them.

Nice and short and sweet, and I made it to the end, and summoned quite a terrifying demon.

resown by Lushboy Studios 2024-04-27T23:31:30Z

I love this! Atmosphere and mood were fantastic, sound and music were great. Controls were a bit awkward - at some point very early I realized I could just keep the triggers (grab) depressed and everything was just simpler, I could play the whole game with just sticks and bumpers, and then it was pretty good (except for the pain in my fingers when I was done playing!). A slightly simpler control scheme were grabbing was the default/automatic would have really helped, I think. But, I really enjoyed the game, probably my favorite one I've played so far! All the puzzles felt really good, and weren't too difficult (I only died a couple times, from accidental telefragging).

My only complaint is that my only reward for getting up here (up and to the left of the initial spawn):resown1.png

Was this wonderful (if unsurprising) message when I ran off to the left =): ``` Error

src/game/entities/player.lua:88: attempt to index field 'collider' (a nil value)

Traceback

[love "callbacks.lua"]:228: in function 'handler' src/game/entities/player.lua:88: in function 'onCollide' src/game/systems/movementSystem.lua:152: in function 'hasCollided' src/game/systems/movementSystem.lua:112: in function 'moveExactX' src/game/systems/movementSystem.lua:34: in function 'moveX' src/game/systems/movementSystem.lua:23: in function 'callback' src/lib/concord/world.lua:315: in function 'emit' src/game/scenes/levelset.lua:59: in function 'update' main.lua:29: in function 'update' main.lua:168: in function [C]: in function 'xpcall' ```

Rex by MateusBoga 2024-04-24T03:00:31Z

Really enjoyed this! The art is great, characters fantastic, whole look and feel really nice. I love a bit of simulation, and this really scratched that itch. I wish there was a goal or something as it quickly became pretty easy (I did play until week 20 something and had about 5 outgoing wars going on at any time...). Impressive amount of game here, for a jam including lots of writing and events (I never saw the aforementioned plague though...).

Drawnion (multiplayer) by Paul-Maxime 2024-04-26T04:02:11Z

I played this with a friend... and 2 others joined moments later? That seems like too much of a coincidence, are there bots? :D It was pretty neat, I liked making my own avatar. We had a hard time feeling like we were making any progress, it would have been nice to have a "score" of some kind (just total mana value for each player? My friend, who had more, insisted that was the score...). Mad props for making a multiplayer game in a jam!

Drawnion (multiplayer) by Paul-Maxime 2024-04-26T16:01:32Z

Makes sense! I kinda thought that might be the case with it being a developer dropping in (I do that with some of my multiplayer games too ^_^). We thought your avatars were very nice =).

Make New Friends by Benjamin Halko 2024-04-19T18:07:54Z

Great little game! Gamepad support works nice, though I apparently scored better with keyboard =). The unique names are a nice touch, and the leaderboard is great.

Stars Align by cassowary 2024-04-23T02:45:58Z

Really nicely done, excellent puzzle design as always! I managed to make it through to the end =). For some reason the controls felt a little unresponsive, I realize it's because pressing for just a moment needs to turn, before moving, but quite a few times I found myself moving when I wanted to turn, or just turning when I thought I should move. Not sure if much can be done there - increasing the delay a bit between turning and moving would help, but maybe not great. I wonder if pressing and holding could just _never_ turn and then move? Tap once to turn, then hold to move? That'd probably be annoying too ^_^. Anyway, besides that, this was great!

Doppel Effect by Wendel Scardua 2024-04-27T23:12:02Z

Neat, and I love that it's a NES ROM! On that note, I couldn't get it to work in the web player (didn't recognize controller inputs), but it played just fine after downloading and loading it up in an emulator =). I liked the title music, wish there was some music and sounds during gameplay. Puzzles were smart, and other than undo not working on the last level, it all worked pretty great! doppel-effect-1.01_001.png

Summoner's Duel by Josh Bothun 2024-04-26T04:03:54Z

Neat and ambitious game! I played multiplayer with a friend, though the battle ended up very one-sided as he drew a whole bunch of creatures and I drew a bunch of ~~land~~ mana crystals -_-. I love the look and feel of this!

Summoning Circle Specialist by Jimbly 2024-04-15T12:37:48Z

@aevek Thanks for playing! Yeah, those two are the hardest to balance - I actually had a 5th metric, "ink" (total pixels drawn) during a lot of development and that one was nearly _impossible_ to increase without increasing the others too much. For those two, you have to add power cells to spaced out circles if you want components without cells, or add long lines crossing each other and splitting lots of cells if you want cells without components. I kinda wish I'd added a quick image share thing or something, I'd love to see your cool magic circles =).

@dotblank I tried to do my best to explain the symmetry in the full help, but it still feels odd sometimes. If something random is seemingly turning green, it's likely the second case, that's in there to allow triangular to be symmetrical (one thing with two identical things rotated equally from the first, which ends up meaning if you've got 3 equally spaced power nodes, the middle is going to consider itself symmetrical, and the other two are not, which feels a bit odd (especially if the two it's matching are way on the other side somewhere).

@magnusfurcifer Thanks for playing! For power, it's just flood fill Manhattan distance of 255 pixels or less from a power node, done on the fixe-resolution buffer you see if you mouse over the Cells metric =). I was going to do something fancy with graph theory and graph distance, but it's a jam and that was something that only took a few minutes to do once I had the buffer (plus a couple hours futzing with shaders to visualize it, hah!).

Summoning Circle Specialist by Jimbly 2024-04-15T21:37:23Z

@kaliuresis Thanks for playing! Yeah, it does get a bit repetitive, and trial and error and tweaking did seem more useful than careful planning. I perhaps had the most fun when I started by trying to draw a cat, and then modified it to get 100% :laughing:

Screenshot 2024-04-15 143547.png

Summoning Circle Specialist by Jimbly 2024-04-17T14:02:51Z

@sozey Thanks for playing and glad you liked it!

@frib Nice job making it through 10 levels. I'm also not quite sure on strategizing, besides the one thing (that presumably you figured out) of using power nodes to up components without upping cells, or lines for the opposite... Unfortunately since symmetry and power are maybe mechanically not tightly coupled with the other mechanics (simply moving a line / power node will change symmetry/power but not change cells/components), there's perhaps not much strategy there, just some tweaking until you get the right numbers...

If I'd spent more time carefully choosing metrics for the first levels instead of them being (mostly) generated, I probably should have done a few with very low component counts and very specific other requirements, that would, perhaps be more interesting (and strategizable)...

Summoning Circle Specialist by Jimbly 2024-04-18T21:54:02Z

@local-minimum Thanks for playing, and for posting the video! The hover on graph categories I also noticed as soon as I watched someone else play and is already in my post-jam version (not linked here until after rating is done though ^_^). I did consider mobile, and tried playing a level of this my phone, but basically the density of distinct hot spots is about 2x-5x too dense so I could never actually drag a line where I wanted to, but I guess if there were 1/3rd as many circle spots, and 1/4 as many angles, maybe it'd work pretty well (and, perhaps, be less confusing/finicky about symmetry at the same time!)

Checking your video, yeah, the symmetry is pretty fiddly, I could tell your were often clicking like 5 degrees / one step off from what would have counted as symmetrical, but it's really hard to eyeball (in hindsight, the fact that I found myself moving the mouse slowly and counting how many steps away from the horizontal or something should have been a big red flag!). The 10th level is the "end" (it basically just pops up a "thanks for playing" if you beat it), so good job making it that far =). I probably shoulda "ended" it around level 5 though, while people were still having fun :laughing:.

Summoning Circle Specialist by Jimbly 2024-04-20T13:32:36Z

@kiddy Thanks for playing and glad you're liking it so much! By "impossible", do you mean to get 100%? Yeah, I did mention that "a perfect answer may not exist for every puzzle" in the description, it's not ideal, but it's hard to know what combos are or are not possible (various high cell low component and high component low cell combos might also be impossible to 100%, I think...), so they're just random ;). If by "impossible" you can't even get to 80% and continue, then I should do something to fix it, I guess... If you're still playing, there's also a post-jam update [here](http://www.dashingstrike.com/LudumDare/LD55/) with slight quality of life improvements =)

@kinart Thanks for playing! There is a tooltip-of sorts, if you hover over the 4 metrics in the upper right, the bottom of the screen gives a short description (and it shows a visualization for some of the more complicated ones). There's also the "?" in the upper left which gives an more in-depth description of each of them. It's definitely something I wish I could have communicated better in the game though -_-.

Summoning Circle Specialist by Jimbly 2024-04-21T13:25:40Z

@oadt Thanks for playing and glad you liked it! Yeah, when I noticed I was sometimes counting steps on the circles to place something exactly symmetrical I considered adding some guide-lines or something to help with that, but nothing seemed quite right...

Summoning Circle Specialist by Jimbly 2024-04-23T02:10:31Z

@euler-moises There's a "you win" screen at level 10, but you can keep playing indefinitely past that, it looks like a couple very eager players have played through 25 levels ^_^. I recommend stopping after the 4th level though, you've basically seen all there is to see =).

Summoning Circle Specialist by Jimbly 2024-04-23T12:41:39Z

@apoly Heh, yeah, that does seem a common confusion, so much so that I put big bold text at the top of the game's page to warn you not to do that ;). But, I don't actually expect people to read (even if it's in-game!). Didn't occur to me during the jam though. In the [post-jam version](http://www.dashingstrike.com/LudumDare/LD55/) I moved stuff around to hopefully alleviate that a bit too =). Thanks for playing!

Summoning Circle Specialist by Jimbly 2024-04-24T23:00:56Z

@amarokczukay Thanks for playing! Yeah, seeing other people's solutions would be cool, I kinda regret not putting in a "share this circle" thing that saves off and image and generates a link for sharing or something like that. I didn't think about tying that to the leaderboard though, that's a fantastic idea.

@riv-roy Glad you enjoyed it! I didn't think about locking pieces, but that's a neat idea, it would also perhaps have made a good sequence of tutorial levels where you just need to add lines or something like that...

@perfectsquare Glad to see you also chase after that 100%, I definitely do as well =). I think there's a bit too much trial and error sometimes, but am really glad to hear the power visualization helped! I found that, in theory, that could tell me what I might need to know, but I ended up just deleting and re-adding a node one step away at a time until it hit 100% :sweat_smile:

Summoning Circle Specialist by Jimbly 2024-04-28T13:32:17Z

@ugly-robot Thanks for playing, and the touching words of praise! Really glad you stuck with it long enough to figure it out and got into it, I think you summarized what I was going for way better than I could =). Apologies for the obtuse UI (it's _slightly_ improved in a [post-jam version](http://www.dashingstrike.com/LudumDare/LD55/), with more places you can mouse-over, but still pretty hard to figure out, I bet). I did spend every waking hour working on this during the compo, and _so_ much of it was just polishing (when the game is basically just UI, that's really all there is to do ^_^). I ended up cutting every hint of a larger game from it to focus on polishing instead, which was certainly the right call in the end (in hindsight, it would have been _even more_ stuff the user would have needed to figure out...). Using my own engine definitely helps (I spend my work week in the same code on other projects), and comes with features useful for a jam like a high score system.

@tyrannas Thanks for playing and glad you liked it! The high score system is a component of the engine, I just needed to hook into it (probably a half hour or less to get the scores into a suitable format and get them updating and displaying in an appropriate place).

Summoning Circle Specialist by Jimbly 2024-04-29T02:15:14Z

@wendel-scardua Thanks for playing! Nothing clever about the cell counting, that's just the low-resolution way in which these demons see our reality. Nah, I originally planned a geometric way, started just trying to figure out the data structures that would be required, then shortly after the overwhelming panic started to set in I realized this'd be easier (and, as long as it was a fixed resolution buffer, should be deterministic ^_^). Really happy I did that instead of trying the geometric approach, and it _mostly_ gives the right number (a couple edge cases it doesn't seem quite right, but not enough for me to lose sleep over ;).

