FoonLudum Dare ExplorerUsers → TimBeaudet

TimBeaudet

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202456Tiny Creatures👥Traction Bugsjam3833.703.874.054.203.473.653.663.55
202455Summoning👥Afterlife Taxijam6473.502.973.023.313.473.782.653.87
202354Limited SpaceTarget Ball Zcompo3073.062.972.933.043.393.193.432.97
202353Delivery👥Organ Deliveryextra
202352HarvestTerrible Brakes Practiceextra
202251Every 10 seconds👥Terrifying Boxjam12092.542.562.593.022.952.753.002.54
202250Delay the inevitable👥Terrible Brakesjam2693.874.103.413.713.353.753.703.47
202149UnstableTeeter Blockscompo2.912.663.082.252.412.753.082.60
202148Deeper and deeperEl Canyonerocompo8652.542.902.022.253.073.323.192.55
202047Stuck in a loop👥Build a Bridgejam8703.443.263.023.343.842.922.432.97
202046Keep it aliveEggceleratecompo474.084.263.894.123.753.884.013.79
201945Start with nothingWho Let The Dog Outjam5363.473.213.814.393.002.212.752.89
201944Your life is currencyCash Cropcompo2.251.251.002.002.253.253.50
201843Sacrifices must be madeDiverjam2.041.751.802.452.401.75
201842Running out of spaceBeyond Closed Doorscompo3.313.363.403.593.453.003.12
201841Combine 2 Incompatible GenresSpeed Phoningjam7803.272.703.414.152.722.152.582.46
201740The more you have, the worse it is👥Hover Burnerjam2273.783.873.173.693.253.783.46
201739Running out of PowereDrivecompo3053.363.542.403.903.093.362.662.61
201738A Small WorldToy Runjam4013.333.282.283.423.763.503.063.35
201637One roomHaunted Roomcompo4273.062.833.063.943.612.8724
201636Ancient TechnologyAncient Robotscompo
201635ShapeshiftElemental Shiftcompo2813.423.323.163.743.263.2132
201534Two Button Controls / GrowingAscending Rootsjam374.083.743.334.304.044.194.0445
201533You are the MonsterBurdenjam923.863.773.003.004.684.334.1441
201532An Unconventional WeaponPortal Minerjam2363.573.333.333.333.183.632.413.1936
201431Entire Game on One ScreenPrecise Shotcompo3243.433.502.723.433.333.002.292.9542
20132710 SecondsFeeding Timejam3692.942.592.442.823.292.2422
201223Tiny WorldCrackedjam423.613.583.763.003.053.502.353.1910
201122Alone10 Yards Alonecompo4842.382.792.692.462.362.362.361.822.8917
201121EscapeEscapejam263.103.052.292.482.901.001.583.331

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TimBeaudet

LD21 — Escape

Escape by TimBeaudet 2011-08-25T01:41:00

I agree, music and sound effects would have went a long ways; as it was, I didn't quite pull of what I originally set off to do - and the "music" I created actually took away from the feel so I didn't leave it in.

Escape by TimBeaudet 2011-08-25T14:20:00

It should be noted that you can play this in whatever screen resolution you want via editing userdata/config. The blue lines on the plane, and words were actually sprites - and the plane was to be replaced (I spent my time on other hangups though). I'm not sure the size/thickness of the lines is what caused the slight difference you see - I'd bet it was sprite saved 'blurry' lines, vs my glowing line renderer. The level was not meant to be a tunnel, but I didn't see much choice otherwise for the way the physics turned out and time crunch.

Not Without You by davidjsushil 2011-08-23T03:00:00

Well done with the puzzles, they got progressively harder, although I did not manage to get passed the 2nd to last level.

Fires & Fights by 54mf 2011-08-23T03:08:00

I'd be another two handed player, which was challenging. Neat idea.

LD22 — Alone

10 Yards Alone by TimBeaudet 2011-12-19T15:29:00

Ohh yes. My bad! The links should now show up.

10 Yards Alone by TimBeaudet 2011-12-19T20:29:00

Ooh, feedback! It should be noted, for any and all future reviewers, that I do read and fully appreciate feedback. I hope you give the game a chance passed the difficulty it gets extremely easy, says the developer. I hope the fun can be had in learning to overcome the difficulty, because there is a lot of different rules/things going on.

So to summarize; Please keep leaving thoughts!

10 Yards Alone by TimBeaudet 2012-01-01T17:18:00

Tom 7, you need to have the latest DirectX redist installed; http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=35

Hyper Alone (Totally not helpless) by iFred_QC 2012-01-07T01:54:00

I'm not sure if it is supposed to do this or not, but once I shoot a guard or camera the screen is pretty much rubbish and I am left to guess where to go from there which makes it nearly unplayable. I had wondered at first if it was an effect upon shooting a camera, but then it really hindered gameplay so I now think it may be an issue.

ExtraVertical by jerp 2012-01-07T01:23:00

Not running for me :(

LD23 — Tiny World

Cracked by TimBeaudet 2012-05-12T15:26:00

Shadow- unfortunately some of the levels it was not possible to save all the guys. We wanted to make it possible on each of the levels.

We are still working on the project and have been reviewing / addressing all the comments and concerns. So keep them coming!

LD27 — 10 Seconds

Operation Big Bang by Ted Brown 2013-08-28T02:14:00

Can't say I figured out what I was doing but I seemed to succeed a few times randomly, mostly just exploded the equipment or was too late! Good job on the art and sounds. If you find some time please rate mine: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1888

Feeding Time by TimBeaudet 2013-08-27T18:40:00

It is extremely hard. Although this was a jam entry we only spent 48 hours on it. Our upcoming post-mortem will tell the story of why the games are so hard. In short, lack of testing and level design pushed until last moments. Literally we didn't even get to play the last level before uploading...

Thanks for the feedback, sorry for the difficulty but the game is beatable, and it will bring you back to the first level and repeat once you do beat it.

The Path by Dezzles 2013-08-28T02:02:00

Interesting concept but controls felt very unintuitive to me. I did manage to grasp the concept and beat level one, as well as make it a ways down LD48.

Life goes by in 10 seconds by DavidErosa 2013-08-28T01:30:00

Very well done on the mood and innovation of bringing me through the choices of life. I did not see any challenge, but liked the concept of choices and life being about those choices.

