Foon → Ludum Dare Explorer → Users → TimBeaudet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Traction Bugs | jam | 383 | 3.70 | 3.88 | 4.05 | 4.20 | 3.48 | 3.65 | 3.67 | 3.55 | |
| 2024 | 55 | Summoning | 👥 | Afterlife Taxi | jam | 647 | 3.50 | 2.98 | 3.03 | 3.32 | 3.48 | 3.79 | 2.66 | 3.88 | |
| 2023 | 54 | Limited Space | Target Ball Z | compo | 307 | 3.07 | 2.98 | 2.94 | 3.04 | 3.39 | 3.20 | 3.44 | 2.98 | ||
| 2023 | 53 | Delivery | 👥 | Organ Delivery | extra | ||||||||||
| 2023 | 52 | Harvest | Terrible Brakes Practice | extra | |||||||||||
| 2022 | 51 | Every 10 seconds | 👥 | Terrifying Box | jam | 1209 | 2.55 | 2.57 | 2.59 | 3.02 | 2.96 | 2.75 | 3.00 | 2.55 | |
| 2022 | 50 | Delay the inevitable | 👥 | Terrible Brakes | jam | 269 | 3.87 | 4.10 | 3.41 | 3.72 | 3.36 | 3.75 | 3.70 | 3.47 | |
| 2021 | 49 | Unstable | Teeter Blocks | compo | 2.92 | 2.67 | 3.08 | 2.25 | 2.42 | 2.75 | 3.08 | 2.60 | |||
| 2021 | 48 | Deeper and deeper | El Canyonero | compo | 865 | 2.55 | 2.90 | 2.03 | 2.25 | 3.08 | 3.33 | 3.19 | 2.55 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Build a Bridge | jam | 870 | 3.45 | 3.26 | 3.03 | 3.34 | 3.84 | 2.92 | 2.43 | 2.97 | |
| 2020 | 46 | Keep it alive | Eggcelerate | compo | 47 | 4.08 | 4.26 | 3.90 | 4.12 | 3.75 | 3.88 | 4.01 | 3.80 | ||
| 2019 | 45 | Start with nothing | Who Let The Dog Out | jam | 536 | 3.47 | 3.21 | 3.82 | 4.40 | 3.00 | 2.21 | 2.75 | 2.90 | ||
| 2019 | 44 | Your life is currency | Cash Crop | compo | 2.25 | 1.25 | 1.00 | 2.00 | 2.25 | 3.25 | 3.50 | ||||
| 2018 | 43 | Sacrifices must be made | Diver | jam | 2.05 | 1.75 | 1.80 | 2.45 | 2.40 | 1.75 | |||||
| 2018 | 42 | Running out of space | Beyond Closed Doors | compo | 3.32 | 3.36 | 3.40 | 3.59 | 3.46 | 3.00 | 3.13 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Speed Phoning | jam | 780 | 3.28 | 2.71 | 3.41 | 4.16 | 2.72 | 2.16 | 2.59 | 2.46 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Hover Burner | jam | 227 | 3.79 | 3.88 | 3.18 | 3.70 | 3.25 | 3.79 | 3.46 | ||
| 2017 | 39 | Running out of Power | eDrive | compo | 305 | 3.36 | 3.55 | 2.41 | 3.91 | 3.09 | 3.36 | 2.67 | 2.61 | ||
| 2017 | 38 | A Small World | Toy Run | jam | 401 | 3.33 | 3.29 | 2.29 | 3.43 | 3.76 | 3.50 | 3.06 | 3.35 |
TimBeaudet leaves an average of 7.9 feedback comments each event.
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, though I was quite confused! If so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!
Gave feedback directly to you while playing on [livestream](https://www.twitch.tv/timbeaudet), hopefully it helped!
Played for you on my [livestream](https://www.twitch.tv/timbeaudet) was fun!
Played for you on my [livestream](https://www.twitch.tv/timbeaudet) where I played much longer than I should have!! :D
Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and was awesome, very well done!
Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and almost felt it ended early!
Played for you on my [livestream](https://www.twitch.tv/timbeaudet) was challenging without reading instructions, but we got there in the end!!
Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and enjoyed.
Played for you on my [livestream](https://www.twitch.tv/timbeaudet).
Played for you on my [livestream](https://www.twitch.tv/timbeaudet).
Played this on stream at https://www.twitch.tv/timbeaudet and hope you enjoyed the review.
Played this on stream at https://www.twitch.tv/timbeaudet hope you enjoyed the feedback.
