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PancakeFriday

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeMorbid adventurercompo1463.643.173.944.463.082.893.023.04
201841Combine 2 Incompatible Genres👥Where is turtle?jam2.902.903.003.003.102.703.252.33

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PancakeFriday

PancakeFriday leaves an average of 11.5 feedback comments each event.

LD43 — Sacrifices must be made (19)

HELL by Smeax 2018-12-06T10:59:10Z ♥ 4

I agree with @udo here. Your game is really fun, don't get me wrong. You're a young developer who's trying to make his way in this awful market that is game development. Your other game "One" looks impressive and I think you're a talented artist.

It would be fair to the other contestants, if you were totally honest and open, that you took the codebase of "One", modified some sprites and added a few lines of gameplay. The implementation of the theme is really cool and I'm sure you learned a lot towards the continuation of "One".

Other developers pour their heart into this game jam. They have 72 hours to develop a game and a lot of people take that time, hardly sleep and barely make it to release a polished game, yet here you are developing for "10 to 15 hours" and have a finished game. It just doesn't seem fair.

NOPE by icxon 2018-12-06T09:13:32Z ♥ 0

So I was looking forward to playing your game. The visuals are gorgeous, you really nailed it. The gameplay itself felt really polished and it got quite tense. Loved the small details, like lights going out, when [NOPE] passed over them. Really good implementation with the theme. I'd struggle leaving people behind but I had to do it to save most of the other people. Great job!

Bla v Raa : Eternal God Battle Brothers by ragtagradical 2018-12-05T19:32:27Z ♥ 1

I wanted to check out some more games today, but I got stuck here. I think this game is just amazing, 5 out of 5. It's all super cool and I don't have anything negative to say. Love it! Also, go red!

Captain Cottontail: Certified Rocket Jumper by tomonaku 2018-12-05T10:59:09Z ♥ 1

Liked the game, I always had fun with rocket jumps in Q3, so I wasn't new to the concept. I couldn't progress in (I think level 10), where there was a saw moving horizontally above you, which you had to get past. Everytime I tried to rocket jump, I'd restart the level (even before hitting the saw). I think it was really a lot of fun and I'm always looking for challenging levels. Personally, I'd made the hitbox on the spikes a little smaller.

Infiltrate by Berkin 2018-12-05T10:44:37Z ♥ 1

Played the game, you might've been right about the 5 minute mark! When retrying the level, I gained back all my abilities, so It didn't feel like I had to sacrificing anything when getting caught. The game looked quite nice. Maybe the enemies could've had a mark above their body when they spotted you? This way, it would've been more visible. Also I think they reacted too quickly. Usually when they spotted me I had no time to react and kill them. I usually just tried to cloak my way to the end portal and that kind of worked out. I would've liked to see more complex level design, but good job on the game nonetheless!

The Apostle by Norfma 2018-12-05T10:32:03Z ♥ 0

Also a very interesting implementation of the theme. What happened, when I sacrificed the UX designers soul? In the end I couldn't see much anymore, due to all the shaders, but at least I had memorized the level enough for the RN God to heal me back up. I felt the rolling animation was maybe a bit too long, though of course if you'd made it shorter, it would've been more difficult to get below the laval ball. I'd appreciated either a longer level or more levels though. Also maybe a way to make the game more interesting, like obstacles you have to climb on, or maybe things like springs? Still had fun though ;)

Human Meat Is Very Nourishing by Rolly 2018-12-05T10:08:50Z ♥ 1

That game was enjoyable! I had to let go (I think Kathy was her name), they said she was bad with the gun, so sorry for her. The game felt very complete. A menu screen, an intro and the whole game itself felt quite polished. Good job! (I couldn't figure out, what the fuel was for?). Also a way to buy other weapons would've been interesting, though I understand that you were probably under a lot of stress either way :D

A boat trip to remember by jandourek 2018-12-04T18:29:24Z ♥ 1

Interesting idea and super cool graphics! I think the game could be improved by having a loading bar above the crates when opening them, otherwise 's all good man!

Necromancer by Cameron Borthwick 2018-12-04T17:45:11Z ♥ 1

Was an interesting game! I think it could be a little more challenging though!

Entry for 43rd Ludum Dare by burnedkirby 2018-12-04T17:36:26Z ♥ 1

First of all: The download of the linux files was quite slow (40kb/s), don't know if that's an issue with your server, that needs to be addressed?

Now for the game: The mechanics were'nt bad, though not very exciting either. An implementation of gravity good make this more interesting. It is also quite frustrating that you have to start all over from the start and I didn't understand how this relates to the theme. I still liked it though, well done!