Ah good catch on that bug! Yeah, it's rounding the display. I've just now changed it to flooring in the post-jam version, shouldn't ever seen 80% (or 100%) unless it actually is =).

Grand Court Summons by Frib 2024-04-23T03:44:54Z

Wow, this is utterly amazing, there's so much game here! The level design is huge, and sprawling, and there's even jumps to play with! Really great nostalgia, but also just a lot of fun! I seemed to avoid any real bugs while playing. I did, however, twice have someone declared "enemy of the state", as they were _literally walking up the steps to the courthouse_... poor guys. Only complain, is I would have liked a slower car, it seemed much more controllable at around half speed, but that's GT.. err... GCS for ya!

Nice job!

Demon Well by 100th_Coin 2024-04-24T02:20:28Z

Success, in 5:37. My only gripe is occasionally when someone was talking and the text was being revealed too slowly I instinctively pressed _space_ and instead of the text appearing quickly it skipped to the next line without me having a chance to read the rest of it :(. Really nicely done, and I _love_ the audio, especially the boss fight music.

Lil Lads Hit the Notes (Or fall into lava and they don't want that) by Josion 2024-04-23T03:54:10Z

Neat game, I love playing PICO-8 games, even if I've never made one ^_^. The mouse felt unresponsive, since the cursor was hidden it meant that each time I wanted to move over a column, I had to move a different distance than the last time (depending on where the hidden cursor was inside a column, I guess) - it would have felt much more responsive if the cursor was still visible (and just showed the hover highlight like it did now). Other than that, it was pretty fun =). Poor cats, always ending up in the lava...

LD56 — Tiny Creatures

Tiny Checkers by thyoi 2024-10-08T04:02:01Z

Wow, I _love_ this game. The core mechanics work great, there's a bunch of interesting things to buy, and it kept me interested and engaged to the end. _Lots_ of potential to expand this, but it's such a deep and interesting game already! My only complaint is that occasionally I would end up ending my turn when there was more jumping that could be done (early on, because I clicked on my two possible targets to see what was special about them, not knowing that would cancel my jump - maybe clicking on an enemy piece should never end your move?).

Gull and Ray by Mathstr0fficial 2024-10-10T00:06:49Z

Gamepad controls don't seem to work for me (trying the web build).

Field Trip by InitialPosition 2024-10-15T03:50:21Z

Nice game! Web build worked great. For quite a while, I felt like I was just doing the same thing (same opening pattern that cleaned up most of the board without danger)... which was a bit boring until the board got bigger, and I had to try something different, which got me killed. Or, it should have, but for some reason I moved right next to a bird and he moved in the opposite direction (did the bird not realize this level was bigger than the last? :laughing:). I sometimes didn't notice it was about to become day or night, some feedback (background getting brighter, perhaps? or an audio cue?) on the turn right before that happened would be nice. Difficulty curve felt just about right, I was still having fun when I ran out of lives =).

Screenshot 2024-10-14 204627.png

Beachfront by DecadeDecaf 2024-10-10T00:28:39Z

You _say_ it's asexual, but that's not what this looks like...

Screenshot 2024-10-09 172615.png

Was amusing when the reproduction rate kinda skyrocketed... guys, can you stop getting pregnant for a bit, please?

I loved this. Music and their voices while being dragged were fantastic. Was a lot of fun to take care of them. Once I bought the last upgrade, I wished I'd had more to do / some reason to stick around for a bit more.

Don't Scratch That Itch by Local Minimum 2024-10-08T00:13:19Z

I managed to survive 76 seconds after 2 tries. The title screen is dang amazing, nice use of the tiny creatures there =). I liked the (random?) zooming in and out, really made it uncomfortable and hard to plan for what I was going to do next, which made the gameplay pretty engaging. Nice job!

CYBERGERM 9001 by apoly 2024-10-15T02:37:55Z

Neat game! It felt really satisfying when I got about (numerically) 50% of the way through and things started picking up pace - maybe getting to that point a little quicker would have been more satisfying. Honestly the game ended right when I was having the most fun (which, at least, means that I was left wanting to rate _Fun_ highly :laughing:). Web build worked great (as long as I didn't use the arrow keys, which seem to escape and scroll the itch.io page).

DWARFS by Jimbly 2024-10-07T13:04:18Z

@loig Thanks for playing and glad you enjoyed it! Yeah, it definitely _looks_ complicated, and there's a lot of UI, but I guess the underlying gameplay is actually pretty simple =).

DWARFS by Jimbly 2024-10-07T18:08:27Z

@local-minimum Thanks for playing! Yeah, that all sounds about right =). I first had 24 probes per planet, but frankly I got a little bored getting through that many probes, so decreased it (perhaps too much ^\_^, I also got the survey bonus on about my final probe when I was doing my first true full playthrough... but that was after the compo ended ^\_^). This is very much a collection of mechanics that I want to use in a game of a bigger scope and I was kinda fumbling about trying to fit them into a compo-sized experience... Nothing in the minigame affects the value, although that maybe would have made it interesting - I kinda think a "no fail" minigame would work pretty well here (especially since, even if you play fine, you may "fail" and not get the resource you were hoping for), and just having "damage taken" directly related to how much value of the resource you bring back...

And, yeah, I heard you about the staring at the bars and the visuals! I spent a bunch of time on them, did some fun stuff with the shadow reducing visibility 1 palette entry at a time... and then when I was playing I was just so _absolutely_ focused on the bars I don't see any of it. I'm almost glad that I ran out of time before going through my list of things I was going to add to those visuals (some big leviathans in the background or something to make you feel more like a "tiny creature", but probably no one would have seen them!).

DWARFS by Jimbly 2024-10-07T21:19:08Z

Thanks for playing and nice feedback. Maybe the planet goal should just have been "discover everything" and I should have just completely dropped the "money" part... =)

DWARFS by Jimbly 2024-10-07T23:15:46Z

@slippers Thanks for playing, and glad someone was engaged by the fat $tacks!

@sdcorpse Thanks! Music's not really a strong point of mine, and I was trying out a new tool (Trackerboy, using the Gameboy sound engine), so it's nice to hear someone liked it =).

DWARFS by Jimbly 2024-10-08T02:41:56Z

@david-york Each time you get something back you should get to Study once, and then a choice to Dismantle (for 1 extra bit of knowledge) or Ship (for money), though it will auto-Ship if you already had max knowledge for a given exotic. If you don't click "Ship", you'll never get money (except the Survey Bonus), but if you were either full up on knowledge or SHIPing, you should have been getting money... possibly there's a bug there, but it's hard to say for sure if I was just being too confusing =).

And, yeah, definitely needs some more interesting trade-offs and direction (admittedly I built this trying to test out some mechanics that I may want to use inside of a bigger game, and that perhaps shows, though I did try to wrap it up as best I could ^\_^).

DWARFS by Jimbly 2024-10-11T14:25:03Z

@conradoclark The basics of it is just comparing a 1-channel image against a texture, which encodes a dither pattern. The (3-line) shader that does this for screen transitions is [here](https://github.com/Jimbly/LD56-dwarfs/blob/compo/src/client/shaders/dither_transition.fp) though that shader is using a constant `dither_param` instead of looking at a 1-channel texture. Dither pattern texture looks like this:

Screenshot 2024-10-11 072620.png

For the actual background, there's a few things going on, first there's the noise background, then I run it through the dithered conversion basically piece-wise for the 4 colors (seen [here](https://github.com/Jimbly/LD56-dwarfs/blob/compo/src/client/shaders/test.fp#L94-L104) - `f` is my 1-channel image, `tex0` is the dither pattern) - that's the same at the menu and during the expedition. Additionally during the expedition I do a circular fade around you (maybe that's specifically what you were asking about), and for that effect it's just applying a `min()` operation of the final color from the above logic against one of the 4 colors in the palette (code [here](https://github.com/Jimbly/LD56-dwarfs/blob/compo/src/client/shaders/test.fp#L115-L123)).

DWARFS by Jimbly 2024-10-11T23:11:15Z

@sudocoffee Thanks for playing and the detailed feedback! My strategy was similar, except I always dismantle on the first pull of a new exotic, and as soon as I identified one exotic that seemed more valuable than the others, I then focus on shipping that, but always dismantle the others, until they were completely known. On both planets I managed to get the survey bonus on the last or second to last probe (with 0-1 failed probes along the way, and giving up on the expensive exotic and focusing on what was missing if needed at the end), so it was tight (and, had I done my playthrough _before_ the end of the compo, I probably would have changed the balance a bit ^_^). Also, playthroughs aren't _quite_ identical (the base value for each of the 4 exotics use a fixed seed, but their affinities are pure random, so it's _possible_ your run was more difficult if it happened to put all of the exotics on very similar affinities or something along those lines...). I didn't want someone to be able to play a second time and know exactly what affinities to focus in on to get a high score, but in practice no one has wanted to play a second time, so perhaps that was wasted effort :sweat_smile:.

If you're interested, I'd love your feedback on the current post-jam version if you get a chance =).

DWARFS by Jimbly 2024-10-11T23:11:19Z

Post-jam update

After reading the feedback here, and some other discussions, I've made some tweaks to the balance and how the inner game and outer game tie together. If you're interested in checking it out and giving your feedback, take a look [here](http://www.dashingstrike.com/LudumDare/LD56/). **IMPORTANT: DO NOT PLAY THIS if you have not yet rated the compo entry - please play using the links above instead first. It's still a reasonably fun game, I promise :pray: **

The general changes are: * Progress is saved between sessions * You now get bonus cash for completing the minigame well (4x for being nearly perfect, 2x for being good), which will hopefully encourage playing aggressively / make it more interesting * Cash is now the stated primary goal (instead of just "18 probes launched" to finish a planet), so doing better at the minigame should feel even more rewarding * Greatly increased the match weighting for which exotic is found and their value (higher weight for DW/ARFS for which/value, and now the square of the match is used for the weight instead of just the raw match), so your configuration tweaks should have a more direct impact * The pattern of danger now loops (about 2 times if you're doing well) when doing the minigame, so if you're paying attention you can use that to your advantage * The pattern of danger is now pre-determined for each Exotic, so you can probably notice which exotic is "on the line" as well and use that to your advantage when hunting a specific one * The Survey Bonus is now given per-Exotic when it gets to 100% knowledge

DWARFS by Jimbly 2024-10-12T16:01:50Z

@sudocoffee Thanks for testing the new version! Clearly I never tested the second planet, sure enough it's danger schedule's got some bug in it that goes to negative values :laughing:. On my test, and one other tester's playing, on the first planet, it took us each 19-20 probes to beat it (which is pretty similar to the original 18 probe content length), but it looks like you took quite a while longer. There are a few things that (currently) aren't using the level seed to make each playthrough different, and maybe one of them caused you to have a particularly difficult time - specifically the affinities are pure random - did you get stuck with the high value exotic having very similar affinities to a low value one, so had trouble getting it reliably, or have trouble finding all of the survey bonuses, or lost a lot of probes? Sounds like you reliably got at least a 2x bonus (which is what I usually get), so I'm not sure what else would slow things (looks like you took about 40 probes for the first planet, which does sound past the point where it would get boring :sweat_smile:).

@euske Thanks for playing and glad you liked it! Yep, I also found it a bit boring after the first planet :laughing:, hopefully my post-jam version will address that with some smallish tweaks.

DWARFS by Jimbly 2024-10-12T17:13:01Z

@sudocoffee The base values are from a fixed seed (I believe they were $16, $41, $43, $57 on the two post-jam versions you played), but the value you _get_ is based (mostly) on the *ARFS* affinity matching, which will give 100%-200% (plus a 10% chance to "crit") if you have a perfect match, but only 10%-50% if you have a very poor match. So, as you learn more, and make better matches your actual value and recorded avg value goes up. I'm not _completely_ sure this is a good design as, even knowing exactly how it works, I 100% believed the first level had 1 Exotic that was worth twice what the next most valuable exotic was worth based on my playthoughs, but in practice 3 of them are pretty similar and probably whichever one happened to best match my probe config at the time I thought was the most valuable.

