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Entry for 43rd Ludum Dare
Entry for 43rd Ludum Dare
By burnedkirby
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 270 | 3.36 | 31 | |
| Fun | 264 | 3.22 | 31 | |
| Innovation | 339 | 2.96 | 31 | |
| Theme | 318 | 3.25 | 31 | |
| Graphics | 416 | 2.63 | 31 | |
| Audio | 79 | 3.60 | 31 | |
| Humor | 364 | 2.12 | 27 | |
| Mood | 316 | 2.96 | 28 | |
Comments
Great music and the platforming mechanics seem solid! I would prefer it if I didn't have to start from the first level every time I lose, since the difficulty is progressive. Completing the first levels gets boring after the second time.
I like the game! The music and the idea are great
Hello, a nice game and concept. Like @atium-addict said, a current level restart would have been better as it gets frustrating to redo all the levels for a small mistake. The music is awesome!!! GJ
At first it looks kinda gay. Cause of the rather weak controls and hella crapy text.
But like you said. After a while it starts getting interesting. After you realize that you are shrinking. Cause of your rather morbidly different size. You start thinking, if you are even gonna make it. And then you see the room filled with the F-U blocks. AND AT THE LAST MOMENT!
The structure and build up is genius. I love it ^^
The game seems pretty cool! Just to let you know, on the level where the teal bouncers are introduced, collision with the portal to the next level seems to be a bit weird.
irwatts
2018-12-04 03:16
The music is awesome! The character is a little sluggish and can't keep up with the beat though. It makes restarting from the beginning much more annoying.
It was cool to realize after a little that every jump took a piece of you. Thematically nice. Though seems like it is begging for a puzzle element of multiple ways through each board, and you want to find the way that causes you to lose the least amount. music is great, graphics and sound work well. nice job!
2018-12-04 06:09
The designs of the levels I played through are great. Restarting from the beginning of the game for a single mistake is too frustrating though, so I didn't make it all the way through.
ludovico
2018-12-04 07:42
Fun game, I wish the mechanic had been utilized a little more, but incredibly solid entry none the less.
dob
2018-12-04 08:29
This is a neat take on the sacrifice theme. I agree with the restarting a level issue - that's a key need for a game like this if you want it to be extensively played and rated. I really liked the background music and the cool graphic effects embellishing the simple art.
tomdeal
2018-12-04 10:44
The music is very good. Gameplay works, however it is a bit frustrating to start from the very beginning each time . But maybe this is a sacrifice the player has to make ;-)
Great music (What did you use to make it? And can you point someone who'd love to be able to make music but has no idea where to start a point in the right direction?). Like everyone's saying, I really wish you didn't have to start from the start of the whole game (sorry, but I have other games to review, I can't spend all day on yours). Simple graphics (that's alright, not everyone has time for everything - I didn't have time for sound at all) but with the effects on them (and in conjunction with the music) they sorta work.
jhell
2018-12-04 12:19
Very nice music. But no restart on the same level killed it for me :(. Nice mood though!
I fell into desperation when I found I have to play from the first scene again LOL. Good job in general:)
bartosz
2018-12-04 13:10
**Nice entry. Good theme usage.**
For me theme was obvious from start - first two jumps and i got that!
Solid basics - movement, jump etc - feels polished, although i think it lacks good level design - you could push this concept to another level.
Also i was feeling that square shrinks faster by the end - not sure if that's just me or it actually did shrink faster later in the game.
A little bit of frustration also hit me when i had to start all levels from beginning every mistake i made, and "RED FLOOR" didn't appear to me as "LAVA" immediately so i keep making this same mistakes over and over :)
Overall - although very simplistic graphics - great entry for 48h! Congrats!
First of all: The download of the linux files was quite slow (40kb/s), don't know if that's an issue with your server, that needs to be addressed?
Now for the game: The mechanics were'nt bad, though not very exciting either. An implementation of gravity good make this more interesting. It is also quite frustrating that you have to start all over from the start and I didn't understand how this relates to the theme. I still liked it though, well done!
@pancakefriday The theme is applied by having the player lose a piece of themselves on every jump, making them slightly smaller. Once too small, the player dies. Unfortunately I didn't implement checkpoints so it has become easier to give up than to reach the end and I just expected the player to notice by the end that you get smaller. Thanks for the feedback.
incobalt
2018-12-05 03:18
When the title was "Entry for 43rd Ludum Dare" I got excited that this was going to be a kind of meta joke about having to sacrifice features the further into the Dare you got, but that's not what was delivered. What WAS delivered was a nice little game that slowly made the mechanic clear over time. It didn't become apparent to me until I died and then was too small to continue through a screen I'd passed before. I wish there was a kind of restart level mechanic in place, since dying became a huge deterrent to continuing the further you got. Also, that music was great!
On a side note, please like good comments that you get on your game! It helps those people get their games seen on the games page (which means more votes for them)!
@incobalt Ah, I didn't realize I had to "like" the comments, I'll do so, thanks for letting me know.
@slashee-the-cow I used lmms (found at https://lmms.io/ ). I mostly learned how to use lmms on my own, and my music experience was from years of high-school orchestra but other than that I'm mostly self-taught. There probably are youtube tutorials on how to use lmms, so maybe you could look that up?
hayart
2018-12-05 21:05
very good, simple art but with very cool effects, following the partly philosophical theme, if "sacrifice and understand", very challenging, with a captivating music I played a lot XD, congratulations
I think my game had a problem when you went to play, so I created an installer in the game jolt 1.1.0, I hope you try to play it again
Yes, yes, yes. Simple art. Great audio and solid gameplay mechanics. You got me hooked from the start and I haven't even finished all the levels (I'm stuck at the "lava" ceiling one). Kudos to you, this proves that great games don't need to be structurally complex
jimbly
2018-12-07 04:34
Ugh, having to replay *all* the levels when you fail a jump is miserable :(. I liked what I played, but could not make it to the end! Graphics are simple but effective, music is quite good!
onnofal
2018-12-20 13:17
The most crucial thing leading to play frustration has been mentioned so many times that I am not going to repeat it. But overall it works and it has one of the best sound and music I've came across this LD round (and extra points for LMMS), so - full rating from me there for sure. I guess this is your strong skill in general, I like that in the timelapse video you move to composing music as one of the very first things to begin with.
And I cheated, did not make it till the end, but listened to victory music track from the ogg file directly :) Thanks!
2019-09-25 09:33
I didn't know about the coding of behind side when I see long coding I just confused how they manage coding. I just search online whenever I need something, so we can get easily anything. Yesterday I was looking for [spam] "cosmetic dentist minneapolis" and I got it easily just from searching on google. Nowadays almost all people search online whenever they need help, they don't know about the behind coding.