If you have some time to play/comment on mine, it'd be appreciated:
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1888

The 10-Second Murder by Rose 2013-08-28T02:31:00

I played for a bit then started accusing people. I like that you need to dig up the proof before making accusations and the idea of telling a story that the player feels they dig into. If you find the time please comment / rate my game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1888

LD30 — Connected Worlds

Icarus Crisis by rojo 2014-08-27T03:58:00

I was unable to vote since I did not finish my entry, I gave up after I felt like I could not connect worlds well enough to really show off the theme. Anyways, I wrote down my thoughts and hopefully this proves more useful to you, I know I always preferred hearing about the players experience. http://www.timbeaudet.com/blog/2014/08/27/game-review-ld30-game-icarus-crisis/

Drempt by WetDesertRock 2014-08-27T03:56:00

I am unable to give you a rating as I did not complete my project, I gave up after a few attempts at not really connecting worlds. Hopefully this will be useful, I've gone ahead and wrote up my thoughts while playing and analyzing. http://www.timbeaudet.com/blog/2014/08/26/game-review-ld30-game-drempt/

LD31 — Entire Game on One Screen

Precise Shot by TimBeaudet 2014-12-11T01:15:00

If you are finding the aiming clunky or hard, I suspect you are using "Master Bow". If you instead use "Easy Bow" the control of the bow changes drastically and is much easier and more intuitive to shoot, but I liked the challenge of the Master Bow so I left it in.

Precise Shot by TimBeaudet 2014-12-20T04:34:00

Thanks Nick for the feedback! I actually spent 8 hours getting targets that could rotate and move, and implementing the ability to create pre-designed levels to play through. As things were nearing the end I needed more spice on the results screen and had to ditch the level idea since I only had a few levels that were too easy. Will write a more filled post mortem but I certainly appreciate the advice and you do bring up a good point about the 100% great shot + power shot combination. My thought was I wanted to give people a reason to shoot with less than full power, however given the feedback from you and many others this was a bad idea and is a frustrating experience.

Thanks playing!

Precise Shot by TimBeaudet 2014-12-29T18:02:00

Great! Glad to have a good entry for a game made in a weekend!! Master Bow control implementation definitely seems off and I should have just cut it instead of adding a separate mode.

PicoMachines by Salamander3 2014-12-29T17:13:00

I found that the rotating was too sensitive and it took most of my playing time to figure out how to play. I was on the 'world map' for quite some time and was unable to see any pattern until it jumped into the close up.

Boss Rush by Nick Weihs 2014-12-20T05:05:00

Was a pretty interesting game. I found the controls to be less responsive than desired. It would seem at some points I'd be pressing left to run toward the boss and get stopped until I release and repress the button. Jump on a few occasions failed, maybe I was in the midst of being hit or some other state without realizing it. I definitely enjoyed the limited movement to get the sword, and was really only able to kill the bosses by continuing to spam hit them before they could get their own attack - although I never made it beyond the axe throwing guy. Really enjoyed the bow boss, given my game, but the arrows moved a little fast for me to react to and you got a bit of a wow effect when multiple arrows got shot into the air at once. Liked it a lot.

Survive On One Screen by mtanton 2014-12-10T03:20:00

Certainly a good first LudumDare, keep at it!

Jumping n' Jumping by Eduardo 2014-12-21T16:46:00

The jumping idea is pretty neat although I didn't quite understand how it dropped back to 3 on me at some point. The movement control left/right felt too twitchy and was very hard to actually move around with accuracy.

Cosmic Escape by neil.devan 2014-12-19T22:16:00

Link is broken not allowing play.

watery current by eiquy3 2014-12-19T22:26:00

The movement was extremely buggy and I was unable to get beyond the first little portion after 5 minutes and several restarts.

LD32 — An Unconventional Weapon

Off to the Races by RyanNielson 2015-04-21T20:47:00

Was interesting. At first I thought I was doing something wrong (hitting a wrong key) when the bell rang, so I slowed down drastically and realized pressing wrong key didn't matter at all... :-) Good job!

Little Birdie by Marcus316 2015-04-22T04:12:00

Pooping on the hunters! I like the idea. I managed to get a score of 2063, but found the difficulty to increase too quickly and I wanted to be able to fire back faster too, I think that would have increased the fun. The scope of the game is perfect for the compo and great job on your first LudumDare.

Portal Miner by TimBeaudet 2015-04-21T15:05:00

Thanks for the feedback, we appreciated it!

The map isn't procedural at all, it started out that way but then I opted for "designed patterns" so that it would always remain playable. The scroll speed does get faster and faster, although probably does so too slow. The first pattern is _always_ the same as a tutorial-ish level. And then it randomizes between the other pattens we got to make. Admittedly we meant to have more patterns, and have them designed better, but we didn't get that far.

Portal Miner by TimBeaudet 2015-04-23T02:25:00

Marcus, it appears you need to reinstall OpenAL, a link to the redistributable is found in the readme and in the description above. Thanks everyone for leaving the feedback!

Portal Miner by TimBeaudet 2015-04-25T18:47:00

Maybe there is another issue with TurtleBrains? I did have a crash during development, but reinstalling OpenAL is what fixed it, so I had figured that was vastly outdated or something, it had been a long time since I had updated.

Waffle Warrior by Super Hamster 2015-04-23T01:37:00

I felt a bit confused on how to play for the first minute or so, could not figure out how to throw the waffles as I had intuitively started using arrow keys and didn't realize the mouse was needed. The animations worked well and the movement was pretty solid. I was quite confused at first on objective and "where to go" but after finding it was a little playground for high-score I easily found myself getting above 50 points. Good job.

Sound Runner by Makay 2015-04-23T02:03:00

Neat concept, great music and good graphics. The gameplay for me was slightly difficult to get into although I do see the potential for fun, especially with that music. I was confused about the numbers, and even after reading the how-to I found I was unable to use the num-pad, which is what I was wanting to use for a game like this. Great job!

I've got the flower ! by Coban31 2015-05-05T00:11:00

Some others have already mentioned the installer issue, I found the concept very interesting, fighting against the pollution, but it quickly became tedious. There was a lot of graphics involved, so I'm guessing this took a lot of your time, it may have been interesting to add things the player should not shoot, and or things to avoid touching.

Do it for Wilson by DoItForWilson 2015-04-21T20:54:00

Not sure what happened there, but it caused my system (Mac/Firefox) to crash very hard. Equivalent to a BSoD on Windows.

ScarKrow by Carduus 2015-04-23T01:55:00

From what I saw the Art and Music looked great, I was unable to play though it was too slow and laggy. I had a message about a preloader but I gave it a good while to load and nothing changed.

LD33 — You are the Monster

Delivery! by the31 2015-08-26T15:25:00

Love the jump, and the bouncing tipping indestructible van, good thing, I rolled often. Really enjoyed the hand-brake to somersault move.

Burden by TimBeaudet 2015-08-26T04:19:00

The end is well worth it and is where the theme gets tied in very much, unfortunately the level is a bit hard, especially nearing the end. A tip, for what it is worth, is to jump just before you -know- you can't avoid something, but only if you can't avoid it. The jump will let you fly through multiple obstacles and take a single penalty when you land, making the pain slightly less because then you also get the short burst of invincibility.