I reviewed this on stream at https://www.twitch.tv/timbeaudet hopefully the feedback was useful, what a large team!
I played this on stream at https://www.twitch.tv/timbeaudet hope the feedback there was great.
I played this on stream at https://www.twitch.tv/timbeaudet hope you enjoyed that feedback!
Played this game on stream at https://www.twitch.tv/timbeaudet hope you enjoyed!
Played on stream at https://www.twitch.tv/timbeaudet hope you enjoyed!
I streamed the game for you at https://www.twitch.tv/timbeaudet , hope you enjoyed!
I was unable play this without control issues. This appears to be a Unity thing for at least 70% of Unity games. It first detects my steering wheel pedals as input when I want to just use keyboard, this requires me to press down half way on one of the pedals to "null out" the input on that axis.
Even unplugged, I was still having controller issues. The character always wanted to walk down. I managed to collect a few things and see inventory, but the controller issues made it unplayable so I did not rate. :(
Definitely took a bit to figure out the controls are relative to world space. I kept trying to think of them as relative to the car direction. (So up always moved car forward in direction it was facing, vs up on the screen).
Played it for you on stream. Pretty awesome.
I streamed this, you can probably dig up the VoD, however; the graphics looked pretty good, consistent across the board. The "particles" / sheet for snow was effective and not distracting. The see-through boxes stood out as a bit of any eye-sore as they didn't really fit with the rest of the environment. Maybe have them be tall buildings, telephone poles, tree or some other object.
Gameplay: It felt like the game played itself, I had to take a momentary break and when I returned there were many snowmen created. So I restarted. It also feels like the start paddle is a bit too small, although grows pretty quick and I'm not sure it was getting more difficult as the game went on. Finally the end screen, "game over" made it feel like I lost when I'm pretty sure that was the win screen, but otherwise solid effort, good job!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
The controls felt odd, perhaps movement was too quick (for me)? I kept running right into the zombies while attempting to avoid them. Neat how the powers kept changing, though I never really got the hang of the movement to keep regenerating them. There seemed to be a few sound effects lacking, perhaps that of the enemies, although one would have to be careful with the numbers. Death didn't seem to have a sound or much feedback beyond black screen, which unfortunately didn't show the score. With games based purely on score it is important to show that score / best.
Good entry, keep it up!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
This was amusing, I had already seen @tsjost play this on his stream so I had an idea to the puzzles, however, some things still caught me out. At first I thought I had to tap arrows to keep moving, vs hold to move. Figured that out eventually. And also I had LOTS of issues picking the gizmo back up after recalling it. Luckily resetting was saved progress, or I wouldn't have been able to finish the game.
The graphics were quite simplistic, but I liked the trapped doors, spikes, gizmo and character - looked quite good. The game was quite a bit more difficult than expected having watched it played. The timer really does get you sometimes.
The length of the game felt just right, as was difficulty curve. Sometimes for puzzles I can really get lost, but it worked. (Maybe watching another play first helped me). The thing to really improve upon would be to make something different for an ending, it was slightly anti-climatic of a finish, though it DID have a finish! Solid entry!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
This one was different. I'm not sure how easy mode is easy since when I went with the myPhone the first person I talked into borrowing a cord from had a brick phone, I then proceeded to get several other cables and NONE of them matched. I decided to play once more, this time with a brick phone and somehow, the second person I found had a brick phone cable. That said it would have been more interesting? realistic? to have some mall people ignore you, and not warm up to small talk. It felt more like "spam small talk" until happy, though it was still challenging and when I lost I was feeling a the pressure so for that mood got a good score.
Not entirely sure it was fun, based on the previous comment but nice. The music did fit the mall very well and added to things.
Good entry!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
This made me sweat. Seriously. Also really hurt my finger/arms. At first I didn't quite get the game so wanted to hold instead of spam the button but it seemed to click as things started going faster and I couldn't keep up even with the ones at the bottom. I got just under 1000 points. The graphics were a little too simplistic but I liked the background in the windows. The generators stood out. As things got close to death, with one generator, I was getting really worked up and excited, so good job!
For a different method to the game maybe it would be possible to just 1 press = fully fixed, but then if 3 generators fail the player loses. So you need to keep running back and forth. Anyways - it worked!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
I liked the game. The art was quite simple, but things were recognizable and that is the primary objective of art. The game scared me when it was going to require a bit of my memory as I have a really poor memory. As well as puzzle aspects. Luckily I was able to figure it out, with a little help from people on stream from time to time. The cave bats were really challenging, especially when the light went out!