Maybe it should just show the internal/base value as soon as you've gained all knowledge (Intergalactic Fishing actually just has one of the "knowledge" points you gain unlock showing the base value, and _also_ shows you your max value, but I thought that was too much info to try to cram in here ^_^).

Anyway, I've made some updates again and just pushed a new version live right about the time you finished your second playthough ^_^. Don't feel obligated to play again, but I've appreciated your feedback so far (also @local-minimum's over on Discord =).

With the latest update (you'll need to start a new game, not resume, as some of this is saved): * Fixed the bad danger schedule that caused an instant lose and also put a limit on the "slope" it generates so there should be fewer "guaranteed to take damage" situations * Slightly increased the 4x multiplier range (possibly when combined with the slope change, it's too easy now, I'll playtest again in a bit... ^_^) * Moved affinities to the seeded random, so everyone should have the same difficulty (only the positive/negatives are flipped in a way that doesn't change the distribution), and ensured a better spread (should generally be at least 1 of each pos/neutral/negative for each affinity somewhere, and the closest two Exotics will never be very close) * If you start mining by clicking, time doesn't start passing until you actually hold down space/mouse again * Survey bonuses start smaller and end bigger as you get all 4

DWARFS by Jimbly 2024-10-13T01:37:58Z

@sudocoffee Thanks for playing yet again =). Yeah, I pushed that build live, and then started playing myself and got 4x almost every time, and then got distracted with other things before I could fix it =)... I _think_ I've now done my final tweak of the danger/safety pattern generation and tweaked the bonus times to match so that on most of the Exotics it should still be at least a little challenge, if not very challenging, but still possible, to get 4X.

Totally understandable to miss that bit of the tutorial, it was in the middle of a giant info/lore dump before you had any idea what any of the terms meant :laughing:. I should probably add that info to the tooltips for later perusal...

DWARFS by Jimbly 2024-10-16T23:09:33Z

@wendel-scardua Ack, I forgot that was a thing =). The link at the top would get people to the Compo version (and, luckily, basically no one has played since I released the post-jam version :laughing: since I was distracted and not rating other people). Fixed now, though, thanks!

The endless mode is simply endless, if you're enjoying it and want to play more content / chase a higher score (of which you now have the highest =), there's no loss condition. In hindsight, even 2 planets was more than enough for the jam submission I should have left that out ^\_^.

Thanks for playing and glad you liked the DWARFS system!

The Fish that Figured it Out by Dean Goodson 2024-10-17T00:05:04Z

Neat game! I was very short on the middle resource by the end, would have been nice if something buffed that one quicker =). It was also a little _too_ idle for me, I wish there was a bit more to do, or just less time waiting. I loved the little fix, especially the horn fish made me laugh when he first harvested something =). Watching the fish crowd into the rocket was a fantastic way to finish! Nice job!

Carrot Patch by Historymaker118 2024-10-08T00:22:45Z

My score: 143.

When the second tractor came out, it scared the heck out of me! When the third was out, I knew I was soon not long for this world. How could a farmer be so cruel as to harvest the carrots that I'm about to eat?!

I usually love PICO-8 games, and this is no exception. Nice and simple and elegant, looks nice, and pretty fun! My only complaint was moving got a bit painful after a while (too much repeated button pressing), so having a key repeat / auto-move when you held down an arrow would have been nice.

My Keyboard is Full of Ants! by Jeremy Ryan 2024-10-15T03:30:27Z

I'm disappointed "gamejam" is not in the dictionary... Really great game! Audio just rocks. Coming up with words was fun and challenging, but I didn't feel like I got punished, generally had fun all throughout. My final score was 33650. I didn't actually notice the story while playing, but upon assembling my letters together... I love it!

keyboardants.png

Fairy Haven: The Search for Home by David York 2024-10-07T23:50:06Z

My first game I explored everything, ran out of feyberries quickly, and my colony quickly failed, score of 300. Tried again, mostly stopped reading events at this point (as it seemed like I was just getting repeats) and founded a colony quickly, but the deers apparently killed me. And I ran out of food. Tried one more time, and again settled quickly, but found a better spot, I guess =). Screenshot 2024-10-07 164442.png

This game looks great. It felt a little weird that returning to existing locations would give a new random event which sometimes felt contrary to the first one, maybe it would have been better if each location gave only 1 event (and, after that, just gave the option to colonize). I like the map, moving around it is fun and it was fun to explore. Nice job!

Fairy Haven: The Search for Home by David York 2024-10-08T01:52:04Z

Heheh, yeah, I was collecting stories on my first playthrough (only found 4 though), but lost so many Feyberries I didn't survive, I guess. I didn't notice the location quality was increasing, I assumed whatever I saw the first time was what stuck, but that's cooler now that I know it works that way =).

Petri Plate Potpourri by Wendel Scardua 2024-10-15T02:47:15Z

Nice! Gamepad controls didn't work in the web emulator for some reason, but they worked fine in my NES emulator of course =). I managed to clear 9 plates before running out of time. A couple times I apparently kept zooming right pas the impostors without quite making them visible and that ate up lots of time. Audio was nice, didn't get annoying =).

Tiny Tiny Tribes by James Wilson 2024-10-15T03:10:51Z

Great game! Reminds me of SNRX, but less "I'm doing great and suddenly I die" :laughing:. I managed to hold on with 1 HP for a few rounds, ended my second game with a score of 468, and had a blast getting there with a bunch of Hunters. Took me a while to realize I didn't get a bonus from having 2 (or 4!) of the same guy, having just a little bit of telegraphing what was going to happen when I bought something would have been nice (e.g. when mousing over a guy, blink the second Hunter level letting me know it'd go up. Great work and really impressive amount of content and variety for a jam game!

The Germinator by Slippers 2024-10-15T02:21:15Z

On the (3rd?) level with then green poison, I couldn't figure out where to go after getting the powerup and turning off the green light, and ended up jumping outside of the level and falling for eternity... :cry: Found the exit after a couple tries, though =).

On the next level (also green, with a big red and blue glowing thing), the movement sensitivity felt way too high. I spent quite a long time and only once managed to get up to the first platform without falling off of the little wires, and then was never able to make it past that :(. Platformers aren't really my strong point, but maybe a "walk" button or something would have made that doable. A cross-hair or something so I know where the center of the screen is might have also helped, as it was really hard to line up the little bars to walk on such that I didn't fall off them.

The bacon texture is great. I like the atmosphere. Web build ran pretty well!

Mini Beasts by cassowary 2024-10-08T02:27:19Z

My only complaint is that I make no progress when I get distracted by how good the music is. :sweat_smile:

Being able to click anywhere and not have to walk through the, say, knight moves, each step at a time is really a great help. Brilliant puzzle design as usual! I made it through to the end, only had to reset/undo once (on the first stag beetle level), it was nice being able to (usually) get myself out of trouble.

Tic Tac Trillion by Levi 2024-10-15T02:00:50Z

Nice seeing a multiplayer game! I played this against a friend, and it was interesting. It seemed like there were some interesting concepts going on, but we have a very difficult time figuring out what exactly was going to happen when we filled a box - sometimes we'd place one next to an existing L and it'd form a new L, turning some of the old into a regular piece, and we'd get an extra turn, sometimes it wouldn't. In the end, we decided that it seemed like it would form a new combo if the new combo was farther up and to the left than the old one, which seemed weird, but mostly seemed to work. We also had strange things like when one player made a 6 in a row, somewhere _else_ on the board the _other_ player had a cross combo suddenly form (out of was was previously a 2x2 square and L, I think), which we had no explanation for...

If it were more clear what was going on, I think we would have really enjoyed this, although we had fun anyway =). Nice job!

Bugged Off! by recursor 2024-10-16T23:03:23Z

Nice little game! Didn't take too long to get through it once I got the hang of things, but I enjoyed it! It could have perhaps used a little feedback when a bug was lost (seems like they could go a little under/off the various screen edges and sometimes come back?), just a "splat" sound or something =). I love the simple elegance of this.

The Fair Folk of Ridianfa by unpronounceable 2024-10-09T23:59:23Z

Interesting game! I enjoyed the text mode interface, would rate 4/5 for graphics if you didn't opt out =). I died apparently right near the end, didn't realize that my animals were apparently too low that day, and I'd just figured out which fae were on my farm so I was excited to please them and apparently forgot the animals :(. Was a little frustrating of an ending after spending so long on the farm, would have been nice if getting to 0 in a stat instead turned into random wounds or something so it was more clear that it led to a game over (or, mentioning that in the Help, which only mentioned Wounds causing a game over). Nice writing, and an impressive amount of content, well done!

The Fair Folk of Ridianfa by unpronounceable 2024-10-10T00:03:09Z

Also, since this is using a Win32 Console, and not the default height, depending on the user's default console settings and resolution, the window can easily not fit (in which case I don't see the choices at the bottom, or really the bottom half of the screen), you may want to instruct people to change their console settings (on pre-Windows 11, click the upper left icon, then Properties, then Font, but on Windows 11 it defaults to some new console I have no idea where those equivalent options are ^_^).

The Fair Folk of Ridianfa by unpronounceable 2024-10-15T12:53:11Z

Just for reference, if anyone wants to switch to the non-crippled console on Windows 11 that will more likely run this game (and lots and lots of other older terminal apps), the setting to change back and forth is `Control Panel -> System -> For developers -> Terminal` and switch it to `Windows Console Host` instead of `Windows Terminal`. Also go and leave a bug report on [their GitHub](https://github.com/microsoft/terminal/issues) =). Longer-term MS is likely going to kill the old console though, and it sounds like they do not intend to support the (Windows-specific) APIs that console apps like this one rely on :(.

The Battle Of The Pixels by elZach 2024-10-17T23:18:01Z

This is really great! I love seeing other people's visual designs and _also_ getting to fight their power choices =). I double-clicked once on level up and things broke horribly, but that at least gave me an excuse to make a new creature with a better design. Screenshot 2024-10-17 161413.png

I wish I could easily see my level (later I found if I scrolled to the end of the list, I could "fight myself" and therefore see my level, but that was a pain), so I could know if I was fighting above or below my rank. When I leveled up my speed ("aggro"?) too much often battles would end with both of our troops just walking off the edge, sometimes counting as a loss, sometimes a win (maybe whoever walked slowest / spawned last won? :laughing:)

Seems like you've got something potentially addictive here, I stopped at level 48, but kinda want to start over already and try a new build =).

The Battle Of The Pixels by elZach 2024-10-17T23:36:06Z

Ran into a bug on my second playthrough... Fighting as The Great Wall (all HP build) against someone with the default sprite around level 7ish, and the battle just never ended, though it _looks_ like they killed all of my guys. Probably for the best, as battles were getting _really_ long with that build... :laughing:

Prince Charmony by 100th_Coin 2024-10-17T22:43:00Z

Really nice game! At least one level was especially hard because I managed to make a tricky double-jump the first time, so assumed it was doable, then after grabbing the orb, I tried 100 times and could never replicate it -\_-. The walkthrough video was great since I saw you solved it with a completely different method, that required much less dexterity (or framerate drop?) to complete ^\_^. Music and sound awesome as always. I liked the twist ending =)

Meatheads by bigwhiteshogun 2024-10-16T22:56:12Z

Really nice looking! I found this very difficult - pretty much always I'd get hit by one attack that wiped out my whole party which I thought was at full health, and I didn't have any meat left to spawn new ones :(. I restarted a few times, but couldn't seem to survive more than a minute, let alone do much damage ^_^. Controller controls worked really well, I like the color-coding of the unit types with the button colors!