Lesson we take away, start level design earlier, but that can sometimes be tricky. Glad you like it.

Burden by TimBeaudet 2015-08-26T19:49:00

If anyone finds it not launching and wants to help me debug, I'd be more than happy to. @timbeaudet on twitter, or #ludumdare irc channel. You will need a computer that can run OpenGL 3.2 Core, although that should cover most computers.

Burden by TimBeaudet 2015-08-27T20:19:00

During the weekend I'll be attempting to fix the crash/non start issue. I don't have much time at the moment and need to add diagnostic information to TurtleBrains (the engine used), I suspect OpenGL 3.2 Core is not being initialized. If anyone wants to help with that, let me know on #ludumdare irc or email: timbeaudet -at- yahoo.com and I'll get in touch when I have a debug build ready.

Burden by TimBeaudet 2015-08-31T01:23:00

If you are experience an issue with the game starting up try to make sure that you have VC runtime installed and OpenAL drivers installed, and if that doesn't work double check your GPU drivers are up to date.

VC runtime: https://www.microsoft.com/en-us/download/details.aspx?id=5555
OpenAL Drivers: http://openal.org/downloads/oalinst.zip

Burden by TimBeaudet 2015-08-31T14:18:00

Interesting, I shipped with OpenAL.dll and that was the cause of all this madness, indeed it was a bit hard, I think next LD I'm going to aim to create an easy game, even if it ends up being too easy.

Motherflipin' T-Rex! by mantis 2015-08-26T17:00:00

Got me laughing, and that usually takes effort, cookie for you. Was confused at first with the darkened buttons, felt like I shouldn't be able to click them. Also first few times I didn't see the health display but managed to catch on, somehow the hud was very functional and also hidden without hiding, if that makes sense. Good entry!

LD34 — Two Button Controls / Growing

Learning to Dance by WetDesertRock 2015-12-16T01:01:00

It is indeed a great experience, and did feel quite personal, I was wondering the same as Tijn. A few of them were hard to catch when they appeared, but I think that was helped keep eyes darting around.

Ascending Roots by TimBeaudet 2015-12-15T02:31:00

The glew32.dll issue should be fixed, it was missing from a previous beta package. The final package is now live for both MacOS X and Windows. Enjoy, and please leave us feedback.

Ascending Roots by TimBeaudet 2015-12-18T04:26:00

Wow, thanks everyone for the amazing comments and I hope they continue coming. Every member of the team gets the feedback and we take it all to heart so we can learn and improve for next time. It seems across the board Into the Trees was a tough level, and the roots at the smallest stage needed to pop out at the player to be more visible. I agree with WetDesertRock that having a glow effect on it would help with these "lost roots" issues.

Tom, that crash is very unexpected, actually also unexpected that you got a crash log since the build is a release version, which is also why there is no stack trace. I'll have to look into why that was created in the first place, but also kinda wish I had shipped with symbols so it could have got a stack trace or more information. If I had to guess, either the fling/space bug caused a bad math operation.

The movement could have been faster, and at one point it was. I slowed it down because I felt it helped the mood. However the points made about slow movement and death penalties will be taken into account for future games. The fire could have just pushed the player back, and we probably should have made it impossible to just waste water on the ground to avoid a key misfire.

It was a blast to work on this project with the team!

Formula Wroom by Benlitz 2015-12-22T16:19:00

I liked the concept and as a fan of racing the title screen lured me to play and figure out what it was. I tried about 5 races but couldn't figure out the trick with the turning. Seems there is some magical speed where you fly off the track, but there is no feedback of when that might occur. I never finished above last because of this. Good entry, just needs some more feedback for the player.

LD35 — Shapeshift

Elemental Shift by TimBeaudet 2016-04-18T18:30:00

It did come together at the end, but the title screen art was a bit of a let down compared to rest of the game/art. My best score was a little over 6750.

Elemental Shift by TimBeaudet 2016-04-22T23:09:00

I have now removed the Linux link, I knew initially it would be broke but aimed to get to making a build within a day or so after compo, however I have not found the time. Tonight I found some time to make it and it seems the text objects do not appear correctly so I will forgo a linux build at this time. If I can get this issue address I will replace the Linux link.

The OS X build should now support back to 10.7.

The Core by Syldarion 2016-04-18T17:52:00

Neat. The power up build system is pretty neat but I had to go back to read how to equip after buying! The falling was a bit annoying, it would have been nice maybe to have a floor to land on always, or something. It was also hard to understand at first that I could shoot through the platforms, and was a bit upset the AI bots could, until I realized I could also!

Pitch Black by ReactorScram 2016-05-05T16:30:00

Pretty neat, different, art style. I managed to get an 11.47 and found it quite fun trying to get lower. Missed the ability to downshift at the end of the strip!

Really neat you show the clutch engagement, not sure what the torque output of the motor is, I suspect linear perhaps so shifting at the last possible moment being the best point, I could be completely wrong about that.

ShiftShape by killthealias 2016-04-18T18:26:00

Was very difficult to see what was happening and the controls could use a button per axis, but I see the moving shapes with shift button.

Fantastic Fight Arena by djdduty 2016-04-18T20:04:00

Was great fun when playing with others, watch out for playing against the creator though, they can shift shape whenever! It was good fun, started getting a little latency for me, seemed some attacks weren't going through. Also seemed I was always the weaker person regardless what I was fighting, but I think that's because some of my attacks weren't going through.

LD36 — Ancient Technology

Ancient Robots by TimBeaudet 2016-08-29T14:52:00

Post Compo fixed game breaking level reset issue. Should be able to move from level 1, to level 2, to level 3. Game should then always start in level 3 which has 5 different ways of winning with varying difficulties.

Ancient Robots by TimBeaudet 2016-08-29T14:53:00

"by always start" I mean until the game is closed completely and restart, then it will start back at level 1.

Jet Racing 3 by ReactorScram 2016-09-02T01:11:00

Was fun, I got a 26.033 without any nitro, then realized the nitro was usable. Played a few laps with it. Cool leaning animations, and severe penalty for falling off the track!

LD37 — One room

Haunted Room by TimBeaudet 2016-12-14T00:41:00

The magic is what you get at the start of the game, the idea is your trying to push your luck to stay in the haunted room as long as you can without exhausting your spells, if they restored each hour it would go on endlessly. The only way to win is to leave the room by choice.

Haunted Room by TimBeaudet 2016-12-14T00:44:00

commodoreKid- The number of enemies is shown which provides that tactical choice, if the types of enemies were shown, there would be no "push your luck" to it.

Really what is lacking is the treasure chests that I started implementing which would take a spell to open and could return 0 to 3 scrolls which would recover/add to the spells. That would add to the push your luck mechanic.

