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Fantastic Fight Arena
Fantastic Fight Arena
By djdduty
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Overall | 355 | 3.43 | | |
| Fun | 573 | 3.09 | | |
| Mood | 657 | 2.95 | | |
| Innovation | 662 | 2.91 | | |
| Humor | 663 | 2.17 | | |
| Theme | 748 | 3.05 | | |
| Coolness | 1248 | 47 | | |
Comments
Every so often I'd get killed and not respawn. I'd be unable to move with 0HP while other players played around me. The only way to keep playing was to refresh, which wiped my progress.
The single biggest issue in the game is the unlock system. While it does incentivise murder, it also means that a new player joining the server is at a severe disadvantage. There's no way to fight a zombie as a soldier. If you had made everything unlocked from the start, it'd make for much more fair and intense battles, rather than the current state of one player camping on the server with everything unlocked bringing ghosts to a mage fight and zombies to a warrior fight.
Really, I think the game would've been much better with absolutely no restrictions on transformations. Focus on 3 or 4 forms which counter each other well, and force the players to think quick and switch to an appropriate form depending on the other players.
Also, the mage missiles wouldn't register hits occasionally. Seems like that was related to distance between mage and target.
P.S. - Jam rules do allow for premade assets, but if you use third party graphics, it's requested that you disable voting in the Graphics category.
djdduty
2016-04-18 10:26
A few notes to clear up confusion on that:
If you get killed, press space to respawn.
The unlock system is an incentive for points, yes but you may not realize that transformations only last 30 seconds and you have a 60 second cooldown until you can transform again. I might raise the cost on zombie though, if a player is running around as a zombie, avoid him for 30 seconds and use mage missiles, he's VERY slow.
If you were standing in the pool of water, then mage missiles aren't supposed to register, that's an invulnerability zone so that you can buy in peace. The spiral path is so that others can kill you on your way there.
Was great fun when playing with others, watch out for playing against the creator though, they can shift shape whenever! It was good fun, started getting a little latency for me, seemed some attacks weren't going through. Also seemed I was always the weaker person regardless what I was fighting, but I think that's because some of my attacks weren't going through.
psyxose
2016-04-19 16:03
Excellent.
bitdare
2016-04-22 19:23
This is amazing for a LD entry. Multiplayer is a rare sight. Nice job
hendri
2016-04-22 19:25
The game is great. It would be even better if there were more people online, but that isn't very important. The game could have used some sound effects or some background music.
Very impressive game! Making a working multiplayer is a very impressive feat!
It just would be nice if it were a little bit less laggy.
djdduty
2016-04-22 20:12
Sorry about the lagginess, oddly enough it's not server lag but actually client lag, my client side prediction doesn't work so well at lower frame rates, I should add an option to turn it off as it makes it even worse than if you didn't have it.
runvs
2016-04-27 18:13
Nice entry. Writing a whole ORPG for a Ludum Dare seems like a challenging task. You have my great respect for making that happen!
wow multiplayer online game ! amazing work ! i guess you work a lot of ludum time in this feature !
the camera make headache :/
pretty fun anyway :D