LD57 — Depths

Captain Peggles: That Man's Chest by Sheepolution 2025-04-21T23:35:39Z

Wow, this is basically the perfect async multiplayer game concept for a jam, and really well executed! Only thing missing is a leaderboard of who's maps are the awesomest :laughing: (although it seems like all of the ones I played were good enough to let me get the treasure perfectly in 3 digs). Only thing I wish I knew was that I'd be drawing 3 treasures on 1 map (I thought it'd be 3 maps), I did quite a sketch of my surroundings before having to erase it all :laughing:. Nice job!

Scampi by apoly 2025-04-21T23:11:18Z

I love leaping out of the water to get caught by the ship up high and skipping the "get pulled up" step =). Picking up the car pieces was really satisfying for some reason. Only annoyance was when I get near something, one arm starts reaching for it, it's almost there, and then I get a little nearer and the first arm nopes out and a different one goes for it. I cleared the depths in 11:49, and enjoyed (almost) every minute of it! Nice atmosphere too.

Shafted by DecadeDecaf 2025-04-24T00:26:01Z

Nice game! It took me quite a few tries to figure out what I was supposed to do when the crazy clown showed up at the end, I didn't notice the health bar at all, and my pickaxes went right through him (on the way up), so I just dodges for a while, until a few tries later I managed to actually land a hit (and then take a few more tries to get the win). Was satisfying when I did. Nicely done with being text-less, I always like that in a game if pulled off well, and you pulled it off well!

Dwarvenshaft by MateusBoga 2025-04-22T00:27:41Z

It took me a *very* long time, even with reading the messages here, to figure out how you "dig down". Apparently you have to also first move your dwarfs *up* to not be at the bottom of the map (they ended up there because I figured that's how you "dig down" :laughing:).

The controls for moving the map around are too hard for me, I really need keyboard or something to scroll, and I try to move the mouse to the edge of the screen and it leaves the window and then stops scrolling (continuing scrolling in that case would also work). It's also really hard to find the hole down I dug to actually get all my dwarves down there.

Music was nice, and I did really enjoy watching my dwarves mine until I lost track of them :laughing:.

Neuronic Netronics by kaliuresis 2025-04-10T00:28:22Z

Oh my gosh, I don't understand! Or at least that's what I feel like, though I managed to fumble through all of the levels, and even get the special ending, however it felt like I had to cheat for that one - I modified my graph half-way through and for some reason sometimes it didn't reset the progress and it gave me the win. Was it possible to do somehow without that (I can't imagine how, since there's only one input, but... I might have missed something)?

Screenshot 2025-04-09 172341.png

It took me a while to figure out what my available tools were - in the end I decided it was "add" and "multiply by -1...1" and, with what felt like a hack, "generate a 1.0", is that what they're supposed to be?

Doing this all in WebAssembly (5K lines of it?!) is really impressive and cool. The visuals were wonderful and I love the excessive fire effects (reminds me of old ASM demos on the 486 :laughing:).

Treasurefall by Local Minimum 2025-04-08T14:19:03Z

I love the effect when opening a door and the level falling into place, feels nice! By the end, I felt wonderfully powerful with almost a full set of prime dice. I didn't feel like the triple-whammy was particularly useful (seemed like it almost always would have been overkill, or I just didn't have enough dice to make it different than pounces). Something like a ranged attack (would probably have to do half damage, or lowest-die's damage or something more complex...) would have maybe been more interesting, and gave me something useful to do when I just have 1 die left and am not standing next to an enemy. I managed to recover the treasure, and had fun doing it, nice job!

Treasurefall by Local Minimum 2025-04-08T20:09:15Z

Yeah, it did feel maybe a little casual, although I did lose a few dice in the middle. It seems like a little bad luck could easily snowball, so perhaps it was just about the right difficulty for a jam game =). By the end I was overpowered (but that was fun), although I realized my dice had a higher chance of being lost once I only had Prime dice, which made it feel scarier =).

Refinerator by Jimbly 2025-04-07T04:00:34Z

Sweet, thanks for playing, and glad to hear it clicked! My original plan was something timed/actiony like the original game that inspired it, but after watching just one friend play I though letting it be a bit more "think-y" with an undo button and no time pressure (and a goal of perfection instead of just "as much as possible") would be more satisfying =).

Refinerator by Jimbly 2025-04-07T12:45:06Z

@gsoutz Thanks for playing, sorry the gameplay didn't click for you =). I considered single-click swaps, but in practice good play always involved lots of quick dragging through a bunch of orbs at once, so it seemed like it might just cause people to start playing in a way that wouldn't be as fun, and I ran out of time ^_^. Would have maybe made it more playable on touch devices though, I think.

@airgameboys Glad you liked it! I guess I should have put in a tutorial, but I was trying to keep my scope super small this jam :laughing:

@kaliuresis Thanks for playing. Yeah, probably no real way to figure out the goal by trial and error, I guess I could have put some "gold" detailing around the refinerator button or something to telegraph that... The diagonal dots between the circles aren't just decoration, they show you all current possible swaps, any swap you did would have been between circles with those visible, but of course when you're dragging through a chain, only the first one is visible when you're planning, because the rest aren't valid swaps until the first swap is done. Bonus for the top being gold is an interesting thought.

Refinerator by Jimbly 2025-04-07T22:43:15Z

@frib Thanks for playing! In theory, I think as long as you've got a little pocket of things you can swap (about 2 of each color), you can manage to get unstuck from any situation (it's just a little tedious), and I make sure you've always got at least 8 gold on the board, so I *think* no matter how bad the board is when you do a full clear, you'll always be in a situation that would let you move anything anywhere after the new board comes in. It's definitely the kind of thing where in my first few dozen games I definitely messed up my board, so I knew I needed the "nuke" option, but by the end of development it seemed like I could just "see" the patterns and it felt nearly trivial :laughing:.

Taking a look at my high score list (which I didn't bother putting visibly in the game since it seemed like it'd pretty boring...), so far there's been 2 people with 12 full clears (presumably @lightningst and @kaliuresis), presumably you with 2, and 15 people who have not made a single full clear :sweat_smile:. Well, on the bright side, some of those who never got a full clear at least said the "liked it" above :laughing:...

Refinerator by Jimbly 2025-04-09T14:46:26Z

@apoly Thanks for playing! Do you mean the music suddenly cut off and then resumed (obvious bug), or like it ended and was silent for a while before it started back up again? And, yeah, a tutorial probably would have helped, although I almost feel like the amount of time it takes for the mechanics to click in one's mind is longer than any tutorial would be :laughing:. Also, nice job on the "Perfect", you're the only one to do so so far!

@local-minimum Yeah, remembering which swaps with which was tricky for me too (and, also, in the original game the swapping mechanics are borrowed from :laughing:). Not having a interaction rollover on the un-flippable tiles would have been really (obviously) smart - and actually it would have had a cool side effect that I wanted but couldn't figure out how to do, which is if you drag straight left (or even straight up), and there's only one path to swapping things, it could have been a little more forgiving/loose with the rules if it was only highlighting/considering orbs with valid swaps... _probably_ would let you just drag around a bit more and generally have the right thing happen ^_^.

Watching your video... yeah, the browser's not allowed to play sounds until you've clicked on something (usually why I have a title screen ^_^) - I should try to remember to just not show the mute button until after someone's clicked somewhere =). Nice that you managed to immediately guess the energy bar and output/score bar, I wasn't sure if that would be clear at all. And, as expected, basically impossible to guess that the goal is all white, glad you figured that out before too long though =). Thanks for recording and narrating the video (and trying "hard mode", though you figured out everything that's listed in the in-game help pretty quickly), was nice to see your thought process! Seems like you often forgot about the Undo button after making a mistake though :sweat_smile:. It looks like you maybe never made it to the logical leap that (almost) any configuration is recoverable - if you're in a situation where you want to get a white down and there's a black there, you've gotta kinda switch your mindset to first play the "get a mid-town down there" game (same logic, different colors, but now accomplishable), and then switch back to "get the white down there" =).

Refinerator by Jimbly 2025-04-09T22:23:47Z

Hmm, looks like there's no silence in the audio file, and I just ask the browser to play the sound looping, so it _should_ just work, but, well, browsers are browsers :laughing:. Maybe something I can do though... @apoly what browser were you using?

Refinerator by Jimbly 2025-04-10T00:41:51Z

@sudocoffee Thanks for playing and glad you liked it, and made it through! Yeah, that art (and audio) style worked well last time and I was lazy, so I did it again :laughing:. I'll have to do something different next jam though =).

It's randomly generated, but I ensure there's always at least 8 gold after any change to the board, so you can always fill a column with some to spare, and the others are pulled from basically a shuffled deck, so there should generally be an even number of each. I haven't proved it, but it seems like if you have a cluster of something like just 3 orbs that are currently swappable, you can use those as a seed to get anything else "un-stuck" by wiggling them over to it, so I don't *think* you ever have to sacrifice a column, unless you really go out of your way to get into a weird situation *and* get unlucky. About half-way through development, I started never closing the game without scoring a perfect column or two, even after a bunch of random swapping around, and it seemed like I always could, but it took a lot of play time to get my mind in that zone I guess =). It also gets pretty repetitive, so I'm not sure I actually recommend playing again for a perfect score :laughing:.

Refinerator by Jimbly 2025-04-10T04:17:34Z

@apoly Thanks, good to know. I do remember seeing some fallbacks in the audio library for dealing with Safari, I bet something breaks there and it does a manual re-start instead of auto-looping or something... easy solution is just add a fade in and fade out at the beginning and end :laughing:.

Refinerator by Jimbly 2025-04-14T00:57:17Z

@mao Thanks for playing and glad you liked it! And, yeah, I intentionally didn't count any refinements before the first good one against anyone, was really hoping some people would "figure it out" after some experimenting and then still manage to go on to a perfect score like you did, that's great to hear =).

Refinerator by Jimbly 2025-04-24T23:24:23Z

@thelastslowpoke Nice job getting perfect on the first try, you might be the only one I know of to do that =). And, yeah, this mechanic seems like it can really lock in _some_ people, and for others it just doesn't click at all.

As mentioned in the description, I can't take credit for the guts of the mechanic (the rock-paper-scissors swapping rules) as that's from a game in Puzzle Pirates, although there it was a high-speed timed thing and I'm really glad I massaged it into this more think-y form =).

Everyone else who played and commented recently, thanks for playing, I'm so happy to see other people getting into it and managing to (and feeling inclined to try to!) get a perfect score!

North Depths by voidsrc 2025-04-22T00:06:44Z

Really beautiful, I love this. Even with an auto-clicker it went too slow though, I gave up around when I got to the depth of iron :(. All of the sound and feedback and interface just work great though, just a little faster and I'd be hooked!

Continental Shelf by cassowary 2025-04-07T23:36:18Z

I had to replay the first level after I saw that the "click to move a fish" instructions weren't there until the second level, just to see if I could beat it without moving a fish (and it was much harder!). I loved the "lonely fish" level (#5).

I would have liked some feedback upon clicking a fish, I often found I had clicked on one before the previous animation finished, but due to the rollover it looked like it was selected, and then I went and clicked somewhere else and it didn't move. Difficultly seemed fairly flat - only the last level took me more than a minute it seemed like, but it was fun all the way through!

Very nice overall, music and graphics both felt good.

LD58 — Collector

Stampede Philarun by Local Minimum 2025-10-07T22:42:22Z

Fun! I managed to beat one bonus level, but couldn't get the second (or, gave up, as instructed earlier...). Worked well with controller. On the bonus levels, the camera was sometimes too far ahead or behind where I was to see where I was going, but other than there, the camera felt pretty good. The stamp names were fun, it surprised me when I heard a new one for the first time on the bonus level =).

Stamp Collecting on Planet Q by cassowary 2025-10-07T23:49:35Z

Great entry! Difficulty curve was perfect, each level felt a little harder than the last, and I was still learning new tricks near the end. Only thing I tried that I was sad didn't work was holding space + X I thought would quickly snake the arm back. Having `X` at all was a nice touch, though!