Haunted Room by TimBeaudet 2017-01-02T17:08:00

The spells do each have a strength and weakness, the game just doesn't let that be found all that easily. I should have added more spells and more enemies in the first few hours to allow that exploration to happen. (hint; color coded)

LD38 — A Small World

Toy Run by TimBeaudet 2017-04-26T01:54:57Z

Controls can be Up/Down/Space, though I would like more feed back if they feel weird to others; what controls would have worked better?

Toy Run by TimBeaudet 2017-04-26T01:54:57Z

Duplicate Post....

Toy Run by TimBeaudet 2017-05-09T14:48:31Z

@ventura - your error is because OpenAL is not installed, there is a link and explanation in the readme.txt file. Thanks for trying to play!

Toy Run by TimBeaudet 2017-05-16T13:29:43Z

It seems a lot of people think sprinting (D, Right or Space) is a button to tap. But doing this requires a minimum "warm-up" which I suppose is the major complaint about controls. If instead you hold sprint when desired, you may have a better time.

Also, to jump you can hold jump to jump higher. (Note that you can double jump, and to do so you need to hold until you reach peak, quickly release and hold again).

Also, while sliding there is a minimum slide distance, but if you hold slide you will slide longer. There is a maximum though. This control explanation brought to you by the makers of Toy Run. Have fun!

LD39 — Running out of Power

eDrive by TimBeaudet 2017-07-31T19:07:34Z

Yea you pretty much have to keep up with the batteries to keep on going. New vehicles/behaviors emerge at further distances. I just got 6700 feet - but of course I've had practice. the31 mentioned he got over 10k ft!

eDrive by TimBeaudet 2017-08-02T16:27:59Z

**Linux build is now available.**

Thanks guys for the comments. In general it appears to be too easy, I had a real hard time with a difficulty/challenge curve and erred on the side of too easy. Still some have found it pretty difficult to see all the gameplay.

eDrive by TimBeaudet 2017-08-05T15:25:25Z

Woah

Before that gets out hand @udo I think @CMLSC was just trying to provide actual feedback for my game and areas it could improve. I do agree it felt a bit more negative than positive, but sometimes giving, **real improvement ideas/help** does sound that way. _I do hope my feedback posts haven't come across that way._ I think @CMLSC had good intentions and I had a good discussion on irc about it with them, before, during and after that was posted.

@CMLSC; I think an important thing would be to minx in things that were done well. I didn't read it so negatively the first time through but after reading @udo's reply, I re-read and I can see where @udo came from - but I know that wasn't your intention. The link to a video/resource could be helpful, (and that is how I took everything said), but I can also see how that might rub the wrong way as @udo said.

All in all, I guess in the future try sprinkling in more positive elements, what did well, what worked well, played / felt well? I'm also missing the ballpark on your art reference, that the-wiz game wasn't doing it for me at all. While I won't argue my art needs work, the comments didn't really give me much to improve upon - like your music comments did. I could take those ideas and improve upon it.

Anyway, I appreciated, and still appreciate the feedback. I didn't want this to turn into a giant feedback conversation, but here you have it; **feedback on giving feedback.**

Precious Cargo by CMLSC 2017-08-05T03:16:28Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

The graphics looked pretty good and consistent, and audio provided good feedback. The controls X / C were actually really difficult for me to get along with. I'd jump when I desired dashing and vice-versa. Perhaps UP could have been jump, as well as I felt like a double jump could have worked - especially for how often/quickly the baddies could push you off your ship.

The baddies were a little weird. On one hand they were manageable once I figured them out a bit, (_and when I stopped confusing dash/jump_), however there were times where they became overwhelming or even just surprised me and pushed me off the edge in ways that I didn't feel I had a chance to avoid or act against.

The time it took a ship to explode felt like a **really** long time. The audio effect was nice, including bassy and it felt *effective* but I completely missed the feedback that some of the ships had gems and this is what powered my ship - until you mentioned it on stream. A different sound effect, and maybe have the visuals pop out more could have helped show me what was happening without needing instructions. I didn't get to beat the game, but I gave it a handful of attempts. I think the mixing of the controls took away from the fun - for me - or the baddies surprised me more than put up a fight.

Good entry, keep it up!

Powercore by Lord_404 2017-08-06T02:26:11Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

Pretty interesting game. I liked the doors and graphics. There didn't appear to be anything that indicated how much power I had to work with, and I seemed to run out on one level. I did enjoy that blocks that fell apart on you. Then on the hard level I managed NOT to get the boots. But since it had taken me a while to get there I failed in the following level since I didn't have ability to double-jump and the game was broke. I guess that means a improvement would be to ensure that level design enforces required things, like boots - especially since I couldn't get back through the door.

The final thought I had was it wasn't easy to escape the game, ie - pressing escape didn't close and the window was borderless so I had no [x] to close. I like the graphics, simple but reasonably consistent.

Anyway good job!

Shekateka by dietzribi 2017-08-05T04:37:40Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

My name isn't Steve, it is **Tim**. The graphics are really nice, a few of the foreground items seemed to clash a bit with the background, mostly in level of detail say the brick wall was more details than character, or aiming reticle / key etc. But overall very pleasant graphics and coloring. The "oreo cookie" machine gun is awful! It doesn't die and was a serious killer to me.

The "zombies" (you referred to them as ghosts) seemed to take forever to kill. Like so many more shots than expected, they just keep coming!! I think I figured out the headshots were a bit better at killing but that was far too late into the game. Definitely happy you made it so you restarted a room when the player died since otherwise I'd have done the first rooms 100s of times and given up. The whole concept of the fun that needs to be plugged in, **amazing!** Really like this concept and it could be evolved into many bonuses/power ups: longer cord, auto plug in distance, briefly charged battery etc.

I was able to finish the game, after dying many times and wondering if I was going to need to give up on the boss fight. I'm not sure I was ever good at aiming and hitting baddies that I aimed at- but I won. I also liked that the oreo baddie was able, _needed even_, to break the stone. The zombies on the boss seemed to spawn VERY often. I did like that the boss had multiple means of kill me, the player. Tim.

But I got beyond him and the ending had a great feeling. Good job!

3% | Power Saver by iseeicy 2017-08-06T03:03:38Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

This one was different. I'm not sure how easy mode is easy since when I went with the myPhone the first person I talked into borrowing a cord from had a brick phone, I then proceeded to get several other cables and NONE of them matched. I decided to play once more, this time with a brick phone and somehow, the second person I found had a brick phone cable. That said it would have been more interesting? realistic? to have some mall people ignore you, and not warm up to small talk. It felt more like "spam small talk" until happy, though it was still challenging and when I lost I was feeling a the pressure so for that mood got a good score.