Each level seemed to get a little bit more difficult or challenging, so great job on level design. As well the first levels taught the mechanics quite well. If any thing could be improved perhaps the introduction of the bat could be made in a level that gives you more time before it catches the player. I did manage to get to the end and it was a little anti-climatic at the end, but that happens often during short development cycle. It did at least acknowledge that I finished so that is a great start!
Good entry!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
Pretty interesting game. I liked the doors and graphics. There didn't appear to be anything that indicated how much power I had to work with, and I seemed to run out on one level. I did enjoy that blocks that fell apart on you. Then on the hard level I managed NOT to get the boots. But since it had taken me a while to get there I failed in the following level since I didn't have ability to double-jump and the game was broke. I guess that means a improvement would be to ensure that level design enforces required things, like boots - especially since I couldn't get back through the door.
The final thought I had was it wasn't easy to escape the game, ie - pressing escape didn't close and the window was borderless so I had no [x] to close. I like the graphics, simple but reasonably consistent.
Anyway good job!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
Initially I was quite confused, though I understand tower defense games and even made one, a long time ago- perhaps I should revisit developing one of these. Anyway, back to your entry. The art was very minimalistic, programmer art - colored circles/spheres and such- but it was sufficient and relatively consistent - with the turrets being an odd ball. I gave it a few attempts before stopping, and likely never choose great locations for my turrets. I definitely felt like I wasn't getting enough money to really keep my turrets filled with energy, and it was hard to recognize when they needed it.
I think there were too many statistics to pay attention to while in defense mode and thus learning what upgrades to actually perform was difficult. Rewatching my stream I was having a hard time keep 3 or 4 turrets loaded - mostly based on money, without even upgrading.
I also didn't understand why I couldn't upgrade the radar, though you had explained later that it was because I didn't have regen. It definitely was difficult to realize what options required tech-tree things to buy. I did have an issue with my steering wheel (could have been other game controllers) where I had to keep my clutch pedal held about 50% up and down to balance out - otherwise the camera would move. NOT the only game I saw the issue in, but I think it is because Unity was trying to automatically grab the axis or something, and was a little annoying.
Good entry, the costs and ui was really the bit of pain I noticed, maybe grey things out if unavailable, or something - perhaps the costs just needed me to play several more times?
Until next time, have a good one!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
Right off the bat the initial feeling was that the cutscene typing was far too slow. Good likely for debugging/checking but really slow to watch after, and I feel I have a slower than normal reading pace. Usually things disappear before I read it, which is also quite annoying - perhaps more so than too slow. The Main menu is interesting, but doesn't bring me very deep into the feel of the game, just some text for title, simple menu and tutorial in the left. I do like when games show 72 or 48hrs. I think the tutorial was a bit odd, but that is always hit and miss. The best experiences don't need a tutorial. But then when they don't exist and it isn't clear what to do, that is worse so good middle ground, but if the controls can be *super obvious* or taught in first moments of play, that is best. Though the black is nice minimalistic effect.
The credits felt a little weird where everyone was founding member, and the text sort of ran on a bit. Then I jumped into the game and wasn't sure if I had unlimited ammo at first, quickly learned I did, and just started killing the little mice? that came at me. I saw the spawners fairly quickly - play arena wasn't TOO large to make that difficult but it had seemed that it would be a "survive as long as possible" game. But then I couldn't find the score and finally figured out that the spawn location was able to die - luckily it flashed when I was shooting it so I did keep at it, but nearly gave up before it exploded.
The glow of some of the graphics, the energy, enemies and projectiles was quite nice. and the arena very simplistic. I was super happy to have infinite ammo. The energy/power didn't really seem to be running out terribly much, so it wasn't too hard to stay alive, once I figured things out. It also appeared that the game got easier and easier as time went on as spawn points were closed.
Maybe a different approach would be to have waves, make the spawn points easier to close/kill but when the first wave of spawn points were killed open new ones at different locations and more numbers. Just a **random** thought, maybe it is _bad_.
It was neat to have a boss, and he had different abilities which was neat. I didn't seem to have too much challenge in beating him, but was neat to have the change in pace. That said when I beat it, it said I won the level, and I guess there was supposed to be another level, but it was a little anti-climatic / not rewarding to have just been finished and tossed to main menu. That said, it is a weekend game effort, so not everything gets done.