Rollslop by kaliuresis 2025-10-07T22:24:27Z

Neat! I found it very difficult, after a dozen or so tries, I survived about a minute at most :laughing:. Also, pre-made engines are overrated ;).

Opa is de Koning by Re-Markable 2025-10-09T22:45:50Z

Nothing like bees and poisonous mushrooms to say "happy birthday"!

Very cute. I had trouble with the beehive, it fell under the ground for a bit, and was behind/under the trampoline where I couldn't see what I was doing, buy I eventually managed to get it out of there with some random button mashing :laughing:. Great voice acting!

Trade Up! by Pincushion 2025-10-10T22:58:39Z

The "how to play" has an incorrect line - says "your cards must cost less than the house's", which I thought was odd, but the game as named "trade up", so I figured it'd be interesting. I quickly found out it's the opposite of what it said, though =).

This was a lot of fun - I won once (quickly, first time through the deck) on normal, and then went back to play on hard and really enjoyed it! My only problem was it was too hard to tell the suits apart, having them be (at least two :sweat_smile:) different colors would have been nice. Music and sounds effects were good, and everything felt very polished and elegant. Nice job!

Soul collector! by Noobman64 2025-10-10T23:24:48Z

That was surprisingly fun! It was weirdly satisfying to "collect" people/chickens/etc. I tried a few runs, second run killing all of the archers and no civilians (though, quite a few chickens once I found them over there...), but didn't get a special ending :(. The arrows were a bit annoying when suddenly I was getting hit by one I dodged, coming from the side of the map I'd already cleared -_-. But, mostly they were amusing. The sound, though simple, really fit the game well.

Gems of Kaine by MateusBoga 2025-10-08T22:51:53Z

I love it! It took me a while to figure out the rules, the hints on the itch.io page were critical - I was thinking global rules, not local, and kept getting stuck - and the ruby being a 0 was a useful clue, but even after the hints I had to work for it a bit to figure it out, and that felt good.

Once I understood the rules, it still took me a few tries, until around level 10 I zeroed in on a greedy strategy that seemed to work to remove most of the gems without any change of a mistake, and it was pretty route/simple for the last couple levels (though still kept me interested). It felt like maybe 1 more level and I'd be getting bored, so, good job on choosing a cut-off point =).

The only thing I didn't like was re-doing those first few levels (I was at the point where my theoretical rules worked for roughly 100% of 2x2 and 3x3 levels, so I had to click through 3-4 levels again to test a new rule theory for a while). Maybe if it just sent you back 1 level (or 1 level size) on a mistake, instead of all the way to the beginning, that would have felt better, and let me more quickly test my theories.

Music was great, I didn't feel the urge to mute it, which is high praise for a LD game :laughing:.

I didn't try a speed-run, but here was my final time:

Screenshot 2025-10-08 155246.png

Greedy Collector by José Bonilla 2025-10-10T23:08:58Z

That was pretty fun!

Screenshot 2025-10-10 160731.png

I apparently died to a guy that was in the process of dying himself (due to me just picking up the white sphere), I thought it'd be instantly safe to turn around (and, I didn't have much choice, as I was surrounded when I picked it up :laughing:). Music and sound all work really nice together. Nicely chill while intense at the same time, somehow.

TRASH-OUT by MelekTaus 2025-10-14T22:38:38Z

Nice game! The progression felt pretty good. My first game I lost unexpectedly, I didn't feel like I was going slow, but apparently I was too slow -_-. Some better feedback for being about to lose (screen going red, blinking meter - I didn't even see the meter during the first game =) or something probably would have helped. I managed to win my second game though, and enjoyed it. Trash out!

Duckollector by ghettobastler 2025-10-14T22:27:08Z

I'm a free duck! And with $1981 in my pocket to boot. I really like this game, so many little things come together really well. The fact that enemies only spawn when I pick up loot felt _really_ satisfying - the intensity increased, but I didn't feel punished for being a little cautious (or, rather, having to spend some time just staying alive). The progression was good, the unlocking of an extra hit felt really great. All the enemies were interesting. Maybe the only complaint I have is I didn't find the coffee particularly useful, some other action (a dash / momentary invincibility?) would maybe have fit well, although just slowing things down did mesh well with the whole "just avoid getting hit" as the primary mechanic =). Nice job!

Night of the Acorn Hunt by StaticRose 2025-10-10T22:10:44Z

Not too bad! I had trouble fending off the crows, for a while it seemed easier just to feed them than to try to do anything else, though that's probably because I didn't get how the magic worked (I remembered "press shift" but it didn't do anything whenever I tried, apparently I wasn't holding an acorn). Some on-screen "press shift to activate magic" when holding an acorn and a crow was nearby would have been really helpful to deal with my poor reading comprehension :laughing:. Sound and music were nice!

Gemwright by Jimbly 2025-10-07T22:51:43Z

@soloadventurergames @tim-eriksen Thanks for playing, glad you enjoyed it! Your progress is saved in browser local storage, so you should be able to resume if you return =).

@melektaus Glad you enjoyed it, and nice score, congrats on beating it!

@frib Yeah, the end-game balance was a bit off - my initial balance pass there was when I had an earlier skill system (could only upgrade to 10 total skills, then had to trash a tool if you wanted something else), and I had trouble making it even _possible_ to get to T5 with each of the tools, but with the final system it definitely gest into a state where it becomes trivial (or, if you're patient, you can, I think, get infinite quality :laughing:). I originally had defense apply to both Quality and Progress, but I also ran into some cases where I just couldn't get a T5 unless I got super lucky, so decided to simplify towards slightly easier =). Probably it would have been more interesting if the defense affected Quality, and I solved the balance in some other ways...

Definitely ore variety would have been good, thinking about it now, maybe you should just choose the tier of gem you're going for, and then the quality bar would have been trivially simpler, and the higher tier ores could have more defense or require more progress or something to make them more interesting...

Gemwright by Jimbly 2025-10-09T20:40:17Z

@local-minimum Yeah, for sure starts easy, and then quickly "progress" becomes the accidental enemy, that bit me quite a few times too. "Telegraph skill effects" was next on my list if I had another hour to polish, but I just barely got things wrapped up as it is (and, probably, the hour putting in the sound effects was way more valuable =). Varying ores is a nice idea, some choice there, or some opt-in difficulty ramp probably would have worked really well. Thanks for playing and recording a video! (Also, yup, you totally ran into a bug where it sold the wrong gem - fixed now).

Gemwright by Jimbly 2025-10-10T14:02:26Z

@frogman Thanks for playing, and nice job! Yeah, the midgame definitely is the most interesting. The collectors wanting specific gems sounded better in my head than it turned out, another case of trying to cram the theme in where it doesn't belong, had I just let you click on any gem and sell it, I bet it would have been a better game (and simpler UI =).

@taximan981 Glad you enjoyed it! Yeah, heavily inspired by FFXIV - though I haven't played it in a literal decade, I remembered it fondly (though did look up some of the details for inspiration while working on this ^_^).

@ghettobastler Nice job, glad you liked it! If you mouse over Temperament, it'll tell you, but it gives a (IIRC) -20% to +50% bonus to the next action, so you can use it to time doing big actions to bigger effect, and the other skills that change temperament will force it further up or down before the regular random fluctuations. Clearly it wasn't necessary to pay attention to it since you won without it, but I guess that's a good thing, just allows a little extra mastery for those who dive into it =). It is included in the calculations in the tooltips for how much the next action is going to do though, so probably was having a noticeable randomizing affect even if you didn't know where it was coming from...

Gemwright by Jimbly 2025-10-11T20:59:37Z

@torte478 Glad you liked the sounds - I had a thought that a semi-procedural sound system (it's just notes in a scale made in 1BITDRAGON, but it always tries to play at least an ascending pair up to wherever your progress is) would work well here, I'm really happy with how that turned out =)

@custodi Thanks for playing and your kind words.

@triggthediscovery The leaderboard is part of my engine I use (you'll see a leaderboard in most of my games), so that's perhaps not as big of a deal as it seems (usually less than an hour to add a "score" evaluation function, put some hooks to save the scores, and add format the leaderboard a bit), but is always worth it (if nothing else, it gives me so "analytics" on how far people are getting in the game =).

@noobman64 Huh, that's the "failed to load texture" texture, and _shouldn't_ show up there, as it's capped to T5, and I swear I tested that (with all skills unlocked, I managed to get into a loop of possibly infinite quality using all of the abilities with cooldowns but don't affect durability and occasional repairing :laughing:). Looks like I never actually tested _finishing_ the gem though, at which point that error shows up even though the gem you get is still just T5 :sweat_smile:. Fixed now, for the rare person who seeks that far into the mechanics =).

I'm glad you like my mechanics exploration. They are also a bit of mechanics exploration for _me_ as well, as both this and DWARFS were based on mechanics I liked in other games that I'm considering combining in a game with a larger scope - at the time I started the jam, my vague plan was finding exotic ores with the scanning system in DWARFS, and mining them with a system like in this game =). After the jam, my current plan is to do something simpler for the mining, and maybe use this for something other than the constant/moment-to-moment gameplay, as this mechanic would probably be on the boring side if it were not paired with the (relatively) rapid progression here - if I needed even like 10 T1 gems, I think I'd just _nope_ out. I also consider them, perhaps, in the same universe (I almost named this one _Dwarven Smith_ just for a callback...).

@d-demetori @kenneth-gibson Thanks for playing and glad you liked it!

Gemwright by Jimbly 2025-10-12T13:44:11Z

@ellaris I initially had the high scores sort on "won, then fewer days, then max wealth", but the problem was until you win the game, more progress is only achieved coupled with days going _up_, so all of the scores (for people who didn't yet win) were "Won: No, days: 1, $0", which was a score that can't be beat :laughing: (until completing the game, of course). Quick fix was just sort on wealth (and I'm not _opposed_ to people going up in the ranks if they're enjoying the game and want to keep playing, though I agree it'd probably be better if the competition encouraged one to play a new game better a second time). The leaderboard system I use only stores a single number per entry, but I guess I could encoded the scores in such a way that if you won, then it puts the days into the high bits and if not then wealth there... Might be a little finicky, but should work, I might have to re-process the leaderboard after the jam ends to do that =).

Agreed on the collector requests, I think trying to make that mechanic follow the theme just made the game worse, it could have just been a simple "sell" button for each gem, and I bet that would have felt better... if you try to only craft gems collectors are asking for, it does provide some direction to the gameplay, though it then basically penalizes you if you make something a higher tier than requested :sweat_smile:.

Gemwright by Jimbly 2025-10-14T16:26:19Z

@pincushion Thanks for playing and the feedback! Yeah, I bet the game would have just been more interesting if the skill limit was 6-8 instead of 10! It didn't occur to me at the time (since the current skill toggling system was just a "quick fix" for some other design change - originally you could only purchase 10 upgrades, no picking and choosing skills), but more limitation there would probably be much more interesting =).

Gemwright by Jimbly 2025-10-15T03:01:41Z

@sudocoffee Nicely done! Yeah, winning on day 29 might be a record. In my testing I made sure I could get each T5 gem (barring especially bad luck) with just Laser (or Drill) up to T5 and Alchemical to T3, but I never actually played through a whole game to get there =). After the jam ends, I hope to change the scoring for won runs to be fewest days first, then wealth, and then re-run the leaderboards from what logs I have, and then we'll see where you land (however if this was your second run, I probably don't have your score in the logs, as you likely never "beat" your first score...).

Yeah, gameplay loop got a little same-y, I think being able to choose some harder ore to tackle for variety would help, but, yeah, maybe just having more tools be more random would be good - however if the first 2 tiers of tools are even a little more random, people would fail to get their first T2 gems and get blocked, as they were basically tuned for just barely guaranteeing a T2 gem with a T2 tool... but I guess they could just be random in the upwards direction, and I could balance the later tiers based on that ^_^.