Not entirely sure it was fun, based on the previous comment but nice. The music did fit the mall very well and added to things.

Good entry!

Point of View by tsjost 2017-08-05T04:24:18Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

This was quite interesting. My first time playing I had a score of 2 replies in 23 seconds because I was busy trying to read. I forget what I managed the second time around, but I was still trying to keep up with skimming things for awhile, until the second window appeared, and then I gave up and started just clicking reply while looking between the lines. Quickly it escalated to a point that I had to really focus on clicking. Thankfully those hit areas were discolored blue. I loved the twiddler name.

My hand started aching a fair bit but I was able to keep up with it. I did managed for quite awhile. I am not sure the text really counts as graphics but it was effective for what you were going for.

Pretty interesting, especially for 4 hours of effort!

Drainor by RainbowKappaGames 2017-08-05T05:41:01Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

Right off the bat the initial feeling was that the cutscene typing was far too slow. Good likely for debugging/checking but really slow to watch after, and I feel I have a slower than normal reading pace. Usually things disappear before I read it, which is also quite annoying - perhaps more so than too slow. The Main menu is interesting, but doesn't bring me very deep into the feel of the game, just some text for title, simple menu and tutorial in the left. I do like when games show 72 or 48hrs. I think the tutorial was a bit odd, but that is always hit and miss. The best experiences don't need a tutorial. But then when they don't exist and it isn't clear what to do, that is worse so good middle ground, but if the controls can be *super obvious* or taught in first moments of play, that is best. Though the black is nice minimalistic effect.

The credits felt a little weird where everyone was founding member, and the text sort of ran on a bit. Then I jumped into the game and wasn't sure if I had unlimited ammo at first, quickly learned I did, and just started killing the little mice? that came at me. I saw the spawners fairly quickly - play arena wasn't TOO large to make that difficult but it had seemed that it would be a "survive as long as possible" game. But then I couldn't find the score and finally figured out that the spawn location was able to die - luckily it flashed when I was shooting it so I did keep at it, but nearly gave up before it exploded.

The glow of some of the graphics, the energy, enemies and projectiles was quite nice. and the arena very simplistic. I was super happy to have infinite ammo. The energy/power didn't really seem to be running out terribly much, so it wasn't too hard to stay alive, once I figured things out. It also appeared that the game got easier and easier as time went on as spawn points were closed.

Maybe a different approach would be to have waves, make the spawn points easier to close/kill but when the first wave of spawn points were killed open new ones at different locations and more numbers. Just a **random** thought, maybe it is _bad_.

It was neat to have a boss, and he had different abilities which was neat. I didn't seem to have too much challenge in beating him, but was neat to have the change in pace. That said when I beat it, it said I won the level, and I guess there was supposed to be another level, but it was a little anti-climatic / not rewarding to have just been finished and tossed to main menu. That said, it is a weekend game effort, so not everything gets done.

Good entry!

Turrets Turrets by ryzy27 2017-08-06T02:13:35Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

Initially I was quite confused, though I understand tower defense games and even made one, a long time ago- perhaps I should revisit developing one of these. Anyway, back to your entry. The art was very minimalistic, programmer art - colored circles/spheres and such- but it was sufficient and relatively consistent - with the turrets being an odd ball. I gave it a few attempts before stopping, and likely never choose great locations for my turrets. I definitely felt like I wasn't getting enough money to really keep my turrets filled with energy, and it was hard to recognize when they needed it.

I think there were too many statistics to pay attention to while in defense mode and thus learning what upgrades to actually perform was difficult. Rewatching my stream I was having a hard time keep 3 or 4 turrets loaded - mostly based on money, without even upgrading.

I also didn't understand why I couldn't upgrade the radar, though you had explained later that it was because I didn't have regen. It definitely was difficult to realize what options required tech-tree things to buy. I did have an issue with my steering wheel (could have been other game controllers) where I had to keep my clutch pedal held about 50% up and down to balance out - otherwise the camera would move. NOT the only game I saw the issue in, but I think it is because Unity was trying to automatically grab the axis or something, and was a little annoying.

Good entry, the costs and ui was really the bit of pain I noticed, maybe grey things out if unavailable, or something - perhaps the costs just needed me to play several more times?

Until next time, have a good one!

Broken Shuttle by Nyri0 2017-08-05T03:55:44Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

For a first LudumDare event, very nice. You must have some good prior experience or/even jamming experience. The art was pretty consistent. Relatively minimalistic, but works quite well. The game had a storyline of sorts that went along with it which was quite neat, I'm not convinced it really had a solid effect on mood or not, but I liked it. The game was quite simple to grasp the concept, fire engines with very limited amount of power that runs out extremely quickly and use the gravitational pulls to reach the station.

Thankfully you didn't need to reach the station at a slow speed. The hit box felt about right, in general, but there was once or twice I was hoping it had been more generous. Back to the cutscene, because the mouse buttons flipped the text I didn't get to see some of the text because I was busy doing "micro" boosts to reach the station and it skipped beyond. That said forcing keyboard use to change cutscene would be a **no-no** as well. Maybe a forced delay of 1/4 or 1/2 second before skipping the first text of a cutscene? Perhaps even when within a range of the space-station, maybe do a slowdown/visualization of docking - before entering the story mode. Indicating no more key pressing needed.

Finally because of the story mode going along I felt the ending was a little more abrupt. I assume there were more levels planned and cut based on the script? Otherwise maybe more hint of ending and some more victorious, **WE SURVIVED** / heroic text could be added to the story end. Audio was missing. Sound effects for the engines, collision of a planet, and something during cutscene could have really brought feedback to another level.

All in all a good entry.

POW by ProdigalSon 2017-08-06T03:22:46Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

This was amusing, I had already seen @tsjost play this on his stream so I had an idea to the puzzles, however, some things still caught me out. At first I thought I had to tap arrows to keep moving, vs hold to move. Figured that out eventually. And also I had LOTS of issues picking the gizmo back up after recalling it. Luckily resetting was saved progress, or I wouldn't have been able to finish the game.

The graphics were quite simplistic, but I liked the trapped doors, spikes, gizmo and character - looked quite good. The game was quite a bit more difficult than expected having watched it played. The timer really does get you sometimes.

The length of the game felt just right, as was difficulty curve. Sometimes for puzzles I can really get lost, but it worked. (Maybe watching another play first helped me). The thing to really improve upon would be to make something different for an ending, it was slightly anti-climatic of a finish, though it DID have a finish! Solid entry!