Good entry!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
For starters I had a bit of a rough time starting up with your game, first resolution arrows and then some really odd issue that my character would constantly run downwards even if I wasn't pressing down. Even if I reset the button (in case it had stuck down in game somehow by not capturing release). After a bit of experimenting we found out to be my steering wheel. Actually the pedals (clutch pedal). It seems Unity was grabbing this as input automatically and it was very annoying. But I was able to figure it out and kept my clutch in the deadzone - while playing.
The flashlight idea was quite nice. Turn it on/off to save battery and needing to run around to find batteries was nice. I was lost at first trying to figure out if there was an objective or a "live as long as you can". After a bit I figured it out as a play until death. The arena didn't really feel like a submarine, in fact I'd have guessed a giant warehouse with lanes for forklifts.
The audio appeared to be lacking for me; there was no sound for gun shots, pickups, no ammo, flash light on/off, getting hurt or enemies approaching etc. This feedback is almost essential especially low battery on flashlight or when in the dark knowing if an enemy is near would be useful to turn the light on for saving the power. The reloading was KILLING me. I kept failing to reload and wouldn't kill anything and be like "WHAT". But at least there wasn't waste if reloading early.
Seeing the points that were accumulated during the run, after death - say a results screen, would have been super useful. Pretty good entry!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
My name isn't Steve, it is **Tim**. The graphics are really nice, a few of the foreground items seemed to clash a bit with the background, mostly in level of detail say the brick wall was more details than character, or aiming reticle / key etc. But overall very pleasant graphics and coloring. The "oreo cookie" machine gun is awful! It doesn't die and was a serious killer to me.
The "zombies" (you referred to them as ghosts) seemed to take forever to kill. Like so many more shots than expected, they just keep coming!! I think I figured out the headshots were a bit better at killing but that was far too late into the game. Definitely happy you made it so you restarted a room when the player died since otherwise I'd have done the first rooms 100s of times and given up. The whole concept of the fun that needs to be plugged in, **amazing!** Really like this concept and it could be evolved into many bonuses/power ups: longer cord, auto plug in distance, briefly charged battery etc.
I was able to finish the game, after dying many times and wondering if I was going to need to give up on the boss fight. I'm not sure I was ever good at aiming and hitting baddies that I aimed at- but I won. I also liked that the oreo baddie was able, _needed even_, to break the stone. The zombies on the boss seemed to spawn VERY often. I did like that the boss had multiple means of kill me, the player. Tim.
But I got beyond him and the ending had a great feeling. Good job!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
This was quite interesting. My first time playing I had a score of 2 replies in 23 seconds because I was busy trying to read. I forget what I managed the second time around, but I was still trying to keep up with skimming things for awhile, until the second window appeared, and then I gave up and started just clicking reply while looking between the lines. Quickly it escalated to a point that I had to really focus on clicking. Thankfully those hit areas were discolored blue. I loved the twiddler name.
My hand started aching a fair bit but I was able to keep up with it. I did managed for quite awhile. I am not sure the text really counts as graphics but it was effective for what you were going for.
Pretty interesting, especially for 4 hours of effort!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
Initial impression was quite nice, I liked the menu music. The game music volume was quite a bit louder though, it also was pleasant to the ears but the difference in volume was a bit jarring. Continuing along it was pretty quick and easy to figure out how to play, move and jet pack. Sitting idle used energy, at a lesser rate than flying, but that was nice to keep things moving. When I died the first time I was looking for a button to restart/replay from keyboard. Mostly because keyboard was primary (only) gameplay controls. The keyboard to mouse action here is a bit jarring and undesired, perhaps space/enter restarts and escape goes to menu? The restart icon was hard for me to understand, looked more like a Q. I do see where it is supposed to be a circle with and arrow on one end, but it might be too pixelated to read that.
Speaking of the art, the color selection is good, relaxed colors and not over saturated/primary colors. But the resolution of the different objects was a bit odd. A lot of the font, ui and restart icon have like 8x8 pixels or even larger, while many in game things had at most 2x2 pixels perhaps smaller. Keeping this consistent may be more visually appealing. The animations were effective, and particles? for the jetpack.
I kept saying one more try so I'd say I was motivated to finish the game. On the final level the wall drop seemed to -always- be in the way, which was slightly annoying. It would have been different if it were random, or had a reason, perhaps releasing a boulder to roll towards me- or maybe it opens for a secret passage instead of just slowing down the player.