Due to what you said about progress (usually it was a struggle _not_ to finish too soon), I don't think Alchemy #4 was actually overpowered (if anything, I only used it to stall, and lowering the cooldown makes it a _better_ stalling tactic :laughing:). But, I agree the defense didn't matter much later, maybe it needs to be stronger, or also affect quality so that you can't just use Laser #2 all the time (except I had some balance problems when I tried that, as it became impossible to get a T5 emerald, so I'd have to fix that :laughing:).

Glad you enjoyed it!

Gemwright by Jimbly 2025-10-16T13:16:26Z

@sudocoffee Nice! That sounds like a record =)

Gemwright by Jimbly 2025-10-16T15:09:10Z

@sudocoffee Oh, wow, did it without Laser V?! I would not have guessed that was possible :laughing:. I love the enthusiasm! And, no, not "too obsessed", but definitely fitting my personal rule of "I don't know if I'm really enjoying a game until I make a spreadsheet or two" :grin:

Gemwright by Jimbly 2025-10-24T14:20:49Z

@cassowary Thanks for playing, and glad you enjoyed it! Interestingly _Splendor_ is one of my favorite board games, but I didn't _consciously_ take any ideas from Splendor here (except maybe which gems to include? They're the pretty obvious choices for Red/Green/Blue though :laughing:)... might be why I thought of "gems" to be the thing I'm collecting though =).

1 of 8,031,810,176 by torte478 2025-10-09T22:56:53Z

Really great! It ended... exactly how I started expecting it was going to :laughing:. From how it started, I kind of thought it was going to go very differently... thought I'd be upgrading my movement and such, but it kept skipping ahead in delightfully surprising ways which was great. Actual gameplay felt like it got a bit worse - when I had the car, the gameplay was just staring at the spedometer and not watching what was going on above at all, if instead it zoomed out or something I think it would have felt really engaging. That being said, that's fine, the gameplay was just a vehicle for the story, which I enjoyed. Really nice music too!

Tax Collector by ellaris 2025-10-10T22:31:19Z

My score (1 run): 14. I'm not a great tax collector, but at least I had no tomatoes in my face. It was fun trying to position the shield while still knocking on doors.

Claw & Collect by d-demetori 2025-10-10T22:17:54Z

Neat game! I really like the balls running around as I progressed =). I sometimes got confused with where my claw was aiming, just a little shadow down below would have made it easier (although, maybe too easy?). Music was very nice and relaxing too.

LD58 - Space Crystals by Endurion 2025-10-10T22:27:31Z

That is... challenging! After many, many tries, I managed to pick up a coin and get to 112 points. I died before I managed to move - many, many times. Just figuring out how to shoot was pretty challenging... I like the authentic retro feel though =).

Manually counted Reference GC by sebbernery 2025-10-10T00:02:14Z

I also stopped getting tasks on Level 2 at around 600 points after the last program closed and nothing more happened, not sure if it was a game bug (I did click the check to dismiss the program without actually un-coloring the memory map, but the tutorial seemed to indicate that was fine / just for me anyway...)

Sherd by xlambein 2025-10-10T22:04:09Z

199 seconds here. It was kinda fun, I liked the squishy physics. I wish there was a wolf or something to come chomp down on those annoying sheep though...

Hop, Skip, Jump by Jeremy Ryan 2025-10-07T23:04:21Z

Really fun little puzzle game! I wish I could click on the undo/restart areas of the screen instead of having to set down my drink and reach for the keyboard :laughing:. I found the last puzzle finicky, as my solution required pixel-perfect placement of every point... I'm very glad to see everyone else who posted video playthroughts found a different/simpler solution that's shaped like a star :sweat_smile:.

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-08T22:28:17Z

I got the spike pit ending. How could I resist?

Really nicely done, wonderful amount of content. I would have liked just a _little_ more that made me think (or feel like I had to think) - about the only time I felt like I was doing something more than "click next and listen to the adorable dialog" was when a guy was hungry and I knew where the burger place was. Despite that, the content was great fun, so I didn't mind =).

Rune Rangers by Taximan981 2025-10-14T23:14:20Z

Pretty cool! I loved the creature designs. While placing a rune I wished it would snap a preview so I could see exactly where it would drop (when it's unclear, and just to make it easier to place). I managed to find all but one of the creatures before it started feeling too repetitive. It seemed like my creatures were leveling up as they fought, which is really cool, but I didn't notice until I had multiple of one creature type and the HP changed - just a tiny message somewhere saying "Orbuncle gained 3 HP" would have been great for giving some progress feedback. Also, "Orbuncle" is a great creature :laughing:.

Bootya by apoly 2025-10-08T23:26:14Z

Why do these kids love glitter so much?!

I was disappointed when I got to #8000 but wouldn't let me upgrade Width again :(. I later noticed the limited number of upgrade lights, but it would have been nice to just not show the cost or something if there was not an upgrade available. It's probably for the best though, as those other upgrades are helpful too :laughing:. Nice audio style, I like it ;).

Achievement: Unlock all achievements by Pandalk 2025-10-09T23:16:30Z

I collected them all! Now, was I supposed to be playing a game... ?

The Konami code achievement didn't fire for me for some reason, I tried it a whole bunch of times, looked it up to double-check I knew it (of course I do, I'm "old"), tried it again, swapped Z/O ordering around and back a couple times, and then it finally fired, no idea why... Looking up random dates and adjusting the clock got a _little_ old (although I found about half of them naturally).

Was fun, and I love the PICO-8 feel.

The Compliance Enforcer by Frib 2025-10-08T23:57:18Z

That was quite a bit of game! I'm sorry the story was cut off, although maybe it was for the best, I'm not sure I would have liked where it was going :laughing:. But, I was just following orders, it's fine.

Scariest part was when some guy with an axe glitched through a wall and killed me in a hit =). I made it through the end of the story in Tank Mode (felt about right), then 1-2 levels later just got stuck, and had to switch to god mode, so, great job deciding to add those settings in there =).

Occasionally when starting a level, my gun wouldn't fire, I couldn't quite figure out why, but sometimes I'd go through the first door and then stare at the guys in the face as they shot me... rather frustrating. (Probably) unrelated to that, it'd have been nice to have an ammo indicator somewhere, when I first ran out of ammo I was very confused (had just assumed infinite ammo up until that point due to not running out).

Sound and music quite nice too!

LD33 — You are the Monster

Demonsterization by CtrlAltTea 2015-08-25T00:36:00

Quite fun!

taikun by Zillix 2015-08-25T03:37:00

Fantastic job! Gameplay reminds me of Lovers in a Dangerous Spacetime.

Super Monster World by Croze 2015-08-25T03:20:00

Interesting and challenging! I almost always died from shooting myself :(.

The monster by mrcdk 2015-08-25T03:03:00

I got the Bad End, and then you made me feel bad, and I had to play it again. Good end.

Purge by Lukbebalduke 2015-09-02T04:31:00

Nice, quite a bit of good looking graphics!

Creature Power by Empyrealhell 2015-08-25T03:10:00

I love the literal interpretation of Monster and the a cappella sound track!

Wasted Waters by psychonull 2015-08-25T03:53:00

Fun game! Very polished feeling.

Blinky, The Simple Beholder by twistedshield 2015-08-25T02:57:00

Eye've always wanted to play a beholder.

A Duel with the Devil by Resonious 2015-08-24T05:15:00

Pretty nice, love the feel of it! Please redistribute the VC2015 redistributable in your download, that's why it's called a redistributable! I have difficulty downloading it from the link provided (in Chrome, had to disable some security settings about unsafe scripts before it would download...)

Of Glorious Nation by Xinelu 2015-08-25T03:30:00

Pressing the "Reconquer" button does nothing, I cannot start combat. I can Oppress Minorities a lot, so I feel like a monster...

Guardian monster by albinobat 2015-08-24T04:05:00

Cute protagonist! I got bored pretty quickly though (47 defeated), the difficulty needs to start ramping up more quickly.

Monsters In The Woods by snakezito 2015-09-02T04:12:00

Like the graphics!

MadMonsterMassacre [MMM] by AwesomeAlliterationAlliance 2015-08-25T02:25:00

That was fun!

Squatch by patvanmackelberg 2015-08-24T03:40:00

I made 126 friends! Then a wizard finally made a friend of me. Love the style!

The Stars are Watching by Xanderzoo 2015-08-25T02:47:00

Fun! Took a moment to get used to strafing controls while facing the other direction, but it was great when I got used to it! Using 'C' to reset motion was definitely useful a lot (didn't see the post-game version). Died on final boss and didn't see the end of the story though :(

Monster - Prison Break by Gaius Baltar 2015-08-24T05:01:00

Love the bouncy bullets! Kind of hard to see them against the dark floors though.

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T04:51:00

Sorry, couldn't play, not willing to install Java ^_^.

You are the Hero by rotpar 2015-08-25T04:04:00

That was fun! Rather difficult (especially the last real room), but I made it to the end.

who' s the monster by IronSquirel 2015-08-24T04:07:00

This sounds like a game I'd love to play... no one online though (presumably needs 3 or more?). Will leave it up in my other monitor while rating other submissions and hopefully a game will start eventually... =)

who' s the monster by IronSquirel 2015-08-24T04:20:00

Needs some AI Blue players for when there's no one around to play with, I think =).

Dungeon Brawl by Ekibyou 2015-08-24T03:27:00

Played against the AIs, and it looks like something that would be fun with 3 friends, will have to try it the next time we have a game party =)

How I Learned To Stop Voting And Love The Devil: Tales of Occult, Blood and Metal in Drop D by shinD 2015-08-24T23:29:00

Assuming the only thing to do is keep moving the mouse to the left as quickly as possible, it seemed to work on OS/X... if that is not what I'm supposed to be doing, then perhaps the OS/X version did not work.

Shadow Nightmare by Kaltic 2015-08-24T04:17:00

Neat! Controls feel a bit wonky - if instead I kept moving along the the same wall around a corner as long as continued holding a button, it might feel really smooth.

Whoops was that alive? by Benjaminsen 2015-08-25T00:27:00

Apparently I kept on trying to shoot the wrong direction on the second level... was much easier when I finally shot along my direction of motion... =)

rednowall by rednowall 2015-09-02T04:17:00

Simple and fun. For those that are having problems running it, you don't need stand-alone flash player, just drag and drop it into your favorite browser (well, Chrome at least will just run it). That being said, the author should really put up the 3-line .html file to host this so it runs right in a web browser...

Monster Quest by FiveIronFanatic 2015-08-24T04:35:00

That was way more fun than it had any right to be... maybe I have not had enough sleep. Played it through to the end! Very vell done.

Monstrous Day at Park Lake! by haloguy397 2015-08-24T03:51:00

Hi, sorry, I'm unwilling to install 3rd party apps to run an entry. If you can bundle it into a single EXE or something that doesn't need to be installed, you might get many more people to try it out.

Rage by DarkStar 2015-08-24T04:49:00

Congrats on your first game jam! A little sound effects would really go a long way, Sfxr/Bfxr are popular for those of us who suck at sound =).

Sasquatch Loves Soup by lulublululu 2015-08-24T04:42:00

Love the visuals and the graphical style!

Ghost Fortress by Mathstr0 2015-08-25T03:25:00

Very confusing at first... couldn't figure out how to damage the King. Welcome to the Game Jam!

Jelly Terror by Virtualwindow 2015-08-25T02:28:00

Unable to play, no servers online, could not host :(

LD34 — Two Button Controls / Growing

Prisoners' Dilemma by jrc03c 2016-01-05T04:28:00

Delightful! After killing myself and countless other comrades, I have finally escaped alive.

Clara Stirzaker and the Crypt of Time by vidarn 2015-12-16T14:51:00

Fantastic! Was able to complete the game (though had to switch to the Windows version so that "r" worked to reset, couldn't get keys to work in the web version). Would play more =).

99 Steps by George 2015-12-15T03:52:00

Great little game, loved it! Had to play it a few times =).