In Battery We Trust by PGDevPatryk 2017-08-05T04:54:32Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

For starters I had a bit of a rough time starting up with your game, first resolution arrows and then some really odd issue that my character would constantly run downwards even if I wasn't pressing down. Even if I reset the button (in case it had stuck down in game somehow by not capturing release). After a bit of experimenting we found out to be my steering wheel. Actually the pedals (clutch pedal). It seems Unity was grabbing this as input automatically and it was very annoying. But I was able to figure it out and kept my clutch in the deadzone - while playing.

The flashlight idea was quite nice. Turn it on/off to save battery and needing to run around to find batteries was nice. I was lost at first trying to figure out if there was an objective or a "live as long as you can". After a bit I figured it out as a play until death. The arena didn't really feel like a submarine, in fact I'd have guessed a giant warehouse with lanes for forklifts.

The audio appeared to be lacking for me; there was no sound for gun shots, pickups, no ammo, flash light on/off, getting hurt or enemies approaching etc. This feedback is almost essential especially low battery on flashlight or when in the dark knowing if an enemy is near would be useful to turn the light on for saving the power. The reloading was KILLING me. I kept failing to reload and wouldn't kill anything and be like "WHAT". But at least there wasn't waste if reloading early.

Seeing the points that were accumulated during the run, after death - say a results screen, would have been super useful. Pretty good entry!

Powerless Miner by MajamiLTU 2017-08-06T02:49:14Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

I liked the game. The art was quite simple, but things were recognizable and that is the primary objective of art. The game scared me when it was going to require a bit of my memory as I have a really poor memory. As well as puzzle aspects. Luckily I was able to figure it out, with a little help from people on stream from time to time. The cave bats were really challenging, especially when the light went out!

Each level seemed to get a little bit more difficult or challenging, so great job on level design. As well the first levels taught the mechanics quite well. If any thing could be improved perhaps the introduction of the bat could be made in a level that gives you more time before it catches the player. I did manage to get to the end and it was a little anti-climatic at the end, but that happens often during short development cycle. It did at least acknowledge that I finished so that is a great start!

Good entry!

Fixit_Squareb0t by GiMiTiUs 2017-08-06T02:55:34Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

This made me sweat. Seriously. Also really hurt my finger/arms. At first I didn't quite get the game so wanted to hold instead of spam the button but it seemed to click as things started going faster and I couldn't keep up even with the ones at the bottom. I got just under 1000 points. The graphics were a little too simplistic but I liked the background in the windows. The generators stood out. As things got close to death, with one generator, I was getting really worked up and excited, so good job!

For a different method to the game maybe it would be possible to just 1 press = fully fixed, but then if 3 generators fail the player loses. So you need to keep running back and forth. Anyways - it worked!

Low Energy by alejandrodlsp 2017-08-05T04:14:01Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

Initial impression was quite nice, I liked the menu music. The game music volume was quite a bit louder though, it also was pleasant to the ears but the difference in volume was a bit jarring. Continuing along it was pretty quick and easy to figure out how to play, move and jet pack. Sitting idle used energy, at a lesser rate than flying, but that was nice to keep things moving. When I died the first time I was looking for a button to restart/replay from keyboard. Mostly because keyboard was primary (only) gameplay controls. The keyboard to mouse action here is a bit jarring and undesired, perhaps space/enter restarts and escape goes to menu? The restart icon was hard for me to understand, looked more like a Q. I do see where it is supposed to be a circle with and arrow on one end, but it might be too pixelated to read that.

Speaking of the art, the color selection is good, relaxed colors and not over saturated/primary colors. But the resolution of the different objects was a bit odd. A lot of the font, ui and restart icon have like 8x8 pixels or even larger, while many in game things had at most 2x2 pixels perhaps smaller. Keeping this consistent may be more visually appealing. The animations were effective, and particles? for the jetpack.

I kept saying one more try so I'd say I was motivated to finish the game. On the final level the wall drop seemed to -always- be in the way, which was slightly annoying. It would have been different if it were random, or had a reason, perhaps releasing a boulder to roll towards me- or maybe it opens for a secret passage instead of just slowing down the player.

The maps also seemed a little difficult to learn / see the first few times around. Though this probably works in favor of having some gameplay. The final level for instance was actually hard only if the player went to grab things (spits and power) that they didn't need to complete the level. It would be nice if the battery packs _really_ had an effect on the power levels and the extra spit would be necessary, perhaps it could even cover spikes to make them easier to deal with, or if you had spit and got hit perhaps that acted as HP vs 1 hit kill.

Anyways, good entry!

Shadow Crawl by Connor Hagan 2017-08-05T03:37:45Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

I always play the game as it was created during LD for voting, so I did not try the post-build where you claimed to have tweaked difficulty. Going in I knew it would be difficult and on stream you had given me some hints. When I first started everything felt very dark and I was clueless as to what I needed to do or anything. Honestly it actually added to the effect/horror theme, at least of the first level. I didn't even get to beat the first level, but had started by wandering the dark and using shots to find my way. Without you on the stream to indicate the interacting with light posts, (_or perhaps me further reading instructions_), I wouldn't have figured it out.

Finally when I did, I found that some would turn on while others, didn't? It seemed the collisions was a little odd. Perhaps with a feature/mechanic like this it would be great to have a large collision area that allows turning the lights on. Other movement collisions sometimes felt odd, against the poles and swing-set. I did like that a single shot _could_ kill multiple baddies. Audio was lacking a little, nothing happened when I picked up batteries or ammo, shot or killed, or turned lights on. Any point of interactivity should have audio feedback. Obviously a challenge in a short time period. The crow sound and laughing was quite nice for the theme though and definitely made things a bit creepy.

The art was functional. I'd guess you are, _like me,_ more programmer than art/music - primarily based on yellow/blue dots! While some of it clashed, it worked to get the point across and the darkness allowing the ghosts/crows to hide was pretty nice, definitely made wanting to turn the lights on a thing. I wasn't able to finish the first level and I guess you had 8, so hopefully I saw a reasonable amount of the game, but that would be my thoughts/feedback for you.

Keep at it!

Fleeting powers by Stracker 2017-08-06T03:36:46Z

I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

Feedback:

The controls felt odd, perhaps movement was too quick (for me)? I kept running right into the zombies while attempting to avoid them. Neat how the powers kept changing, though I never really got the hang of the movement to keep regenerating them. There seemed to be a few sound effects lacking, perhaps that of the enemies, although one would have to be careful with the numbers. Death didn't seem to have a sound or much feedback beyond black screen, which unfortunately didn't show the score. With games based purely on score it is important to show that score / best.

Good entry, keep it up!

LD40 — The more you have, the worse it is

Hover Burner by TimBeaudet 2017-12-09T18:46:46Z

@blubberquark, feel free to call me put all you want, I defend my position that SVN works better for people without source control experience, less moving steps and easier to explain. I've collaborated with lots of people who had 0 experience and it turns out well; git adds just enough extra friction.

