CRASHDAR by Roroto Sic 2026-04-29T00:35:24Z ♥ 1
Neat little game. The grid got messed up a few times on me, locking the game, seemed to maybe be if I start the radar mid-move, or start moving while the radar was still scanning. As long as I stood still it worked. Mine was frustrating when it seemed like I was following a safe path (height of `N`), but I randomly tried M and it worked out instead ^_^. I made it to the end, yay! Really cool being an actual Gameboy game.
LD60 — Old Tech (13)
Morse Strike by estelgames 2026-10-26T22:43:31Z ♥ 1
That was fun! I had a _lot_ of difficulty at the start, I'd unlocked basically the first tier of all upgrades before by the time I unlocked the 3rd area. Most of the upgrades (at least in the right two trees) felt pretty noticeable at that point (and beyond), so that was nice. By the end I finally had the hang of things and it was a lot of fun to steamroll back through the levels and get 3 stars on each level one after another. I loved using morse code, very "old tech". I don't think I actually learned any morse code, however, so maybe something that forced me to learn the letter/number -> code mappings would have been rewarding (though, made it even harder) - perhaps just having the grid be labeled with numbers and letters, and a separate chart somewhere listing each number and letter than their morse code, so my brain had to correlate the letter with the morse code (as it was, I just looked at the row I wanted, and looked directly at the code, never paid attention to the numbers/letters). Overall, nice job!
Snake Age by HexStart 2026-10-26T21:53:04Z ♥ 2
That was a lot of fun! I don't usually play downloadable games, but you had me on the hook with "snake" and "civilization builder" 😆. Controls were just great, I often did tight maneuvers and thought the keys maybe wouldn't be recognized and the snake did exactly what I wanted him to. Were you doing queuing of multiple turns or something? It felt perfect. Music got a little repetitive, could have used some more variety there. I wish there were slightly more interesting upgrades to buy (large dead snakes leave forests or something would have been awfully interesting). Finally winning the game by bringing in my 100-long snake for the final points was a ton of fun (and intense, hoping I didn't mess it up) =). Nice job!
Retroid Zania by rogual 2026-10-24T21:11:54Z ♥ 1
I'm glad to see someone else felt the urge to make 4 old games with this theme 😂. I managed to get the regular ending on my first try, and was happy that refreshing the page brought me back into the game where I was so I could get the secret ending. Only nitpick for me was I wish the bullets wrapped in Asteroids, I kept shooting off one side of the screen expecting to kill an asteroid and it didn't 😆. The roguelike area was really cool, although the high key-repeat got me killed a couple times (maybe a longer delay on the first repeat would totally fix it, as it did feel good while zooming around, just hard to do precise movements to avoid the `D`agron). Really nice all around!
Across The Meridian by Frib 2026-10-24T20:43:03Z ♥ 0
Not that it matters now, but I wish I knew how well I was letting the scribes know the passage of time... I actually refreshed shortly after the start of my first playthrough because it seems like the first few events all occurred before I figured out how to pick up the merkhet. Second playthrough started better, but, well, ended as you'd expect. Timing on when things changed was good, I was just trying to figure out where Draco's first bend was... Audio was great!
Also, just a game learning how to use a merkhet would have totally sold me 😆.
Memory Leak by Rocktavious 2026-10-24T19:52:20Z ♥ 0
That was fun! It got way too easy when I got a Recursive Loop, kinda ended the game there. I could see with some more balance and escalating enemies this could be great though.
Ghost Train by Koolruz 2026-10-24T18:40:45Z ♥ 1
Screenshot 2026-10-24 113803.png
That was fun! It got way easier when I realized the ghosts were mimicking my movements and speed and not just chasing after me at full speed (which I only noticed because they jumped when I did, that was a nice touch!). The second to last level was _rough_ for me, probably spent half my time on that one. I just couldn't corner reliably. I really appreciated the last level being a "victory lap". I think I would have liked a little more Pac-Man-y controls, I often found myself holding a perpendicular arrow and sliding to a stop _just_ before the corner, and, of course, dying there... maybe if momentum was kept a bit more or something. The art and sound were simple, but charming, came together nicely!
Lexi Chameleon by Jeremy Ryan 2026-10-24T00:03:01Z ♥ 1
In the words of my roommate, "that's the most fun multiplayer Ludum Dare game I've ever played". And I've made him play a lot.