Rogue-Life by mrfun 2015-12-18T14:13:00

I managed to find meaning in my life by, at the age of 80, aiming for finding meaning through excitement, taking some drugs, allowing me to finding "meaning", and then immediately dying. =)

Was pretty fun, definitely felt the pressure of running the rat maze of a busy life. Mostly stopped reading text and just picking up everything though, until I saw a meaning and glanced around to see if there was any immediate gratification that would allow me to grasp it.

Elevator Ellie by issa 2015-12-15T15:32:00

50 passengers transported. Man does the building manager need to do something about their bat problem.

A Subtle Dispute by TheSteveIAm 2015-12-14T16:23:00

Great little game! Looking forward to trying this when I have someone to play against. A little AI would have been nice for single players!

A Subtle Dispute by TheSteveIAm 2015-12-16T06:50:00

Played this again, this time with a competitive friend, had a blast, just lovely, will probably actually pull this one out at parties to play again...

Berry Thorny by KilledByAPixel 2015-12-15T03:22:00

Fun and polished! I like the procedural generation.

Farming: The Card Game by Tom Rijnbeek 2015-12-14T06:17:00

Played a game, survived a while, but not too long. Didn't feel like there was a goal in sight - wasn't sure if I should be trying to plant as many things as possible, or just accumulate as much money as possible, though in the end I didn't have much of a choice in whether or not to plant those trees... Having a quick tutorial was great!

Finite Growth by Jeasonfire 2015-12-16T15:03:00

Fun little toy. Needs some kind of goal or game over by something other than self-imposed cannibalism =).

Snowblind by Pete_H 2015-12-14T14:49:00

Satisfying to plant trees and harvest them, nice relaxing mood, definitely needs some kind of goals/game though!

Give and Take by Move127 2015-12-15T04:03:00

That was fun =). I got an exception when trying to drop water into the middle of my town. Maybe I shouldn't do that...

SUPER PLANT FRENZY by Glint Games 2015-12-15T03:14:00

Pretty fun! I got a score of 570 on my first game. Didn't realize I had a health bar on the side, might have been good if it flashed or something when I got hurt =).

Deflext by Adam Gould 2015-12-17T15:38:00

Great concept! I had difficultly beating the tutorial though =).

World Grower - Growth of the civilization by rhebsgaard 2015-12-16T15:42:00

Fun little toy. Would like it if it didn't pause in the background, I'd probably leave it running for a while... definitely slows way down and needs to keep going - would be fun to be getting more money and space than I can keep up with building expansions with for a while =).

Seeds of Sky by Nanolotl 2015-12-14T06:45:00

Got stuck on my first game. Second game I knew better and managed to make it all the way, get all 12 things. Got quite OP after double jump and wall jump =). HTML version worked great, and was easy, thanks for that =).

Delicious Bird by scars377 2015-12-15T14:36:00

Simple and clean, fun, nicely done!

The F by Atmog 2015-12-15T16:54:00

Fun! Got destroyed the first time, couldn't figure out why I could not place turrets (turns out they have to go *outside* the grid...). Second game I seem to live a very, very long time, just got bored and started writing this comment and suddenly, in the background, I see a giant wave wipe me out. Score of 85482, I think. Nice job!

Edurxcel Biolergy by peterthehe 2015-12-15T16:34:00

I couldn't figure out how to tell opposition from supporters. I liked the rhythm shooter feel. Intro survey was... weird.

Digicross by 5you 2015-12-15T03:09:00

Pretty fun!

Your City by Flygamer101 2015-12-14T15:14:00

I liked the idea and art style, but had difficulty doing things, clicks didn't seem to go where I'd expect, the highlight was always off to the left of where my mouse was, couldn't figure out how to harvest trees, sometimes right clicking near it worked, but never on it.

3034 factory by dodormeur 2015-12-15T15:03:00

Too frustrating to me, could rarely manage to jump over the spinning blades on the second level -_-. Nicely executed, and I'm glad someone executed on that way of applying the theme =).

FLOW by Romixal 2015-12-16T15:21:00

Great mood! Took a while to realize the sound was indicating anything at all, probably because I kept going right at the first 15 intersections and never heard anything change. Wasn't able to find anything other than more intersections though.

TrainWrecker by Kryptarchy 2015-12-15T15:28:00

Fun! A little background or particles or trail behind your train would have helped a lot to give the impression of motion of the train, I thought I was just standing still to start with.

Girl Story by MAnimal 2015-12-15T14:46:00

Took a couple minutes to get through the intro, it seemed pressing space didn't do anything, or only sometimes worked, until about half way through, then suddenly it worked. Controls not too bad, definitely difficult.

Precision Rainbows by Jimbly 2015-12-14T15:31:00

Sadly, I couldn't find anything particularly compelling for the multiplayer (just competing for score, and whoever's doing the best floats ahead a bit so gets less advance visibility), but I might do some iterating on it next time I have an event and get some solid local multiplayer playtesting on it.

Wayward Souls by intXparts 2015-12-14T15:28:00

Great little game! Short and sweet =).

Iai Strike! by DeepBlueJeer 2015-12-15T04:05:00

Windows download is asking for a decryption key?

Iai Strike! by DeepBlueJeer 2015-12-15T14:30:00

Couldn't seem to get the blunderbuss to fire, not sure if I never lived long enough to kill 5 enemies or it just didn't have any visual/audio effects...

Elenesski's Two Bar by Elenesski 2015-12-17T15:29:00

Fun, quite challenging!
"Username cannot contain a J character". But, that's the first character in my name! (Yeah, I realized it meant it couldn't contain capital letters, but it really seemed to be signalling me out!)

Grow Christmas by simoroshka 2015-12-15T15:19:00

I found Toothless! Love the two buttons.

Falling Aliens by Tutti Ankka 2015-12-14T14:54:00

Fun little game, good job on your first entry! I was unable to beat the (first?) boss, but got a high score of 7000.

Two Button Ripple by qwetro 2015-12-15T15:23:00

Fun little game, would enjoy more levels! You can add a "post-compo" version link here, I would have played that (after rating the original version, of course).

Retro Rebound Challenge! by schizoid2k 2015-12-15T04:09:00

Nice game! I like when the breakout mechanics are added in.

Chicken Spin by RSquarStudios 2015-12-16T14:30:00

Nice! Like the clean art, simple to grasp game.

ANTI-THUNDER by jamaster96 2015-12-14T15:02:00

Not much to do here, but I love that it has local multiplayer =). A little sound would go a long way.

Combat Hell by antonuklein 2015-12-14T16:19:00

Fun game! I seem to have difficultly getting more than around $200 before dying, back to $100, then back to $200 and dying again =). Hard mode is probably not for me anyway...

Last Fantasy Harvest Sun by AranHase 2015-12-14T16:44:00

This game does not make any sense! Why do they like cabbage so much?!?!

Great game! I didn't realize there were other things to fight besides Gindra (perhaps help text should also include "fight monsters (west)" before "fight gindra"). It appears to be possible to beat the game on Day 1 by visiting the shop, buying a chicken, and then just continuously jumping between shop and harvesting livestock without ever resting =).

Grow To Jump by Lares Yamoir 2015-12-15T15:07:00

Web download doesn't work - you can't play a web game from disk (Chrome complains about cross-origin permissions issues). Try putting it on GameJolt or something that will host for you (or does DropBox have an option for that?). Just to test myself, I dropped it on my web server, http://thesilentb.com/ld34/gtj/ if others need a link.

Grow To Jump by Lares Yamoir 2015-12-15T15:15:00

Pretty solid. I had incredible difficulty getting past any of the spike traps on the ground, spend a long time on the first pair of two of them, had to give up on the "Almost there" room when I finally made it through only to realize I needed to be bigger and had to go back -_-.

Crane to Freedom by mhsco 2015-12-16T16:32:00

Freedom in 35 1/2 grabs! The extra half because I got the octopus stuck on my grabber and had to shake it off before it'd fall down... Nice job on the game!

PATRYOSHKA by -SPiRiT- 2015-12-15T16:22:00

Playing embedded on Chrome I am getting an error: Invoking error handler due to
Uncaught abort(126) at Error
at jsStackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21628)
at stackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21811)
at abort (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:30:50199)
at Array.xnk (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:23:781061)
at oMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:987846)
at qMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988614)
at pMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988361)
at eJb (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:12:836654)
at Dzd (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:15:1050617)
at __ATINIT__.push.func (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:31751)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

PATRYOSHKA by -SPiRiT- 2015-12-15T16:23:00

Windows download link is not public, can't play either way :(

Colonize by WeirdMind 2015-12-15T03:47:00

A lot more depth than I expected, quite enjoyed it! Things I wish I knew when I was starting: people consume food and water, had to have two people in a house *and* build an extra house for every 2 people. My score was 9900.

SnakeRPG by VDZ 2015-12-16T16:47:00

The best combination of Snake and an RPG I've ever played! Great idea =). I run into walls (or myself) way too often though, couldn't get very far.

LD35 — Shapeshift

ShiftSnap by Mixer 2016-04-22T06:23:00

Great game! It recorded me at 318 second, though it took a while to load (I'm on crappy hotel wireless) so I had left the computer for a while and came back, so, for the sake of my ego, I must assume it was counting time before I actually started playing ;).

Gallery by toadfrogs 2016-04-20T18:33:00

Really like the style and feel of this! Animation, fonts, colors are all great =).

Game not different from "Memory", and the keeping of shapes (and shifting them?) seems pretty unrelated.

Shape/Shift by GodsBoss 2016-04-20T18:53:00

Fun! I really like adding/removing points to change shapes =). More levels than I expected, well done! Played this one through all the way to the end.

Swine Fortress: Bacons On Strike! by One Seed Fruit 2016-04-19T17:30:00

That was a lot of fun! Died quickly on my first game, had difficulty getting water filled up before I was overwhelmed. Second game went much better, made it quite a few waves without losing any pigs until... it crashed ^_^.

Shapeshift the cubes by schw3de 2016-04-23T18:20:00

Took me quite a few tries to realize the solid colored plus coming at me was the *hole*, and the black darkness was in fact the wall... after I figured that out, made much more sense =). Like the application of the theme =).

Literal Shapeshift by StianTheDark 2016-04-20T19:00:00

Doesn't seem to work for me on Windows. Starts with a red circle which disappears as soon as I press either mouse button or either arrow key, and then nothing happens.

ShiftCube by Phask 2016-04-23T18:13:00

Solid entry! Enjoyed playing this the first couple tries, but didn't see much point in upgrading/continuing.

Block Shift by starvingindie 2016-04-18T19:59:00

Interesting little game! A couple times I got stuck where two colors were almost on the same line - I would switch to the first color, move through it, stick a pixel later on the second. Switch to the second color, try to move, and it would pop me back behind the first. Eventually I got through though, not sure how =).

Galactic Wars by Sanka-X 2016-04-23T18:28:00

Great game! Played the WebGL build could only see the score/combo/lives if I full-screened it though.

I really like the combo mechanic, really pushes you to try to keep going as long as you can with a given shape.

Died to the boss on Normal on my first try and then beat it on Easy without losing a life... so Easy definitely isn't too hard now =)

Perception by Romixal 2016-04-19T17:09:00

Really enjoyed it! At the beginning I picked up too many things too quickly and missed the description of what I was picking up, but was able to figure out most of them before long.

Shifty Berries by bentglasstube 2016-04-20T06:07:00

Was too hard for me, only barely managed to get past the second level before giving up in frustration ^_^. Nicely done graphics. If I could get to more levels, I could imagine some tricky ones where you need to eat a bunch of different berries, which could be pretty cool =).

Those Aren't Stars by Gtron 2016-04-23T18:37:00

Pretty good! I was unable to get past the second moving platform over spikes level though, kept on trying and kept on getting stuck on one wall or another and never making it onto the landing :(. Quite liked visuals.