Winter Break by shrapx 2017-12-10T00:29:55Z

I streamed this, you can probably dig up the VoD, however; the graphics looked pretty good, consistent across the board. The "particles" / sheet for snow was effective and not distracting. The see-through boxes stood out as a bit of any eye-sore as they didn't really fit with the rest of the environment. Maybe have them be tall buildings, telephone poles, tree or some other object.

Gameplay: It felt like the game played itself, I had to take a momentary break and when I returned there were many snowmen created. So I restarted. It also feels like the start paddle is a bit too small, although grows pretty quick and I'm not sure it was getting more difficult as the game went on. Finally the end screen, "game over" made it feel like I lost when I'm pretty sure that was the win screen, but otherwise solid effort, good job!

LD42 — Running out of space

Beyond Closed Doors by TimBeaudet 2018-08-23T19:54:13Z

21/22 is possible without even cutting the course, need luck on the downhill though.

I agree with the floaty feeling and even the twitch steering. I however felt the twitch steering worked for this particular game since it gives a challenge. Rally of Rockets also suffers a bit from floatyness and I even took time during LD to investigate further with no luck. The constants are different as they got setup during LD.

LD43 — Sacrifices must be made

Diver by TimBeaudet 2018-12-06T21:21:26Z

@blobo This is noted in the readme; you need to download and [install OpenAL](https://www.openal.org/downloads/oalinst.zip) on your system, link provided.

I definitely understand the lack of feedback on what to do, it is not my strongest entry, especially not for the effort that actually went into it. Wasn't my weekend.

LD44 — Your life is currency

Cash Crop by TimBeaudet 2019-04-29T17:38:56Z

Upgrades would make it too easy, and this would reduce your satisfaction.

LD45 — Start with nothing

Who Let The Dog Out by TimBeaudet 2019-10-08T02:58:09Z

@adroitconceptions did you use `create rock` prior to? @kuviman thanks for the note. @dry-squid there is indeed a mac build it was just a bit late to the party.

LD46 — Keep it alive

Eggcelerate by TimBeaudet 2020-04-22T01:33:17Z

This has been my most exciting game jam entry to date. Thanks everyone for the feedback so far. I am planning to make a post jam version of the game to add a bit more polish, additional tracks and hazards to avoid.

The current WR lap-time is a 27.420, though the best I have managed is a 27.500 - that hill is indeed crazy hard and I have some plans to make it a little better in future version.

Eggcelerate by TimBeaudet 2020-04-23T02:50:10Z

@sanjana There is a reset button, R on keyboard or B on a 360 controller, also bindable in unity settings thing; but I try seeing if I can do anything about the stuck bug. Reverse is something I will be adding in extended version; and that fence will be changed slightly.

If you didn't see the lap increase when you finished than you missed a required checkpoint, ie you cut the course. This is the penalty for going off track that @matt-lowe was requesting; cutting track = invalid lap. Though there is no great feedback for it; The checkpoints are displayed via the rocks on each side of the course, and you must go over the top of the hill (really hard, go super slow unless you are brave/risky).

Eggcelerate by TimBeaudet 2020-05-12T13:42:44Z

I found it surely easier/faster than creating the tech myself; and will certainly use Unity for future projects during the prototyping phase; however long term Turtle Brains is still the path for me, personally, and eventually will be better specifically for my games/creations.

Eggcelerate by TimBeaudet 2020-05-13T13:36:34Z

Yea, I somewhat forgot to remove development bits from over there. :D

LD47 — Stuck in a loop

I Can't Get Anything Done by Dis0rder 2020-10-07T01:31:08Z

Played this on stream at https://www.twitch.tv/timbeaudet and hope you enjoyed the review.

A Night Around the Fire by arron-fowler 2020-10-07T00:24:30Z

I played this on stream at https://www.twitch.tv/timbeaudet hope the feedback there was great.

Purgatory Hospital by riwmd 2020-10-06T23:45:24Z

Played this game on stream at https://www.twitch.tv/timbeaudet hope you enjoyed!

Re-Peter by Abdul Zakkar 2020-10-06T23:14:29Z

I streamed the game for you at https://www.twitch.tv/timbeaudet , hope you enjoyed!

Spirit Journey by theStoff 2020-10-07T00:09:45Z

I played this on stream at https://www.twitch.tv/timbeaudet hope you enjoyed that feedback!

Divine Drifter by Enzar17 2020-10-07T00:40:27Z

I reviewed this on stream at https://www.twitch.tv/timbeaudet hopefully the feedback was useful, what a large team!

Carman by steambrain 2020-10-06T23:29:17Z

Played on stream at https://www.twitch.tv/timbeaudet hope you enjoyed!

Looper - The Last Mission by Coding4rtist 2020-10-07T01:12:32Z

Played this on stream at https://www.twitch.tv/timbeaudet hope you enjoyed the feedback.

Apocrypha by Ravarix 2020-10-07T00:58:50Z

I played this one on stream at https://www.twitch.tv/timbeaudet and hope my feedback was valuable.

LD50 — Delay the inevitable

Terrible Brakes by TimBeaudet 2022-04-05T01:28:34Z

After 10 "One more times" when I should be sleeping ... I managed this: 20220404_screenshot_002.png

Good luck all, have fun, will [play and rate games live](https://www.twitch.tv/timbeaudet)

Terrible Brakes by TimBeaudet 2022-04-08T15:29:53Z

I agree with the comments of last checkpoint respawning; but that went against the whole point of the theme to delay the inevitable crash/stop. I would say the zone 5 checkpoint is harder than I would like it to be. I balanced it so I could usually make it over (95% of the time) but I was taking optimized racing lines and that is tricky for players not deeply into racing games.

Terrible Brakes by TimBeaudet 2022-10-20T18:44:23Z

New WR!

20221020_screenshot_011.png

Nuclear Arms 8.5er: Skeleton Survivor by Logicon211 2022-04-06T01:20:50Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) was fun!

Stallar by Wendel Scardua 2022-04-06T00:10:38Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and almost felt it ended early!

Card Crawler by gamesplusjames 2022-04-05T23:17:19Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet).

Crab Battle by cottontshirtz 2022-04-05T23:43:28Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and enjoyed.

Return to the Glade in the Sky by AdroitConceptions 2022-04-06T01:56:51Z

Gave feedback directly to you while playing on [livestream](https://www.twitch.tv/timbeaudet), hopefully it helped!

PsyDog by theslate 2022-04-06T00:03:24Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and had a laugh.

Extremely Exteme Sports by kuviman 2022-04-06T00:18:52Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and was awesome, very well done!

Horde of Methuselah by mrjeremy 2022-04-05T23:54:54Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) was challenging without reading instructions, but we got there in the end!!

STAY by etrealjunior 2022-04-05T23:33:16Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet).