This was great! I'd love to try it with more than just 2 people. We had a few changes that felt like they shouldn't be allowed "is" -> "was", some very close synonyms, but, of course, no expectation that you'd prevent that =). Especially for 2 players, but even for N players, this would have worked really well for parallel play - you're each given a text to hide in (or N-1 texts if more than 2 players), and then you all do your seeking at the same time. Although, for a 5+ player party game I could see the seeking being fun/stressful for the hiders. It _was_ fun to see the seeker shoot and miss, though.
Don't Run by Local Minimum 2026-10-23T23:09:37Z ♥ 1
Great atmosphere! Like some others here, I got confused by the doors and corners up on floor 6, having them labeled like "go / reception" instead of "door at end of hall" would have cleared things up (I'm still not quite sure how many doors were in that hall 😆). It'd be nice if text you had already ready just instantly appeared, both to speed things up, and as a signal that you'd already been there / seen that response (even if you got to it from another route). I was slightly confused at the ending. Liked S Man and the elephant though! Music and bits of voice lines were nice.
Iconworld Doctor by cassowary 2026-10-23T21:21:15Z ♥ 1
I hate broccoli. I was relieved to discover the broccoli was just a trap.
This game seems like it could really use a "minimum moves" leaderboard, the solution space seems so wide open I have no idea if I'm doing well or not =). I managed to beat all of the levels, and enjoyed it the whole way through!
Abaclash by kaliuresis 2026-10-23T20:34:19Z ♥ 1
Interesting game! I feel I am now much better, but still not good, at reading an abacus. The guide helped, although it says "Going to the right each column is ten times the previous" but it's actually "going to the left", I think?
My final match (was 6/9, I think), I got text that popped up that said "victory" and then a split second later "defeat", maybe I defeated them on the same turn they defeated me? I had a _lot_ of trouble following the combat though, and it seemed to get faster and faster each match despite (what I think is) the speed setting set to minimum... and it kept animating for quite a while after the "defeat" message came up, so I guess maybe I was seeing the last few turns play out. I tried to use the Frog effectively, but it seemed to not do anything particularly useful - never let me activate the same bead twice or skip anything important, as far as I could tell. I didn't end up finding any strategy better than just stacking 5 damage beads on the main abacus and some hourglasses on my health, but I was probably missing something =).
Abacus definitely is a very solid "old tech" theme.
Hotline BBS by Paroxysmal 2026-10-22T20:46:41Z ♥ 0
This BBS earns _way_ more money than my BBS did in the 90s... I managed to get enough money to pay my utility bills (which is more than I can say of my actual BBS...), however I couldn't bring myself to stick around until the end of the month, the pacing was really too slow, especially since it pauses in the background (at least in the web build). I really like the theming and visuals though, nice and cozy!
ARCHAEC by MateusBoga 2026-10-21T00:24:30Z ♥ 1
Interesting game! I couldn't quite tell if there was audio feedback when getting close to something... sometimes I convinced myself there was, and then it turns out there's just stuff everywhere, so I wasn't quite sure... I ended up having to dig up literally every square on the map to find all the pieces :(. Assuming there was an audio cue, maybe it could have been a bit less subtle... I did put together all of the artifacts though! It was rather challenging, I'm not one who normally puts together puzzles. More than half the time I put the thing together successfully, and it was upside down, and often I couldn't tell which way was up (like with the coin-looking one), and I had to try three different orientations before it stuck, it would have been really nice if it took it once all the right pieces were in the right positions. Very nice art on the artifacts, and I liked that they all had _similar_ colors, but upon looking closely you could tell a bunch of them apart.
Extraction Looter by apoly 2026-10-20T23:33:20Z ♥ 1
That _started out_ a lot of fun... and kind of overstayed its welcome 😅. I did manage to ascend though! Things picked up again once I got the extra id/clean threads. The sounds were great. The footstep sounds I loved at first, then got annoyed with, then they came back around to being great again 😆. I had a bug where if I click to activate the Extract door, I would purchase the first upgrade below the middle (right where my mouse was on the last search screen, I'd guess). Once I maxed out some of the upgrades, one room was almost enough to fill me up, so it got _very_ repetitive just looting this one room over and over again. Having like 3 random maps to choose between or something that just had the rooms moved around would have made each one feel a bit different and add some variety.