The maps also seemed a little difficult to learn / see the first few times around. Though this probably works in favor of having some gameplay. The final level for instance was actually hard only if the player went to grab things (spits and power) that they didn't need to complete the level. It would be nice if the battery packs _really_ had an effect on the power levels and the extra spit would be necessary, perhaps it could even cover spikes to make them easier to deal with, or if you had spit and got hit perhaps that acted as HP vs 1 hit kill.
Anyways, good entry!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
For a first LudumDare event, very nice. You must have some good prior experience or/even jamming experience. The art was pretty consistent. Relatively minimalistic, but works quite well. The game had a storyline of sorts that went along with it which was quite neat, I'm not convinced it really had a solid effect on mood or not, but I liked it. The game was quite simple to grasp the concept, fire engines with very limited amount of power that runs out extremely quickly and use the gravitational pulls to reach the station.
Thankfully you didn't need to reach the station at a slow speed. The hit box felt about right, in general, but there was once or twice I was hoping it had been more generous. Back to the cutscene, because the mouse buttons flipped the text I didn't get to see some of the text because I was busy doing "micro" boosts to reach the station and it skipped beyond. That said forcing keyboard use to change cutscene would be a **no-no** as well. Maybe a forced delay of 1/4 or 1/2 second before skipping the first text of a cutscene? Perhaps even when within a range of the space-station, maybe do a slowdown/visualization of docking - before entering the story mode. Indicating no more key pressing needed.
Finally because of the story mode going along I felt the ending was a little more abrupt. I assume there were more levels planned and cut based on the script? Otherwise maybe more hint of ending and some more victorious, **WE SURVIVED** / heroic text could be added to the story end. Audio was missing. Sound effects for the engines, collision of a planet, and something during cutscene could have really brought feedback to another level.
All in all a good entry.
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
I always play the game as it was created during LD for voting, so I did not try the post-build where you claimed to have tweaked difficulty. Going in I knew it would be difficult and on stream you had given me some hints. When I first started everything felt very dark and I was clueless as to what I needed to do or anything. Honestly it actually added to the effect/horror theme, at least of the first level. I didn't even get to beat the first level, but had started by wandering the dark and using shots to find my way. Without you on the stream to indicate the interacting with light posts, (_or perhaps me further reading instructions_), I wouldn't have figured it out.
Finally when I did, I found that some would turn on while others, didn't? It seemed the collisions was a little odd. Perhaps with a feature/mechanic like this it would be great to have a large collision area that allows turning the lights on. Other movement collisions sometimes felt odd, against the poles and swing-set. I did like that a single shot _could_ kill multiple baddies. Audio was lacking a little, nothing happened when I picked up batteries or ammo, shot or killed, or turned lights on. Any point of interactivity should have audio feedback. Obviously a challenge in a short time period. The crow sound and laughing was quite nice for the theme though and definitely made things a bit creepy.
The art was functional. I'd guess you are, _like me,_ more programmer than art/music - primarily based on yellow/blue dots! While some of it clashed, it worked to get the point across and the darkness allowing the ghosts/crows to hide was pretty nice, definitely made wanting to turn the lights on a thing. I wasn't able to finish the first level and I guess you had 8, so hopefully I saw a reasonable amount of the game, but that would be my thoughts/feedback for you.
Keep at it!
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive
The graphics looked pretty good and consistent, and audio provided good feedback. The controls X / C were actually really difficult for me to get along with. I'd jump when I desired dashing and vice-versa. Perhaps UP could have been jump, as well as I felt like a double jump could have worked - especially for how often/quickly the baddies could push you off your ship.
The baddies were a little weird. On one hand they were manageable once I figured them out a bit, (_and when I stopped confusing dash/jump_), however there were times where they became overwhelming or even just surprised me and pushed me off the edge in ways that I didn't feel I had a chance to avoid or act against.
The time it took a ship to explode felt like a **really** long time. The audio effect was nice, including bassy and it felt *effective* but I completely missed the feedback that some of the ships had gems and this is what powered my ship - until you mentioned it on stream. A different sound effect, and maybe have the visuals pop out more could have helped show me what was happening without needing instructions. I didn't get to beat the game, but I gave it a handful of attempts. I think the mixing of the controls took away from the fun - for me - or the baddies surprised me more than put up a fight.
Good entry, keep it up!
LD56 — Tiny Creatures (1)
Carrot Patch by Historymaker118 2024-10-08T16:36:03Z ♥ 1
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The Best.