Erefos by exopunk 2022-04-06T00:28:21Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) and loved the contrasty art!

Cold and Alone by David York 2022-04-06T00:54:30Z

Played for you on my [livestream](https://www.twitch.tv/timbeaudet) where I played much longer than I should have!! :D

LD51 — Every 10 seconds

Terrifying Box by TimBeaudet 2022-10-05T16:12:35Z

@dod108 - There is the warning of drinking the magic Teal Bull that lets you know audibly and visually that the flip happens, but more could be done - yes.

@don-fouts I'm guessing you skipped a checkpoint, or such, perhaps more walls would have been more visible to that.

Terrifying Box by TimBeaudet 2022-10-10T11:02:19Z

@jag Totally agree with all you said about the first presentation on the game page here, this just wasn't among my better games and energy had drained at that point. Some of my games even got full trailers; but yes the bland screen could be screaming 'low effort' before anyone even tries the game.

server.vasm by IcyLava 2022-10-05T13:43:06Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Sonar by erikiene 2022-10-05T15:44:12Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Tense Conds by Wendel Scardua 2022-10-07T20:56:36Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

CARPOVUM by Dis0rder 2022-10-05T15:27:38Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

The Curse of Tencond by Harry Alissavakis 2022-10-05T15:10:09Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Raiding By Myself by wildmusketeer 2022-10-07T19:15:29Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

MMO Minesweeper by Lex 2022-10-05T14:12:34Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Gladiatorius by Juutis 2022-10-05T14:45:35Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Dr. Word's Machine by Kaish 2022-10-07T20:07:53Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Getting Farted On by kuviman 2022-10-07T20:37:48Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Morbid Expedition by Celulo 2022-10-05T14:21:09Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Trashpunk by Pomo 2022-10-07T19:15:18Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Ten Out by Holtzzy223 2022-10-07T19:15:40Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Home R.I.P.airs by JoyKangpae 2022-10-07T19:53:34Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Sweet Seconds by Jag 2022-10-07T20:21:20Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Count Down Dracula by Guilloteam 2022-10-05T14:01:36Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Grim Light by Forik 2022-10-07T19:14:28Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Life Passes You By by Cosmonautical 2022-10-05T13:11:20Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Bomb Squirrel by shmador 2022-10-07T19:13:58Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

Time control in 10s! by Eager 2022-10-05T16:02:17Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

The Artist by Tomga 2022-10-05T14:54:59Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, though I was quite confused! If so give a heart, and if not, don't!!

It's Snake, But Every 10 Seconds The Food Turns Into Walls by Aristurtle 2022-10-07T19:27:38Z

I played this for you on [stream](https://www.twitch.tv/timbeaudet) and I think I gave good feedback there, if so give a heart, and if not, don't!!

LD52 — Harvest

The Gleaning Samurai by allov 2024-04-12T21:21:36Z

20240412_screenshot_001.png

LD54 — Limited Space

Target Ball Z by TimBeaudet 2023-10-01T22:42:46Z

That is a VERY respectable score, good job! My best so far: 520

Target Ball Z by TimBeaudet 2023-10-02T23:02:39Z

Just install the OpenAL redistributable (link found in readme.txt) if you have this issue, better than my game having a full-blown installer.

Target Ball Z by TimBeaudet 2023-10-23T23:11:54Z

Yea camera was a bit rough on turn arounds.

LD55 — Summoning

Afterlife Taxi by TimBeaudet 2024-04-16T23:05:31Z

Oh that's pretty interesting @satolas

LD56 — Tiny Creatures

Traction Bugs by TimBeaudet 2024-10-08T23:40:54Z

Yea the healthbar really gets annoying, and in hind-sight was probably not necessary since the size of the colony already shows the health!

Traction Bugs by TimBeaudet 2024-10-15T17:27:29Z

@axodo If you don't mind, what do you have for a system? OS, Graphics Card, etc? It may be an issue in my custom engine that hasn't been discovered yet.

Traction Bugs by TimBeaudet 2024-10-16T18:39:01Z

Huh. I was expecting something AMD related; RTX 3060 is basically the same card I have (3070); If you open this directory there might be a log that helps. May also be able to play with some of the settings. `C:\Users\\AppData\Local\TyreBytes\LudumDare56\`

I would try changing some of these values vs whatever is setup by default, the ao/bloom are somewhat new and suspect in my engine.

```"show_ao":false, "show_bloom":false, "show_particles":false, "show_reflections":false, "show_shadows":true, "single_pass_shadows":true, "super_sampling":0, ```

Thanks for digging and trying, I appreciate the help.

Carrot Patch by Historymaker118 2024-10-08T16:36:03Z

20241008_screenshot_001.png

The Best.

LD41 — Combine 2 Incompatible Genres

Speed Phoning by TimBeaudet 2018-04-25T13:31:57Z

It was indeed on purpose to keep the controls for both things. And it is indeed a punishing game until one figures a few things out. @GameCarpenter Thanks for the thoughtful comment, good points about it being better suited for city driving, this was a thought later on. Sounds definitely lacking, as is a good pass of polish.

Speed Phoning by TimBeaudet 2018-04-26T13:50:22Z

I did want to have things to dodge. The 30mph to be able to move is an interesting flip that would definitely been less rage-quit inducing than "Speed Up". I also did play that audio far too quickly. Something I didn't notice while driving the kart during development.

Speed Phoning by TimBeaudet 2018-04-30T16:38:59Z

Thanks everyone for trying and leaving the comments. @tsjost indeed this is not my best LD entry, and not starting off in such a negative "Speed Up" state would have been much better. As an experience is concerned, letting the player drive a bit before using the phone, and then letting them solve one puzzle without requiring speed, might have been better than auto shuffling.

I wanted to spend more time on the 3D portion, but the weekend didn't go smoothly for me. Mentally I could tell I was much more frustrated than normal. I practically rage-quit Blender. I had to take long breaks and thus the project wound up suffering a bit- still reasonable for a first attempt at 3D.

SurviFarm by arzi 2018-04-26T12:25:00Z

I was unable play this without control issues. This appears to be a Unity thing for at least 70% of Unity games. It first detects my steering wheel pedals as input when I want to just use keyboard, this requires me to press down half way on one of the pedals to "null out" the input on that axis.

Even unplugged, I was still having controller issues. The character always wanted to walk down. I managed to collect a few things and see inventory, but the controller issues made it unplayable so I did not rate. :(

Blind Vision by tsjost 2018-04-23T11:14:41Z

Played it for you on stream. Pretty awesome.

RPG Racer by GameCarpenter 2018-04-24T19:39:34Z

Definitely took a bit to figure out the controls are relative to world space. I kept trying to think of them as relative to the car direction. (So up always moved car forward in direction it was facing, vs up on the screen).