Dungeon Runer by Andrea 2018-12-04T17:15:35Z ♥ 1

I did like the visuals very much. I was playing, hoping to get a sort of translation device. Since that didn't happen, here is how I understood the game. I collected these yellow things, which I used to buy attack power. Walking into the square I was presented a choice: Sacrifice myself or keep living. Upon sacrificing myself three times, the game reset. Still don't know exactly what's going on and what the overall goal is. But good job, I certainly played it a couple of times!

Not my Apples! by Marrack 2018-12-04T17:00:11Z ♥ 2

Interesting game, certainly quite innovative. Did I miss the music somehow? I think you had a very good implementation of the theme, because in my opinion, a sacrifice is something you choose yourself, which I don't see on many other games.

Purgatory by omercanbalandi 2018-12-04T16:53:46Z ♥ 1

Hey, so I liked the mechanics, though I think it should be noted, that the player can move with WASD (I didn't know at first). Furthermore,

---- SPOILER BELOW ----

I don't think there's a good reason to play the second level. Sacrificing a lot of souls makes the player plenty powerful to play the first level and farm souls there.

Again, I liked the game and I had fun, especially your background and menu are quite beautiful.

JOURNEY by Syrapt0r 2018-12-04T16:40:41Z ♥ 1

Nice, liked your game! It was fun, and a bit challenging. The mood was amazing, cool music and beautiful background. Wasn't a big fan of the upscaled pixel graphics (at least not together with the "normal" sized pixel graphics). Maybe the game mechanics could be a little more interesting, if the dash wouldn't go so far, but either way you did a good job!

Riddles of Sacrifice by AdroitConceptions 2018-12-04T12:49:21Z ♥ 0

Cool, the last level got quite dificult! I enjoyed the game, though I feel the graphics were lacking a little bit. Also the enemies should maybe stay in their rooms or there should've been an indicator that there are enemies in the next room that are about to get you, because sometimes they'd hit you without you seeing them. Otherwise I enjoyed it.

Fenik by Kataware 2018-12-04T11:59:11Z ♥ 1

Wow you must've put some long nights in! Good job. However, the game got easier without the companion! (And also, it's quite easy as is).

Fast Sheepment by Kasperejros 2018-12-04T11:46:11Z ♥ 1

The graphics are cute indeed! Here's a few suggestions for improvement: - Scale the game way down: It's difficult to react to the obstacles, as they appear quite suddenly. - Implement gravity: As of now, the jumping is linear and it feels unrealistic - It would be great to have a way to push the enemy back. I think after a couple obstacles, the enemy will just get you, independent of the clovers you collect. - A scoreboard would be nice. - The hitbox of the obstacles are too large.

Otherwise, good job on the game! (Also the past form of running is ran not runned 🙈)

Our Sacrifice by Keshav Sharma 2018-12-04T11:37:10Z ♥ 2

I am getting stuck in this screen. As there is no linux version available, I tried running it via WINE, so that's probably an issue. Could you release a Linux version as well? (Since this is a unity application, it should be possible). DeepinBildschirmfoto_explorer.exe_20181204123743.png

Pirates may Cry by themarioga 2018-12-04T11:33:40Z ♥ 1

The WebGL link works for me.

I like the music, though it does get repetitive after a while (having the same problem with my music ;)). I feel like there should be a better response to the actions which the player chooses. You lose resources, however it doesn't feel like it's leading to either winning or losing the game. I appreciate the graphics, you have put a lot of effort in.

LD41 — Combine 2 Incompatible Genres (4)

Blind Vision by tsjost 2018-04-27T14:46:28Z ♥ 0

Loved it! The sound effects were funny and the difficulty was well balanced. Didn't take me long to get used to and I'm always a fan of simple ideas with a twist.

Shuttle Launch by Tero Pulkkinen 2018-04-27T14:26:46Z ♥ 1

It's kind of a trippy game. At first, we were a little puzzled on what the goal of the game is, until we read the description. Soon we found out how to get the points and transferred them to the rocket. The game definately made us feel like we were in a different world.

Speed Phoning by TimBeaudet 2018-04-24T07:22:16Z ♥ 0

Holy balls, I didn't think it was gonna be that much fun. It took me some time to realize why my puzzle was shuffled all the time. After I managed to understand the logic of the game, I realized I could drive along the track without even really looking at it (now does that mean, I have the ability to drive while using my phone? :p). Guess it's a different kind of story if there was incoming traffic on the other lane however :)

Funk Escape by Rolle 2018-04-23T21:06:47Z ♥ 3

The game's a bit tough with so many controls. Also I can't press too many keys at once on my system, which hinders the gameplay sadly. The music is very intruiging and I can clearly see your dedication to the craft though :)