Triple Shift by Jimbly 2016-04-22T19:13:00

webadev: Not in the theme? You're literally *shifting* shapes around... Shift means "to move" not necessarily "to change". Thanks for playing though =)

glitchfixer by Evgenii Petrov 2016-04-18T19:39:00

Was much less frustrating once I realized there was a energy meter off the bottom of the screen =). I felt like there was very little strategy or interesting choices to be made, but the game was at least well put together =).

Restless dungeon by Decentsauce 2016-04-20T19:58:00

Good concept =). I really liked the intro animation.

ShapeShifter by Tackwin 2016-04-24T18:19:00

Great fun! Barely broke 100 my first two tries then realized the shapes also said the key to press and got to 1117 on my third try. Controls feel pretty tight, I like that as long as I pressed the key in time it counted even if the animation was still shifting shape.

SEMILUCID by curtamyth 2016-04-19T17:17:00

On my second try I got through a couple dreams, once I realized which weird symbols I should be walking over and which I should not =). Most enjoyable part was the clean-up at the end. Rather trippy background graphics!

Morph_rulette by MalyTimi 2016-04-20T20:02:00

Nice art! Definitely is a bit too much like roulette - the house usually wins...

KAIJU VS by plko 2016-04-24T18:13:00

I seem unable to paste in my, or other people's code in either Original or Post LD versions, can't fight anyway :(. Growing my kaiju was fun though... he got his first power when I yelled Fight-o!

Chalkshifter by Snowdrama 2016-04-20T18:25:00

Pretty neat! I couldn't see the score in the embedded version, unless I went full-screen (or full-screen twice - seems like have to full screen it from LD to be able to see the fullscreen button from itch.io... probably not your fault ^_^).

CLIQUE by iendsl 2016-04-18T19:48:00

Congratulations, I am a spicy gamer.

The rough English wasn't great for a text adventure, but the game was at least a bit amusing =).

Trio by rumscki 2016-04-19T17:40:00

That was a lot of fun! Unlike some other game called "Trine" you've probably never heard of, I like how this one forces me to use all characters some of the time, instead of just sticking with the one I like most ;). I think I made it to the final boss, but unfortunately was unable to defeat her.

LD36 — Ancient Technology

Random Access Aliens by edve98 2016-09-02T03:41:00

Interesting little game. Played rather slowly, even for a turn based game - faster explosions would have gone a long way. I totally did not understand the AP system at the beginning, got very confused as to why I suddenly could not move (thought I was stuck in a wall!), then tried shooting, and it would let me do that either, so some feedback about "out of AP" when trying to do either of those would have been slick.

Alby by davidcmcdonald 2016-08-29T16:28:00

Fun little game. I enjoyed figuring out how to wall jump to get out of the level... Arrow shooting felt really good.

UniDOS by qookiezzz 2016-08-30T04:58:00

I didn't find a "secret image" but did get infected with a kitten virus and get to a screen that said "You won!". 'Twas a fun walk down memory lane =).

Kukulkan's Phantom by CMangas 2016-08-31T06:12:00

Great game! Liked the aesthetic. Enjoyed becoming immortal, despite the costs. Puzzles were good without being too hard, but I'm glad none of the later ones resulted in instant death and re-playing the first few for a fifth time.

Five Days by DUDSS 2016-09-01T04:46:00

Feels like a text-based version of Kingdom. Quite fun! I successfully defeated the enemy kingdom! I like the ancient technologies used - text based, and, well, Java.

EverDown by Ryusui 2016-09-02T04:14:00

Fun!

I gave up before the laser ever tarted threatening me.

Liked that there was an added bonus for each of the artifacts I was picking up, gave me a little reason to prefer one over the other.

Warring Townships by Liam :D 2016-08-30T04:37:00

Enjoyed this! I too quite liked the terrain generation and the aesthetic of the environment. Wasn't very deep, with unlimited production of units (as far as I could tell), perhaps just adding some limit (proportional to number of homes remaining) would make things more interesting.

No Man's Pixel by sneeuwpopsneeuw 2016-08-30T04:44:00

There appears to be no link to download, and the "timelapse" link is to a video page with the latest video being a year old.

Ruins of ZZT by Dr. Dos 2016-08-30T06:51:00

I'm glad mine was not the only entry that requires DOSBox to play! I completed the adventure with a score of 7739.

This seemed rather long for a LD entry, perhaps because it was quick for you to author content =). I enjoyed most of it, though often when walking and shooting I would shoot in the wrong direction (probably pressing shift before I'd released an arrow key), and I'm sure that's a ZZT/DOSBox issue, not an issue with your game ^_^.

Dr. Sauce by dos 2016-08-30T17:36:00

I won! 264 seconds.

Fun little game. Just enough going on to keep engaged. It took me a little while to realize how the disk inserting one worked - at first thought I just keep clicking randomly, then finally noticed that it changes if I stop on the requested disk, which makes total sense now. I love the console powered by blowing into the cartridge.

Pneumatic Pipe Manager by EstrelSteel 2016-08-30T05:06:00

How do I run this? I tried running it as a usual Java .jar, and am getting the following error:
C:\Games\LD36\PneumaticPipeManager-EstrelSteel>java -jar PneumaticPipeManager-v1.0b-EstrelSteel.jar
Exception in thread "main" java.lang.NullPointerException
at com.estrelsteel.engine2.file.GameFile.getCurrentPath(GameFile.java:26)
at com.estrelsteel.ld36.LD36.<init>(LD36.java:90)
at com.estrelsteel.ld36.LD36.main(LD36.java:68)

From the pictures, looks a lot like MiniMetro, which I adore, would love to try it =).

TI-82 DODGE by Jimbly 2016-08-30T21:55:00

dos: Heh, it's Pascal, it's a language made to look like clean psuedo-code! =) Also, nice score!

The Collector by intXparts 2016-09-02T04:59:00

Fun!

Had some minor collision issues, but they weren't too annoying, just took a bit to get used to. Same with sometimes being skewered without feeling like I was still on the trap.

Laughed at a few deaths where I thought I cleverly avoided a trap, only to be killed by another one.

LD37 — One room

Chrono Pugna by Marta Viader 2016-12-15T05:40:00

This appears to be completely unplayable with 2 players on Windows - when player 2 is hitting control, hitting almost *any* of player 1's keys causes a pop-up (ctrl+h for history, ctrl+s to save, ctrl+g to search, ctrl+p to print, etc). Try not using a modifier key for a button =).

An Intergalactic Quest For Interior Walls by BlueLlama 2016-12-15T15:38:00

Nice game! I've played a mobile game with the same stated rules, but I enjoyed having to move around in this world, not get myself trapped, and have the extra solid pillars to worry about.

Hikikomori by WarmLemon 2016-12-13T15:23:00

Had difficulty getting dad out of the room the first time, he just fell over and hid under my bed. I wanted to do that! I like the take on the theme =).

The Gardener by domerul 2016-12-23T00:58:00

That was kind of fun =).

AnUnwillingRoom by sichy 2016-12-23T01:33:00

High score 47! Quite enjoyed that! Simple, but fun!

120202 by gdcvdqpl 2016-12-23T01:03:00

Doesn't work for me - 64-bit version just gives a blank screen, 32-bit crashes. I probably do not have Java installed.

Just a normal top-down shooter by dave003 2016-12-23T01:20:00

I enjoyed this. My final game I seemed to take advantage of the logic and just sat in the lower left for a while, not shooting, until I died, then sat in the lower right tapping the space bare racking up points until I got to 1024 and got bored. Seems they didn't ever shoot me there except dead-on, and the bullet cancelling made me invincible!

SPRITESWAP by Serious Table 2016-12-23T01:28:00

Had a little fun, but it ran poorly on my computer, so had difficulty controlling things. Only a couple times was I able to make the jump to the third platform :(.

Cure the Zombie by The_Turtle 2016-12-23T02:08:00

Couldn't get the web version to work because I couldn't scroll without scrolling the game screen off the screen! I found the level layout which was a grid *way* more difficult, could not craft in peace. I died the first couple times because I was struggling with the crafting interface, and did not know what to do next (e.g. made an "Antidote" and then died trying to use it on the zombie, not realizing, until I died and re-read the instructions for a fourth time, that I needed to combine it with a syringe). Finally cured the zombie though!

Little Sandwich by NumNumDude 2016-12-14T05:01:00

Stupid oranges. Managed to get to the end and beat the boss. Often died unexpectedly, standing on a ledge, orange moving beneath me, sometimes killed me, sometimes didn't. Couldn't see the text on some levels, looks like my sandwich was saying something off of the top of the screen. It was challenging, but not too challenging, so that balance was pretty good =).

Window Crawler by Chao 2016-12-15T01:23:00

Love the idea and clever implementation! I found the game way too hard though... only once was I able to defeat all of the enemies in a basic room... gave up after quite a few (very cumbersome) game over and restarts on other sized rooms.

Gentleman's Darling by ziege 2016-12-18T20:59:00

Challenging for me! Wasn't able to survive past getting one of the keys. I liked the style and pulling levers to change the "room".

The killer is in this room by t4u 2016-12-15T01:41:00

Not too bad. I was thrown off by the cook lying about not smoking, or the others lying about him smoking, but that didn't seem to have anything to do with the solution =). I like the setting, too bad you had to kill Ludum Dare...

Cardinal Cell by Vertigon 2016-12-15T02:23:00

Fantastic! The game suddenly got easier on Hour 24 when I *finally* figured out the mechanics on how to kill particular people. For the first 23 levels I thought it was something about surrounding them that I wasn't quite figuring out, never realized the different members of the gang behaved differently! Great room design too!

4/4 Room by Remicy 2016-12-16T20:46:00

That's great! On my second game I got to a score of 2535. I really like building the dungeon with the cards. Inventory limit of 6 also felt pretty good. Nice all around!

The Cellar by Phil Strahl 2016-12-14T05:13:00

Pretty good! Found the clues a little simplistic, but I enjoyed reading about each deity. Mood was great. Sometimes got stuck with a lot of text going by (I think the text was still displaying from something else, so I kept clicking Space hoping to read what I was standing on, and it queued up 10 of them or something... happened at the end too, I read the passage instructions another 3 times before the game said Thanks for playing).

Hyperspeed Farmer by jacksmack 2016-12-18T20:55:00

Interesting. I could never figure out what the orange thing in the upper right and the white bar at the bottom were. I did seem to make it to the end ("progress" filled up), though it didn't seem to end. On my first few lives it took me quite a while to figure out what to do when the alarms start sounding (didn't know I could click on the door). I had fun for a while, though got bored after I got the hang of it and researched everything.

Deadly Spirits by Jimbly 2016-12-15T15:17:00

It is quite challenging, the two important strategies are: 1. take it slow - make sure you're fully fortified before expanding, and 2. maximize internal area compared to perimiter, e.g. you want something as close to a square as possible, though the random room layout makes that difficult. Sometimes you need to break down some walls to make your room a better shape before heading to the next survivor to rescue.

I still lose the game about 1 in 4 tries, so it is definitely difficult =).

The Hunter by tjmolinski 2016-12-14T04:46:00

The word "hunter" on the title screen seems not to be centered. I know this because I spent a very long time staring at it. Perhaps help about how to start the game on that screen would be useful =). I loved the scare, it gets me every time. I was able to find the key, but never got farther before getting caught. Could never quite tell if the hunter was near me or not. Great entry!

Freedom by Cody Hansen 2016-12-14T05:05:00

That was fun! Nice ramping to challenge difficulty. Wasn't sure if I was supposed to play through it a second time or not though... I did not ^_^.

Roomba Fight Club by JimmothySanchez 2016-12-15T05:41:00

Played this 2-player local. One room multiplayer in one room with two roombas! Controls were a little awkward, but was kind of fun, especially when we started bumping furniture around.

The Room in The Ocean by zoopei 2016-12-15T06:10:00

Quite a bit of content, nicely done! I was able to get through all of the levels, but the one with crates gave me a lot of difficulty, I kept kicking them through walls or something.